Nao Tomori wrote:
but u can read a stream without being able to accelerate/decelerate properly and/or read jumps but miss then because your hand is unstable or you can't move fast enough or something, in which case the flaw isn't your comprehension of the patterns but your mechanical skill, which is what people suggest improving when they say to fix snap and flow aim. muscle control is a pretty important part of the game which your theory of aim being only reading based ignores
From what people have been saying to me thus far, I think people focus too much on the "knowing what to do" part of reading. Knowing what to do is the easy part of reading, actually doing it is the hard part of it (which I have already mentioned is completely separate to the aim skill).
If you read streams properly there is no acceleration or deceleration of your cursor, you're simply moving your cursor to the circle that needs to be hit next. Thus, when a stream does have changes in it's spacing, you aren't trying trying to change your cursor to match the stream spacing change. The difference in the way you think about how you play this makes a big difference in the end result.
For your jumps problem if you just aren't fast enough in hand movement to hit the jump, then yes, the problem does lie in your aim. Again, unless you're playing a map way out of your league, the culprit in misses is usually in the reading. I will emphasize again, it's not about the comprehension of the pattern that causes the problem but the way the maps being read.
My theory of aim is not solely based on reading which is what I've been trying to point out many many times already.
To illustrate what I've been talking about, let me give an example. Imagine you have a map that's mapped out at AR9. If you were to edit that same map down to AR8, you've effectively increased the object density thus making it harder to read. That shift of 1 AR isn't enough to really hamper the difficulty in pattern comprehension but you'll have more misses on the AR8 version versus the AR9 (assuming you're able to comfortably read both ARs equally) simply because of the object density increasing the amount of noise you have to shift through.