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posted
Hi, from my queue!


Lol only cause I screwed up at one part...
I guess its ok.

I didn't pass hard...O_O imo, I think you sorta overused the hit circles in this diff.

Patterns looks ok in general.

Cheers!
posted
Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
[Xin_U's 7K Insane]
A few pattern suggestions, mostly in order to emphasize the main beats. Because I think you considered whistle sound too much in some parts and neglected to care for main beats, and it'll lead to a little unconfortable when playing, just my opinion XD
00:48:649 (48649|1) - Move to 00:48:524
00:49:149 (49149|3) - Move to 00:49:274
00:49:524 - Add a note
00:52:649 (52649|5) - Move to 00:52:524, and change sample to Tambourine or sth else, and of course change 00:52:649 (52649|1) - to whistle
00:53:149 (53149|1) - Move to 00:53:274
00:53:524 - Add a note
00:55:149 (55149|2) - Move to 00:55:274
01:04:774 (64774|1) - Move to 3
01:08:399 - Add a note
01:18:399 - ^
01:31:274 - ^
01:38:274 - ^

[Xin_U's 4K Normal]
00:14:274 (14274|0) - Move to 3
00:14:524 (14524|2) - Move to 1
00:49:899 (49899|1) - Move to 1
01:37:649 (97649|2) - Move to 4
01:37:774 (97774|1) - Move to 3
01:37:899 (97899|3) - Move to 2

Waiting for your reply :)
posted
Is time to rank this :( Go ahead Zexion! :D
posted
Okay, its been about 18 days since ljqandylee's mod and Xin hasn't shown up yet.. I've sent PM's to him but he just doesn't reply. (I even offered to edit the diffs if he agreed to make the changes) So I've decided to make the changes myself, I'm really, really sorry Xin! :c
,

ljqandylee wrote:

Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
[Xin_U's 7K Insane]
A few pattern suggestions, mostly in order to emphasize the main beats. Because I think you considered whistle sound too much in some parts and neglected to care for main beats, and it'll lead to a little unconfortable when playing, just my opinion XD
00:48:649 (48649|1) - Move to 00:48:524
00:49:149 (49149|3) - Move to 00:49:274
00:49:524 - Add a note
00:52:649 (52649|5) - Move to 00:52:524, and change sample to Tambourine or sth else, and of course change 00:52:649 (52649|1) - to whistle
00:53:149 (53149|1) - Move to 00:53:274
00:53:524 - Add a note
00:55:149 (55149|2) - Move to 00:55:274
01:04:774 (64774|1) - Move to 3
01:08:399 - Add a note
01:18:399 - ^
01:31:274 - ^
01:38:274 - ^

[Xin_U's 4K Normal]
00:14:274 (14274|0) - Move to 3
00:14:524 (14524|2) - Move to 1
00:49:899 (49899|1) - Move to 1
01:37:649 (97649|2) - Move to 4
01:37:774 (97774|1) - Move to 3
01:37:899 (97899|3) - Move to 2

Waiting for your reply :)
All fixed. Also, Kiai toggle added. Sorry for being so late...
posted
Hello everyone!
I was looking around compiling a download later list when I came across one of my favourite soundtracks. You have me interested in how this map is going to turn out.

I'll comment on your beatmap's thread once I'm done playing it.

But thanks for even uploading this. I'll be sure to help you out if I can.

- Agent Cheiften.
posted

Zexion_Vi wrote:

Okay, its been about 18 days since ljqandylee's mod and Xin hasn't shown up yet.. I've sent PM's to him but he just doesn't reply. (I even offered to edit the diffs if he agreed to make the changes) So I've decided to make the changes myself, I'm really, really sorry Xin! :c
,

ljqandylee wrote:

Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
All fixed. Also, Kiai toggle added. Sorry for being so late...
This one not fixed? XD
posted

ljqandylee wrote:

This one not fixed? XD
Whoops! I had completely missed that one. Fixed and updated.
posted
Piano'd~
posted
@@
Omg, Beatmap Games!! :)
posted

ljqandylee wrote:

Piano'd~
Yay! thanks a lot!

EDIT: Agent cheiften and Oyatsu, thanks a lot for your support. Sorry I didn't mention before but finding people which likes my beatmap makes me feel really happy. So a big thank you again for playing it :)
posted
really sorry, I'm busy studying recently, because I'm preparing for university entrance examination.
Thx for the piano :D
posted
Hello, doing a random check and if I am right, you send me a forum pm some times ago. Not sure. But, here I am c:

Can you tell me why you choosed these difficulty names? I know they comes from the game itself but, I don't really understand.. :<

Imp
  1. 00:10:024 (1) - You should do a better blanket here, it is just going to be better designing-wise. By the way, since the next combo is pretty long, it makes this one and the previous combo too small. I suggest you to delete the new combo on this slider to make it bigger.
  2. 00:18:024 (1) - The new combo could be deleted here to increase the length of the combo since it mostly looks like you were spamming new combos. That's not a great thing. You should also do a better blanket here just like I told you on 00:10:024 (1) - .
  3. 00:22:024 (1) - Also make sure to delete the new combo here to keep the consistency with your previous combos and the suggestions above.
  4. 00:34:024 (1) - Delete the new combo, the previous is too short to be cut like that
  5. 00:38:024 (1) - Delete the new combo on this object because there's only one object in this combo, that's not good~!
  6. 00:42:024 (1) - Same thing, same reason as above
  7. 00:47:024 (1) - I understand why you added a new combo here because of the time between this object and the previous one but actually, that will be better if this object was with the previous objects since it does not have the same tonality as 00:48:024 (2) - , which is very louder than the previous objects. That will be way much better if it was emphasized.
  8. 00:50:524 (1) - The flow with the previous slider is not very good. If you look closer, the circle is placed under the previous slider, which is pointing up, and not down. Make sure to move it higher to keep a nice flow with your previous and try to do so with your next object. Also, while we're at it, delete the new combo to do like I suggested you on the previous suggestions.
  9. 00:57:524 (2) - I suggest you to make a better blanket on this slider, it's going to be looking better with your previous slider and try to do the same thing with your next slider.
  10. 01:06:024 (1) - Delete the new combo, it is not needed due to the previous circles, which is way too low to actually call it a combo..
  11. 01:17:524 (1) - Delete the new combo, I think you should understand why now :p
  12. 01:19:024 (4) - First, I don't really like how this slider is formed, it is not making a nice blanket with the previous circle. Also, the flow is also bad since the previous objects were placed to go at the top and suddenly, you have to go back down to catch this slider, that's the fact of a bad flow. Try to do something else here and if you ever need my help to do something, feel free to tell me!
  13. 01:26:524 (2) - Just a little blanket imperfection. I highly suggest you to reshape it a bit. Also, make sure to delete the new combo on the previous circle (01:26:024 (1) - )
  14. 01:31:024 (2) - this slider's form is making a very weird shape, which makes a bad flow, somehow. How about making a straight slider? I like it, to be honest. Try it, it should be looking better than your previous slider. Make sure to delete the new combo on the previous object.
  15. 01:39:024 (2) - Just move this slider to x:244 y: 232 to make a better blanket with your previous slider.
  16. 01:32:024 (3) - Since this object is starting on a downbeat, it should be better to add a new combo and delete the combo on the next object. Also delete the new combo on the previous object.

The reason why I suggest you many things regarding the new combos is, since it's an Easy difficulty, you don't need to add new combos on every downbeats, if so, it's counted like "spamming" new combos, which is not looking pretty good.

I'm going to stop here, I won't be looking at the other difficulty for now until you replied to this part.
Hope to bubble it soon o/


Edit: We talked about the other diffs on irc.
posted

Gabe wrote:

Hello, doing a random check and if I am right, you send me a forum pm some times ago. Not sure. But, here I am c:

Can you tell me why you choosed these difficulty names? I know they comes from the game itself but, I don't really understand.. :<

Yes, they're from the game. The names are based on the zombies toughness, the Imp is the easiest one to kill, and the Gargantuar is the hardest. (well, the Giga-Gargantuar is actually tougher but its not included lol)

Imp
  1. 00:10:024 (1) - You should do a better blanket here, it is just going to be better designing-wise. By the way, since the next combo is pretty long, it makes this one and the previous combo too small. I suggest you to delete the new combo on this slider to make it bigger. Fixed.
  2. 00:18:024 (1) - The new combo could be deleted here to increase the length of the combo since it mostly looks like you were spamming new combos. That's not a great thing. You should also do a better blanket here just like I told you on 00:10:024 (1) - . Fixed.
  3. 00:22:024 (1) - Also make sure to delete the new combo here to keep the consistency with your previous combos and the suggestions above. Fixed.
  4. 00:34:024 (1) - Delete the new combo, the previous is too short to be cut like that Fixed.
  5. 00:38:024 (1) - Delete the new combo on this object because there's only one object in this combo, that's not good~! I thought it followed the music D:, anyways, fixed.
  6. 00:42:024 (1) - Same thing, same reason as above Fixed.
  7. 00:47:024 (1) - I understand why you added a new combo here because of the time between this object and the previous one but actually, that will be better if this object was with the previous objects since it does not have the same tonality as 00:48:024 (2) - , which is very louder than the previous objects. That will be way much better if it was emphasized. Yep, you're right. Changed NC's.
  8. 00:50:524 (1) - The flow with the previous slider is not very good. If you look closer, the circle is placed under the previous slider, which is pointing up, and not down. Make sure to move it higher to keep a nice flow with your previous and try to do so with your next object. Also, while we're at it, delete the new combo to do like I suggested you on the previous suggestions. Nice catch!
  9. 00:57:524 (2) - I suggest you to make a better blanket on this slider, it's going to be looking better with your previous slider and try to do the same thing with your next slider. I tried doing it with the next slider, but not sure if I got it right.
  10. 01:06:024 (1) - Delete the new combo, it is not needed due to the previous circles, which is way too low to actually call it a combo.. Fixed.
  11. 01:17:524 (1) - Delete the new combo, I think you should understand why now :p Fixed.
  12. 01:19:024 (4) - First, I don't really like how this slider is formed, it is not making a nice blanket with the previous circle. Also, the flow is also bad since the previous objects were placed to go at the top and suddenly, you have to go back down to catch this slider, that's the fact of a bad flow. Try to do something else here and if you ever need my help to do something, feel free to tell me! I'll need more help here :c, leaving it like that for now.
  13. 01:26:524 (2) - Just a little blanket imperfection. I highly suggest you to reshape it a bit. Also, make sure to delete the new combo on the previous circle (01:26:024 (1) - ) Fixed.
  14. 01:31:024 (2) - this slider's form is making a very weird shape, which makes a bad flow, somehow. How about making a straight slider? I like it, to be honest. Try it, it should be looking better than your previous slider. Make sure to delete the new combo on the previous object.
  15. 01:39:024 (2) - Just move this slider to x:244 y: 232 to make a better blanket with your previous slider. Changed to somewhere else, due to the new slider I had to re position some things.
  16. 01:32:024 (3) - Since this object is starting on a downbeat, it should be better to add a new combo and delete the combo on the next object. Also delete the new combo on the previous object.
Fixed.
The reason why I suggest you many things regarding the new combos is, since it's an Easy difficulty, you don't need to add new combos on every downbeats, if so, it's counted like "spamming" new combos, which is not looking pretty good. Yeah, I had an excess of short combos :c

I'm going to stop here, I won't be looking at the other difficulty for now until you replied to this part.
Hope to bubble it soon o/
Thanks a lot for your mod! Waiting for the others, will check them ASAP.
posted
You earned it.
posted

Gabe wrote:

You earned it.
Thank you ;-;
posted
Finally ;w; Go ahead Zexion nwn
posted
BATs - Come and Rank this! :D
posted
Since you have changed your name, make sure to reupload with your new name.
I will rebubble after~


Edit: Rebubbled
posted
<:
posted
ola k ase? Rankea esto o kase? =3
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