Rita - Le baiser de l'ange -Tenshi no Kuchizuke-

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Total Posts
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Topic Starter
jogfi2002
This beatmap was submitted using in-game submission on 2013年4月29日 at 17:08:38

Artist: Rita
Title: Le baiser de l'ange -Tenshi no Kuchizuke-
Source: Shinigami no Kiss wa Wakare no Aji
Tags: galgame HIR Alcot Honey Comb
BPM: 124.99
Filesize: 5678kb
Play Time: 03:20
Difficulties Available:
  1. Easy (2.27 stars, 209 notes)
  2. Hard (4.67 stars, 356 notes)
  3. Normal (2.99 stars, 242 notes)


Download: Rita - Le baiser de l'ange -Tenshi no Kuchizuke-
Information: Scores/Beatmap Listing
---------------
Hello I'm kagami, a new new mapper.
OP of PC GAME 「死神の接吻は離別の味」(The Taste of Death is Feel of Leaving), hope you like it.
StoryBoard added, please redownload if you downloaded before 15/9.
----------------
Difficulty
Honoka - Easy
Shizuku - Normal
Kohaku - Hard
kyuten
~☆kira
Mei_coN
哇~
Sagisawa-Yukari
首先,难度名尽量用其他人能看的懂的。不想改也请在Message里说明。然后,所有难度的KIAI TIME要保持一致
谱还没做完啊。。。NC也没有加。。
Honoka
change AR2 OD1
00:26:974 (4,5,6) - 简单难度尽量不要放红线,remove 5
00:29:854 (8,9,10) - 同上
00:33:214 (13,14,15) - 这里一定要跟vocal的话最好放一起
00:35:614 (17,18,19) - remove 18
00:36:574 (20,21,22) - 同上
00:41:374 (24,25,26) - 同上
00:43:294 (29,30,31,32,33,34,35,36,37) - 这里红线上的note全去掉
00:48:574 (39,40,41,42,43,44,45,46,47,48,49) - 39,40和41重叠,然后红线上的note全去掉
00:55:774 (54,55,56) - remove 55
00:58:174 (58,59,60,61,62,63,64) - 移除红线上的note
01:01:534 (66,67,68,69,70,71,72,73,74) - 同上
01:11:134 (78,79,80,81) - remove 79,然后80换成note
01:18:334 (88,89,90,91,92,93) - 可以做成和01:25:534 (98,99,100,101) - 一样嘛
01:31:774 (107,108) - 这里可以直接换成一条Slder
01:32:974 (109) - 移动到01:32:734 -
01:36:814 (113) - 移动到01:36:574 -
01:38:734 (116) - remove
这个难度没做完吧。。。NC也没有

Shuzuku
这个是hard?如果是CS建议为4
01:04:414 (69,70,71,72,73) - remove 72 然后73换成spinner
01:21:214 (97,98,99) - 这里换成spinner
01:39:214 (124,125) - 这两个感觉不要了,spinner直接从这里开始
02:03:934 (1,2,3) - 1换成spinner 然后2换到02:05:614 -
02:28:414 (49,50,51,52,53) - 这里最好都重叠在一起吧
02:32:974 - 02:33:934 - 这里总觉得缺了什么,试着下点自定义节奏?

Kohaku
这个是H还是I。。。怎么除了CS都和上一个难度一样。。。
00:25:294 (5) - remove
00:34:894 (26,27) - remove
00:51:694 (63) - remove
00:51:934 (64,65,66,67,68) - 这里我建议你重新做,跟着钢琴的伴奏来
00:55:054 (70) - 这个感觉不要硬加上去,删掉
01:05:374 (93,94,95) - 这里去掉95直接93,94变成一条slider更好
01:09:214 (98,99,100,101,102,103,104,105,106,107,108,109) - 除了104,其他红线上的note移除掉
01:16:654 (112) - remove
01:20:254 (117,118,119,120,121,122) - 感觉这里跟着vocal好吧,红线的note移除
01:22:894 (124) - remove
01:24:814 (128) - remove
01:26:734 (133) - remove
01:26:974 (134,135,136,137,138,139,140,141,142,143) - 红线上的note移除
01:32:974 (144,145,146,147,148,149,150) - 这里的音效适当做的好点(?
01:36:574 (153,154,155) - 这里尽量放重叠吧
01:40:774 (159,160,161) - 从01:40:654 - 开始
01:45:454 (172) - remove
01:48:454 (178,179,180) - 从01:48:334 - 开始
01:50:254 (184) - remove
02:13:294 (232) - remove
02:18:334 (241,242) - 感觉两个分开放更好吧,这里也可以适当做点跳什么的
02:48:094 (306) - 这里还是和之前一样保持串的样子。。
02:53:614 (315,316,317,318,319,320,321) - 红线的note移除,然后16,17和19,20都做成一条slider
02:57:454 (323) - remove
03:00:334 (329) - remove
03:00:574 (330,331,332) - 这里非要这样做的话建议重新弄下,不要突然跳起来
04:01:294 (23,24) - remove
04:02:734 (26,27,28,29,30,31,32,33,34,35) - 这里可以适当做做音效
04:12:431 (49) - remove
04:14:354 (51) - 同上
04:29:024 (75) - 这个改成note更好些
04:35:517 (82,83,84,85,86,87) - 这里改成spinner(?
04:54:460 (25) - 移动到04:54:220 -
05:00:460 - add note然后适当考虑后面的note不要离33的slider太远
05:04:300 - 这里也是,add note
05:07:420 - 最后个slider到这里就可以了,最后加个spinner

感觉需要改进的地方很多啊,在排版上多下点功夫吧
Topic Starter
jogfi2002

Sagisawa-Yukari wrote:

首先,难度名尽量用其他人能看的懂的。不想改也请在Message里说明。然后,所有难度的KIAI TIME要保持一致
谱还没做完啊。。。NC也没有加。。
Honoka
change AR2 OD1
00:26:974 (4,5,6) - 简单难度尽量不要放红线,remove 5
00:29:854 (8,9,10) - 同上
00:33:214 (13,14,15) - 这里一定要跟vocal的话最好放一起
00:35:614 (17,18,19) - remove 18
00:36:574 (20,21,22) - 同上
00:41:374 (24,25,26) - 同上
00:43:294 (29,30,31,32,33,34,35,36,37) - 这里红线上的note全去掉
00:48:574 (39,40,41,42,43,44,45,46,47,48,49) - 39,40和41重叠,然后红线上的note全去掉
00:55:774 (54,55,56) - remove 55
00:58:174 (58,59,60,61,62,63,64) - 移除红线上的note
01:01:534 (66,67,68,69,70,71,72,73,74) - 同上
01:11:134 (78,79,80,81) - remove 79,然后80换成note
01:18:334 (88,89,90,91,92,93) - 可以做成和01:25:534 (98,99,100,101) - 一样嘛
01:31:774 (107,108) - 这里可以直接换成一条Slder
01:32:974 (109) - 移动到01:32:734 -
01:36:814 (113) - 移动到01:36:574 -
01:38:734 (116) - remove
这个难度没做完吧。。。NC也没有

Shuzuku
这个是hard?如果是CS建议为4
01:04:414 (69,70,71,72,73) - remove 72 然后73换成spinner
01:21:214 (97,98,99) - 这里换成spinner
01:39:214 (124,125) - 这两个感觉不要了,spinner直接从这里开始
02:03:934 (1,2,3) - 1换成spinner 然后2换到02:05:614 -
02:28:414 (49,50,51,52,53) - 这里最好都重叠在一起吧
02:32:974 - 02:33:934 - 这里总觉得缺了什么,试着下点自定义节奏?

Kohaku
这个是H还是I。。。怎么除了CS都和上一个难度一样。。。
00:25:294 (5) - remove
00:34:894 (26,27) - remove
00:51:694 (63) - remove
00:51:934 (64,65,66,67,68) - 这里我建议你重新做,跟着钢琴的伴奏来
00:55:054 (70) - 这个感觉不要硬加上去,删掉
01:05:374 (93,94,95) - 这里去掉95直接93,94变成一条slider更好
01:09:214 (98,99,100,101,102,103,104,105,106,107,108,109) - 除了104,其他红线上的note移除掉
01:16:654 (112) - remove
01:20:254 (117,118,119,120,121,122) - 感觉这里跟着vocal好吧,红线的note移除
01:22:894 (124) - remove
01:24:814 (128) - remove
01:26:734 (133) - remove
01:26:974 (134,135,136,137,138,139,140,141,142,143) - 红线上的note移除
01:32:974 (144,145,146,147,148,149,150) - 这里的音效适当做的好点(?
01:36:574 (153,154,155) - 这里尽量放重叠吧
01:40:774 (159,160,161) - 从01:40:654 - 开始
01:45:454 (172) - remove
01:48:454 (178,179,180) - 从01:48:334 - 开始
01:50:254 (184) - remove
02:13:294 (232) - remove
02:18:334 (241,242) - 感觉两个分开放更好吧,这里也可以适当做点跳什么的
02:48:094 (306) - 这里还是和之前一样保持串的样子。。
02:53:614 (315,316,317,318,319,320,321) - 红线的note移除,然后16,17和19,20都做成一条slider
02:57:454 (323) - remove
03:00:334 (329) - remove
03:00:574 (330,331,332) - 这里非要这样做的话建议重新弄下,不要突然跳起来
04:01:294 (23,24) - remove
04:02:734 (26,27,28,29,30,31,32,33,34,35) - 这里可以适当做做音效
04:12:431 (49) - remove
04:14:354 (51) - 同上
04:29:024 (75) - 这个改成note更好些
04:35:517 (82,83,84,85,86,87) - 这里改成spinner(?
04:54:460 (25) - 移动到04:54:220 -
05:00:460 - add note然后适当考虑后面的note不要离33的slider太远
05:04:300 - 这里也是,add note
05:07:420 - 最后个slider到这里就可以了,最后加个spinner

感觉需要改进的地方很多啊,在排版上多下点功夫吧
已经全部修改完毕,感谢你的mod~

Shizuku(hard)这个咱再重新排一下
Kohaku也是得再弄弄排版

话说一个set里没有insane难度的图也是可以的吧?
tsuka
Sinigami!
Athena Tennos

jogfi2002 wrote:

话说一个set里没有insane难度的图也是可以的吧?
可以~

[Mapset]
Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
所有mapset必須至少有兩個osu!標準模式的難度,其中之一必須是Easy或Normal難度。單一diff內的難度要穩定而有一致性,所有diff必須形成一個穩定的難度曲線,而沒有巨大的難度飛越而導致一些玩家無法擁有自己適合的難度能享受。
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties does not follow this.
你的mapset要有良好的難度分配設計。大體上來講這段規則要求mapper遵守:1. 最低難度要大約是2.5到3星左右;2. 無論你的mapset有幾個難度,至少有兩個難度不能是Insane。太鼓難度不在此規則限制之內。

Rule~
我来蹭存在感/.\。。
Topic Starter
jogfi2002

Athena Tennos wrote:

jogfi2002 wrote:

话说一个set里没有insane难度的图也是可以的吧?
可以~

[Mapset]
Each mapset must have at least two osu!standard difficulties, one of which must be an Easy/Normal level. Approval mapsets are allowed to have only one standard difficulty of any level.
所有mapset必須至少有兩個osu!標準模式的難度,其中之一必須是Easy或Normal難度。單一diff內的難度要穩定而有一致性,所有diff必須形成一個穩定的難度曲線,而沒有巨大的難度飛越而導致一些玩家無法擁有自己適合的難度能享受。
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties does not follow this.
你的mapset要有良好的難度分配設計。大體上來講這段規則要求mapper遵守:1. 最低難度要大約是2.5到3星左右;2. 無論你的mapset有幾個難度,至少有兩個難度不能是Insane。太鼓難度不在此規則限制之內。

Rule~
我来蹭存在感/.\。。
3q > <
于是昨天好像在哪个thread里见到你的说ww
thiev
Hi , mod from Mod team/M4M

  • Honoka


00:37:534 (4) - This is overmapped , try to repalce by something like this
01:04:414 (2) - ^
01:17:854 (1) - The spacing distance is not respected, try to move this circle further
01:41:134 - This break is too long
02:46:174 (7) - TRy to replace this slider by something like this
02:57:214 (4) - Remove this circle
03:04:894 (1) - ^ ( if you did , 03:05:374 (2) - NC )
03:16:414 (4) - ^

  • Shuzuku


00:33:214 (4,5) - I think its better if you place them like this
00:36:574 (4,1,2) - Remove one reverse arrow of this slider , remove these 2 circles and place a slider like this
00:43:294 (3) - Why is this slider slow ? It's hard to read because the previous one was normal
00:48:574 (1,2) - I think its better if you place them like this
00:58:654 (2,3) - Remove the circle and make the slider finish where the circle were .
00:59:614 (3) - Remove this slider and replace it by something like this
01:14:014 (3) - This slider has too much reverse arrow , remove 2 of them and place a slider like this
01:27:214 (4) - Place this circle like this
01:41:134 - This break is too long
02:18:814 (6) - Remove this circle
02:20:734 (3) - Remove one reverse arrow
02:31:294 (1) - Why is this slider slow ?
02:47:134 (3) - Remove 2 reverse arrow and replace them by circles
03:08:734 (1) - Too much reverse arrow , replace them by something like this
03:11:614 (3) - Remove 2 reverse arrow and replace them by circles



  • Kohaku


Sorry but i don't understand what you follow to map this diff , so I won't be able to mod it ^^'


Apologize for my bad englsh , and good luck
Topic Starter
jogfi2002

Shikinotsu wrote:

Hi , mod from Mod team/M4M

  • Honoka


00:37:534 (4) - This is overmapped , try to repalce by something like this
01:04:414 (2) - ^
01:17:854 (1) - The spacing distance is not respected, try to move this circle further
01:41:134 - This break is too long
02:46:174 (7) - TRy to replace this slider by something like this
02:57:214 (4) - Remove this circle
03:04:894 (1) - ^ ( if you did , 03:05:374 (2) - NC )
03:16:414 (4) - ^

  • Shuzuku


00:33:214 (4,5) - I think its better if you place them like this
00:36:574 (4,1,2) - Remove one reverse arrow of this slider , remove these 2 circles and place a slider like this
00:43:294 (3) - Why is this slider slow ? It's hard to read because the previous one was normal
00:48:574 (1,2) - I think its better if you place them like this
00:58:654 (2,3) - Remove the circle and make the slider finish where the circle were .
00:59:614 (3) - Remove this slider and replace it by something like this
01:14:014 (3) - This slider has too much reverse arrow , remove 2 of them and place a slider like this
01:27:214 (4) - Place this circle like this
01:41:134 - This break is too long
02:18:814 (6) - Remove this circle
02:20:734 (3) - Remove one reverse arrow
02:31:294 (1) - Why is this slider slow ?
02:47:134 (3) - Remove 2 reverse arrow and replace them by circles
03:08:734 (1) - Too much reverse arrow , replace them by something like this
03:11:614 (3) - Remove 2 reverse arrow and replace them by circles



  • Kohaku


Sorry but i don't understand what you follow to map this diff , so I won't be able to mod it ^^'


Apologize for my bad englsh , and good luck
Thanks a lot for modding^^
I'll check it after.
All mod has been applied except one. Your mod really helps^^
Flower
Hi~ mod from the queue~
图太长懒看 嗯就这样了懒得mod了快给kds

歌挺好听……Timing似乎也没问题
Hard时间略长了些,尤其是中间的那段20多秒的break,让人觉得有些无聊。这图完全可以用软件把后半段切掉,不是很需要全部完成。
另外就是
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
如果你坚持要全部做完就把另外两个难度也做完。
音效方面……这歌真的很慢很轻,音效建议不要那么大,梗的话我觉得从长白线开始数的第3白线放whistle比较舒服,其他的看感觉就可以了。第二个白线建议不要加whistle,感觉有些吵。
kiai开始的不是很舒服,建议在01:10:174 ,02:49:054 开始,另外所有的难度kiai应该一样,并且在白线上起止。

[Easy]
Slider Velocity比较鬼畜(对新手来说),一般125BPM的歌话1.2应该是不错的速度,1.6就有些过分了,试试DT+HR玩Easy和Normal你会发现难度都差不多。建议Remap。
另外这歌不是很适合直角折啦闪电折啦翡翠剑折啦什么的,试试简单的三点或者四点曲线滑条吧
00:37:534 (4) - 为了对称减速 差评
01:04:414 (2) - ^

[Normal]
00:31:774 (1,2) - 没叠好,要么手动加一个小的distance spacing,要么重新放
00:35:134 (1) - remove NC
00:35:614 (2) - NC;放远一点,不要被前面的滑条挡住,二挫的MAT可能就戳了
00:42:334 (2) - 滑条的第一个节点加whistle?
00:43:294 (3) - 第二个节点去掉whistle?
00:48:574 (1,2,3) - 不要被前面的滑条挡住
01:13:534 (2) - 没叠好
01:27:214 (4) - 这里SV突然调上去很容易跟不上 DSx0.5
01:40:894 - 02:03:934 - 这breaking忒长 建议分割
02:31:294 (1) - DS
03:02:014 (2) - 没叠好
03:13:054 (1) - DSx2

[Hard]
节奏没什么问题 但我认为排列要重排 DS比较奇怪 隔着一拍的note还挨在一起 比Normal的还挤 建议增加DS 1.0不是挺好的么
00:50:014 (4) - 这改成一个两拍的滑条比较好
01:54:094 (7,8,9) - 拖远点
02:01:774 (7,8,9) - ^
02:40:414 (6) - 这什么……
02:23:134 (1,2,3,4,5,6,7,8) 和 03:09:214 (1,2,3,4,5,6,7,8) - 这类排列还是审慎些用 多test几次找找感觉
05:05:020 (4,5,6,7,8,9) - 。
另外这难度也有很多没叠好的note 建议重新检查下都叠上


最后还是希望不要喷我的mod……
Topic Starter
jogfi2002

Flower wrote:

Hi~ mod from the queue~
图太长懒看 嗯就这样了懒得mod了快给kds

歌挺好听……Timing似乎也没问题
Hard时间略长了些,尤其是中间的那段20多秒的break,让人觉得有些无聊。这图完全可以用软件把后半段切掉,不是很需要全部完成。
另外就是
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
如果你坚持要全部做完就把另外两个难度也做完。 之后补完吧……感觉截一半有点短,不截又确实长了点……截掉了,OFFSET也重新调了下- -
音效方面……这歌真的很慢很轻,音效建议不要那么大,梗的话我觉得从长白线开始数的第3白线放whistle比较舒服,其他的看感觉就可以了。第二个白线建议不要加whistle,感觉有些吵。 fixed,调成60%了,音效待重新设置。
kiai开始的不是很舒服,建议在01:10:174 ,02:49:054 开始,另外所有的难度kiai应该一样,并且在白线上起止。 fixed

[Easy]
Slider Velocity比较鬼畜(对新手来说),一般125BPM的歌话1.2应该是不错的速度,1.6就有些过分了,试试DT+HR玩Easy和Normal你会发现难度都差不多。建议Remap。 fixed.
另外这歌不是很适合直角折啦闪电折啦翡翠剑折啦什么的,试试简单的三点或者四点曲线滑条吧 fixed.
00:37:534 (4) - 为了对称减速 差评 fixed.
01:04:414 (2) - ^ fixed.

[Normal]
00:31:774 (1,2) - 没叠好,要么手动加一个小的distance spacing,要么重新放 fixed.
00:35:134 (1) - remove NC fixed.
00:35:614 (2) - NC;放远一点,不要被前面的滑条挡住,二挫的MAT可能就戳了 fixed.
00:42:334 (2) - 滑条的第一个节点加whistle? fixed.
00:43:294 (3) - 第二个节点去掉whistle? fixed.
00:48:574 (1,2,3) - 不要被前面的滑条挡住 fixed.
01:13:534 (2) - 没叠好 fixed.
01:27:214 (4) - 这里SV突然调上去很容易跟不上 DSx0.5 fixed.
01:40:894 - 02:03:934 - 这breaking忒长 建议分割 fixing.是不是把这里填充一下比较好呢……
02:31:294 (1) - DS fixed.
03:02:014 (2) - 没叠好 fixed.
03:13:054 (1) - DSx2 fixed.

[Hard]
节奏没什么问题 但我认为排列要重排 DS比较奇怪 隔着一拍的note还挨在一起 比Normal的还挤 建议增加DS 1.0不是挺好的么 fixing.准备用1。0重排……
00:50:014 (4) - 这改成一个两拍的滑条比较好 两抬是……?repeat两次么
01:54:094 (7,8,9) - 拖远点
02:01:774 (7,8,9) - ^
02:40:414 (6) - 这什么…… fixed.
02:23:134 (1,2,3,4,5,6,7,8) 和 03:09:214 (1,2,3,4,5,6,7,8) - 这类排列还是审慎些用 多test几次找找感觉
05:05:020 (4,5,6,7,8,9) - 。
另外这难度也有很多没叠好的note 建议重新检查下都叠上 嗯嗯,remap的时候检查.


最后还是希望不要喷我的mod……
谢谢小花写这么多w

晚上回来就去修改嗯~
Steph De Chine
From Steph's Queue~~
这歌名……居然叫“天使之吻”,而且还配上了法文的翻译……而且我本人就是看到法文才知道这歌叫啥名字的……
Honoka-模糊?
Easy
00:47:205 (6) - 这个加了折返的不太好听,把折返去掉,拉长到两倍就好了
01:55:365 (6,1,2,3) - 这种排列可能不大适合Easy吧……把它搞成一串,不要重叠了
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧

Shuzuku-这个我不知道了……StarDict里面没有……
00:31:845 (1,2,3,4,5,6) - 这里有些晕,可以把456移到别的地方吗?
00:50:085 (4,5) - 这种还是不加折返的好些,拉长吧
01:00:405 (4,5,6) - 这三个的频率不一样,把6拿开吧
01:31:845 (7) - 这个也是不要加折返,或者给折返消音也可以
02:20:805 (3) - 同上
02:34:245 (4) - 这个的变速有些突兀
02:35:205 (5) - 也是去掉折返,拉长
02:43:365 (6,7) - 同上
02:47:205 (3) - 同上
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧
02:56:805 (6,7) - 这个是留着做坑的吗?不是就移开

Kohaku-琥珀?这难度名字怎么来的?是那个Anime里面的吗?
为了保持一致,请把那个Kiai time的绿线从01:09:285移到01:10:245
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧

最后温馨提示,最好不要把频率不同的圈和滑条叠在一起,不然Approach Circle会不好看,不整齐。
Topic Starter
jogfi2002

Steph De Chine wrote:

From Steph's Queue~~
这歌名……居然叫“天使之吻”,而且还配上了法文的翻译……而且我本人就是看到法文才知道这歌叫啥名字的……
Honoka-模糊?
Easy
00:47:205 (6) - 这个加了折返的不太好听,把折返去掉,拉长到两倍就好了 fixed
01:55:365 (6,1,2,3) - 这种排列可能不大适合Easy吧……把它搞成一串,不要重叠了 fixed
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧 fixed fixed

Shuzuku-这个我不知道了……StarDict里面没有……
00:31:845 (1,2,3,4,5,6) - 这里有些晕,可以把456移到别的地方吗? fixed
00:50:085 (4,5) - 这种还是不加折返的好些,拉长吧 fixed
01:00:405 (4,5,6) - 这三个的频率不一样,把6拿开吧 fixed
01:31:845 (7) - 这个也是不要加折返,或者给折返消音也可以 这里我保留吧
02:20:805 (3) - 同上 fixed
02:34:245 (4) - 这个的变速有些突兀 fixed
02:35:205 (5) - 也是去掉折返,拉长 fixed
02:43:365 (6,7) - 同上 fixed
02:47:205 (3) - 同上 这里保留
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧
02:56:805 (6,7) - 这个是留着做坑的吗?不是就移开 是的=w=

Kohaku-琥珀?这难度名字怎么来的?是那个Anime里面的吗?
为了保持一致,请把那个Kiai time的绿线从01:09:285移到01:10:245 fixed
02:49:125 的那个绿线,还是移到02:50:085 (2) 那里吧 fixed

最后温馨提示,最好不要把频率不同的圈和滑条叠在一起,不然Approach Circle会不好看,不整齐。 原来如此……下次要注意。频率是指BPM吗?
谢谢MOD~咱回头修整
现在在REMAP Kohaku和做个SB……

三个难度名是那游戏中三位女主角的名字w
Sharlo
喵~来支持了www(*゚∀゚)ノ

Kohaku
00:28:725 (5,6,7) - 建议全部往左放一点点,与前面的00:27:045 (1,2,3)的DS统一
01:06:405 (1) - spacing问题,感觉是粗心,一分之一拍却用了前面二分之一拍的距离来来排,如果是陷阱的话就另当别论
01:21:765 (1) - ^
01:23:205 (2) - ^
01:51:525 (3) - 有一个二分之一拍的小跳,建议NC
01:52:005 (5) - ^
01:57:285 (3) - 因为上一个拍子的slider速度突然改变,对新人来说会有点跳,同样建议NC,要不就改DS
01:58:245 (5) - ^

最后说个细节问题,稍微统一一下二分之一note的DS吧,纯为了让图的排列看上去更加美观._.
另外感觉SB挺不错的,好看而且不瞎眼.
以上www(第一次摸图就这么献出去了镜子你要对我负责QAQ(喂
Topic Starter
jogfi2002

Sharlo wrote:

喵~来支持了www(*゚∀゚)ノ

Kohaku
00:28:725 (5,6,7) - 建议全部往左放一点点,与前面的00:27:045 (1,2,3)的DS统一 fixed.
01:06:405 (1) - spacing问题,感觉是粗心,一分之一拍却用了前面二分之一拍的距离来来排,如果是陷阱的话就另当别论 fixed.
01:21:765 (1) - ^ fixed.
01:23:205 (2) - ^ fixed.
01:51:525 (3) - 有一个二分之一拍的小跳,建议NC fixed.
01:52:005 (5) - ^ fixed.
01:57:285 (3) - 因为上一个拍子的slider速度突然改变,对新人来说会有点跳,同样建议NC,要不就改DS fixed.
01:58:245 (5) - ^ fixed.

最后说个细节问题,稍微统一一下二分之一note的DS吧,纯为了让图的排列看上去更加美观._. ._.好,咱再看看
另外感觉SB挺不错的,好看而且不瞎眼. 谢谢w
以上www(第一次摸图就这么献出去了镜子你要对我负责QAQ(喂 QAQ好、好荣幸!
Laurier
mod4mod!!

General
ソース[Shinigami no Kiss wa Wakare no Aji] のほうがいいかな?
あと、タグのRitaをはずそう。アーティスト名はタグに入れないようにしよう。

Honoka
00:45:285 (4,5) - (5)が(3)に少し重なっていて汚く見えるので、こんなのはどう?http://puu.sh/15jGs
01:01:605 (1) - ここ~ちょっと流れが悪く感じるかな。画像で配置の提案です (1,2)http://puu.sh/15jKo
(3,4)http://puu.sh/15jL4 (5,6,7)http://puu.sh/15jLu
01:11:685 (5,6) - 下に見えるnoteとしっかり重ねよう。Grid snapをはずせば出来るはず!
01:25:605 (1,2,3,4) - 四角形を作るのはどう? http://puu.sh/15jNB
01:33:285 (2) - こんな感じで、(3)のnoteを包む形はどう? http://puu.sh/15jPF
01:44:805 (1) - ニューコンボ
02:10:245 (4,5,6) - ここも配置の提案 http://puu.sh/15jSi
02:53:445 (7,1) - ここはこうかな?http://puu.sh/15jTD
02:59:685 (3) - 1と同じ高さに!そして(4)の場所を調整して、(5)と(1)を重ねよう
03:11:205 (1,1) - ニューコンボをはずそう
03:13:125 (2) - ニューコンボ追加

Shuzuku
01:16:965 (6) - ここは斜めじゃなくて水平のスライダーのほうがいいなー
01:18:885 (2) - こっちも同じように。 そうすればhttp://puu.sh/15k1k2つのスライダーのバランスがすごく良くなる
01:19:845 (3,4,5,6) - こういう形はどう? http://puu.sh/15k2m
01:36:165 (5) - (1)と高さを同じに?
01:41:205 - ここのbreakはいらないと思う。breakがなくてもHP減らないし・・・
02:48:645 (1,2,3) - この3つを一直線上に置くのはどう?
02:57:285 (7) - しっかり重ねよう



Kohaku
00:39:045 (8) - 少しの移動になるけど、1grid↑かな
00:50:085 (8) - 少し窮屈に感じる こんなのはどう?http://puu.sh/15k80
00:55:485 (4,5) - ちょっと違和感があるかな。青線ムリに使わなくてもいいと思う
01:00:165 (5,6,7) - 提案 http://puu.sh/15kaD (7)は00:59:205 (3) - の最後の部分に重ねる
02:17:925 (9) - しっかり重ねたほうがいいかな
02:20:325 (3) - 少し位置を調節して、このスライダーの最後を02:17:925 (9) - と重ねよう。(これは本当に個人的な提案w)
03:13:125 (2,3,4) - 形の調整 http://puu.sh/15kfk

終わり!
配置や形の提案がほとんどです。気に入ったのだけ使ってくれたらいいよ
Topic Starter
jogfi2002

Laurier wrote:

mod4mod!!

General
ソース[Shinigami no Kiss wa Wakare no Aji] のほうがいいかな? fixed.
あと、タグのRitaをはずそう。アーティスト名はタグに入れないようにしよう。 fixed.

Honoka
00:45:285 (4,5) - (5)が(3)に少し重なっていて汚く見えるので、こんなのはどう?http://puu.sh/15jGs fixed.
01:01:605 (1) - ここ~ちょっと流れが悪く感じるかな。画像で配置の提案です (1,2)http://puu.sh/15jKo
(3,4)http://puu.sh/15jL4 (5,6,7)http://puu.sh/15jLu いい提案です!fixed.
01:11:685 (5,6) - 下に見えるnoteとしっかり重ねよう。Grid snapをはずせば出来るはず! fixed.
01:25:605 (1,2,3,4) - 四角形を作るのはどう? http://puu.sh/15jNB fixed.
01:33:285 (2) - こんな感じで、(3)のnoteを包む形はどう? http://puu.sh/15jPF
01:44:805 (1) - ニューコンボ fixed.
02:10:245 (4,5,6) - ここも配置の提案 http://puu.sh/15jSi fixed.
02:53:445 (7,1) - ここはこうかな?http://puu.sh/15jTD fixed.
02:59:685 (3) - 1と同じ高さに!そして(4)の場所を調整して、(5)と(1)を重ねよう fixed.
03:11:205 (1,1) - ニューコンボをはずそう
03:13:125 (2) - ニューコンボ追加

Shuzuku
01:16:965 (6) - ここは斜めじゃなくて水平のスライダーのほうがいいなー fixed.
01:18:885 (2) - こっちも同じように。 そうすればhttp://puu.sh/15k1k2つのスライダーのバランスがすごく良くなる fixed.
01:19:845 (3,4,5,6) - こういう形はどう? http://puu.sh/15k2m fixed.
01:36:165 (5) - (1)と高さを同じに? fixed.
01:41:205 - ここのbreakはいらないと思う。breakがなくてもHP減らないし・・・ fixed.
02:48:645 (1,2,3) - この3つを一直線上に置くのはどう? fixed.
02:57:285 (7) - しっかり重ねよう



Kohaku
00:39:045 (8) - 少しの移動になるけど、1grid↑かな 1grid upってどんな意味でしょうか…
00:50:085 (8) - 少し窮屈に感じる こんなのはどう?http://puu.sh/15k80 fixed.
00:55:485 (4,5) - ちょっと違和感があるかな。青線ムリに使わなくてもいいと思う fixed.
01:00:165 (5,6,7) - 提案 http://puu.sh/15kaD (7)は00:59:205 (3) - の最後の部分に重ねる fixed.
02:17:925 (9) - しっかり重ねたほうがいいかな fixed.
02:20:325 (3) - 少し位置を調節して、このスライダーの最後を02:17:925 (9) - と重ねよう。(これは本当に個人的な提案w) 9はもう見えなくなったけどw
03:13:125 (2,3,4) - 形の調整 http://puu.sh/15kfk fixed.

終わり!
配置や形の提案がほとんどです。気に入ったのだけ使ってくれたらいいよ
本当にありがとう!いい提案たくさんで
Konei
From my Queue~


[Easy]

* Many Objects are unsnapped
* Set HP Drain and Overall Difficutly to 3. Otherwise beginner would be passing too easy
* AR 3 Plays better imo
00:28:015 (3) - More than 1 repeat is confusing for beginners and not good in an Easy diff
00:41:455 (2,3) - Stacks are also not good for an Easy diff, unstack them please
00:48:175 (1,2) - ^
01:06:415 (6) - Slider slowdowns are unexpected for beginners and therefore not good to use in an Easy diff
01:10:255 (2) - finish
01:14:095 (3) - again 2 repeats are not good, just remove one and add circle is fine
01:17:935 (1,2,3,4,5) - 5 circles in a row are tiering for beginners to play so it's better to change some into circle
01:21:775 (3) - 2 Repeats are not good~
01:23:695 (4) - ^
02:28:975 (2) - ^


[Normal]

* Same as in Easy
00:33:775 (6) - A beginner wouldn't expect this slow down. If you really want to keep it, at least add NC for signal this
00:39:535 (1) - ^
01:05:455 (5) - move 1 grid up
01:10:255 (2) - finish
01:26:335 (3) - unexpected slowdown
01:31:375 (6) - stack it with the previous note perfectly
01:31:855 (7) - ^
01:33:295 (3) - slowdown hmm..
03:06:415 (5) - shouldn't touch (1,2,3)


Good luck with ranking~
Aldwych
Hello jogfi2002!

M4M req.

[General]

Delete shinigami to your tags it's also in the source.
Imo the volume hitsound is too lound, reduce it?
Take the same color for all diff (I mean for easy diff)

[Honoka]

Warning!! => Make ctrl + shift + A, you will see that a lot of object aren't snapped, fix it


00:30:985 Can you make it more curve around the next slider?
00:33:775 ^ around the previous circle?
00:53:455 There's nothing here to make a circle, so you have 2 solution
- Delete the circle
- Delete the circle, the previous and next one and make instead of it a slider.
01:01:135 There's nothing here too to make a circle.
01:31:855 Can you make it more curve around the previous circle?
01:33:295 ^ around the next circle?
02:01:695 ^
02:14:095 ^ around the previous circle?
02:32:815 ^
03:17:455 Have you got one finish hitsound for this middle of slider?
03:19:375 ^

[Shuzuku]

Object aren't snapped too

00:25:615 Can you make it more curve around the circle?
00:31:375 Make this circle at : X = 328/ Y = 160? ( Of course change circles placement after it, Ds should be respected).
00:39:535 I don't really like how this slider was made. It's not parallel like the previous slider, so the problem is this slider or the previous one.
00:55:855 Delete NC
01:25:615 Delete this circle and the next one and make a slider instead of it?
01:26:335 Why reduce SV? In the other diff you didn't use it.
01:48:175 Delete circle.
02:02:095 Ctrl + R?
02:04:015 Why reduce SV?
02:31:375 Use multiple reverse arrow in a slider is a little ugly, try to fix it.
02:43:375 Stack at circle 3 and 4.
03:08:815 More curve around the previous circle?
03:11:695 Make it at X =296/Y =136? (Don't forgot to stack the next circles and take care of DS.

[Kohaku]

Don't forgot to make a preview point.

01:26:815 Can you move it to make it curver?
01:50:575 One NC is godd but not 4. Oo
02:18:175 This NC took me problem.
02:29:455 Slider postion is a little ugly. Can you fix it?
02:32:815 Rotate by 180° then Ctrl + R then put it a the same place. It will be better.

Well that's all. The big problem here, is in easy and normal diff. Make often circle with same X or same Y 3-4-5 times make it boring and a little old. It needs something more "wild' in its. But the hard diff is better, and you make a nice SB, good job for it.

Good luck to your map.
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