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Igorrr - Pavor Nocturnus [Taiko|Osu]

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Cyclohexane

Stefan wrote:

Hi.

[Muzukashii]
00:28:011 (141,142,143,144,145,146,147,148,149,150) - k ddd k d k d x d d fits better. Changed to k ddd k d d k d d d, worked better imo.
00:31:114 (156,157,158) - Is the Triplet really needed? I just ask because I honestly find the Triplet bad here and this part of the Music isn't really suitable for that. Eh, I can remove it sure.
00:51:804 (259,260,261,262,263,264,265,266,267,268) - d d k d d d k x d k d x d, the current Rhythm is quite weird. Maybe my rhythm feeling is just far away from yours. :P Yeah I thought that was alright. Plays quite well too. I'll see if more people point that out.
00:55:942 (277,278,279,280) - d d k d k? Right.
01:01:976 (306) - Maybe moving to 01:01:804? Why not.
01:23:528 (414,415,416) - I would perfer to make it more enjoyable kkk since you use ddd before and spamming that around isn't that good imo (It's still a Muzukashii Diff, so!) I really don't think kkk fits here and I know this part is kind of hard but I don't want to make it easier with a kkk. Might replace with a d d if people think it's a problem.
01:24:045 (418) - The Combo itself is already very long and you really should give the Player a short time to rest. Remove this circle. Right.
03:24:045 (194) - Move it to 03:24:217, sounds way better imo. Did some fiddling around with that part, it's better now
03:50:769 (344,345,346,347,348,349,350,351,352,353,354,355,356) - If you really want that the player should be animated to play this as 1/4 Stream then use a Sliderroll. Honestly this Stream is out of place in a Muzukashii. Yeah I knew people were not gonna let that slide, I kinda wanted to have a harsh last stream since I like being an ass towards the player but I guess it can't be helped. Removed with a slider.

I very like the Diff but I am afraid if people won't derp around that it's quite hard for a Muzukashii. Yeah it's a tricky one, since the Fatal Oni is quite balls too and so is the rest of the mapset.

Kokatsu wrote:

00:48:700 (244,245,246) - Use dons instead, the high-pitch isn't that loud by now and dons fit the drums better. Nah, I'd rather keep it all kats. You can quite hear the snare and the map otherwise is very don-heavy.
00:49:735 (250) - Big kat? Would be a good finish for the prev. kats and amphesize the finisher in music. Error on my part. I thought I emphasized this.
00:53:700 (267) - Move this 1/2 earlier? Flows better IMO. Yeah, sure.
01:06:286 (325) - You're such a bored person. D Well then. And yeah that's a heavy drum roll. Don't know if you want me to fix anything here but I think it's fine especially since it's a recurring theme.
01:19:735 - this was a pretty long combo IMO, you might want to delete some notes to keep these small moments of rest, e.g. 01:24:217 (419) and/or 01:26:804 (435). Deleted some notes.
01:43:011 (518) - A don would fit nice here. According to the drums I think a kat is better a here and is also easier to play.
03:00:942 (81) - I'd remove this note to create more contrast between the previous and the following pattern. Hm. Why not.
03:44:562 (300,301,302,303,304,305,306,307,308,309,310,311,312,313) - This is pretty dense for a Muzu, consider splitting up one or both of the 5's to 3+1. Changed the second one.
03:50:769 (344,345,346,347,348,349,350,351,352,353,354,355,356) - I'd really prefer to see a slider here. Yep I already changed that with Stefan's mod.
Thanks for the mods y'all
Ohrami
Not a big fan of the changes of the beginning D: The sliders are shaped more like the second half of the map's sliders, but in my opinion those sliders are kind of a lot worse than the original sliders' shapes

Also it feels like it doesn't flow as easily now ;w;

Edit: here's the older version (best version): http://aevv.net/SK7v3C Also, here's the version right after that one (version with the silly flow-breaking jumps in the beginning) http://aevv.net/1nLcdw for anyone who wants :D
Loctav
We obviously need to help each other way more. I love you.

[Normal]

Dat quickmod. Lel

00:15:597 (2) - extend to white tick? It sounds weird, when it ends on the red tick, because the drumroll in the background lasts longer
00:38:355 (3) - flip this one, this overlap is not necessary and should be avoided, since it's a beginner diff.
01:10:424 (1) - same goes for this.
02:11:459 (1) - this could work better as lead-in spinner (since you also have no spinners in your diff). Start the spinner at 02:10:769 and end it on 02:12:148
02:18:700 (3,4) - oooh, this untidy blanket useage. If you want to make it appear more tidy, you should fit the (4) more into the bow of (3)
02:50:080 (2,1) - same goes here, but I am just nitpicking.
02:53:873 (2) - shouldnt it have the same shape as 02:45:597 (1) - ?
03:10:424 (1) - ^


[Taikolor Muzukashii]

00:02:493 (12) - kat for consistency
00:03:011 (14) - move to 00:02:838 ? for consistency
00:06:114 (28) - move to 00:05:942 ? for consistency
00:45:338 (228) - remove? for flow. the double don triplets play weird
01:19:390 (388) - kat?
02:14:907 (674) - kat?
02:52:493 (32) - move back to red tick?

I'd totally bubble this, if I were allowed to.
Cyclohexane

Loctav wrote:

[Taikolor Muzukashii]

00:02:493 (12) - kat for consistency Sure.
00:03:011 (14) - move to 00:02:838 ? for consistency The difference here is intended.
00:06:114 (28) - move to 00:05:942 ? for consistency Once again, intended.
00:45:338 (228) - remove? for flow. the double don triplets play weird Sure.
01:19:390 (388) - kat? Yep.
02:14:907 (674) - kat? Alright.
02:52:493 (32) - move back to red tick? Okay. Did a bit of hitsound tweaking too.
Thanks for the mod!
Topic Starter
grumd
Updated stuff I love you, too.
HeatKai
hi grumd

[General]
  1. nothing to point out
[Insane]
  1. 02:42:321 (5) - I don't really think this should be a repeat? if you hear the music,just a single note would be fine.
  2. 03:05:769 (4) - make this jump spacing consistent as before? 03:05:424 (2,3) -
[Hard]
  1. 00:50:252 (2) - make the curve downward so the it gets a good flow by following the direction.
  2. 01:45:080 (3) - this overlap looks ugly in gameplay, try changing the shape or moving it somewhere else to evade the overlap?
[Normal]
  1. Nothing to point out
[Taikolor Muzukashii]
hi Mr Color
nice sliders you got there haha.
  1. 01:19:045 (386) - change it to k sounds better for me
  2. 01:58:700 (596) - move this to 01:58:873 - so it gets the kk dk pattern. sounds good here
[Fatal Oni]
hi Loctav and Luanny
  1. 01:06:286 (8) - make it D here,there's cymbal here.sounds better with finish
  2. 01:43:183 (4) - d?
  3. 02:08:011 (1,2,1) - I think kdk sounds better here.
  4. 03:02:321 (407) - change to d? got same beat like before but the only difference is the circle before got cymbals.
  5. 03:23:011 (601) - k?
Doesn't have many things to say good map ;_; most of them are just suggestions.
Topic Starter
grumd
HeatKai
hi grumd hey yey

[General]
  1. nothing to point out
[Insane]
  1. 02:42:321 (5) - I don't really think this should be a repeat? if you hear the music,just a single note would be fine.
    yes and same at 02:29:562 (4) -
  2. 03:05:769 (4) - make this jump spacing consistent as before? 03:05:424 (2,3) -
    idk it's fine as it is
[Hard]
  1. 00:50:252 (2) - make the curve downward so the it gets a good flow by following the direction.
    nope
  2. 01:45:080 (3) - this overlap looks ugly in gameplay, try changing the shape or moving it somewhere else to evade the overlap?
    i tried to
[Normal]
  1. Nothing to point out
    yey
Doesn't have many things to say good map ;_; most of them are just suggestions.

Yey thankies for the mod :3
Loctav

HeatKai wrote:

[Fatal Oni]
hi Loctav and Luanny hi HeatKai~
  1. 01:06:286 (8) - make it D here,there's cymbal here.sounds better with finish alright
  2. 01:43:183 (4) - d? seems fine
  3. 02:08:011 (1,2,1) - I think kdk sounds better here. it does
Thanks a lot.

Updated .osu (with Luanny's changes): http://puu.sh/2WCk8.osu
[Luanny]
03:02:321 (407) - change to d? got same beat like before but the only difference is the circle before got cymbals. << ok~
03:23:011 (601) - k? << I don't think it fits o.o
Stefan

Stefan wrote:

[Hard]
<I will mod it later>
Hi. no kd ofc

[Hard]
00:31:804 (3) - I actually have a better feeling at tapping on 00:31:631 & 00:31:976 and I would suggest to add there two circles and removing the current (3) here. Just saying, this is HOW I feel that. that's one of the less things I really just suggest.
01:37:752 (3) - It's up to you if you want: I would remove.. WELP it feels much better to tap (2,4) as (2,3,4).
02:52:838 (1,2,3,4) - To be honest I (and I think other people) wouldn't mind if you use here 1/4 Slider with one repeat. Just tapping two x two stacked circles feels quite weird..

[Fatal Oni]
I REALLY CANNOT SAY ANYTHING HERE SRYKBAI
Topic Starter
grumd
HeatKai things fixed, Stefan one thing fixed, waiting for Color.
Cyclohexane

HeatKai wrote:

[Taikolor Muzukashii]
hi Mr Color Hi!
nice sliders you got there haha. Thank you, I tried :p
  1. 01:19:045 (386) - change it to k sounds better for me Sure.
  2. 01:58:700 (596) - move this to 01:58:873 - so it gets the kk dk pattern. sounds good here Alright, moved.
Thanks for the mod!
Topic Starter
grumd
updated stuff
HeatKai
iyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Topic Starter
grumd
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
thankies!
fartownik
I don't wanna pop the bubble for such minor issue, so I will just say not to rank this yet. The HP Drain in the hardest diff is 4, which is quite bad for an Insane. This is the only thing I could find in the set, gonna talk to grumd when he's up.
Topic Starter
grumd
Actually if you try to play it, you'll see that in slower parts HP Bar almost never touches the maximum. The drain is pretty high and missing a slider or two lowers the HP down to half or even more. The reason is that kiai parts are just full of streams with no breaks, they contain really much of 1/8 repeaters, that all raises the HP Drain very much.
fartownik
The map plays fine even with HP7 (just testplayed it, even missed some of the 1/8s on purpose and didn't fail). I also played with HR (HP7) with misses and didn't fail. It's a fact that the hp bar is not full, but this means nothing. If you play the map bad then you fail, that's how it works. HP Drain no less than 6 would be appropriate here, though 7 works too but it's your pick.
Topic Starter
grumd
Well idk, I was playing pretty fine and still couldn't pass it :D
Will change to 6 when I come home.
fartownik
Ranked.
Loooctav
Coongraatz~
Topic Starter
grumd
YAAY
Thanks to everybody who contributed <333
Love <333
Stefan
<3 <3 <3
Lolicakey
Congratz grumd >v<)/
Nyquill
Ehh, my bad, I really wanted to verify the taiko with someone else, but I guess thats not really needed now.
kirinokirino
yay :D
Aurele
Hey! Congratulation :3!!
Deni
omg! yes!

Finally, Congrats! :)
HeatKai
yay grumd \:D/
musoraninn
gz ranked !
still hard for me :(
Loctav
Finally~ <3
-kevincela-
Yay! Good work <3
ryuu
поздравляшки, тоша >w</
-Neipezi
grumd<3 yup
[Luanny]
<3 congrats
Cyclohexane
Oh hey.

Gratulations.
Sieg
Congrats :)
Kuro
Finally ranked!
Congrats grumd! :3
Stefan
Instand most played for sure. Congrats grumd (and the Taiko Mappers ofc)
Supbads
Secound best map this year huehue
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