90% Dimming limit: Why?

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boat
Bitching? Moaning? Where?

Doodley
Ironically, these posts are more productive in terms of arguing than the majority of the thread!
boat
Oh shush, you're making me blush!
Topic Starter
DaddyCoolVipper

Doodley wrote:

Ironically, these posts are more productive in terms of arguing than the majority of the thread!
what about this part


Gens wrote:

You know, this might be a little off-topic, but all this fun spoiler discussions make me think... is it what the mapper really wants? In my case, I wouldn't really mind if people disabled or not my storyboards. I'd totally hate if they disabled my skin, but the storyboard or Kiai I can see why; just as an example.

So, what about the idea of letting the mapper choose what to disable and what not? For some gimmick maps it'd totally destroy the joke, and in that case, everyone would still have the same advantages and disadvantages.

Well, I guess that's more of a feature request than anything.

As for the thread... eh, it's already clear enough it's not going to change. Players should already feel lucky the Fun Spoiler feature was added. If people keep whining about it, it might get removed, even.
Even if there's an advantage, it's a very minimal advantage that can be easily overcome.
jesse1412
Doodley
That was a reasonably productive post, yeah.

Although, I wouldn't allow any disables because the majority of my maps have storyboards, so I don't know. It can vary from person to person.
Topic Starter
DaddyCoolVipper

jesus1412 wrote:

I hope you all get banned or something
boat
osu! stuff

Topic Starter
DaddyCoolVipper

Doodley wrote:

That was a reasonably productive post, yeah.

Although, I wouldn't allow any disables because the majority of my maps have storyboards, so I don't know. It can vary from person to person.
There's a disable storyboard button after you beat the map once. Why'd peppy include this in the game if he suddenly values beatmaps so much?
boat

DADDYCOOLVIPPER wrote:

Doodley wrote:

That was a reasonably productive post, yeah.

Although, I wouldn't allow any disables because the majority of my maps have storyboards, so I don't know. It can vary from person to person.
There's a disable storyboard button after you beat the map once. Why'd peppy include this in the game if he suddenly values beatmaps so much?
compromising for the complaints from both sides

we've been through this already

get lost
Doodley

DADDYCOOLVIPPER wrote:

Doodley wrote:

That was a reasonably productive post, yeah.

Although, I wouldn't allow any disables because the majority of my maps have storyboards, so I don't know. It can vary from person to person.
There's a disable storyboard button after you beat the map once. Why'd peppy include this in the game if he suddenly values beatmaps so much?
Because he wants to keep the creative elements some people put into maps.

If I knew that everyone was just going to disable my storyboard without even outright watching it, I wouldn't make storyboards. And for the people who say "well, I'll just put it on Auto, grab a cup of coffee, and leave the room!" I don't really see a point in doing so, and I wouldn't really want to make a storyboard for that type of person anyway.
jesse1412

DADDYCOOLVIPPER wrote:

Doodley wrote:

That was a reasonably productive post, yeah.

Although, I wouldn't allow any disables because the majority of my maps have storyboards, so I don't know. It can vary from person to person.
There's a disable storyboard button after you beat the map once. Why'd peppy include this in the game if he suddenly values beatmaps so much?
Because people bitched an un-imaginable amount so he caved, I like it being there but you are all pushing it to stupid lengths by making tons of threads about it.
boat
Topic Starter
DaddyCoolVipper

Doodley wrote:

If I knew that everyone was just going to disable my storyboard without even outright watching it
There's your problem, that's not what would happen. I doubt that the pro players don't watch the storyboard at least once, they're humans, you know. Also, peppy could take the same approach with map dimming, where you'd have to beat it normally once before you could dim it 100%. Would that satisfy you?
Loctav
Simply: no.
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