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fripSide - fortissimo -the ultimate crisis-

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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 08 Oktober 2012 at 18:15:51

Artist: fripSide
Title: fortissimo -the ultimate crisis-
Source: fortissimo//Akkord:Bsusvier
Tags: envi nanjou yoshino puella magi madoka magica mad amv
BPM: 145,53
Filesize: 21770kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1,97 stars, 171 notes)
  2. Hard (4,82 stars, 396 notes)
  3. Insane (5 stars, 503 notes)
  4. Normal (4,11 stars, 261 notes)
Download: fripSide - fortissimo -the ultimate crisis-
Download: fripSide - fortissimo -the ultimate crisis- (no video)
Information: Scores/Beatmap Listing
---------------
http://www.youtube.com/watch?v=ujcEHumiRUM

Madoka Magica MAD

enjoy desu ^__^
haha5957
I wish I had hundred stars so I could shoot on this

Nice map and Epic video combined soooo nicely >~</
Topic Starter
Kuria
wooooooo thanks for the triple star T_Tb
Fumika
Madokaaaaaaaaa
haha5957
[General]

I think BPM 145.54 with 600 fits lot better... ;w;
wait, the beginning part doesnt fit with this...
Ahh : maybe 154.525bpm with current offset feels better. sorry~ anyways..

[Insane]

00:21:817 (1,2) - jump?
-> other highpitch parts like this deserves jump, it's up to you but anyways.
not mentioning every of them, but these parts are the part I "especially" think It would be supernice with jumps

00:31:504 (4) - Ctrl+R?
00:55:618 (2,3,4) - this part felt slightly weird.. I really wanted to play slider on (3)'s rhythm but there was a circle and then a slider afterwards.
maybe make 3-4 a slider?
01:04:892 (4,5,6) - this part feels better when higher distance snap for me but maybe matter of style I guess
01:16:228 (1,2) - jump?
01:30:036 (2) - ^

01:11:487 (1,2,3,4,1,2,3,4) - this part plays and looks super epic but 02:20:737 (1,2,3,4,1,2,3,4) - this part and 02:33:928 (1,2,3,4,1,2,3,4) - this part is little less exciting I think, maybe try somewhat different >~<
Topic Starter
Kuria

haha5957 wrote:

[General]

I think BPM 145.54 with 600 fits lot better... ;w;
wait, the beginning part doesnt fit with this...
Ahh : maybe 154.525bpm with current offset feels better. sorry~ anyways.. mmm for the timing, i still unsure with the one you suggested because im already test this countless tmes by me and my brother, and we're agree that this one fit the best orz

i'll consider this.


[Insane]

00:21:817 (1,2) - jump? out of space, but maybe i'll do something for this later
01:04:892 (4,5,6) - this part feels better when higher distance snap for me but maybe matter of style I guess out of space orz
01:16:228 (1,2) - jump? out of space Q_Q


01:11:487 (1,2,3,4,1,2,3,4) - this part plays and looks super epic but 02:20:737 (1,2,3,4,1,2,3,4) - this part and 02:33:928 (1,2,3,4,1,2,3,4) - this part is little less exciting I think, maybe try somewhat different >~< yeah, i make that last 2 pattern like that because im out ofinspiration b4, and still cant find nice pattern for them

01:11:487 (1,2,3,4,1,2,3,4) - this part plays and looks super epic but 02:20:737 (1,2,3,4,1,2,3,4) - this part and 02:33:928 (1,2,3,4,1,2,3,4) - this part is little less exciting I think, maybe try somewhat different >~< done this part

thanks haha^^
Chewin
Hi kuria, mod request from my modding queue >w<

[General]
Set preview time on all diffs to PreviewTime: 67056, I think it's much better because is set shortly before refrain starts
Remove letterbox during breaks because the video already has got it
On the end the timing is a bit off, too late for me. You should add a red line on 163848, it's perfect. (You can notice that in the hard diff)


[Normal]
00:00:589 (1) - You really should add a finish on this slider's start, I can hear one from the BG Music too, it fits perfecty. You have also used it in the insane too
00:07:184 (1) - ^
00:26:970 (6) - I guess you keep it on purpose but for the vocal's rhythm change use new combo. You can anyways keep new combo on 00:28:618 (1) because it is really further from it
01:30:861 (1,2) - I highly suggest you to use 2 finishes on these sliders' end
01:51:059 (4) - Mh.. This circle should sound less loud. Use a soft finish hitsound here? And I would add new combo too ;3
02:10:844 (1) - Finish?
02:14:142 (1,2) - Same of 01:30:861 (1,2)
02:27:332 (1) - Finish
02:52:064 (4) - Add whistle
Omg this map flows perfectly, just small suggestions *w*

[Hard]
00:00:589 (1) - Same of Normal, add finish
01:50:646 (6) - I would use soft finish on this slider's end (on the long white tick)
02:09:814 (2) - Move the last waypoint 1 grid left to have a perfect curve with 02:09:196 (1). After that don't forget to fix the blanket with 02:10:226 (3,4)
02:52:064 (5) - Whistle
Really amazing and clear map

[Insane]
00:01:722 (5) - I don't like how this whistle sounds, it's too loud for me.. I would remove it and I think the same thing for the next parts too, for example on 00:03:371 (6)
00:13:573 (1) - Give to this circle the same "y" of 00:13:367 (6) to keep symmetry using a different grid level
00:23:672 (1) - Ehi what about to overlap this slider with 00:22:642 (3)'s head? In this way the jump between 00:23:672 (1,2) would be more enjoyable to play, really. I tested it and it flows much better ;3
00:31:916 (5) - New combo, you also did it for 00:38:511 (1) infact, and following the vocal volume/rhythm you should use it
01:03:656 (2) - CTRL + R it? It flows better with 01:04:068 (3) during gameplay imho
01:11:693 (2) - Overlap with 01:10:457 (3)'s end? In this way it is also blanketted with 01:11:075 (4)'s curve
01:15:403 (5) - Mh.. this slider breaks the flow with 01:14:785 (3) in my opinion. I highly suggest you to flip it horizontally moving at x:191 y:364, it flows better how you can see from the screen: http://osu.ppy.sh/ss/414077
01:27:975 (3) - Finish on the slider's head
01:51:059 (10) - Same of Normal. With soft hitsound settings sounds much better, adding new combo too also to avoid this only long combo (10 elements)
02:00:952 (1) - Reduce by 1/2 plz, everyone would think this spinner ends 1/1 before 02:02:600 (1)
02:27:332 (1,1) - I think 2 finishes here would sound very good *ç*
02:27:332 (1,1) - Whistle


Oh god. Madoka magica is one of the best anime I have watched and.. This song together with this video makes me cry ç_ç
Lovely mapset, clear and really flowing. I loved it, have my star and good luck with rank ;3 I hope this mod can help you >w<
Topic Starter
Kuria

Chewin wrote:

Hi kuria, mod request from my modding queue >w<

[General]
Set preview time on all diffs to PreviewTime: 67056, I think it's much better because is set shortly before refrain starts roger
Remove letterbox during breaks because the video already has got it done
On the end the timing is a bit off, too late for me. You should add a red line on 163848, it's perfect. (You can notice that in the hard diff) fix'd the timing


[Normal]
00:00:589 (1) - You really should add a finish on this slider's start, I can hear one from the BG Music too, it fits perfecty. You have also used it in the insane too
00:07:184 (1) - ^
00:26:970 (6) - I guess you keep it on purpose but for the vocal's rhythm change use new combo. You can anyways keep new combo on 00:28:618 (1) because it is really further from it
01:30:861 (1,2) - I highly suggest you to use 2 finishes on these sliders' end
01:51:059 (4) - Mh.. This circle should sound less loud. Use a soft finish hitsound here? And I would add new combo too ;3
02:10:844 (1) - Finish?
02:14:142 (1,2) - Same of 01:30:861 (1,2)
02:27:332 (1) - Finish
02:52:064 (4) - Add whistle
Omg this map flows perfectly, just small suggestions *w*

fix'd all^^

[Hard]
00:00:589 (1) - Same of Normal, add finish
01:50:646 (6) - I would use soft finish on this slider's end (on the long white tick)
02:09:814 (2) - Move the last waypoint 1 grid left to have a perfect curve with 02:09:196 (1). After that don't forget to fix the blanket with 02:10:226 (3,4)
02:52:064 (5) - Whistle
Really amazing and clear map

done all too^^

[Insane]
00:01:722 (5) - I don't like how this whistle sounds, it's too loud for me.. I would remove it and I think the same thing for the next parts too, for example on 00:03:371 (6)
00:13:573 (1) - Give to this circle the same "y" of 00:13:367 (6) to keep symmetry using a different grid level
00:23:672 (1) - Ehi what about to overlap this slider with 00:22:642 (3)'s head? In this way the jump between 00:23:672 (1,2) would be more enjoyable to play, really. I tested it and it flows much better ;3 i change some parts of that pattern,it's a bit different from what you suggest but i think this way is work well too
00:31:916 (5) - New combo, you also did it for 00:38:511 (1) infact, and following the vocal volume/rhythm you should use it
01:03:656 (2) - CTRL + R it? It flows better with 01:04:068 (3) during gameplay imho
01:11:693 (2) - Overlap with 01:10:457 (3)'s end? In this way it is also blanketted with 01:11:075 (4)'s curve
01:15:403 (5) - Mh.. this slider breaks the flow with 01:14:785 (3) in my opinion. I highly suggest you to flip it horizontally moving at x:191 y:364, it flows better how you can see from the screen: http://osu.ppy.sh/ss/414077
01:27:975 (3) - Finish on the slider's head
01:51:059 (10) - Same of Normal. With soft hitsound settings sounds much better, adding new combo too also to avoid this only long combo (10 elements)
02:00:952 (1) - Reduce by 1/2 plz, everyone would think this spinner ends 1/1 before 02:02:600 (1)
02:27:332 (1,1) - I think 2 finishes here would sound very good *ç*
02:27:332 (1,1) - Whistle i think youre referring to the last note on this diff not that 2 notes, since i'm not intended to add nowmal whistle on this mapset and if i put the whistle on that 2 notes, the sound will be a bit awkward for the whole diff because only on that 2 notes i put normal whistle sound while on the other pattern, i'm not putting any of it :)

fix'd all, changed some parts too

Oh god. Madoka magica is one of the best anime I have watched and.. This song together with this video makes me cry ç_ç
Lovely mapset, clear and really flowing. I loved it, have my star and good luck with rank ;3 I hope this mod can help you >w<

thanks!
thanks chewin!
Remonwater
nice map :)
Topic Starter
Kuria
thanks xD
riffy
alalalalala pm request

[General]
use same kiais for all diffs?
you need diff under 3.24 star diff. your mapset is unrankable now :<
audio-lead-in: 1500 is enough, imo
enable letterbox during breaks?
try tickate 2?

[Normal]
Easiest diff in mapset? Try to use AR 4 (and OD/HP Drain - 1, too to keep balance) (it also will help you to make your diff easier orz)
unused green lines
00:40:263 - unused green line :/
00:43:561 - ^
00:46:858 - ^
00:40:160 (3) - unsure about this one: try to put new combo here. i think this note feels different from 00:38:511 (1,2) - and it's better to point this note out with new combo
00:43:046 (2) - plays kinda awkward. try to start slider 1/1 later. it sounds closer to music and also helps you to fix unused-green-line
01:15:609 (2) - try to add reverse for this slider? if you agree you can change your flow in this way
02:03:013 (1) - this one appears too fast after spinner (for easiest diff). try to put slider closer to spinner center and/or make spinner shorter or start slider later. personally i suggest you this
02:04:249 (1,2) - ctrl+r feels better with vocals. don't forget to fix spacing after reversing :3
02:52:710 - ( all diffs try to start spinner here. it fits with music better, imo >.</

[Hard]
00:31:703 (4) - extra note here. there's no beat, remove this note, please ;_;
01:11:274 (4) - nazi: flow changes
01:42:395 (4,1) - didn't like rhythm here. imo it's better to make something like this

[Insane]
Hp Drain -1 is enough for this map, imo.
<3 awesome

~~~~~~~~~~~~~~~~~~

good job :3
Topic Starter
Kuria

-Bakari- wrote:

alalalalala pm request

[General]
use same kiais for all diffs? eh? i'm sure that the kiais are already same for all diff o3o
you need diff under 3.24 star diff. your mapset is unrankable now :< done
audio-lead-in: 1500 is enough, imo done
enable letterbox during breaks? done
try tickate 2? done

[Normal]
Easiest diff in mapset? Try to use AR 4 (and OD/HP Drain - 1, too to keep balance) (it also will help you to make your diff easier orz)
unused green lines
00:40:263 - unused green line :/ k
00:43:561 - ^
00:46:858 - ^
00:40:160 (3) - unsure about this one: try to put new combo here. i think this note feels different from 00:38:511 (1,2) - and it's better to point this note out with new combo fix'd the combos on that part
00:43:046 (2) - plays kinda awkward. try to start slider 1/1 later. it sounds closer to music and also helps you to fix unused-green-line i just removed the unused green line, so i guess keep it like this is ok? o3o
01:15:609 (2) - try to add reverse for this slider? if you agree you can change your flow in this way this? http://puu.sh/ZdO3
02:03:013 (1) - this one appears too fast after spinner (for easiest diff). try to put slider closer to spinner center and/or make spinner shorter or start slider later. personally i suggest you this i'm more prefer t remove the spinner instead and adding notes 02:02:600 -
02:04:249 (1,2) - ctrl+r feels better with vocals. don't forget to fix spacing after reversing :3 done
02:52:710 - ( all diffs try to start spinner here. it fits with music better, imo >.</ i dont really think so, so i think ill keep like this for now T_T

[Hard]
00:31:703 (4) - extra note here. there's no beat, remove this note, please ;_; d
01:11:274 (4) - nazi: flow changes d
01:42:395 (4,1) - didn't like rhythm here. imo it's better to make something like this d

[Insane]
Hp Drain -1 is enough for this map, imo. d
<3 awesome

~~~~~~~~~~~~~~~~~~

good job :3
thanks -bakari-^^
[CSGA]Ar3sgice
hi~


General

  1. As in the BG, make it pink-yellow-blue-red combo colors?
Insane

  1. HP drain too high? not a very hard map, 8 seems too much.
  2. 00:01:413 (4) - move the end to the left a little.? http://osu.ppy.sh/ss/414420
  3. 00:26:661 (4) - make it look a little symmetrical with (3).? http://osu.ppy.sh/ss/414429
  4. 00:31:504 (4,1) - blanket better o.o
  5. 00:50:877 (3,4) - change (3) and (4) heads to normal sounds? (remove whistle there) i think it sounds good
  6. 00:51:186 (4) - also move here ww? http://osu.ppy.sh/ss/414433
  7. 00:54:175 (3) - 3/4 this? http://osu.ppy.sh/ss/414430 because vocal sounds longer
  8. 01:16:846 (2,3) - I think a jump fits better here.. for example http://osu.ppy.sh/ss/414436 (just my idea ww)
  9. 01:40:599 - add note.? i think if you don't have a note here, it's too empty for the vocal
  10. 01:47:761 (1,2,3,4) - increasing spacings here.? because 4 sliders just feels a little boring www
  11. 02:05:074 (5) - http://osu.ppy.sh/ss/414442 feels better o.o
  12. 02:10:020 (4) - stream.? http://osu.ppy.sh/ss/414445
  13. 02:12:905 (2) - jump http://osu.ppy.sh/ss/414448
  14. 02:20:737 (1) - hmm, use a different color, the eyes are distracting, maybe players will think the note jumps to the
  15. left
  16. 02:51:061 (4) - move to (159,286).?
Hard

  1. 00:08:421 (4) - try to stack with the circle of "madoka" in background video o.o
  2. 00:40:985 (2) - blanket www
  3. 01:04:068 (3) - ^ (?)
  4. 01:07:984 (1) - ^
  5. 01:34:983 (2) - add clap
  6. 02:49:618 (2,3) - similar rhythm with 02:51:267 (2,3)
Normal

  1. 00:26:970 (1) - whistle.?
  2. 01:14:579 (1) - clap at the end
  3. 01:13:961 (4) - ^
  4. 01:15:609 (2) - ^ ?
  5. 02:52:092 (4) - use s:c1 here, 90% volume
nyanaynayanya

Good luck~
Topic Starter
Kuria

[CSGA]Ar3sgice wrote:

hi~


General

  1. As in the BG, make it pink-yellow-blue-red combo colors? sure thing
Insane

  1. 00:50:877 (3,4) - change (3) and (4) heads to normal sounds? (remove whistle there) i think it sounds good i dont think using normal sound on this silent part will makes it good, but i agree with removing the whistle
  2. 00:54:175 (3) - 3/4 this? http://osu.ppy.sh/ss/414430 because vocal sounds longer k lets try this
  3. 01:40:599 - add note.? i think if you don't have a note here, it's too empty for the vocal no, maybe it can works well too on this part, but i wanna keep the current waving pattern since it was work well too, and i wanna follow more to the instrument voice here
  4. 02:10:020 (4) - stream.? http://osu.ppy.sh/ss/414445 no, because im already out the triplet on 02:10:638 (1,2,3) - , i wanna make notes variation for this part

    the rest is fix'd
Hard

done all

Normal

done all

nyanaynayanya

Good luck~
thanks!
Topic Starter
Kuria
goodbye my 18mb video T_T/
Chewin

Kuria wrote:

-Bakari- wrote:

[General]
enable letterbox during breaks? done
Ehm nope Kuria, you have removed it when I told you and now have you added it again? xD
You must disable because the video already has got it :3

No kd this post obv.
Topic Starter
Kuria
because latest mod post said i should add it again orz
and actually idon't really know what the difference between them, since it was not really affected the gameplay afterall >_<

imma remove it again later, then, thanks for telling^^

EDIT: done
Kite
bpm 145,534 works better for me, current one is too fast and in some sections the beats come in too early because of that (wont need 2nd red line anymore)

i will update this post later on with more detailed mod
Topic Starter
Kuria
lol i think you're mistyping the timing since it was far different than what you said in game b4 xD



since the one that you suggest in game are more accurate imo, i'll follow that one instead :)
Kite
yes i mistyped.. lol my bad orz (so tired)
alacat
hi Kuria ~ :)

Request from In-game via PM.


[General]
●ok

[Normal]
●00:03:887 (1,2) - add whistle on the slider's head ? follow the piano
●00:13:782 (1) - add the finish sound of a small on the slider's head.
●00:15:431 (3) - Be aware of the flow , make curve slider ?
●01:13:974 (4) - Put the waypoint in ~x:264 y:120 . Please try to put the reverse on the extension of the previous
●01:20:982 (4) - add the finish sound on the slider's end.
●01:23:250 (4,5) - Rhythm here is hard for beginners to take a little . Please try to create a slider that reverse
●01:29:228 - add note ? be a little difficult for a beginner >.<
●01:29:434 (4) - bend it to the opposite direction ? Aiming to the 01:30:877 (1) -
●01:50:254 (3) - add the finish sound on the slider's end.


[Hard]
●HP Drain Rate -1 ? because it's same as Insane diff :3
●01:50:666 (6) - add the finish sound on the slider's head.

nice diff :)


[Insane]
●00:06:670 (4,5,6,7) - you should turn to the right a little more, the flow is good :3
●00:26:974 - use lower volume? since the melody is calmer than previous part.
●00:29:242 (2) - Ctrl + J ? Aim for the start of 00:30:273 (1) -
●01:32:526 (3) - stack on 01:31:908 (4) -
●01:50:666 (6) - add finish.

fripside <3

I have no kds T.T will shoot a star ~  :P


good luck :3
Topic Starter
Kuria

alacat wrote:

hi Kuria ~ :)

[Normal]

●01:29:228 - add note ? be a little difficult for a beginner >.< i think keep it this one is ok too, since i wanna keep the difficulty level as a easiest diff as low as possible, xP

[Insane]
●01:32:526 (3) - stack on 01:31:908 (4) - im not really sure, but maybe i can try this


fripside <3

I have no kds T.T will shoot a star ~  :P here the kudos :D


good luck :3
EDIT: thanks alacat <3
Melophobia
sorry for the delay ><

[General]
i wouldnt approve this spread even if i were MAT. the Normal diff is kinda hard to be the easiest diff in this mapset. (and it should be harder for better difficulty spread)
it's highly recommended to add an Easy diff so that players of every level can enjoy this awesome song Q_Q

[Normal]
00:03:887 (1,2) - why you used 1.5 here? this song is based on 1/1 rhythm and in this section i couldnt find any reason for these rhythm. consider changing them to 1/1
00:13:369 (4) - clap sounds nice and fits music well i think x_x
00:19:553 (4,5,6) - doesnt fit music very well imo, try this instead? http://puu.sh/ZZD8
00:26:150 (5,1) - this rhythm is a bit off too , as you can see percussion is not at 00:26:356 - but 00:26:768 - . Ctrl+R for better rhythm~
00:26:974 - volume is too noisy here, i'd suggest 50%. apply this to other diffs if you agree, please~
00:33:571 (1) - normal sampleset would be great here. maybe volume is 40% or so
00:41:816 (2,1,2) - why they are spaced randomly? in Normal diff, they shouldnt be like this since it may be confusing
00:50:062 (3) - why is whistle here? considering your previous pattern, there shouldnt be whistle here.
00:53:360 (1) - finish sounds nice here. also Hard and Insane have it~
01:03:255 (1,2,3) - considering (3)'s shape, this placement makes more sense imo. http://osu.ppy.sh/ss/417242
01:19:539 - add a note here for consistency with 01:17:890 (6) - ?
01:22:838 (3,4,5) - since notes on redticks are kinda harder than whitetick, change these 3 circles into a 1/1 slider and a circle to make this pattern a bit easier?
01:30:877 (1) - ^ for same reason, it's better to change this to 1/2 slider with a repeat
01:34:381 - ^ add a note here. and 01:33:763 (5) - change this to 1/1 slider if you want
01:37:267 (4) - what's the point of this note? i think it should be removed because there's no vocal/beat to be followed here
01:39:122 (7) - hmm map the middle of this slider or change to 1/2 slider with a repeat?
01:42:215 (4) - for same reason as 01:37:267 (4) - , remove this note?
01:42:833 - this finish is too soft, normal finish would be great here. reduce volume if you want
02:10:661 - add a note to follow percussion like 02:07:363 (6) - ? also i think this section is a bit boring due to lack of 1/2 beat
02:13:754 (5) - since there's not so many 1.5 rhythm in this diff, currently it's so challenging imo. so how about changing it into a slider?
02:34:780 (2) - curve this slider a bit and place it like this for more natural flow? http://puu.sh/10cD4
02:36:635 (4) - remove this note and add it to 02:37:047 - instead? i'm not sure about this one because the current one sounds alright to me
02:52:095 (4) - shift sample set to normal one here? (and add finish if you want) this one would be more suitable for the last of song o.o
suggestions are mostly about rhythm. the last kiai time section is nicely done

[Hard]
*really dislike how kiai time starts
*00:26:974 ~ 00:40:167 - hitsounding pattern in this part isnt that good imo, try to add whistles on 1st/3rd whiteticks instead. this pattern works very well imo
00:05:536 - same as Insane diff
00:17:904 (3,4,5,6) - too hard for Hard diff, reduce spacing please
00:26:974 (1) - finish or whistle? feels empty here so i'd add some hitsound
00:33:571 - same as Normal, normal sample set is better here
01:05:316 (2,4) - whistles~
01:36:237 (7) - missing finish? Normal and Insane have it here
01:42:421 (4) - or 01:43:451 (5) - newcombo for your pattern
01:42:833 - same as Normal
02:52:095 (5) - same as Normal

[Insane]
what's the point of OD8? 7 would be most suitable for this difficulty imo
00:05:536 (1) - normal hitsounds are coming so suddenly and sounds a bit odd to me. so shift the sample set from here?
00:06:773 (5) - sounds better if you remove this note i think
00:13:369 (6) - maybe clap
00:18:110 (2,4) - a but nazi, but they are not stacked correctly
00:33:571 - same as Normal, normal sample set is better here
00:29:242 (2) - remove whistle for consistency with 00:32:540 (2) - and 00:39:136 (2) - (or add whistle to them instead?)
00:40:167 - remove finish here or reduce volume at least. alco note that the finish is inconsistent with other diffs
01:04:904 (4) - add newcombo here for your pattern
01:06:140 (8) - whistle o.o
01:11:706 (2) - this note can be stacked under the previous slider better
01:14:798 (3) - i guess you forgot to put a finish here. not pretty sure about this since you couldnt add it on other diffs, but sounds nice imo
01:17:890 (8) - not a problem (no need to fix this ofc) but this note should be placed at x:307 y:288
01:21:395 (3) - add a finish here for the same reason as 01:14:798 (3) -
01:27:991 (3) - ^
01:42:833 (8) - add normal finish here or at least add soft one for consistency with the other diffs
02:28:389 (2,3) - same as 00:18:110 (2,4) - , they can be stacked better
02:52:095 (8) - for same reason as Normal, normal sample set will be better
02:52:095 (8) - space this at 1.6x to keep spacing consistent

hmm that's all from me, but hitsounds are still able to be improved imo.
i think there's so many typo/mistakes in my mod, cuz i'm so sleepy right now ><
anyway good luck with ranking~
Nichiyouki
Hi, Kuria

Mod request from pm in-game

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:22:439 (3,4) - Use slider instead of using 2 circle. It may have associated with using 3 circles, for example: 00:16:668 (4,5,1) - , 00:19:553 (4,5,6) - , etc. Which I think make a note similar to 00:24:913 (3).
  2. 02:52:095 (4) - Remove a circle then start spinner here, or if you wouldn't like remove it. Start spinner at 02:52:198.

Hard

  1. 00:01:413 (2,3) - Stack it between slider end of (2) and circle of 00:03:062 (3) -
  2. 00:53:154 - Add a circle?
  3. 01:04:904 (1,2) - I think that if change them is slider same as 01:04:079, would be better than using slider of (1,2,3,4) which have manner all similar.
  4. 02:27:771 (2) - Switch clap between slider begin and slider end
  5. 02:52:095 (4) - Same as Normal diff.

Insane

  1. 00:29:242 (2) - Remove whistle in slider end.
  2. 02:52:095 (4) - Same as Normal diff.

That's all that I can find them.
Nice map and song, give a star ;)

Good luck~
popner
Yes I'v seen this MAD.
Topic Starter
Kuria

Melophobia wrote:

sorry for the delay ><

[General]
i wouldnt approve this spread even if i were MAT. the Normal diff is kinda hard to be the easiest diff in this mapset. (and it should be harder for better difficulty spread)
it's highly recommended to add an Easy diff so that players of every level can enjoy this awesome song Q_Q k, adding theeasy diff now~

[Normal]
01:42:215 (4) - for same reason as 01:37:267 (4) - , remove this note? no, i think that putting notes on this spot can give more emphasize to the percussion voice more rather than putting none on that spot, i know it makes this pattern became different with a previous similar pattern, but i think it was works better this way, besides, it can makes the notes rhythm more variable too, since i think it will be a bit monotone to both pattern if i put them on the same rhythm

fix'd everything except above :3
thanks melo >_<
Topic Starter
Kuria

nich95 wrote:

Hi, Kuria

Mod request from pm in-game


Normal

  1. 02:52:095 (4) - Remove a circle then start spinner here, or if you wouldn't like remove it. Start spinner at 02:52:198. no, i wanna keep it like this since i see that both way are fine, and i think the curent one are match with how the music plays better

Hard

  1. 01:04:904 (1,2) - I think that if change them is slider same as 01:04:079, would be better than using slider of (1,2,3,4) which have manner all similar. i'm intended to make it follow the instrument than the vocal for this part, since the beats are more complex on the instrument one
  2. 02:52:095 (4) - Same as Normal diff. no for the same reason >_<

Insane

  1. 02:52:095 (4) - Same as Normal diff. no for the same reason too >_<

fix'd everything except the one i meantioned above

That's all that I can find them.
Nice map and song, give a star ;)

Good luck~
thanks for the star and mod! :D
Topic Starter
Kuria
adding easy diff, at last...
also changing the map title to the original MAD title
show more
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