Si me preguntas hace rato que dejó de ser Hard, todo actualizado xDD
Fixed them all. Really nice eye for those mistakes, and special thanks for pointing out that spacing mistake on Bucket-Head.cFiszpan wrote:
From the queue >>>
___Begin______________________________
[Imp]
00:55:524 (2) - Move to x:376 y:264 to keep spacing safe
01:39:024 (2) - ^ to x:224 y:176, same reason
01:40:024 (3) - ^ to x:384 y:232, same reason
[Cone-Head]
01:39:274 (2) - Move 1 grid down to align with the prior slider.
01:40:024 (3) - Move it 1 grid down to keep spacing good.
[Bucket-Head]
00:10:524 (6,7,8) - Irregular spacing not agreeing with the timeline. Even on Hard/Insanes, spacing regularity is important (unless the song suggest a jump/anti-jump, that seems not be the case here). There are multimple forms to solve it. I give three options, but you can rearrange these (and adjacent) notes in some another way^^
(a) - Move the note (7) to x:424 y:148 and the (8) to x:432 y:232.
(b) - Move the (7) as same on (a), but the (8) to x:356 y:200
(c) - Move the (7) to x:408 y:176 and the (8) to x:444 y:252
00:36:524 (5) - Try align it with (4) and do the same with (6), taking care about spacing too. In other words, move 00:36:524 (5) to x:256 y:296 and move 00:36:774 (6) to x:188 y:244.
01:13:899 (7,8) - Disable DS, move these notes together to x:408 y:196 to stack with (6), move the 2nd dot of 01:14:024 (8) to x:408 y:196 and then enable DS.
01:14:524 (1) - Move to x:268 y:100, and then move the 2nd dot to x:204 y:160 for keep spacing.
01:15:024 (2) - Move to x:148 y:220, same reason.
01:36:024 (1,2) - Move this group to x:164 y:112 to keep spacing regular as timeline does.
01:37:024 (3,4) - ^ to x:108 y:176, same reason.
¯¯¯¯End¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
That's it ^^
Nice instrumental song (: Good luck on Rank soon (:
Att.
Thanks a lot for your mod. But let me give you an advice: avoid naming notes by their colour, (i.e move (3) purple) because in this case, you suggested me to delete an NC and when I did, all the colours of the notes switched, so it can be pretty confusing for the mapper. Instead, always use time to point out notes.Cobra wrote:
Holy crap this map has a lot of mods! I've never modded a map with more than like 5 mods lol. So, let's hope it doesn't suck.
Mostly suggestions... from my queue
General
You don't need to use slidertick claps. It's okay to miss a clap here and there, it gives the map some more rhythm rather then a plain old repeating beat. You can still use it of course, but it's not necessary.I'd rather keep them, it gives the hitsounding some consistency.
128kbps mp3 and 800x600 bg... it's better to use 192kbps and 1280x768 (someones probably already pointed this out but oh well) I think the BG will lose a lot of its quality if I resize it, about the MP3.. not sure how to do that either, but I'll get to it.
Imp
00:17:024 (2,3) - you should rearrange these, and some of the notes after, so that the green (2) stacks with the head of the red (2) slider.I'd rather not use any stacking on easy difficulties, many mappers have told me that these may be just too hard for newbie players, so I have to let this pass.
00:35:524 (2,1,2) - rearrange them like this? (im big on the stacking stuff and symmetry lol) Same as above. And I couldn't really get the idea you said :c
00:40:524 (1,2,3,4) - try making this pattern prettier Re-arranged.
01:25:524 (3) - stack with the orange (4) - you'll have to move the purple (2) slider around a bit Same as first one.
01:33:524 (2) - make the pattern like this, looks nicer Ok!
What my Friends Call Me I lol'ed hard
00:14:024 (1,1) - are these new combos necessary? That wasn't intentional. Fixed.
00:55:024 (2) - does not go well with the green slider Which green slider? Didn't get this one.
00:58:524 (1) - maybe move this over the red (3), then move the (2) around a bit
01:02:524 (1,2,3) - redo this pattern using copy paste, reverse selection stuff. and make sure the (2) is in the middle. like this 01:07:024 (3) - dayum this thing is ugly xD take a look at this: This map was made a long time before that update where making perfect sliders like that is easy, so getting that slider was pretty hard. Anyways, fixed.
01:09:024 (1,2,3) - then make these nice and symmetrical, right in the middle ya know. Done!
01:32:524 (1) - stack with (4) purple slider Ok.
Bucket-Head
I'm not good at modding hard diffs, so in general I'll say fix up some stacking stuff, make patterns look prettier.
Dekaane's sainfasugbae9ufuaf
enough said, nice diff
Hopefully this was helpful, nice map, good luck!
Most of them fixed. Many thanks. Waiting for Dake to perform the update. (Take your time, don't worry.)Verlaren wrote:
Yo. From my queue.
Imp:
DR -1
OD -1
01:01:024(1) - remove NC
Cone-Head:
If it normal, then:
DR -1
CS -1(At the moment all patterns is too small for normal diff)
AR -1
OD -2
This is normal diff
Bucket-Head:
DR -1
AR -1(IMO)
00:13:899(8) - NC
Dekaane's GarGantur:
good job Dekaane!
Good luck.
Uhh.. what? If you're talking about a Taiko, I'm afraid I don't know how to map it and it's probably not necesary at this point.lucalima99 wrote:
can put a brain taiko
the skin can put brains
I agree, Xin did an excelent job!Hanyuu wrote:
Very nice mania diffs
Of course I wont give up! Thanks for your mod!!!Byakugan249 wrote:
yo you got a mod requested from my queue so let's get started .
Bold: Unrankable/must fix.
Red: You should fix it, but i's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Opinions, or other.
[General]
CLEAR~!
[Imp]
00:10:024 (1,2,1) - i think you can re-arrange this pattern so that the wave slider blankets (1), as well as the curved (1) blanketing (4) because i think that it'll make the diff fun and smoother to follow for beginners during gameplay IMO like this.
Ok.
00:16:024 (1,2,3) - the flow in this part feels awkward to follow because of the transition between (1,2). it takes a sharp left turn and that might feel awkward for beginners to follow, so i highly suggest that you make (1) looks like the red (2), and follow it up by adjusting (2,3) to a triangular pattern like this. Fixed.
00:20:024 (1) - remove the finish here because it sounds too distracting and unfitting to follow during gameplay. Ok.
00:20:524 (2) - align this to 00:19:524 (2) - so that the flow in this is steady and smoother to follow as well during gameplay IMO. I didn't really get this one, but I think I fixed it.
00:22:024 (1) - i highly suggest that you re-adjust this slider like this. same reason as above. I did a remap of that little part, now it follows the music better and has a improved flow.
00:32:024 (1) - i think that you can replace this repeat slider for a 1/1 slider and a circle to follow the music more accurately during gameplay IMO. Ok!
00:36:024 (1) - same as 00:20:524. Ok!
00:36:524 (2) - i think that you can align this note to (2) for a triangular pattern as well as smoothness and neatness in this pattern during gameplay. Ok!
00:38:024 (1) - same as 00:20:524. Ok!
00:44:024 (1) - ^ Ok!
00:45:024 (3) - how about adjusting so that the ends of this slider are aligned to 00:43:524 (2,2) - ? the pattern would be a lot smoother to follow during gameplay like i said on one of my suggestions. Ok!
01:02:024 (1) - the finish on this spinner sounds too quirt and may be inaudible for beginners, so i suggest increasing the volume between 55%-70% so that it'll play along with the piano in this part of the song. Ok!, but I changed it to 40% so it isn't that loud.
01:09:024 (2) - remove the clap at the end because it doesn't fit with this part. you can hear the clap at the beginning of you listen carefully but not at the end since it breaks the flow in the hitsounding here, also the clap it too loud, so add a timing point to match--i mean show emphasis in the clap in the BGM. Ok!
01:10:024 (3) - replace the finish for a whistle. it's more fitting and the finish is distracting like i said before. Ok!
my main concern is the hitsounding, especially the finishes like i said on my mod because they sound too loud and they don't fit with the music at times. i think that the flow can be better, but that can be improved yourself overtime . Okay, I think I'll take a second look at the hitsounds, I also changed a lot of circles and sliders for better flow c:
[Cone-Head]
decrease the AR to 4 because i feel that the flow with AR5 is too forced to follow for players since this song is a slightly low BPM song IMO.
00:09:024 (3) - *nazi* move this 1 grid to the left because it'll be align to (2), and the square will be perfect since it's aligned properly. Nice catch.
00:15:024 (3) - you should move (3) here since i believe that going this would be a lot easier to follow since it forms a shape of a triangle as you see during gameplay IMO. Ok!
00:19:024 (1,2,3,4,5,6) - ik that you can make this flow with creativity in this, so i'll help you out in this. i highly suggest that you do this and try doing it creatively like this or something similar to this pattern so that it'll be easier and fun to follow during gameplay. Thank you!! I just couldn't get the right ryhthm.
00:32:024 (1,2) - i highly think that this note can be stacked together because right now, the flow here feels really awkward considering the transition between this pattern. You're right. Fixed
00:44:024 (1) - do Ctrl+J on this slider because the overlap on the circle looks bad and also the spacing here is inconsistent which breaks the flow and it'll be hard to follow and awkward as well for players. Ok!
00:55:024 (2) - move this note between (the end of (3,1) because it'll form a triangle and it'll be a lot smoother and there's nothing overlapping in this part as well during gameplay. Ok!
same comment about the finishes and also the flow and structure needs work since it doesn't feel comfortable to follow IMO.
Will check the flow. At least the rhythm is ok I guess.
[Bucket-Head]
00:08:024 (1) - add a finish here because you can clearly hear the finish and it'll emphasize the beginning of this part of the song.
00:08:774 (4,5,6,7) - keep your spacing consistent here because the rhythm is the same and different spacing would break the flow in this part during gameplay. Ok!
00:18:024 (1) - try straightening this slider to keep the flow steady, or i highly suggest that you make a new slider for this note so that the flow is smoother and easier to follow as well, or you can remove the repeat and add a circle. same reason. Ok!
00:43:524 (1) - remove the finish here because it sounds too loud and distracting to follow during gameplay. Ok!
00:45:399 (2) - it'll be a lot better if you align this to (1). just hold shirt and move the slider around until you see a line. that's where (1) should be for that smooth transition to the diff IMO. ...?! I DIDN'T KNOW YOU COULD DO THAT WITH THE SHIFT KEY!!! Also, Fixed and thanks for letting me know that.
00:46:274 (1) - same as 00:43:524. Ok!
00:52:024 (9,1) - add a NC on (9) because that's where the new phrase in the music begins. if you do this, then remove the NC on (1) to continue that rhythm in the BGM. Ok!
01:26:524 (1) - remove the NC here because the music continues from the previous (1) since nothing changes in this part of the song. Ok!
01:27:524 (6,7) - same as 00:43:524. Ok!
01:29:274 (2) - the spacing is inconsistent because players might assume that this is a 1/4 kick slider and they could hit this note too early, so space it out to make it less confusing. Ok!
01:35:524 (8,9) - same as 00:43:524. Ok!
same comment as Imp. Ok!
and that's all i got. GL and don't give up on this map .
Added! Will update soon.Xin_U wrote:
a note in 7k diff is missing.
[HitObjects]
402,192,3149,1,2,0:0:0:0:
Here are the diffs.Roxas wrote:
Mania mod
[General]
Uhm, I think it's better if you change diff titles in "Xin_U's 4K Normal" and "Xin_U's 7K Insane" Done
[4K]
00:32:524 - Add circle on 1st columnwhy? notes are following synth in that part.
00:54:899 (54899|2) - Move on 2nd column and 00:55:024 (55024|1) - Move this on 3rd columnNice!
Amazing, I really like how you placed circles following the pitch, good job!
[7K]
For me is ok this diff, but I can't really understand why in some parts there are 3 circles where not needed (where there are not 3 sounds I mean) like here 00:43:524 (43524|3,43524|1,43524|0) - . That's not an error, don't worry! those 3 sounds are piano, synth, and guitar
Good luck, and starred Btw, I think mania diffs are ready for rank :3 Thx
Thanks a lot for your modrezoons wrote:
Hi ,
Random Mod because....... Math.
[General][Imp]
- Mania and standard diff doesn't have the same offset and the same audio lead-in. Please fix this.
For the Audio Lead-in maybe you can make an exception since your diff doesn't start at the same time. But fix the offset.
I'll ask Xin on this one, I need to get his permission to make changes on the Mania Diffs.- Maybe add kiai from 01:24:024 to 01:40:024? The music looks like the one in the actual kiai.
Honestly, I don't see there's a need for a kiai on this part. But this is the second time someone suggests it so... guess I'll consider it.
- 00:09:524 (4,1) - Spacing issue (x1.1) and try blanketing 4 by fixing it.
- 00:11:524 (2,1) - Spacing issue (x0.89)
- 00:18:024 (1) - Move it to x=272 y=104 for the blanket?
- 00:36:024 (1,2) - Spacing issue (x1.12) and try blanketing 1.All fixed.
[Cone-Head]
- 00:15:524 (4,5,6) - I think the flow will be better if you do a small curve here like this:
Ok, I think I got it right now- 00:19:024 (1,2) - The overlap doesn't looks really good... Try grid level 4? I don't see an overlap o_o
- 00:43:024 (4,5,1) - Move 4 to x=408 y=56 and 5 to x=256 y=48 then move the end point of 1 one grid right. Ok
- 00:44:024 (1,1,2) - I think you can avoid the overlap. I placed an spinner, otherwise there would have to be a jump or something like that
- 00:49:524 (4) - Maybe bent it a little bit more for a better looking blanket. Ok
- 00:53:524 (3,2) - I think you can avoid the overlap. Avoided
- 01:05:024 (3,4,1,2,1) - Maybe.... make them symetrical. It will look better imo. I remaped that part, now it looks and sounds better!
- 01:09:024 (1,2,3) - Yeah! Like this.... Except it isn't exactly symetrical......^
- 01:16:524 (2,3,4,5) - Or like this!..... Except here too it isn't exactly symetrical.Ok, I think it is now.
[Bucket-Head]
- 00:13:399 (6,7) - Why not a triplet? This kind of pattern i see it in Insane but never Hard. This pattern is a little bit complicated to play for a Hard imo. It is? Well, Since you put it that way, I changed it to a triplet.
- 00:13:899 (1,2,1,2) - On the contrary you use a lot of doublet but not a lot of 1/2-beat long slider? Again the map would be more "Hard"-like imo.
Yeah I think I overdid those doublets a bit. I'll change some.- 00:51:024 - Add a note? I don't see why you didn't put one..... You did put one in the Easy diff. And a slider in the Normal diff. It just desn't sound good, I know I placed one on Easy but for some reason I don't like it here.
- 00:54:649 (1,2,3,4,5) - Again. This pattern looks more Insane-like than Hard-like to me. Oh, I thought this slider stream would be fun. I'll ask more mappers
~Good Luck~