Stefan
Thank you for the mod, Stefan!Hi.
[Normal]
00:06:286 (1) - Are you sure that you don't want to add Whistle at the End? Currently if you hear to the Beat the Slider is like "..." In other words: It sounds empty and like something is forgotten here.
my hitsounds copying doesn't always work well, added whistle here ofc
01:14:562 (2) - Personally I would wish that you do something similar as 01:06:286 (1) for the sake of the Music.
done
01:18:700 (2) - I am for the Rhythm that you extend the Slider to the next white Tick. It feels smoother to play and not so inconvenient imo.
done something similar
01:39:390 (1) - That's already too risky for the Diff here. Since it's the easiest Diff in the Mapset I honestly wouldn't put this Repeat Slider there. Also because it feels quite fast and the transistion to the next Slider makes it "hard" enough for this Level.
hm, changed
01:50:769 (1) - Finish at the Begin? It sounds quite empty without it.
no, it's a different type of sound
02:45:597 (1) - Same as 01:39:390 (1).
ugu
03:01:114 (1) - ^
ugu
02:52:838 (1) - Would actually sounds and play better if you end it on the next white Tick. But it's up to you.
fixed
03:48:700 (1,1,1) - Honestly the NC Spam isn't neccessary. It's not really interesting and looks more like this isn't purposed to do that.
ok
[Normal]
00:06:286 (1) - Are you sure that you don't want to add Whistle at the End? Currently if you hear to the Beat the Slider is like "..." In other words: It sounds empty and like something is forgotten here.
my hitsounds copying doesn't always work well, added whistle here ofc
01:14:562 (2) - Personally I would wish that you do something similar as 01:06:286 (1) for the sake of the Music.
done
01:18:700 (2) - I am for the Rhythm that you extend the Slider to the next white Tick. It feels smoother to play and not so inconvenient imo.
done something similar
01:39:390 (1) - That's already too risky for the Diff here. Since it's the easiest Diff in the Mapset I honestly wouldn't put this Repeat Slider there. Also because it feels quite fast and the transistion to the next Slider makes it "hard" enough for this Level.
hm, changed
01:50:769 (1) - Finish at the Begin? It sounds quite empty without it.
no, it's a different type of sound
02:45:597 (1) - Same as 01:39:390 (1).
ugu
03:01:114 (1) - ^
ugu
02:52:838 (1) - Would actually sounds and play better if you end it on the next white Tick. But it's up to you.
fixed
03:48:700 (1,1,1) - Honestly the NC Spam isn't neccessary. It's not really interesting and looks more like this isn't purposed to do that.
ok
Окей, пасиба.andrei7 wrote:
Hard
03:42:493 (1) - can you flip gorizontally it and replace to x:412 and y:292, ну пожаааалуйста, очень прошу...
@Nemis:
1. I don't like the big jumps like that
2. The curveness of that slider piece is just same as every usual slider:
1. I don't like the big jumps like that
2. The curveness of that slider piece is just same as every usual slider:
Kokatsu
Thank you, Koka c:As requested.
No 16:9 BG? :/
only for you, added
00:06:286 (1) - Move the red sliderpoint to be in the middle of the slider?
nop, this was intended
00:25:942 (2) - Why is this not 1/2 longer? The sound on 00:26:631 seems stronger than the current end.
sound at its end is quite unusual and it stands out pretty much, so i', emphasizing it
00:29:045 (1) - That curving seems a bit too much for me, smoothen it a bit?
the curves are not any curvier than my usual sliders
00:45:597 (1) - The current curve looks weird and a bit confusing on first sight, maybe use this:
i don't like your way, but tried to change my curve a bit
01:24:217 (2,3) - (nazi) Cover (3)'s Trail completely with (2)'s end.
eh but it's already done so i guess?
01:39:390 (1) - I would split that up into multiple Sliders, since the 2cnd+ reverse are not really visible and for being the easiest diff in the set, that would be great.
02:45:597 (1) - ^
03:01:114 (1) - ^
changed it at all
03:51:804 (1) - You may want to use a spinner instead, for different scores, but finding a good ending is hard here IMO.
i dont care about the scores, i will only place a spinner if i find a fitting place for it
00:07:321 (4) - I'd add a NC here to underline the repeat in music/pattern.
it ruins my custom comboing so i won't do this
01:05:252 (1) - Split this up into two sliders, like you did before?
nope, i like it the way it is now
03:10:424 (1) - Since this isn't "introduced" with a combocolor change, it's easily mistaken with a regular 1reverse slider (I did), maybe use a stream + kickslider instead?
you should not be confused with this just because of one simple reason. you see following objects after 1-reverse slider and you see nothing following this many-reverse slider. if you don't see objects after the kickslider, you don't release the button. pics:
03:42:493 (1) - ^
03:51:804 (6) - Again, Spinner maybe.
there's no good place for a spinner end there
01:11:976 (6,7,1) - This felt wrong, because when taking spacing + optics into account, I'd expect (7) to have only one reverse, misleading into sudden misses. Probably remove two reverses and add a note on the blue tick instead.
more importantly, the music rhythm is like that. changed
01:32:148 (1) - It felt like this shape was out of place, since most shapes you use for longer sliders are either very basic or involve sharp movement (red sliderticks), you might want to adapt that.
nah, it's cool
03:09:045 (5,6,7,8,1,2,3) - I found that very unfitting in relation to the music. While this part here is overall pretty hard with lots of 1/4, 1/8 and jumps, this pattern is pretty simple, however, the music indicates rising tension with that rising "melody", I'd replace this pattern with single 1/4 sliderjumps with rising spacing, like you did just before, that would fit this part much better.
done
General
No 16:9 BG? :/
only for you, added
Normal
00:06:286 (1) - Move the red sliderpoint to be in the middle of the slider?
nop, this was intended
00:25:942 (2) - Why is this not 1/2 longer? The sound on 00:26:631 seems stronger than the current end.
sound at its end is quite unusual and it stands out pretty much, so i', emphasizing it
00:29:045 (1) - That curving seems a bit too much for me, smoothen it a bit?
the curves are not any curvier than my usual sliders
00:45:597 (1) - The current curve looks weird and a bit confusing on first sight, maybe use this:
i don't like your way, but tried to change my curve a bit
01:24:217 (2,3) - (nazi) Cover (3)'s Trail completely with (2)'s end.
eh but it's already done so i guess?
01:39:390 (1) - I would split that up into multiple Sliders, since the 2cnd+ reverse are not really visible and for being the easiest diff in the set, that would be great.
02:45:597 (1) - ^
03:01:114 (1) - ^
changed it at all
03:51:804 (1) - You may want to use a spinner instead, for different scores, but finding a good ending is hard here IMO.
i dont care about the scores, i will only place a spinner if i find a fitting place for it
Hard
00:07:321 (4) - I'd add a NC here to underline the repeat in music/pattern.
it ruins my custom comboing so i won't do this
01:05:252 (1) - Split this up into two sliders, like you did before?
nope, i like it the way it is now
03:10:424 (1) - Since this isn't "introduced" with a combocolor change, it's easily mistaken with a regular 1reverse slider (I did), maybe use a stream + kickslider instead?
you should not be confused with this just because of one simple reason. you see following objects after 1-reverse slider and you see nothing following this many-reverse slider. if you don't see objects after the kickslider, you don't release the button. pics:
03:42:493 (1) - ^
03:51:804 (6) - Again, Spinner maybe.
there's no good place for a spinner end there
Insane
01:11:976 (6,7,1) - This felt wrong, because when taking spacing + optics into account, I'd expect (7) to have only one reverse, misleading into sudden misses. Probably remove two reverses and add a note on the blue tick instead.
more importantly, the music rhythm is like that. changed
01:32:148 (1) - It felt like this shape was out of place, since most shapes you use for longer sliders are either very basic or involve sharp movement (red sliderticks), you might want to adapt that.
nah, it's cool
03:09:045 (5,6,7,8,1,2,3) - I found that very unfitting in relation to the music. While this part here is overall pretty hard with lots of 1/4, 1/8 and jumps, this pattern is pretty simple, however, the music indicates rising tension with that rising "melody", I'd replace this pattern with single 1/4 sliderjumps with rising spacing, like you did just before, that would fit this part much better.
done