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sakuzyo - AXION [Osu|Taiko|CatchTheBeat]

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Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[Ta!ko Oni]
  1. 00:07:709 (1) - k
  2. 00:13:897 - 00:25:897 - hmm , d and D only ... ? it may be tedium ... -.-
  3. 00:26:647 - 00:27:022 - add k
  4. 00:27:397 (46) - D
  5. 00:43:990 (4) - re
  6. 00:51:397 (1) - D
  7. 00:51:584 - add d
  8. 00:51:959 - add k
  9. 00:52:709 - add k
  10. 00:53:459 - add k
  11. 00:54:209 - add k
  12. 00:58:897 (2) - d
  13. 00:59:740 - add k
  14. 00:59:928 (3) - re
  15. 01:01:053 (2) - re
  16. 01:02:272 - add k
  17. 01:19:240 (4) - re
  18. 01:33:772 - add d
  19. 01:35:272 - add k
  20. 01:36:772 - add d
  21. 01:38:272 - add k
     
  22. 01:09:397 (1) - unrank
  23. 01:33:022 (2,1,1,1) - unrank
    http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
    (x = k  o = d  X = K  O = D)
    plz check a guideline ~
 
I'm sorry for my bad English skill makes you hard to understand ... Dx

CTB's diff FUN \:D/

good luck !!
Topic Starter
DaxMasterix

Cuvelia wrote:

Hi ~ , Random Taiko modding ~ . great :33

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[Ta!ko Oni]
  1. 00:07:709 (1) - k No thanks~
  2. 00:13:897 - 00:25:897 - hmm , d and D only ... ? it may be tedium ... -.- :I
  3. 00:26:647 - 00:27:022 - add k No thanks~
  4. 00:27:397 (46) - D Okay~ Added.
  5. 00:43:990 (4) - re Okay~ Removed.
  6. 00:51:397 (1) - D Okay~ Added.
  7. 00:51:584 - add d
  8. 00:51:959 - add k
  9. 00:52:709 - add k
  10. 00:53:459 - add k
  11. 00:54:209 - add k
  12. 00:58:897 (2) - d (^) All Fixed.
  13. 00:59:740 - add k No thanks~
  14. 00:59:928 (3) - re
  15. 01:01:053 (2) - re
  16. 01:02:272 - add k (^) All no thanks~
  17. 01:19:240 (4) - re Removed.
  18. 01:33:772 - add d
  19. 01:35:272 - add k
  20. 01:36:772 - add d
  21. 01:38:272 - add k (^) All Fixed.
     
  22. 01:09:397 (1) - unrank
  23. 01:33:022 (2,1,1,1) - unrank (^) The notes are in 1/3 so..I think is rasonable.
    http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
    (x = k  o = d  X = K  O = D)
    plz check a guideline ~
 
I'm sorry for my bad English skill makes you hard to understand ... Dx kk Is ok xD

CTB's diff FUN \:D/ omg Thanks >w<

good luck !! Thanks so much!
Very good, Thanks for the mod! :) You win kds!
bilang5820

DaxMasterix wrote:

Ah.. you was talking about a GuestDiff.. huehue.. Sorry but I can't add more.. The rule says I only can have 8 Diffs.. no more than that.. so sorry.. I can't add your diff.. But Thanks Anyway~ And retry.. sorry But I really can't :c
........................OK.................................... :P
Louis Cyphre
[General]

- Artist: Magic Mash Man http://www.youtube.com/watch?v=DA3hOQ7d8qU
original name: 削除
- add about 700 points (0,7 seconds) of Audio lead-in. at least 0,2 to make 2 seconds delay before start.


[Beginner]
00:22:897 (1) - finish spinner of white tick

[Hyper]
00:07:709 (6) - hard to read :/
00:10:334 (4) - i suggest to place new combo's, cz it's hard to read.
00:13:334 (4) - ^
00:41:834 (7,8,9) - i think you do better pattern then this. There is not point of such notes placement.
00:44:459 (5,6,7,8,9) - ^
00:47:459 (5,6,7,8,9) - ^

[Extra]
:/
Here goes relax part 00:01:897 - , and i see stuff like these 00:09:959 (8,9,10) - 00:12:772 (1,2,3,4,5,6) - which should be on insane atmosphere of music.
Also it's kinda sad, that you have followed that almost silent background wind streams. 01:02:459 (4,5,6,7,8,9) - and these wide streams, kinda not for such music.

Nice mapset. Good luck ~
Topic Starter
DaxMasterix

Louis Cyphre wrote:

[General]

- Artist: Magic Mash Man http://www.youtube.com/watch?v=DA3hOQ7d8qU
original name: 削除 I really think.. the name of the artist is sakuzyo.. .3.
http://soundcloud.com/sakuzyo/axion
- add about 700 points (0,7 seconds) of Audio lead-in. at least 0,2 to make 2 seconds delay before start. Added.


[Beginner]
00:22:897 (1) - finish spinner of white tick Fixed.

[Hyper]
00:07:709 (6) - hard to read :/ I think is easy.. in the 2nd try.. huehu xDD
00:10:334 (4) - i suggest to place new combo's, cz it's hard to read. Ok Added.
00:13:334 (4) - ^ Added.
00:41:834 (7,8,9) - i think you do better pattern then this. There is not point of such notes placement.
00:44:459 (5,6,7,8,9) - ^
00:47:459 (5,6,7,8,9) - ^ (^) I think the patterns looks fine to me.. =v=)b

[Extra]
:/
Here goes relax part 00:01:897 - , and i see stuff like these 00:09:959 (8,9,10) - 00:12:772 (1,2,3,4,5,6) - which should be on insane atmosphere of music.
Also it's kinda sad, that you have followed that almost silent background wind streams. 01:02:459 (4,5,6,7,8,9) - and these wide streams, kinda not for such music.
I understand but I don't see the problem whit this.. xD Im not a player so.. maybe that is.. But I think the patterns are good for the diff independently of the same diff.. extra. So this is almost changed. Maybe I will change the patterns soon.. But not now.. ;D
Nice mapset. Good luck ~ Thanks so much! :)
Okay Louis, Thanks for the mod sir! You win kds! >w<)/ See you!
Drafura
Do not kd this post.

[Red Light ~CtB~]
Rule recently modified... OD = AR, use OD9.
I've recently put it in multi rooms with some very good players. Most players fail in the first try cause some part of the song are really quiet with sudden streams quite hard to catch and fighting with the drain is reallly hard in those parts. I'll suggest you to use HPDrain 6 or 7.
Seph
hello just a quick mod over your ctb diff

[Red Light ~CtB~]
please, your hp drain just too much, its not player friendly, i suggest you lower it down by 1

also 01:25:522 (11,12,13,14) - im not quite sure about this part, seems really hard to get, had to time my jumps when i was testplaying the diff.
anyway I really think you should lower your HP drain on it, that enough and you're good to go.
Topic Starter
DaxMasterix

Drafura wrote:

Do not kd this post.

[Red Light ~CtB~]
Rule recently modified... OD = AR, use OD9.
I've recently put it in multi rooms with some very good players. Most players fail in the first try cause some part of the song are really quiet with sudden streams quite hard to catch and fighting with the drain is reallly hard in those parts. I'll suggest you to use HPDrain 6 or 7.
I don't know how this happ... o.o Forget it.. xDD Changed the HP to 7 And Fixed the OD problem.. Thanks! Fixed.

Seph wrote:

hello just a quick mod over your ctb diff okk :33

[Red Light ~CtB~]
please, your hp drain just too much, its not player friendly, i suggest you lower it down by 1 Changed in the Drafura advice.. Thanks for remind me this!

also 01:25:522 (11,12,13,14) - im not quite sure about this part, seems really hard to get, had to time my jumps when i was testplaying the diff. Hm.. yeah.. It's a bit hard.. But I don't wanna change it.. So.. I only can reduce it by 1% I think.. xD That jump is in the most possible and fcable jump. Like the end.. is 100% Passable.
anyway I really think you should lower your HP drain on it, that enough and you're good to go. Ok Thanks~ :)
OMG Thanks for these mods..! xD Very appreciated =w=.. Only need moar mods in the standard diffs.. XDD
Luvdic
[General]

Tu map fue subido despues del Jul 28, 2012 por lo que necesitaras dos diffs de taiko. De ctb no estoy muy seguro aun :>

[Extra]

Deberias reducir un poco el hp drain, un -1 deberia bastar, asi mas players los podrian disfrutar (de todos modos ya el map es bastante dificil)

00:05:459 (4,5,6) - Note que no estaban del todo simetrico en el test play, borra esos objetos, y reemplazalos por estos: Recuerda stackear 00:07:147 (2,3) - apropiadamente porque 00:07:522 (3) - no estaba stackeando apropiadamente

180,16,5459,2,0,B|256:72|332:16,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
152,143,6022,1,0,0:0:0:0:
360,144,6209,2,0,B|256:81|152:144,1,220,2|0,0:0|0:0,0:0:0:0:

00:36:397 (1,2,3,4) - Este pattern en general me parecio que se jugaba bastante mal, mas que todo porque en 00:36:303 - se escucha un beat fuerte, la cual no fue mapeado. Pero lo mas seguro es que sean solo ideas mios, no hagas nada por ahora a menos que alguien mas comente lo mismo

00:58:709 (10) - Borralo, solo son 3 beats, no 4.

01:00:865 - Este lugar realmente necesita su circle, algo como esto quizas? http://osu.ppy.sh/ss/698266

[Another]

01:00:865 - Agrega nota aqui ya que el stream realmente deberia empezar en 01:00:772 -

[Hyper]

Por favor, usa AR8, hay varios patterns que no se ven bien imo.

Por ejemplo, patterns como este: 01:21:397 (1,2) - , si usas AR7, no es tan obvio cual de los dos sliders viene primero (si el que tiene repeat o el que no lo tiene) ya que para el momento en que un player cambia su cursor a ese pattern, ya ven ambos sliders puestos, a cambio con AR8 pero el momento en que el player cambia su cursor a ese pattern estara bien el slider sin repeats recien saliendo, evitando asi la confusion.

Tambien hay otros casos mas, pero buen, si usaras AR8 se resolverian esos problemas.

00:52:709 (6,7,1) - triple confuso. Es mejor eliminar (7), y en caso que de verdad quieras el triple, es mejor poner la nota en 00:52:631 -
00:58:522 (5,1) - Separalos mas
01:00:959 (3,4) - Ya que este stream realmente empieza en 01:00:772 - , entonces deberias empezar este stream en el siguiente tick blanco para que fluya mejor, me refiero a que hagas esto: pasar de esto http://puu.sh/2x9LO a esto http://puu.sh/2x9MI (e inclusive podrias agregar un circulo en 01:00:959 - pero no un stream y quedaria algo asi http://puu.sh/2x9Ox) Bueno, como prefieras
01:24:022 (4) - Deberias extenderlo 1/2 beat para fluir mejor. De todos modos no puedes hacer copia y pega de los patterns anteriores ya que de por si no suenan exactamente iguales.
01:34:147 (1,2) - No estan perfectamente stacked
01:44:647 (6) - Por que este slider tiene whistle y 01:46:522 (3) - ese no? O le agregas whistle a ambos, o los quitas a ambos.
01:46:897 (1,2) - Unstack it, es confuso imo por patterns como 01:35:647 (3,1) - que me hizo pensar que tambien estarian separados por 1/1

[Standard]

No comment!

[Normal]

00:21:397 (2,1) - Estoy casi seguro que esto no esta permitido por tapar todo el slider track, blah blah blah etc etc. Ademas, esto es un normal! No los hagas torturar asi.
00:45:397 (1,2,3,4,1) - No estan perfectamente stackeados


[Beginner]

00:34:147 - Wtf con ese whistle? Suena feo, deberias quitarlo
00:35:647 - Igual que arriba
01:07:897 (4,5) - Cambialo por un slider para resaltar el cambio de ritmo?

----------------------------------------------------------------------------------------------------------------------------------

Ultimo comentario: los diff Hyper y Standard no estan tan a la par de las demas diff, mas que todo porque imo las simplificaciones de los ritmos que usaste para hacer el map mas facil no fueron muy intuitivos ademas de no existir mucha fluidez/consistencia entre los ellos. Pero claro, es solo es mi opinion, y es por eso que en la diff de standard no tuve comentarios ya que solo habia problemas de este tipo, y en general arreglar este tipo de problemas son muy complejos, y a las personas en general no concuerdan conmigo asi que ni me molesto en perder mi tiempo en ello.

En cuanto al resto, los diffs Beginner, Normal, Another y Extra estan bastante bien hechas, y no hubo eso que te decia antes :>
Topic Starter
DaxMasterix

ErufenRito wrote:

[General]

Tu map fue subido despues del Jul 28, 2012 por lo que necesitaras dos diffs de taiko. De ctb no estoy muy seguro aun :> Trabajo en ello ><

[Extra]

Deberias reducir un poco el hp drain, un -1 deberia bastar, asi mas players los podrian disfrutar (de todos modos ya el map es bastante dificil) Reducido.

00:05:459 (4,5,6) - Note que no estaban del todo simetrico en el test play, borra esos objetos, y reemplazalos por estos: Recuerda stackear 00:07:147 (2,3) - apropiadamente porque 00:07:522 (3) - no estaba stackeando apropiadamente

180,16,5459,2,0,B|256:72|332:16,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
152,143,6022,1,0,0:0:0:0:
360,144,6209,2,0,B|256:81|152:144,1,220,2|0,0:0|0:0,0:0:0:0:
Added

00:36:397 (1,2,3,4) - Este pattern en general me parecio que se jugaba bastante mal, mas que todo porque en 00:36:303 - se escucha un beat fuerte, la cual no fue mapeado. Pero lo mas seguro es que sean solo ideas mios, no hagas nada por ahora a menos que alguien mas comente lo mismo Fixed.

00:58:709 (10) - Borralo, solo son 3 beats, no 4. LOL Right. Erased.

01:00:865 - Este lugar realmente necesita su circle, algo como esto quizas? http://osu.ppy.sh/ss/698266 No creo que sea necesario..

[Another]

01:00:865 - Agrega nota aqui ya que el stream realmente deberia empezar en 01:00:772 - No lo creo xD... Yo escucho bien los beats ,A;

[Hyper]

Por favor, usa AR8, hay varios patterns que no se ven bien imo. AR8.

Por ejemplo, patterns como este: 01:21:397 (1,2) - , si usas AR7, no es tan obvio cual de los dos sliders viene primero (si el que tiene repeat o el que no lo tiene) ya que para el momento en que un player cambia su cursor a ese pattern, ya ven ambos sliders puestos, a cambio con AR8 pero el momento en que el player cambia su cursor a ese pattern estara bien el slider sin repeats recien saliendo, evitando asi la confusion.

Tambien hay otros casos mas, pero buen, si usaras AR8 se resolverian esos problemas.

00:52:709 (6,7,1) - triple confuso. Es mejor eliminar (7), y en caso que de verdad quieras el triple, es mejor poner la nota en 00:52:631 -
00:58:522 (5,1) - Separalos mas
01:00:959 (3,4) - Ya que este stream realmente empieza en 01:00:772 - , entonces deberias empezar este stream en el siguiente tick blanco para que fluya mejor, me refiero a que hagas esto: pasar de esto http://puu.sh/2x9LO a esto http://puu.sh/2x9MI (e inclusive podrias agregar un circulo en 01:00:959 - pero no un stream y quedaria algo asi http://puu.sh/2x9Ox) Bueno, como prefieras
01:24:022 (4) - Deberias extenderlo 1/2 beat para fluir mejor. De todos modos no puedes hacer copia y pega de los patterns anteriores ya que de por si no suenan exactamente iguales.
01:34:147 (1,2) - No estan perfectamente stacked
01:44:647 (6) - Por que este slider tiene whistle y 01:46:522 (3) - ese no? O le agregas whistle a ambos, o los quitas a ambos.
01:46:897 (1,2) - Unstack it, es confuso imo por patterns como 01:35:647 (3,1) - que me hizo pensar que tambien estarian separados por 1/1 (^) Algunas cosas cambaidas sdadsadsaddsad Si. Cambaidas

[Standard]

No comment! Hedmoso.

[Normal]

00:21:397 (2,1) - Estoy casi seguro que esto no esta permitido por tapar todo el slider track, blah blah blah etc etc. Ademas, esto es un normal! No los hagas torturar asi. Fixed.
00:45:397 (1,2,3,4,1) - No estan perfectamente stackeados Fixed. Aunque no es tan necesario.. Recuerda que osu! los reajusta en el gameplay.


[Beginner]

00:34:147 - Wtf con ese whistle? Suena feo, deberias quitarlo
00:35:647 - Igual que arriba Fixed. (^)
01:07:897 (4,5) - Cambialo por un slider para resaltar el cambio de ritmo? Fixed.

----------------------------------------------------------------------------------------------------------------------------------

Ultimo comentario: los diff Hyper y Standard no estan tan a la par de las demas diff, mas que todo porque imo las simplificaciones de los ritmos que usaste para hacer el map mas facil no fueron muy intuitivos ademas de no existir mucha fluidez/consistencia entre los ellos. Pero claro, es solo es mi opinion, y es por eso que en la diff de standard no tuve comentarios ya que solo habia problemas de este tipo, y en general arreglar este tipo de problemas son muy complejos, y a las personas en general no concuerdan conmigo asi que ni me molesto en perder mi tiempo en ello. Soy espacial. dasdsasda XDDD Bueno.. Vere que puedo hacer.. Hice unos reajustes en el Diff Spread.. so.. Creo que esta mejorando.

En cuanto al resto, los diffs Beginner, Normal, Another y Extra estan bastante bien hechas, y no hubo eso que te decia antes :> sadsdasdasdadsa
Muchas gracias Erufenrito :33 Te quiero weon. <3
those
[Shiirn]
  1. 00:05:272 (2) - Due to melodic emphasis on 00:05:459 - it's best to start a slider here or have a circle, instead of just a slider end. See what you did at 00:02:459 (4) - or 00:11:459 (6) - .
  2. 01:12:397 (1) - This group should have the largest distance spacing.
  3. 01:14:647 (1) - While slider tick makes this sv change completely readable, possible improvement would be to increase spacing on 01:13:897 (1) - stream instead of keeping it the same as 01:08:647 (4) - stream to aid the player into this sv change.
  4. 01:27:397 (1) - lol unhitsounded section
  5. 01:30:490 (2) - Try an sv increase here. If done, try stacking 01:30:397 (1) - with start and 01:30:772 (1) - with end.
  6. 01:33:397 (4) - Off screen.
  7. 01:50:459 (1) - Awkward rhythm structure; expected play at 01:50:272 - . Try http://puu.sh/2AaB9.
Nyquill
SPOILER
15:17 *Shiirn is editing [http://osu.ppy.sh/b/240567 sakuzyo - AXION [Shiirn's Endgame]]
15:17 Shiirn: it's not updated cuz he hasnt gone on yet, so there's the updated .osu
15:17 Shiirn: o3o
15:22 Shiirn: well i can't really overmap it there to keep the HP up
15:22 Nyquill: yeah
15:22 Nyquill: you can combo more
15:22 Nyquill: or alternatively you can lower the drain
15:23 Shiirn: it already has lots of combos xD i guess it's fine
15:23 Shiirn: well
15:23 Nyquill: honestly right now that drain might be a bit too OP
15:23 Shiirn: the drain is a good amount for most of the map
15:23 Shiirn: just the slow bits get a bit wonky
15:23 Shiirn: i'll see what i can do there
15:24 Shiirn: anything specific?
15:24 Nyquill: hmm
15:25 Shiirn: 01:24:772 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i kinda wanna turn this into a perfect pentagon, thoughts? :P
15:25 Nyquill: 00:52:897 (1,2,3,4,5,6,7,8,9,10,11) - this combo running into the stream jumps feel like too much of a contrast for not much cahnge in the music
15:26 Nyquill: that would be great actually
15:26 Shiirn: hmm yeah the 5-1-5 felt a bit awkward there
15:26 Shiirn: might make it 3-1-1-5 or 5-1-1-3
15:26 Nyquill: either would work imo
15:27 Shiirn: yeah, the music suits it there, the sudden change to 5s just is a bit awkward play-wise
15:27 Shiirn: prolly 3-1-1-5 to give a contrast to the 5 in the previous combo
15:27 Shiirn: and work on that pentagon hue
15:27 Shiirn: do you think00:54:397 (1,2,3,4,1,2,3,4) - is a bit too jarring?
15:28 Nyquill: I think 00:54:022 (11,1) - 11 to 1 is a weird transition
15:28 Nyquill: if thats what you're asking?
15:28 Nyquill: the slider jumps themselves aren't too much of a problem imo
15:29 Shiirn: the sliderjumps is what i meant
15:29 Nyquill: yeah they're fine
15:29 Shiirn: 11 to 1 is a bit strange now that you mention it
15:29 Shiirn: it's at that awkward spacing where you don't see it as a 1/2 jump but not a 1/4 either
15:29 Nyquill: yeah
15:29 Shiirn: i'll fix that along with the rest of the combo
15:29 Nyquill: awesome
15:30 Shiirn: if only dax could get mods as easily as i could
15:30 Shiirn: hah
15:30 Nyquill: lmao
15:30 Nyquill: 01:32:834 (8,1,2,3,4) - this was surprisingly good to read lmao
15:30 Shiirn: i know :D
15:30 Shiirn: i've become very good at getting 1/3 mixed in after things like VALLISTA
15:31 Nyquill: yeah vallista was great with this too
15:31 Shiirn: 01:37:522 (5,6,7,8) - what's your thought on these doubles
15:32 Shiirn: i kinda just threw them there
15:32 Nyquill: not a problem?
15:32 Nyquill: they don't feel weird at all
15:32 Shiirn: hm
15:32 Shiirn: i still hate doubles LOL i need verification that they're not SHIT
15:32 Shiirn: alrighty then
15:32 Nyquill: maybe swapping their positions would make the pattern more interesting
15:32 Nyquill: idk
15:32 Nyquill: but the doubles themselves
15:32 Nyquill: not a problem
15:32 Shiirn: beat-wise they're fine
15:32 Nyquill: yeah
15:33 Shiirn: it's more like i feel guilty for just like
15:33 Shiirn: "note-note space note note" and leaving it at that
15:33 Shiirn: feels lazy
15:33 Nyquill: well it works
15:33 Shiirn: works is good, but works great is better
15:33 Shiirn: :P
15:35 Nyquill: well the only other way you could do this rhythm is use sliders
15:35 Nyquill: honestly either works equally well
15:35 Nyquill: so you might as well just use this for now
15:36 Shiirn: mhm
Topic Starter
DaxMasterix
Update =w=)b Sorry.. Can put the changelog in this case :c
Lundlerol

Cuvelia wrote:

[Ta!ko Oni]
  1. 01:09:397 (1) - unrank no
  2. 01:33:022 (2,1,1,1) - unrank no
    http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
    (x = k  o = d  X = K  O = D)
    plz check a guideline ~
No problem DaxMasterix.

01:09:397 (1) - 01:33:022 (2,1,1,1) - This is stream of 1/3. it is not Unrank.
However, in 1/4, it is Unrank.
And it is possible both of to place big notes in the end of stream.
Unrank is placing in the beginning of stream of 1/4, and the middle.
sorry. My English skill is poor..

Jap:この連打は1/3なのでUnrank要素には含まれません。
そして1/4であったとしても連打の最後にBig Notes(D and K)を置くのはUnrankではありません。
Unrankは1/4の連打の最初・中間にBigNotesをおいた場合のみです。

good luck.
Topic Starter
DaxMasterix

Lundlerol wrote:

Cuvelia wrote:

[Ta!ko Oni]
  1. 01:09:397 (1) - unrank no
  2. 01:33:022 (2,1,1,1) - unrank no
    http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
    (x = k  o = d  X = K  O = D)
    plz check a guideline ~
No problem DaxMasterix.

01:09:397 (1) - 01:33:022 (2,1,1,1) - This is stream of 1/3. it is not Unrank.
However, in 1/4, it is Unrank.
And it is possible both of to place big notes in the end of stream.
Unrank is placing in the beginning of stream of 1/4, and the middle.
sorry. My English skill is poor..

Jap:この連打は1/3なのでUnrank要素には含まれません。
そして1/4であったとしても連打の最後にBig Notes(D and K)を置くのはUnrankではありません。
Unrankは1/4の連打の最初・中間にBigNotesをおいた場合のみです。

good luck.
I know right.. whatever... That Taiko Diff will.. die... xDDDD Because lepidopodus is working in others taiko Diffs. lol
lepidopodus
Taiko Oni finished. Muzukashii is 30% done.

http://puu.sh/2FDkw.osu
Topic Starter
DaxMasterix

lepidopodus wrote:

Taiko Oni finished. Muzukashii is 30% done.

http://puu.sh/2FDkw.osu

OMG Okay! Np ewe >w< Take all your time :33 Btw.. Added~
You're just awesome <3
lepidopodus
Muzukashii here: http://puu.sh/2GQDN.osu
Also, update for Oni: http://puu.sh/2GQEC.osu

Oh and you don't have to turn off video for Taiko diffs...?
Topic Starter
DaxMasterix

lepidopodus wrote:

Muzukashii here: http://puu.sh/2GQDN.osu
Also, update for Oni: http://puu.sh/2GQEC.osu

Oh and you don't have to turn off video for Taiko diffs...?
Video in Taiko Diffs? That is new for me.. I always skip add the video for the Taiko Diffs.. But If you want the video I can't Deny you.. lol

Updated <3 Thanks so much Lepidopodus!
lepidopodus
@^: Well, just turn video off when someone important complains about it, lol.
Makar
Mod4Mod on Taiko requested :3

[General]
  1. Remove video from Taiko difficulties please ~ this is because the video doesn't show properly due to the taiko bar and such.
  2. Offset: 409? I think you should get some checks on this - I am getting a constant 12ms late when playing the taiko diffs.

[Muzukashii]
  1. I think you should use OD5, especially since the timing of this is a bit complex to hit.
  2. 00:02:471 - k to follow piano?
  3. 00:03:221 - same as above
  4. 00:03:971 - ^
  5. 00:04:346 - ^
  6. 00:04:721 - ^
  7. 00:05:471 - ^
  8. 00:06:221 - ^
  9. 00:06:971 - ^
  10. Of course for the above suggestions you could try your own style like you did starting after this part, but I just think its better to follow the piano at the start.
  11. 01:42:022 - d for piano?
  12. 01:43:897 - ^
  13. Oh this is great <3

[Oni]
  1. Use OD6? For the same reason I mentioned above.
  2. Like I said in muzu, I think it would be better if you followed the piano through the whole intro.
  3. 01:41:647 - d for piano?
  4. 01:42:022 - ^
  5. 01:42:397 - ^
  6. 01:43:897 - ^
  7. Lepi-sama!

Sorry not much to say D: these are in pretty good shape, it's just a bit hard due to the timing of the notes (following background sounds and such). Anyways, good job~ *throws star*
Topic Starter
DaxMasterix

Makar wrote:

Mod4Mod on Taiko requested :3

[General]
  1. Remove video from Taiko difficulties please ~ this is because the video doesn't show properly due to the taiko bar and such. Lepi :BB .. Waiting the confirmation lol
  2. Offset: 409? I think you should get some checks on this - I am getting a constant 12ms late when playing the taiko diffs. Fixed.
Lepi pls Update first. <3 And Thanks makar >w< Thanks for the star, the mod and becausesakdj3wndknaskda ;w;
lepidopodus
@^: Just remove the video then. I'd still want to put video but almost 1/2~2/3 of upper side is cut, so it doesn't looks so good. (Well, if middle part of video screen could be saved, it would be much better.)

I'll check the mod soon.


EDIT:
====
[General]
- Removed the video due to the reason I wrote above.
- Offset fixed by DaxMasterix.
- Lowering OD cause the map is hard? I don't agree with the idea. The map is hard cause I made it hard and there's plenty of not-so-hard maps. It's one of characters of this map.

[Muz]
00:02:471 ~ 00:06:971 - At first I put exatly same pattern with 00:07:909 ~ 00:13:721 but I wanted to express that there isn't many sounds in the first part compared with later part, so I changed all kats to dons. It may sounds bad for listening, but for playing, I think this is better.
01:42:022 & 01:43:897 - Well all-kat (meaning that I followed some light sound instead of big drum sounds or something) can clearly differentiate this with patterns in later parts.

[Oni]
00:02:471 ~ 00:06:971 - Same with Muz but I changed every notes to kat here after giving some thoughts on your modding.
01:41:647 ~ 01:43:897 - Same reason with Muz.

@DaxMasterix
You didn't fixed 1/3s in Oni 01:09:034 (18,19,20,21) after automatic snapping? Anyway, I fixed it manually.

Update:
Muz - http://puu.sh/2KIpN.osu
Oni - http://puu.sh/2KIqh.osu
Topic Starter
DaxMasterix

lepidopodus wrote:

@DaxMasterix
You didn't fixed 1/3s in Oni 01:09:034 (18,19,20,21) after automatic snapping? Anyway, I fixed it manually. GOMENASAIU >x<

Update:
Muz - http://puu.sh/2KIpN.osu
Oni - http://puu.sh/2KIqh.osu
Iupdeiteid. <3 Thanks Lepi and thanks Makar retry :33
Kei
Modding only Shiirn's difficulty, as you requested.

  • [Shiirn's Endgame]
  1. 00:04:909 (1) - This slider curve doesn't flow good because it makes the slider end on the opposite direction of 00:05:471 (3). Please consider rotating it like this for a better flow, and it will also make a blanket.
  2. 00:17:659 (3) - This slider should be placed with correct distance snap. An antijump here doesn't fit. You didn't made an antijump at 00:21:596 (1) so better fix this for consistency.
  3. 00:26:565 (8) - This note placement is odd, is the only note that isn't aligned so please consider aligning it like this.
  4. 00:59:940 (7) - The piano melody changes here, so a NC would fit perfectly imo, and it would avoid that high combo number of (12).
  5. 01:00:409 (12) - Hmmm maybe add a hitfinish here to emphasize the change of melody?
  6. 01:09:409 (1) - How about moving this note a bit up to make a "wavy" stream at this part? This note is oddly placed and kinda ruins the stream form imo. I placed the note at x156 y308 as the screenshot shows:
  7. 01:33:034 (1,2,3) - This part is really uncomfortable to play! When I testplayed this I didn't expect 1/3 notes. Any other player who doesn't know the song/map will have the same problem and miss here. To make this easier replace them with a 1/3 slider with repeat. Plays better imo, it doesn't emphasize as much as single notes do but it's much comfortable to play and read.
  8. 01:39:409 (1) - A hitfinish here fits perfectly with the music and also emphasizes the start of a break, so consider adding it!
  9. 01:45:409 (1) - This slider curve doesn't flow good imo because it's facing (again like other case) the opposite direction of 01:45:971 (2) position. If you flip this slider horizontally it will flow better with 01:45:971 (2,3)! and that's my suggestion here. I'm reffering to this:
  10. 01:48:971 (4,5) - And here, I think it would flow much better if you select these notes and ctrl+g them (because 01:48:971 (4) will be over 01:47:659 (3)'s end direction). Try out and check by yourself. :)
  11. 01:51:409 (1) - Finish here? Sounds too empty without it!
  12. 01:54:409 (1,2,3,4) - Add whistles here like you did with 01:55:909 (1,2,3,4,5,6,7,8)? I think you can follow that sound with whistles as well.
    01:57:409 (1) - This note is too far.. away. Feels very forced to play imo. I think it would be better to place it more closer to 01:57:034 (2). Perhaps over here, or in any place you like more as long as it's a bit more closer to (2). o3o

    Good work, overall!
    _________________________
Suerte Dax~
Topic Starter
DaxMasterix

Shiirn wrote:

01:33:034 (1,2,3) - I had many playtesters and you're the first i've heard to find these unplayable. Sorry, it's staying.

01:45:409 (1) - It's intended to be slightly jarring as a perceived direction change as the music emphasizes that itself. Sliders don't need to point to the next note all the time, that's boring. Using other directions is a way of showing the player that the music itself changes directions mid-beat.

01:48:971 (4,5) - see above. Please don't take offense, but i find the mapping style of everything being smooth and perfect in a song track that is clearly not is just offensive. The song itself doesn't flow cleanly and perfectly from beat to beat, why should the map be perfectly clean and tidy? Mapping isn't about making something beautiful or pretty or spewing your creative spunk, it's about representing the song as something that can be interacted with.

01:54:409 (1,2,3,4) - No. The 1-8 notes follow the psuedo-random i don't even know what these intstruments are, while the repeat sliders follow a basic background beat that has no significance but i felt shouldn't be ignored. The whistles are fine where they are, they're accenting what they're meant to accent, while the previous notes have nothing to accent as part of their beat.

01:57:409 (1) - while I'm of the stern opinion that 1/1 jumps can be very large as they have a large space of time in them (distance snap should be quadratic, not linear), i do think 3.0x was a bit far. Moved to 2.0x.


Anything not commented on was done with no objections because i agreed.

DaxMasterix wrote:

OKAY- UPDA... Oh.. I don't need put a quote... derp
Updated!" ^^ Thanks so much Kei!
Cloudchaser
*pokes*
Topic Starter
DaxMasterix

Cloudchaser wrote:

*pokes*
ma gaw*
Okoratu
ooooo
General

  1. oo it's a shiirn diff lol
  2. https://osu.ppy.sh/s/41693 you can probably sneak some tags from there
  3. gonna mod Beginner Normal Standard Hyper Another Shiirns thing and the extra ... that'll take some time i guess
  4. as your background is quite simple you can ask a certain someone to create 1366x768 - widescreen versions of these
  5. idk if your skin is rankable with only 3 elements because

    so all parts which should be in the standard skin should be replaced with things from the standard skin

Extra

  1. would probably redraw some of these sliders
  2. 00:06:034 (5) - this stack on the next sliderend is noticably off
  3. 00:09:784 (7) - this is not better than the previous one
  4. 00:28:909 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should probably move this to the left and up a bit as a whole because a 3.58 jump is kinda over the top even for this extra and actually having this jump adds nothing but frustration
  5. 00:37:159 (1,2,3,4,5) - same with this one a small nerf would not hurt and greatly increase playability
  6. 00:47:190 (2) - this feels so forced while playing by the way why didn't you just stack it with 00:46:721 (8) - that would flow better imo
  7. 00:49:065 (5) - streamspacing is off aa should be 1.30 all the way through and it's not and that is visible because the spacing is so high and it's just 3 circles
  8. 00:50:284 (4) - actually for this diff i would go with replacing 00:50:284 (4,5) - with an 1/4 slider so that you got 00:49:909 (1,2,3,4,5,6,7) - 2 hits for the first 2 hits for the middle and 2 hits for the last in this pattern
  9. 00:58:534 (7,8,9) - i think this pattern would be WAY better off as an 1/4 triplet instead an 1/6 one (i don't even think it lands on much currently)
  10. 01:02:565 (5,8) - your streamspacing is offf aaaa
  11. 01:14:940 (2,3) - in your other diffs this is lightblue
  12. 01:19:909 (1,2,3) - by spacingt this out more you can avoid overlaps because sliderborder overlaps look not that nice :|
  13. 01:22:909 (1,2,3) - aa more spacing
  14. 01:23:659 (1,2,3) - ^ since it's a copy
  15. 01:24:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - nice heart
  16. 01:33:034 (9,10,11,1) - this definetely needs more spacing in order to be readable as 1/3 or just the same as shiirn did for this at least the way it's spaced now it looks like 1/4 and that's not great
  17. 01:36:034 (6,7,8,9,1) - should be moved a bit to the right because the autostack would even move this stream a bit close to the border of the playfield so moving it to the right would actually do the spacing you intend to do
  18. 01:39:034 (4,1) - i would preferably have a stream here instead of 1/2 slider and a circle.
  19. 01:57:034 (2) - this spacing is a bit over the top and is generally misread as 1/2 and that's not that good D:
i like diff actually interesting symmetry

Shiirn's Endgame

  1. this diff is so cute but sadly only the HARDEST diff in the set is allowed to have a custom name and hardest refers to STAR RATING and because the current Extra is rated higher than this you need to find another name for this which accurately describes its difficulty .
  2. 00:05:846 (4) - this stack is off and it would look better ingame if you just stacked its start with 00:05:471 (3) - 's end
  3. 00:09:034 (5) - should probably move this one on the border around a bit to look similar to 00:08:096 (2) - or 00:09:784 (2) - just for the looks of this pattern
  4. 00:13:534 (1) - instead of the red combo i think the greyish one would be more apropiate
  5. you could spend some times on redrawing some sliders in a way that the shapes are more perfectly round btw
  6. 00:35:565 (3,4) - these 2 sliderends don't stack perfectly you should try to stack these better because it's noticable ingane
  7. 00:36:784 (3) - should move this one slightly up in order to get rid of the overlap between 00:36:596 (2,3) -
  8. 00:36:971 (4) - kinda annoys me that the position of this slider doesn't align with the average streamspacing:
  9. 00:38:940 (6,7) - stack is off and that's why the stack is also off ingame
  10. 00:41:565 (4) - the stack with 00:41:002 (2) - is noticably off and looks like a mistake
  11. 00:42:784 (5,6,7) - all 3 ends are stacking irregularly
  12. 00:44:846 (5) - any reason for inconsistent streamspacing?? aka this is 0.81 from lasst object and 0.6 to next object
  13. 00:57:034 (7) - the slider might be stacking perfectly but uhh 00:56:940 (6) - is doing weird stuff so you should probably just move it to its head
  14. 01:28:534 (1,1) - this stack is also noticably off you should probably fix this
  15. 01:30:784 (1,2) - having these stack makes for a pretty hard to read rhythm here you could unstack this one and move (maybe rotate as well) 01:31:159 (2,3,4,5,6,7,8) - a bit to the right
  16. 01:33:034 (1,2,3,4) - how come the distance within this 1/3 stream is inconsistent?? (look at 01:33:034 (1,2) - )
  17. 01:55:909 (1,2,3,4,5,6,7,8,1,2) - would move this pattern as a whole a bit to the right for even spacing to 01:55:534 (4) - 01:57:409 (1) - this circle should maybe be blue
neat

Another

  1. yo this diff features more round sliders so here imma metion that the algorithm for those kind of sliders has been improved so you now are able to draw perfectly round sliders with only 3 anchors instead of many
  2. so here's a list of sliders you could make perfect by redrawing them:
    1. 00:05:846 (5,6) -
    2. 00:11:846 (4,5) -
    3. 01:09:784 (2) -
    4. 01:11:284 (2) -
    5. 01:12:784 (2) -
    6. 01:33:409 (1) -
    7. 01:34:909 (1) -
    8. 01:36:409 (1,2) -
    9. 01:48:409 (1,2) -
  3. 00:10:346 (2,1) - not having these touch borders awkwardly would be great
  4. 00:32:659 (3,4,5,6) - while it doesn't play bad or anything i see no reason for the SV change here - if you do that here you should probably do it at certain other places aswell which you currently don't so i'd go with removing that sv change for consistency
  5. 00:42:409 (1,2,3,4,5,6,7,8) - not even are these sliders all slightly off and thus not symmetrical also i think it's last iteration or even it's 2nd last 00:43:909 (5,6,7,8) - is using tooooo much space and doesn't really play smoothly what i'd advise is you redo the pattern with the same slider (crtlc - crtl v - crtl g and move) and take a stream like this for each sliders start points:
  6. 00:50:190 (3,4,5) - because the rhythm is pretty hard to get correctly here i would advise you to replace it with an 1/4 repeat slider because having to hit twice and then 3 times and then twice again is pretty hard to read correctly first try
  7. 01:14:940 (1,2) - in all other diffs this is light blue but not here why
  8. 01:56:284 (1) - shouldn't this combo be somewhat reddish instead of blue and only the last circle 01:57:409 (1) - blue according to video?

Hyper

  1. holy shit this is fun
  2. 00:16:721 (5) - this jump would probably be really confusing i'd advise you to tone this one down a bit
  3. 00:19:721 (5) - ^
  4. 00:22:721 (5) - ^
  5. 00:24:409 (3,4,5) - this would be an example of spacing that works very well you could take that as an example for the other cases
  6. 00:28:534 (4) - moving this like that would probably look better than what you currently have:
  7. 00:33:409 (1) - the transition that 00:33:034 (4,5) - suggests would be moving somewhat to the right and downwards a notch and this slider kinda breaks this movement and forces it in another way.... idk if you wanna address that i would just be happier if you did
  8. 00:58:346 (4,5) - stacking this the way it does is pretty much confusing and doesn't flow that well so moving the 4 somewhat like this works way better imo:
  9. 01:25:159 (3,4) - this overlap is kinda unnecessary and could pretty easily avoided so moving one of these sliders to the left a bit and then copying it is not that hard, is it?
  10. 01:48:784 (2,3,4,5) - this was pretty hard to read as 1/2 so unstacking it would make the rhythm more obvious imo
  11. 01:50:284 - + 01:50:471 - why would you skip this it's pretty strong could use a similar slider to 01:50:659 (2) - here
  12. 01:54:034 - you didn't even map the 1/4 pattern you did in the standard here so you should probably remove it from the standard

Standard

  1. Don't you think 1.5 sv is a bit too high for a harder normal? I'd go with 1.4
  2. 00:38:096 (1,2,3,4,5,6,7) - this could be really hard to read correctly i'd advise unstacking
  3. 00:57:409 (1,3) - I'd advise you to redraw these sliders because the way osu calculates these has changes pretty much throughout the years and so you are now able to draw more perfect slidershapes with less anchors
  4. 01:14:940 (2) - i think 1/4 rhythms are not apropiate at ar6 because the approachcircles are pretty hard to read and therefore hard to time these correctly
  5. 01:52:534 (4,5,1) - having a stack and then a 1/2 jump upwards - a triangle would be more intuitive
  6. 01:54:034 (4,5,6,7) - i wouldn't really like an 1/4 pattern but if you have one it should end in 01:54:409 - and starting the spinner on the next blue tick is appropriate here so you could do that if you want to use the 1/4 pattern at all - i would advise an 1/4 repeat slider instead of a stream

Normal

  1. the beginning is again really boring D:
  2. 00:30:409 (1) - this slidershape kinda breaks your Distance Snap here in a not really beautiful way, you could try to change the shape of this slider a little bit to make that properly
  3. 00:33:034 (4) - i'd not really recommend to have another 1.4x gap here because you change to a 0.8x snap directly afterwards so this could be confused for 2/1 wwhile it really just is 1/1.
    moving that circle upwards somewhat solves this problem
  4. 00:36:409 (1) - ds is off by 0.1x it doesn't hurt to move the slider a bit
  5. 00:39:034 (4,1,2,3,4,5,6,1,2,3,4) - stacks are not really recommended for lower difficulties because newbies are impatient and stacks are generally hard to read so i would refrain from using them and probably others will tell you the same
  6. 00:46:534 (2) - just saying that the autostacking of this circle kind of destroys this pattern a bit and a custom stack is probably more apropiate
  7. 00:48:409 (1) - 1.20 just seems kinda random to me
  8. 00:51:784 (1) - too close to the spinner also the Distance to the next object is a bit unreasonable
  9. 00:58:534 (2) - suddenly from 0.75 to 1.20 - why
  10. 01:00:409 (1) - same as in easy
  11. 01:06:409 - ^
  12. 01:10:909 (3) - 1.15 why
  13. 01:13:534 (3,4,1,2,3) - these could be really really tricky if you have no experience whatsoever with rhythm games, you know
  14. 01:18:784 (2) - why would you make an uneven sqare with 1.2, 1.14 ds asdf
  15. 01:22:909 (3) - off by 0.07 i'd recommend to stop using grid snap while mapping this kind of diffs
  16. 01:37:909 (1) - would not even hurt the pattern that much to space this evenly all you'd need to do is moving it down
  17. 01:49:909 (1) - jump could be too big..?
kinda cool but the spacing inconsistencies could probably confuse beginners and the star rating would probably even be below 2 stars if you fix these

Beginner

  1. wao
  2. 00:01:909 (1,1,1,1) - that's 4 objects in 20 seconds - as the map is 1.41 stars i think you can invest like 15 min and see if some additional objects won't make it too hard because right now it's kinda plain and boring even for someone who just began playing this game
  3. 00:37:909 (1) - as this thread -> t/241019 illustrates there's been many unranks about spinners like this one here so replacing it with a single slider could be reasonable for an easy
  4. 00:49:909 (1) - ^
  5. 01:00:596 (1) - ok this one is for sure too close besides the part which this spinner is over should be really easily mappable
  6. 01:06:409 - kinda sad that you skipped this sound while mapping it 01:07:909 - here, a 1/1 slider could probably fit here
  7. 01:10:159 (1) - according to background vid shouldn't this be the blue combocolor you have ?
  8. 01:30:596 (1) - a
  9. 01:35:659 (3) - this is a very weird way to break the distance snap and was probably an accident
  10. 01:39:034 (4,1) - changing spacing at all is not recommended for an easy because newbs won't be able to appropiately follow it so you'd better stick to 0.8 for this part
  11. 01:49:909 (1) - this could be easily replaced with an 2/1 repeat slider
kinda plain the beginning is also kind of boring

Gl with your map!
Topic Starter
DaxMasterix

Okoratu wrote:

ooooo :o
General

  1. oo it's a shiirn diff lol never see :oo ewe
  2. https://osu.ppy.sh/s/41693 you can probably sneak some tags from there I have the same Tags ignoring GuestNameTags xD
  3. gonna mod Beginner Normal Standard Hyper Another Shiirns thing and the extra ... that'll take some time i guess ok gg
  4. as your background is quite simple you can ask a certain someone to create 1366x768 - widescreen versions of these more bigs? Okay .-. I will work on that o.ohttp://puu.sh/d84I2/4816c5c58f.png[/img:1337]
    Ok. You need reat oAo I have those 3 elements What I need, there says ''If you skin hitcircles'' Nothing more was skinned. o.o
    so all parts which should be in the standard skin should be replaced with things from the standard skin not really o.o

Extra

  1. would probably redraw some of these sliders yaah I know ._.
  2. 00:06:034 (5) - this stack on the next sliderend is noticably off Well, You don't says anything about 00:03:034 (5) - don't you? Is the same, Also, I don't like the void, So I will skip this.
  3. 00:09:784 (7) - this is not better than the previous one The same, And if you says about the position, is the same with 00:02:096 (2) .
  4. 00:28:909 (1,2,3,4,5,6,7,8,9,10,11,12,13) - should probably move this to the left and up a bit as a whole because a 3.58 jump is kinda over the top even for this extra and actually having this jump adds nothing but frustration I moved the respective (14)s for don't kill the simmetry. Taked.
  5. 00:37:159 (1,2,3,4,5) - same with this one a small nerf would not hurt and greatly increase playability Moved the respective (6)s. Taked.
  6. 00:47:190 (2) - this feels so forced while playing by the way why didn't you just stack it with 00:46:721 (8) - that would flow better imo true Taked.
  7. 00:49:065 (5) - streamspacing is off aa should be 1.30 all the way through and it's not and that is visible because the spacing is so high and it's just 3 circles Removed.
  8. 00:50:284 (4) - actually for this diff i would go with replacing 00:50:284 (4,5) - with an 1/4 slider so that you got 00:49:909 (1,2,3,4,5,6,7) - 2 hits for the first 2 hits for the middle and 2 hits for the last in this pattern the flow the flow eAe Changed.
  9. 00:58:534 (7,8,9) - i think this pattern would be WAY better off as an 1/4 triplet instead an 1/6 one (i don't even think it lands on much currently) Changed to a 1/8 slider. Changed.
  10. 01:02:565 (5,8) - your streamspacing is offf aaaa Fixed.
  11. 01:14:940 (2,3) - in your other diffs this is lightblue Fixed.
  12. 01:19:909 (1,2,3) - by spacingt this out more you can avoid overlaps because sliderborder overlaps look not that nice :| Moved a little.
  13. 01:22:909 (1,2,3) - aa more spacing Yep
  14. 01:23:659 (1,2,3) - ^ since it's a copy Yep
  15. 01:24:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - nice heart Ty :33333
  16. 01:33:034 (9,10,11,1) - this definetely needs more spacing in order to be readable as 1/3 or just the same as shiirn did for this at least the way it's spaced now it looks like 1/4 and that's not great Fixed. I think.....
  17. 01:36:034 (6,7,8,9,1) - should be moved a bit to the right because the autostack would even move this stream a bit close to the border of the playfield so moving it to the right would actually do the spacing you intend to do Moved a grid (3) lvl Moved.
  18. 01:39:034 (4,1) - i would preferably have a stream here instead of 1/2 slider and a circle. Changed.
  19. 01:57:034 (2) - this spacing is a bit over the top and is generally misread as 1/2 and that's not that good D: Changed.
i like diff actually interesting symmetry Thank you nwn

Another

  1. yo this diff features more round sliders so here imma metion that the algorithm for those kind of sliders has been improved so you now are able to draw perfectly round sliders with only 3 anchors instead of many
  2. so here's a list of sliders you could make perfect by redrawing them:
    1. 00:05:846 (5,6) - I improve the perfect Symmetry, If you don't think. I change the (5) with that thing And I have the same slider, I keep the (6) With the old version (My slider) to compare it.
    2. 00:11:846 (4,5) - This is symetry with (3) Sorry.
    3. 01:09:784 (2) -
    4. 01:11:284 (2) -
    5. 01:12:784 (2) -
    6. 01:33:409 (1) -
    7. 01:34:909 (1) -
    8. 01:36:409 (1,2) -
    9. 01:48:409 (1,2) -
      For ther other what I don't answer is beacuse is the same, I just like how they see
  3. 00:10:346 (2,1) - not having these touch borders awkwardly would be great Symm with 00:11:284 (2) - Moved.
  4. 00:32:659 (3,4,5,6) - while it doesn't play bad or anything i see no reason for the SV change here - if you do that here you should probably do it at certain other places aswell which you currently don't so i'd go with removing that sv change for consistency Fixed.
  5. 00:42:409 (1,2,3,4,5,6,7,8) - not even are these sliders all slightly off and thus not symmetrical also i think it's last iteration or even it's 2nd last 00:43:909 (5,6,7,8) - is using tooooo much space and doesn't really play smoothly what i'd advise is you redo the pattern with the same slider (crtlc - crtl v - crtl g and move) and take a stream like this for each sliders start points: Fixed.
  6. 00:50:190 (3,4,5) - because the rhythm is pretty hard to get correctly here i would advise you to replace it with an 1/4 repeat slider because having to hit twice and then 3 times and then twice again is pretty hard to read correctly first try Fixed.
  7. 01:14:940 (1,2) - in all other diffs this is light blue but not here why Fixed.
  8. 01:56:284 (1) - shouldn't this combo be somewhat reddish instead of blue and only the last circle 01:57:409 (1) - blue according to video? Fixed.

Hyper

  1. holy shit this is fun Thanks you <3
  2. 00:16:721 (5) - this jump would probably be really confusing i'd advise you to tone this one down a bit Nah, Hyper players need improve.
  3. 00:19:721 (5) - ^ ^
  4. 00:22:721 (5) - ^ ^
  5. 00:24:409 (3,4,5) - this would be an example of spacing that works very well you could take that as an example for the other cases .w. I'm a good guy .w.
  6. 00:28:534 (4) - moving this like that would probably look better than what you currently have: yep, Fixed.
  7. 00:33:409 (1) - the transition that 00:33:034 (4,5) - suggests would be moving somewhat to the right and downwards a notch and this slider kinda breaks this movement and forces it in another way.... idk if you wanna address that i would just be happier if you did The wrist in more happy right now
  8. 00:58:346 (4,5) - stacking this the way it does is pretty much confusing and doesn't flow that well so moving the 4 somewhat like this works way better imo: fixed.
  9. 01:25:159 (3,4) - this overlap is kinda unnecessary and could pretty easily avoided so moving one of these sliders to the left a bit and then copying it is not that hard, is it? Moved.
  10. 01:48:784 (2,3,4,5) - this was pretty hard to read as 1/2 so unstacking it would make the rhythm more obvious imo Erased (4).
  11. 01:50:284 - + 01:50:471 - why would you skip this it's pretty strong could use a similar slider to 01:50:659 (2) - here Not Overmp plox
  12. 01:54:034 - you didn't even map the 1/4 pattern you did in the standard here so you should probably remove it from the standard Added the stream.

Standard

  1. Don't you think 1.5 sv is a bit too high for a harder normal? I'd go with 1.4
  2. 00:38:096 (1,2,3,4,5,6,7) - this could be really hard to read correctly i'd advise unstacking
  3. 00:57:409 (1,3) - I'd advise you to redraw these sliders because the way osu calculates these has changes pretty much throughout the years and so you are now able to draw more perfect slidershapes with less anchors
  4. 01:14:940 (2) - i think 1/4 rhythms are not apropiate at ar6 because the approachcircles are pretty hard to read and therefore hard to time these correctly Removed.
  5. 01:52:534 (4,5,1) - having a stack and then a 1/2 jump upwards - a triangle would be more intuitive
  6. 01:54:034 (4,5,6,7) - i wouldn't really like an 1/4 pattern but if you have one it should end in 01:54:409 - and starting the spinner on the next blue tick is appropriate here so you could do that if you want to use the 1/4 pattern at all - i would advise an 1/4 repeat slider instead of a stream Changed.

Normal

  1. the beginning is again really boring D:
  2. 00:51:784 (1) - too close to the spinner also the Distance to the next object is a bit unreasonable Removed.
  3. 01:18:784 (2) - why would you make an uneven sqare with 1.2, 1.14 ds asdf Unsymmety complement the symmetry
  4. 01:37:909 (1) - would not even hurt the pattern that much to space this evenly all you'd need to do is moving it down Fixed.
  5. 01:49:909 (1) - jump could be too big..? Yeah, Fixed.
kinda cool but the spacing inconsistencies could probably confuse beginners and the star rating would probably even be below 2 stars if you fix these Normal People don't work around stacked S.V

Beginner

  1. wao
  2. 00:01:909 (1,1,1,1) - that's 4 objects in 20 seconds - as the map is 1.41 stars i think you can invest like 15 min and see if some additional objects won't make it too hard because right now it's kinda plain and boring even for someone who just began playing this game Nah, My Schoolfriends (noobs) play this and all agre ''OMG WHAT WILL HAPPEN'' I love the suspense (?
  3. 00:37:909 (1) - as this thread -> t/241019 illustrates there's been many unranks about spinners like this one here so replacing it with a single slider could be reasonable for an easy Fixed.
  4. 00:49:909 (1) - ^ Fixed.
  5. 01:00:596 (1) - ok this one is for sure too close besides the part which this spinner is over should be really easily mappable
  6. 01:06:409 - kinda sad that you skipped this sound while mapping it 01:07:909 - here, a 1/1 slider could probably fit here
  7. 01:10:159 (1) - according to background vid shouldn't this be the blue combocolor you have ?
  8. 01:30:596 (1) - a
  9. 01:35:659 (3) - this is a very weird way to break the distance snap and was probably an accident
  10. 01:39:034 (4,1) - changing spacing at all is not recommended for an easy because newbs won't be able to appropiately follow it so you'd better stick to 0.8 for this part
  11. 01:49:909 (1) - this could be easily replaced with an 2/1 repeat slider
    CHANGED ALL
kinda plain the beginning is also kind of boringlol obviously, is easy--> Boring lol

Gl with your map! Thank you so much!
About that stupid rule about ''Just the most harder diff can have a different name'' I will Remove my extra If the BATs going crazy. Waiting for Shiirn updates
CLSW
and it was long 2 years..
10:48 CLSW: And you should use '削除' as an artist name.
10:48 CLSW: Keep 'Sakuzyo' as romanised
10:49 DaxMasterix: not more sakuzyo?
10:49 DaxMasterix: Okay
10:50 CLSW: no, just use sakuzyo as romanised, and fix its name as kanji.,
10:50 CLSW: http://puu.sh/d8fhj/8f56affc1f.png like this
10:51 DaxMasterix: :oooooooooooo
10:51 *DaxMasterix lvl up
10:51 CLSW: also, add 'Cytus' on tags.
10:54 DaxMasterix: Cytus?
10:54 DaxMasterix: Album?
10:55 CLSW: https://osu.ppy.sh/s/221595 it's a game
10:56 DaxMasterix: omg wait
10:56 DaxMasterix: The source is BMS or Cyrus o-o
10:56 CLSW: you can use your favorite
10:56 CLSW: *one
10:57 DaxMasterix: ehheeheh Okay :3
10:58 CLSW: alright now let's watch for the pattern
10:59 CLSW: https://osu.ppy.sh/ss/2286334 00:02:846 (5,6,7,8,9) - try this
11:01 CLSW: 01:29:284 (3,4,5) - I hope you add hyperdashes on each sliders' tails.
11:02 DaxMasterix: How I :o
11:03 CLSW: http://osu.ppy.sh/ss/2286338
11:03 CLSW: 01:32:284 (6,7,8) - add hyperdashes.
11:04 CLSW: 01:45:409 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and now eggpain begins
11:05 CLSW: could you reduce its average distance a bit?
11:06 DaxMasterix: Just a bit? I work in math and you can izi SS if you press the hyper in the begin of the corners
11:06 DaxMasterix: like 01:32:284 (6,7,8) -
11:06 DaxMasterix: If I change it I will change the other ones 1,2,3 for make it more rasonable in the consistency
11:06 DaxMasterix: Or upgrade the distance of the jumps in the limit when the hyperdash start
11:07 CLSW: I know, but this shall be reasonable for public sense.
11:07 DaxMasterix: Hm Hm. Good point.
11:07 CLSW: it's just a bit.
11:08 CLSW: also I recommend to you to add hyperdashes on 01:32:002 (5,6,7,8) - becuz its pitches go way high.
11:09 CLSW: http://osu.ppy.sh/ss/2286350 like this
11:09 DaxMasterix: Already added in all those jumps
11:09 DaxMasterix: Now they aren't the limit of the plate :c
11:10 DaxMasterix: and all are red gorgeous fruits ewe
11:10 DaxMasterix: I miss ryuuta u.u
11:10 CLSW: that's good
11:11 DaxMasterix: So.. HEY xD
11:11 DaxMasterix: I understand is good missing ryuuta
11:11 DaxMasterix: well
11:11 DaxMasterix: 01:45:409 (1) -
11:11 DaxMasterix: I need to reduce a grid lvl4 or 3
11:11 DaxMasterix: Choose your pokem
11:12 CLSW: lvl 2 i guess.
11:12 DaxMasterix: xD Nobody choose bulbasaur
11:12 DaxMasterix: ok
11:12 CLSW: cuz it would be easy to adjust its consistency
11:14 DaxMasterix: Can I keep The slider? Or I need change all the SV to have the same Symmetry? :c
11:14 DaxMasterix: Except Sliders like
11:14 DaxMasterix: 01:50:284 (6) -
11:15 DaxMasterix: I need change it bcz change the first distancepattern
11:15 CLSW: maybe you could lean its slider's angle
11:15 CLSW: for reduce its distance and keep consistency
11:16 DaxMasterix: ss :c I have problems, I worked with 2,0 SV :c
11:16 CLSW: ahhhh
11:17 DaxMasterix: I need change this 01:50:284 (6,7,8,9,10,11) -
11:17 DaxMasterix: But I can just the slider
11:18 DaxMasterix: 01:44:659 (8) - NC?
11:18 DaxMasterix: ah and a question
11:18 CLSW: http://osu.ppy.sh/ss/2286363 couldn't you like this?
11:18 CLSW: yep, NC please.
11:18 DaxMasterix: ty
11:18 CLSW: 01:52:534 (3) - add hyperdash if you can.
11:19 DaxMasterix: omg you're a genious
11:19 CLSW: haha
11:23 DaxMasterix: 01:52:534 (3) - to the (4)
11:23 DaxMasterix: ?
11:23 DaxMasterix: I dunno
11:23 DaxMasterix: is a 1/2
11:23 CLSW: like this http://osu.ppy.sh/ss/2286375
11:25 DaxMasterix: With the new change in that position don't make and kyperdash
11:25 DaxMasterix: hyperdash*
11:26 CLSW: yea you don't have to
11:26 DaxMasterix: https://osu.ppy.sh/ss/2286382
11:27 CLSW: ah that's fine
11:27 DaxMasterix: okok
11:27 CLSW: and now let's back to the beginning
11:27 CLSW: 00:16:721 (8,9) - try http://osu.ppy.sh/ss/2286383 this. Its flow would be nice.
11:28 CLSW: if you want to keep its consistency, same with 00:19:721 (8,9) - .
11:28 CLSW: lol wait not a diff name 'beginning' LOL
11:32 DaxMasterix: xD
11:32 DaxMasterix: 316/312
11:34 CLSW: man, your mapset is pretty solid, I couldn't touch more
11:34 CLSW: 01:08:284 (5,6) - it seems lack of movements, why don't you add something?
11:35 DaxMasterix: I can add a happy face
11:36 CLSW: and that's it for me
11:37 CLSW: If I touch this map more then it will hurt
11:37 CLSW: I
11:38 CLSW: before the apple, I want to see more others opinions of this map. Good work!
11:38 DaxMasterix: xD It's ok, I always have the old version
11:38 DaxMasterix: Let me finish bith the Beginner Diff and I will update this
11:39 CLSW: alright. Is that diff overdose, right?
11:41 DaxMasterix: Red light? Yep
11:42 CLSW: okay
Topic Starter
DaxMasterix

CLSW wrote:

and it was long 2 years..
10:48 CLSW: And you should use '削除' as an artist name.
10:48 CLSW: Keep 'Sakuzyo' as romanised
10:49 DaxMasterix: not more sakuzyo?
10:49 DaxMasterix: Okay
10:50 CLSW: no, just use sakuzyo as romanised, and fix its name as kanji.,
10:50 CLSW: http://puu.sh/d8fhj/8f56affc1f.png like this
10:51 DaxMasterix: :oooooooooooo
10:51 *DaxMasterix lvl up
10:51 CLSW: also, add 'Cytus' on tags.
10:54 DaxMasterix: Cytus?
10:54 DaxMasterix: Album?
10:55 CLSW: https://osu.ppy.sh/s/221595 it's a game
10:56 DaxMasterix: omg wait
10:56 DaxMasterix: The source is BMS or Cyrus o-o
10:56 CLSW: you can use your favorite
10:56 CLSW: *one
10:57 DaxMasterix: ehheeheh Okay :3
10:58 CLSW: alright now let's watch for the pattern
10:59 CLSW: https://osu.ppy.sh/ss/2286334 00:02:846 (5,6,7,8,9) - try this
11:01 CLSW: 01:29:284 (3,4,5) - I hope you add hyperdashes on each sliders' tails.
11:02 DaxMasterix: How I :o
11:03 CLSW: http://osu.ppy.sh/ss/2286338
11:03 CLSW: 01:32:284 (6,7,8) - add hyperdashes.
11:04 CLSW: 01:45:409 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and now eggpain begins
11:05 CLSW: could you reduce its average distance a bit?
11:06 DaxMasterix: Just a bit? I work in math and you can izi SS if you press the hyper in the begin of the corners
11:06 DaxMasterix: like 01:32:284 (6,7,8) -
11:06 DaxMasterix: If I change it I will change the other ones 1,2,3 for make it more rasonable in the consistency
11:06 DaxMasterix: Or upgrade the distance of the jumps in the limit when the hyperdash start
11:07 CLSW: I know, but this shall be reasonable for public sense.
11:07 DaxMasterix: Hm Hm. Good point.
11:07 CLSW: it's just a bit.
11:08 CLSW: also I recommend to you to add hyperdashes on 01:32:002 (5,6,7,8) - becuz its pitches go way high.
11:09 CLSW: http://osu.ppy.sh/ss/2286350 like this
11:09 DaxMasterix: Already added in all those jumps
11:09 DaxMasterix: Now they aren't the limit of the plate :c
11:10 DaxMasterix: and all are red gorgeous fruits ewe
11:10 DaxMasterix: I miss ryuuta u.u
11:10 CLSW: that's good
11:11 DaxMasterix: So.. HEY xD
11:11 DaxMasterix: I understand is good missing ryuuta
11:11 DaxMasterix: well
11:11 DaxMasterix: 01:45:409 (1) -
11:11 DaxMasterix: I need to reduce a grid lvl4 or 3
11:11 DaxMasterix: Choose your pokem
11:12 CLSW: lvl 2 i guess.
11:12 DaxMasterix: xD Nobody choose bulbasaur
11:12 DaxMasterix: ok
11:12 CLSW: cuz it would be easy to adjust its consistency
11:14 DaxMasterix: Can I keep The slider? Or I need change all the SV to have the same Symmetry? :c
11:14 DaxMasterix: Except Sliders like
11:14 DaxMasterix: 01:50:284 (6) -
11:15 DaxMasterix: I need change it bcz change the first distancepattern
11:15 CLSW: maybe you could lean its slider's angle
11:15 CLSW: for reduce its distance and keep consistency
11:16 DaxMasterix: ss :c I have problems, I worked with 2,0 SV :c
11:16 CLSW: ahhhh
11:17 DaxMasterix: I need change this 01:50:284 (6,7,8,9,10,11) -
11:17 DaxMasterix: But I can just the slider
11:18 DaxMasterix: 01:44:659 (8) - NC?
11:18 DaxMasterix: ah and a question
11:18 CLSW: http://osu.ppy.sh/ss/2286363 couldn't you like this?
11:18 CLSW: yep, NC please.
11:18 DaxMasterix: ty
11:18 CLSW: 01:52:534 (3) - add hyperdash if you can.
11:19 DaxMasterix: omg you're a genious
11:19 CLSW: haha
11:23 DaxMasterix: 01:52:534 (3) - to the (4)
11:23 DaxMasterix: ?
11:23 DaxMasterix: I dunno
11:23 DaxMasterix: is a 1/2
11:23 CLSW: like this http://osu.ppy.sh/ss/2286375
11:25 DaxMasterix: With the new change in that position don't make and kyperdash
11:25 DaxMasterix: hyperdash*
11:26 CLSW: yea you don't have to
11:26 DaxMasterix: https://osu.ppy.sh/ss/2286382
11:27 CLSW: ah that's fine
11:27 DaxMasterix: okok
11:27 CLSW: and now let's back to the beginning
11:27 CLSW: 00:16:721 (8,9) - try http://osu.ppy.sh/ss/2286383 this. Its flow would be nice.
11:28 CLSW: if you want to keep its consistency, same with 00:19:721 (8,9) - .
11:28 CLSW: lol wait not a diff name 'beginning' LOL
11:32 DaxMasterix: xD
11:32 DaxMasterix: 316/312
11:34 CLSW: man, your mapset is pretty solid, I couldn't touch more
11:34 CLSW: 01:08:284 (5,6) - it seems lack of movements, why don't you add something?
11:35 DaxMasterix: I can add a happy face
11:36 CLSW: and that's it for me
11:37 CLSW: If I touch this map more then it will hurt
11:37 CLSW: I
11:38 CLSW: before the apple, I want to see more others opinions of this map. Good work!
11:38 DaxMasterix: xD It's ok, I always have the old version
11:38 DaxMasterix: Let me finish bith the Beginner Diff and I will update this
11:39 CLSW: alright. Is that diff overdose, right?
11:41 DaxMasterix: Red light? Yep
11:42 CLSW: okay
But here we are, Continuing :) Added
Drafura
Omg Dax !!! ♥♥♥♥♥♥♥
Topic Starter
DaxMasterix

Drafura wrote:

Omg Dax !!! ♥♥♥♥♥♥♥
Hi ♥ :3/
Topic Starter
DaxMasterix

Okoratu wrote:

Shiirn's Endgame

  1. this diff is so cute but sadly only the HARDEST diff in the set is allowed to have a custom name and hardest refers to STAR RATING and because the current Extra is rated higher than this you need to find another name for this which accurately describes its difficulty .
  2. 00:05:846 (4) - this stack is off and it would look better ingame if you just stacked its start with 00:05:471 (3) - 's end
  3. 00:09:034 (5) - should probably move this one on the border around a bit to look similar to 00:08:096 (2) - or 00:09:784 (2) - just for the looks of this pattern
  4. 00:13:534 (1) - instead of the red combo i think the greyish one would be more apropiate
  5. you could spend some times on redrawing some sliders in a way that the shapes are more perfectly round btw
  6. 00:35:565 (3,4) - these 2 sliderends don't stack perfectly you should try to stack these better because it's noticable ingane
  7. 00:36:784 (3) - should move this one slightly up in order to get rid of the overlap between 00:36:596 (2,3) -
  8. 00:36:971 (4) - kinda annoys me that the position of this slider doesn't align with the average streamspacing:
  9. 00:38:940 (6,7) - stack is off and that's why the stack is also off ingame
  10. 00:41:565 (4) - the stack with 00:41:002 (2) - is noticably off and looks like a mistake
  11. 00:42:784 (5,6,7) - all 3 ends are stacking irregularly
  12. 00:44:846 (5) - any reason for inconsistent streamspacing?? aka this is 0.81 from lasst object and 0.6 to next object
  13. 00:57:034 (7) - the slider might be stacking perfectly but uhh 00:56:940 (6) - is doing weird stuff so you should probably just move it to its head
  14. 01:28:534 (1,1) - this stack is also noticably off you should probably fix this
  15. 01:30:784 (1,2) - having these stack makes for a pretty hard to read rhythm here you could unstack this one and move (maybe rotate as well) 01:31:159 (2,3,4,5,6,7,8) - a bit to the right
  16. 01:33:034 (1,2,3,4) - how come the distance within this 1/3 stream is inconsistent?? (look at 01:33:034 (1,2) - )
  17. 01:55:909 (1,2,3,4,5,6,7,8,1,2) - would move this pattern as a whole a bit to the right for even spacing to 01:55:534 (4) - 01:57:409 (1) - this circle should maybe be blue
neat

Shiirn wrote:

Shiirn's Endgame
  1. 00:05:842 (4) - I cannot control this due to osu's new stacking system, and I think it's fine anyway.
  2. 00:09:030 (5) - k
  3. 00:13:534 (1) - I like it this way
  4. "you could spend some times on redrawing some sliders in a way that the shapes are more perfectly round btw" Bear in mind that this map was made before osu was made retard-friendly (oops, i mean, "improved") and I'm not going to remake the entire map to fix a few pixels.
  5. 00:35:561 (3,4) - This is perfectly stacked as is possible in the editor by reversing 4 and having it directly under 3's end. If there's another way to make them stack perfectly, I give anyone else permission to do it.
  6. 00:36:592 (2) - I moved this down so that (3) could remain aligned with the previous combo's (4).
  7. 00:36:967 (4) - Moved it closer to the stream. Moved (2) and (3) a bit to adjust for new distances.
  8. 00:38:936 (6,7) - I blame new!shit!osu! for buggering that. It's re-stacked.
  9. 00:41:561 (4) - fixed
  10. 00:42:780 (5,6,7) - Should be fixed
  11. 00:44:842 (5,6,7) - Fixed
  12. 00:56:936 (6,7) - ^
  13. 01:28:530 (1,1) - ^ or they should be, i don't know this new mapping system as well.
  14. 01:30:780 (1,2) - Not changing. I remember this combo back when I was creating it and not a single high-level player had problems reading the entire combo. This goes for the 1/3rd stream to - if new "insane"-level players are having a hard time reading this, then they're not as skilled as they think. Hopefully osu! isn't about mashing keys in a rhythm anymore: it used to be about playing *with* the music, not against it.
  15. 01:55:905 (1,2,3,4,5,6,7,8,1,2) - k
neat
Updated!
Okoratu

Shiirn wrote:

"you could spend some times on redrawing some sliders in a way that the shapes are more perfectly round btw" Bear in mind that this map was made before osu was made retard-friendly (oops, i mean, "improved") and I'm not going to remake the entire map to fix a few pixels.
did you misread the could as a should? I just said that you could redraw some sliders but not that you have to.

Shiirn wrote:

01:30:780 (1,2) - Not changing. I remember this combo back when I was creating it and not a single high-level player had problems reading the entire combo.
You could have just said that you don't think it's that hard to read and disregarded the idea instead of telling me (who is more than capable to playing this diff) that a high level player should have no problems reading this because i don't

Shiirn wrote:

This goes for the 1/3rd stream to - if new "insane"-level players are having a hard time reading this, then they're not as skilled as they think. Hopefully osu! isn't about mashing keys in a rhythm anymore: it used to be about playing *with* the music, not against it.
in fact the new insane-level players are better than the old ones because there's been more competition in general in this game for the last 2 years.
What you miss though was my entire point with this one so i would like to attempt to rephrase this:
This has nothing to do with 01:33:030 (1,2,3,4) - being hard to read.
It seems like you wanted to go for a 1.0 distancesnap within this pattern and all i told you is
that the distance from 01:33:030 (1) - into 01:33:155 (2) - is 1.04 instead of 1.00 and i felt like mentioning this because that makes your pattern look slightly imperfect when playing, it has nothing to do with it's readability it's just a ds derp.


the rest of the answer is quite reasonable but i felt like mentioning this because you seemed to have taken some of the suggestions a bit to the level of being offended by an idea a random bypasser had as he picked that map up from #modreqs.
Topic Starter
DaxMasterix

Okoratu wrote:

Shiirn wrote:

"you could spend some times on redrawing some sliders in a way that the shapes are more perfectly round btw" Bear in mind that this map was made before osu was made retard-friendly (oops, i mean, "improved") and I'm not going to remake the entire map to fix a few pixels.
did you misread the could as a should? I just said that you could redraw some sliders but not that you have to.

Shiirn wrote:

01:30:780 (1,2) - Not changing. I remember this combo back when I was creating it and not a single high-level player had problems reading the entire combo.
You could have just said that you don't think it's that hard to read and disregarded the idea instead of telling me (who is more than capable to playing this diff) that a high level player should have no problems reading this because i don't

Shiirn wrote:

This goes for the 1/3rd stream to - if new "insane"-level players are having a hard time reading this, then they're not as skilled as they think. Hopefully osu! isn't about mashing keys in a rhythm anymore: it used to be about playing *with* the music, not against it.
in fact the new insane-level players are better than the old ones because there's been more competition in general in this game for the last 2 years.
What you miss though was my entire point with this one so i would like to attempt to rephrase this:
This has nothing to do with 01:33:030 (1,2,3,4) - being hard to read.
It seems like you wanted to go for a 1.0 distancesnap within this pattern and all i told you is
that the distance from 01:33:030 (1) - into 01:33:155 (2) - is 1.04 instead of 1.00 and i felt like mentioning this because that makes your pattern look slightly imperfect when playing, it has nothing to do with it's readability it's just a ds derp.


the rest of the answer is quite reasonable but i felt like mentioning this because you seemed to have taken some of the suggestions a bit to the level of being offended by an idea a random bypasser had as he picked that map up from #modreqs.

Shiirn wrote:

"I'm not personally offended by anything anyone says about my maps - I do not care about osu! anymore and am maintaining this as a personal favor to a friend. I'm sorry if you felt the need to go on the defensive from my brash and blunt commentary; I was never known for my politeness or political correctness. I mentioned the playtested combo because I felt the need to back some of my opinions up. I do keep in touch with many skilled players even in the current days of osu!, hence my commentary on it being 'perfectly readable if you just play it' but my opinion of the game as a whole is that it's a rubbish waste of time as long as peppy has the reigns in his ass.

As far as distance snap derps: I am not a perfectionist, and far from it small mistakes such as a 0.04 change in distance snap aren't even worth commenting on in my opinion as it's pure semantics and merely about being pixel-perfect and not fun.

Hope my brashness and impoliteness doesn't get in the way of my friend's map. I'll be in touch with Dax to do any further mods necessary."

DaxMasterix wrote:

"Fixed some combocolour Problems.
AruOtta
Hey, mod as requested :3

General

I saw you're using NC colours according to the video, but sometimes is makes the circles unreadable because there's the same colour as the background (especially for red and green combos). I think you should try something else for the colour, because it's a little but unplayable sometime.

Beginner

00:27:405 (1) - I suggest to remake this slider with only 3 construction points instead of 4.
00:28:905 (2) - ^
00:38:655 (4,1) - This distance snap isn't the same as the one for 00:40:155 (1,2) and for all the next pattern. It's a bit annoying since it's really noticeable when playing, and it makes a kind of overlap. You should keep the same distance snap in the diff (except if there's a real difference in the music, here it's not)
00:40:155 (1,2,3) - This triangle isn't perfectly equilateral, it could be cleaner if it was? I suggest to move it around x176|y68.
00:52:155 (1) - The red anchor could be placed on the slidertick, then the movement of the sliderball will be exactly following the beat at 00:52:530. The second red anchor isn't placed to follow the song, and that's quite sad, I suggest to make it follow the beat at 00:53:280.
00:54:405 (1) - Same suggestions as above.
00:58:905 (3,4,1) - You could try to make an equilateral triangle, then the distance between (3)'s tai land (1) will be the same as the one between (3)'s head and (4).
01:07:905 (4) - Since the beats on this slider's head and tail are the same, I think you should use 2 circles instead to follow the previous pattern with the beats.
01:16:905 (3) - I suggest to remake this slider since the curve is really strange, try to make it with only 3 construction points instead of 4.
01:27:405 (1,2) - Same as above

Normal


00:30:405 (1,2) - The distance snap between these 2 objects is very increased compared to the distance snap between 00:28:905 (3,4). That's really annoying because a Normal diff. should keep the same distance snap for the whole diff.
00:45:405 (1,2,3) - I think this pattern could be annoying for Hidden players... You should try to destack them, like in this exemple :
00:48:405 (1,2) - Same as above for this pattern, you should destack it.
00:52:155 (1) - You should move the red anchor exactly on the sliderticks to make the sliderball's movement change perfectly according to the song.
00:54:405 (1) - ^
00:57:405 (1,2) - The distance snap between these 2 objects is very much increased compared to the distance snap between 00:57:030 (4,1). That's a big problem in my opinion, it could make a lot of people miss these notes.
01:08:655 (5,1,2) - Same thing here, you should try to destack (1), and why not try to make a blanket with 01:09:780 (2) by moving (1) at x80|y40
01:13:530 (3,4,1) - I think this 1/2 pattern is too hard for a Normal diff, and it's not logical because there isn't any beat at 01:13:717 on the song, so it's overmapped and must be deleted.
01:15:030 (3) - You could maybe stack it on 01:15:405 (1) instead ? Then it'll not make people miss when playing with Hidden.
01:21:405 (1,3) - Maybe you can try to make the blanket with 01:21:030 (4) ?
01:34:530 (2,1) - This distance snap is the same as the one between 01:34:155 (1,2) and that's not logical =/
01:51:967 (3,3) - These 2 notes are overmapped, they must be deleted.

Standard

00:15:405 (3,4) - The distance snap between these 2 objects seems very high compared to the distance snaps used for this whole part. I suggest to reverse the curves of this sliders, like in this picture :
00:24:405 (3) - You should try to use CTRL+G here, then it will aligned (1)'s head, (2) and (3)'s head to make a good flow in this pattern.
00:36:405 (1,2,3,4,5) - I think you should increase the spacing between the objects placed on 1/2 beats, because it's too much decreased compared to the distance snap used between 1/1 circles. I suggest this :
00:37:530 (5,1) - I think you should avoid this stack since it's gonna be a problem for people playing with Hidden mod.
00:47:280 (2,3,4) - There's also a problem about the distance snap here, the distance between (3,4) is too high. I suggest to make another kind of pattern, where the distance between 00:47:280 (2,3,4) will be the same.
00:48:405 (5,6) - Same as above, you should try to destack it.
00:55:717 (3) - Try to move it around x256|y232 to follow the distance snap, and to avoid the overlap (even if it's not really an overlap, but it looks cleaner when it's not touching the 2 others slider, and it'll still looks like a 1/2 pattern for the player)
00:58:905 (3) - Maybe try to use CTRL+G for this slider ? It'll make a good movement between 00:57:405 (1,2,3). (but you'll have to move (4) if you do this, maybe at x256|y352 then ?)
01:03:405 - The distance snap used in this part makes it unreadable. You should not try to make everything rallied at the middle. I think you could use a distance snap of x0,7, it'll looks cleaner :
(same thing until 01:13:905)
01:21:405 (1,2) - This distance snap is too high compared to the one between 01:22:530 (2,3) and it's kind of annoying. You should maybe move the slider at the middle (and same for the (3) slider) :
01:27:405 (1,2) - You can improve this blanket.
01:29:655 (5,6,1) - This distance snap is too low compared to the one used for exemple between 01:29:280 (4,5), and it's not justifiable by the song.
01:31:155 (2,3) - This distance snap here is too high, I don't know if players are going to recognize the 3/4 distance between these 2 objects =/
01:32:280 (4,5) - This distance snap is also too high I think.
01:34:155 (1,2,3) - These distance are the same, but not the distance in the timeline. It's quite absurd, you should use a constant distance snap.
01:51:030 (3,1,2) - Here the distance is the same in the timeline but not on the grid. You should really try to use the same distance snap for the whole diff (or quite the same, like 0,4 between the lower distance snap and the higher one maybe ?)

Hyper

00:04:811 (7) - This note is overmapped, it's not corresponding with a beat on the song, so it MUST be deleted.
00:07:811 (7) - ^
00:13:811 (4) - ^
00:16:155 (4,5,1) - You should try to decrease the distance snap here, players could be lost because it doesn't look like 1/2 spacping, but more like 1/1 spacing (because it looks like the distance snap used between 00:15:405 (3,4)) You should try to use the same distance snap as 00:24:405 (3,4,5).
00:19:155 (4,5,1) - ^
00:22:155 (4,5,1) - ^
00:28:155 (3,4) - You should try to stack these slider's tail together, it'll avoid the overlap.
00:47:092 (2,5,6,7,8,9) - This pattern doesn't looks exactly like a parallelogram, and it's kind of noticeable, you should try to move the circles a bit (it's not really important, but it'll make the pattern a bit cleaner)
01:00:967 (3,4) - I think you should make (3) with 4 reverse and (4) with 2 reverse, then (4) will not start on a red tick, so it's gonna be more readable.
01:26:655 (1,2,3,4) - I think this pattern is a bit hard for a Hyper... I think you should decrease the distance snap a bit for this pattern.
01:31:717 (3) - I'd use CTRL+G for this slider, then it'll looks more like there's 3/4 of spacing betwene (2) and (3).
01:34:155 (1,2,3,1) - Try to destack them because it'll create some problems for Hidden players.
01:48:405 (1,2,3,4) - I really think this pattern is broken because of the bad distance snap. You should try to remake it (also you forget an emphasized beat at 01:49:155)

Another

00:04:905 (1,2,3,4) - I think this pattern is quite strange without the circle at x324|y144, you should probably make a 4 circle pattern instead of this 5 circle pattern.
00:39:592 (1,2,3,4,5,6,7) - I think it's quite bad to make them start on a red tick, there's no reason to do it, you should move them into white ticks since there's emphasized beat from the song on white ticks (and also claps from your hitsounding). And that's what you did for the next patterns.
00:51:405 - For this part there's many emphasized beat you don't follow (mostly on blue ticks). You should try this pattern :
00:58:717 - You missed an emphasized beat here
01:08:655 (1,2) - Why have these sliders 1,5 of slider velocity ? There's no reason to do it, the song don't "mean" to do it, so you should ise 1 of slider velocity.
01:12:405 (1,2) - The blanket isn't perfect here, you should remake the slider I think.
01:15:686 - There's also an emphasized beat you missed here. You should try the same kind of pattern I suggested for 00:51:405 (the start represented on the picture)
01:18:686 - ^
01:29:186 - ^
01:30:780 (1,2,3) - It's a bit hard to understand the spacing change on the timeline, since the distance is the same between (1,2) and (2,3) =/
01:56:186 - You missed an emphasized beat here.

Shiirn's Extra

00:17:842 (5) - You should maybe decrease the curve of this slider, and then try to make a blanket between its tail and 00:18:217 (1).
00:45:030 (7) - Maybe you can make this slider perfectly aligned with 00:44:561 (4,5,6) by moving it at x276|y172 and moving the construction point of the end at x328|y68

Endgame

00:06:780 (1,2,3) - Since this pattern is a 4 slider pattern, and that there's no 4th slider, you should try to do 3 slider pattern instead.
00:31:905 (1,2,3,4,5) - The curve created by the stream isn't perfect. You should remake it by creating a slider with a good curve, going in "compose" > "convert slider to stream" (by having selected the slider) and choosing the number of circles in you stream. It'll make a perfect curve.
00:32:655 (6,7,8,9,10,11,12,13) - ^
00:33:405 (1) - This slider is breaking the flow created by the previous stream, you should try to continue the movement of the stream with this slider (I changed the stream a bit) :
00:51:405 (1,2,3,4,5) - Once again you missed a lot of emphasized beat, try to follow the same kind of pattern as in the Another :
01:15:405 - Same for this part.
01:33:780 (3,4) - This distance snap can makes players think there's 1/2 spacing here =/
01:56:186 - You're missing this emphasized beat.

I think you should try to use the same distance snap for the whole diff in the easier diffs, and try to follow some emphasized beats you didn't played on the harder diffs instead of only using 1/2 everywhere.

Good luck <3
(you can call me again after you'll have more mods)
Topic Starter
DaxMasterix

Kenterz wrote:

Hey, mod as requested :3

General

I saw you're using NC colours according to the video, but sometimes is makes the circles unreadable because there's the same colour as the background (especially for red and green combos). I think you should try something else for the colour, because it's a little but unplayable sometime.Unplayable not, Unredeable maybe, Confusing maybe. Will edit it.

Beginner

00:58:905 (3,4,1) - You could try to make an equilateral triangle, then the distance between (3)'s tai land (1) will be the same as the one between (3)'s head and (4). Will keep this.

Normal

01:21:405 (1,3) - Maybe you can try to make the blanket with 01:21:030 (4) ? isn't necessary
01:34:530 (2,1) - This distance snap is the same as the one between 01:34:155 (1,2) and that's not logical =/ maybe 4u not, sorry, will keep this.

Standard

00:37:530 (5,1) - I think you should avoid this stack since it's gonna be a problem for people playing with Hidden mod. I think you should stop modding using the Hidden mod.
00:47:280 (2,3,4) - There's also a problem about the distance snap here, the distance between (3,4) is too high. I suggest to make another kind of pattern, where the distance between 00:47:280 (2,3,4) will be the same. Sorry, Standard diff.
00:48:405 (5,6) - Same as above, you should try to destack it. Same. I can avoid stacks in Beginner, Maybe some in normal, But in standard diff in like the improvement to play hypers. Gomene.
01:27:405 (1,2) - You can improve this blanket. I can't improve anything

Hyper

00:16:155 (4,5,1) - You should try to decrease the distance snap here, players could be lost because it doesn't look like 1/2 spacping, but more like 1/1 spacing (because it looks like the distance snap used between 00:15:405 (3,4)) You should try to use the same distance snap as 00:24:405 (3,4,5). nope
00:19:155 (4,5,1) - ^
00:22:155 (4,5,1) - ^
00:28:155 (3,4) - You should try to stack these slider's tail together, it'll avoid the overlap. Nah looks fine
00:47:092 (2,5,6,7,8,9) - This pattern doesn't looks exactly like a parallelogram, and it's kind of noticeable, you should try to move the circles a bit (it's not really important, but it'll make the pattern a bit cleaner) It's cleaner like that..
01:26:655 (1,2,3,4) - I think this pattern is a bit hard for a Hyper... I think you should decrease the distance snap a bit for this pattern. I'm a Hyper player and is complety easy
01:34:155 (1,2,3,1) - Try to destack them because it'll create some problems for Hidden players. nomod > hidden
01:48:405 (1,2,3,4) - I really think this pattern is broken because of the bad distance snap. You should try to remake it (also you forget an emphasized beat at 01:49:155)

Another

01:08:655 (1,2) - Why have these sliders 1,5 of slider velocity ? There's no reason to do it, the song don't "mean" to do it, so you should ise 1 of slider velocity. u right, Changed.
01:56:186 - You missed an emphasized beat here. Added.

Endgame

00:06:780 (1,2,3) - Since this pattern is a 4 slider pattern, and that there's no 4th slider, you should try to do 3 slider pattern instead. nope
00:31:905 (1,2,3,4,5) - The curve created by the stream isn't perfect. You should remake it by creating a slider with a good curve, going in "compose" > "convert slider to stream" (by having selected the slider) and choosing the number of circles in you stream. It'll make a perfect curve. the point is I don't want a perfect ''curve'', I wanted that figure
00:32:655 (6,7,8,9,10,11,12,13) - ^
00:33:405 (1) - This slider is breaking the flow created by the previous stream, you should try to continue the movement of the stream with this slider (I changed the stream a bit) : If you listen it care, The beat's going down, You should go down (lollololo jk imo)

I think you should try to use the same distance snap for the whole diff in the easier diffs, and try to follow some emphasized beats you didn't played on the harder diffs instead of only using 1/2 everywhere. Allright except the ''emphasized beats''

Good luck <3 Thanks so much! <3
(you can call me again after you'll have more mods)I just want to see the unRankeable Issues, will ask for more mods ;)
Waiting4 Shiirn Changes!
If you are angry for one thing what I don't change or something just tell me :)
Topic Starter
DaxMasterix
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