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Igorrr - Pavor Nocturnus [Taiko|Osu]

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LQA20Ans

Charles445 wrote:

Finish this please
Topic Starter
grumd

Charles445 wrote:

Finish this please
I'm trying to ;-;
Stefan
I have a horrible earworm by this Song.

grumd ;A;
Alumetorz
Maddy l2p

musoraninn

grumd wrote:

Charles445 wrote:

Finish this please
I'm trying to ;-;
rly?
Topic Starter
grumd
lol it got graved :C
Andrea
Go and revive it, I'll mod this.
Andrea
~Insane~
  1. Difficulty settings are pretty bad imo, try to place HP7 OD8 and AR9, plays much better.
  1. 00:32:493 (8) - New combo due to the spacing change and music change.
  2. 00:41:459 (1,2) - I don't like how these two notes are spaced together, try to place them like this for a better flow.
  3. 00:52:838 (5) - New combo due to the new stanza and music change.
  4. 00:56:976 (5) - Same as above, it would be great if you follow this.
  5. 00:59:735 (6) - This sliders formation looks a bit weird compared to the rest of the map, make it like the others for consistency.
  6. 01:14:735 (1) - Remove this new combo, you don't need it here since you already added it on the previous circle.
  7. 01:30:080 (1) ~ 01:39:390 (1) - This part has too many kiai fountains, this is not good and also not suggested, please remove many of them. Also, I don't understand why you've used so many single combos there, I don't really like them.
  8. 01:42:148 (5) - This slider is touching the HP Drain, try to move it down a bit if you can.
  9. 01:59:045 (5,6) - This overlap between these two sliders doesn't look so good and also doesn't flow so good to me, try to make them like this.
  10. 02:29:562 (4) - This slider is touching the HP Drain, try to move it down a bit if you can.
  11. 02:37:321 (1,2,3,4) - Try to make the spacing consistent here, it doesn't look so good right now.
  12. 02:44:045 (4) - New combo due to the new pattern and spacing change, it would fit pretty good.
  13. 03:40:597 (2) - Unsnapped slider end, please make sure to resnap it correctly.
  14. 03:40:769 (3) - Unsnapped slider end, please make sure to resnap it correctly.
  15. 03:40:942 (4) - Unsnapped slider end, please make sure to resnap it correctly.
  16. 03:51:847 - End your kiai time here and remove the other sections afterwards.


Hope this can help you :3
cheesiest
:o hard
Alumetorz
Just a random mod, because i freaking love this map.

[Insane]
  1. I would change HP to something higher. Besides your Hard Diff has more HP Drain Rate than your Insane
  2. 00:01:114 (1), 00:03:183 (1), 00:05:252 (1), 00:07:321 (1), 00:09:390 (1), 00:11:459 (1), 00:13:528 (1) - I would add claps with Sampleset Normal, Additions Soft (You had Finished before previous update I think)
  3. 00:11:286 (4) - Add Clap
  4. 00:32:148 (5) - Add Finish
  5. 00:56:286 (2) - Add Clap
  6. 01:00:424 (2) - Add Clap
  7. 01:00:769 (3) - Add Clap
  8. 01:01:459 (6) - Remove Clap
  9. 01:01:804 (8,9,10) - Remove Claps and add one to the second circle
  10. 01:03:183 (6) - Add Clap at end
  11. 01:08:011 (6) - Sampleset Auto, Addiotions Auto
  12. 01:16:631 (1) - Sampleset Normal, Additions Soft
  13. 01:17:666 (1) - Add Finish
  14. 01:22:321 (3) - Sampleset Normal, Additions Soft or Remove Clap at 01:21:286 (7)
  15. 01:27:235 (2,3,4,5,6,7) - I'd add whistle at 2,4,6 not 3,5,7 (Fits better to music imo)
  16. 01:29:045 (1) - I'd still add a Finish here
  17. 01:59:045 (5,6) - Overlap kinda looks ugly
  18. 02:33:355 (2,3,4,5,6,7,8) - Add Whistle to every Circle
  19. 02:49:045 (3,4,5) - Why not stacked properly?
  20. 03:00:080 (1) - Why do you have a clap here, but not for example here: 02:58:011 (1)
  21. 03:45:597 (1) - Add Finish
  22. 03:51:804 - Is Kia Time going to stay like this?

    Just wow! I can't believe how much effort you've put into this. Everything is so detailed, especially the hitsounds. Currently my favourite map in osu!


[Hard]
  1. Okay, since the hitsounds aren't finished yet, I got nothing to complain here. If you liked my mod for Insane (as if lol), feel free to ask for another mod for Hard, after you finished the hitsounds.



I hope I was of any help.
Good Luck!
Loctav
http://puu.sh/2t987

Hi - renamed diff, fixed SB/BG. :D
musoraninn
i think i am w8ing this map already 6 months :)) Grumd are u alive ?
Topic Starter
grumd

musoraninn wrote:

i think i am w8ing this map already 6 months :)) Grumd are u alive ?
Look at my avatar. I'm not.
musoraninn

grumd wrote:

musoraninn wrote:

i think i am w8ing this map already 6 months :)) Grumd are u alive ?
Look at my avatar. I'm not.
So...that is over ?:(
Topic Starter
grumd
The mapset is finished now.
zeroclover
just a quick mod and no problems only a suggestion

Hard :
01:39:390 (1) - , 02:45:597 (1) - ,and other similiar slider : ( -_- ) , grumd, do something abt this argh...
my idea is like 03:10:424 (1) - change into like this , (slider use 1/8beat) end with (2) for jump

or
change like this 03:43:528 (1,2) -

only that part is not fit to the song, in normal diff way, was better
normal and insane was epic, insane have many gay sliderbreak trap
-not mod taiko diffs
edit:

fffuuuuuuu, why Fatal Oni's BG pic have bug there
it forced into 4:3 orz

use this code to fix
[Events]
//Background and Video events
0,0,"325103-1024x768.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"325103-1024x768.jpg",320,240
F,0,-3000,261278,1
S,0,0,,0.825
R,0,0,1,1E-05,-1E-05
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"lu.png",320,240
M,0,-3023,,182,374
F,0,-3023,,0
S,0,-3023,,0.7
F,0,132502,132580,1
F,0,231804,,1
F,0,231804,231890,1,0
Sprite,Foreground,Centre,"loc.png",320,240
M,0,-3023,,467,404
F,0,-3023,,0
S,0,-3023,,0.7
F,0,80,166,0,1
F,0,132407,132493,0.9767442,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0
Topic Starter
grumd
Just a random mod, because i freaking love this map.

[Insane]
  1. I would change HP to something higher. Besides your Hard Diff has more HP Drain Rate than your Insane
    too much hitobjects in this diff, you fail quite easily with higher HP drain
  2. 00:01:114 (1), 00:03:183 (1), 00:05:252 (1), 00:07:321 (1), 00:09:390 (1), 00:11:459 (1), 00:13:528 (1) - I would add claps with Sampleset Normal, Additions Soft (You had Finished before previous update I think)
    beginning doesnt have such hard beats as later
  3. 00:11:286 (4) - Add Clap
  4. 00:32:148 (5) - Add Finish
  5. 00:56:286 (2) - Add Clap
  6. 01:00:424 (2) - Add Clap
  7. 01:00:769 (3) - Add Clap
  8. 01:01:459 (6) - Remove Clap
  9. 01:01:804 (8,9,10) - Remove Claps and add one to the second circle
  10. 01:03:183 (6) - Add Clap at end
  11. 01:08:011 (6) - Sampleset Auto, Addiotions Auto
  12. 01:16:631 (1) - Sampleset Normal, Additions Soft
  13. 01:17:666 (1) - Add Finish
  14. 01:22:321 (3) - Sampleset Normal, Additions Soft or Remove Clap at 01:21:286 (7)
  15. 01:27:235 (2,3,4,5,6,7) - I'd add whistle at 2,4,6 not 3,5,7 (Fits better to music imo)
  16. 01:29:045 (1) - I'd still add a Finish here
  17. 01:59:045 (5,6) - Overlap kinda looks ugly
  18. 02:33:355 (2,3,4,5,6,7,8) - Add Whistle to every Circle
  19. 02:49:045 (3,4,5) - Why not stacked properly?
  20. 03:00:080 (1) - Why do you have a clap here, but not for example here: 02:58:011 (1)
  21. 03:45:597 (1) - Add Finish
  22. 03:51:804 - Is Kia Time going to stay like this?

    Just wow! I can't believe how much effort you've put into this. Everything is so detailed, especially the hitsounds. Currently my favourite map in osu!


[Hard]
  1. Okay, since the hitsounds aren't finished yet, I got nothing to complain here. If you liked my mod for Insane (as if lol), feel free to ask for another mod for Hard, after you finished the hitsounds.



I hope I was of any help.
Good Luck!
Thanks for the mod! Didn't comment hitsounds suggestions, applied nearly half of them.

@zeroclover:
Thanks for the mod, but I don't think that sliders in Hard are any bad, I'm keeping them.
Fatal Oni 3:4 ratio is not a bug, it's because this diff uses storyboard. Your code doesn't help at all, because different people have different screen aspect ratio and your code only fixes it for your screen. I'm keeping 3:4.
Nemis
[General]
* Letterbox conflicts in the Taiko difficulties.

[Insane]
* Use HP5 or HP6, HP4 means complete the map for free :(
* 00:07:666 (2,3,1) - In my opinion a jump here would be fun to play.
* 00:20:769 (1,3) - I'd remove the overlap here, so I suggest to make a blanket:
* 00:41:631 (2,3) - I suggest to reverse these beats, 00:41:976 (4,5) - these too.
* 01:22:493 (5) - I suggest to add a whistle here.
* 02:25:597 (9) - I sueest to reverse this slider.
* 02:41:286 (7,1) - Why don't you stack their head how you did until now?
* 02:49:045 (3,4,5) - This is not an error, but I don't understand why did you stack them manually. I suggest to stack them since this is not a pattern or blanket's big problem, it could confuse HR players in my opinion.
* 03:49:735 (1,2,1,2,1,2,1,2,1,2,1,2,1) - This pattern is fucking awesome :Q_

[Hard]
* I suggest to use AR8, AR7 is a bit hard for this map. 02:46:631 (1) - This kiai says all :P With AR7 is not fun to play!
* 02:19:045 (2,3) - I'd stack the beat under the slider's end.

[Normal]
* I suggest to use AR4 and OD4, this is the easiest difficulty and these high values aren't needed!
* 00:08:355 (1) - Fix this form please:
* 02:11:459 (1) - I'd remove this slider, I don't think it's needed.
* 02:45:597 (1) - I suggest to add a whistle on this slider (body, head, reverses, end) as you did before (01:39:390 (1) - here).
zeroclover
who said it useless if u not try
Topic Starter
grumd

zeroclover wrote:

who said it useless if u not try
Your image scale doesn't depend on screen resolution. On 4:3 screens it will be bigger than the screen.
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