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Igorrr - Pavor Nocturnus [Taiko|Osu]

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kirinokirino
Hard
03:42:493 (1) - can you flip gorizontally it and replace to x:412 and y:292, ну пожаааалуйста, очень прошу...
Nemis

grumd wrote:

Nemis
[Insane]
* 00:41:631 (2,3) - I suggest to reverse these beats, 00:41:976 (4,5) - these too.
sorry but what? i dont get it http://puu.sh/2Q4rt.jpg , I meant this succession :P
* 02:41:286 (7,1) - Why don't you stack their head how you did until now?
i really did? it fits anyway, not changing it my mistake, I got confused for 00:02:838 (3,1) - this :P

[Normal]
* 00:08:355 (1) - Fix this form please:
and now please explain why my shape is bad and yours is good. i see no real difference except that your shape has a bad curve, not even circular Iin my opinion sliders like this need a curve more curved, and I find this http://puu.sh/2Q4By.jpg a bad curve, this is just a suggestion :3
* 02:11:459 (1) - I'd remove this slider, I don't think it's needed.
so you'd remove this but not this 03:34:217 (1) - ? well, i think they both are needed anyway yes sorry... I meant 03:34:217 (1,2) - these two too >.<

Thanks for the mod!
Kokatsu
As requested.

General


No 16:9 BG? :/

Normal


00:06:286 (1) - Move the red sliderpoint to be in the middle of the slider?
00:25:942 (2) - Why is this not 1/2 longer? The sound on 00:26:631 seems stronger than the current end.
00:29:045 (1) - That curving seems a bit too much for me, smoothen it a bit?

00:45:597 (1) - The current curve looks weird and a bit confusing on first sight, maybe use this:

01:24:217 (2,3) - (nazi) Cover (3)'s Trail completely with (2)'s end.
01:39:390 (1) - I would split that up into multiple Sliders, since the 2cnd+ reverse are not really visible and for being the easiest diff in the set, that would be great.
02:45:597 (1) - ^
03:01:114 (1) - ^
03:51:804 (1) - You may want to use a spinner instead, for different scores, but finding a good ending is hard here IMO.

Hard


00:07:321 (4) - I'd add a NC here to underline the repeat in music/pattern.
01:05:252 (1) - Split this up into two sliders, like you did before?
03:10:424 (1) - Since this isn't "introduced" with a combocolor change, it's easily mistaken with a regular 1reverse slider (I did), maybe use a stream + kickslider instead?


03:42:493 (1) - ^
03:51:804 (6) - Again, Spinner maybe.

Insane


01:11:976 (6,7,1) - This felt wrong, because when taking spacing + optics into account, I'd expect (7) to have only one reverse, misleading into sudden misses. Probably remove two reverses and add a note on the blue tick instead.
01:32:148 (1) - It felt like this shape was out of place, since most shapes you use for longer sliders are either very basic or involve sharp movement (red sliderticks), you might want to adapt that.
03:09:045 (5,6,7,8,1,2,3) - I found that very unfitting in relation to the music. While this part here is overall pretty hard with lots of 1/4, 1/8 and jumps, this pattern is pretty simple, however, the music indicates rising tension with that rising "melody", I'd replace this pattern with single 1/4 sliderjumps with rising spacing, like you did just before, that would fit this part much better.

Muzukashii


00:48:700 (244,245,246) - Use dons instead, the high-pitch isn't that loud by now and dons fit the drums better.
00:49:735 (250) - Big kat? Would be a good finish for the prev. kats and amphesize the finisher in music.
00:53:700 (267) - Move this 1/2 earlier? Flows better IMO.
01:06:286 (325) - You're such a bored person. :DD
01:19:735 - this was a pretty long combo IMO, you might want to delete some notes to keep these small moments of rest, e.g. 01:24:217 (419) and/or 01:26:804 (435).
01:43:011 (518) - A don would fit nice here.
03:00:942 (81) - I'd remove this note to create more contrast between the previous and the following pattern.
03:44:562 (300,301,302,303,304,305,306,307,308,309,310,311,312,313) - This is pretty dense for a Muzu, consider splitting up one or both of the 5's to 3+1.
03:50:769 (344,345,346,347,348,349,350,351,352,353,354,355,356) - I'd really prefer to see a slider here.

Oni


OD+1? It would make some 1/6 patterns smoother to play and represent the difficulty of the map better.

00:15:597 (2,3,4,5,6,1,1,1,1) - kkkkdkdkd would fit better here, it's closer to the drums and fits better to the following kkd.
00:23:873 (2) - don, for consistency with the previous combo-end.
00:28:700 (1,1,1,1,1) - ddkdk? The extra kat feels unnecessary.
00:36:631 (2,1,2,3,1) - kddkd for some variety?
01:11:976 (2,3,4,1,1,1,1) - kkdkdkd would create a better transition here, IMO.
--
Sorry Loctav, only things in your part to find. :p
Streams are hard but doable and they fit pretty well, good job.~

Good luck.~
Topic Starter
grumd
Stefan
Hi.

[Normal]
00:06:286 (1) - Are you sure that you don't want to add Whistle at the End? Currently if you hear to the Beat the Slider is like "..." In other words: It sounds empty and like something is forgotten here.
my hitsounds copying doesn't always work well, added whistle here ofc
01:14:562 (2) - Personally I would wish that you do something similar as 01:06:286 (1) for the sake of the Music.
done
01:18:700 (2) - I am for the Rhythm that you extend the Slider to the next white Tick. It feels smoother to play and not so inconvenient imo.
done something similar
01:39:390 (1) - That's already too risky for the Diff here. Since it's the easiest Diff in the Mapset I honestly wouldn't put this Repeat Slider there. Also because it feels quite fast and the transistion to the next Slider makes it "hard" enough for this Level.
hm, changed
01:50:769 (1) - Finish at the Begin? It sounds quite empty without it.
no, it's a different type of sound
02:45:597 (1) - Same as 01:39:390 (1).
ugu
03:01:114 (1) - ^
ugu
02:52:838 (1) - Would actually sounds and play better if you end it on the next white Tick. But it's up to you.
fixed
03:48:700 (1,1,1) - Honestly the NC Spam isn't neccessary. It's not really interesting and looks more like this isn't purposed to do that.
ok
Thank you for the mod, Stefan!

andrei7 wrote:

Hard
03:42:493 (1) - can you flip gorizontally it and replace to x:412 and y:292, ну пожаааалуйста, очень прошу...
Окей, пасиба.
@Nemis:
1. I don't like the big jumps like that
2. The curveness of that slider piece is just same as every usual slider:
Kokatsu
As requested.

General


No 16:9 BG? :/
only for you, added

Normal


00:06:286 (1) - Move the red sliderpoint to be in the middle of the slider?
nop, this was intended
00:25:942 (2) - Why is this not 1/2 longer? The sound on 00:26:631 seems stronger than the current end.
sound at its end is quite unusual and it stands out pretty much, so i', emphasizing it
00:29:045 (1) - That curving seems a bit too much for me, smoothen it a bit?
the curves are not any curvier than my usual sliders
00:45:597 (1) - The current curve looks weird and a bit confusing on first sight, maybe use this:
i don't like your way, but tried to change my curve a bit
01:24:217 (2,3) - (nazi) Cover (3)'s Trail completely with (2)'s end.
eh but it's already done so i guess?
01:39:390 (1) - I would split that up into multiple Sliders, since the 2cnd+ reverse are not really visible and for being the easiest diff in the set, that would be great.
02:45:597 (1) - ^
03:01:114 (1) - ^
changed it at all
03:51:804 (1) - You may want to use a spinner instead, for different scores, but finding a good ending is hard here IMO.
i dont care about the scores, i will only place a spinner if i find a fitting place for it

Hard


00:07:321 (4) - I'd add a NC here to underline the repeat in music/pattern.
it ruins my custom comboing so i won't do this :(
01:05:252 (1) - Split this up into two sliders, like you did before?
nope, i like it the way it is now
03:10:424 (1) - Since this isn't "introduced" with a combocolor change, it's easily mistaken with a regular 1reverse slider (I did), maybe use a stream + kickslider instead?
you should not be confused with this just because of one simple reason. you see following objects after 1-reverse slider and you see nothing following this many-reverse slider. if you don't see objects after the kickslider, you don't release the button. pics:


03:42:493 (1) - ^
03:51:804 (6) - Again, Spinner maybe.
there's no good place for a spinner end there

Insane


01:11:976 (6,7,1) - This felt wrong, because when taking spacing + optics into account, I'd expect (7) to have only one reverse, misleading into sudden misses. Probably remove two reverses and add a note on the blue tick instead.
more importantly, the music rhythm is like that. changed
01:32:148 (1) - It felt like this shape was out of place, since most shapes you use for longer sliders are either very basic or involve sharp movement (red sliderticks), you might want to adapt that.
nah, it's cool
03:09:045 (5,6,7,8,1,2,3) - I found that very unfitting in relation to the music. While this part here is overall pretty hard with lots of 1/4, 1/8 and jumps, this pattern is pretty simple, however, the music indicates rising tension with that rising "melody", I'd replace this pattern with single 1/4 sliderjumps with rising spacing, like you did just before, that would fit this part much better.
done
Thank you, Koka c:
Nemis
2. The curveness of that slider piece is just same as every usual slider
in my opinion sliders like this need a curve more curved, and I find this http://puu.sh/2Q4By.jpg a bad curve, this is just a suggestion :3
I meant more elaborated sliders :P
Topic Starter
grumd
I keep all the curves the same, doesn't matter if it's a simple curve or a complicated shape.
Nemis

grumd wrote:

I keep all the curves the same, doesn't matter if it's a simple curve or a complicated shape.
Ahah don't worry, I was just trying to make you understand what I mean ;)
Loctav
Fixed everything but:

Kokatsu wrote:

00:36:631 (2,1,2,3,1) - kddkd for some variety? it sounds wrong and plays wrong. I appreciate variety, but this is the wrong place to put it.
Topic Starter
grumd
Fatal Oni.
01:07:493 (2,3,4,1) - i don't really like when you place 1/6 streams on the places where music is still 1/4. i could understand 1/6 over 1/8, but not over 1/4. imo that should be changed into 1/4
01:48:011 (1,1) - what about 1/6 between these
02:36:976 (168,169,170,171) - now Luanny, i'm not sure that 1/6s are needed here

uhm, nothing to point out except that Luanny's kiai is 2 times harder than Loctav's
Cyclohexane

Stefan wrote:

Hi.

[Muzukashii]
00:28:011 (141,142,143,144,145,146,147,148,149,150) - k ddd k d k d x d d fits better. Changed to k ddd k d d k d d d, worked better imo.
00:31:114 (156,157,158) - Is the Triplet really needed? I just ask because I honestly find the Triplet bad here and this part of the Music isn't really suitable for that. Eh, I can remove it sure.
00:51:804 (259,260,261,262,263,264,265,266,267,268) - d d k d d d k x d k d x d, the current Rhythm is quite weird. Maybe my rhythm feeling is just far away from yours. :P Yeah I thought that was alright. Plays quite well too. I'll see if more people point that out.
00:55:942 (277,278,279,280) - d d k d k? Right.
01:01:976 (306) - Maybe moving to 01:01:804? Why not.
01:23:528 (414,415,416) - I would perfer to make it more enjoyable kkk since you use ddd before and spamming that around isn't that good imo (It's still a Muzukashii Diff, so!) I really don't think kkk fits here and I know this part is kind of hard but I don't want to make it easier with a kkk. Might replace with a d d if people think it's a problem.
01:24:045 (418) - The Combo itself is already very long and you really should give the Player a short time to rest. Remove this circle. Right.
03:24:045 (194) - Move it to 03:24:217, sounds way better imo. Did some fiddling around with that part, it's better now
03:50:769 (344,345,346,347,348,349,350,351,352,353,354,355,356) - If you really want that the player should be animated to play this as 1/4 Stream then use a Sliderroll. Honestly this Stream is out of place in a Muzukashii. Yeah I knew people were not gonna let that slide, I kinda wanted to have a harsh last stream since I like being an ass towards the player but I guess it can't be helped. Removed with a slider.

I very like the Diff but I am afraid if people won't derp around that it's quite hard for a Muzukashii. Yeah it's a tricky one, since the Fatal Oni is quite balls too and so is the rest of the mapset.

Kokatsu wrote:

00:48:700 (244,245,246) - Use dons instead, the high-pitch isn't that loud by now and dons fit the drums better. Nah, I'd rather keep it all kats. You can quite hear the snare and the map otherwise is very don-heavy.
00:49:735 (250) - Big kat? Would be a good finish for the prev. kats and amphesize the finisher in music. Error on my part. I thought I emphasized this.
00:53:700 (267) - Move this 1/2 earlier? Flows better IMO. Yeah, sure.
01:06:286 (325) - You're such a bored person. D Well then. And yeah that's a heavy drum roll. Don't know if you want me to fix anything here but I think it's fine especially since it's a recurring theme.
01:19:735 - this was a pretty long combo IMO, you might want to delete some notes to keep these small moments of rest, e.g. 01:24:217 (419) and/or 01:26:804 (435). Deleted some notes.
01:43:011 (518) - A don would fit nice here. According to the drums I think a kat is better a here and is also easier to play.
03:00:942 (81) - I'd remove this note to create more contrast between the previous and the following pattern. Hm. Why not.
03:44:562 (300,301,302,303,304,305,306,307,308,309,310,311,312,313) - This is pretty dense for a Muzu, consider splitting up one or both of the 5's to 3+1. Changed the second one.
03:50:769 (344,345,346,347,348,349,350,351,352,353,354,355,356) - I'd really prefer to see a slider here. Yep I already changed that with Stefan's mod.
Thanks for the mods y'all
Ohrami
Not a big fan of the changes of the beginning D: The sliders are shaped more like the second half of the map's sliders, but in my opinion those sliders are kind of a lot worse than the original sliders' shapes

Also it feels like it doesn't flow as easily now ;w;

Edit: here's the older version (best version): http://aevv.net/SK7v3C Also, here's the version right after that one (version with the silly flow-breaking jumps in the beginning) http://aevv.net/1nLcdw for anyone who wants :D
Loctav
We obviously need to help each other way more. I love you.

[Normal]

Dat quickmod. Lel

00:15:597 (2) - extend to white tick? It sounds weird, when it ends on the red tick, because the drumroll in the background lasts longer
00:38:355 (3) - flip this one, this overlap is not necessary and should be avoided, since it's a beginner diff.
01:10:424 (1) - same goes for this.
02:11:459 (1) - this could work better as lead-in spinner (since you also have no spinners in your diff). Start the spinner at 02:10:769 and end it on 02:12:148
02:18:700 (3,4) - oooh, this untidy blanket useage. If you want to make it appear more tidy, you should fit the (4) more into the bow of (3)
02:50:080 (2,1) - same goes here, but I am just nitpicking.
02:53:873 (2) - shouldnt it have the same shape as 02:45:597 (1) - ?
03:10:424 (1) - ^


[Taikolor Muzukashii]

00:02:493 (12) - kat for consistency
00:03:011 (14) - move to 00:02:838 ? for consistency
00:06:114 (28) - move to 00:05:942 ? for consistency
00:45:338 (228) - remove? for flow. the double don triplets play weird
01:19:390 (388) - kat?
02:14:907 (674) - kat?
02:52:493 (32) - move back to red tick?

I'd totally bubble this, if I were allowed to.
Cyclohexane

Loctav wrote:

[Taikolor Muzukashii]

00:02:493 (12) - kat for consistency Sure.
00:03:011 (14) - move to 00:02:838 ? for consistency The difference here is intended.
00:06:114 (28) - move to 00:05:942 ? for consistency Once again, intended.
00:45:338 (228) - remove? for flow. the double don triplets play weird Sure.
01:19:390 (388) - kat? Yep.
02:14:907 (674) - kat? Alright.
02:52:493 (32) - move back to red tick? Okay. Did a bit of hitsound tweaking too.
Thanks for the mod!
Topic Starter
grumd
Updated stuff I love you, too.
HeatKai
hi grumd

[General]
  1. nothing to point out
[Insane]
  1. 02:42:321 (5) - I don't really think this should be a repeat? if you hear the music,just a single note would be fine.
  2. 03:05:769 (4) - make this jump spacing consistent as before? 03:05:424 (2,3) -
[Hard]
  1. 00:50:252 (2) - make the curve downward so the it gets a good flow by following the direction.
  2. 01:45:080 (3) - this overlap looks ugly in gameplay, try changing the shape or moving it somewhere else to evade the overlap?
[Normal]
  1. Nothing to point out
[Taikolor Muzukashii]
hi Mr Color
nice sliders you got there haha.
  1. 01:19:045 (386) - change it to k sounds better for me
  2. 01:58:700 (596) - move this to 01:58:873 - so it gets the kk dk pattern. sounds good here
[Fatal Oni]
hi Loctav and Luanny
  1. 01:06:286 (8) - make it D here,there's cymbal here.sounds better with finish
  2. 01:43:183 (4) - d?
  3. 02:08:011 (1,2,1) - I think kdk sounds better here.
  4. 03:02:321 (407) - change to d? got same beat like before but the only difference is the circle before got cymbals.
  5. 03:23:011 (601) - k?
Doesn't have many things to say good map ;_; most of them are just suggestions.
Topic Starter
grumd
HeatKai
hi grumd hey yey

[General]
  1. nothing to point out
[Insane]
  1. 02:42:321 (5) - I don't really think this should be a repeat? if you hear the music,just a single note would be fine.
    yes and same at 02:29:562 (4) -
  2. 03:05:769 (4) - make this jump spacing consistent as before? 03:05:424 (2,3) -
    idk it's fine as it is
[Hard]
  1. 00:50:252 (2) - make the curve downward so the it gets a good flow by following the direction.
    nope
  2. 01:45:080 (3) - this overlap looks ugly in gameplay, try changing the shape or moving it somewhere else to evade the overlap?
    i tried to
[Normal]
  1. Nothing to point out
    yey
Doesn't have many things to say good map ;_; most of them are just suggestions.

Yey thankies for the mod :3
Loctav

HeatKai wrote:

[Fatal Oni]
hi Loctav and Luanny hi HeatKai~
  1. 01:06:286 (8) - make it D here,there's cymbal here.sounds better with finish alright
  2. 01:43:183 (4) - d? seems fine
  3. 02:08:011 (1,2,1) - I think kdk sounds better here. it does
Thanks a lot.

Updated .osu (with Luanny's changes): http://puu.sh/2WCk8.osu
[Luanny]
03:02:321 (407) - change to d? got same beat like before but the only difference is the circle before got cymbals. << ok~
03:23:011 (601) - k? << I don't think it fits o.o
Stefan

Stefan wrote:

[Hard]
<I will mod it later>
Hi. no kd ofc

[Hard]
00:31:804 (3) - I actually have a better feeling at tapping on 00:31:631 & 00:31:976 and I would suggest to add there two circles and removing the current (3) here. Just saying, this is HOW I feel that. that's one of the less things I really just suggest.
01:37:752 (3) - It's up to you if you want: I would remove.. WELP it feels much better to tap (2,4) as (2,3,4).
02:52:838 (1,2,3,4) - To be honest I (and I think other people) wouldn't mind if you use here 1/4 Slider with one repeat. Just tapping two x two stacked circles feels quite weird..

[Fatal Oni]
I REALLY CANNOT SAY ANYTHING HERE SRYKBAI
Topic Starter
grumd
HeatKai things fixed, Stefan one thing fixed, waiting for Color.
Cyclohexane

HeatKai wrote:

[Taikolor Muzukashii]
hi Mr Color Hi!
nice sliders you got there haha. Thank you, I tried :p
  1. 01:19:045 (386) - change it to k sounds better for me Sure.
  2. 01:58:700 (596) - move this to 01:58:873 - so it gets the kk dk pattern. sounds good here Alright, moved.
Thanks for the mod!
Topic Starter
grumd
updated stuff
HeatKai
iyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Topic Starter
grumd
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
thankies!
fartownik
I don't wanna pop the bubble for such minor issue, so I will just say not to rank this yet. The HP Drain in the hardest diff is 4, which is quite bad for an Insane. This is the only thing I could find in the set, gonna talk to grumd when he's up.
Topic Starter
grumd
Actually if you try to play it, you'll see that in slower parts HP Bar almost never touches the maximum. The drain is pretty high and missing a slider or two lowers the HP down to half or even more. The reason is that kiai parts are just full of streams with no breaks, they contain really much of 1/8 repeaters, that all raises the HP Drain very much.
fartownik
The map plays fine even with HP7 (just testplayed it, even missed some of the 1/8s on purpose and didn't fail). I also played with HR (HP7) with misses and didn't fail. It's a fact that the hp bar is not full, but this means nothing. If you play the map bad then you fail, that's how it works. HP Drain no less than 6 would be appropriate here, though 7 works too but it's your pick.
Topic Starter
grumd
Well idk, I was playing pretty fine and still couldn't pass it :D
Will change to 6 when I come home.
fartownik
Ranked.
Loooctav
Coongraatz~
Topic Starter
grumd
YAAY
Thanks to everybody who contributed <333
Love <333
Stefan
<3 <3 <3
Lolicakey
Congratz grumd >v<)/
Nyquill
Ehh, my bad, I really wanted to verify the taiko with someone else, but I guess thats not really needed now.
kirinokirino
yay :D
Aurele
Hey! Congratulation :3!!
Deni
omg! yes!

Finally, Congrats! :)
HeatKai
yay grumd \:D/
musoraninn
gz ranked !
still hard for me :(
Loctav
Finally~ <3
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