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Rameses B - Moonlight

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Montag, 28. September 2020 at 14:21:46

Artist: Rameses B
Title: Moonlight
Tags: cbh chill ambient drum and bass dnb electronic -m4x max inspire ep instrumental
BPM: 70
Filesize: 9580kb
Play Time: 05:32
Difficulties Available:
  1. Luminescence (4,43 stars, 793 notes)
Download: Rameses B - Moonlight
Information: Scores/Beatmap Listing
---------------
After 8 Years Nice

Slow vocal part was mapped by -m4x

RAMESES B <3
AdRon Zh3Ro
Chewin
AdRon Zh3Ro's timing is right, but the correct offset should be 41278
Following the music the metronome should start here not on 00:40:850
KonataN
Hey, von meiner modding queue :)

Allgemein:

  • Neue Combos bitte sinnvoll verteilen
    Kiai Time von 04:18:992 bis 04:33:992 weg machen
    Kiai Time von 05:15:135 bis Ende weg machen
    Ein paar mehr symmetrische Muster wären toll

Normal:


  • 00:52:206 (5) - Der kommt besser wenn du ihn auf 00:52:420 machst und dann natürlich das spacing fixst :)
    00:55:207 (1,2,3,4) - Die kommen etwas zu früh nach dem spinner für eine Normal. Vielleicht so besser?:
    01:35:707 (1,3) - Vielleicht kannst du die Überschneidung der Objekte weg machen?
    01:50:064 (1,2,3,4) - so wie oben
    01:53:278 (1,2,3,4,5,6,7) - bei Normal bitte immer regelmäßiges spacing
    02:47:064 (1,1,1,1,1,1,1,2,3,1,1,1) - Wusstest du nicht was zu mappen? Die stelle vom Lied ist auch echt doof zum mappen. Ich würde den größten teil davon zu break machen
    03:39:778 wie oben:
    04:34:420 wiederholt es sich von hier an? halt gespiegelt oder so? wenn ja bitte die änderungen von vorher hier auch übernehmen
Hard:

  • Hier scheint soweit alles ok zu sein
    02:47:492 (1,1,1,1,1,1,2,3,4,5,1,2,3,1,1) - das selbe wie bei Normal bei der Zeit
Es hat potential :D Viel glück :)
Topic Starter
Come[Back]Home
Vielen dank für den Mod :3
CTB Fia
Easy
change your walpaper to 800x600
it was better to change your song bitrate to 192KBps it will be much better!!!
all the beats seems to fit in the song anyway so i have no comment

Hard
00:00:563 - start here with soft notes
try to put some sound effect on the notes
03:26:503 - fill with soft notes

that's all i can mod
i hope your beatmap will be ranked soon!!!
Stefan
Hurrrrrdurrrrr.. die Zeit..

[General]
- The current Diff Spread is not rankable. (That means, you cannot make a Mapset with Easy > Hard) You have to change the Easy into a Normal Diff. I checked out the Easy and it isn't too easy for a Normal. So you simply have to change the Diff Name of Easy.
- The Tags are unneccessary. Keep it empty, if you do not find any better tags.
- To be honest, this Song deserve with such a BG a SB, at least.

[Easy]
- The SV is absolutley nonsense. If you want to slow down the first Part, use a Inherited Point with a Slider velocity multiplier of 0.5x.
After that, you don't have to use such a high Distance Spacing, just saying.
- All of your Inherited Points are unsnapped and should be snapped. (Anyway, please avoid to set them on 1/8 if you don't use it)
- Use Tick Rate 2, it sounds so delicious after that.
00:41:278 (1,2) - Make something like this, it looks not so boring like now: http://puu.sh/119fa
00:41:278 - The Volume of the Timing Point does not have to be so low. Increase it at 20~25%.
00:47:278 (5) - The thing is that this Slider looks very ugly because of the very low SV. You should avoid such "complicated" Sliders if you don't do something with the SV in this Diff.
00:52:420 (5) - It doesn't need Whistle, remove it for a better sound.
00:58:421 (1,2,3) - I don't like the structure of this Hitobjects, it could be too fast and (3) can be hidden by (1). I suggest to change this part like at the picture: http://puu.sh/119n1
01:01:850 (2) - Move the 2nd white Sliderpoint at x:126,y:124, for a better curve.
01:06:992 (1) - NC can be removed.
01:08:278 (1) - This is bad for a Easy Diff, really bad. This is not even for Normal Diffs good. Make a simple 1/1 Slider.
01:15:135 (3,4) - Hmm.. I don't you think you should not make this (to place (3) as 1/1 and (4) as 1/2), the pattern should be not too complicated for a low Diff.
01:18:564 (1) - NC is not neccessary.
The coming break is weird comes sudden. You should fill it.
01:22:421 (1) - Add Finish.
01:22:421 (1,2,3,4,5,6,7) - The placement is kinda random and comes strange to play. How about this?: http://puu.sh/119xY (This is just a simple Idea, you can do something different too)
01:25:421 (1) - Remove NC.
01:26:278 (2) - Add NC.
01:27:564 (1) - Remove NC, to avoid short Combo before.
01:30:992 (1) - ^
01:34:421 (1) - ^
01:38:278 (4,1) - Strange Flow, to be honest, try this: http://puu.sh/119GO
01:43:207 (3,5) - As I said at 01:15:135 (3,4), complicated and long pattern should not be made at low Diffs, delete this Circles.
01:44:707 (1,2,3,1) - Very boring placement, please something more creative.
01:53:278 (1,2,3,4,5,6,7) - Do you mind, that you change like this?: http://puu.sh/119Kn
02:07:850 (4) - Add NC.
02:08:278 (1) - Remove NC.
02:13:421 (1) - ^
02:13:850 (2) - Add NC.
02:15:564 (1) - Remove NC.
02:21:992 (1) - ^
02:25:850 (1,3) - They are really ugly, change them into this: http://puu.sh/119UB
02:30:992 (1,2,3) - Weird transition from the Hitobjects.. Can you think about a better idea?
02:35:707 (1,1,1,1) - Why all the NC Spam? lol
02:57:992 (1) - Same as 01:08:278 (1).
03:03:564 (1) - The Spinner is odd, and does not fit good with the Music. Remove it, or change it to a Slider.
03:10:635 (1) - It should start at 03:10:420.
03:39:992 (1,2,3) - This pattern looks better: http://puu.sh/119Yd
The 2nd Kiai does not make sense, IMO.
03:41:278 (1) - Remove NC.
03:44:707 (1) - ^
03:48:135 (1) - ^
03:49:421 (1) - ^
03:49:850 (2) - Add NC.
03:51:992 (1) - Remove NC.
03:54:992 (1) - ^
04:05:278 (1) - ^
04:08:707 (1) - ^
04:10:420 (4) - Add NC.
04:12:135 (1) - Remove NC.
04:13:420 (2) - Add NC.
04:15:564 (1) - Remove NC.
04:20:278 (1) - Same as 01:08:278 (1).

Opinion: It has big problems with the NCs and sometimes the flow feels broken. Some slider shapes are badly and about SV, you really should follow my suggestion about the SV. For now I don't feel that I want to mod the Hard Diff, I will mod it somewhen, get at first some more mods.
If you don't want to give me a KD for not modding Hard, I accept this. I don't mind since it is a uncomplete mod.
Tenshichan
Jo hier mal mein Mod sorry für die Verspätung

[Easy]

00:50:706 (3,4) - Würds zu nem Repeating slider machen
00:59:278 (3) - Überlappende Noten bei einer Easy würde ich vermeiden
01:15:135 (3) - Hier lieber nen Slider bis 01:15:349
01:15:349 (4) - Bei 01:15:563 beginnen lassen
01:24:135 (5,6) - Optional könntest du daraus auch ein Slider machen, da es relativ viele Noten hintereinander für ne Easy sind
01:25:420 (1,2) - Mein Vorschlag (imo beeser zum Beat): http://puu.sh/12gtL
01:35:706 (1,2) - Evtl. Note dann Slider
01:42:563 (1,2,3,4,5,6) - Für ne Easy sehr kompliziertes Pattern, vor allem mit dem Slider drin
01:46:420 (2) - Der Slider sollte bis dahin gehen, wo im Moment Note 3 ist
01:53:278 (1,2,3,4,5,6,7) - Zu viele Noten übereinander, das kannst du besser ^^
02:18:992 (1,2,3,4,1,2,3) - Verwirrendes Pattern, für neue Spieler sehr schwer zu durchschauen
02:35:706 (1,1,1,1) - Der NC-Salat macht keinen Sinn ^^
02:44:920 viele Pausen, wenig Noten, kannst du natürlich so lassen, ist aber für viele Spieler sicher langweilig
03:39:992 (1,2,3) - Nach einem Spinner würde ich da einen Repeating Slider vorschlagen
04:54:563 (1,2,3,4,5,6) - Hatte ich ja schon weiter oben mal angemerkt, dass es zu kompliziert ist
05:02:063 (1) - Für ne Easy zu knapp hinterm Spinner, die meisten Anfänger werden da oft missen
05:16:206 (2) - Ich finde der Slider passt nicht

[Hard]

00:58:206 (1) - Die Note passt imo nicht
01:03:349 (1) - ^
01:17:063 (1) - ^
Die Hard diff ist sehr gut gemappt.

Mir gefallen Song & Map sehr, viel Glück! =D
Topic Starter
Come[Back]Home
Danke für die Mods :3
Kert
Why didn't you read rules in my mod4mod queue fully?
The map is too long for me to mod D:

I still looked at it though

[Hard]
It's fine even though it's a slow song
But I think you should add more notes, follow/create more complicated rhythms e.t.c.
Because the map is 5 min long and it looks like the same stuff again and again starting from 3rd or 4th minute
Also, check AImod > it says many objects are unsnapped

I can't say anything else other than it feels like it's extremely easy and long
I also don't know if it's wise to make it harder, because it would probably not fit well
bomber34
Beautiful song :D

[General]
- You should map until 05:15:563 - and end here with a spinner or so ... song is way to nice to end it without a reason so early
- Is there a connection with your name and the kbit/s of 128 ^^?

[Insane]
  1. 00:57:778 (1,2,3,4,5,6,7,8) - The transition between 3 and 4 should be easier/shorter for a better flow. The combo overall looks good but a bit choppy
  2. 01:00:135 (1,2,3,4,5) - flow would be better with a shorter distance. (1) X: 108 Y: 56 (3) X: 196 Y: 136. (2) and (4) are mirrored with strg + H
  3. 01:01:206 (1) - I can't say why this one feels so ... wrong or outta place D: Maybe because you start a new combo on a place where no sound is
  4. 01:02:706 (6) - I think you could try putting this one on the slider repeat and then mirror it with strg + H
  5. 01:05:492 (8,11) - stack them. It looks weird
  6. 01:08:278 (1,2,3,4,5) - stream should be closer. 1.5x distance is way to fast for the slow song. 1.2x maybe?
  7. 01:15:135 (1,2,3,4,5) - abit closer too
  8. 01:25:849 (8) - the bow should be showing down not up
  9. 01:35:063 (3) - strg + g? It should show in the other direction
  10. 01:43:206 (4,5,6) - it kind of breaks the flow here. Try a different pattern for this triplet
  11. 01:44:278 (2,3) - the jump feels out of place D:
  12. 01:46:742 (4) - should be on 01:46:635 - . It sounds bad at the moment
  13. 02:27:563 (4) - bow should be facing up
  14. 02:31:206 (6,7,8) - feels bad from flow. Switch (7) and (8)
  15. 02:41:278 (4) - end on 02:41:492 - and add note on 02:41:599 -
  16. 02:44:920 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of triplets i would suggest sliders. The is no 2nd 1/4 beat in these pattern
  17. 02:58:849 - add break here or remove break from 03:02:278 -
  18. 03:15:135 (6) - these sliders (won't name following) are to slow
  19. 03:33:778 (4) - half beat longer
  20. 03:50:492 - add hitcircle
  21. 03:52:849 (9,10,11,12,13) - stream is way to fast
  22. 03:59:706 (1,2,3,4,5) - ^
  23. 04:17:706 - why is here a break ... in the KIAI time? D:
  24. 04:47:063 (3) - should show in other direction D:
  25. 04:55:206 (4,5,6) - weird flow
  26. 04:56:063 (1,2,3,4) - I don't feel this huge jump D:
[Hard]
  1. HP Drain of 6 or 5 please
  2. 00:53:920 (1) - 1/4 beat shorter and start it on 00:54:028 -
  3. 01:09:777 (2) - bow should face down
  4. 01:15:778 - and next 1/2 : Add Hitcircle
  5. 01:21:992 (1,2,3,4,5) - a bit shorter distance in stream please
  6. 01:46:742 (2) - one 1/4 beat earlier
  7. 02:33:778 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - distance of 1.4x is idk to long. use 1.2
  8. 02:55:420 (1,2,1) - Hitsounds are either to loud or don't fit
  9. 03:03:563 (1) - end spinner on 03:06:992 -
  10. 03:10:635 (1) - start one 1/2 earlier but end on same point
  11. 03:25:420 (1,2,3,4,5) - stream distance is to hard
  12. 03:27:135 (5,6) - jump doesn't fit. Would better fit between (6) and next combo
  13. 04:13:635 (6) - would prefer it more to the right side
  14. 04:18:992 - why break?
  15. 04:33:992 (1,2,3,4,5) - shorter stream distance
  16. 04:47:706 (1,2,3,4,5) - ^
  17. 04:48:349 (6) - bow should face down
  18. 04:58:742 (2) - 1/4 later or earlier
[Normal]
  1. 00:46:420 (4) - new combo
  2. 01:03:563 (3) - ^
  3. 01:18:563 (4) - ^
  4. 01:50:277 (1) - to close to spinner, because spinner is to short
  5. 01:54:563 (4) - new combo
  6. 02:01:849 (3) - ^
  7. 02:08:277 (1) - remove new combo
  8. 02:15:563 (5) - ^
  9. 02:35:706 (4) - ^
  10. 03:03:563 (1) - end spinner on 03:06:992 -
  11. 03:41:278 (4) - new combo
  12. 03:49:420 (4) - ^
  13. 03:51:135 (8) - ^
  14. 03:58:849 - add hitcircle
  15. 04:15:563 (3) - NC
  16. 04:27:135 (3) - ^
  17. 04:36:135 (6) - ^
  18. 04:52:849 (2,3) - spacing with (1) is to big for a Nomral
  19. 04:54:563 (1,2,3) - no slider in a "stream" in Normal diffs.
Tari
o.O,

I think the SV is too slow.....

You should increase SV to 0.80... in normal and go on from there

[Normal]

01:20:706 - Add Note..
01:21:135 - ^
01:21:563 - ^

[Hard]
....

[Insane]

.....

If you don't want to remap.... then add the two notes in Normal and then call me back.

If you don't feel if this is worth kudosu then don't give me it.

RECHECK >< (Leaving this here so you have proof)

I can't mod it at this current state.
Tshemmp
Wäre nett, wenn du postest welche Vorschläge du akzeptiert hast und welche du abgelehnt hast (oder schreib mich in-game an).

[General]
  1. Okay. Die Skin. Inwiefern steht sie mit dem Song in Verbindung? Konkreter: was hat ein Touhou spinner-background.png hier verloren und wo kommen die selection-mod.pngs her? Der Rest ist okay, aber diese Elemente machen irgendwie keinen Sinn.
  2. Den Countdown würde ich unbedingt rausmachen, der passt gar nicht zu dem ruhigen Song.
[Insane]
  1. das ist jetzt meine persönliche Meinung, aber ich finde niedrige Stack Leniency doof, stell sie bitte wieder auf den normalen Wert (7?)
  2. 01:00:135 (1,2) - den Jump finde ich übertrieben, sowas passt nicht zu einem so ruhigen Song. Ich höre auch nichts im Song, was so einen Jump implzieren würde.
  3. 01:03:992 (3,4) - ^
  4. 01:24:563 (3,4) - ^
  5. 01:43:206 (4,5,6) - meh. Wenn schon dieses Pattern, dann wenigstens ein bisschen enger.
  6. 01:44:278 (2,3) - dieser Jump. Komm schon, 6,09x DS, ehrlich?
  7. 01:50:706 (3) - ich nehme an das soll ein Wellenslider sein? Vielleicht eher so (ohne diesen überflüssigen roten Punkt):
    296,92,110706,2,0,B|384:136|348:203|312:272|412:324,1,280,4|0,0:0|0:0,0:0:0
  8. 01:56:492 (1,2) - ich schlage vor statt dieser beiden Circle einen Slider zu benutzen (lässt sich besser auf die Synkope spielen imo).
  9. 02:48:992 (4,8) - die sind momentan zu laut für den ruhigen Teil
  10. 02:55:849 (3,6) - ^
  11. 02:58:849 - die Pause hier löschen
  12. 03:02:278 - ^
  13. 03:03:992 - ^
  14. 03:12:349 - die ganzen Streams die ab hier kommen würde ich etwas enger spacen, da sie in der Musik ziemlich ruhig sind und deswegen eher entspannend zu spielen seien sollten.
  15. 03:53:492 (1,2,3) - würde ich auch entweder das Pattern ändern oder zumindest enger spacen
  16. 04:36:563 (3,4) - du kannst ja Jumps benutzen, aber doch nicht sooo riesig >_>
  17. 04:55:206 (4,5,6) - ja, du weißt was ich meine
  18. 04:56:278 (2,3) - ^
Nette Nutzung von Hitsounds und Combofarben, aber ich finde die Diff ist teilweise zu "übertrieben" für den Song, auch wenn es eine Insane sein soll :/

[Hard]
  1. auch hier: Stack Leniency hoch!
  2. 00:53:920 - hier sieht es momentan so aus: Ich fände es so deutlich besser (die Slider sollten nicht auf einer roten Linie anfangen): Achtung, ich habe auch die NC neu gesetzt.
  3. 01:15:423 (2) - nazi: ein Grid nach links damit das Streamspacing konsistent wird
  4. 01:46:742 (2) - huh? Sollte der nicht bei 01:46:849 sein?
  5. 02:00:135 (1) - da du den so platziert hast, könnte man den doch um den vorherigen Slider rumlegen:
    280,312,120135,6,0,B|252:268|252:268|208:272|168:248|160:196|184:160|184:160|148:96,1,280,2|8,0:0|0:0,0:0:0
  6. 02:33:778 - ich finde hier kommen ein bisschen zu viele Circle hintereinander für eine Hard, besonders da sich teilweise überlappen. Ich würde ein paar Slider einstreuen, um die Stelle zu entschärfen. Alternativ kannst die Circle auch so anordnen, dass sie sich nicht überlappen.
  7. 02:48:563 (1,2,3) - zu laut ;__;
  8. 02:50:278 (1,2) - ^
  9. 02:55:420 (1,1) - ^
  10. 03:10:420 - der Spinner sollte schon hier beginnen, es gibt keinen Grund ihn auf der roten Linie zu beginnen
  11. 03:15:563 (1) - eh... ein Grid down, dann ist der Abstand zwischen allen Slidern gleich :]
  12. 03:21:992 (2,3), 03:22:849 (4,5), 03:23:706 (6,7) - diese Jumps finde ich für eine Hard schon ein bisschen heftig
  13. 03:50:278 (1,2) - die verstehe ich nicht, warum dieser Rhythmus? fuck, okay, ich bin zu blöd, habe die Stelle jetzt kapiert. Trotzdem würde ich auf (1) ctrl+g benutzen, damit er zum nächsten Slider hinführt und nicht weg von ihm.
  14. 03:56:706 - zu viele Circle imo
  15. 04:37:849 (1) - verschiebe den mittleren Sliderpunkt ein bisschen nach links, damit der Slider gleichmäßiger gebogen wird
  16. 04:49:849 (8) - keine neue Combo hier? D: Vergessen? :O
  17. 04:58:742 (2) - der macht jetzt aber wirklich keinen Sinn (oder ich bin wieder mal zu blöd), ich finde der muss nach 04:58:849
Die Diff gefällt mir besser ald die Insane, einfach weil sie besser zum Song passt und schön entspannend ist.

[Normal]
  1. Die Kiai-Time ist anders als in den anderen Diffs.
  2. AR 4 passt besser finde ich.
  3. Haha, ich habe noch nie so dichte Sliderticks gesehen :D
  4. Der Preview Point ist in anders als in der anderen Diffs.
  5. 00:53:278 - Spinner erst hier starten würde ich sagen, auf einem Taktanfang passt es einfach besser (besonders bei einer Normal)
  6. 01:24:135 (5,8) - weiß nicht wegen diesem Stack, ich befürchte, dass Anfanger den Slider wegen dem Hitburst vom Circle nicht richtig sehen können werden
  7. 01:53:706 (2,3,4) - nazi: die sind nicht exakt aufeinander gestackt
  8. 02:05:277 (1,3) - ich finde die sollten sich nocht berühren
  9. 02:18:992 (1,2,3,4,1,2,3,1) - die Stelle ist garantiert zu schwer für Anfänger. So gestackt werden die das niemals lesen können.
  10. 02:25:849 (1,3) - solche Slider finde ich hässlich, ich finde sowas besser:
    360,120,145849,6,0,B|384:136|384:172|360:192,1,80.0000011920928,2|0,0:0|0:0,0:0:0
    256,152,146706,1,8,0:0:0
    152,120,147135,2,0,B|128:136|128:172|152:192,1,80.0000011920928,2|2,0:0|0:0,0:0:0
  11. 03:07:206 - also die Pause kannst du nun wirklich entfernen
Du benutzt für meinen Geschmack ein bisschen zu viele Stacks, aber bei einer Normal geht das wohl noch in Ordnung.

Ok, ganz nette Map.
Topic Starter
Come[Back]Home
Thanks for the mod
RikiH_
I modded it, after a long time. lol. Sorry for my poor english

Normal

00:41:278 (1) It's not perfectly straight, adjust the second point
00:42:992 (2) The same
00:55:206 (x) Unsnapped green line
00:56:706 (3) Same as before!
01:20:706 (x) Add a silenced note here? It feels a bit empty
01:36:992 (3) A bit more curved to blanket it with the following slider
01:42:563 (1,2,3,4) These notes like a bit random, can you make a square or a geometric figure?
01:55:420 (3,4) Maybe unstack these two notes, it's difficult for newbie players to read stacks
02:02:706 (3) I grid left to line it up with the previous 1
02:18:992 (1,2,3,4,1,2,3,1) Too many stacks!
04:27:349 (2) Unexpected, you should start this slider on white line
04:32:706 (x) Add a silenced note?
04:36:563 (2) x: 204 y:112 looks better and it's less confusing!
04:54:563 (1,2,3,4,5,6,7) Oh please, you can surely adjust this in another way!

Judgement: Nice, you can surely adjust sliders... It needs more work but I like it

Hard

Maybe AR8 is too much for an hard, consider to decrease it

00:44:706 (3) - Move the 3rd point to x:364 y:148
00:47:706 (1,2,3,4) - A bit unexpected, maybe change it into two 1/4 sliders, it's easier to play
00:53:920 (1,2,3) - They sound bad x_x Delete these sliders and put three notes in 00:54:563 00:54:778 and 00:54:992
00:55:206 (x) Unsnapped green line
01:03:349 (1) - Delete this note, it doesn't fit
01:24:135 (1,2,3,4,5) They are a bit random
01:37:849 (8) - Add NC
01:39:563 (11) - Move third point to x:112 y:188
01:54:992 (4) - Flip this slider (if you know what I mean)
02:00:135 (1) - Maybe move this somewhere else because it overlaps with the previous slider!
02:35:706 (2) - Why isn't this stacked with the previous 3?
03:23:706 (6,7) - Ipernazi jump D:
03:27:349 (6) - Weird spacing, move this to x:164 y:208
03:44:706 (1) - Spacing, stack this with the previous 4, then fix spacing of the notes around
03:51:992 (1,2) - Replace this with 1/8 slider, it's a bit confusing
03:57:349 (4) - Not there, move it somewhere else
04:48:778 (7) - More curved, like the previous 6
04:51:563 (4) - Move the second point to x:400 y:204

Judgement: You need a lot of work here, some patterns must be changed I think... But I like it

Insane

01:42:778 (2) - One grid down
01:44:278 (2,3) Ipernazi jump (lol)
01:55:849 (11) Stack it with 8, it flows much better
02:41:278 (4,5,) Replace these with an unique slider, it's less confusing
03:18:563 (1,1) Why these 2 NCs?
04:18:992 (x) Add a note?
04:32:706 (x) Add a note here too?
04:54:778 (2) 1 grid down
04:56:278 (2,3) Ipernazi jump (lolx2)
04:58:635 (x) Add a note

Judgement: Better than Normal and Hard, I quite like it

Sorry for quite shit mod but I hope this is useful :o Good luck with your map! I like this song and I will give you a star, bye!
Saten
Hi, I'm here

[General]
  1. Remove Countdown on all difficulties, it's not needed imo. It doesn't fit the song
  2. Complete the whole hitcircle skin and the spinner skin (even if you copy from the template skin). My skin looks odd on this map
  3. I suggest you brighten up the purple combo color a bit

[Insane]
AR 9 is way too much. 8 is the best for this difficulty.
01:42:563 (1,2,3,4,5,6) - this is really confusing. Please avoid using patterns like this, it throws you off the pace.
01:49:849 - Start the kiai here instead
03:02:063 - remove this break, it's way too short
03:03:778 - ^
03:14:063 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This part is really confusing. Why are you mixing 1/4 sliders and hitcircles like this?
03:15:992 (4,5,6) - unequal spacing. Very obvious
03:18:135 (7,8,1) - same here. I hope you remap this whole part, because it's very confusing.
03:19:420 (3) - 1 grid down
03:26:063 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - same as 03:14:063 -
03:39:563 - Start the kiai here instead. fountains during spinners are not allowed
03:51:992 (6,7) - why a 1/4 double out of nowhere? It should be 1/2 instead
04:03:992 (1,2,3) - This part plays weird as well
04:05:706 (1,2,3) - ^
04:32:063 - avoid having breaks on kiai time
04:54:563 (1,2,3) - This kinda throws you of the rhythm
04:58:635 - You are skipping a beat. Add a hitcircle here

[Hard]
eh, why are you using the same Slider Velocity as Insane?
AR 7 fits very well, but becomes ugly when streams appears
00:53:920 (1,2,3) - starting on an offbeat like this after a pause is not recommended
01:15:135 (1,2,3) - avoid patterns like this. Even on Insanes, those are a pain.
01:20:063 - Short Break, please remove it
01:45:992 (1,2,3) - plays really weird imo, why did you place the hitcircle on a 1/4 beat?
01:49:849 - Start the kiai here instead
03:31:206 - Remove this break, it's really really short lol
03:39:563 - Start the kiai here instead. it's not allowed to use fountains during spinners
03:50:278 (1,2,3) - Plays weird. (1) should be 1/2 instead. Well, I think you should use this pattern because it's a Hard

03:51:992 (1,2,3) - ^ same as above
03:56:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This is nice, but misleading as well
04:04:206 (2,3) - This throws you off the rhythm. Do something different here
04:05:706 (1,2,3) - This as well
04:06:563 (4) - Finish on end
04:27:135 (1,2,3) - please don't use patterns like this D:
04:32:063 - remove this break as well. Avoid having them on kiai
04:34:420 (5) - finish
04:57:992 (1,2,3) - same as 01:45:992 (1,2,3) -

[Normal]
Please use a higher Approach Rate
01:49:849 - start the kiai here instead
03:12:349 - This break is too long
03:33:992 (1,1) - too close imo
03:39:563 - start the kiai here instead. also fountains during spinners are not allowed.
04:34:420 - start the kiai here instead
04:54:563 (1,2,3,4,5,6,7) - This circle-chain is too long. Do something else here please


There was several issues here, hopefully I pointed out most of the critical ones~
Well Good luck!
Topic Starter
Come[Back]Home
Okey thank you
i remaped the whole part in Insane.
JauiPlaY
Hi, sorry for delay.
Just some suggestions here.

[General]
Skin missing: spinner-background.png, hitcircleoverlay.png and reversearrow.png.
I guess others are fine.

[Normal]
01:24:135 (5) - NC.
02:05:277 (1,2,3) - Bad spacing.
03:10:420 (1,1) - They are too close for a Normal.
03:17:706 (5,6) - Add NC to one of them.
03:33:992 (1) - Move to 03:34:420.
03:39:349 - Kiai should starts at 03:39:563.
03:49:849 (5) - NC.
03:51:992 (9) - ^
04:17:278 - Weird to see a break here.
04:25:849 (2,1,2) - Spacing.
04:31:849 - Weird to see a break here.
04:54:563 (1,2,3,4,5,6,7) - Please no, it's just a normal diff.

[Hard]
03:33:992 (1) - Actually I think it'd be moved to 03:35:706. So you'd better map something between 03:33:992 to 03:35:706.
03:39:349 - Kiai should starts at 03:39:563.
03:44:278 (4,1) - Weird anti-jump.
03:47:706 (4) - NC.
The 2nd kiai time is too long. The kiai setting of your normal diff is much reasonable.
And AR8 is not a good choice for this diff.

[Insane]
01:05:492 (8) - NC.
02:10:635 (6) - ^
02:13:849 (1,1) - End the first one on 02:15:349 and move the second one to 02:15:563.
03:25:420 (7,9,11) - Add finish, finish and finish.
03:34:420 (1) - Similar suggestion as Hard.
03:51:992 (6) - NC.
04:06:992 (7) - ^
04:17:278 - Why such a long gap after this one?
Those combos in the 2nd kiai seems messed up...
And the 2nd kiai time is still too long.

Need further working. Anyway, good luck!
Topic Starter
Come[Back]Home
Thank you, i changed near all.
gdeath
[Normal]
Reduce slider tick rate to 1 at least. Dont you think it looks ugly when the ball goes on the slider with so so many slider ticks? It's ok for the hard diff, but not good for easy diff.
I have no problem for others on this diff.

[Hard]
02:48:563 (1,2,3) - Suggest to remove finish
02:50:278 (1,2) - Suggest to remove finish
02:49:420 (1) - remove whistle and add clap
02:51:135 (3) - remove whistle and add clap
have a try with my suggestion for this part, you might find it will sound better.

by the way, why did you build the hitsound competely different from the insane?
well, it also sounds nice anyway.

[Insane]
02:24:992 (4,5,6,7,1) - If you could put them in a circle, this pattern would have looked better.
03:04:849 (1,2,3,4,5) - This pattern is just coming suddenly and not be suitable for the beat imo. I would stack 3 circles with 1/2 beat or put a slider.
03:32:278 (1,2,3) - This pattern is boring. you could do better.


Good Job, Nickname128.
I'm looking forward to seeing it ranked.
here is my star. :) :)
Topic Starter
Come[Back]Home
"gdeath"[Normal]
Reduce slider tick rate to 1 at least. Dont you think it looks ugly when the ball goes on the slider with so so many slider ticks? It's ok for the hard diff, but not good for easy diff.
I have no problem for others on this diff.

[Hard]
02:48:563 (1,2,3) - Suggest to remove finish Changed
02:50:278 (1,2) - Suggest to remove finish changed
02:49:420 (1) - remove whistle and add clap changed
02:51:135 (3) - remove whistle and add clap changed
have a try with my suggestion for this part, you might find it will sound better.

by the way, why did you build the hitsound competely different from the insane?
well, it also sounds nice anyway. (I dont like always to hear the same hitsounds in every diff, by every same place thats why ^^

[Insane]
02:24:992 (4,5,6,7,1) - If you could put them in a circle, this pattern would have looked better. I think ive chane it wrong but okay xD
03:04:849 (1,2,3,4,5) - This pattern is just coming suddenly and not be suitable for the beat imo. I would stack 3 circles with 1/2 beat or put a slider. Changed
03:32:278 (1,2,3) - This pattern is boring. you could do better. I think its fine


Good Job, Nickname128.
I'm looking forward to seeing it ranked.
here is my star. :) :) Ty \(^-^)/
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