Disqualified for several concerns in the difficulties.
Some concerns are brought up by MMzz, kanpakyin and myself. The additional Modding from me has several other points which should help to make certain parts easier and maybe more appealing.
[General]
[ Futsuu]
[ Muzukashii]
[ Oni]
[ Tama's Oni]
*gasps*gasps*
[ Inner Oni]
[ Ping's Inner Oni]
[ Haereticus' Inner Oni]
As you can see, the mod becomes smaller and smaller. I'm pretty exhausted, so I think I will just stop here.
First I want to mention that the difficulties have improved a lot in the last months, especially the Haereticus' Inner Oni. I'm really glad to see that. There are also some good attempts with finish usage or having some patterns which might not be given in the song but still fit to it. That's good.
But as some of you can see, there were also many points I had to mention about the difficulties and that wasn't all of it.
Let's start with the lower difficulties:
Overall they are fine, but the consecutive mapping is a serious problem here. Futsuu and Muzukashii are harder as they normaly should be, which makes their spread to Kantan really high. But also Muzukashii has in some parts a significant big spread to Futsuu(which I have noted above). That's mostly based on the rare use of any gaps / breaks between the patterns in those difficulties.
Speaking of gaps / breaks between patterns, we have the same problem in the harder diffs. All of them have this tendency of being really dense with notes and then being extremely easy throughout the song. This should be rechecked once again. In some parts, especially in the Haereticus and Ping diff, there is a overuse of notes, e.g. the beginning in the Ping diff. To me, the Inners appear sometimes like beeing a diff to push the limits of this song; limits which are already reached in the lower diffs (with odd patterns for example).
That makes me come to the next point: odd patterns and streams
High diffs have sometimes some patterns which I'm not really sure about why they appear in such way. E.g. the dublets which appear out of the sudden in Tama's Oni or oxooo / oooxo on the Inners. Or even longer streams in the Oni, while Muzukashii is much easier. All these sudden rise and fall of patterns in the difficulties make the spread overall really unstabel.
As you can see in the general-rubric, I provided a lot of examples which interrupt the spread, such as the inconsistency of 1/6 through all difficulties or the use of similar patterns in Inner and Muzukashii, while the Oni's are suddenly much harder. The consecutive mapping has also a great effect on this.
To the people who participated in this set I can just say that you don't have to feel bad or anything like that. This mod appears to be really big, I know, but overall just the same issues happened. As I said above, there were some really good attempts on certain mapping techniques, but these have been either exeggerated a bit or need to be polished. So stay strong please. lol
Anyway... even so, before mentioned points in the conclusion and general-rubric hasn't been applied and fixed, the danger of getting unqualified will remain.
If you should have some questions, you may contact me, that's no problem.
For now I can just wish you good luck! Fight! =w=""
Some concerns are brought up by MMzz, kanpakyin and myself. The additional Modding from me has several other points which should help to make certain parts easier and maybe more appealing.
[General]
- The offset is a bit off. kanpakyin and me think that you should use -9 offset.
- Spread in some parts is really uneven.
- 01:09:810 - Sometimes the jump from Kantan to Futsuu is really high.
- 00:46:459 - Or Muzukashii's pattern is nearly identical with Ping's Inner Oni, while the normal Onis have way harder patterns.
- 00:11:108 - And it even happens that an Oni has 1/6 while higher diff don't have. How comes?
- 00:58:459 - Tama's Oni has here really complex patterns while Ping's Inner is nly mapped on 1/2.
- 00:01:045 - Isn't Haereticus' Inner Oni supposed to be the hardest one? Yet, Ping's Inner has harder patterns here. - 00:12:729~00:23:756 - Having additional notes is fine, yet I recommend to reduce the note density in all higher diffs..
Example: In Haereticus' Inner Oni from 00:16:621 to 00:19:702 it becomes too much. Previous part might be okay, since it is simple 1/4 patterns. But here having several 1/4 patterns which are odd is not what I recommend; hence should be removed. - The diffs should work better together. Sometimes it happens that lower diffs have harder parts than higher ones. Or lower diffs have use of 1/6 while higher doesn't.
Example: 00:11:108 - Tama's Oni has 1/6. Oni doesn't. Ping's Inner Oni suddenly provides dkdkdkd 1/6. The other Innier Oni has simple ddddk. - In all difficulties the use of finisher should be reconsidered again. In most cases it is rather exeggerated and harm the impact on certain parts.
SPOILER
The Kantan is mapped in a consecutive way. Your standard snapping is 4/1 with some 2/1(Click here for explanation in the white box). A side effect of this is the lack of variety. Your intention was good; keeping Kantan as easy as possible. But we still have to take care of the map itself. - Right now the patterns are mostly made like this, which do not differ much to each other. It must be not seen as quality flaw, but it can be seen as such. Beside that, the Kiai carries suddenly a lot of 2/1 patterns which are mostly mapped the same. The amount should be lowered down. I will give you some examples what you could do here:
You will noticed quick that Kantan has the longest mod beside the other difficulties. The reason for this is that you can apply most points I mentioned in Kantan also on other difficulties. After all it's the same song. You just have to rethink a bit in terms of snapping. Of course, I will give you for the other diffs also some examples. lol
- 00:01:054~00:10:135 - About 10 seconds you map only d 4/1. As I said: A good itention of yours. But this doesn't mean we are not allowed to have some 1/1 patterns with bigger breaks! As you can see in the following example, I have used simple d d 1/1 with a big gap to the previous note. Same happens at 00:08:513 -. In this way you are able to have more variety in your Kantan, yet it is still easy to play due to the big gaps the example provides. Additional to this, you are now able to have finishers(1, 5) due to this break.
- 00:10:135~00:21:810 - This is one of the calm parts (beside 00:46:459) in the song. So, using 4/1 can be problematically for the whole map when considering that the other parts should have more impact than the calm one. That means you have either to continue with 4/1, which you did, but which has become to a consecutive mapping with not much emphasis or you map the other parts just harder with more 2/1 and 1/1. But's that not what we should do. The Kantan would be quick overmapped. - That's why I suggest you to have bigger breaks again with a possible finisher on note (10):
- 00:24:405~00:34:783 - This could be left as it is if you have applied what I said above(or something similar). Since we deleted in the previous sections more notes, the 4/1 mapping gets now a bigger impact here and isn't that much exeggerated anymore.
- 00:34:783~00:44:513 - Here you can do something similar as I suggested at 00:01:054 before.
- 00:36:081 - Move to 00:37:053
- 00:41:270 - Move to 00:42:243 - (...)
- 01:09:810~01:26:351 - Yes, sometimes I'm fine with such constellations in a kiai. The main point here is to prevent having too many 1/1 triplets next to each other. Also in this way, it has some variety.
- 01:29:270~01:38:351 - Pretty hard for a Kantan. Should be made somehow easier.
You will noticed quick that Kantan has the longest mod beside the other difficulties. The reason for this is that you can apply most points I mentioned in Kantan also on other difficulties. After all it's the same song. You just have to rethink a bit in terms of snapping. Of course, I will give you for the other diffs also some examples. lol
[ Futsuu]
SPOILER
Like in the Kantan, the Futsuu is mapped on many parts in a consecutive way. In your previous Kantan, you had 4/1 and 2/1 snapping. Suddenly, Futsuu rises up to 2/1 with a lot of 1/1. You should delete some notes in a similar way as I suggested in the Kantan, just with the difference that the spacing is smaller this time.
- 00:24:405~00:42:567 - 20 seconds long without bigger break/gap
- 00:24:405~00:29:594 - Here an example what you could use instead. It can be easier or something else, it's up to you. But 1/2 are not a must after all. I just wanted to show once again, that it is possible to use them once there was a big gap before. Remember: The harder the patterns become, the bigger the surrounding gaps should be.
- 01:09:810~01:38:351 - Same problem here. This section is 30 seconds long with its patterns.
- (...)
[ Muzukashii]
SPOILER
Same as before. Of course, here you don't need to have too many deletions, but something like this should be really prevented.
- 00:23:108 (51) - This note for example can be deleted. In higher diffs you map to the vocal(which I also recommend to remove), but here it's just a single note, so it is better to remove it. In this way, the longer break will make upcoming part be more emphasized.
- 00:24:405~00:34:783 - 10 seconds of consecutive patterns. You can delete for example these notes:
- 00:26:513 (60,61) -
- 00:29:108 (70,71,72) - or without (72). In this way you have a rise of notes compared to previous pattern.
- 00:31:702 (81,82) -
- (...) - 00:24:405~00:34:783 - Beside the density of notes, you should have less finishers as well. I like your idea, yes I do. It shows me that you work with finishers, which is nowadays rather rare. But in this case it is rather an overuse if you ask me. You have many 1/2 patterns already. having now an addition of finishers makes everything loud for a part, which isn't the kiai. Better use finishers when there are significant soundings for it. In this way you can emphasize single notes, patterns or whole sections.
- 00:47:270 - Notes like this or 00:49:864 should be removed(or maybe even more). I understand the purpose of your mapping, but this part is calmer than the previous one. Hence, we should take care of how we map to it. Beside that, look at the difference from Kantan to Muzukashii:
Looking at the difference on these three difficulties, that's pretty hardcore, right? - 01:09:810~01:17:270 - I think it is possible to polish some patterns.
[ Oni]
SPOILER
- 00:37:378 (1,2) - Such patterns appear pretty often in an odd stanza constellation. Here for example they are placed on third one. 00:41:270 (1,2) - Are placed on second one.
- 01:27:648~01:30:567 - This should be changed. Oni is overall pretty calm and contains rather easy 1/4 constellation. So having out of the sudden such a stream is not recommended. That's what the job of higher diffs is.
[ Tama's Oni]
SPOILER
Considering the patterns in this Oni, I would rather rename it to Inner. But in general you should reduce the note usage. The jump from the other Oni to this one is sometimes big.
- 00:01:054 - The finishers should be removed. Having so many at the beginning -which isn't even much emphasizes- is rather exeggerated.
- 00:11:108 (1,2,3,4,5,6,1) - 1/6 on second Oni is in my opinion really not needed. The higher diffs can carry it.
- Patterns like 01:10:540 (1,2,3,1) - and 01:11:837 (1,1,2,1) - are a nice idea, but only once placed and never appear again. So either mapper wants to remove it or add somewhere else similar patterns.
- 00:24:405 - Again, the use of finisher is too much.
*gasps*gasps*
[ Inner Oni]
SPOILER
Oh. Well, I guess this one is fine. You will probably just nee dto adjust it a bit to the other diffs. due to spread issues I have mentioned in GENERAL rubric before.
[ Ping's Inner Oni]
SPOILER
Slowly we are reaching a point where the diffs have more notes than they should actually carry. But please check out my conclusion down below this mod, so you know what I'm refering to.
In general the diff is okay. But you have to take care of odd streams you have. These should be changed and made more simple.
For for not guving more suggestions but I'm really exhausted.
In general the diff is okay. But you have to take care of odd streams you have. These should be changed and made more simple.
For for not guving more suggestions but I'm really exhausted.
[ Haereticus' Inner Oni]
SPOILER
- 00:24:405 - In this part there are too many finishers if you.
- 00:35:756 (108,109,110,111) - Such 1/6 aren't really needed. Due to this, impact at 00:39:972 - is totally lost.
As you can see, the mod becomes smaller and smaller. I'm pretty exhausted, so I think I will just stop here.
Conclusion
First I want to mention that the difficulties have improved a lot in the last months, especially the Haereticus' Inner Oni. I'm really glad to see that. There are also some good attempts with finish usage or having some patterns which might not be given in the song but still fit to it. That's good.
But as some of you can see, there were also many points I had to mention about the difficulties and that wasn't all of it.
Let's start with the lower difficulties:
Overall they are fine, but the consecutive mapping is a serious problem here. Futsuu and Muzukashii are harder as they normaly should be, which makes their spread to Kantan really high. But also Muzukashii has in some parts a significant big spread to Futsuu(which I have noted above). That's mostly based on the rare use of any gaps / breaks between the patterns in those difficulties.
Speaking of gaps / breaks between patterns, we have the same problem in the harder diffs. All of them have this tendency of being really dense with notes and then being extremely easy throughout the song. This should be rechecked once again. In some parts, especially in the Haereticus and Ping diff, there is a overuse of notes, e.g. the beginning in the Ping diff. To me, the Inners appear sometimes like beeing a diff to push the limits of this song; limits which are already reached in the lower diffs (with odd patterns for example).
That makes me come to the next point: odd patterns and streams
High diffs have sometimes some patterns which I'm not really sure about why they appear in such way. E.g. the dublets which appear out of the sudden in Tama's Oni or oxooo / oooxo on the Inners. Or even longer streams in the Oni, while Muzukashii is much easier. All these sudden rise and fall of patterns in the difficulties make the spread overall really unstabel.
As you can see in the general-rubric, I provided a lot of examples which interrupt the spread, such as the inconsistency of 1/6 through all difficulties or the use of similar patterns in Inner and Muzukashii, while the Oni's are suddenly much harder. The consecutive mapping has also a great effect on this.
To the people who participated in this set I can just say that you don't have to feel bad or anything like that. This mod appears to be really big, I know, but overall just the same issues happened. As I said above, there were some really good attempts on certain mapping techniques, but these have been either exeggerated a bit or need to be polished. So stay strong please. lol
Anyway... even so, before mentioned points in the conclusion and general-rubric hasn't been applied and fixed, the danger of getting unqualified will remain.
If you should have some questions, you may contact me, that's no problem.
For now I can just wish you good luck! Fight! =w=""