kiddly, your maps would be better if you focused more on readability.
You've got cool ideas, but you're not conveying those ideas well at all.
It's virtually impossible to sight read this map first try for many reasons.
First off is the transitions from 1/4 beats to 1/6. Sliders can usually be used to bridge the gap between the different rhythms, but in cases like this 00:08:832 (8,9,10,1,2) - there's nothing really there for the player to know what's coming. It relies fully on approach circles in this scenario.
00:23:718 - to 00:29:161 - is an anti-jump section. Now
normally these are cool and add a lot of impact, but these came right after an extremely quick section with a lot of 1/6. Suddenly having to stop is unexpected and jarring.
00:59:627 (1,2,3,4) -
This is overmapped. This is probably one of the worst things in the entire beatmap. The previous stacks of this nature were 1/4 into the slider, but suddenly this is 1/6 into the slider.
The song does not change to reflect 1/6. This is a blatant case of overmapping and comes as yet another bad surprise to the player.
01:14:172 (1) -
This repeat is almost impossible to see. Here is as visible as the repeat gets.
04:54:854 (2) - Here's a case of a slider that's somewhat hard to read. It's predictable but still covered by many hitbursts.
Notice how the (1) is already being played at this point.
06:06:445 (2,3) -
These should not be 1/3. They snap correctly to 1/4.So not only is the map insanely hard to read, many of the beats are snapped incorrectly anyway.
I am not certain what these issues call for.
For now, please consider these issues with the beatmap.