This post is helpful for Skinners to be organized.... SUPPORT THIS.
Manchineel wrote:I second this.
Drafura wrote:I support this
if osu! finds old files which are not supposed to be in the root folder of the skin (in short, the game mode specific elements), it would move these files to where it should be.
qlum wrote:I would very much like them to be separately selectable as well, you have a general skin for osu! and common elements and you can separately select skins for the other gamemode. The big issue would be how about the older skins, how do you get them working in the new system?
Idea is not bad, but there is few things.
RBRat3 wrote:I like the idea of using different skins for modes but im more interested in just binding a skin to a mode in options rather than modifying the file/folder structure. Possibly easier and faster to implement in the short run and it gets you to the same place.
Hmm... this looks interesting and it might work pretty well. (with this we could also have a preview for other game modes)
RBRat3 wrote:1. Simple bind the UI to a skin also or just use standards. Can all be handled in the skin select screen using mode switches kinda like this http://puu.sh/2ZxB5.jpg with a toggle somewhere to enable/disable skin binding.
Ah, I see. Forgot that it could work in same way as beatmap skin. Silly me. ^^;
RBRat3 wrote:2. You're not loading 4 skins at once. This functions similarly to what beatmaps already do when they include skinned elements only difference being is that you bind a specific mode default skin to it rather than a global one.
Hmmm... If I think about this a little, it isn't that bad as it looks. My bad.
RBRat3 wrote:3. Putting things in subdirectories doesn't necessarily make things easier there will always be the "wtf is this again?", also there is already a best effort to prefix elements. Skinning has never been a pain to me because I use search functions and large thumbnails with a preview panel, I get by just fine...