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Yousei Teikoku - Kyouki Chinden (TV Size) [Osu|Taiko]

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minghojai
WWWWWWWWWWWWWWWWWWTTTTTTTTTTTTTTTTTTTTTTFFFFFFFFFFFFFFFFFFFFFFFFF
mathis72700
i can't wait for ranked --'
Keila
the map is fine, but I think you have to put more sound to hitcircles (hitclap, hitwhistle)
Rizumu Tenshi
Oh well, yet another Saten map I love, I was shocked when I saw that it was a TV Size, so...?
Kyouki Chinden redefined the words "TV Size map"!

I felt like something bothers me, so I decided to show it off to you to see if it's an issue or not...
[Madness Precipitation]
01:34:101 (1) - This one doesn't need to be a new combo imo, the one before it is an NC already, and this time, unlike Kuraki Sekai no Doukoku, there's a ton of 1/2s before both items! Also seen in Insanity, Insane and Lunaticy.

You may want to get some mods, or an MAT if this map is fine and doesn't need mods!
Aqo
Glad to see this revived from graveyard! please please rank <3 (and good luck on fast rank, unrank, and re-rank :b )

Can't mod since I think Saten mapset is all perfect, instead I collected some random stars, here you go (ノ゚-゚)ノ☆☆
Midnaait
This map is perfect *0*

I really enjoy your maps :3

Hope it gets ranked soon

And taiko diffs are great too, but Taikosaki is overmapped xD

Good luck! :)

Also a little taiko mod, all are suggestions, and don't be harsh on me Ono :?

Taikosaki

00:24:673 (2,3,1,2,1) - kkdkd?
00:38:708 (1,1) - add clap on the first and remove it on the second, I think it sounds better
00:58:315 (1) - remove clap?
01:28:101 (1,1) - add a note between those beats, and add a clap on 01:28:208 (1) - if you did that
Rizumu Tenshi
Not an issue or a mod, just a comment

[Madness Precipitation^2]
Da heck is this? Full Ver.? This is TV Size so it is preferred that you do NOT put it here, or you may want to remove (TV Size) from the title, like Kuraki Sekai no Doukoku (except Kuraki Sekai no Doukoku isn't TV Size because Fortissimo EXS is a Visual Novel and I think you know that)
Also, the BG is soo freaking kawaii~ :3 *inb4 Kyun*

Time to get the full Kyouki Chinden on my Galaxy Note :)
Usagi Izumi

Wishy wrote:

SATEN I LOVE YOU AND I THINK IS MAP IS EXCELLENT, HAVEN'T EVEN PLAYED IT YET.
Aqo
^2 wow

how to multiply
queen lorelei
XD um don't you think it needs a little less insane difficulties? Love the map though


..........I was mapping the full version, but wait, wouldn't that mean the title shouldn't be tv size anymore?
Hashi
I love this map ^_^
Rizumu Tenshi

queen lorelei wrote:

..........I was mapping the full version, but wait, wouldn't that mean the title shouldn't be tv size anymore?
You're only repeating what I said... *facepalm*

Baka Tenshi wrote:

This is TV Size so it is preferred that you do NOT put it here, or you may want to remove (TV Size) from the title
Ahh nvm the new Alicemagic mapset is TV Size and Insane there is the full version, do what you want with (TV Size) then
Topic Starter
Saten
This is featuring the TV Size after all
OnosakiHito
Saten, we want to go for rank/approval?
If yes, I will start to help you with the project now.

Just tell me what is finished so far of what needs to be finished.
Rizumu Tenshi

Saten wrote:

This is featuring the TV Size after all
ikr


Aqo wrote:

^2 wow

how to multiply
^2 is an exponential, dude, if one sees this for the first time (s)he must be thinking Madness Precipitation^2 is even harder and longer than Madness Precipitation, which is true, kinda...

EDIT:

Die in a fire, this is unrankable now (unless it's a bug, hehehe)
This screenshot is enough, Auto actually gets 3 100s in Madness Precipitation^2 (unsure of Lunaticy^2)

Here are the sliders that kill Auto's SS:

01:34:637 (1) - First slider
01:46:637 (1) - Second slider--Auto may definitely break the SS here, even if the other sliders have been fixed...
02:50:065 (1) - Third slider--why does Auto break the SS here even

Make them 1/6 instead of 1/8 to avoid the glitch?
Lach

Baka Tenshi wrote:

Die in a fire, this is unrankable now (unless it's a bug, hehehe)
Wow dude. There are some things you just don't say to people.

p/2144575

t/120334/

Auto has forever been having problems with this kind of stuff.
Topic Starter
Saten
It's a bug, what else would it be?

That didn't used to happen. I have an old build that this doesn't even happen.

This doesn't happen if a player plays it, it only happens when using auto
Also, consider Auto as a mod, mods are not supposed to be considered when mapping.

It started happening somewhere after this got fixed t/135909

Edit: Changing it to a B slider fixes this (bezier)
Rizumu Tenshi

Saten wrote:

It's a bug, what else would it be?

That didn't used to happen. I have an old build that this doesn't even happen.

This doesn't happen if a player plays it, it only happens when using auto
Also, consider Auto as a mod, mods are not supposed to be considered when mapping.

It started happening somewhere after this got fixed t/135909

Edit: Changing it to a B slider fixes this (bezier)
I thought it was LeaF - I...

Saten wrote:

It's a bug, what else would it be?
Then nevermind about my previous post, as if I said nothing
wikaczy
that map must be ranked! <3 :oops:
Kaguya Hourain
Random mod cuz I WANT THIS RANKED!
Note: I can't play Madness Precipitation^2 for anything in the world so I can't mod it, sorry.

[Modding Legend]
SPOILER
Red: Must change/Highly suggested.
Blue: Highly/Mildly suggested.
Purple:Very mildly suggested/Nitpicking/Naziing.
Green: Praises and gz.

[General]
SPOILER
BPM/Offset correct.

[Normal]
SPOILER
OD to 4, AR to 4 (maybe), HP to 4.
00:15:351 (2) - Move to x:344 y:276 for cool blanket!
00:27:780 (2) - Move to x:316 y:256, same as above.
00:36:351 (1) - Move to x:140 y:144, same as above. And make (2) symmetrical.
00:39:780 (1,2,3,4,5) - Move (4) to x:160 y:260 and (5)'s starting point on top of (1)'s. Symmetry wins!
00:43:208 (1) - If above done, move to x:52 y:88 for blanket, make (3) symmetrical afterwards.
01:13:637 (2,2) - Maybe stack those 2 and Distance Snap accordingly?
01:19:208 (1,2) - Move (1) to x:152 y:288 and (2) to x:204 y:256.
01:34:208 (1) - Not sure if this is needed.
01:02:065 (1) - Not sure if you should NC there.
01:10:208 (4) - Maybe NC here instead?

[Hard]
SPOILER
Maybe CS to 4 and HP to 5?
00:08:923 (1) - Moving to x:184 y:296 and the last point to x:348 y:256 makes perfect blanket.
00:12:994 (2,1) - Avoid this overlap. Doesn't look nice imo.
00:18:351 (1,2,1) - ^
00:26:065 (1,2) - Maybe switch places of these two so they go more smoothly?
00:42:137 (2,3) - Move (2) to x:448 y:196 and (3) to x:348 y:196, (3) blankets with (1) like this.
00:50:065 (1,2) - Same as 00:26:065, looks better.
01:32:923 (3) - Maybe NC here too?
Pretty good map, me likey!

[Insane]
SPOILER
I'd switch AR to 8 but that's just me.
00:26:065 (1,2,3) - Don't just use copypaste for these kind of sliders. Make (1) more bending than (2) and (2) more bending than (3), but a bit less than (1) -> (2) and make it look like this http://puu.sh/4kiq0.jpg or something you figure it out :D This applies to all slider combinations like this one.
Well, this is getting harder and harder to mod as difficulties rise. Getting better!

[Insanity]
SPOILER
Maaaaaaaybe HP to 6 :D
00:41:494 (1) - Remove NC
00:44:280 (1) - ^
00:50:708 (1) - ^
00:51:780 (1) - ^
00:59:923 (1) - ^
That's it, can't compete structure-wise with this anymore. Loved the infinity symbols with the circles.

[Lunaticy]
SPOILER
OD to 7.
00:10:637 (1) - Not sure about this. I like it but I would prefer a spinner better.
00:15:565 (4,1,2) - Make (2) stack with (4), pretty pretty :D
00:25:423 (2,3,4) - Overmapping? *runs*
00:31:208 (1,2,3) - This is amazing!
00:37:637 (1) - Maybe remove NC
00:49:101 (4) - Why not make (4) blanket with (3)?
00:49:208 (1,2) - Same as I told you with Insane regarding the slider combinations.
01:24:351 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Fing LOVE what you're doing with the sliders there!

[Lunaticy 2]
SPOILER
Check AiMod!
OMAGAD ^2!!! Favorite diff of all time!
OD to 7 as well.
00:25:423 (1,2,3) - Overmapping? *runs faster*
00:10:637 (1) - Same as Lunaticy.
00:53:351 (3,4) - ^
01:34:637 (1) - ^^
01:46:637 (1) - ^ (This is too long. Even for this kind of slider. I would suggest to extend the breaktime.)
02:03:637 (3,4) - You know how it works.
02:21:351 (5,6,7) - Make (5) overlap (7) completely.
02:31:208 - 02:37:958 - I AM IN LOVE!
02:44:923 (1,1,2,3,1,1) - Very unsure about this.
03:37:208 (1,2,3,4) - I think 2 sliders are better than 4 here. Fits music better imo.
03:58:422 (2,1,2,3) - Make the purple (2) stack with (3).

[Madness Precipitation]
SPOILER
Good settings!
Check AiMod.
00:25:423 (2,3,4) - I suppose you know.
01:06:780 (1,2,3,1,2,3) - Make the (1)s and (2)s stack.

One of my favorite maps ever. NEED TO RANK!!!

*EDIT*
Starred with both kd!
Vertify
Raaaannnkkkkkk
le oni
http://osu.ppy.sh/wiki/Beatmap_Approval
For Ranked this beatmaps
they say you must have 12 star .. and 1 kudosu = 1 star ..

and conditions
a MAT or BAT can bubble it if they feel it meets two conditions:
1. The beatmap meets the Ranking Criteria. Basically, this must mean that the map has the correct timing, has at least 2 difficulties (one of which is an Easy or a Normal), and is overall both mapped to the music and playable.

2. The beatmap meets overall quality standards that aren't part of the Ranking Criteria. For example, if a slider isn't very pretty, then a MAT or BAT would likely request for it to be made prettier before bubbling it.

i just wanted this beatmaps get ranked
Xytox
[Madness Precipitation SQUARED]

Madness Precipitation^2: 140BPM ziggzagging at AR10. Oh boi you like hards maps, Saten. Maybe you are the reason why my arm started hurting. ;w;7

I'm not sure how much of this is intended for the sake of difficulty, but there's some things in here that are pretty awkward to play. It's hard to feel while playing it since the map is so fast and hard that you mostly just concentrate on passing it - at least, that would be my case - but when looking at it in the editor, I notice some things that I think break the flow a bit.

In general, I would like to see more sliders aimed towards the start of the "alternating" parts.

00:13:208 (1,2,3,4) - As I mentioned just above, this is an example where I feel like the slider should assist more with the flow of the "alternate" pattern. Going suddenly down to 1 is expected, but then going up after that into a circular pattern feels a bit weird.
00:14:923 (1,2,3,4) - All of these sliders that end on 1/6 feels weird to play. You could keep them since I have no idea what would be a better replacement for them except regular 1/2 sliders. Just a heads up, woop.
00:16:208 (3,4,5,6) - I never actually noticed until I looked at it in the editor. I can see why this ziggzagg is formed like it is, but I don't necessarily agree with it. I think most people would end up edging the 6th note since it's so far down. I would probably try and keep to a consistent ziggzagg pattern. They are already so hard to play if you can't singletap reliably that fast.
00:17:279 (4) - I think you could aim this one more towards number 1. Since you like symmetry so much, you'd have to change the mirror slider of this one as well. Suggestions~
00:20:065 (1,2,3,4,5) - Very weird, but pretty fun to play when you hit it. Just not very pretty at all.
00:20:923 (1,2,3,4,5) - ^
00:26:065 (1,2,3) - Just want to say that I love these sliders and how they emphasize the lyrics so incredibly well, woop.
00:51:137 (6,1,2,3,4,5) - I would like to see the slider assist with the ziggzagg pattern if possible.
01:04:315 (2,3,4,1) - Pretty much the same as the first link I have up there.
01:18:887 (2,3,4,1) - This ziggzagg here is pretty evil. Considering the lifedrain and the part just right after, you pretty much want to FC these, but it's not easy. BUT, I've already talked a bit with you about the upcoming part, so this might not be so necessary to change after all.

01:20:923 - This part. As I've already told you, these are probably the hardest sliders jumps in the entire beatmap, and they are the first real ones you encounter. What makes this part stand out more than the other ones in terms of difficulty is probably not because of the fact that the slider jumps are enormous, it's probably more because of the short "alternating" part in between them.
01:23:923 (1,2,3,4,1) - If you're not prepared for them, you'll probably not react in time for them either, even if you're a decent AR10 reader. You'll keep just going forth and back, and before you have the time to notice that there's suddenly a new pattern, you've already missed them, haha. And even when you are prepared for them, they are not easy to hit since they ziggzagg as well.
01:27:780 - It does, however, have a very nice and easy part just after that lets you breath and recover your health though, but still keeps you on edge with a few short, but still, hard "alternating" parts. I like it a lot.

02:00:673 (4,5,6,7,1) - Same thing as the other weird ones I linked up there.
02:05:601 (1,2,3,4,5,6,7,1) - This pattern is insane. Whenever I play this, it's like going into super yolo mode. I fling the cursor forth and back and hope for the best. Not sure if I'm allowed to say it's too hard, but I definitely think it is. It doesn't really help that there's a couple more hard parts just right after. Even if you barely survive this ziggzagg, you'll probably just die right after if you're not careful.
02:10:101 (4) - Just want to mention this 4 here. When I play, as you've seen for yourself, I want to drag my cursor in a straight line here. That 4 there does not agree to that thinking and therefore is a pretty big troll for that very reason.
02:29:173 (2,3,4,1) - Again, same as the other weird ones up there. I like this one though because it ends the kiai. But ye, you can just ignore these "weird" patterns I mention if you want.
02:34:208 (1,2,3,4,1) - These ones, just like the last ones I mentioned, are pretty hard to spot in time. I don't know how much you should listen to me when it comes to reading though. I probably just suck at AR10. But just like the other "alternating" part between these slider jumps, they are pretty hard to catch in time if you're not prepared for them. The difference for these ones though, is that they are a lot easier to hit since they're just a nice circle pattern. I don't really encourage you to change them, just another heads-up. :>
04:01:851 (3,4,1) - I think 3 here starts in a very awkward place.

Overall I like the last kiai time a lot. It provides a nice challenge, but it isn't impossible in any way even though slider velocity and spacing is increased. The patterns are very fair and should stay as they are, woop! :)
Topic Starter
Saten
Thanks Syltost for BAT!
basically did everything except that super yolo part

Also thanks Kaguya Hourain, I didn't really had time to reply before
but the difficulty settings and the 1/3 streams are kept, rest was kinda fixed
izzydemon
Andrea
Did a long IRC Modding for all of the standard difficulties.

SPOILER
19:53 Andrea: okay I'm ready
19:55 Andrea: SATEEEEN?
19:55 Andrea: xD
19:57 Saten: a
19:57 *Andrea slapssss
19:57 Saten: sorry, got distracted xD
19:57 Andrea: xD
19:57 Andrea: BG size is weird D:
19:57 Andrea: mirai.jpg is 1187x768
19:58 Saten: widescreen
19:58 Andrea: yeah but still, weird xD
19:58 Andrea: anyways after that
19:59 Andrea: you have inconsistencies on colours, kiai, audio files, preview
19:59 Andrea: did you check all of these?
19:59 Andrea: or they're different on purpose?
19:59 Saten: are you sure you're not mixing the taikos?
20:00 Andrea: nope
20:00 Saten: yeah it's true I changed it slightly
20:00 Andrea: http://puu.sh/4RFT3.png
20:00 Andrea: Colors and Kiai also not the same on all diffs
20:01 Saten: yeah
20:01 Saten: ^2 is the full version
20:01 Andrea: Lunaticy^2 has some unsnapped stuff
20:01 Andrea: just saying
20:01 Andrea: oh ok
20:01 Saten: so kiai might be different too
20:02 Andrea: I see
20:02 Andrea: btw I'll start with Normal
20:02 Andrea: maybe AR -1 ?
20:02 Andrea: feels a bit too high for the easiest diff of the mapset
20:03 Saten: what unsnapped stuff in luna^2 o.o
20:03 Andrea: http://puu.sh/4RG0N.png
20:03 Andrea: there
20:03 Andrea: 4 sliders
20:03 Andrea: I suppose
20:03 Saten: hmm
20:04 Saten: I'll check that later
20:04 Andrea: ok
20:04 Andrea: now go on Normal
20:05 Saten: This normal is like my easy on Guren no Yumiya or something lol
20:05 Saten: I find this quite simple
20:05 Andrea: it is, but the AR feels too high
20:06 Andrea: 01:27:780 (1) - maybe start this somewhere else but not in the center? it might be confusing after spinner if it's centered maybe
20:07 Saten: hmm
20:07 Andrea: there's a huge gap
20:07 Andrea: so it won't be a problem
20:07 Andrea: I'll go on Hard when you're done
20:08 Saten: http://osu.ppy.sh/ss/1041593
20:08 Andrea: much better o3o
20:09 Saten: are you really sure it's too high?
20:09 Saten: that's what I normally use
20:09 Saten: the AR that is
20:09 Andrea: if you had an Easy it would be okay
20:09 Andrea: but this is the easiest
20:10 Andrea: so I have to disagree...
20:10 Saten: I find lower confusing
20:10 Andrea: not for newbies
20:10 Andrea: lower is better for them
20:10 Andrea: we're good at this game, that's why
20:12 Saten: ok o3o
20:12 Andrea: yay
20:12 Andrea: Hard!
20:12 Andrea: guess AR8 is fine here, 7 is too slow for this BPM
20:12 Saten: this was pretty simple so lower works well
20:12 Andrea: yep indeed
20:14 Andrea: Hard is fine
20:14 Andrea: just didn't like some overlaps
20:15 Andrea: hp +1 on Insane maybe?
20:15 Saten: I love them xD
20:15 Andrea: xD
20:16 Saten: hp 7?
20:16 Andrea: yeah
20:16 Saten: you might want to check on the difficulty settings at the end
20:17 Andrea: oh god xD
20:17 Andrea: 00:59:923 (1) - I don't think this new combo is necessary
20:17 Andrea: 01:00:673 (1) - spacing of this circle is not consistent, fix it
20:17 Saten: Insanity got 7
20:17 Andrea: fair enough
20:18 Saten: not consistent?
20:18 Saten: from circle to slider I use that spacing
20:18 Saten: or vice versa
20:19 Andrea: click it and check the spacing
20:19 Andrea: previous and next
20:19 Andrea: 0,68x - 0,72x
20:19 Andrea: make it 0,70x for both lol
20:19 Andrea: like other spacings
20:20 Saten: meh xD
20:20 Saten: aren't you picky
20:20 Andrea: just to be perfect :v
20:20 Andrea: yeah I am
20:20 Saten: impossible with gridsnap
20:20 Saten: so fixed
20:20 Andrea: let's see Insanity :v
20:20 Saten: http://puu.sh/4RGN0/1e34bd8f3c.png
20:20 Andrea: yay :D
20:21 Andrea: 00:18:030 (4) - I wonder why this isn't stacked where previous circle was
20:22 Saten: that's a think I like to do
20:22 Saten: I think I did that in Wahrheit too
20:22 Andrea: yeah I think so
20:22 Andrea: 00:53:708 (1) - move it a bit more to the left so it's more easier to see
20:23 Saten: I knew it
20:23 Saten: xd
20:23 Andrea: did you expect that? xD
20:24 Andrea: wow Lunaticy's drain is so low
20:24 Saten: kinda
20:24 Saten: yep
20:24 Saten: so easy to die otherwise
20:24 Andrea: woah these sliders at the begin
20:24 Andrea: xD
20:25 Andrea: 00:10:637 (1) - my ears omg, lower the volume by 10% more at least
20:25 Andrea: do it for me
20:25 Saten: rofl
20:27 Andrea: I can understand the low drain now
20:27 Andrea: these sliders are so tricky
20:27 Saten: isn't that a bit exaggerated
20:27 Andrea: what?
20:27 Saten: @10%
20:27 Andrea: make it 5% if you think it's much
20:27 Andrea: but 70% is still loud to me
20:28 Saten: oh
20:28 Saten: wait
20:28 Saten: I misunderstood
20:28 Saten: I thought you waid I should make it 10%
20:28 Saten: said*
20:28 Andrea: noooo
20:28 Andrea: 60%
20:28 Andrea: -10% from current
20:28 Saten: xD
20:28 Saten: yeah
20:29 Andrea: I'll mod the other Madness
20:29 Andrea: the short one
20:30 Andrea: AR10
20:30 Andrea: u srs
20:30 Saten: same there I guess
20:31 Andrea: I'm really against AR10
20:31 Andrea: 00:10:637 (1) - yeah same for this
20:32 Andrea: 00:14:923 (1,2,3,4) - these sliders sounds really weird because of the ticks, I'd silence the ticks here
20:32 Andrea: apply that for same patterns
20:33 Saten: are you using the standard hitsoundset?
20:33 Andrea: yeah, and I can hear the ticks :S
20:33 Saten: I could use the same tick as your lucky star marathon
20:33 Andrea: that could be a good idea
20:34 Andrea: oh god 2 long diffs now...
20:35 Andrea: on Lunaticy^2 as I told you there are some unsnapped things
20:35 Andrea: check AIMod
20:35 Saten: hmm
20:35 Andrea: 00:05:012 (3) - remove this, feels overmapped imo
20:36 Saten: wtf
20:36 Andrea: 00:10:637 (1) - lower the volume once again
20:36 Saten: they didn't show before
20:36 Andrea: they do now though
20:36 Saten: oh that part
20:37 Andrea: 01:19:208 (3) - why don't you make a jump here? it's an intense part
20:39 Saten: jump on (3)?
20:39 Andrea: yeah
20:39 Andrea: 01:20:065 (1) - same for this
20:40 Andrea: 01:34:637 (1) - volume thing again >_<
20:40 Saten: I must be deaf or something xD
20:40 Andrea: haha xD
20:41 Saten: but then again, I use an anti screamer thing
20:41 Andrea: wow that's cool
20:42 Andrea: 02:50:923 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - once again annoying ticks over there
20:43 Andrea: 03:04:637 (1,1,1,1,1) - this new combo spam feels really random to me
20:43 Saten: xD
20:43 Andrea: 03:50:065 (1) - make a jump here too please :D
20:44 Andrea: 03:50:923 (1) - ^
20:44 Saten: I'm not sure what you mean exactly
20:44 Andrea: same as I mentioned on the other kiai
20:44 Andrea: that part is intense, it should have a jump
20:45 Andrea: you made an anti-jump instead lol
20:45 Saten: 02:29:494 (1) -
20:45 Saten: what about here
20:45 Saten: xD
20:45 Andrea: I forgot that kiai dang
20:45 Andrea: well apply it to all parts like that
20:45 Andrea: you got what I meant o3o
20:46 Andrea: I'm on Madness^2 when you're ready
20:46 Andrea: this is freaking tiring
20:46 Andrea: you owe me 10 mods
20:46 Saten: you can explain how
20:46 Saten: loool
20:46 Andrea: xD
20:46 Saten: you can explain how to add those jumps after mad ^2
20:46 Andrea: ok wait
20:47 Saten: 00:10:637 - I know
20:47 Saten: xxd
20:48 Andrea: http://osu.ppy.sh/ss/1041643
20:48 Andrea: like this o3o
20:48 Saten: I'm soo not used to that skin
20:49 Andrea: just look at the distance between them
20:49 Andrea: it also make a not so hard but decent jump
20:49 Saten: oh now I see
20:50 Andrea: I'm ready to mod last diff x_x;
20:51 Saten: owo
20:51 Saten: my net is so screwed
20:51 Andrea: 00:05:012 (3) - again, remove this circle ;w; it's so unfitting imo
20:52 Andrea: good lol
20:52 Saten: can't even upload screenshots
20:53 Andrea: 00:10:637 (1) - hey, guess what :D
20:53 Andrea: 00:14:923 (1,2,3,4) - the ticks oh god
20:53 Saten: well hello there
20:53 Andrea: haha
20:53 Andrea: I won't mention the others @.@
20:55 Saten: owo
20:55 Andrea: 01:34:637 (1) - my ears ;w;
20:56 Saten: "I wont mention them"
20:56 Andrea: I couldn't resist
20:56 Andrea: xD
20:57 Andrea: 02:51:030 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ticks spam again, I couldn't resist <.<
20:57 Saten: LOL
20:57 Andrea: 02:53:494 (1,2,3,4) - also these stacks could be improved
20:58 Andrea: 03:22:423 (1) - I'd remove this combo here
20:59 Saten: removed
20:59 Andrea: 03:50:923 (1) - you used a jump on all other kiais on this diff and why not, feels strange
21:00 Andrea: here not*
21:00 Andrea: not why not omg
21:00 Andrea: THAT'S ALL AAAAAA
21:00 Saten: because umm
21:01 Saten: there was a big break
21:01 Saten: between the time I mapped
21:01 Andrea: well indeed
21:01 Andrea: fix it now then :P
21:01 Andrea: gonna post the log

EDIT: After a small recheck on IRC the standard difficulties looks good to me.

Circled~
OnosakiHito
Sweeeet.
karterfreak
For the very little amount of Taiko mods this map got, I'm surprised at it being this well made; However, I do have some issues that I'd like to bring up.

[Ono's Taiko Oni]

I'd recommend using the same timing points (inherited specifically) as the Taikosaki diff. Most of the small SV changes here can be more confusing than anything, and it doesn't make sense for there to be additional SV changes in the Oni diff over the Taikosaki.

Tone down the SV increases. I'd personally recommend (assuming Taikosaki timing points as I seriously think you should change that):

00:26:065 - Change to 1.25x

01:20:923 - Change to 1.10x

[Taikosaki]

Take this as you will, but I'm a fairly good high SV reader, and this caught me off guard due to just how big the SV change is. While your Taikosaki difficulties are usually synonymous with "Expert" difficulties, I feel that this could be toned down a TINY bit, because getting this part right as a sight read would be even harder than FCing the map. My suggestion is as follows:

00:26:065 - Change to 1.50x

01:20:923 - Keep as is.

This'll keep the same intensity you're aiming for right now, but without jumping a whole .60 SV higher. It would also mean the jump from Oni to Taikosaki isn't as gigantic of a reading gap for a part that probably shouldn't be the hardest part to hit in the song.
OnosakiHito
You are absolutely right about what you said, so I applied everything. Thank you Tasha!
Also I changed the pattern at the beginning in the Taikosaki and at 00:32:280 the k d k d... to simple finishers again.
Oni got also some little changes.
Added Taiko BG.

Download: http://puu.sh/5cpBP.zip
karterfreak
After looking again and still not being able to find any issues, I guess I can approve the taiko maps for this. :)

Map is bubbled as it already has standard diffs approved
Cloudchaser
osu! needs more Yousei Teikoku and Saten
Stefan
Oni/Inner Oni Spread? iirc MEPHISTO by Alumetorz was popped for having I/I/E as Taiko Spread.
OnosakiHito
Thank you Tasha!
Topic Starter
Saten
MEPHISTO had I/I/I which makes it harder for the converted standard to cover

The Oni in this mapset is quite easy imo
Andrea
It's about time.
OnosakiHito
Oh didn't saw Stefans post: The map has been uploaded before the date of the rule's announcement, so this set isn't effected by it.
Stefan

OnosakiHito wrote:

Oh didn't saw Stefans post: The map has been uploaded before the date of the rule's announcement, so this set isn't effected by it.
*slaps me* nvm my post then.
Kawayi Rika
Hi Saten san :3

About tittle,i guess should remove (TV Size),since you mapped full ver in mapset,right?

Also please fix japanese tittle/artist in both taiko diff.

Call me back ><
Topic Starter
Saten
The full spread is within the (TV Size), so I would rather keep that to avoid any confusion.

Unicode title/artist has been fixed, thanks~
Kawayi Rika
Alright ~ all diff is cool ~

Here you go <3


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