You'd be surprised at the stupid shit certain companies make teaser sites for. ;P This one looks like it had effort put into it, though, so that gets my hopes up.Azure_Kite wrote:
A big teaser site just for a mobile port? I'd rage, lol.
You'd be surprised at the stupid shit certain companies make teaser sites for. ;P This one looks like it had effort put into it, though, so that gets my hopes up.Azure_Kite wrote:
A big teaser site just for a mobile port? I'd rage, lol.
Before everyone decides the #twewy countdown is over, they might want to wait for the countdown to be over. #moredripthanleakThis was the guy who translated the original TWEWY BTW. Though, it does make sense; why would SE go through all this effort of making an arranged album and an iOS release if they had no plans to make a real sequel and continue the series?
The only franchise where SE really get things right consistently is the spin-off series Dragon Quest Monsters. Well, the time it took us to get Dragon Quest Monsters: Joker 2 was absolutely horrid to the point where an enhanced version of the game came out in Japan before we got the original version, but that's about it so far and that incident can be attributed to the shift of publishing rights from SE to Nintendo messing with things.Azure_Kite wrote:
Ouch. Well, there is always the possibility that there's more to the countdown. SquEnix has fucked us over enough regarding TWEWY, but I still have hope... We'll survive the game of theirs.
Zeverage wrote:
It must be set to your computer clock time
$(document).ready(function() {
var sc_date = new Date();
var sc_d = Math.floor((sc_end-sc_date)/(24*60*60*1000));
if(sc_d < 3){
mediaPath = "URZEA";
}
if(sc_d < 0){
sc_d = 0;
}
pathbgm = 'images/' + mediaPath + '/bgm_' + sc_d+'days.gif';
mainbg = 'images/' + mediaPath + '/main_bg_' + sc_d+'days.jpg';
soundFile = 'images/' + mediaPath + '/sound_' + sc_d+'days';
$('#content').css('background-image', 'url('+mainbg+')');
$('#bgm_on a').css('background-image', 'url('+pathbgm+')');
$('#bgm_off a').css('background-image', 'url('+pathbgm+')');
player = new Player('#jplayer',false,soundFile);
setInterval(ticker,100);
ticker();
});
Square Enix's fresh-faced hit The New York Times called "one of the best role playing games ever designed for anything" has busted onto iOS in a big way, with a slick and addictive new combat system, eye-popping HD art, and (of course) plenty of zetta awesome reasons for longtime fans to double dip.Oh, and so you can see the new, "amazing" one-screen gameplay for yourself: http://www.square-enix.co.jp/subarashik ... x/new.html
Arm yourself with psychic superpowers and battle your way through a 7-day gauntlet of action: the Reaper's Game.
Pretty much this, actually. It should be more like $10 MAX, in which case it'd be a no-brainer for iOS owners.Mashley wrote:
Eh, I was kind of interested in this until I heard the price. You can't sell to phones at that price, I'm not saying it isn't worth it but mobile users are used to much lower pricing.
The cheapest most people will be able to find it for is about $20, so it's a fair price.Drakari wrote:
$20 app? :/
I think I'd rather go find the original used, it's probably less than that by now.
Really? I never checked, I just assumed that since it was pretty old...Ekaru wrote:
The cheapest most people will be able to find it for is about $20, so it's a fair price.Drakari wrote:
$20 app? :/
I think I'd rather go find the original used, it's probably less than that by now.
some games just never seem to drop in priceDrakari wrote:
Really? I never checked, I just assumed that since it was pretty old...