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Usami Haru - Rain of Tears

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Total Posts
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Topic Starter
DeathBlood
This beatmap was submitted using in-game submission on 2012年11月16日 at 16:54:25

Artist: Usami Haru
Title: Rain of Tears
Source: G-Senjou no Maou
Tags: frost-b-spec Rosset hibarirailwayz
BPM: 152
Filesize: 16066kb
Play Time: 04:25
Difficulties Available:
  1. frosset (2.81 stars, 281 notes)
  2. Hibari's Hard (4.63 stars, 426 notes)
  3. Insane (4.97 stars, 588 notes)
Download: Usami Haru - Rain of Tears
Information: Scores/Beatmap Listing
---------------
Normal → make by frost-b-spec & RoRo Rosset 100%
Hard → make by hibarirailwayz 100%
Insane → make by me 100%
SB → make by me 100%
lyrics → make by forever
P o M u T a
TagのRossetはRoro Rossetに改名しましょう :)

間違っていたらすいません :cry:
-s u i r e n-
ふぁみちき 頑張れ ;)
LunarSakuya
Hi lol

General
You have 3 OSB files, delete 2 of them plz
Since you have custom hitcircles, add "SliderBorder: 255,255,255"(this is the white color) in all the .osu files:
[Colours]
Combo1 : 128,128,128
Combo2 : 255,255,255
Combo3 : 198,255,255
Combo4 : 192,192,192
SliderBorder : 255,255,255

frosset
00:52:182 (1) - Finish, i hear a cymbal in the bg music
01:04:813 (5) - NC
01:23:366 (1) - Delete NC, put NC on next note
01:23:761 (2) - Finish at beginning
01:55:734 (4) - Flip like this: http://osu.ppy.sh/ss/452916
02:33:234 (1) - Finish at beginning
02:36:392 (1) - ^
02:42:708 (1) - Finish

Hibari's Hard
00:52:182 (1) - Finish at beginning or some hitsound
01:26:721 (6) - Finish at end
01:44:682 (5) - start this at the next red tick instead, makes more sense with music imo =v= http://osu.ppy.sh/ss/452926
02:27:708 (3) - Finish at beginning?, small cymbal sound in the bg
02:33:234 (5) - NC
02:50:603 (7,8) - Try this rhythm instead: http://osu.ppy.sh/ss/452930
03:14:287 (7) - NC
03:30:076 (8) - ^?
Nice sliders~

Insane
00:57:708 (9) - Flip 90 degrees and place like this http://osu.ppy.sh/ss/452943
01:23:761 (1) - Ctrl + R, gives a little more distance
01:59:287 (5) - Stack under (3) http://osu.ppy.sh/ss/452944 (copy and pasted (3))
03:17:445 (1) - Finish
03:26:918 (1) - Move a little to the right, so it's not so close to 03:27:511 (2) - http://osu.ppy.sh/ss/452945
03:30:076 (7) - NC
03:34:024 (6) - Finish maybe

Beautiful map! <3 GL :lol:
Topic Starter
DeathBlood

LunarSakuya wrote:

Hi lol

General
You have 3 OSB files, delete 2 of them plz
Since you have custom hitcircles, add "SliderBorder: 255,255,255"(this is the white color) in all the .osu files:
[Colours]
Combo1 : 128,128,128
Combo2 : 255,255,255
Combo3 : 198,255,255
Combo4 : 192,192,192
SliderBorder : 255,255,255

frosset
00:52:182 (1) - Finish, i hear a cymbal in the bg music
01:04:813 (5) - NC
01:23:366 (1) - Delete NC, put NC on next note
01:23:761 (2) - Finish at beginning
01:55:734 (4) - Flip like this: http://osu.ppy.sh/ss/452916
02:33:234 (1) - Finish at beginning
02:36:392 (1) - ^
02:42:708 (1) - Finish

Hibari's Hard
00:52:182 (1) - Finish at beginning or some hitsound
01:26:721 (6) - Finish at end
01:44:682 (5) - start this at the next red tick instead, makes more sense with music imo =v= http://osu.ppy.sh/ss/452926
02:27:708 (3) - Finish at beginning?, small cymbal sound in the bg
02:33:234 (5) - NC
02:50:603 (7,8) - Try this rhythm instead: http://osu.ppy.sh/ss/452930
03:14:287 (7) - NC
03:30:076 (8) - ^?
Nice sliders~

Insane
00:57:708 (9) - Flip 90 degrees and place like this http://osu.ppy.sh/ss/452943
01:23:761 (1) - Ctrl + R, gives a little more distance
01:59:287 (5) - Stack under (3) http://osu.ppy.sh/ss/452944 (copy and pasted (3))
03:17:445 (1) - Finish
03:26:918 (1) - Move a little to the right, so it's not so close to 03:27:511 (2) - http://osu.ppy.sh/ss/452945
03:30:076 (7) - NC
03:34:024 (6) - Finish maybe

Beautiful map! <3 GL :lol:
Thanks mod~ :oops:
ALL fixed :P
ganbaru~ ;)
SC-DrawerX3
From #Modreqs :3

General

After playing Frosset and insane i could not hear this whistle sound anymore. They are overused in both
difficulties. they should not be used for constant beats, they should be used to make singel changes in music more noteable and can also be
used instead of finishes if the finish sounds too heavy.
And that's why i did not mark every single whistle, that would be too much work, i just marked some
that really annoyed me. The mapping style is really cool, so I'm not saying much about your mapping.

Frosset

00:49:024 (1) - Remove whistle
01:11:129 (3) - Whistle instead of finish
02:23:761 (1) - ^
03:40:932 (2) - ^
02:39:550 (1) - whistle instead of clap

Hibari's Hard

01:05:603 (2) - remove finish
01:18:234 (1) - ^
01:07:971 (1) - add whistle on begin of slider
01:11:129 (1) - ^
01:14:287 (1) - ^
02:20:603 (1) - ^
02:23:761 (1) - ^
01:20:603 (5) - remove finish add whistle
02:26:918 (1) - add whistle instead of finish on begin of slider
02:56:918 (1,2,3,4,5) - Star formation fits better
03:37:182 (2) - Remove finish
03:42:708 (1) - replace finish with whistle

Nice map :3

Insane

01:04:418 (7) - remove finish add whistle
01:17:050 (7) - ^
02:09:353 (3) - ^
02:17:050 (7) - ^
02:29:682 (7) - ^
01:11:129 (5) - add whistle on slider begin
02:06:195 (6) - remove finish
02:10:932 (1) - add finish
02:20:603 (8) - add finish on slider beginn
02:23:761 (5) - add whistle on slider begin
02:35:603 (6) - Maby remove finish, i'm not compleatly sure
03:14:682 (2) - remove finish
03:24:550 (3) - ^
03:26:918 (1) - add finish on slider beginn
03:30:076 (1) - add whistle on slider beginn
03:31:655 (3) - add whistle

Nice Maps :3

Happy Fixing~
Topic Starter
DeathBlood

SC-DrawerX3 wrote:

From #Modreqs :3

General

After playing Frosset and insane i could not hear this whistle sound anymore. They are overused in both
difficulties. they should not be used for constant beats, they should be used to make singel changes in music more noteable and can also be
used instead of finishes if the finish sounds too heavy.
And that's why i did not mark every single whistle, that would be too much work, i just marked some
that really annoyed me. The mapping style is really cool, so I'm not saying much about your mapping.

Frosset

00:49:024 (1) - Remove whistle
01:11:129 (3) - Whistle instead of finish
02:23:761 (1) - ^
03:40:932 (2) - ^
02:39:550 (1) - whistle instead of clap

Hibari's Hard

01:05:603 (2) - remove finish
01:18:234 (1) - ^
01:07:971 (1) - add whistle on begin of slider
01:11:129 (1) - ^
01:14:287 (1) - ^
02:20:603 (1) - ^
02:23:761 (1) - ^
01:20:603 (5) - remove finish add whistle
02:26:918 (1) - add whistle instead of finish on begin of slider
02:56:918 (1,2,3,4,5) - Star formation fits better
03:37:182 (2) - Remove finish
03:42:708 (1) - replace finish with whistle

Nice map :3

Insane

01:04:418 (7) - remove finish add whistle
01:17:050 (7) - ^
02:09:353 (3) - ^
02:17:050 (7) - ^
02:29:682 (7) - ^
01:11:129 (5) - add whistle on slider begin
02:06:195 (6) - remove finish
02:10:932 (1) - add finish
02:20:603 (8) - add finish on slider beginn
02:23:761 (5) - add whistle on slider begin
02:35:603 (6) - Maby remove finish, i'm not compleatly sure
03:14:682 (2) - remove finish
03:24:550 (3) - ^
03:26:918 (1) - add finish on slider beginn
03:30:076 (1) - add whistle on slider beginn
03:31:655 (3) - add whistle

Nice Maps :3

Happy Fixing~
Thnaks for mod~(´∀`)
fixed!! :oops:
bomber34
hi from #modreqs ... it is a while since i saw this request though...
[General]
  1. Following line is, because of "my" skin I use. But
    The sliderrepeat is hard to see on the white combo. (Combo1). If i were nazi i would say it is hard to see on combo2 the bue one, too. Since you use a custom skin I really recommend getting a repeat arrow for your skin
    I show a screenshot where it is easy to spot. It can get confusing on harder and faster diffs (this is the normal)
[Insane]
  1. 00:28:892 - I miss a Hitcircle hear. You don't follow the voice strictly and this is an Insane, so it would be fine to add a HC here. It sounds better imo.
  2. 01:55:339 (6,8) - They overlap a bit ugly. I think this could be better
  3. 02:11:721 (3) - don't know. This "jump" doesn't feel right. Maybe short the distance to previous and following note
  4. 02:12:708 (2) - mmh. small overlap. Either stack sliderending with sliderend of 02:11:918 (4) - or place it so there is no overlap
  5. 02:20:405 (7,8) - oh.. i don't know. They are so close together from the timeline that they might be confused. (7) looks a bit like it is the slider. I don't know >.< Maybe it is just me...
  6. 02:25:142 (8) - I would prefer the New Combo here instead of 02:25:932 (1) -
  7. 02:30:866 (3) - Placement is really weird, due to 02:29:287 (3,4,5,6,7,8,9,10,1) - and kind of destroys the flow D:
  8. 02:37:971 (5) - Is this slider unsymmetric on purpose? If not here is the code for symmetric slider. Fix upcoming notes a bit after that
    32,252,157971,2,0,B|40:172|168:108|296:172|304:252,1,360,8|10,0:0|0:0,0:0:0
  9. 02:46:458 (5) - I kind of dislike that it spacing isn't constant here to previous HitCircles
  10. 03:15:668 (4,5,6) - Finish hitsounds is a bit overused. I don't know, It doesn't sound nice
[Hibari's Hard]
  1. OD +1
  2. 01:00:076 (4) - I think it looks better with a more open/wider bow if you look at the following slider
  3. 01:23:366 (11) - I think it sounds better when this slider is one 1/4 shorter and ends on 01:23:563 -
  4. 01:48:037 - I miss a Hitcircle here. You don't follow the vocals strictly in this combo but I think it sounds nicer since most vocals land on the main beat
  5. 02:35:208 (4) - sliderbeginning: I don't know >.< the finish doesn't fit on the sliderbeginning but without it I miss something :/
  6. 03:32:445 (3,5) - Overlap isn't that nice here
  7. I don't really like the overuse of 1/1 beat stacks after sliders at the end of the song

[frosset]
  1. This is a normal right? I think there are to less breaks D:
  2. I don't know if this happen only to me but many sliders are glitched O.o They are really slow and go over a huge part of the timeline D: If you spot one just move last sliderpoint a bit. Not sure if this is a bug that only happens with me ...
  3. 00:36:787 (2) - one grid4 up on X: 456 Y: 260
  4. 00:41:524 (2) - last slider point one grid4 to the left
  5. 00:46:655 (3) - one grid4 down and to the right to avoid overlap
  6. 02:10:339 (4) - eww.. Overlap looks bad wit (3)
  7. 02:54:550 (1) - slider is to short for a normal
  8. 03:36:392 (3) -small overlap with previous slider
  9. 03:48:234 (2) - overlap with (1). Move it more down
  10. 04:01:655 (1) - unsymmetrical slider
  11. 04:23:168 (1) - 1/4 beat longer
  12. Diff is overall fine. just some overlaps look bad
Hope my mod helped :>
Saten
[General]
04:25:339 - as far as I know, kiai fountains during spinners are not allowed (frosset doesn't use this though)

[Insane]
00:30:274 (4) - remove whistle from repeat
00:44:879 (8) - remove whistle
00:48:037 (2) - remove whistle from end
00:57:511 (8) - remove whistle
00:58:300 (1) - ^
01:50:997 (3) - remove whistle from head
01:58:300 (2) - remove whistle
01:59:879 (1) - ^
02:02:247 (3) - ^
02:03:826 (4) - ^
02:04:024 (5) - add whistle
02:34:616 (4) - remove finish from tail
02:37:971 (5) - This slider looks kinda bad. You can try making it with the new slider method
SPOILER



Just remove the old and create a new slider
03:10:339 (2,3,4,5,6,7,8,9) - I'm pretty sure this part is 1/3 and not 1/4
03:15:076 (3) - remove finish from tail
03:15:668 (4) - ^
03:45:866 (1,2,3,4,5,6,7) - nice heart ♥
04:25:339 (1) - remove whistle and silence the spinner's end (5%)

[Hibari]
02:44:879 (8) - remove whistle
03:20:603 (1) - finish on head
03:49:024 (1) - louder finish please
04:23:168 (3) - remove finish from tail
04:25:339 (1) - remove whistle and silence the spinner's end (5%)

[frosset]
00:26:129 (1) - this kinda plays weird. Remove it?
00:52:182 (1) - finish
01:01:655 (1) - finish on end
01:20:603 (3) - finish on start
01:23:761 (2) - ^
01:38:761 (1) - remove this as well? This also makes the player feel the rhythm better after a break
02:33:234 (1) - finish on start
02:34:616 (2) - ^
02:35:603 (3) - finish
02:36:392 (1) - finish on start
02:42:708 (1) - finish
02:52:182 (1) - finish on start
03:07:971 (4) - ^
03:11:129 (5) - finish on end
03:15:076 (2) - finish on repeat
03:20:603 (5) - finish on start
03:34:024 (2) - ^
03:34:813 (1) - finish
04:01:655 (1) - finish on start
04:14:287 (1) - ^
04:23:761 (5) - this should be at 04:23:859 - but I'd avoid putting the last hitcircle on an awkward beat


Guess that's all from me
Good luck~
Topic Starter
DeathBlood

Saten wrote:

[General]
04:25:339 - as far as I know, kiai fountains during spinners are not allowed (frosset doesn't use this though)

[Insane]
00:30:274 (4) - remove whistle from repeat
00:44:879 (8) - remove whistle
00:48:037 (2) - remove whistle from end
00:57:511 (8) - remove whistle
00:58:300 (1) - ^
01:50:997 (3) - remove whistle from head
01:58:300 (2) - remove whistle
01:59:879 (1) - ^
02:02:247 (3) - ^
02:03:826 (4) - ^
02:04:024 (5) - add whistle
02:34:616 (4) - remove finish from tail
02:37:971 (5) - This slider looks kinda bad. You can try making it with the new slider method
SPOILER



Just remove the old and create a new slider
03:10:339 (2,3,4,5,6,7,8,9) - I'm pretty sure this part is 1/3 and not 1/4
03:15:076 (3) - remove finish from tail
03:15:668 (4) - ^
03:45:866 (1,2,3,4,5,6,7) - nice heart ♥
04:25:339 (1) - remove whistle and silence the spinner's end (5%)

[Hibari]
02:44:879 (8) - remove whistle
03:20:603 (1) - finish on head
03:49:024 (1) - louder finish please
04:23:168 (3) - remove finish from tail
04:25:339 (1) - remove whistle and silence the spinner's end (5%)

[frosset]
00:26:129 (1) - this kinda plays weird. Remove it?
00:52:182 (1) - finish
01:01:655 (1) - finish on end
01:20:603 (3) - finish on start
01:23:761 (2) - ^
01:38:761 (1) - remove this as well? This also makes the player feel the rhythm better after a break
02:33:234 (1) - finish on start
02:34:616 (2) - ^
02:35:603 (3) - finish
02:36:392 (1) - finish on start
02:42:708 (1) - finish
02:52:182 (1) - finish on start
03:07:971 (4) - ^
03:11:129 (5) - finish on end
03:15:076 (2) - finish on repeat
03:20:603 (5) - finish on start
03:34:024 (2) - ^
03:34:813 (1) - finish
04:01:655 (1) - finish on start
04:14:287 (1) - ^
04:23:761 (5) - this should be at 04:23:859 - but I'd avoid putting the last hitcircle on an awkward beat


Guess that's all from me
Good luck~
thanks for mod~ fixed~ :P
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