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BRIGHT - 1 year 2 months 20 days

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Topic Starter
Athena Tennos

xXCrystalMoonAnimeXx wrote:

I dont really understand what you want me to change.. ;w;
he just tell me ...change more clean and tidy...
hkttcc
加油啊!!
等著它變ranked很久了, 有莉茲Kirito聲音的版就是感動點~
雖然我不懂給意見,只能給支持了~
Zero__wind

hkttcc wrote:

加油啊!!
等著它變ranked很久了, 有莉茲Kirito聲音的版就是感動點~ 同感^_^
雖然我不懂給意見,只能給支持了~
[color=#80BFFF]谢谢捧场呢~不过现在正在大改…… >:( >:( [/color]
Topic Starter
Athena Tennos

hkttcc wrote:

加油啊!!
等著它變ranked很久了, 有莉茲Kirito聲音的版就是感動點~
雖然我不懂給意見,只能給支持了~
QAQ阿里阿朵QAQ〜
Topic Starter
Athena Tennos
Zero__wind's mod~

Zero__wind wrote:

General
稍微傲娇了一下 不想看GD诶 >_>
但是又不知道那个Neko难度是不是师傅做的=。=【暂时先默认为不是(>.<)shifu你Mei呀。。。orz
可以随时叫我回来把所有diff都看一遍 嘿嘿 嗯~
哦还有就是这个sp都这么高了【我知道得太晚了……】我就不射我那屈指可数的星星了昂T^T baka~
这质量Bubble妥妥儿的没问题的 时间问题而已 很明显出问题了。。。orz>_>现在MAT都好严QAQ~

Athena
00:26:659 这个地方开始我觉得可读性有点差 觉得可以把new combo的使用改一下 fix~
00:27:289 (3) 加new combo 00:27:415 (1) 去掉new combo change~
00:27:793 (2) 加new combo 00:27:919 (1) 去掉new combo change~
效果看上去就是让每一个在中间的note都和它之前的滑条是不同的颜色 不然有点不好读图

00:53:129 (1 , 2 , 3) 这个地方的布局为什么不和前面两个相似梗一样?两个滑条首尾相接 0.0~
不过 其实我比较喜欢这个地方的这种都不重叠的摆放 不太喜欢前面的那种……

01:09:012 (6 , 7) 或许这个地方的弧度可以稍微smooth一点?maybe like (6):x:284, y:156 ; (7):x:320, y:128 ? hmm let me think about it~
01:42:415 (3) maybe x:340, y:216 ? change~

02:40:272 (1 ,2 ,3) 这个地方间距突然变大了=。= 改不改所谓不大啦 改得话就是把这个3连打之前那两个单拍的距离缩短一点~ no change~

Easy
就觉得75%的音量 clap的声音有点大 像Athena难度一样设成60%感觉舒服一些 其他部分的音量就按相对关系适当降低一点就好 这里本来就是60%的说~
哦还有这个 02:38:003 (1) 不需要CTRL+G一下么 感觉在easy里面会不会难了一点 fix~
thx ur mod~=w=

- t e n n y a -'s mod~

- t e n n y a - wrote:

From our queue :D
sorry about my lateness orz

[General]
  1. please make all end point same ? fix~
  2. add muted soft-sliderslide2.wav ? add~
  3. this song almost made me cry Q_Q
QAQ~[Easy]
  1. 00:10:777 (1)- : change this slider? look weird since you use curved sliders before and after >_< fix~
  2. 00:20:861 (3)- : how about try this one? fix~
    296,64,20861,2,0,B|276:32|236:20|200:24|164:52,1,140.000001192093,6|8,0:0|0:0,0:0:0
  3. 02:38:003 (1.2)- : jump on easy diff? omg don't do it please, ctrl+g the slider 1 plsXD fix~
that's all I can find, rank good luck! ;)
thx ur mod!~

LKs' mod~

LKs wrote:

hi

[general]

combo colour没统一 fix!~

[Neko]的lead in : 1996 换成2000 fix!~

tags不一致 fix!~

- [Athena] : SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka lucyfly xXCrystalMoonAnimeXx OrangeNeKo
- [Easy] : SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka lucyfly xXCrystalMoonAnimeXx OrangeNeKo
- [Hard Collab] : SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka collab collabration lucyfly xXCrystalMoonAnimeXx OrangeNeKo
- [lucyfly's Normal] : SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka collab collabration lucyfly xXCrystalMoonAnimeXx OrangeNeKo
- [Neko] : SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka lucyfly xXCrystalMoonAnimeXx OrangeNeKo

[Athena]

00:13:550 (5) - x423y131如何 fix!~
00:21:869 (1,1) - 这俩有必要nc? 感觉都可以不nc 之后一样的地方不提 fix!~
00:23:886 (1) - 这也是 fix!~
00:25:903 (1,1,2,3,1,1,2,1) - 现在貌似puush用不了 有好多种搭配方式 除了一个note一个nc fix!~
01:15:314 (1) - 貌似不在这个直线stream的直线上 fix!~
01:22:373 (3) - 微妙的spacing fix!~
01:31:449 (1,1,2) - 这里一个突然的nc hmmm 虽然 但是 看你喜好吧 fix!~
02:07:751 (1) - 这位置也是 stream最后一个点歪了 fix!其实是故意的~
02:10:777 (1,1,2,3,1,1) - 直线 fix!其实是故意的。。。~
02:13:550 (1,1,2,3,1) - 直线 之后不再提 fix!~
02:54:138 (1) - 尿了 这心太圆了 下面再尖一点啊 fix!~


你这图我很早就看见了 我还老觉得我mod过了233 /。\~
这么说吧一张图想不想给泡看的主要是排版 排版美 干净 就想泡 记住了。。
什么是美和干净 结论太多 但什么是不美很简单
02:47:331 (1,2,3,4,1) - 这种转折看着就不美 整体看是个弧形 但各个部分之间的延长线不能平滑对接上首尾 每个部分的弧度和斜度又不一样看着就怎么都别扭 orzorzorzorzorz
还有就是各种nazi 比如直线 比较遗憾的是我不是很感冒你这个直线的梗..虽然用的很多 QAQ
thx ur mod!~
Topic Starter
Athena Tennos
fixed almost~
EDIT:My diff already fixed~
EDIT2:Neko's diff fixed by Neko~
EDIT3:Lucyfly's diff fixed a little bit by lucyfly~
EDIT4:Easy diff fixed~
raririn
\:D/

[General]
*Missing Skin Files spinner-background.png

*Unused Image Files lucy.png orange.png

[Easy]
*;_; soft-whistle不管是打图的时候还是editor里都听不太到……

01:07:247 (3) - finish?

01:23:382 - 01:29:432 (3) - 其实我觉得这里应该大量用finish...

01:45:819 (1) - whistle?

02:15:819 (1) - 头finish?

02:42:037 (1) - (nazi)第三个tick往右移1格 第四个tick往右移3格

02:48:087 (3) - ^

[Normal]
*CS-1 AR-1 /.\

00:16:071 (2) - 虽然音在这里 但是因为这里下单note而放空00:16:323 - 感觉实在不怎么样 用一个1/2滑条盖过去吧

00:26:911 (1) - finish?

00:43:550 - 这里其实没有音啊...换成00:43:298 - 开始的1/2吧

00:45:062 (3) - 去finish吧……

02:46:827 (1,2) - 真不好

[Hard]
00:12:541 - 加note?

01:22:625 (3) - (nazi)往左1格

02:21:995 (1) - 不知道这样下节奏的意义 听起来有点别扭 还不如转盘提前;_;

[Neko]
00:08:256 - 喂喂喂别放空啊

00:10:777 (4) - 其实是在00:11:155 - 这里结束的啊

00:30:440 (3) - NCNC

00:46:449 - 加个note呗

01:05:482 (6,7,8,1,2,3) - 矮油 还是自重吧

01:10:398 (5) - 叠歪了

01:10:777 (7) - unsnapped

01:32:961 (5) - 叠歪

02:20:104 (1,2,3,4,5,6,7,8) - 这spacing急需自重

[Athena]
...orz看不出啥

☆~
Topic Starter
Athena Tennos

raririn wrote:

02:21:995 (1) - 不知道这样下节奏的意义 听起来有点别扭 还不如转盘提前;_; dont like this rhythm, maybe u can start spinner to here~
raririn's mod~

raririn wrote:

\:D/

[General]
*Missing Skin Files spinner-background.png fix~

*Unused Image Files lucy.png orange.png fix~

[Easy]
*;_; soft-whistle不管是打图的时候还是editor里都听不太到……

01:07:247 (3) - finish? fix~

01:23:382 - 01:29:432 (3) - 其实我觉得这里应该大量用finish... too noise and for video~

01:45:819 (1) - whistle? fix~

02:15:819 (1) - 头finish? fix~

02:42:037 (1) - (nazi)第三个tick往右移1格 第四个tick往右移3格 fix~

02:48:087 (3) - ^ nope~


[Hard]
00:12:541 - 加note? 没地方放>_>

01:22:625 (3) - (nazi)往左1格 fix~


[Athena]
...orz看不出啥

☆~
thx mod!! and star!!!~
Zero__wind

Athena Tennos wrote:

Zero__wind's mod~

Zero__wind wrote:

General
稍微傲娇了一下 不想看GD诶 >_>
但是又不知道那个Neko难度是不是师傅做的=。=【暂时先默认为不是(>.<)shifu你Mei呀。。。orz
可以随时叫我回来把所有diff都看一遍 嘿嘿 嗯~
哦还有就是这个sp都这么高了【我知道得太晚了……】我就不射我那屈指可数的星星了昂T^T baka~
这质量Bubble妥妥儿的没问题的 时间问题而已 很明显出问题了。。。orz>_>现在MAT都好严QAQ~

Athena :|
00:26:659 这个地方开始我觉得可读性有点差 觉得可以把new combo的使用改一下 fix~
00:27:289 (3) 加new combo 00:27:415 (1) 去掉new combo change~
00:27:793 (2) 加new combo 00:27:919 (1) 去掉new combo change~
效果看上去就是让每一个在中间的note都和它之前的滑条是不同的颜色 不然有点不好读图

00:53:129 (1 , 2 , 3) 这个地方的布局为什么不和前面两个相似梗一样?两个滑条首尾相接 0.0~
不过 其实我比较喜欢这个地方的这种都不重叠的摆放 不太喜欢前面的那种……

01:09:012 (6 , 7) 或许这个地方的弧度可以稍微smooth一点?maybe like (6):x:284, y:156 ; (7):x:320, y:128 ? hmm let me think about it~
01:42:415 (3) maybe x:340, y:216 ? change~

02:40:272 (1 ,2 ,3) 这个地方间距突然变大了=。= 改不改所谓不大啦 改得话就是把这个3连打之前那两个单拍的距离缩短一点~ no change~

Easy
就觉得75%的音量 clap的声音有点大 像Athena难度一样设成60%感觉舒服一些 其他部分的音量就按相对关系适当降低一点就好 这里本来就是60%的说~
哦还有这个 02:38:003 (1) 不需要CTRL+G一下么 感觉在easy里面会不会难了一点 fix~
thx ur mod~=w=
我奉命又回来了!
Hard Collab
为什么HDR6 OD5呢=。=可不可以HDR5 OD6 掉了血补不回来的感觉最不爽了Q^Q
00:09:516 (2) - 开头为什么不加一个soft whistle
00:38:003 (2,3,4) - 建议3个note全部加new combo 善良图读图方面也要善良^_^
00:46:071 (4) - 这个可不可以挪一下 比如起点挪到(408,248)形状不变 现在这样总觉得不好看呢?
00:58:676 (4) - 这里为啥没放3连打 突然好不习惯啊=。=
01:03:718 (4) - new combo 然后去掉下个物件的new combo吧

没有发现其他的什么了
这个diff开HD比[Athena]开HD还要难 这样子不好Q^Q
Topic Starter
Athena Tennos
Zero__wind's mod~

Zero__wind wrote:

我奉命又回来了!
Hard Collab
为什么HDR6 OD5呢=。=可不可以HDR5 OD6 掉了血补不回来的感觉最不爽了Q^Q change~
00:09:516 (2) - 开头为什么不加一个soft whistle lol~
00:38:003 (2,3,4) - 建议3个note全部加new combo 善良图读图方面也要善良^_^ fix~
00:46:071 (4) - 这个可不可以挪一下 比如起点挪到(408,248)形状不变 现在这样总觉得不好看呢? fix~
00:58:676 (4) - 这里为啥没放3连打 突然好不习惯啊=。= 不同的part嘛~
01:03:718 (4) - new combo 然后去掉下个物件的new combo吧 fix~

没有发现其他的什么了
这个diff开HD比[Athena]开HD还要难 这样子不好Q^Q 瞎了。。。会么?!~

thx ur mod~

EDIT: LUCYFLY IS AFK...NORMAL CHANGE BY ME~
EDIT2: Neko's CHANGE BY ME.
L_P
这图我喜欢~
Topic Starter
Athena Tennos

L_P wrote:

这图我喜欢~
=w=~
Zero__wind
这个diff开HD比[Athena]开HD还要难 这样子不好Q^Q 瞎了。。。会么?!~
嗯嗯0.0 我都开HD打过 这个HARD遮挡好强大的=.= 一不留神……
师傅的图没关系 基本凭感觉敲就行了 基本背下来
Mikazuki
呆萌~
话说怎么star?
Topic Starter
Athena Tennos

Mikazuki wrote:

呆萌~
话说怎么star?
呆萌你Mei!!!!!~
有KD才能Star。。。KD要mod(帮别人看图)太能得到。。
so。。。好意我领了=w=~
L_P
嗨~

General: skin真的很需要一个section pass那个,因为最高难度(好 我承认我只看最高难度)跟video一起跑的时候最最最感人美丽splendid gorgeous的时刻会被叮叮掉
建议做个透明的小钩钩什么的 还有section pass声音也弄弄

[Athena]
排列其实有点乱..嗯 怎么说呢,可能经验不够还是怎样,总之给我的感觉就是有些地方其实可用简单的排列带过去这样
00:21:617 (1,2,3,4,5,6,1) - 这种排列当然有创意也好玩,但是如果从开始到最后都是直线这样子并没有真的留下很深刻的印象,就可能大家打过了就想想好 然后过几天就忘了
多种排列可以试试看,例如 弯曲的, 重叠弯曲的,渐渐推移的什么之类的
就我的经验来说 特色梗可遇不可求 遇到了好好发展他....如果玩过我的chameleon可以参考参考,那刚好遇到可以用音阶铺梗的曲,于是整首我都在用,只是加了些许变化这样

00:10:020 (6,7) - 略丑
00:30:945 (1) - 头finish
00:34:978 (1,2,3,4,5,1,2,3,4,5) - 直线排列有点单调,可试试其中一个点慢慢移动 还是你想用那梗也可试试看
00:39:768 (4) - 这里用5%蛮好玩的
00:55:650 (4) - 可不比finish(音乐本身的觉得够了,加个finish反而有点吵)
01:47:079 (4,5) - 用slider?
02:26:155 (2,3,4,5,6,7,8,9) - 略哈哈
02:52:373 (1) - 太大声了
02:54:138 (1) - 头可以再降点声量

后话1:是我的话会在map里放几个坑让人无法DT 考虑考虑?? 你知道的那未闻花名榜上一堆DT我多想一个一个按举报XD
后话2:可以多看看kotone、 colin hou 的图,他们的排列不但漂亮而且好玩哦~说不定启发很大呢
YTYuyu
alrighty let's see what we got here~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
tags are inconsistent. remove "collab collabration" in the hard diff for consistency in the tags.

[Easy]
00:20:861 (3) - for this one, the whistle and finish doesn't suit the drum. it disrupts the flow in the pattern and hitsouding. replace this for a drum clap because it sounds "exactly like thh drum in the BGM.
00:26:911 (1) - for a smoother transition in the song, move this down so that it'd stack at the beginning of the teal (2). the transition plays a bit awkwardly during gameplay IMO.
00:47:079 (3) - same as above about the transition, but stack this on the beginning of (1). the zig-zag is fine, but i think that the slider to slider transition makes the diff more fun for players during gameplay.
00:52:121 (4) - either make this slider straight, or do Ctrl+J. same reason as above.
00:54:138 (3) - make the slider look like this. right now, i don't like the look of this slider. it looks ugly and the flow in this slider plays awkwardly during gameplay.
00:58:171 (2) - this should be a straight slider slightly aligning to the end of (1) because with the curved sliders like that, the paath that it's taking doesn't feel right as all. since this is a easy diff, you wanna give off a good feeling in the flow...more like an introduction for beginners.
01:14:306 (3,4) - replace the whistle/clap for a finish. the BGM is still going if you listen carefully, and it'll be consistent with the last (2) notes which are following the same thing.
01:20:356 (2) - same as 00:58:171.
01:42:541 (2) - same as 00:52:121.
02:05:735 (1,2) - i don't like the flow here. yes it's easy to get to, but the drop from (1,2) breaks the transition in this pattern. make (2) a straight slider, same as 00:58:171.
02:39:011 (2,3) - please don't do this in easy diffs. since the DS is so big, it'll be so hard for beginners to react or get to in time. follow the default DS so that it'd be easier for beginners to get to.
02:45:062 (4) - make this a straight slider. the transition flows awkwardly in this part during gameplay.

[lucifly's Normal]
00:05:230 (2,3) - add timing points here to show emphasis in the BGM. it starts with a high note, then it gradually decreases, and finally it goes back up. i highly suggest that you use these timing points for emphasis in the BGM.
00:10:272 (1) - for more emphasis in the snap, add a clap but at the same time, a timing point to switch to the 2nd custom sampleset in this part. i feel that something is missing here whenever i play this diff.
00:13:802 (5) - since you already have the timing point, add the clap since it follows up from the previous snap in the song.
00:16:575 (3) - replace this for a circle and a 1/2 slider because it follows the music a lot better. the 1/1 slider breaks the flow in the vocals during gameplay.
00:18:087 (1) - same as 00:10:272.
00:20:861 (1,2) - you're missing default claps here. add them at the end and at (2) to show emphasis in the claps.
00:31:953 (3,4) - i'm not very fond of the flow here. the path it's taking make it plays awkwardly during gameplay. i can already see a stack here. make the slider look like this and stack the end on (1) for a smoother transition in this part of the song.
00:35:735 (3,4,1,2) - maybe move (1,2) and make it like this? i feel that the current flow doesn't feel right for me during gameplay.
00:56:155 (2) - add a finish at the beginning. the vocals are slightly rising, so the finish would be for emphasis and for consistency with the other finishes that follow the vocals.
01:14:306 (2) - add finishes at the beginning and the end slider. again, it'll show emphasis in the vocals and it'll be more dramatic during gameplay. in other words, i feel that the finishes will give off more feeling to the song.
01:30:440 (3) - same as 00:56:155, but for consistency.
01:39:516 (1) - same as 00:56:155 about the finish, but same as 01:14:306 about the feeling.
01:41:533 (4) - ^
02:04:726 (3) - same as 00:56:155.
02:09:264 (2) - remove the finish at the repeat. yes it shows emphasis in the vocals, but it sounds unfitting and it breaks the flow in the hitsounds during gameplay.
02:20:104 (1) - a circle and a 1/2 slider should work here to flow with the vocals a lot smoother during gameplay.
02:36:995 (3) - same as 00:56:155.
02:54:390 - for consistency, you should add a spinner like the other diffs to follow the emphasis in the vocals.

[Hard Collab]
00:21:869 (1,1,2,3,1,1) - this pattern is so confusing it might catch players off guard. do a simple pattern than this because if people play this with his pattern in effect, it'll most likely cause them to quit playing the song. and it's a hard so stacks might irritate players during gameplay.
00:24:894 (5) - remove the finish at the beginning and change the whistle to a default whistle. i find the finish unfitting with this part since it gives off too much emphasis in the song. yes it's for consistency with the 1st note, but it sounds unfitting during gameplay.
00:26:911 (1) - ^
00:28:928 (1) - ^
00:43:045 (1) - ^
01:30:440 (3) - moving the slider here breaks the flow. i was expecting it to look like a triangle pattern, so to do this, align this note to (2) for a smoother transition to the song.
02:21:995 (1) - the finish is unfitting in this part, so consider removing it and keeping the whistle since it matches the BGM during gameplay IMO.

[Neko]
00:02:205 (7) - stack this note on (4). the transition would play a lot smoother and it'd be neater since it's not at the clutter in this part.
00:14:558 (8) - stack this on (5). yes ik it's for emphasis, but the note there doesn't play the same note, in other words it breaks consistency in this combo since they're unstacked during gameplay.
00:17:709 (5,6) - for the sake of consistency, remove these 2 notes since you're following the vocals, and not the drums.
01:00:944 (5,1,2,3,4) - i suggest that you space these out more because the slight overlap makes the diff look bad IMO, and i think the flow should increase this way during gameplay.
01:19:096 - add a circle here. it follows the "o" in "honto", or for a smoother transition in the song, remove (2) as a circle and add a 1/2 slider to follow the vocals a lot smoothly during gameplay.
02:37:499 (1) - i feel that this note might surprise players just because it has no vocals, so remove this note for that purpose.
02:46:827 (4,6) - for consistency with (1,3), add whistles at (4) and at the beginning of (6) since the vocals repeat in this part of the song.

[Athena]
00:26:155 (2,3,4) - for consistency with the other triplets, space these notes out as well. so that people get the idea of this pattern.
02:21:617 (4) - aww why don't you align this to the other notes? moving it at the side breaks the transition in the jumping pattern during gameplay IMO.

and that's all...i can't bubble this because easy needs more work on flow. focus on using straight sliders and not curved sliders. they do flow, but there are downsides in using a curved slider, normal needs more hitsounds. i barely heard hitsounds for consistency, so i want you to add more hitsounds because of that, hard is alright, but the use of finishes bother me a bit, so you can decrease the volume, or remove it, and replace it for a default whistle to go with the BGM? i'm ok with Neko and Athena, but the pattern in Athena questions me. idk if people will enjoy it. anyways GL and don't give up on this map.
Topic Starter
Athena Tennos
Byakugan249's mod~

Byakugan249 wrote:

alrighty let's see what we got here~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
tags are inconsistent. remove "collab collabration" in the hard diff for consistency in the tags. fix~

[Easy]
00:20:861 (3) - for this one, the whistle and finish doesn't suit the drum. it disrupts the flow in the pattern and hitsouding. replace this for a drum clap because it sounds "exactly like thh drum in the BGM. fix~
00:26:911 (1) - for a smoother transition in the song, move this down so that it'd stack at the beginning of the teal (2). the transition plays a bit awkwardly during gameplay IMO. fix~
00:47:079 (3) - same as above about the transition, but stack this on the beginning of (1). the zig-zag is fine, but i think that the slider to slider transition makes the diff more fun for players during gameplay. fix~
00:52:121 (4) - either make this slider straight, or do Ctrl+J. same reason as above. fix~
00:54:138 (3) - make the slider look like this. right now, i don't like the look of this slider. it looks ugly and the flow in this slider plays awkwardly during gameplay. fix~
00:58:171 (2) - this should be a straight slider slightly aligning to the end of (1) because with the curved sliders like that, the paath that it's taking doesn't feel right as all. since this is a easy diff, you wanna give off a good feeling in the flow...more like an introduction for beginners. fix~
01:14:306 (3,4) - replace the whistle/clap for a finish. the BGM is still going if you listen carefully, and it'll be consistent with the last (2) notes which are following the same thing. nope~too noisy~
01:20:356 (2) - same as 00:58:171. fix~
01:42:541 (2) - same as 00:52:121. fix~
02:05:735 (1,2) - i don't like the flow here. yes it's easy to get to, but the drop from (1,2) breaks the transition in this pattern. make (2) a straight slider, same as 00:58:171. fix~
02:39:011 (2,3) - please don't do this in easy diffs. since the DS is so big, it'll be so hard for beginners to react or get to in time. follow the default DS so that it'd be easier for beginners to get to. fix~
02:45:062 (4) - make this a straight slider. the transition flows awkwardly in this part during gameplay. fix~

[lucifly's Normal]
00:05:230 (2,3) - add timing points here to show emphasis in the BGM. it starts with a high note, then it gradually decreases, and finally it goes back up. i highly suggest that you use these timing points for emphasis in the BGM. fix~
00:10:272 (1) - for more emphasis in the snap, add a clap but at the same time, a timing point to switch to the 2nd custom sampleset in this part. i feel that something is missing here whenever i play this diff. fix~
00:13:802 (5) - since you already have the timing point, add the clap since it follows up from the previous snap in the song. fix~
00:16:575 (3) - replace this for a circle and a 1/2 slider because it follows the music a lot better. the 1/1 slider breaks the flow in the vocals during gameplay. nope~
00:18:087 (1) - same as 00:10:272. ^
00:20:861 (1,2) - you're missing default claps here. add them at the end and at (2) to show emphasis in the claps. fix~
00:31:953 (3,4) - i'm not very fond of the flow here. the path it's taking make it plays awkwardly during gameplay. i can already see a stack here. make the slider look like this and stack the end on (1) for a smoother transition in this part of the song. fix~
00:35:735 (3,4,1,2) - maybe move (1,2) and make it like this? i feel that the current flow doesn't feel right for me during gameplay. fix~
00:56:155 (2) - add a finish at the beginning. the vocals are slightly rising, so the finish would be for emphasis and for consistency with the other finishes that follow the vocals. too noisy~
01:14:306 (2) - add finishes at the beginning and the end slider. again, it'll show emphasis in the vocals and it'll be more dramatic during gameplay. in other words, i feel that the finishes will give off more feeling to the song. ^
01:30:440 (3) - same as 00:56:155, but for consistency. ^
01:39:516 (1) - same as 00:56:155 about the finish, but same as 01:14:306 about the feeling. fix~
01:41:533 (4) - ^ ^
02:04:726 (3) - same as 00:56:155. ^
02:09:264 (2) - remove the finish at the repeat. yes it shows emphasis in the vocals, but it sounds unfitting and it breaks the flow in the hitsounds during gameplay. fix~
02:20:104 (1) - a circle and a 1/2 slider should work here to flow with the vocals a lot smoother during gameplay. nope~
02:36:995 (3) - same as 00:56:155. fix~
02:54:390 - for consistency, you should add a spinner like the other diffs to follow the emphasis in the vocals.[/color]

[Athena]
00:26:155 (2,3,4) - for consistency with the other triplets, space these notes out as well. so that people get the idea of this pattern.
02:21:617 (4) - aww why don't you align this to the other notes? moving it at the side breaks the transition in the jumping pattern during gameplay IMO.[/color]

and that's all...i can't bubble this because easy needs more work on flow. focus on using straight sliders and not curved sliders. they do flow, but there are downsides in using a curved slider, normal needs more hitsounds. i barely heard hitsounds for consistency, so i want you to add more hitsounds because of that, hard is alright, but the use of finishes bother me a bit, so you can decrease the volume, or remove it, and replace it for a default whistle to go with the BGM? i'm ok with Neko and Athena, but the pattern in Athena questions me. idk if people will enjoy it. anyways GL and don't give up on this map.
thx ur mod!~

L_P's mod~

L_P wrote:

嗨~ 蛤~

General: skin真的很需要一个section pass那个,因为最高难度(好 我承认我只看最高难度)跟video一起跑的时候最最最感人美丽splendid gorgeous的时刻会被叮叮掉
建议做个透明的小钩钩什么的 还有section pass声音也弄弄找素材中。roz这个声音真心不知道用神马好。orz。。suki?~

[Athena]
排列其实有点乱..嗯 怎么说呢,可能经验不够还是怎样,总之给我的感觉就是有些地方其实可用简单的排列带过去这样
00:21:617 (1,2,3,4,5,6,1) - 这种排列当然有创意也好玩,但是如果从开始到最后都是直线这样子并没有真的留下很深刻的印象,就可能大家打过了就想想好 然后过几天就忘了
多种排列可以试试看,例如 弯曲的, 重叠弯曲的,渐渐推移的什么之类的
就我的经验来说 特色梗可遇不可求 遇到了好好发展他....如果玩过我的chameleon可以参考参考,那刚好遇到可以用音阶铺梗的曲,于是整首我都在用,只是加了些许变化这样 了解~fixing~

00:10:020 (6,7) - 略丑 change~
00:30:945 (1) - 头finish fix~
00:34:978 (1,2,3,4,5,1,2,3,4,5) - 直线排列有点单调,可试试其中一个点慢慢移动 还是你想用那梗也可试试看 change~
00:39:768 (4) - 这里用5%蛮好玩的 fix!~
00:55:650 (4) - 可不比finish(音乐本身的觉得够了,加个finish反而有点吵)remove~
01:47:079 (4,5) - 用slider? change~
02:26:155 (2,3,4,5,6,7,8,9) - 略哈哈 坑死DT~change~
02:52:373 (1) - 太大声了 change more low~
02:54:138 (1) - 头可以再降点声量 fix~

后话1:是我的话会在map里放几个坑让人无法DT 考虑考虑?? 你知道的那未闻花名榜上一堆DT我多想一个一个按举报XD 试了试。。不过好坑。感觉会被人吐槽。>_>orz02:26:155 (2,3,4,5,6,7,8,9,10) -
后话2:可以多看看kotone、 colin hou 的图,他们的排列不但漂亮而且好玩哦~说不定启发很大呢 看了。看了后感悟蛮大。然后想remap。orzorzorzorz。。主要看了NTR的。orz。。然后醒悟了。orz跪。用个5-6次差不多什么的。orz。。懒得改肿麽办QAQ...
thx ur mod!~
Pereira006
~Hello, modding my queue and sorry later, here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

The sourçe should be "Sword Art Online"? if yes fix for all diff's and remove tag all diff "Sword Art Online"

[Easy]

Hitsound:

  1. 00:44:054 (4) - Missing add whistle if you keep it consistency
  2. 01:12:289 (5) - missing add whislte in start slider if you keep it consistency
stuff cool

Gameplay:

  1. 00:34:978 (1,2) - inconsistency spacing try (1) gird 1 left and (2) grid 1 right will be fix spacing
  2. 00:57:163 (1) - bad flow try this http://puu.sh/1C1g3 is really good flow for me imo
  3. 01:07:247 (3) - New combo is sense imo also if you keep it conssitency
  4. 01:11:533 (4) - New combo because the vocals and drums start low that sense imo
  5. 01:17:331 (3,4,5,6) - (3) is align with 01:15:314 (1) but (4,5,6,1) is not align with 01:13:802 (1,2,3,4) try align better just good for gameplay imo
  6. 01:22:373 (5) - bad flow when i test play i like more this http://puu.sh/1C182 is good flow imo
  7. 01:27:415 (1) - ^ same like this http://puu.sh/1C19L is really good flow imo
  8. 02:20:104 (4) - new combo is same happened 01:11:533 (4)
stuff cool

[lucyfly's Normal]

hitsound:

This diff need more hitsound can't be lack hitsound

Gameplay:

this flow is really good

This diff is cool but the problem hitsound need more can't be lack

[hard collab]

Hitsound:

Athena:

  1. 00:07:751 (3) - add whistle ? is sense here with melody and if keep it consistency IMO
  2. 00:08:003 (4) - add whistle in end slider ? ^ same explain
  3. 00:08:760 (1) - add whistle in end slider ? ^ same explain
  4. 00:15:062 (2) - don't sense remove this whislte
  5. 00:19:852 (3,4) - the end slider with whistle is don't sense better change to white tick i mean start slider or remove whistle
  6. 00:43:045 (1) - I don't like S.C2 remove this timing is better clap normal like you did at 00:47:079 (1) that i like more IMO
  7. 01:21:113 (1) - remove whistle in end slider is don't sense
the part xXCrystalMoonAnimeXx look good for me

gameplay:

Athena:

  1. 00:21:617 (1,1,1,2,3,1,1) - this is weird and bad flow when i test play this is really hard for this diff, try be nice gameplay IMO
  2. 01:19:348 (5) - New combo and at 01:19:852 (1) - remove new combo and at 01:21:113 (6) - put new combo and at 01:21:869 (1) - remove new combo, look good combo is sense imo http://puu.sh/1C20Y
  3. 01:35:482 (1,2,3,4,1,2,3,4) - IMO IMO ! increassing spacing is really really hard for this diff when i test play is like Insane u better fix this spacing IMO this part is super hard for this diff
the part xXCrystalMoonAnimeXx look good for me

[Neko]

Hitsound:

  1. 00:14:306 (7) - remove clap ? or intentional? because i think you forget remove clap
Gameplay:

  1. 00:40:020 (2) - can be align with 00:40:524 (4)? just fix symentric
  2. 00:57:163 (T) - why don't try add kiai time again like another diff's? is funny :) lol
  3. 02:10:777 (5,6,7) - I see this is different shape sliders try same shape sliders like this
  4. 02:17:836 (1,2,3) - ^ same
stuff cool

[Athena]

Hitsound:

  1. 01:32:457 (3) - remove whistle in end slider, don't sense
stuff cool

Gameplay:

stuff cool
[]
Sorry later ! ;_;
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
Athena Tennos
Pereira006's mod~

Pereira006 wrote:

~Hello, modding my queue and sorry later, here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

The sourçe should be "Sword Art Online"? if yes fix for all diff's and remove tag all diff "Sword Art Online"
http://osu.ppy.sh/s/50270
[Easy]

Hitsound:

  1. 00:44:054 (4) - Missing add whistle if you keep it consistency fix~
  2. 01:12:289 (5) - missing add whislte in start slider if you keep it consistency fix~
stuff cool

Gameplay:

  1. 00:34:978 (1,2) - inconsistency spacing try (1) gird 1 left and (2) grid 1 right will be fix spacing fix~
  2. 00:57:163 (1) - bad flow try this http://puu.sh/1C1g3 is really good flow for me imo fix~
  3. 01:07:247 (3) - New combo is sense imo also if you keep it conssitency fix~
  4. 01:11:533 (4) - New combo because the vocals and drums start low that sense imo fix~
  5. 01:17:331 (3,4,5,6) - (3) is align with 01:15:314 (1) but (4,5,6,1) is not align with 01:13:802 (1,2,3,4) try align better just good for gameplay imo
  6. 01:22:373 (5) - bad flow when i test play i like more this http://puu.sh/1C182 is good flow imo fix~
  7. 01:27:415 (1) - ^ same like this http://puu.sh/1C19L is really good flow imo fix~
  8. 02:20:104 (4) - new combo is same happened 01:11:533 (4) fix~
stuff cool

[lucyfly's Normal]

hitsound:

This diff need more hitsound can't be lack hitsound

Gameplay:

this flow is really good

This diff is cool but the problem hitsound need more can't be lack

[hard collab]

Hitsound:

Athena:

  1. 00:07:751 (3) - add whistle ? is sense here with melody and if keep it consistency IMO
  2. 00:08:003 (4) - add whistle in end slider ? ^ same explain
  3. 00:08:760 (1) - add whistle in end slider ? ^ same explain
  4. 00:15:062 (2) - don't sense remove this whislte
  5. 00:19:852 (3,4) - the end slider with whistle is don't sense better change to white tick i mean start slider or remove whistle
  6. 00:43:045 (1) - I don't like S.C2 remove this timing is better clap normal like you did at 00:47:079 (1) that i like more IMO
  7. 01:21:113 (1) - remove whistle in end slider is don't sense
the part xXCrystalMoonAnimeXx look good for me

gameplay:

Athena:

  1. 00:21:617 (1,1,1,2,3,1,1) - this is weird and bad flow when i test play this is really hard for this diff, try be nice gameplay IMO only once time~just for more interesting~
  2. 01:19:348 (5) - New combo and at 01:19:852 (1) - remove new combo and at 01:21:113 (6) - put new combo and at 01:21:869 (1) - remove new combo, look good combo is sense imo http://puu.sh/1C20Y fix~nice idea!~
  3. 01:35:482 (1,2,3,4,1,2,3,4) - IMO IMO ! increassing spacing is really really hard for this diff when i test play is like Insane u better fix this spacing IMO this part is super hard for this diff feel interesting~=w= who cares~ ;)
the part xXCrystalMoonAnimeXx look good for me

[Athena]

Hitsound:

  1. 01:32:457 (3) - remove whistle in end slider, don't sense
fix~
stuff cool

Gameplay:

stuff cool
[]
Sorry later ! ;_;
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
thx ur mod!~
Rotte

Mikazuki wrote:

呆萌~
话说怎么star?
shoot kds 需要你去mod别人的图,别人给你kd你才能射


小雅快快rank
这个source到底是什么?bili要填bilibili douga 的.....
Topic Starter
Athena Tennos

-[NYAN]- wrote:

小雅快快rank
这个source到底是什么?bili要填bilibili douga 的.....
mad?专辑名又填不了orz
以前是不想进sb界面。。。。现在连edit界面都有点不想进了。。。
;_:
:o
Mikazuki

Athena Tennos wrote:

Mikazuki wrote:

呆萌~
话说怎么star?
呆萌你Mei!!!!!~
有KD才能Star。。。KD要mod(帮别人看图)太能得到。。
so。。。好意我领了=w=~
原来如此,呆萌果然好萌(呆)
Topic Starter
Athena Tennos

Mikazuki wrote:

原来如此,呆萌果然好萌(呆)
吃了你。。。。。
wendao
Athena?#%……*?#%? ?? how about Athena's Broken Heart? :D
Topic Starter
Athena Tennos

Harez wrote:

Athena?#%……*?#%? ?? how about Athena's Broken Heart? :D
lol。。。just.for.test~~~
i will delete it~
Nichiyouki


Hi, Athena

My mod from your request in my modding queue (Sorry for mod very delay)

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. You ever said Harez had "Athena?#%……*?#%? diff" was just for test. So don't forget delete it :P

Easy

  1. 00:53:634 (2,3) - Move (2) to x:432 y:216, and move (3) to x:396 y:140. It will be able to played more smoothly.
  2. 01:21:365 (3,4,5) - Maybe move notes are equilateral triangle by move (5) to down 3 grids.
  3. 01:28:424 (2) - Spacing before and after this is little far. I suggest that move it to up and right 1 grid.
  4. 02:19:348 (3,4) - It isn't beautiful for me. I think that move notes by this be better.

lucyfly's Normal

  1. 00:24:390 (2) - I think that you may forgot add clap here. So add it because it hasn't the hitsound on this rhythm.
  2. 02:32:961 (2) - Make to curve slider by this be better and played more smoothly.

Hard Collab

  1. 00:21:617 (1,1,1,2,3,1) - I think it too hard for this diff. Maybe have to fix those.
  2. 02:04:978 (1) - Why you add NC here? I think that it doesn't involve any rhythm and vocal.

Neko

  1. 02:20:104 (1,2,3,4,5,6,7,8) - Reduce spacing between (3,4,5) to 1.1x. It will be able to played more smoothly.

Athena

  1. Good diff.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Topic Starter
Athena Tennos
Nichiyouki's mod~

Nichiyouki wrote:



Hi, Athena

My mod from your request in my modding queue (Sorry for mod very delay)

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. You ever said Harez had "Athena?#%……*?#%? diff" was just for test. So don't forget delete it :P >~<okey~

Easy

  1. 00:53:634 (2,3) - Move (2) to x:432 y:216, and move (3) to x:396 y:140. It will be able to played more smoothly. fix~
  2. 01:21:365 (3,4,5) - Maybe move notes are equilateral triangle by move (5) to down 3 grids. fix~
  3. 01:28:424 (2) - Spacing before and after this is little far. I suggest that move it to up and right 1 grid. fix~
  4. 02:19:348 (3,4) - It isn't beautiful for me. I think that move notes by this be better. fix~

lucyfly's Normal

  1. 00:24:390 (2) - I think that you may forgot add clap here. So add it because it hasn't the hitsound on this rhythm. fix~
  2. 02:32:961 (2) - Make to curve slider by this be better and played more smoothly. no change~

Hard Collab

  1. 00:21:617 (1,1,1,2,3,1) - I think it too hard for this diff. Maybe have to fix those. for fun~

Athena

  1. Good diff.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
thx~ur mod~

EDIT: ATHENA!@#$%^& ALREADY DELETE~

EDIT2: Update hc diff~
Kanari
~

osu file format v11

[General]
AudioFilename: www.mp3
AudioLeadIn: 0
PreviewTime: 39768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 6743,22877,23129,40903,41029,56911,57163,75314,75566,109600,124474,145903,146155,155987,180188
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:1 year 2 months 20 days
TitleUnicode:1 year 2 months 20 days
Artist:BRIGHT
ArtistUnicode:BRIGHT
Creator:Athena Tennos
Version:Hard Collab
Source:
Tags:SAO Sword Art Online Yuuki Odagiri Ichinen Nikagetsu Hatsuka lucyfly xXCrystalMoonAnimeXx OrangeNeKo
BeatmapID:181330
BeatmapSetID:57546

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"www.jpg"
Video,-20,"www.flv"
//Break Periods
2,109600,123574
2,146103,155087
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Athena.png",320,240
M,0,6743,,196,428
S,0,6743,,0.8
F,0,6743,7247,0,1
F,0,7247,22877,1,0.9940476
F,0,22877,23129,0.9940476,0
F,0,41029,41281,0,1
F,0,41281,56911,1
F,0,56911,57163,1,0
F,0,75566,75819,0,1
F,0,75819,,1
F,0,75819,109600,1
F,0,109600,110104,1,0.02777779
Sprite,Foreground,Centre,"Crystal.png",320,240
M,0,23129,,254,425
S,0,23129,,0.6880002
F,0,23129,23382,0,1
F,0,23382,40777,1,0.9920949
F,0,40777,41029,0.9920949,0
F,0,57163,57415,0.02362133,1
F,0,57415,75314,1,0.9651294
F,0,75314,75566,0.9651294,0
F,0,123970,124474,0,1
F,0,124474,,1
F,0,124474,146155,1,0
F,0,145903,,0.9932281
F,0,145903,146155,0.9932281,0
F,0,155735,155987,0,1
F,0,155987,179684,1
F,0,179684,180188,1,0
Sprite,Foreground,Centre,"Athena.png",320,240
M,0,83382,,194,427
F,0,83382,83886,1,0
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Sprite,Foreground,Centre,"Crystal.png",320,240
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F,0,135819,136323,1,0
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,170,213

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Combo2 : 29,188,156
Combo3 : 245,99,121
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SliderBorder : 255,255,255

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148,344,68760,2,0,B|123:317|131:273,1,75,8|2,0:0|0:0,0:0:0
48,244,69264,6,0,B|60:192|128:164|180:200,2,150,4|8|4,0:0|0:0|0:0,0:0:0
132,280,70524,1,0,0:0:0
220,264,70777,2,0,B|280:196|224:124,1,150,4|6,0:0|0:0,0:0:0
140,108,71533,5,2,0:0:0
168,192,71785,2,0,B|236:252|308:196,1,150,8|2,0:0|0:0,0:0:0
240,136,72541,1,0,0:0:0
240,48,72793,1,10,0:0:0
240,136,73045,1,0,0:0:0
196,216,73298,6,0,B|136:252,2,37.5,4|2|0,0:0|0:0|0:0,0:0:0
284,216,73802,2,0,B|344:252,2,37.5,4|2|0,0:0|0:0|0:0,0:0:0
240,136,74306,2,0,B|240:32,2,75,4|2|4,0:0|0:0|0:0,0:0:0
328,136,75062,1,0,0:0:0
372,216,75314,1,4,0:0:0
256,348,75819,6,0,B|216:352|192:316,1,75,8|0,0:0|0:0,0:0:0
44,188,76323,2,0,B|84:184|108:220,1,75
72,336,76827,2,0,B|36:312|40:272,1,75,8|0,0:0|0:0,0:0:0
144,152,77331,2,0,B|180:168|183:211,1,75,0|0,0:0|0:0,0:0:0
160,300,77835,5,8,0:0:0
92,240,78087,1,2,0:0:0
48,160,78340,2,0,B|12:92,1,75,0|2,0:0|0:0,0:0:0
100,80,78844,2,0,B|156:32,1,75,8|2,0:0|0:0,0:0:0
216,100,79348,6,0,B|288:124,1,75,4|2,0:0|0:0,0:0:0
348,188,79852,1,8,0:0:0
280,248,80104,1,2,0:0:0
192,236,80356,1,0,0:0:0
256,172,80608,1,2,0:0:0
348,188,80861,1,8,0:0:0
360,276,81113,6,0,B|368:352,2,75,2|2|2,0:0|0:0|0:0,0:0:0
348,188,81869,1,8,0:0:0
140,68,82373,1,0,0:0:0
92,148,82625,2,0,B|52:212,2,75,2|8|2,0:0|0:0|0:0,0:0:0
188,224,83382,5,4,0:0:0
468,112,83886,1,8,0:0:0
376,336,84390,1,0,0:0:0
324,260,84642,2,0,B|284:196,2,75,2|8|0,0:0|0:0|0:0,0:0:0
256,344,85398,5,4,0:0:0
60,116,85903,1,8,0:0:0
0,292,86407,2,0,B|36:312|72:300,1,75,2|0,0:0|0:0,0:0:0
212,244,86911,2,0,B|176:224|140:236,1,75,10|0,0:0|0:0,0:0:0
236,352,87415,6,0,B|272:376|356:340|360:300,1,150,4|8,0:0|0:0,0:0:0
336,184,88171,1,0,0:0:0
128,64,88676,1,0,0:0:0
256,268,89180,1,0,0:0:0
256,148,89432,6,0,B|256:72,1,75,4|0,0:0|0:0,0:0:0
184,216,89936,2,0,B|120:256,1,75,12|0,0:0|0:0,0:0:0
256,340,90440,2,0,B|320:380,1,75,4|0,0:0|0:0,0:0:0
400,244,90945,2,0,B|399:170,1,75,12|0,0:0|0:0,0:0:0
256,88,91449,1,4,0:0:0
136,108,91701,6,0,B|100:128,1,37.5,8|0,0:0|0:0,0:0:0
88,168,91953,1,8,0:0:0
80,288,92205,1,0,0:0:0
164,200,92457,2,0,B|196:176|236:184,1,75
396,208,92961,2,0,B|364:232|324:224,1,75,8|0,0:0|0:0,0:0:0
256,88,93466,6,0,B|292:103|305:142,1,75,4|0,0:0|0:0,0:0:0
256,288,93970,2,0,B|219:272|206:233,1,75,8|0,0:0|0:0,0:0:0
196,152,94474,1,0,0:0:0
256,88,94726,1,0,0:0:0
340,88,94978,2,0,B|380:96|412:72,1,75,8|0,0:0|0:0,0:0:0
476,20,95482,5,6,0:0:0
504,104,95735,1,8,0:0:0
496,200,95987,1,8,0:0:0
456,296,96239,1,2,0:0:0
348,348,96491,5,0,0:0:0
380,264,96743,1,2,0:0:0
388,164,96995,1,8,0:0:0
348,64,97247,1,2,0:0:0
256,20,97499,6,0,B|272:56|260:96,1,75,4|2,0:0|0:0,0:0:0
328,152,98003,2,0,B|304:176|260:192|212:176|196:148,1,150,8|0,0:0|0:0,0:0:0
156,44,98760,1,2,0:0:0
36,44,99012,1,8,0:0:0
100,144,99264,1,2,0:0:0
36,244,99516,6,0,B|28:280|40:320|84:344|120:340,1,150,4|8,0:0|0:0,0:0:0
196,288,100272,1,0,0:0:0
272,340,100524,1,0,0:0:0
348,288,100777,2,0,B|368:252|356:216,1,75,0|8,0:0|0:0,0:0:0
292,152,101281,1,0,0:0:0
372,108,101533,6,0,B|412:96|444:120,1,75,4|0,0:0|0:0,0:0:0
492,260,102037,2,0,B|468:228|476:188,1,75,8|0,0:0|0:0,0:0:0
512,108,102541,1,0,0:0:0
456,40,102793,1,0,0:0:0
368,44,103045,2,0,B|332:64|324:104,1,75,8|0,0:0|0:0,0:0:0
304,204,103550,6,0,B|296:240|308:284|340:308|384:308,1,150,4|8,0:0|0:0,0:0:0
376,232,104306,2,0,B|356:267|321:290|281:288|248:272,1,150
256,140,105314,1,0,0:0:0
256,192,105566,12,2,107583,0:0:0
109,276,124474,5,2,0:0:0
277,296,124726,1,2,0:0:0
151,180,124978,1,2,0:0:0
188,347,125230,1,2,0:0:0
256,192,125483,1,2,0:0:0
256,192,125735,5,4,0:0:0
220,100,125987,1,8,0:0:0
148,32,126239,2,0,B|68:44|20:112,1,150,8|2,0:0|0:0,0:0:0
56,200,126995,1,2,0:0:0
144,160,127247,2,0,B|216:164|232:240,1,112.5,8|0,0:0|0:0,0:0:0
227,223,127751,2,0,B|288:236|232:288|288:312,1,112.5,4|0,0:0|0:0,0:0:0
282,309,128256,1,8,0:0:0
372,348,128508,5,2,0:0:0
464,380,128760,2,0,B|484:324|452:260|382:250,1,150,0|8,0:0|0:0,0:0:0
372,348,129516,1,2,0:0:0
320,257,129768,2,0,B|321:216|352:190,1,75,4|8,0:0|0:0,0:0:0
424,256,130272,2,0,B|464:208|448:152,1,112.5,8|0,0:0|0:0,0:0:0
447,151,130777,1,2,0:0:0
292,36,131281,5,8,0:0:0
252,40,131407,1,0,0:0:0
228,72,131533,1,2,0:0:0
304,136,131785,2,0,B|344:164|336:212,2,75,4|2|8,0:0|0:0|0:0,0:0:0
248,204,132541,6,0,B|200:216|192:276,1,75,2|0,0:0|0:0,0:0:0
112,220,133045,2,0,B|91:275|122:336|183:343,1,150,2|2,0:0|0:0,0:0:0
197,253,133802,2,0,B|245:245|277:281,1,75,4|8,0:0|0:0,0:0:0
288,316,134180,1,0,0:0:0
276,364,134306,1,8,0:0:0
324,280,134558,5,2,0:0:0
396,216,134810,2,0,B|436:198|492:222,2,75,0|2|8,0:0|0:0|0:0,0:0:0
324,280,135566,1,2,0:0:0
276,364,135819,2,0,B|222:345|200:267|248:220,1,150,4|8,0:0|0:0,0:0:0
316,184,136575,1,2,0:0:0
324,280,136827,2,0,B|316:336|244:372|192:332,1,150,0|8,0:0|0:0,0:0:0
232,248,137583,1,2,0:0:0
232,100,137835,5,4,0:0:0
108,32,138087,1,8,0:0:0
108,32,138592,5,2,0:0:0
156,172,138844,1,4,0:0:0
156,172,139348,5,4,0:0:0
28,96,139600,1,2,0:0:0
224,100,140104,6,0,B|196:56|132:68,1,75,2|8,0:0|0:0,0:0:0
116,64,140482,1,0,0:0:0
72,76,140608,1,2,0:0:0
112,156,140861,2,0,B|28:208,1,75,2|2,0:0|0:0,0:0:0
116,252,141365,2,0,B|16:316,1,112.5,2|0,0:0|0:0,0:0:0
0,328,141869,1,4,0:0:0
256,192,141995,12,6,145903,0:0:0
256,192,155987,5,4,0:0:0
256,192,156491,1,4,0:0:0
116,236,156995,5,4,0:0:0
108,192,157121,1,0,0:0:0
116,148,157247,1,2,0:0:0
192,92,157499,2,0,P|160:64|120:52,1,75,8|2,0:0|0:0,0:0:0
32,32,158003,6,0,B|24:112,1,75,4|8,0:0|0:0,0:0:0
20,156,158382,1,0,0:0:0
15,204,158508,1,8,0:0:0
116,236,158760,1,2,0:0:0
175,316,159012,2,0,B|121:384|41:356,1,150,2|8,0:0|0:0,0:0:0
88,268,159768,1,2,0:0:0
100,172,160020,2,0,B|180:188|184:280,1,150,4|8,0:0|0:0,0:0:0
88,268,160777,5,2,0:0:0
100,172,161029,1,0,0:0:0
164,100,161281,1,2,0:0:0
256,72,161533,1,8,0:0:0
244,168,161785,1,2,0:0:0
173,232,162037,6,0,B|125:247|56:201|69:144,1,150,4|8,0:0|0:0,0:0:0
160,136,162793,1,0,0:0:0
150,40,163045,2,0,B|192:23|266:68|254:128,1,150,0|8,0:0|0:0,0:0:0
160,136,163802,1,2,0:0:0
216,64,164054,2,0,B|272:40|344:56,1,112.5,4|0,0:0|0:0,0:0:0
326,52,164558,1,8,0:0:0
372,144,164810,6,0,B|408:168|464:136,1,75,2|2,0:0|0:0,0:0:0
472,108,165188,1,0,0:0:0
460,60,165314,1,2,0:0:0
420,32,165440,1,0,0:0:0
372,20,165566,1,10,0:0:0
368,124,165819,5,2,0:0:0
308,212,166071,2,8,B|352:304,1,75,4|0,0:0|0:0,0:0:0
364,328,166449,1,0,0:0:0
392,372,166575,1,8,0:0:0
248,124,166827,5,2,0:0:0
308,212,167079,2,0,B|264:304,1,75,2|2,0:0|0:0,0:0:0
252,328,167457,1,0,0:0:0
224,372,167583,1,8,0:0:0
136,300,167835,5,2,0:0:0
32,316,168087,2,0,B|28:364|88:400,1,75,4|2,0:0|0:0,0:0:0
136,300,168592,2,0,B|140:252|80:216,1,75,8|2,0:0|0:0,0:0:0
16,176,169096,2,0,B|40:128|120:104|168:152,1,150,0|8,0:0|0:0,0:0:0
106,235,169852,1,2,0:0:0
212,240,170104,5,4,0:0:0
212,188,170230,1,0,0:0:0
176,152,170356,1,2,0:0:0
106,236,170608,6,0,B|96:280|136:308,1,75,0|4,0:0|0:0,0:0:0
212,240,171113,2,0,B|256:250|284:210,1,75,0|2,0:0|0:0,0:0:0
212,136,171617,2,0,B|222:92|182:64,1,75,4|0,0:0|0:0,0:0:0
144,44,171995,1,0,0:0:0
92,48,172121,1,6,0:0:0
124,128,172373,6,0,B|144:181|144:181|201:180|241:234,1,168.750006437302,2|0,0:0|0:0,0:0:0
224,316,173382,1,2,0:0:0
303,287,173634,1,0,0:0:0
239,231,173886,1,2,0:0:0
159,260,174138,1,4,0:0:0
102,284,175524,5,2,0:0:0
45,309,176911,5,2,0:0:0
256,192,177037,12,0,180188,0:0:0
cirno-_old
Hard Collab
02:43:045 (3) - Consider CTRL+G

Since you have a spinner at the end, maybe try to have those final circles closer to the center maybe? :|

Neko
00:29:684 - Why not focus on the guitar instrumentation here. 3 1/8 sliders and 1 1/2 slider like this http://i.imgur.com/dACoM.png is what I like. Just throwing ideas out there to try to feel useful :P

I couldn't really find anything too useful, sorry o.o
ssssssssssssssss
哇好图
给神图的渣mod,觉得没用可以无视0.0



00:20:861 (1,2,1,2,1,2) - 乐曲刚开始就这样跳大丈夫?如果要是没听过这歌的人第一次玩的话很难预料这地方会有个强调。个人感觉在这里用易读的梗先介绍下节奏型,歌曲后面如果有相同的部分再用这样的梗比较好

00:46:071 (1,2,3,4,5) - 还有关于这样的梗我想重点说一下。。。这个梗比起以前的版本好像善良了一些?我记得以前好像是。。。00:50:104 (1,2,3,4,5) - 这样把最后几note的间距增大的梗?个人来说我觉得后者比前者漂亮好多,视觉上增大的间距把后面的note和前面的note隔离开感觉也很干净利落,玩起来也是后者比前者更有味道些。当我看到在现在这个版本里你把这梗抹掉了很多的时候真是伤心欲绝23333。不过分的说这梗绝对是全图的亮点,不知道你后来为啥砍掉这么多。。。也许你是担心用太多会有点无聊?但是反复使用同一个梗并不是一件坏事啊。。。本来音乐这东西就是由很多重复构成的,而且音乐主题随着不断重复也会加强表现力www,所以对应的谱面也不必太担心过度使用同一梗。当然也得把握个度就是了。

01:00:440 (2,5) - 略坑2333

01:14:558 (1,2,3,4,5,6) - 直线型感觉不是太好看。。。

01:43:550 (1) - 好

02:09:012 (2,3,4) - (建议)这样的单点三连改成大间距的也比较好。大间距三连因为移动的时候要稳所以适合在乐句中放,给玩家流动着的感觉。单点的三连因为有停滞感适合在乐句间或乐曲有起伏比较大的时候放。举个正面例子的话,02:11:785 (1,2,3,4) - 这样的单点二连感觉上就很棒。

02:18:592 (1,2,3) - 不考虑做得更圆滑些么。。。

02:19:348 (1,2,3) - 同上

02:53:886 - 可以加个circle?虽然看歌词这里似乎是延长上个note的音,但是初见还是觉得有个circle比较顺
Topic Starter
Athena Tennos
cirno-'s mod~

cirno- wrote:

Hard Collab
02:43:045 (3) - Consider CTRL+G hmm~no change~

Since you have a spinner at the end, maybe try to have those final circles closer to the center maybe? :| lol i think her just for more flow~

Neko
00:29:684 - Why not focus on the guitar instrumentation here. 3 1/8 sliders and 1 1/2 slider like this http://i.imgur.com/dACoM.png is what I like. Just throwing ideas out there to try to feel useful :P hmm...idk..orz...

I couldn't really find anything too useful, sorry o.o never might~i happy u have mod it
thx ur mod~

ssssssssssssssss' mod~

ssssssssssssssss wrote:

哇好图
给神图的渣mod,觉得没用可以无视0.0 baka~



00:20:861 (1,2,1,2,1,2) - 乐曲刚开始就这样跳大丈夫?如果要是没听过这歌的人第一次玩的话很难预料这地方会有个强调。个人感觉在这里用易读的梗先介绍下节奏型,歌曲后面如果有相同的部分再用这样的梗比较好 !~我圓臉一大堆!~

00:46:071 (1,2,3,4,5) - 还有关于这样的梗我想重点说一下。。。这个梗比起以前的版本好像善良了一些?我记得以前好像是。。。00:50:104 (1,2,3,4,5) - 这样把最后几note的间距增大的梗?个人来说我觉得后者比前者漂亮好多,视觉上增大的间距把后面的note和前面的note隔离开感觉也很干净利落,玩起来也是后者比前者更有味道些。当我看到在现在这个版本里你把这梗抹掉了很多的时候真是伤心欲绝23333。不过分的说这梗绝对是全图的亮点,不知道你后来为啥砍掉这么多。。。也许你是担心用太多会有点无聊?但是反复使用同一个梗并不是一件坏事啊。。。本来音乐这东西就是由很多重复构成的,而且音乐主题随着不断重复也会加强表现力www,所以对应的谱面也不必太担心过度使用同一梗。当然也得把握个度就是了。change~嘛。。重複太多了導致亮點不是亮點了。。。

01:00:440 (2,5) - 略坑2333 就是要坑死你~~>_>

01:14:558 (1,2,3,4,5,6) - 直线型感觉不是太好看。。。 實在想不出啥了。orz

01:43:550 (1) - 好 baka!~

02:09:012 (2,3,4) - (建议)这样的单点三连改成大间距的也比较好。大间距三连因为移动的时候要稳所以适合在乐句中放,给玩家流动着的感觉。单点的三连因为有停滞感适合在乐句间或乐曲有起伏比较大的时候放。举个正面例子的话,02:11:785 (1,2,3,4) - 这样的单点二连感觉上就很棒。 位置不夠。orz

02:18:592 (1,2,3) - 不考虑做得更圆滑些么。。。坑!~

02:19:348 (1,2,3) - 同上

02:53:886 - 可以加个circle?虽然看歌词这里似乎是延长上个note的音,但是初见还是觉得有个circle比较顺fix~
thx mod!~

EDIT: change BG size to 16:9~
UnitedWeSin
Really nice map. (:
Topic Starter
Athena Tennos

UnitedWeSin wrote:

Really nice map. (:
^_^thx~
wcx19911123
here's your ticket

[General]
video size is too big, it should be under 800x600
remove hitcircle1.png if it's useless
I suggest change all S sections to S:C3 sections, and add a soft-sliderslide3.wav. the sliders now sound really odd

[lucyfly's Normal]
01:01:701 - you need to change whistle to clap here imo, you missed a clap here
02:25:903 (1,2) - I suggest slider first and circle later, play much better
02:50:861 (2) - I suggest to use 1.1~1.2x spacing on this note, better to read the rhyme here

[Hard Collab]
00:21:869 - remove newcombo here
00:22:877 - ^, too many newcombo here makes the pattern really hard to read..

[Neko]
OD+1 plz. it's too low as an Insane diff..
00:55:272 - move the newcombo to 00:55:146 - , it should start at heavy beat, better to read the stream
01:10:777 (7) - unsnapped slider end
01:44:054 - if you want to keep this anti-jump, I highly suggest to add newcombo here, or the anti-jump is hard to read

[Athena]
00:20:861 (1,2,1,2,1,2) - this's really too confusing, they're too hard to read. after 2 huge 1/4 jumps at 00:20:861 (1,2,1,2) - , 00:21:617 (1,2) - this one become normal spacing suddenly.. this's really hard to read. I suggest reduce 00:20:861 (1,2,1,2)'s spacing, make it stacked or use a normal spacing
00:44:810 (8,9) - this stack is kinda hard to read imo, I'd like to make them same as 00:19:096 (2,3,4) -
00:55:903 (1) - this anti-jump is kinda hard to read imo, I suggest stack it under 00:55:650 (5) - or use normal spacing here
01:00:945 - same as 00:44:810 (8,9) -
01:47:079 (4) - this one should repeat 1 time more, cuz the music become quiet suddenly at 01:47:457 -

that's all o.o
Topic Starter
Athena Tennos

wcx19911123 wrote:

here's your ticket

[General]
video size is too big, it should be under 800x600 fix~
remove hitcircle1.png if it's useless fix~
I suggest change all S sections to S:C3 sections, and add a soft-sliderslide3.wav. the sliders now sound really odd fix~

[lucyfly's Normal]
01:01:701 - you need to change whistle to clap here imo, you missed a clap here fix~
02:25:903 (1,2) - I suggest slider first and circle later, play much better fix~
02:50:861 (2) - I suggest to use 1.1~1.2x spacing on this note, better to read the rhyme here fix~

[Hard Collab]
00:21:869 - remove newcombo here fix~
00:22:877 - ^, too many newcombo here makes the pattern really hard to read.. fix~

[Neko]
OD+1 plz. it's too low as an Insane diff.. fix~
00:55:272 - move the newcombo to 00:55:146 - , it should start at heavy beat, better to read the stream fix~
01:10:777 (7) - unsnapped slider end fix~
01:44:054 - if you want to keep this anti-jump, I highly suggest to add newcombo here, or the anti-jump is hard to read fix~

[Athena]
00:20:861 (1,2,1,2,1,2) - this's really too confusing, they're too hard to read. after 2 huge 1/4 jumps at 00:20:861 (1,2,1,2) - , 00:21:617 (1,2) - this one become normal spacing suddenly.. this's really hard to read. I suggest reduce 00:20:861 (1,2,1,2)'s spacing, make it stacked or use a normal spacing fix~
00:44:810 (8,9) - this stack is kinda hard to read imo, I'd like to make them same as 00:19:096 (2,3,4) - fix~
00:55:903 (1) - this anti-jump is kinda hard to read imo, I suggest stack it under 00:55:650 (5) - or use normal spacing here fix~
01:00:945 - same as 00:44:810 (8,9) - fix~
01:47:079 (4) - this one should repeat 1 time more, cuz the music become quiet suddenly at 01:47:457 - fix~

that's all o.o
all fix~

EDIT: change BG。。。往下移了點。。sizs沒變~
EDIT2: change video same with another rank map~
kajiyatta
M4M request from your queue~
General
almost suggestions
Easy
Rhythm
00::44:054 unnecessary green line

lucyfly's Normal
Placement
01:17:835(5) 1 bit away from there
Rhythm
00:31:953 unnecesarry green line
02:10:777^
Hit Sonud
00:08:760(4) delete finish at head, it's loud. maybe whistle better

Hard Collab
Placement
01:29:936(2,3,4) put like this? it's symmetrical and beautiful imo
01:37:499(1) make a blanket?
02:13:045(2) Ctrl+G? maybe it follows a flow
Rhythm
00:06:743 unnecessary green line
00:33:406(2) it's a bit weird for me, maybe like this?
Hit Sonud
01:09:264(1) delete finish at end, if you listen carefully, the finish should be at 01:10:020.

Neko
Placement
01:24:642(2) not attached (1) nice
Rhythm
00:22:373 unnecessary green line
01:19:096 missing a note?

Athena
Placement
00:57:163(6) put NC better because this section is a beginning of KIAI TIME
Hit Sonud
02:04:726(2,4) add whistle like Collab Hard?
02:48:844(1) add finish at reverse. it follows your finish pattern.

sorry for tiny modding, overall fine and so good map. Good luck & star!
Poggo
Hi from my mod queue ~

[General]

• Plz resize BG should be 1024x768 now it 1366x768
• On diff Athena you have another combo colors, check it
• Different kiai times~ Check it on hard collab

[Athena]

00:34:978 (1,2,3) - stack it better
01:20:356 - double slider sounds beter here http://osu.ppy.sh/ss/621088
01:22:625 - ^ same
01:31:701 - remove NC here
01:39:264(3) - put this note on x256 y 52
01:46:827 - hm I think will be better add note here, it will be more rhythmically and better follow for music
03:00:188 - volume 5%

[Neko]

02:10:777(5,6,7) - make this sliders identical and fix distance between sliders http://osu.ppy.sh/ss/621101 looks much better
02:40:020- add NC here
02:41:785 - remove nc here and add on slider 2
02:44:054 - same ^
02:47:835 - remove nc and add on next slider
02:49:600 - remove nc
02:50:104 - add NC

[Hard Collab]

00:46:071 - here better add NC bcz note 5 not visible and very hard to read
01:07:247 - remove NC
01:45:062 - add nc here >.<

[lucyfly's Normal]

00:10:272 - remove NC and add on next slider
00:12:793 - add NC
00:22:877 - add nc here and remove on next slider
00:30:693 - ^
00:34:726 - ^
00:36:743 - ^
00:55:650 - remove nc here and add on next slider

e.t.c~ Plz check all NC, Put nc on 2/1 on big white ticks, it will be better follow for music and hitsounds~

Easy looks fine~ Good luck~
Inyeon
i love it, good job. ^^
Zero__wind
必成一代神thread ?【点头
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