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MiddleIsland - Piano Concerto No.1 ''Scream''

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Topic Starter
cmn_891127

-[ Asuna ]- wrote:

Hi~
From my Queue

[General]
Your mp3 is 320kbps ,for rankable mp3 must 192kbps or below No 192+ it's unrankable
add " 弦奏即興曲 " to tags since it's the album :3
fixed
and i think you need Easy (1 or 1.5 star) see Ranking_Ctiteria

[Normal]
00:40:627 (3,1) - overlapped,how about stacking with the tail fixed
00:44:991 (1,3) - ^ nope, it will be more difficult to keep the distance
00:54:809 (2,3) - repaire this distance no enough space
01:21:354 (3,1) - ^ try to stack like it will overlap the reversearrow
01:54:445 (5) - ctrl+g and blanketing? not follow the distance

[Hard]
Check Aimod plz
00:16:809 (3) - blanket can be improved fixed
00:19:900 (4) - blanket and stack like fixed
00:29:718 (2,3) - change (2) to 1/2 slider and (3) too for better imo the rhythm need to change
00:34:173 (4,5,6,7) -
00:36:264 (1,2,3,4,5,6,7) - etc, make more easier ato reduce distance of 00:37:173 (7,8) -
it is HARD diff, I think these jump is not too difficult for this level
01:10:627 (1) - remove NC
01:10:809 (7) - NC here
01:12:172 (1) - Remove Nc
01:12:264 (9) - NC here
01:16:990 (4) - NC
01:22:536 (5) - NC here
All fixed[/color]
add spinner ? from 01:54:991 - to 01:56:263 - and add unherited point ,reduce volume to 20% nope

[Insane]
Check AiMod plz
00:05:718 (5) - move to right 1 grid for PF blanket :3 fixed
00:09:900 (3) - stack with slider fixed
00:21:355 (7) - 1/2 slider to fit the music add a note at 00:21:536
00:21:718 (1,2,1,2,3,4,5) - stack properly ? nope
00:22:809 (1) - remove NC
00:23:173 (10) - NC here and try to all part.. like 00:24:445 (1,2,3) - and 00:27:355 (1,2,3) -
I think nc is OK here
00:24:173 (6) - remove this note plz give one moment to consider it
00:31:355 (6,3) - stack properly ? and 00:32:809 (4) - move to (88,168) for 1.2x DS
00:50:082 (5) - blanket can be improved
00:52:991 (2) - stack with slider ?
00:59:173 (1) - blanket can be improved
not change
01:54:991 - same as hard , add spinner ?nope

okay i'm still nub at modding Std but
still hope this helped
please reply my mod , make my mod be better futher
Good luck with your map~ Sorry for double post >w<)c
Thank you soooooooooo much, Asuna~
you are really nice!
[GB]Rush_FTK
来拜见大触作图了=w=
新手试玩感受:

[General]
- 无关紧要的问题:第一个Kiai时间可以从00:01:065开始吗?刚开图啥都没有就冒星星有点233(在00:00:000插一个时间点。)

[Normal]
-00:21:065 这个滑条容易在第一次游戏时读图出现误解。(也许我反应力不够XD)
-00:22:883 这个点击可以距离临近的两个滑条近一点?
-01:30:156 这里有个重音,可以考虑加一个Circle。
-01:36:156 同上。
===
-00:54:883 玩着有点不舒服
-01:41:428 有点措手不及(

[Hard]
-精彩绝伦。

[Insame]
-01:03:883/01:05:337 可以加一个Circle
===
-00:02:883 不喜欢遮挡住上一个的梗……
-00:21:065 眼睛花了,看不清几个连打 ><(4连打还是勉强能看清的)

很不错的歌曲~很不错的betamap~我就收下学习了!
Topic Starter
cmn_891127

Rush_FTK wrote:

来拜见大触作图了=w=
新手试玩感受:

[General]
- 无关紧要的问题:第一个Kiai时间可以从00:01:065开始吗?刚开图啥都没有就冒星星有点233(在00:00:000插一个时间点。)
没问题

[Normal]
-00:21:065 这个滑条容易在第一次游戏时读图出现误解。(也许我反应力不够XD) 我觉得还好啊,尾端重叠应该不太影响的
-00:22:883 这个点击可以距离临近的两个滑条近一点?这个是标准距离呀
-01:30:156 这里有个重音,可以考虑加一个Circle。我会考虑,但是要重现排版了,我觉得改动的意义不大
-01:36:156 同上。^
===
-00:54:883 玩着有点不舒服
-01:41:428 有点措手不及(

[Hard]
-精彩绝伦。谢谢

[Insame]
-01:03:883/01:05:337 可以加一个Circle
===
-00:02:883 不喜欢遮挡住上一个的梗……
-00:21:065 眼睛花了,看不清几个连打 ><(4连打还是勉强能看清的)
我觉得目前还都挺好的,于是就没有改
很不错的歌曲~很不错的betamap~我就收下学习了!
非常感谢呀~~~
Number5
From Queue~
[Normal]
01:31:247 (1,2,3,4) - 有点难了...
[Hard]
打起来像Insane...
00:07:247 (6) - 有点难读
00:09:610 (1) - 最好可以放远点
00:35:247 (2,3,4) - 卡手
[Insane]
没有发现有问题……就是难度名改Extra比较好……
Topic Starter
cmn_891127

Number5 wrote:

From Queue~
[Normal]
01:31:247 (1,2,3,4) - 有点难了...
[Hard]
打起来像Insane...
00:07:247 (6) - 有点难读
00:09:610 (1) - 最好可以放远点
00:35:247 (2,3,4) - 卡手
[Insane]
没有发现有问题……就是难度名改Extra比较好……
谢谢~~
修改了一下hard小间距note的摆位,normal的slider形状~
xxdeathx
lol i realized you're the same guy who mapped Sis Puella Magica!

[Normal]
  1. lower your slider speed, 1.40 is hard-level
  2. 01:48:246 (5,6,1,2,3) - end sliders on white ticks to fit music
[Hard]
  1. WHOA THERE CALM DOWN WITH ALL THE 1/4 SLIDERS IN HARD, I CAN'T EVEN READ THEM THAT FAST
  2. 00:33:610 (1,2,3,4,5,6,7) - alright the first batch: (1, 2, 3) is barely acceptable but putting a circle in front of (4,5,6) makes it harder than it already is
  3. 00:36:338 (1,2,3,4,5,6,7) - also the way you overlap circles on the slider heads but not completely stack them. you should completely stack them so it's more clean and easier to read because the way you're doing it now it's hard to tell if there is 1 or 2 circles.
  4. 00:43:701 (1,2,3) - this kind of spacing with 1/4 sliders should be for insane
  5. 00:57:065 (6,7) - the music is a lot bouncier here so you can map it more interesting
  6. 01:22:610 (5,6,7,8,9,10,11,12) - space these out further apart so you can see them more clearly
  7. 01:27:792 (1,2,3,4) - space these apart too, i thought it was a 1/4 stream at first
  8. 01:48:246 (5,6,1,2,3) - again, stack the circles exactly on the slider head so it's easier to read because it's too hard to tell that the first slider has one circle and the second slider has two on top of it
[Insane]
  1. 00:25:429 (5,6,7,8) - i'd use repeating slider for 1/6 beats because it's hard for players to read the rhythm like this
  2. 00:29:429 (2,3,4,5) - ^ also the spacing is different
  3. 00:44:337 (1,2,3) - ^
  4. 01:48:610 (14,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - separating every set of 4 notes gives the impression that there's a 1/2 beat between them
good luck!
Topic Starter
cmn_891127

xxdeathx wrote:

lol i realized you're the same guy who mapped Sis Puella Magica!
:3

[Normal]
  1. lower your slider speed, 1.40 is hard-level it's OK
  2. 01:48:246 (5,6,1,2,3) - end sliders on white ticks to fit music no problem, fixed
[Hard]
  1. WHOA THERE CALM DOWN WITH ALL THE 1/4 SLIDERS IN HARD, I CAN'T EVEN READ THEM THAT FAST
  2. 00:33:610 (1,2,3,4,5,6,7) - alright the first batch: (1, 2, 3) is barely acceptable but putting a circle in front of (4,5,6) makes it harder than it already is fixed, change (4,5,6,7) to 4 sliders
  3. 00:36:338 (1,2,3,4,5,6,7) - also the way you overlap circles on the slider heads but not completely stack them. you should completely stack them so it's more clean and easier to read because the way you're doing it now it's hard to tell if there is 1 or 2 circles. the distance between the note and slider is closed enough
  4. 00:43:701 (1,2,3) - this kind of spacing with 1/4 sliders should be for insane I know, but you can see the [Insane] is more difficult than [Hard]
  5. 00:57:065 (6,7) - the music is a lot bouncier here so you can map it more interesting I will consider it
  6. 01:22:610 (5,6,7,8,9,10,11,12) - space these out further apart so you can see them more clearly it's OK
  7. 01:27:792 (1,2,3,4) - space these apart too, i thought it was a 1/4 stream at first it's OK
  8. 01:48:246 (5,6,1,2,3) - again, stack the circles exactly on the slider head so it's easier to read because it's too hard to tell that the first slider has one circle and the second slider has two on top of it I will consider to change the rhythm
[Insane]
  1. 00:25:429 (5,6,7,8) - i'd use repeating slider for 1/6 beats because it's hard for players to read the rhythm like this
  2. 00:29:429 (2,3,4,5) - ^ also the spacing is different
  3. 00:44:337 (1,2,3) - ^
    it is the hardest diff of this beatmap, so they are reasonable
  4. 01:48:610 (14,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - separating every set of 4 notes gives the impression that there's a 1/2 beat between them I will consider it
good luck!
Thank you, xxdeathx~
Niva
Modding Insane diff by request (:

[General]

-> The metronome's reset actually occurs first on 00:59:247 (1), not on 01:02:156 (1)... So, yep, add a timing section (4/4) on 00:59:247, but would be best if the timing section on 01:02:156 is kept as well to let the metronome sound correctly on Nightcore mode xD

[Insane]

-> Not sure whether the 0% volume on 00:08:701 is allowed (the map still automatically produces a sound here though) - if you really need a quiet sound you can try using a quiet (but not silent) sound sample there though (:

  1. 00:01:429 (2) - Use Sampleset : Normal // Addition : Soft here to emphasize the song's big drum?
  2. 00:07:247 (3) - The song actually continues here, so perhaps add another circle (with finish, probably) here and move the spinner 1/4 backwards?
  3. 00:21:065 (3,4,5,6,7) - I'd recommend a gradual volume increase here (starting from ~15% perhaps) to accompany the transition between sections here (:
  4. 00:22:883 (1,2,3,4) - The music actually goes 1/3 here instead of 1/4 - if you decided to alter this I highly recommend the usage of a slider though (as 1/3 circles are counter-intuitive here), not sure about the pattern here personally but this might work :
  5. 00:29:065 (1) - Consider CTRL+G here for a circular movement
  6. 00:44:337 (1,2,3) - The song goes quite strong here - increase the volume on these three perhaps?
  7. 00:45:065 (4,5,6) - Personally I think a slider jump would do cool here (and comfortable to play as well) xD
  8. 00:46:519 (1,2,3,4,5,6,7) - As I said in-game earlier, currently you're using a circle-slider-circle-slider-slider-slider-slider combination, while to follow the instrument perfectly the order should be slider-circle-slider-circle-slider-slider-slider (should be very easy to alter in your current stack pattern, though :3)
  9. 00:50:156 (5) - CTRL+G? Would do good here imo because you've done the same thing previously on 00:48:883 (5)
  10. 00:50:792 (9) - Consider altering this into a 1/8 slider here (as the piano goes by it?
  11. 00:55:610 (3) - Convert this into a 1/2 slider? Umm... I can't deny that the 1/1 silence here feels awkward and a note within it would play good there (there's a piano sound there as well!) - about the patterning, perhaps this would do :
  12. 00:59:974 (2,3,4,5,6,7,8,9,10) - Again, a section where a gradual volume section would do beautifully here (if not overdone~)
  13. 01:05:792 (1,2) - A minor suggestion here - add a slight curve (leftward for (1), rightward for (2)) for aesthetics?
  14. 01:06:701 (5) - New combo this? Well, I know it seems weird placing a new combo on such place but (5,6,7,8) seems VERY similar to (1,2,3,4) although they are not (one is 1/4, one is 1/6) - yep, I didn't miss here when you spectated me because I already know the song beforehand, but this would be the ultimate trap to the people who are unwary of the song ._.
  15. 01:10:610 (6) - Tested this myself, this shape plays fabulously with your (1,2,3,4,...) rather your current shape which is quite rigid :
  16. 01:18:338 (5) - Same as 01:06:701
  17. 01:24:429 (1) - Again about the 0% volume section here :3
  18. 01:28:338 (4) - Is the whistle on the slider's repeat here intentional? It breaks your hitsound consistency ._.
  19. 01:39:610 (11,12) - Suggestion here, alter these into a 1/2 slider? Considering your next (1) is the beginning of the 2nd kiai part, this jump will greatly emphasize the feeling of that part :
  20. 01:45:792 (1) - Just a minor tweak here (or you can just copy-paste (5) and alter it, though - your (5) is noticeably more perfect rather than your (1))
    390,93,105792,6,0,B|458:119|479:205|428:265,1,200,8|0,0:0|0:0,0:0:0:0:
  21. 01:48:701 (1) - No whistle here? I can hear a bell sound coming from the song :3
Well, yep... That's it... Feels weird doing this again after months of modding inactivity o.o

I can only say that I'm hoping that this mod post is helpful though~

Good luck cmn_891127!
Topic Starter
cmn_891127

Niva wrote:

Modding Insane diff by request (:

[General]

-> The metronome's reset actually occurs first on 00:59:247 (1), not on 01:02:156 (1)... So, yep, add a timing section (4/4) on 00:59:247, but would be best if the timing section on 01:02:156 is kept as well to let the metronome sound correctly on Nightcore mode xD

[Insane]

-> Not sure whether the 0% volume on 00:08:701 is allowed (the map still automatically produces a sound here though) - if you really need a quiet sound you can try using a quiet (but not silent) sound sample there though (:

  1. 00:01:429 (2) - Use Sampleset : Normal // Addition : Soft here to emphasize the song's big drum? fixed
  2. 00:07:247 (3) - The song actually continues here, so perhaps add another circle (with finish, probably) here and move the spinner 1/4 backwards? fixed
  3. 00:21:065 (3,4,5,6,7) - I'd recommend a gradual volume increase here (starting from ~15% perhaps) to accompany the transition between sections here (: starting from 30%, and add 5% every note
  4. 00:22:883 (1,2,3,4) - The music actually goes 1/3 here instead of 1/4 - if you decided to alter this I highly recommend the usage of a slider though (as 1/3 circles are counter-intuitive here), not sure about the pattern here personally but this might work : 1/3 notes
  5. 00:29:065 (1) - Consider CTRL+G here for a circular movement fixed
  6. 00:44:337 (1,2,3) - The song goes quite strong here - increase the volume on these three perhaps? fixed
  7. 00:45:065 (4,5,6) - Personally I think a slider jump would do cool here (and comfortable to play as well) xD fixed
  8. 00:46:519 (1,2,3,4,5,6,7) - As I said in-game earlier, currently you're using a circle-slider-circle-slider-slider-slider-slider combination, while to follow the instrument perfectly the order should be slider-circle-slider-circle-slider-slider-slider (should be very easy to alter in your current stack pattern, though :3) fixed
  9. 00:50:156 (5) - CTRL+G? Would do good here imo because you've done the same thing previously on 00:48:883 (5) fixed
  10. 00:50:792 (9) - Consider altering this into a 1/8 slider here (as the piano goes by it? nope, 3 1/4 notes and a 1/8 slider is a little hard to set
  11. 00:55:610 (3) - Convert this into a 1/2 slider? Umm... I can't deny that the 1/1 silence here feels awkward and a note within it would play good there (there's a piano sound there as well!) - about the patterning, perhaps this would do : fixed
  12. 00:59:974 (2,3,4,5,6,7,8,9,10) - Again, a section where a gradual volume section would do beautifully here (if not overdone~) fixed
  13. 01:05:792 (1,2) - A minor suggestion here - add a slight curve (leftward for (1), rightward for (2)) for aesthetics? fixed
  14. 01:06:701 (5) - New combo this? Well, I know it seems weird placing a new combo on such place but (5,6,7,8) seems VERY similar to (1,2,3,4) although they are not (one is 1/4, one is 1/6) - yep, I didn't miss here when you spectated me because I already know the song beforehand, but this would be the ultimate trap to the people who are unwary of the song ._. fixed
  15. 01:10:610 (6) - Tested this myself, this shape plays fabulously with your (1,2,3,4,...) rather your current shape which is quite rigid : fixed
  16. 01:18:338 (5) - Same as 01:06:701 fixed
  17. 01:24:429 (1) - Again about the 0% volume section here :3 fixed
  18. 01:28:338 (4) - Is the whistle on the slider's repeat here intentional? It breaks your hitsound consistency ._. fixed
  19. 01:39:610 (11,12) - Suggestion here, alter these into a 1/2 slider? Considering your next (1) is the beginning of the 2nd kiai part, this jump will greatly emphasize the feeling of that part : nope, the slider is a litter ugly
  20. 01:45:792 (1) - Just a minor tweak here (or you can just copy-paste (5) and alter it, though - your (5) is noticeably more perfect rather than your (1))
    390,93,105792,6,0,B|458:119|479:205|428:265,1,200,8|0,0:0|0:0,0:0:0:0:
  21. 01:48:701 (1) - No whistle here? I can hear a bell sound coming from the song :3
Well, yep... That's it... Feels weird doing this again after months of modding inactivity o.o

I can only say that I'm hoping that this mod post is helpful though~

Good luck cmn_891127!
Thank you, Niva~
Everytime you modded my map, I always find I am so careless...
Scorpiour
irc modded with mapper , fixed some patterns and beat uses.

Bubbled~~!!


mod log
15:44 Scorpiour: 对了现在时间比较充裕的话
15:44 Scorpiour: irc mod搞定完事w
15:44 cmn_891127: 嗯
15:45 cmn_891127: 反正放假没事干
15:45 Scorpiour: Insane - 01:01:610 (2) - 这里有没有可能弄成折返呢?
15:46 cmn_891127: 1/2的么
15:46 Scorpiour: 恩
15:47 Scorpiour: http://puu.sh/aoDZm/afc72f7e7e.jpg
15:49 cmn_891127: 好~
15:49 Scorpiour: 01:35:247 (3) - 然后这里不要折返了,slider放到后面白线开始并且ctrl+g,前面2 后面放3个1/2的note什么的
15:50 Scorpiour: http://puu.sh/aoE8y/64210b88c6.jpg
15:54 cmn_891127: 好了~
15:54 Scorpiour: okay Insane就这两个点
15:55 Scorpiour: 还有一个问题就似乎
15:55 Scorpiour: 就是
15:55 Scorpiour: soft-slidertick和soft-sliderslide不能同时静音……
15:55 cmn_891127: 嗯嗯,我换一个sliderslide
15:55 Scorpiour: 我刚才删了slidertick
15:56 Scorpiour: 感觉不静音tick似乎影响也不大
15:56 Scorpiour: 你可以把TickRate降到1
15:56 Scorpiour: 试试看?
15:56 cmn_891127: 嗯嗯,话说直接删掉tick可以么,不用做全套的么
15:57 Scorpiour: 直接删掉tick我认为可以
15:57 Scorpiour: 几乎听不到
15:57 Scorpiour: 如果你觉得还是有影响的话,Slider Tick Rate放到1,我觉得影响就可以忽略了
15:58 Scorpiour: 然后Hard建议HP-1
15:58 cmn_891127: 好
16:00 Scorpiour: 然后看看Normal。。
16:01 Scorpiour: 00:56:701 (1,2) - Normal这里stack没对齐orz
16:02 Scorpiour: 01:53:792 (7) - 然后这里加个NC
16:02 Scorpiour: Normal就这些了
16:02 Scorpiour: 恩,都弄好了更新,然后叫我
Lieselotte
好圖,不過建議換張和歌曲有聯繫的BG
Aleks719
Insane
01:08:338 (6) - end of slider should be on white tick, idk why it's on blue. bug maybe
01:06:247 (1,2,3,4,1,2,3,4) - 1/4 and 1/6 looks same and goes in a row, are you sure it's pretty readable?
01:17:884 (1,2,3,4,1,2,3,4) - ^
HP8 and so many streams, poor players x)

Normal
Stats are too high. OD and HP 4 please, AR 5.

that's it.
Topic Starter
cmn_891127

Aleks719 wrote:

Insane
01:08:338 (6) - end of slider should be on white tick, idk why it's on blue. bug maybe ture, it's a bug, and I also fixed the other same sliders
01:06:247 (1,2,3,4,1,2,3,4) - 1/4 and 1/6 looks same and goes in a row, are you sure it's pretty readable?
01:17:884 (1,2,3,4,1,2,3,4) - ^
abouth these two 1/6 streams, it's OK for me, since I have already added NC here.
It is very clear to notice there are 4 notes, so it would be easy to be considered to 1/6 streams.


HP8 and so many streams, poor players x) HP7 now

Normal
Stats are too high. OD and HP 4 please, AR 5.
fixed

that's it.
I also do some changes for Aesthetics
[Hard]
00:01:065 (1) - fixed the curve smoother
00:47:429 (4,5) - reverse the slider(5) and put the note (4) before it
00:51:065 (1,2) - reverse the slider(1) and fixed the distance between (1,2)
[Insane]
00:31:065 (5) - reverse
01:13:429 (1,2,3,4,5) - make the curve upright
Topic Starter
cmn_891127
double submitted
Aleks719
(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
xxdeathx

Aleks719 wrote:

(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
where did that qualified maps same song rule come from? it also happened with my skyreach map.
Aleks719

xxdeathx wrote:

Aleks719 wrote:

(/ovo)/

sorry, i'm so douchebag, even didn't check qualified maps, cuz thought it's impossible to get same map there.

will come later to rank orz
where did that qualified maps same song rule come from? it also happened with my skyreach map.
because of anime op/ed speedrankers.



btw, reranked!
Zare
I'm sure this difficulty spread is completely fine and doesnt have any gaps :^)


yes, sarcasm

just judging from star rating, haven't looked at the diffs
kisata
Congratulations cmn~!
Topic Starter
cmn_891127
Thank you for your ranking, even thought there are some "hehe" rules.

Zare wrote:

I'm sure this difficulty spread is completely fine and doesnt have any gaps :^)


yes, sarcasm

just judging from star rating, haven't looked at the diffs
I am sorry to say that I did not increase the Normal diff to 1.89.

apaffy wrote:

Congratulations cmn~!
You too~ Have a nice play!
P o M u T a
gratz
fartownik
01:51:156 (4,4,4,4,4,4,4,4) - Has no one noticed how broken these hitsounds are? Really, NO ONE? Adding the silly spaced streams and there you go, plays horribly.

Also the fact that the 1/6s are almost identically spaced as the 1/4s makes them really hard to read.
Gelbana
Gratz! It's been a while :P
Garven
Just wanted to say that the Normal is really well-made, even if it's pretty tough due to the high velocity. Nice work.
those

fartownik wrote:

01:51:156 (4,4,4,4,4,4,4,4) - Has no one noticed how broken these hitsounds are? Really, NO ONE? Adding the silly spaced streams and there you go, plays horribly.

Also the fact that the 1/6s are almost identically spaced as the 1/4s makes them really hard to read.
It's still before the 7 day threshold. Bug someone.
KSHR
Unrank due to the mixed artist and some concerns. (mainly by captin1, p3n, Shiro, Garven and me)

  • Metadata

  1. Artist unicode: MiddleIsland
  2. Romanized Artist: MiddleIsland

    中島岬 (Nakajima Misaki) is a composer, but not a circle name. Here is a source.
    http://puu.sh/b5tF8/50695db60e.png / http://www.middleisland.net/index.htm
    Also move the current artist unicode "中島岬" and its romanized one "Nakajima Misaki" into Tags.
    The rule about the translated title has not been stated into the RankingCriteria, so that can't be a reason to unrank. However at least its romanized words "kyousoukyoku dai ichiban himei" should be added into Tags as well.

  • Hard

  1. 00:44:338 (4) - This slider is snapped completely wrong.

  • Insane

  1. 01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible.
  2. 01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^
  3. 01:17:672 (2,1,2,3,4,1,2,3,4) - ^
  4. 01:50:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is a clap added to each (4)?
  5. 01:53:792 (1,2,3,4,5,6,7) - This very spaced 1/3 will catch players off-guard.
Autumn
RIP My first #1 :o
Topic Starter
cmn_891127

Autumn wrote:

RIP My first #1 :o
I am really sorry about that...
Topic Starter
cmn_891127

KSHR wrote:

Unrank due to the mixed artist and some concerns. (mainly by captin1, p3n, Shiro, Garven and me)

  • Metadata

  1. Artist unicode: MiddleIsland
  2. Romanized Artist: MiddleIsland

    中島岬 (Nakajima Misaki) is a composer, but not a circle name. Here is a source.
    http://puu.sh/b5tF8/50695db60e.png / http://www.middleisland.net/index.htm
    Also move the current artist unicode "中島岬" and its romanized one "Nakajima Misaki" into Tags.
    The rule about the translated title has not been stated into the RankingCriteria, so that can't be a reason to unrank. However at least its romanized words "kyousoukyoku dai ichiban himei" should be added into Tags as well.
    fixed


  • Hard

  1. 00:44:338 (4) - This slider is snapped completely wrong.
    fixed

  • Insane

  1. 01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible. not changed
  2. 01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^ not changed
  3. 01:17:672 (2,1,2,3,4,1,2,3,4) - ^ not changed
  4. 01:50:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why is a clap added to each (4)?
    fixed
  5. 01:53:792 (1,2,3,4,5,6,7) - This very spaced 1/3 will catch players off-guard. not changed
Topic Starter
cmn_891127
01:06:247 (1,2,3,4,1,2,3,4) - This change from 1/4 to 1/6 is not visible. not changed
01:08:338 (6,1,2,3,4,5,6,7,8,1,2,3,4) - ^ not changed
01:17:672 (2,1,2,3,4,1,2,3,4) - ^ no
change to slider
00:47:429 (4,5) - up 2 grids
00:51:247 (1) - change move direction
TicClick
[Insane]
  1. 00:44:337 (1,2,3,4) - consider increasing spacing for a better readability
  2. 01:54:883 (2) - missed a whistle?
[Hard]
  1. 00:07:247 (6) - probably missing a clap (Insane has it)
  2. 00:21:610 (3) - replace with two notes? You're missing a strong beat
  3. 01:22:610 (5,6,7,8,9,10,11,12) - I would really appreciate if you started these on white and red ticks, and not on blue ones to follow the music correctly. All it takes is to shorten 01:22:156 (4) - by 1/4, move all the sliders back and add a note at 01:23:974
  4. 01:54:883 (6) - add whistle?
Call me when you apply (or don't) this, and I'll rebubble.
Topic Starter
cmn_891127

TicClick wrote:

[Insane]
  1. 00:44:337 (1,2,3,4) - consider increasing spacing for a better readability
    fixed and reverse 00:45:065 (4,6) to keep isosceles triangle
  2. 01:54:883 (2) - missed a whistle?
    fixed, also add at Normal and Hard diffs
[Hard]
  1. 00:07:247 (6) - probably missing a clap (Insane has it)
    fixed
  2. 00:21:610 (3) - replace with two notes? You're missing a strong beat
    fixed
  3. 01:22:610 (5,6,7,8,9,10,11,12) - I would really appreciate if you started these on white and red ticks, and not on blue ones to follow the music correctly. All it takes is to shorten 01:22:156 (4) - by 1/4, move all the sliders back and add a note at 01:23:974
    fixed, but add note at 01:24:337 (2) -
  4. 01:54:883 (6) - add whistle?
    fixed
Call me when you apply (or don't) this, and I'll rebubble.
TicClick
Rechecked, rebubbled!
Myxo
No. This can't be ranked like this.

-Bakari- and me both agree that:
1) You definitely need an Easy since your Normal is just too difficult. It uses a lot of 1/2 and a really high slider velocity, which is not acceptable for the easiest diff of your mapset.
2) The Normal uses complicated flow that is not acceptable for a Normal difficulty as well. I am talking about the huge amount of overlaps or just patterns that should be avoided in order to make the map playable for the average Normal player.
3) The Hard's rhythm is too complex as well. It made me as an experienced Insane-player miss a lot, especially patterns like 00:36:338 (1,2,3,4,5) - bothered me.

I'm popping this now, to be sure that it won't just be reranked. I'll do a mod, but it will take a while, so please, be patient for now!
EDIT: Posted.
Myxo


Here we go.


  • General
  1. Create an Easy diff, for reasons I already pointed out in my previous post. Be sure to keep the flow enough straight-forward there, so that the newbies are able to understand it. Make sure you don't use any 3/2-gaps or 1/2-gaps between objects, since those will confuse newbies as well.


  • Normal
  1. 00:20:338 (2,3) - This kind of stacking will confuse many Normal players. Keep it simple, please. The easiest solution would be something like this: http://puu.sh/bdSZs/1f4e74388f.jpg (Note: I flipped 00:21:792 (1) around to come up with a placement suggestion)
  2. 00:24:338 (4) - The placement of this circle is not appropriate for a Normal, since the flow of 00:23:247 (3,4,1) is too extreme and Normal players might get it wrong. See this if you don't understand what I mean: http://puu.sh/bdT9L/5aa16aca5f.jpg A much better placement would be this: http://puu.sh/bdTct/93d55dcc3e.jpg (Note: I moved (1) a bit up to make the flow more smooth)
  3. 00:38:156 (2,1) - Again, the transition is too extreme. A good solution would be to flip 00:33:429 (1,2,1,2) horizontally, to create this transition: http://puu.sh/bdVrd/d1dfade496.jpg
  4. 00:56:701 (1,2) - A bad kind of stacking. Players can get confused from this, especially because 00:58:156 (2)'s tail is closer to the previous object than (2)'s head. What about something like this: http://puu.sh/bdVDP/f4ddb55ca2.jpg
  5. 01:02:156 to 01:23:974 - I'd recommend you to remap this kiai-section, using a more straight-forward flow. It is full of patterns like this 01:03:974 (3,1,2) which require very complex movements in sharp angles, which is not appropriate for a Normal map.
  6. 01:31:247 (1,2,3,4) - These overlaps are confusing for Normal as well. It might be obvious for you, but these objects won't disappear fast enough to reveal the following slider clearly for the Normal players, so this kind of overlapping / stacking needs to be avoided. What about replacing 01:32:701 (3,4) with this: http://puu.sh/bdWja/484bca4a0c.jpg If you apply my suggestion, don't forget to fix the spacing between 01:33:428 (4,1)
  7. 01:37:065 (1,2,3) - This is the most evil overlap o: Honestly, I'm sure 99% of the Normal players will die here. The flow is too complex for Normal, and the overlap is not appropriate. What about a pattern like this: http://puu.sh/bdWrd/d5ab0f5c74.jpg It fits your style and looks really nice, but at the same time it is simple and playable for the average players.
  8. 01:50:519 (3) - At the moment, the flow with these objects 01:49:792 (2,3) is quite broken. Make this slider blanket 01:49:792 (2)'s tail, like this: http://puu.sh/bdWvm/a4ba812ab6.jpg It would improve the overall flow of this pattern very much!
  9. 01:53:792 (1,2,3,4) - This is too difficult to play for Normal players. You haven't had any 1/3 or 1/4 before, and it is not something you'd expect to see in a Normal difficulty at all. Please, make it simple: http://puu.sh/bdWDp/8775428d05.jpg


  • Hard
  1. 00:09:610 (1,2) - It is inconsistent and might be a little confusing to use the same anitjumps for 1/1, 1/2 & 1/4-gaps, so I'd recommend you to stack these objects atleast.
  2. 00:21:610 (3,1) - Reduce the distance of this jump in some way, it comes too sudden / unexpected for a Hard map.
  3. 00:34:247 (4,5,6,7) - It doesn't make sense that these start on blue ticks, since the more emphasized beats are the red and white ticks, so they should be clickable. Also, 1/4-slider jumps seem to be too difficult for a Hard. Why don't you replace 00:33:974 with a circle, and then use some 1/4-repeat-sliders? http://puu.sh/bdXed/f4c98eacdd.jpg
  4. 00:36:338 (1,2,3,4) - Very confusing pattern in terms of tapping, especially because using such a complex rhythm is unnecessary here. Keep it simple, and use something like this: http://puu.sh/bdXje/f0877953f8.jpg Remember not to use jumps but low distances like 00:33:610 (1,2) to make sure it's playable for a Hard.
  5. 00:39:247 (1,2,3,4,5) - Again, it's weird to have them start on the blue tick. These kind of rhythms are just not intuitive for Hard level. Change the rhythm to this: http://puu.sh/bdXpo/eebc0d4550.jpg And choose a simple placement, something like this: http://puu.sh/bdXqd/075006f6f6.jpg
  6. 00:40:610 (1) - Is this circle really necessary? I'd delete it to give the players atleast 1/2 of rest in between all these 1/4-sections.
  7. 00:41:519 (6,7,8) - And once again, sliders start on blue ticks. You can think of a better rhythm yourself.
  8. 00:43:338 (7) - Remove, for the same reason as 00:40:610
  9. 00:43:701 (1,2,3) - And more blue tick sliders.
  10. 00:46:792 (3) - It sounds much better starting this slider at 00:46:883 because of the very emphasized piano sound.
  11. 00:50:610 (3,4) - Blue tick sliders.
  12. 00:54:883 (4) - It sounds better to end it at 00:55:065 because of the emphasized piano sound.
  13. 01:02:883 (1,2,3,4,5) - Too complex rhythm. I've explained enough before, that you can think of a better and more playable rhythm on your own.
  14. 01:12:246 (1) - Remove, for the same reason as 00:40:610
  15. 01:14:519 (3,4,5,6,7) - Very complex rhythm again.
  16. 01:47:610 (3,4,5,6) - And again. Try this: http://puu.sh/bdXLy/f9b0efb5c3.jpg
  17. 01:27:792 (1,2,3,4) - Stack, for the same reason as 00:09:610


  • Insane
  1. 00:02:883 (5,1) - Although it is not unrankable anymore (I think), I'd still stack 00:02:883 (5) on 00:02:156 (3)'s head, to make the reverse arrow of 00:03:247 (1) visible with all skins.
  2. 00:45:065 (4,5,6) - I can't hear any 1/8 in the music. Please replace these with 1/4-sliders: http://puu.sh/bdXX9/d4580b22f6.jpg
  3. 00:51:247 (1) - Same.
  4. 01:13:792 (5,6,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - Keep your NCing consistent with 01:02:883 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2) because it makes more sense.
  5. 01:18:398 (5,6) - The 1/6-jump doesn't play well. Try this: http://puu.sh/bdY70/ce4735c659.jpg

That's it for now. Create an Easy and get some mods on it, also get some mods on the Normal and Hard after you fixed mine.
If you did that, you can call me back. Don't disappoint me, you can make this mapset really good!
Kyshiro
I agree that this normal diff is too hard as easiest difficulty, definitely needs an easy now with proper velocity, 1.4 velocity for a normal is already over the top imo, it's something you see in hard diffs or even insane's. Don't pay too much attention to the star rating, as the amount of sliders you use and the velocity of it doesn't increase the star rating.

I think an easy diff with ~1.0 velocity and no hard to read overlaps, no speedups and not much/none 1/2 patterns will suffice.

Hell I'd even say 01:31:247 (1,2,3,4) - is unrankable because the 2nd pair of sliders are simply not visible
Topic Starter
cmn_891127

Desperate-kun wrote:



Here we go.


  • General
  1. Create an Easy diff, for reasons I already pointed out in my previous post. Be sure to keep the flow enough straight-forward there, so that the newbies are able to understand it. Make sure you don't use any 3/2-gaps or 1/2-gaps between objects, since those will confuse newbies as well.


  • Normal
  1. 00:20:338 (2,3) - This kind of stacking will confuse many Normal players. Keep it simple, please. The easiest solution would be something like this: http://puu.sh/bdSZs/1f4e74388f.jpg (Note: I flipped 00:21:792 (1) around to come up with a placement suggestion)
  2. 00:24:338 (4) - The placement of this circle is not appropriate for a Normal, since the flow of 00:23:247 (3,4,1) is too extreme and Normal players might get it wrong. See this if you don't understand what I mean: http://puu.sh/bdT9L/5aa16aca5f.jpg A much better placement would be this: http://puu.sh/bdTct/93d55dcc3e.jpg (Note: I moved (1) a bit up to make the flow more smooth)
    fiixed
  3. 00:38:156 (2,1) - Again, the transition is too extreme. A good solution would be to flip 00:33:429 (1,2,1,2) horizontally, to create this transition: http://puu.sh/bdVrd/d1dfade496.jpg
    fixed
  4. 00:56:701 (1,2) - A bad kind of stacking. Players can get confused from this, especially because 00:58:156 (2)'s tail is closer to the previous object than (2)'s head. What about something like this: http://puu.sh/bdVDP/f4ddb55ca2.jpg
  5. 01:02:156 to 01:23:974 - I'd recommend you to remap this kiai-section, using a more straight-forward flow. It is full of patterns like this 01:03:974 (3,1,2) which require very complex movements in sharp angles, which is not appropriate for a Normal map.
  6. 01:31:247 (1,2,3,4) - These overlaps are confusing for Normal as well. It might be obvious for you, but these objects won't disappear fast enough to reveal the following slider clearly for the Normal players, so this kind of overlapping / stacking needs to be avoided. What about replacing 01:32:701 (3,4) with this: http://puu.sh/bdWja/484bca4a0c.jpg If you apply my suggestion, don't forget to fix the spacing between 01:33:428 (4,1)
    add NC
  7. 01:37:065 (1,2,3) - This is the most evil overlap o: Honestly, I'm sure 99% of the Normal players will die here. The flow is too complex for Normal, and the overlap is not appropriate. What about a pattern like this: http://puu.sh/bdWrd/d5ab0f5c74.jpg It fits your style and looks really nice, but at the same time it is simple and playable for the average players.
    add NC
  8. 01:50:519 (3) - At the moment, the flow with these objects 01:49:792 (2,3) is quite broken. Make this slider blanket 01:49:792 (2)'s tail, like this: http://puu.sh/bdWvm/a4ba812ab6.jpg It would improve the overall flow of this pattern very much!
    fixed
  9. 01:53:792 (1,2,3,4) - This is too difficult to play for Normal players. You haven't had any 1/3 or 1/4 before, and it is not something you'd expect to see in a Normal difficulty at all. Please, make it simple: http://puu.sh/bdWDp/8775428d05.jpg
    fixed


  • Hard
  1. 00:09:610 (1,2) - It is inconsistent and might be a little confusing to use the same anitjumps for 1/1, 1/2 & 1/4-gaps, so I'd recommend you to stack these objects atleast.
    The Stack Leniency is 7, so I fixed the distance to 0.07
  2. 00:21:610 (3,1) - Reduce the distance of this jump in some way, it comes too sudden / unexpected for a Hard map.
  3. 00:34:247 (4,5,6,7) - It doesn't make sense that these start on blue ticks, since the more emphasized beats are the red and white ticks, so they should be clickable. Also, 1/4-slider jumps seem to be too difficult for a Hard. Why don't you replace 00:33:974 with a circle, and then use some 1/4-repeat-sliders? http://puu.sh/bdXed/f4c98eacdd.jpg
  4. 00:36:338 (1,2,3,4) - Very confusing pattern in terms of tapping, especially because using such a complex rhythm is unnecessary here. Keep it simple, and use something like this: http://puu.sh/bdXje/f0877953f8.jpg Remember not to use jumps but low distances like 00:33:610 (1,2) to make sure it's playable for a Hard.
  5. 00:39:247 (1,2,3,4,5) - Again, it's weird to have them start on the blue tick. These kind of rhythms are just not intuitive for Hard level. Change the rhythm to this: http://puu.sh/bdXpo/eebc0d4550.jpg And choose a simple placement, something like this: http://puu.sh/bdXqd/075006f6f6.jpg
  6. 00:40:610 (1) - Is this circle really necessary? I'd delete it to give the players atleast 1/2 of rest in between all these 1/4-sections.
  7. 00:41:519 (6,7,8) - And once again, sliders start on blue ticks. You can think of a better rhythm yourself.
  8. 00:43:338 (7) - Remove, for the same reason as 00:40:610
  9. 00:43:701 (1,2,3) - And more blue tick sliders.
  10. 00:46:792 (3) - It sounds much better starting this slider at 00:46:883 because of the very emphasized piano sound.
  11. 00:50:610 (3,4) - Blue tick sliders.
  12. 00:54:883 (4) - It sounds better to end it at 00:55:065 because of the emphasized piano sound.
    fixed
  13. 01:02:883 (1,2,3,4,5) - Too complex rhythm. I've explained enough before, that you can think of a better and more playable rhythm on your own.
  14. 01:12:246 (1) - Remove, for the same reason as 00:40:610
  15. 01:14:519 (3,4,5,6,7) - Very complex rhythm again.
  16. 01:47:610 (3,4,5,6) - And again. Try this: http://puu.sh/bdXLy/f9b0efb5c3.jpg
  17. 01:27:792 (1,2,3,4) - Stack, for the same reason as 00:09:610
    The Stack Leniency is 7, so I fixed the distance to 0.07


  • Insane
  1. 00:02:883 (5,1) - Although it is not unrankable anymore (I think), I'd still stack 00:02:883 (5) on 00:02:156 (3)'s head, to make the reverse arrow of 00:03:247 (1) visible with all skins.
  2. 00:45:065 (4,5,6) - I can't hear any 1/8 in the music. Please replace these with 1/4-sliders: http://puu.sh/bdXX9/d4580b22f6.jpg
  3. 00:51:247 (1) - Same.
  4. 01:13:792 (5,6,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - Keep your NCing consistent with 01:02:883 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2) because it makes more sense.
    All changed, remove NC at 01:03:610 (9) & 01:05:065 (9), add NC at 01:03:974 (1) & 01:05:429 (1) & 01:14:156 (1)
  5. 01:18:398 (5,6) - The 1/6-jump doesn't play well. Try this: http://puu.sh/bdY70/ce4735c659.jpg

That's it for now. Create an Easy and get some mods on it, also get some mods on the Normal and Hard after you fixed mine.
If you did that, you can call me back. Don't disappoint me, you can make this mapset really good!
Myxo
Cool that you decided to create an Easy :>

Now I'd recommend you to search some mods for Easy / Normal / Hard since these diffs still need work (and the Easy has no mods yet).
TaikuGx
Hey there~
from my modding queue.

Easy
Diff already looks really good to me so I'll go Nazi mode to point out minor (if at all) issues

00:10:156 (1,2) - Move 2's tail a little away to keep the distance between the sliders equal everywhere http://puu.sh/bpIOS/c44b576fc2.jpg
00:10:156 (1,1) - Not perfectly stacked. Move 00:10:156 (1) - to x:258
00:44:338 (3) - Tail is actually not on the note
00:54:156 (3,1) - Just personal preference, but I'd unstack them. I think most new players will hit 1 to early
01:09:792 (3,1) - Same as 00:10:156 (1,2) - http://puu.sh/bpJoq/7170e6cd85.jpg
01:14:156 (1,2) - ^
01:37:065 (1) - I'd use a slider like this for nice banket: http://puu.sh/bpJMA/141ff1782d.jpg
01:40:701 (1,2) - Blanket doesn't look that nice

Normal
1.3x DS for a Normal diff is pretty hard IMO

00:11:610 (1,1) - Fix overlap?
00:51:610 (2,4) - Stack head and tail?
00:53:792 (1,2) - Spacing is actually off
01:16:701 (1,2) - Fix blanket

Hard

00:03:610 (1,3) - I'd curve 3 more for better blanket
00:09:610 (1,2) - Unstacked on purpose?
00:18:519 (1,2) - I'd move 1 a little up and adjust tail for better blanket
00:36:338 (1,2,3,4,5,6,7,8,9) - I don't like stuff like that. Really confusing to play. Just my opinion though (Same with half of this map lol)
01:45:428 (1) - Move to y:306 for perfect stack

That's it from me. Maybe you can use some of my suggestions. Not much for me to point out since this mapset already looks really good! Best of luck with getting it ranked :D
Topic Starter
cmn_891127

TaikuGx wrote:

Hey there~
from my modding queue.

Easy
Diff already looks really good to me so I'll go Nazi mode to point out minor (if at all) issues

00:10:156 (1,2) - Move 2's tail a little away to keep the distance between the sliders equal everywhere http://puu.sh/bpIOS/c44b576fc2.jpg
00:10:156 (1,1) - Not perfectly stacked. Move 00:10:156 (1) - to x:258
00:44:338 (3) - Tail is actually not on the note
00:54:156 (3,1) - Just personal preference, but I'd unstack them. I think most new players will hit 1 to early
01:09:792 (3,1) - Same as 00:10:156 (1,2) - http://puu.sh/bpJoq/7170e6cd85.jpg
01:14:156 (1,2) - ^
01:37:065 (1) - I'd use a slider like this for nice banket: http://puu.sh/bpJMA/141ff1782d.jpg
01:40:701 (1,2) - Blanket doesn't look that nice
All fixed

Normal
1.3x DS for a Normal diff is pretty hard IMO

00:11:610 (1,1) - Fix overlap?
00:51:610 (2,4) - Stack head and tail?
00:53:792 (1,2) - Spacing is actually off
01:16:701 (1,2) - Fix blanket
all fixed

Hard

00:03:610 (1,3) - I'd curve 3 more for better blanket
00:09:610 (1,2) - Unstacked on purpose?
00:18:519 (1,2) - I'd move 1 a little up and adjust tail for better blanket
00:36:338 (1,2,3,4,5,6,7,8,9) - I don't like stuff like that. Really confusing to play. Just my opinion though (Same with half of this map lol)
This is following the music, you can see the melody here is “fa|mi fa__ so|(Lowered)la so__(Lowered)la (Lowered)Ti do”, so I set every 3 pitches as a group
01:45:428 (1) - Move to y:306 for perfect stack
any others fixed

That's it from me. Maybe you can use some of my suggestions. Not much for me to point out since this mapset already looks really good! Best of luck with getting it ranked :D
Thank you~
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