i used to play like that, looking at my weakness and practicing that, but now i just play whatever i like and i get better over time.
I wouldn't even know where to start if I tried to train my weaknesses x.xsilmarilen wrote:
i used to play like that, looking at my weakness and practicing that, but now i just play whatever i like and i get better over time.
Watch at your own replays and look at the places where you mess up. After you found a weakness look for other maps that include your weakness to train on.Tanzklaue wrote:
I wouldn't even know where to start if I tried to train my weaknesses x.x
Me I am too weak to play osu! My body GG'd me.G0r wrote:
What is this thing called... weakness?
silmarilen wrote:
because that program is accurate
And it is also true vice versa. I usually have a situation when my osu skill is suddenly drop down that I said this to myself "Damn man do you really cut for this!?"enik wrote:
Hi guys, I bet most of you had a situation when your osu! skill is suddenly goes up that you can say "I play really better than yesterday/a week ago" or "wow doing it this way is much better/easier". So what was that?
Huh? what do you mean about that, bro?G0r wrote:
It makes you better only if you react to the feeling of decreased skill properly. There are numerous ways that people can react wrongly or ineffectually to that feeling. There are only a handful of ways that they can react well.
If your hand/wrist hurts, take a 2-3min break. If you don't want to stop playing, play something that is fairly effortless.sCam wrote:
ok, I exaggerated a bit about the hours. maybe 3-4 hours lol
but yeah, guess my hand gets tired, but i dunno when to stop. I play at my peak when my hands start hurting, and I don't feel tired. must be the numbness.
I've been playing Osu for a little over 2 years now, and while I'm not incredible or anything, I've always agreed with the suggested mentality in the above quote. Though, not to diverge from the OP, but this is also caused me to greatly dislike the new ranking system of PP. I don't want to go back and play easy maps that are, to me, quite boring and seem to deteriorate my skill. However, the pp system doesn't seem to acknowledge any of my progress unless I can miraculously make it into the top 500 or so. The songs I tend to get points for are nowhere near my best performances, because my best performances are on difficult maps and I didn't make it into the top 500ish. I know it probably seems silly to bring up ranking when the quote above specifically discourages "rank whoring," per se, but I've always liked to see that I'm making progress. What's the point of the system if it only acknowledges progress in such a small portion of players?enik wrote:
Mind if I qoute it here?Actually, at this point I'd like to point out something which I believe everyone has experienced least once in their osu! lifetime. It's this "form factor" which is the highest when a player say, plays the map for the first time, or suddenly stumbles on a revelation and starts playing like a Cookiezi or WhiteWolf. For this rise in form I'll call it the honeymoon period (yes, I know it's that marriage term, but heck, it works). This period is the most prominent when one starts passing Insanes for fun on a regular basis, and usually lasts the longest. How long it lasts though, depends on the player himself, but this is the time when it's best to keep playing and make sure that this form factor gets converted into class.
You, hylianloach, probably just ended your honeymoon period and now you're suffering from the drawbacks of reduced form and whatnot. That at least, if you've been playing Insanes since forever and haven't been going back to the Normals and easier difficulties for goodness knows what reason related to rank whoring and stuff. Having been through that honeymoon period, your sub-conciousness will remember how it feels to pass Insanes regularly, but obviously your body won't, so it's up to you to make sure your body remembers what your sub-conciousness does. To do that, please play more Insanes, and fuck the Hards and the Normals and the Easys. And I'm not talking about repeating plays until you pass/FC the map, but playing several different Insanes until you get the feel back.Just never play maps which are within your skill level. You will never improve as fast as if you play maps which are every so slightly beyond your skill level. For that, if you can clear a map with a B rank, usually you'd be able to move on to slightly harder maps and return to the B-ranked map after a while. If you cleared the map with an A rank, don't look back and move on. It's not worth it to waste your time trying to get S/SS/SSSSS/SSSSSS for a map which is already too easy for you.Correct me if it's a wrong one.
That, and invest lots of time, gigabytes and accuracy stats in the first few months of play. During this time, it would be wise to experiment with different playstyles limited to the computer peripherals you currently own (that I mean, if you don't have a tablet, don't get one), and also different ways to view beatmaps. If some maps are too difficult for you and you MUST ABSOLUTELY PASS THEM, go ahead and turn on NoFail.
If you ever reach a revelation and suddenly start playing better, it's normal.
You pretty much say everything I can't be bothered to type with an ipad, g0rG0r wrote:
There is some wisdom in what Kriers is saying, but I honestly lean further toward Silmarilen's side of the argument, because I feel that he is supporting the more mature view. I used to think like Aqo does, and in my opinion I now believe that it is a stepping stone that I eventually moved on from. Everyone wants the excitement of feeling like they are getting better by slowly improving at something by inches with Nofail on, and it really does give you the illusion of improvement... but then you play a 120 BPM song and get 94% accuracy with two misses resulting in about a third of the total combo, and realize that you haven't really been getting better, you've been learning to hunker down and hold on tight while you reproduce movements as best you can, and you've been doing an alright job of that, but that's not really what this game is about. It's about technique. I'm not saying NoFail players are button mashers. I am saying that they learn skills that are not foundational and will never add up to solid play, but might add up to mediocre play that gets you by and may even look and feel impressive at times.
If you have foundation, then that stream shouldn't be something that you fail fifty times. You should fail it twice, and then succeed perfectly. Even if it's a new BPM or style or anything at all that you have not played before, you'll get it in five tries max. You may not be consistent, meaning that you may mess the next exact same type of stream up, but you'll get it after five tries, and then fifteen tries later you've FC'd the song with 98% accuracy, even though it was a totally new thing to you. That's what foundation does for you. It gives you the ability to solve things immediately, rather than just inch your way up. True, you won't solve The Big Black right away, but with enough foundation you'll do it. Even Cookiezi had to start somewhere.
But Kriers is right. Some players take foundation too seriously, because they're a little afraid to go too far and feel like they suck. They don't try the next level, because they don't want to leave their comfort zone. They can't take risks, because their confidence rides on always getting consistent results. It can be a real mind trap. However, a good and better player does try the next level and takes the risk, and he doesn't need Nofail to build up his confidence. He builds it up by making leaps and bounds with each new try, even if the first try barely passed. He knows his foundation will push him up soon enough.
This is my feeling on the matter.
Yeah, well, it still paid off since I got used to my tablet area as TAG4 maps usually requires me to move my cursor all over the place, as well as stabilize my movements a bit because lolacrossthescreen1/4jumps.silmarilen wrote:
but tag4 jumps arent the hardest kinds of jumps, its mostly the randomness and distance, there are plenty of songs with harder jumps. higher bpm, patterns, back & forth jumps, things like that.