Really hoping this is implemented soon, would love to play some super hard maps coop (Also it should be done the same as it was for standard.)
You can see the latency in standard. I usually see the other players getting misses just after a hard pattern and never in the hard pattern. In fact they miss in the hard pattern and you only see them missing the next fruits, this due to latency. You don't see your mates playing, you only see their miss (and not each time in the good object) when your computer receive the information that they've missed.eldnl wrote:
how you did it in standard?peppy wrote:
Latency makes it a bit hard to achieve, unfortunately.
Honestly I am under the opinion that more stars doesn't make something get implemented with any higher priority than other features. Just that a feature needs a certain threshold of stars to show there is a community want and not just 1 or 2 people. I've seen items with much lower star priority that have only been a suggestion for a short period of time get introduced while some have been around for years with over 4000 stars. In the end of the day it's Peppys decision if an item gets added or not. Heck he adds plenty of items that I am sure no one ever put in as a feature request. (Not that they aren't appreciated after being added) I think people confuse star priority as a democratic voting system. Think of it more of a petition with signed names.Ezzaro14 wrote:
This has like 300 supports. Does anyone even pay attention to these?