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Sharlo - Fuwafuwa

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jogfi2002
[General]

.osb删掉?貌似没看到SB。


[Easy]
没发现什么问题~


[Normal]

初见打完的感觉就是NOTE基本上在四边,中间排得相对少。

00:54:413 (1,2,3) - 这里要不要把中间那个CIRCLE挪下点,跟00:57:079 (1,2,3)的对称?
01:34:413 (1) - 我想你是有意把slider做成3拍的,要不要在下一个重拍加个NOTE,叠在这个slider尾巴上?
04:35:746 (1) - 同上


[Hard]

看了下是AR8,打的时候觉得slider有点不舒服,有种AR很高的感觉。
要不考虑调成AR7,OD调高点?

01:29:079 (1,2,3,1,2,3) - 这个跳有点突然,排成这样如何? => image001
03:15:079 (6,1,2) - 这里超坑不解释233差点就断了


[Sharlo]

我猜这个难度是Sharlo做的www

先说下初见的感觉,节奏、排列和DS都有点乱,建议先用固定DS排一遍,再去拉出不同的间距来。(才不会说我被坑了四个X呜…)
然后跟歌词跟得太紧,连着的CIRCLE比较多,让人觉得无法放松,会有图很紧凑的错觉。
不过前几个难度都是澄空取的节奏,夏萝这个难度有个新节奏也挺不错的呢。

00:13:079 (1,2,3,4) - 这里用的DS应该是1.2?但00:14:413 (1)的prev是0.85,我觉得刚开始还是先按DS排好点,先让玩家进入下状态。
00:14:413 (1,1) - 这两个NOTE之间感觉有点空,如果是中间break的时候这么放倒是没问题
00:16:080 (1,2) - 这两个NOTE没叠好
00:16:746 (3,1) - 同第一条
00:18:079 (1) - 这个slider是在那几下连着的钢琴声之中的,从这一小段钢琴声开始排会比较好。比如说这样 => image002
00:19:246 (4,5) - 这里其实应该放三连,钢琴声有三下。
00:24:746 - 至少在这个地方加一个CIRCLE,不然中间会莫名空出一段,而且钢琴声很明显。
00:29:579 - 同上
00:31:913 (3,4) - 建议还是像前面那个二连那样排开,比较好看。另外实际上这里的钢琴声仍然是三连的……第一下从00:31:246开始。后面也有这样放二连的却不会有违和感,因为有其他的节奏和人声,这里就只有钢琴了。
00:32:413 (5,6,7,8) - 这一段咱试着排了下,仅供参考 => image003
00:39:079 - 这里最好还是不要空着,因为音乐很连续。
00:39:246 (4) - 这个slider设置得不好,跟歌词太紧,长音可以考虑用短slider来代替,一般这种三四次来回的短slider都用在颤音或者节奏特别强烈的地方。
00:39:746 (1) - 这里也可以放个短slider,配上"どーち"的歌词
00:40:413 (3) - 也显得有些突兀
00:51:746 (2) - 还是想吐槽一下这种slider不太好看ww让人想到魔杖什么的……
01:17:913 (8) - 加个New Combo
02:05:746 (2) - 同之前所说的
02:09:912 (6,7) - 6换成不回转的slider好点
02:28:746 (4) - 同上
02:29:746 (3) - 同上
02:46:079 (1,2,3,4) - 这个连打不太合适,还是换成两个slider+circle比较好
02:56:746 (1,2,3,4) - 同上
02:57:579 - 加一个circle
03:12:413 (1) - 换成几个小跳的CIRCLE会更好
03:25:579 (1,2,3,4,5) - 这里会坑到人w(虽然我没被坑)
03:30:413 (1) - 这个减速有点奇怪
03:31:579 (1,1,1) - 这三个没有跟上音乐的说。应该这么说吧,你前面的slider跟的是人声,紧接着突然变成跟背景音乐会让人反应不过来。
04:09:413 (1,2,3,4) - 同前面所说
04:19:579 (1,2,3,1,2,3,1,2,3) - 这几个我倒是觉得换成短的回转slider不错
04:21:579 (1,2,3) - 同上
04:29:746 - 加个NOTE


唔,重新把中间空掉的地方填一下,DS也统一起来,之前有个MAPPER和我说,可以考虑平时用1.0,KIAI用1.2这样,总之还是先保证玩家打得舒服比较好。
然后跟人声还是跟音乐最好有个主次,比例适当打起来就不会有违和感。大概就是在同一个阶段里,同样的节奏取同样的梗?
夏萝加油ww



[Sumisola]

妈呀果然是AR9 wwww

00:18:413 (2,3) - 没叠好
00:28:079 - 加个NOTE?
04:03:746 (1,1,2) - 这个DS是用来坑人的吗ww

开50%看了一遍,其他没发现什么问题,就是觉得有些1/4的回转短slider有点不顺手~




于是以上~
Kite
[Sumisola]
AR8 fits the song more imo
OD+1
00:43:079 (4) - New combo fits here imo, else it might be mistaken for a jump because of the previous pattern
01:18:079 (8) - partly hidden because of previous hitburst, imo triplet doesnt fit here, try 1/2 instead it sounds better to me
01:25:746 (1,2) - ctrl+r seems better
01:28:746 (8) - again triplet seems out of place, 1/2 fits better imo
02:19:079 (1) - remove new combo
02:40:246 (6) - might be better to remove this beat, whatever you like more
03:24:246 (1) - remove new combo
03:26:579 (2) - 1/2 later seems better to me
03:27:079 (2) - maybe remove this beat?
03:28:079 - add beat
03:33:746 (1,2,3,4,5,6,7,8,9) - might be asking for too much but removing 03:33:829 (2,3,4,6,7,8) - would fit the song so much more and you could continue mapping the break calmly following the melody until 03:45:079 (1) -
04:10:579 - add beat stacked on slider end
04:12:246 - add beat at x:44 y:285

[Sharlo]
Remove Audio Lead-in
00:32:913 (8,1) - looks a bit ugly having different spacing from 8 to 1
00:40:246 - add beat?
02:04:746 (5) - triplet sounds weird here, just place 1 circle on white tick?
02:05:579 - add beat?
02:46:162 (2) - imo it would be better to remove this and respace the combo (like this for example http://osu.ppy.sh/ss/440387)
02:49:079 (1) - remove new combo
02:54:079 (6) - triplet sounds weird here, try 1/2
02:56:829 (2) - same as before
03:12:413 (1) - not sure about this one it sounds a bit loud and out of place for me, try this? http://osu.ppy.sh/ss/440390
03:18:413 (1) - remove new combo imo
03:22:079 (1,1,1,1,1) - ^
03:25:413 - add a beat here and remove 03:25:579 (1) - imo
03:30:413 - this slowdown is really sudden, try to use less slow here, 0,75x maybe
03:31:579 (1,1,1,1,2,3) - i suggest to remove all this, it doesnt fit the song; a spinner fits better her start from 03:31:746 - end 03:34:079 -
03:34:496 - you can map this break just following the melody
04:07:746 (1) - remove new combo
04:09:413 (1) - ^
04:13:079 (1) - ^
04:18:412 (1) - ^
04:19:413 - add a beat here?
04:38:413 (5) - finish hitsound?

[Hard]
Remove Audio Lead-in
03:02:413 - Kiai time is missing till break, you have it in all other difficulties
03:15:079 (6,2) - this is not good, it's deceiving for the player; i suggest to place beats on white tick where 03:15:079 (6) - starts and ends

[Normal]
00:58:078 (2) - move to x:258 y:295 so it will be 0,8 from previous and 0,8 to next object

I like this mapset and song, Sharlo has a nice voice
If you have any questions feel free to pm me
al2e10
By AL2 modding queue
Sorry for late map
==General==
By only mapping Sharlo

==Sharlo==
-- Combo Problem --
01:40:413 (5) - New combo ?
02:59:246 (5) - New combo and remove 02:59:746 (1) -
03:13:079 (3) - New combo ? A Kaia time started?
03:26:413 (1) - remove new combo and start at 03:27:413 (2) -
04:10:579 (6) - Spacing changed New combo.
-- Sound --
00:19:246 (4) - Remove wistle
00:29:913 (1) - Clap?
00:41:579 (2-2nd) - The clap too odd...
00:47:746 (1-1st,2-1st) - Remove wistle
00:50:413 (1) - Missing clap
]00:50:913 (4) - Remove clap
01:01:079 (4-1st) - Clap?
01:03:746 (1-1st) - ^
01:06:413 (5-1st) - ^?
01:06:913 (6) - Remove clap
01:07:746 (3-1st) - Clap? (-2nd) remove clap
01:09:079 (3-1st) - Clap?
01:25:746 (5) - Clap?
01:27:746 (3-1st) - Clap? 5-1st remove clap
01:30:413 (1) - Missing clap
... Not gonna mod sound :3
-- Spacing --
02:05:079 (6) - Just think the spacing quite strange
-- Other(S) --

==OVERALL==
LIKE : Nice song X_X
UNLIKE :
1. Sound : You need to check that you do not have any extra notes that always wistle and clap in a wrong way...
2. New combo : Check that the new sentence should be a new combo and a new spacing also...
Topic Starter
Sumisola

Sekai-nyan wrote:

OK as you requested in #modreq :3 i'll mod just 1 diff~

General:
  1. Inconsistency in Leadin, countdown and letterbox
  2. Inconsistency in Kiai Times in all diffs~ ><
Easy:
  1. 03:29:079 (2) - NC bug, plz re-add the NC in this note~

Sharlo:
  1. 00:19:246 (4) - remove this whistle it's don't really fit here ><
  2. 00:22:413 (1) - maybe move the 3rd slider point few grids up~
  3. 00:23:413 (5) - ^ but 2nd slider point~
  4. 00:26:413 (7) - this slider looks a bit bad, so maybe fix it like this?
  5. 00:35:413 (8) - remove this clap it's sounds bad to me ><
  6. 00:39:246 (4) - why you add this? i don't think it's follows anything. Maybe do something like this?
  7. 00:43:579 (1,2) - switch those nc~
  8. 00:46:079 (5) - remove clap and add a finish here it's sounds much better to me and to make consistency with the other whistles~
  9. 00:48:079 (2) - same as 00:35:413 (8) -
  10. 00:50:913 (4) - why clap in here? i don't think it's really fit this song >< remove it plz~
  11. 00:51:746 (2,3) - those slider's really looks a bit bad but maybe you can fix them like this? (don't forget to fix the spacing on the notes :3)
  12. 00:54:079 (6) - remove clap and add a whistle plz~
  13. 00:57:079 (4) - remove the whistle on slider start, and add it at then end of the slider >< sounds much better~
  14. 00:58:413 (1) - ^
  15. 00:59:079 (3) - remove the whistle here~
  16. 00:59:413 (4) - remove the clap here~
  17. 01:00:246 (2) - ^
  18. 01:01:413 (5) - remove the clap on slider's end it's really don't fit ></
  19. 01:06:913 (6) - remove all the hitsounds on this note~
  20. 01:07:746 (3) - i don't hear anything so why you added a clap here? i think you should remove it~
  21. 01:13:913 (5) - remove the NC here i think it'll follow the nc before~
  22. 01:16:246 (3) - I think you can make it like this 00:51:746 (2,3) -
  23. 01:18:413 (9) - add a nc here so it'll make the combo shorter ></ it's too long imo~
  24. 01:28:746 (6) - orz this slider sounds is annoying, if you remove the whistle at the end it'll maybe sound better~
  25. 01:34:913 (5) - remove the clap at slider's start~
  26. 01:40:413 (5,6,7) - WAAAAA those claps again QAQ don't add claps with whistles orz. maybe do it like this remove clap here 01:40:413 (5) - slider's start, then remove whistle here 01:40:746 (6) - slider's start, and then remove whistle 01:41:079 (7) - slider's end
  27. 01:41:913 (1) - remove this clap~ (okok maybe i'll stop with hitsiunds.....maybe you got the idea now QAQ)
  28. 02:08:746 (1,3) - switch the nc~
  29. 02:16:579 (1,4) - ^
  30. 02:18:079 (1) - remove nc
  31. 02:21:913 (1,4) - same as i said here 02:16:579 (1,4) -
  32. 02:24:579 (1,3) - same as i said here 02:08:746 (1,3) -
  33. 02:27:246 (1,2) - switch the nc~
  34. 02:29:079 (1) - remove the nc the vocal was still going~
  35. 02:32:746 (1,3) - switch nc~
  36. 02:43:246 (1,4) - ^
  37. 02:47:746 (10) - this combo is too long maybe add nc here?
  38. 02:48:579 (1) - remove the nc~
>< i think this diff needs more work on hitsounding plz try to work it out ~


SumiSola:
  1. Unsnapped inherited sections at: 00:22:405 - snap to 00:22:413


>w< nyan ~ good luck with ranking~
Useful Thanks > <
Topic Starter
Sumisola
update all diff
Topic Starter
Sumisola

jogfi2002 wrote:

[General]

.osb删掉?貌似没看到SB。


[Easy]
没发现什么问题~


[Normal]

初见打完的感觉就是NOTE基本上在四边,中间排得相对少。

00:54:413 (1,2,3) - 这里要不要把中间那个CIRCLE挪下点,跟00:57:079 (1,2,3)的对称?
01:34:413 (1) - 我想你是有意把slider做成3拍的,要不要在下一个重拍加个NOTE,叠在这个slider尾巴上?
04:35:746 (1) - 同上


[Hard]

看了下是AR8,打的时候觉得slider有点不舒服,有种AR很高的感觉。
要不考虑调成AR7,OD调高点?

01:29:079 (1,2,3,1,2,3) - 这个跳有点突然,排成这样如何? => image001
03:15:079 (6,1,2) - 这里超坑不解释233差点就断了


[Sharlo]

我猜这个难度是Sharlo做的www

先说下初见的感觉,节奏、排列和DS都有点乱,建议先用固定DS排一遍,再去拉出不同的间距来。(才不会说我被坑了四个X呜…)
然后跟歌词跟得太紧,连着的CIRCLE比较多,让人觉得无法放松,会有图很紧凑的错觉。
不过前几个难度都是澄空取的节奏,夏萝这个难度有个新节奏也挺不错的呢。

00:13:079 (1,2,3,4) - 这里用的DS应该是1.2?但00:14:413 (1)的prev是0.85,我觉得刚开始还是先按DS排好点,先让玩家进入下状态。
00:14:413 (1,1) - 这两个NOTE之间感觉有点空,如果是中间break的时候这么放倒是没问题
00:16:080 (1,2) - 这两个NOTE没叠好
00:16:746 (3,1) - 同第一条
00:18:079 (1) - 这个slider是在那几下连着的钢琴声之中的,从这一小段钢琴声开始排会比较好。比如说这样 => image002
00:19:246 (4,5) - 这里其实应该放三连,钢琴声有三下。
00:24:746 - 至少在这个地方加一个CIRCLE,不然中间会莫名空出一段,而且钢琴声很明显。
00:29:579 - 同上
00:31:913 (3,4) - 建议还是像前面那个二连那样排开,比较好看。另外实际上这里的钢琴声仍然是三连的……第一下从00:31:246开始。后面也有这样放二连的却不会有违和感,因为有其他的节奏和人声,这里就只有钢琴了。
00:32:413 (5,6,7,8) - 这一段咱试着排了下,仅供参考 => image003
00:39:079 - 这里最好还是不要空着,因为音乐很连续。
00:39:246 (4) - 这个slider设置得不好,跟歌词太紧,长音可以考虑用短slider来代替,一般这种三四次来回的短slider都用在颤音或者节奏特别强烈的地方。
00:39:746 (1) - 这里也可以放个短slider,配上"どーち"的歌词
00:40:413 (3) - 也显得有些突兀
00:51:746 (2) - 还是想吐槽一下这种slider不太好看ww让人想到魔杖什么的……
01:17:913 (8) - 加个New Combo
02:05:746 (2) - 同之前所说的
02:09:912 (6,7) - 6换成不回转的slider好点
02:28:746 (4) - 同上
02:29:746 (3) - 同上
02:46:079 (1,2,3,4) - 这个连打不太合适,还是换成两个slider+circle比较好
02:56:746 (1,2,3,4) - 同上
02:57:579 - 加一个circle
03:12:413 (1) - 换成几个小跳的CIRCLE会更好
03:25:579 (1,2,3,4,5) - 这里会坑到人w(虽然我没被坑)
03:30:413 (1) - 这个减速有点奇怪
03:31:579 (1,1,1) - 这三个没有跟上音乐的说。应该这么说吧,你前面的slider跟的是人声,紧接着突然变成跟背景音乐会让人反应不过来。
04:09:413 (1,2,3,4) - 同前面所说
04:19:579 (1,2,3,1,2,3,1,2,3) - 这几个我倒是觉得换成短的回转slider不错
04:21:579 (1,2,3) - 同上
04:29:746 - 加个NOTE


唔,重新把中间空掉的地方填一下,DS也统一起来,之前有个MAPPER和我说,可以考虑平时用1.0,KIAI用1.2这样,总之还是先保证玩家打得舒服比较好。
然后跟人声还是跟音乐最好有个主次,比例适当打起来就不会有违和感。大概就是在同一个阶段里,同样的节奏取同样的梗?
夏萝加油ww



[Sumisola]

妈呀果然是AR9 wwww

00:18:413 (2,3) - 没叠好
00:28:079 - 加个NOTE?
04:03:746 (1,1,2) - 这个DS是用来坑人的吗ww

开50%看了一遍,其他没发现什么问题,就是觉得有些1/4的回转短slider有点不顺手~




于是以上~
Sharlo的mod跟我的mod差不多,基本都按照该了,Sumisola那些也改了,不过节奏没改,谢谢
Topic Starter
Sumisola

Kite wrote:

[Sumisola]
AR8 fits the song more imo
OD+1
00:43:079 (4) - New combo fits here imo, else it might be mistaken for a jump because of the previous pattern
01:18:079 (8) - partly hidden because of previous hitburst, imo triplet doesnt fit here, try 1/2 instead it sounds better to me
01:25:746 (1,2) - ctrl+r seems better
01:28:746 (8) - again triplet seems out of place, 1/2 fits better imo
02:19:079 (1) - remove new combo
02:40:246 (6) - might be better to remove this beat, whatever you like more
03:24:246 (1) - remove new combo
03:26:579 (2) - 1/2 later seems better to me
03:27:079 (2) - maybe remove this beat?
03:28:079 - add beat
03:33:746 (1,2,3,4,5,6,7,8,9) - might be asking for too much but removing 03:33:829 (2,3,4,6,7,8) - would fit the song so much more and you could continue mapping the break calmly following the melody until 03:45:079 (1) -
04:10:579 - add beat stacked on slider end
04:12:246 - add beat at x:44 y:285

[Sharlo]
Remove Audio Lead-in
00:32:913 (8,1) - looks a bit ugly having different spacing from 8 to 1
00:40:246 - add beat?
02:04:746 (5) - triplet sounds weird here, just place 1 circle on white tick?
02:05:579 - add beat?
02:46:162 (2) - imo it would be better to remove this and respace the combo (like this for example http://osu.ppy.sh/ss/440387)
02:49:079 (1) - remove new combo
02:54:079 (6) - triplet sounds weird here, try 1/2
02:56:829 (2) - same as before
03:12:413 (1) - not sure about this one it sounds a bit loud and out of place for me, try this? http://osu.ppy.sh/ss/440390
03:18:413 (1) - remove new combo imo
03:22:079 (1,1,1,1,1) - ^
03:25:413 - add a beat here and remove 03:25:579 (1) - imo
03:30:413 - this slowdown is really sudden, try to use less slow here, 0,75x maybe
03:31:579 (1,1,1,1,2,3) - i suggest to remove all this, it doesnt fit the song; a spinner fits better her start from 03:31:746 - end 03:34:079 -
03:34:496 - you can map this break just following the melody
04:07:746 (1) - remove new combo
04:09:413 (1) - ^
04:13:079 (1) - ^
04:18:412 (1) - ^
04:19:413 - add a beat here?
04:38:413 (5) - finish hitsound?

[Hard]
Remove Audio Lead-in
03:02:413 - Kiai time is missing till break, you have it in all other difficulties
03:15:079 (6,2) - this is not good, it's deceiving for the player; i suggest to place beats on white tick where 03:15:079 (6) - starts and ends

[Normal]
00:58:078 (2) - move to x:258 y:295 so it will be 0,8 from previous and 0,8 to next object

I like this mapset and song, Sharlo has a nice voice
If you have any questions feel free to pm me
Fix all~ Thanks
Topic Starter
Sumisola

KingsAL2 wrote:

By AL2 modding queue
Sorry for late map
==General==
By only mapping Sharlo

==Sharlo==
-- Combo Problem --
01:40:413 (5) - New combo ?
02:59:246 (5) - New combo and remove 02:59:746 (1) -
03:13:079 (3) - New combo ? A Kaia time started?
03:26:413 (1) - remove new combo and start at 03:27:413 (2) -
04:10:579 (6) - Spacing changed New combo.
-- Sound --
00:19:246 (4) - Remove wistle
00:29:913 (1) - Clap?
00:41:579 (2-2nd) - The clap too odd...
00:47:746 (1-1st,2-1st) - Remove wistle
00:50:413 (1) - Missing clap
]00:50:913 (4) - Remove clap
01:01:079 (4-1st) - Clap?
01:03:746 (1-1st) - ^
01:06:413 (5-1st) - ^?
01:06:913 (6) - Remove clap
01:07:746 (3-1st) - Clap? (-2nd) remove clap
01:09:079 (3-1st) - Clap?
01:25:746 (5) - Clap?
01:27:746 (3-1st) - Clap? 5-1st remove clap
01:30:413 (1) - Missing clap
... Not gonna mod sound :3
-- Spacing --
02:05:079 (6) - Just think the spacing quite strange
-- Other(S) --

==OVERALL==
LIKE : Nice song X_X
UNLIKE :
1. Sound : You need to check that you do not have any extra notes that always wistle and clap in a wrong way...
2. New combo : Check that the new sentence should be a new combo and a new spacing also...
Thanks > <
Faust
On request.

Sharlo:

Mm, mixed feelings about the mapping structure, buuuuuut taking into account that this is a first-off, I actually have a good opinion of where Sharlo stands as a mapper (terms of experience, mapping intuivity and with or without assistance)

Not so much of technical modding from me.

- 00:39:246 (5) - Not sure as to why this has to be in 1/4, 1/2 does pretty nicely, but I do notice the slider sticks out like a sore thumb if you do so, so I guess you could shape it to minimalize the effect.

- 00:41:079 (1) - Could remove the New Combo here. But as I've seen, you have a tendency to place NC's every half-way through a line of the lyrics. Consistent I suppose.

- 02:29:746 (3) - Shift this a little left so that small part isn't covered up.

- 03:12:413 (1) - Don't feel that this should be applied here.

- 03:24:579 (2) - Deserves a note. From here on, I would suggest you connect a majority of the notes to par since it gets a little more intensive on the vocals.

- 03:29:913 - ^

- 03:30:413 (1) - Kind of off-handed. The only indication (still pretty vague at best) is that it's of a different combo color, which doesn't help much.
So this can be replaced with hitcircles instead of having to suffice with a slowed slider.

- 03:31:579 (1,1,1) - These in particular are quite unsettling, I cannot quite perceive any one of them to positively accentuate the song/map/playing.
Especially when - 03:31:746 - is such a good spot for a nice down-beat hitcircle.
The constant 1/2 tempo of the song doesn't give these 1/4 sliders a chance to work.

- 04:06:913 - Add a note? Shouldn't be leaving so many gaps in-between vocals for the next few parts, even more so when it's the last stretch of the map.

- 04:19:413 (1) - Maybe you put this for some variety. Here's a suggestion for you:
- 04:24:413 - Why u no put note ????????????????

- 04:37:746 (3) - I considered having a slow running slider here instead. You could give it a try and see if you like it.

That's all I have. Nice singing. :oops:
Sharlo
Umm... As a beginner, thank you for taking so long time to mod the beatmap for me. I will read the modding seriously and consider your precious suggestions. Thank you so much^^

谢谢各位的mod~辛苦了,会好好改图的/w\
Sharlo

jogfi2002 wrote:

[Sharlo]

我猜这个难度是Sharlo做的www Sharlo都写着了当然是Sharlo做的了AHO> <

先说下初见的感觉,节奏、排列和DS都有点乱,建议先用固定DS排一遍,再去拉出不同的间距来。(才不会说我被坑了四个X呜…)
然后跟歌词跟得太紧,连着的CIRCLE比较多,让人觉得无法放松,会有图很紧凑的错觉。
不过前几个难度都是澄空取的节奏,夏萝这个难度有个新节奏也挺不错的呢。

00:13:079 (1,2,3,4) - 这里用的DS应该是1.2?但00:14:413 (1)的prev是0.85,我觉得刚开始还是先按DS排好点,先让玩家进入下状态。
00:14:413 (1,1) - 这两个NOTE之间感觉有点空,如果是中间break的时候这么放倒是没问题
00:16:080 (1,2) - 这两个NOTE没叠好 fixed
00:16:746 (3,1) - 同第一条 这里和第一条的DS都已经被澄空改过了
00:18:079 (1) - 这个slider是在那几下连着的钢琴声之中的,从这一小段钢琴声开始排会比较好。比如说这样 => image002 嗯这样节奏挺好的不过因为前两个小节的这个地方都是不下note的所以想这里也一样^^
00:19:246 (4,5) - 这里其实应该放三连,钢琴声有三下。
00:24:746 - 至少在这个地方加一个CIRCLE,不然中间会莫名空出一段,而且钢琴声很明显。 fixed,改成了折返
00:29:579 - 同上 /w\其实我不想从头到尾都踩钢琴声并且为了减少分数才这样放的
00:31:913 (3,4) - 建议还是像前面那个二连那样排开,比较好看。另外实际上这里的钢琴声仍然是三连的……第一下从00:31:246开始。后面也有这样放二连的却不会有违和感,因为有其他的节奏和人声,这里就只有钢琴了。 fixed
00:32:413 (5,6,7,8) - 这一段咱试着排了下,仅供参考 => image003
00:39:079 - 这里最好还是不要空着,因为音乐很连续。 这里我压的是歌词,歌词这里没有唱词,所以空一下觉得更好
00:39:246 (4) - 这个slider设置得不好,跟歌词太紧,长音可以考虑用短slider来代替,一般这种三四次来回的短slider都用在颤音或者节奏特别强烈的地方。 fixed,明白了w
00:39:746 (1) - 这里也可以放个短slider,配上"どーち"的歌词 这里1,2,3都是对称的1/1拍节奏,如果1变成1/2slider的话就不对称不好听了/.\
00:40:413 (3) - 也显得有些突兀
00:51:746 (2) - 还是想吐槽一下这种slider不太好看ww让人想到魔杖什么的…… 2333,不知道怎么拉又不想普通弯曲
01:17:913 (8) - 加个New Combo fixed
02:05:746 (2) - 同之前所说的
02:09:912 (6,7) - 6换成不回转的slider好点 这里跟Sumisola难度下一样的节奏了
02:28:746 (4) - 同上 同上
02:29:746 (3) - 同上 同上
02:46:079 (1,2,3,4) - 这个连打不太合适,还是换成两个slider+circle比较好 改成了circle+cirle了
02:56:746 (1,2,3,4) - 同上 同上
02:57:579 - 加一个circle 感觉再加note会太密啦
03:12:413 (1) - 换成几个小跳的CIRCLE会更好 这里是故意下的个人风格> <
03:25:579 (1,2,3,4,5) - 这里会坑到人w(虽然我没被坑) 这里就是故意坑人的=L=,不过已经把DS改过了w
03:30:413 (1) - 这个减速有点奇怪 这里其实是澄空的建议w
03:31:579 (1,1,1) - 这三个没有跟上音乐的说。应该这么说吧,你前面的slider跟的是人声,紧接着突然变成跟背景音乐会让人反应不过来。
04:09:413 (1,2,3,4) - 同前面所说
04:19:579 (1,2,3,1,2,3,1,2,3) - 这几个我倒是觉得换成短的回转slider不错 fixed,正想这么改(*゚∀゚)ノ
04:21:579 (1,2,3) - 同上 fixed
04:29:746 - 加个NOTE fixed


唔,重新把中间空掉的地方填一下,DS也统一起来,之前有个MAPPER和我说,可以考虑平时用1.0,KIAI用1.2这样,总之还是先保证玩家打得舒服比较好。
然后跟人声还是跟音乐最好有个主次,比例适当打起来就不会有违和感。大概就是在同一个阶段里,同样的节奏取同样的梗?
夏萝加油ww 谢谢镜子(*´˘`*)♥
Sharlo

Faust wrote:

On request.

Sharlo:

Mm, mixed feelings about the mapping structure, buuuuuut taking into account that this is a first-off, I actually have a good opinion of where Sharlo stands as a mapper (terms of experience, mapping intuivity and with or without assistance)

Not so much of technical modding from me.

Actually thank u for your support.^^

- 00:39:246 (5) - Not sure as to why this has to be in 1/4, 1/2 does pretty nicely, but I do notice the slider sticks out like a sore thumb if you do so, so I guess you could shape it to minimalize the effect.

Before I think that 1/4 makes the rhythm be more interesting, but there're other people hold the same opinion with you so I put it to a 1/1 slider.

- 00:41:079 (1) - Could remove the New Combo here. But as I've seen, you have a tendency to place NC's every half-way through a line of the lyrics. Consistent I suppose.

Just I think that place a NC at the begginning of the section will be better^^.

- 02:29:746 (3) - Shift this a little left so that small part isn't covered up.

OK~

- 03:12:413 (1) - Don't feel that this should be applied here.

I tried to place two 1/2 slider instead of the original note.

- 03:24:579 (2) - Deserves a note. From here on, I would suggest you connect a majority of the notes to par since it gets a little more intensive on the vocals.

OK.

- 03:29:913 - ^

^

- 03:30:413 (1) - Kind of off-handed. The only indication (still pretty vague at best) is that it's of a different combo color, which doesn't help much.
So this can be replaced with hitcircles instead of having to suffice with a slowed slider.

- 03:31:579 (1,1,1) - These in particular are quite unsettling, I cannot quite perceive any one of them to positively accentuate the song/map/playing.
Especially when - 03:31:746 - is such a good spot for a nice down-beat hitcircle.
The constant 1/2 tempo of the song doesn't give these 1/4 sliders a chance to work.

- 04:06:913 - Add a note? Shouldn't be leaving so many gaps in-between vocals for the next few parts, even more so when it's the last stretch of the map.

If I add notes in the same positions, this diff will be overmap./w\

- 04:19:413 (1) - Maybe you put this for some variety. Here's a suggestion for you:
Yours is pretty, and I replaced it by my way.

- 04:24:413 - Why u no put note ????????????????

/.\

- 04:37:746 (3) - I considered having a slow running slider here instead. You could give it a try and see if you like it.

That's all I have. Nice singing. :oops:

Thanks a lot.
我想说我的英文好烂_(:3 」∠)_
Faust
谢谢你 :oops:
abalee
[sumisola]
AR9有点水土不服 Orz
00:43:079 (4) - 考虑下将这个和(3)再拉开一点, spacing好辨认些。
01:18:079 (8) - 这个slider的reverse arrow会被01:17:079 (5) - 的hit300挡到,换一下方向吧。
03:55:746 (1,2,3,4,1,2,3,4) - 这一段的长白线上的音效可以试试加clap或者将whistle改成clap。
04:09:746 (3) - 这个clap是不是忘了删...

[sharlo]
话说不少奇怪的spacing啊...没看出排这些spacing的梗...
00:31:413 (1,2,3,4) - 推荐对称放置

[hard]
02:07:579 (5) - 这个不必拘泥于位置,和上一个垂直对称也好,反正要位置重叠的那个note也差不多看不见了。
Bolii_old
nice map~
Topic Starter
Sumisola

abalee wrote:

[sumisola]
AR9有点水土不服 Orz 因为整个图遮掩程度很大,不用AR9,很多地方读图会出错,所以orz
00:43:079 (4) - 考虑下将这个和(3)再拉开一点, spacing好辨认些。 fixed
01:18:079 (8) - 这个slider的reverse arrow会被01:17:079 (5) - 的hit300挡到,换一下方向吧。 fixed
03:55:746 (1,2,3,4,1,2,3,4) - 这一段的长白线上的音效可以试试加clap或者将whistle改成clap。 长白线是最强拍,因此我觉得在最强拍上加轻音效会比较好,而在3白线(次强拍)加重音效,听起来会更好,可能是个人习惯,不过这里还是不改了orz
04:09:746 (3) - 这个clap是不是忘了删... fixed

[sharlo]
话说不少奇怪的spacing啊...没看出排这些spacing的梗...
00:31:413 (1,2,3,4) - 推荐对称放置 fixed

[hard]
02:07:579 (5) - 这个不必拘泥于位置,和上一个垂直对称也好,反正要位置重叠的那个note也差不多看不见了 。 fixed
谢谢阿爸~
yjj920427
围观闪光组的map
LKs
hi

[general]

Sharlo: 今天osu更新乱七八糟我不知道我这是不是最新版本 但我这显示的是latest ver所以 aimod告诉我:

02:28:746 (4) - Unsnapped slider (repeat).
02:28:746 (4) - Unsnapped slider (end).

Spinner New Combo
01:57:746 (2) - Consider adding a NC here, since this note follows a spinner.
04:05:246 (2) - Consider adding a NC here, since this note follows a spinner.

[Sumisola]

我给你微调了好多 全是stack和blanket形状 你直接带入就好了 http://puu.sh/1cCHF
00:18:913 (3) - 00:18:413 (2) - 感觉slider的弧度和stack都可以在做的更好
00:26:579 (5,6,7) -
00:30:913 (5) -
00:38:413 (1) - 00:39:246 (1) -
00:40:246 (5) -
00:41:079 (1) -
00:46:413 (1) - 00:47:913 (6) -
00:52:913 (4) -
01:16:246 (3) -
01:27:746 (5) -
02:14:413 (1) -
02:15:079 (3) -
02:16:746 (8) -
02:44:746 (3) -
02:54:746 (3,5) - 02:56:079 (7) -
04:25:579 (2) -
04:31:746 (1) -

[Sharlo]

00:20:079 (2) - 这个倾斜度感觉和右边不一样 往逆时针转一点
00:32:413 (5,6,7,8,1,2) - 这个比较不好
00:35:413 (8) - 不要clap 之后所有的这种都不要clap
00:49:079 (2) - 这slider有点猎奇 做成这样http://puu.sh/1cCIx
01:03:746 (1) - 这slider窝着有点难受
01:05:079 (1,4) - 这种意在对称的slider应该做的更对称一点 现在明显偏向尾部了
01:07:746 (3) - 01:12:413 (4) -01:28:246 (5) - 一样的问题 之后不赘述
01:13:913 (1) - 不要clap
04:06:413 (1,2,1,2) - 这节奏感觉作为hard+没必要这么1/1 太死板了
04:19:747 (3,1) - 这个blanket

hmm这两个难度都需要你和澄空多自我检查一下 澄空这slider也略不靠谱 把角度太尖锐的 不对称的blanket没弄好的都检查一下调整一下 尽量

[Normal]

00:46:413 (1) - 这个建议微调一下 把中间的node往右上一点
04:16:413 (3) - 这其实没必要做弧度?直接一个斜直线感觉够了


夏萝大哥下次唱tv size 累死了 :o
Sharlo
谁是夏萝大哥啊_(:3 」∠)_
Topic Starter
Sumisola

LKs wrote:

hi

[Sumisola]

我给你微调了好多 全是stack和blanket形状 你直接带入就好了 http://puu.sh/1cCHF 谢谢LKs这么耐心:) 还有其他一些没对齐的地方我也对齐了
00:18:913 (3) - 00:18:413 (2) - 感觉slider的弧度和stack都可以在做的更好
00:26:579 (5,6,7) -
00:30:913 (5) -
00:38:413 (1) - 00:39:246 (1) -
00:40:246 (5) -
00:41:079 (1) -
00:46:413 (1) - 00:47:913 (6) -
00:52:913 (4) -
01:16:246 (3) -
01:27:746 (5) -
02:14:413 (1) -
02:15:079 (3) -
02:16:746 (8) -
02:44:746 (3) -
02:54:746 (3,5) - 02:56:079 (7) -
04:25:579 (2) -
04:31:746 (1) -

[Normal]

00:46:413 (1) - 这个建议微调一下 把中间的node往右上一点 fixed
04:16:413 (3) - 这其实没必要做弧度?直接一个斜直线感觉够了 fixed


夏萝大哥下次唱tv size 累死了 :o
abalee
你可以让别的垫子泡了等多几天我上架,也可以我泡了等别人来戳泡(大误
Sharlo

LKs wrote:

hi

[general]

Sharlo: 今天osu更新乱七八糟我不知道我这是不是最新版本 但我这显示的是latest ver所以 aimod告诉我:

02:28:746 (4) - Unsnapped slider (repeat). fixed
02:28:746 (4) - Unsnapped slider (end). fixed

Spinner New Combo
01:57:746 (2) - Consider adding a NC here, since this note follows a spinner. fixed
04:05:246 (2) - Consider adding a NC here, since this note follows a spinner. fixed

[Sharlo]

00:20:079 (2) - 这个倾斜度感觉和右边不一样 往逆时针转一点 fixed
00:32:413 (5,6,7,8,1,2) - 这个比较不好 fixed
00:35:413 (8) - 不要clap 之后所有的这种都不要clap fixed
00:49:079 (2) - 这slider有点猎奇 做成这样http://puu.sh/1cCIx fixed
01:03:746 (1) - 这slider窝着有点难受 fixed
01:05:079 (1,4) - 这种意在对称的slider应该做的更对称一点 现在明显偏向尾部了 fixed
01:07:746 (3) - 01:12:413 (4) -01:28:246 (5) - 一样的问题 之后不赘述 fixed
01:13:913 (1) - 不要clap fixed
04:06:413 (1,2,1,2) - 这节奏感觉作为hard+没必要这么1/1 太死板了 fixed
04:19:747 (3,1) - 这个blanket fixed

hmm这两个难度都需要你和澄空多自我检查一下 澄空这slider也略不靠谱 把角度太尖锐的 不对称的blanket没弄好的都检查一下调整一下 尽量 /.\

夏萝大哥下次唱tv size 累死了 :o
LKs
yo

[Sharlo]

01:34:413 (4,5) -
01:37:079 (4) -
01:38:413 (4) -
01:40:413 (1,2,3) -
01:42:413 (4,5) -
01:45:079 (3,4,5,6) -
02:10:412 (1) -
02:29:079 (1) -
02:30:412 (1) - 其实这么短的slider没必要用五点 四点足矣
02:31:246 (3,4) -
02:37:746 (9) -
02:58:412 (3,4) -
03:00:246 (5) -
03:10:412 (3,4) -
03:11:412 (5,6) -
03:24:746 (3) -
04:19:747 (3,1) -
04:26:246 (6) -

http://puu.sh/1h44i

微调时间点

老样子覆盖我给你的文件 no kd

[sumi]

03:34:246 (7) - 放到x183y72
Topic Starter
Sumisola

LKs wrote:

yo

[Sharlo]

01:34:413 (4,5) -
01:37:079 (4) -
01:38:413 (4) -
01:40:413 (1,2,3) -
01:42:413 (4,5) -
01:45:079 (3,4,5,6) -
02:10:412 (1) -
02:29:079 (1) -
02:30:412 (1) - 其实这么短的slider没必要用五点 四点足矣
02:31:246 (3,4) -
02:37:746 (9) -
02:58:412 (3,4) -
03:00:246 (5) -
03:10:412 (3,4) -
03:11:412 (5,6) -
03:24:746 (3) -
04:19:747 (3,1) -
04:26:246 (6) -

http://puu.sh/1h44i

微调时间点

老样子覆盖我给你的文件 no kd

[sumi]

03:34:246 (7) - 放到x183y72

全部搞定~谢谢LKs~
LKs
03:23:746 (1) - arrow is totally obstructed(hidden). please make it visible


no kd
Sharlo

LKs wrote:

03:23:746 (1) - arrow is totally obstructed(hidden). please make it visible fixed


no kd
谢谢LKs
LKs
To be frank, the map, especially [Sharlo] isn't a very high quality one.

But considering this is the first project the mapper has ever made and the diff doesn't contain unrankable stuff and what's more, after a series of adjustments/suggestions applied I see improvement on sliders' shapes and note arrangement so I'd like to give it a chance.

Plus, the map itself is memorable, which means a lot to Sumisola and Sharlo so the story/exertion behind it is the point that moves me and us

Already asked abalee for opinions and the answer was positive. so here we go
Scorpiour
Popped the bubble due to an unrankable stuff:

The slider end snapped to wrong place cause two object apart less than 10ms in Easy diff


please fix it and call me back
Topic Starter
Sumisola

Scorpiour wrote:

Popped the bubble due to an unrankable stuff:

The slider end snapped to wrong place cause two object apart less than 10ms in Easy diff


please fix it and call me back
All fixed~ Thanks for reminding me here. ^ ^
Scorpiour
rebubbled~
Topic Starter
Sumisola
Thanks~
those
Bpm is still doubled ever since my post earlier.
Topic Starter
Sumisola

those wrote:

Bpm is still doubled ever since my post earlier.
the original song is 180bpm when Sharlo remake it. And of course, I think those piano rhythm in this song here should be 180BPM
those
Here's why you should not base it on the piano, but the rhythm instead:
Melodies are made out tones. These tones have a set length defined by the bpm (you don't know whether they are eighth notes or sixteenth notes, for example). However, drums are not based on tones in the same way; generally, the bass>snare>bass>snare makes one 4/4 measure. With that in mind, the bpm is clearly doubled in your map.
Topic Starter
Sumisola

those wrote:

Here's why you should not base it on the piano, but the rhythm instead:
Melodies are made out tones. These tones have a set length defined by the bpm (you don't know whether they are eighth notes or sixteenth notes, for example). However, drums are not based on tones in the same way; generally, the bass>snare>bass>snare makes one 4/4 measure. With that in mind, the bpm is clearly doubled in your map.
However.......as what you said above......BPM is clearly doubled but it never worsen any flow of this map
those
However, you can even set the bpm to 360 or 720. Those figures can work too, but neither is correct. And 180 isn't correct either; it's not about the fact that it's mappable and flows at 180 - it's mappable and flows and correct at 90.
With that being said, and hopefully understood, I hope you don't continue this senseless argument unless you can provide some sort of reason why it must remain at 180 and cannot possibly change it to 90, the correct bpm.
wmfchris
I'll support BPM180 4/4.

There'll be a few choices: BPM180 4/4, BPM90 2/4 and BPM90 4/4.

Firstly, the song has a strong simple quadruple character over the simple duple one. This is indicated by the repetition length of vocal and melody. If it's a duple metre the main beat will be re-emphasized in a much frequent way. However in this song every accent is re-accumulated instead of a clear-cut accent. (e.g. through 01:37:913 - to 01:38:413 - ). This is theoratically a very poor choice on 2/4, and therefore the song should be a 4/4.

Now if we have to choose between BPM180 and BPM90 4/4, the easiest way is to fit the count into the beatings.

In usual practice 1/2 is used as the slightest regular beatings with 1/1 beatings a noticible one. In such way to judge BPM180 would be a suitable one.

In a song if 1/4 is used as regular beatings it should be intentional with a clear rapid sense than the BPM should have, but it's not the case here.

Another indicator is the repetition of the melody. In usual practice the melody is written in the manner that every bar is an unit, connecting and echoing each other. In the song the melody repeats every bar under the BPM180 4/4 scale.

When we decide where the bar ends, the accent on the note as well as the bridging towards the accent is very important. It should be uniquely used at the end of the bar. Take 01:38:413 - again as example, the syncopation is a sign of accumulating accent towards 01:38:413 - --- and this will never occur in the second beat of the bar, which is the case under BPM90 4/4 scale.

Moreover, BPM90 does not imply BPM180 is wrong. This is very vague when musicians write their transcripts. As a result it's very common to say BPM = 80-160, meaning that you can either treat it as BPM80 4/4 or BPM160 8/4. Of course this is not the problem on musical sheet because it's clearly written but this is the footnote for performance, the way you present it, and both is fine.
those
Now this is something to give a read up on. If I had my pc running it would be a lot easier to give examples, but I guess all I can do now is refute your arguments.

When you say that each bar is taken as a unit, what you really mean to say is that each phrase is taken as a unit. What this means is that the phrase now becomes the independent variable, while the number of measures depend on the length of the phrase. Using this method cannot tell you whether the song is 180 or 90 bpm, so it is dismissed.

Your point on 'regular beats' is a little flawed since you deny the possibility of 0 or 2 or more regular (irregular) beats. If the song is 'mainly' 1/4, for example, it certainly does not have to be introduced by 1/4. Similarly, you dismiss the possible existence of a second beat syncopation, when really, one can easily just compose a piece with that said syncopation and render your point invalid.

What's more, it appears that my point raised about the bass>snare>bass>snare defining the measure has not been addressed, while it easily remains the simplest way of finding bpm. I, too, had my moments when I was bound by the strict rules of classical music, but this should evidently not be the case, don't you agree? :3

Note, this is not about me trying to prove that I'm correct; rather, it is more about getting the most things correct on a map that you can actually control before I (we) rank it.
Garven
Didn't we already have this discussion in #bat?

Anyway, the BPM doesn't matter as much as long as the tick rate is adjusted accordingly. Which it is in this case (rate 1)

At a glance, though, the Normal -> Hard is a pretty big jump up in difficulty settings and velocity. Might check later if I get some time (and the set hasn't already been ranked by then q:)
abalee
/me slaps Garven

Ranked.
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