forum

Utada Hikaru - Merry Christmas Mr. Lawrence - FYI [Osu|Taiko

posted
Total Posts
69
Topic Starter
Xakyrie
This beatmap was submitted using in-game submission on October-19-14 at 11:12:36 PM

Artist: Utada Hikaru
Title: Merry Christmas Mr. Lawrence - FYI
Tags: This Is the One Ryuichi Sakamoto xcherry Makar Makar8000 Haruka Sweet_Serenitee
BPM: 102
Filesize: 6953kb
Play Time: 03:36
Difficulties Available:
  1. Hard (2.56 stars, 437 notes)
  2. Haruka's Oni (2.89 stars, 841 notes)
  3. Makar's Normal (1.67 stars, 243 notes)
  4. Muzukashii (2.58 stars, 537 notes)
Download: Utada Hikaru - Merry Christmas Mr. Lawrence - FYI
Information: Scores/Beatmap Listing
---------------
Delete and re-download as of 19/10/14
Thank You
Makar: For the audio, taiko storyboards and the normal.
Haruka: For the Oni.
sherrie__fay: For the storyboard.
Skin Elements
lighting is from the skin Golden Flurish.
Makar
\o/
LunarSakuya
I rode a roller coaster with Satonaka
meiikyuu
omfg yes. this day (stars*) has finally (stars*) arrived. -long pause- (stars*)
YTYuyu
hehe~ GL on the rank ;)
Haruka_old
Topic Starter
Xakyrie
LunarSakuya
General
Change mp3 bitrate to 192kbps

Makar's Normal
This Is The One Makar

00:26:175 (1) - Add a whistle on reverse to emphasize that high piano note
00:37:351 (3,4) - Make a slider instead since she holds out the note kinda?
00:43:528 (2) - Try this rhythm http://osu.ppy.sh/ss/426678
00:49:704 (5) - Whistle, same tone as 00:52:057 (4) -
01:10:881 (1) - Whistle at end, i hear a little ting in the bg
01:24:998 (4) - feels empty without a hitsound, whistle?
01:46:175 (5) - Whistle? for same reason as 00:49:704
01:50:881 (4) - ^, emphasize piano
02:07:351 (1) - whistle at end
02:32:939 (4,1) - center these on y-axis if u want http://osu.ppy.sh/ss/426711
02:37:939 (1) - Whistle
03:03:822 (1) - Whistle at end
03:22:645 (1) - ^ sweet david jesus

Hard
00:01:479 (3) - Does the sliderslide sound loud to you? maybe silencing them would be nicer
00:08:832 (2) - Whistle at end
00:22:655 (6) - Make this vertical on y-axis
00:25:008 (3) - Put it somewhere like this so it's not blocking the next pattern http://osu.ppy.sh/ss/426724
00:26:773 (5) - NC on this or (6), like 00:07:949 (1) -
00:35:302 (1,2,3) - Move these a couple grids to the right so it's not touching 00:34:126 (5) -
00:46:185 (4) - NC to indicate distance change
01:01:479 (4) - Move up like 4 grids so (3) blankets it better
01:15:008 (4) - Whistle? there's a small ting in the bg
01:25:008 (1) - feels a bit empty without a hitsound, whistle?
02:11:479 (4) - whistle
02:27:361 (4) - maybe copy and paste 02:22:655 (5) - somehow?
02:26:185 (13) - whistle to emphasize piano
02:30:891 (12) - ^
03:20:891 (6,7,8) - equalize the spacing more


can i have 1000 kudosus
hipster3000
random mod at the behest of Makar :3
i could barely find anything because the map is 2good

[Makar's Normal]
03:09:704 (2) - Remove whistle to keep consistent hitsounds etc

[Hard]
01:01:479 (4) - Uneven spacing, you should stack it under the slider before it or distance it normally

...I tried ;w;
Good luck with ranking this beautiful beatmap *o*
mochi
the mod
20:57 mochi: 01:05:596 (2,1) - maybe make parallel or something for aesthetic purposes
20:57 mochi: something like this http://osu.ppy.sh/ss/426856
20:58 Xakyrie: hey actually that's pretty nice
20:58 mochi: i purposely made them close together for a bit of variety
20:58 mochi: oh if you think so
20:58 mochi: i'll post it then
20:58 Xakyrie: yeah I agree, I tried to increase spacing a bit on that same section in later parts
20:58 Xakyrie: haha go on
20:58 Xakyrie: or
20:58 Xakyrie: you can post log
20:58 Xakyrie: -w-
20:59 mochi: oh, if you're going to do the antijump thing
20:59 mochi: i would suggest doing it for all the other parts too
20:59 mochi: like the thing before theh chorus
20:59 Xakyrie: haha of course
21:00 Xakyrie: the slider slowdown , yes yes ~
21:02 mochi: 02:10:891 (3) - is this meant to be stacked on that circle
21:02 mochi: if not, you can move the slider to be more centered inbetween the 2 sliders before it
21:03 mochi: and if it is meant to be stacked, then you can move 02:09:714 (1) - a bit higher instead
21:03 Xakyrie: yeah it doesn't have to be stacked so I'll do that so it follows better... spacing's a bit derp here
21:04 mochi: letterbox isn't consistent with all difficulties
21:04 Xakyrie: o.o oh shit I'll fix that
21:06 mochi: 02:35:302 (12) - can you make this have the same distance with the notes before and after it
21:07 Xakyrie: maaaaybe
21:07 Xakyrie: I didn't intend for it to be spaced perfectly
21:08 mochi: oh ok
21:08 mochi: then just leave it as it is
21:08 Xakyrie: everything else you've suggested I've taken though
21:09 mochi: that's all really
21:09 mochi: i didn't look at makar's diff though, hope that's cool
21:09 mochi: :)
21:10 Xakyrie: lol it's fine

( ◜◡‾)っ✂╰⋃╯
Makar

LunarSakuya wrote:

General
Change mp3 bitrate to 192kbps Working on getting this now

Makar's Normal
This Is The One Makar
D:

00:26:175 (1) - Add a whistle on reverse to emphasize that high piano note
00:37:351 (3,4) - Make a slider instead since she holds out the note kinda?
00:43:528 (2) - Try this rhythm http://osu.ppy.sh/ss/426678
00:49:704 (5) - Whistle, same tone as 00:52:057 (4) -
01:10:881 (1) - Whistle at end, i hear a little ting in the bg
01:24:998 (4) - feels empty without a hitsound, whistle?
01:46:175 (5) - Whistle? for same reason as 00:49:704
01:50:881 (4) - ^, emphasize piano
02:07:351 (1) - whistle at end
02:32:939 (4,1) - center these on y-axis if u want http://osu.ppy.sh/ss/426711
02:37:939 (1) - Whistle
03:03:822 (1) - Whistle at end
03:22:645 (1) - ^ sweet david jesus
no reply to mod because I basically changed everything and plus a lot more

can i have 1000 kudosus no, you can has over 9000

hipster3000 wrote:

random mod at the behest of Makar :3 \o/
i could barely find anything because the map is 2good

[Makar's Normal]
03:09:704 (2) - Remove whistle to keep consistent hitsounds etc

...I tried ;w; Thanks :3
Good luck with ranking this beautiful beatmap *o*
Haruka_old

hipster3000 wrote:

random mod at the behest of Makar :3
i could barely find anything because the map is 2good

[Makar's Normal]
03:09:704 (2) - Remove whistle to keep consistent hitsounds etc

[Hard]
01:01:479 (4) - Uneven spacing, you should stack it under the slider before it or distance it normally

...I tried ;w;
Good luck with ranking this beautiful beatmap *o*
look at this guy
he doesn't even try and he's still so cute
Topic Starter
Xakyrie
wewt mods

LunarSakuya wrote:

General
Change mp3 bitrate to 192kbps fixed lol Makar's fixing it

Makar's Normal
This Is The One Makar
if he forgets, I'll add lmao I get your joke hrr hrr

03:22:645 (1) - ^ sweet david jesus ikr this is so sexy

Hard
00:01:479 (3) - Does the sliderslide sound loud to you? maybe silencing them would be nicer I agree. lowering the general volume here to fix.
00:08:832 (2) - Whistle at end I prefer the silence to lead into the next section of music ><
00:22:655 (6) - Make this vertical on y-axis intended to be like that but I guess it flows better and it's also symmetrical xD
00:25:008 (3) - Put it somewhere like this so it's not blocking the next pattern http://osu.ppy.sh/ss/426724 wow so much better, thanks D:
00:26:773 (5) - NC on this or (6), like 00:07:949 (1) - fixed new combos to suit this, omg thank you!
00:35:302 (1,2,3) - Move these a couple grids to the right so it's not touching 00:34:126 (5) - fixed this section; it looks a lot better now thanks ^^
00:46:185 (4) - NC to indicate distance change I think it should be readable without the NC change...even so, nc changes should be used to indicate musical changes, not based around how you map something >< which is why they say your map should be sight-readable, even with spacing orz
01:01:479 (4) - Move up like 4 grids so (3) blankets it better intended to stack repeat on the previous combo but eh this is better.
01:15:008 (4) - Whistle? there's a small ting in the bg previously I didn't like the sound of the whistle + clap combination but for some reason this really gets me... sounds wonderful, thank you >0<
01:25:008 (1) - feels a bit empty without a hitsound, whistle? would disagree since whistle sounds bad but since there's a rise in vocals (whistles for me usually follow the higher accents in the vocals) and it is bland, I'll have to add. xD
02:11:479 (4) - whistle yes yes, like before
02:27:361 (4) - maybe copy and paste 02:22:655 (5) - somehow? pattern for the vocals here goes rising pointed slider - slider - then reverse.
02:26:185 (13) - whistle to emphasize piano whistles are there to follow the strict vocals as previous sections with the "huh ~ huh ~ huh'uhh ~" or whatever D:
02:30:891 (12) - ^ ^
03:20:891 (6,7,8) - equalize the spacing more fixed this section


can i have 1000 kudosus you are welcome to as many as you like ;)

hipster3000 wrote:

random mod at the behest of Makar :3 wow I was going to ask you anyways, now I don't have to! Cx
i could barely find anything because the map is 2good d'aww thanks D:

[Hard]
01:01:479 (4) - Uneven spacing, you should stack it under the slider before it or distance it normally fixed previously thanks to Lunar :3

...I tried ;w; no worries, it's always worth a try. You gotta start somewhere and who knows: maybe something you'll suggest will be of use, even if you don't know it or think it! :oops:
Good luck with ranking this beautiful beatmap *o* thank you ><;

mochi wrote:

the mod
20:57 mochi: 01:05:596 (2,1) - maybe make parallel or something for aesthetic purposes
20:57 mochi: something like this http://osu.ppy.sh/ss/426856
20:58 Xakyrie: hey actually that's pretty nice
20:58 mochi: i purposely made them close together for a bit of variety
20:58 mochi: oh if you think so
20:58 mochi: i'll post it then
20:58 Xakyrie: yeah I agree, I tried to increase spacing a bit on that same section in later parts
20:58 Xakyrie: haha go on
20:58 Xakyrie: or
20:58 Xakyrie: you can post log
20:58 Xakyrie: -w-
20:59 mochi: oh, if you're going to do the antijump thing
20:59 mochi: i would suggest doing it for all the other parts too
20:59 mochi: like the thing before theh chorus
20:59 Xakyrie: haha of course
21:00 Xakyrie: the slider slowdown , yes yes ~
21:02 mochi: 02:10:891 (3) - is this meant to be stacked on that circle
21:02 mochi: if not, you can move the slider to be more centered inbetween the 2 sliders before it
21:03 mochi: and if it is meant to be stacked, then you can move 02:09:714 (1) - a bit higher instead
21:03 Xakyrie: yeah it doesn't have to be stacked so I'll do that so it follows better... spacing's a bit derp here
21:04 mochi: letterbox isn't consistent with all difficulties
21:04 Xakyrie: o.o oh shit I'll fix that
21:06 mochi: 02:35:302 (12) - can you make this have the same distance with the notes before and after it
21:07 Xakyrie: maaaaybe
21:07 Xakyrie: I didn't intend for it to be spaced perfectly
21:08 mochi: oh ok
21:08 mochi: then just leave it as it is
21:08 Xakyrie: everything else you've suggested I've taken though
21:09 mochi: that's all really
21:09 mochi: i didn't look at makar's diff though, hope that's cool
21:09 mochi: :)
21:10 Xakyrie: lol it's fine

( ◜◡‾)っ✂╰⋃╯ why do you always do this T^T
Thanks to Lunar, hipster and mochi for the mods. It's always appreciated! ~ :P

Haruka wrote:

look at this guy
he doesn't even try and he's still so cute
stop openly sharing your feelings towards hipster, he doesn't know how to publicly respond to your crap
jk I love you bro ♥
Moonlight
very random mod

[Hard]
general: IMO, too much tripes sometimes does not flow very will in this map. Also, it feels really monotone, I believe that using just a single notes will be as effective as tripes. Also, I see A lot of beat symmetry in this map. I will explain in the following mod.

00:11:479 - I think a 1/2 slider in 1/2 succession sounds sounds better combined with the slider-triple after. Feels there is a pattern in beats. additionally,
00:12:949 (10) - Replace the long slider with a reverse slider as the long slider felt that a beat is missing.
00:15:596 - I suggests a note jumps during this session(up down, etc), because it is a too simular to the session before... here is what it looks like: http://puu.sh/13kl5, of course, don't forget to add a clap at 4.
00:30:744 (2) - remove, this will now be beat symmetrical with 00:28:538 (1)
00:35:449 (2) - ^
00:36:038 (4) - ^ beat symmetrical with vocal (not really, but sounds and plays better)
00:36:479 - the following pattern sounds better imo, as the vocal is more dominate then the beat http://puu.sh/13kV4
00:40:891 (4) - this is fine, but if you are doing above change you should consider change it the same with the mod above. But it still sounds fine without it.
00:49:567 (5) - remove, I think it feels better when playing without it(beat symmetrical with 00:52:067 (4)). if you are applying this, maybe make this note a jump (or do the other way around. keep the triple and change the note).
00:58:979 (4) - ^
01:22:508 (3) - remove, it sounds fine with it(although the drum is after those notes), but it plays better without
02:11:479 (4,5) - change to slider, you did already did the same thing previously...
01:46:038 (4) - remove, I am actually curious why you have to do a triple instead of just a note after. could have been a jump
01:55:449 (4) - ^
03:13:244 (3,4,5) - not 100% sure if these kind of sliders combo are rankable, but they do look awesome :D

[easy]
01:10:881 (1) - very creative :)
03:03:822 (1) - ^
03:22:645 (1) - not sure if this is rankable, as in the middle the direction is ambiguous. (but still pretty awesome)

[taiko]
can't play taiko
Makar

Moonlight wrote:

[easy]
01:10:881 (1) - very creative :) thanks :3
03:03:822 (1) - ^ ^
03:22:645 (1) - not sure if this is rankable, as in the middle the direction is ambiguous. (but still pretty awesome) tis rankable~
Thanks~
DaxMasterix
Helloo Modreq by makar here~

General:

  1. AIBat says: Timing Sections Inconsistency in uninherited (red) timing sections: -
    - [Hard] Red timing sections at: 00:00:266, BPM of 102,000
    - [Haruka's Taiko] Red timing sections at: 00:00:302, BPM of 102,000
    - [Makar's Normal] Red timing sections at: 00:00:266, BPM of 102,000
    I think the correct is 266.
Makar's Normal:
  1. 00:21:443 (1) - This isn't a Perfect ''Copypasta'' of 00:20:266 (2) gyre Horizontaly.. Re-Copypaste it.. xD ..srry for nazi
  2. 00:23:796 (1) - If you make the last change.. You know what do with this..
  3. 01:10:855 (1) - wut
  4. 02:07:325 (1) - no rly.. Nice :3.. I love the SliderArt
  5. 02:52:031 (1) - The same of 00:21:443 (1) x:
  6. 02:54:384 (1) - And the same of 00:23:796 (1) xDD
  7. 03:03:796 (1) - <3
  8. 03:22:619 (1) - x:
  9. 03:36:737 (4) - Finish?
Hard:
  1. 00:04:677 (4) - Move this note to x:204|y:348 [Grid lvl: 4]
  2. 00:27:618 (3) - Move this note to x:184|y:128 [Grid lvl: 3]
  3. 00:27:913 (4) - If you make the last change.. You know what do with this
Okay.. Srry for the Shot mod :? .. Good luck!!! :)
jonathanlfj
modding upon makar's request
(so this became m4m now? lol)
since i cant mod taiko i will skip it :|

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
nice bg ;)
mp3 191kbps? lol how did u even get that
Unify preview time on Haruka's Taiko


[Makar's Normal]
check letter box in breaks
00:47:325 (1) - 01:03:796 (4) - in this section there is this very loud piano in the background, so why not add whistle to every 3rd white tick to correspond with it? e.g. tail of 00:48:208 (3) and 00:50:560 (2) etc.
01:10:855 (1) - omg epic slider still
01:43:796 (1) - 02:00:266 (4) - same whistle suggestion as above, somehow the section before this had it -_-
02:07:325 (1) - sensei teach meeeeee
02:19:972 (2) - add whistle
02:26:737 (2,3,4) - try to center this?
02:52:031 (1) - add whistle to slider head
03:03:795 (1) - bowing down --> OTZ
03:17:913 (1) - do a new kiai here, makes it more epic
03:22:619 (1) - i have nothing more to say

[Hard]
i would say HP+1, but since it changes the star rating display its up to you
00:13:795 (7) - try to move this in a bit?
00:22:030 (1) - either add whistle to slider body or remove it at 00:26:736 (1) for consistancy
00:44:971 (1) - add whistle to slider tail
00:47:030 (7) - 2 grids left and two grids down
01:21:442 (1) - make this symmetrical at the center?
01:39:383 (1) - add whistle
01:41:736 (2) - ^
02:01:442 (3) - ^
02:21:442 (1) - 02:38:501 (9) - do NC every stanza here, high combo numbers look scary lol
03:00:854 (4) - add whistle to slider tail
03:05:854 (5) - make this note the same distance between the sliders before and after, if you can make 03:06:148 (1) a horizontal/vertical flip of 03:04:971 (4), then even better :D
03:17:913 (1) - new kiai like Makar's Normal
03:36:736 (1) - add whistle
sexy diff
here you go a star, and i will SS this when it is ranked ^_^
Makar
Green means I changed
Red means I denied
Blue is used for comments

DaxMasterix wrote:

Makar's Normal:
  1. 00:21:443 (1) - This isn't a Perfect ''Copypasta'' of 00:20:266 (2) gyre Horizontaly.. Re-Copypaste it.. xD ..srry for nazi lolwhat how did this happen
  2. 00:23:796 (1) - If you make the last change.. You know what do with this.. Fixed
  3. 01:10:855 (1) - wut omg LOL I didn't even notice this
  4. 02:07:325 (1) - no rly.. Nice :3.. I love the SliderArt Thanks ><
  5. 02:52:031 (1) - The same of 00:21:443 (1) x: Fixed
  6. 02:54:384 (1) - And the same of 00:23:796 (1) xDD Fixed
  7. 03:03:796 (1) - <3 <3
  8. 03:22:619 (1) - x: www
  9. 03:36:737 (4) - Finish? Eh I decided to remove the whistle so I can be consistent with the hard

jonathanlfj wrote:

[General]
nice bg ;) Xakyrie is pro bg chooser
mp3 191kbps? lol how did u even get that Magic ofc (but no really I encoded a lossless format with LAME encoder on V2)

[Makar's Normal]
check letter box in breaks Xakyrie forgot to disable hers orz
00:47:325 (1) - 01:03:796 (4) - in this section there is this very loud piano in the background, so why not add whistle to every 3rd white tick to correspond with it? e.g. tail of 00:48:208 (3) and 00:50:560 (2) etc. sure
01:10:855 (1) - omg epic slider still \:D/
01:43:796 (1) - 02:00:266 (4) - same whistle suggestion as above, somehow the section before this had it -_- ye
02:07:325 (1) - sensei teach meeeeee lmao I should just start a slider class one day
02:19:972 (2) - add whistle It isnt consistent with anything and nothing in the music really calls for it so ignored
02:26:737 (2,3,4) - try to center this? this sorta creates an issue with flow (believe me I tried to adjust this before and didn't work out so great)
02:52:031 (1) - add whistle to slider head yup
03:03:795 (1) - bowing down --> OTZ \o/
03:17:913 (1) - do a new kiai here, makes it more epic I suggested this to Xakyrie already and she doesn't like this kind of thing so xD I'd rather be consistent with Kiai
03:22:619 (1) - i have nothing more to say lol your comments on my sliders are awesome, thanks c:
Thanks for the mod guys :3
Here is the update, Lin ><
Pereira006
hello~~

Request by makar aff he is pro

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Makar's Normal]

Hitsound:

  1. 01:22:325 (3) - add whistle if you keep it consistency at 02:18:796 (3) and fit piano imo
  2. 01:22:619 (1) - add whistle in begin slider because the piano is strong also if you keep it consistency at 02:19:090 (1)
  3. 03:15:266 (3) - add whistle same explained at 01:22:325 (3)
  4. 03:15:560 (1) - add whistle in begin slider, same explained at 01:22:619 (1)
  5. 03:34:090 (4) - same 01:22:325 (3)
  6. 03:34:384 (1) - 01:22:619 (1)
Gameplay:

  1. 00:21:149 (3,1) - Grid 1 down because the (3) will better align with 00:20:266 (2) also if you fix this 00:22:913 (2,1) need grid 1 down to stack and carefully spacing
  2. 02:51:737 (3,1) - need grid 1 up because the (3) need align with 02:50:854 (2) that most better also if you fix this you need 02:53:501 (2,1) grid 1 up to perfect stack and carefully spacing
Who are you ? look like pro orz, anyway stuff cool

[Hard]

Hitsound:

  1. 00:00:266 (T) - can you increassing Volume ? i can't listen here hitsound
  2. 00:04:383 (3) - add whistle is fit follow piano
  3. 00:08:795 (2) - add whistle in end slider same fit follow piano
  4. 00:26:736 (1) - remove whistle in body slider and add whistle in end slider look like you have consistency at 00:22:030 (1)
  5. 00:32:913 (1) - add whistle i guess you missing add here to keep it consistency
  6. 01:39:383 (1) - add whislte if you keep it consistency at 01:37:030 (1) and 01:34:677 (2) because is really fit piano imo
  7. 01:41:736 (2) - ^
  8. 02:52:030 (1) - add whistle in end slider
  9. 02:56:736 (1) - ^
Gameplay:

  1. 00:11:736 (1,2,3) - need perfect stack with 00:09:677 (1,2,3) the end if you fix this carefully stack at 00:12:471 (4,5)
  2. 00:22:030 (1) - Remove new combo because the piano or lyrics is still continue i don't feel here is change or strong, so remove new combo is fit more imo
  3. 00:26:736 (1) - ^
  4. 01:08:501 (5) - Need new combo is fit change lyrics and piano strong
  5. 01:17:913 (5) - put new combo and at 01:19:383 (1) - remove new combo is fit the piano and lyrics is change
  6. 02:04:971 (5) - new combo same explained before
  7. 03:01:442 (5) - ^
  8. 03:20:265 (5) - ^
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Makar

Pereira006 wrote:

hello~~ hi~~

Request by makar aff he is pro nope

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Makar's Normal]

Hitsound:

All hitsound suggestions were ignored - You are correct on the consistency part but you say its because there is a piano there, when there is not one (the music changes in the parts slightly, the whistle is strictly to follow piano accents). I do not want to do it -just- because of consistency because emptiness in the music is supposed to act as an effect.

Gameplay:

  1. 00:21:149 (3,1) - Grid 1 down because the (3) will better align with 00:20:266 (2) also if you fix this 00:22:913 (2,1) need grid 1 down to stack and carefully spacing This was fixed in the above post
  2. 02:51:737 (3,1) - need grid 1 up because the (3) need align with 02:50:854 (2) that most better also if you fix this you need 02:53:501 (2,1) grid 1 up to perfect stack and carefully spacing This was also fixed in the above post
Who are you ? look like pro orz, anyway stuff cool

[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better stop saying this, your mods are readable =w=
good luck and bye bye
Thanks :3
Pereira006

Makar wrote:

Pereira006 wrote:

hello~~ hi~~

[Makar's Normal]

Hitsound:

All hitsound suggestions were ignored - You are correct on the consistency part but you say its because there is a piano there, when there is not one (the music changes in the parts slightly, the whistle is strictly to follow piano accents). I do not want to do it -just- because of consistency because emptiness in the music is supposed to act as an effect.
I try understand you style hitsound but when i listen carefully this song look like repetive because 01:20:265 at 01:24:971 is repetive with 02:16:736 at 02:21:442 and many more, the piano and lyrics are not new "style" change or something, is just same piano and lyrics just repetive that why i found you consistency is missing.
That fine you ignore my suggestion, i just try improve you diff quality and if you ignore this suggestion hitsound the another modders will keep it mod you hitsound consistency (or not orz) because they are bored read previous post lmao

Sorry again post and my eng

EDIT:


Makar wrote:

This was fixed in the above post[/color]
Really ? i did update and still show but ok

sorry again post and my eng lmao
Makar
@^ Talked in IRC to explain things and my intentions with the hitsounds.
Fiya
lol not much to even say

[General]
It looks nice, but the lighting kinda hurts my eyes during the kiai since it's so large comparatively to most lightings I've seen.

[Makar's Normal]
Just two things:

02:14:384 (1,2,1) - http://osu.ppy.sh/ss/428971 That's the only overlap that kinda bothered me while playing. Maybe just rotate 02:15:855 (2) - anti-clockwise 15 degrees around slection center, and then select both 02:16:737 (1,2) - and rotate them anti-clockwise 15 degrees as well then place the beginning of 1 on 228,144 while still selecting both. Should look like this: http://osu.ppy.sh/ss/428972 http://osu.ppy.sh/ss/428973 http://osu.ppy.sh/ss/428974

03:22:619 (1) - http://puu.sh/140ts That slider is impossible to tell which direction it goes in without slider style 1. And isn't it kinda of breaking what you did with all the other long sliders anyway to not rebound at every tick?

[Hard]
Maybe add one to OD or Drain since this is the hardest diff, but it's still kinda easy?

00:26:736 (1) - Remove the sliderwhistle here? It seems inconsistent with the others when I listen.

03:27:030 (5,1) - most of your jumps here are at kind of odd angles for me here, but this one I actually like popped my wrist trying to hit it lol. Maybe something like this this http://puu.sh/140Sx ? Still essentially the same thing, just less straining to play.

Both taiko's are looking good so far, I'll make sure I take a look a those once they finish as well.

Hope that's helpful even though there really isn't much. :) Again
Makar

Fiya wrote:

lol not much to even say

[General]
It looks nice, but the lighting kinda hurts my eyes during the kiai since it's so large comparatively to most lightings I've seen. stfu this lighting is awesome jk ily zach ♥

[Makar's Normal]
Just two things:

02:14:384 (1,2,1) - http://osu.ppy.sh/ss/428971 That's the only overlap that kinda bothered me while playing. Maybe just rotate 02:15:855 (2) - anti-clockwise 15 degrees around slection center, and then select both 02:16:737 (1,2) - and rotate them anti-clockwise 15 degrees as well then place the beginning of 1 on 228,144 while still selecting both. Should look like this: http://osu.ppy.sh/ss/428972 http://osu.ppy.sh/ss/428973 http://osu.ppy.sh/ss/428974 SO NAZI OMG fixed

03:22:619 (1) - http://puu.sh/140ts That slider is impossible to tell which direction it goes in without slider style 1. And isn't it kinda of breaking what you did with all the other long sliders anyway to not rebound at every tick? What other logical direction could it go in? This kind of thing goes for -all- loop-type sliders, but people know what direction to go in because of flow. Also, it does rebound, it's just very slightly. I figured it was okay here since at 03:23:795 and 03:26:148 there are no drum beats at all while there are at the other points. Oh, and after making over 9000 art sliders eventually you run out of ideas for a specific type of slider.
Thanks for modding :3

Here is your dick's update
hipster3000
woohoo i can star this now \o/
Konei
Mod requested by Makar~


[General]

* Muzukashii doesn't have a BG~
* You don't use a Storyboard, do you? So delete the osb file and full submit


[Makar's Normal]

00:32:618 (3) - Not perfectly stacked with 1~
01:06:148 (1) - finish on start? Probably you dont like, I think you would have done if you liked
01:10:854 (1) - moe slider <3~
01:22:618 (1) - whistle on start? :3


[Hard]

00:21:883 (4,1) - Doesn't play well imo~


That's all I can do o.o
Beautiful map~ Good luck ^0^
Makar

Konei wrote:

[Makar's Normal]

00:32:618 (3) - Not perfectly stacked with 1~ It is, you just didnt update before modding
01:06:148 (1) - finish on start? Probably you dont like, I think you would have done if you liked Yeah don't like it ._.
01:10:854 (1) - moe slider <3~ Thanks~
01:22:618 (1) - whistle on start? :3 No because the piano stops playing here, which is what the whistles follow
Thanks~
Haruka_old
taiko is done
update~
show more
Please sign in to reply.

New reply