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Ryu* - KOROBUSHKA (Ryu*Remix) [Osu|Taiko]

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Topic Starter
MineC24

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000. - fix
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties. - fix

[Normal]
- AR-1 - fix
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA - no..
00:28:539 (2) - ^ - fix
00:29:910 (4) - ^ - fix
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid. - fix
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty. - fix
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf - fix
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point. - fix
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here? - fix
01:15:167 (2) - ^ Curve up instead of down for this one. - fix
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2). - fix
01:39:167 - Add a note here? - add

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa - fix
00:10:882 - Drag this break to 00:11:396. - fix
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1. - fix
00:27:510 (4) - Move this up and change it to a curve slider? - fix
01:33:339 (4) - Move this to x:392 y:240 - fix
01:37:796 (3,4,5) - Move these up to x:152 y:144 - fix

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8. - fix
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this. - fix
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717 - fix
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids? - fix

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating. - fix
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110 - fix
00:45:339 - Change this to a k? - no..
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD. - add

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.



_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks a lot :)
Guy
hi~ from my queue

[Another]


  •  
  1. 00:06:082 (2) - little ugly. try this code.
    256,192,5910,5,0,0:0:0
     
  2. 00:10:710 (3) - move to 1grid up and 1grid left.
     
  3. 01:02:482 (5) - change 1/2 slider? i think that better for me.
     
  4. 01:23:396 (4) - remove 1 repeat and 01:23:910 - add note?
     
  5. 01:29:567 (1) - ^
[Hyper]


  •  
  1. 00:02:139 - suggestion
     
       00:02:139 - 1/2 slider
       00:02:482 - circle

     
  2. 00:16:539 (5) - change 1/2 slider. i can hear sound 00:16:710 -
     
  3. 00:16:882 - ~00:20:653 - hit sound volume is loud. -10%~-20% is better.
     
  4. 00:22:196 - add note.
     
  5. 01:04:539 (4) - remove finish
[Normal]


  •  
  1. this diff is 3.20stars. It is necessary for you to make this less than 3.00
     
  2. 00:00:767 (2) - ugly slider. make a slower curve
that's all~
good luck ;)
Wreath
안녕하세요 jaehn씨~ :oops:

Red : Error Stuff
Blue : Not so good Stuff
Black : Just Suggestion

[General]
  1. REFLEC BEAT는 난이도가 "Basic / Medium / Hard " 니까 맞추는게 좋은것 같에요 (인센은 Extra로? http://osu.ppy.sh/s/28649)
  2. 현재 노멀의 별난이도가 3.20예요, 3.00이하로 하는게 더 나아요
    아니면은 이지를 새로 만드는것도 좋다고 생각해요 (Basic / Medium / Hard / Extra로 이름을 붙일수 있으니까요)
  3. 불필요한 서표를 다 삭제해주세요
  4. Letterbox를 오프
  5. 이유가 없으면 Muzukashii하고 Yia's Oni의 TickRate를 2로 해주세요
[Another]
  1. 00:02:825 (8) - Ctrl+G
  2. 00:31:967 (1,2,3,4) - 이러하면 겹치지않아서 더 좋은것 같애요 http://puu.sh/1P648
  3. 01:02:825 (1) - 이러는건 어때요? http://puu.sh/1P6ao
  4. 01:23:396 (4) - ^ 똑같이
  5. 01:29:567 (1) - ^
  6. 01:35:739 (3) - ^
[Hyper]
  1. 01:35:739 (3) - 겹치지 않게 http://puu.sh/1P6if
  2. 00:31:282 (3,4) - 이러는건 어때요? http://puu.sh/1P6n0
  3. 00:45:167 (3) - hidden repeat arrow on 00:44:310 (1)s hit effect, its unrankable stuff
    (왕복점이 숨겨져 있어요, 이는 unrank예요. 이걸 한번 써보세요, 예쁘고 괜찮은것 같아요)
    256,68,38996,6,2,P|256:220,1,150
    256,220,39510,1,0,0:0:0
    132,244,39853,2,0,B|104:220|104:176,2,75
    380,244,40710,2,0,B|408:220|408:176,1,75,2|0,0:0|0:0,0:0:0
    288,116,41224,6,0,B|260:92|220:92,1,75,0|2,0:0|0:0,0:0:0
    172,140,41567,2,2,B|148:168|132:204|124:244|132:280|148:312|176:344,1,225,0|2,0:0|0:0,0:0:0
    244,356,42253,2,0,B|280:356|320:312|280:260|240:260,1,150,0|2,0:0|0:0,0:0:0
    384,304,42939,5,0,0:0:0
    240,260,43282,1,0,0:0:0
    284,116,43624,1,0,0:0:0
    428,156,43967,1,8,0:0:0
    384,304,44310,5,2,0:0:0
    192,200,44653,2,2,B|132:156,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    152,264,45167,2,2,B|174:298|150:334,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    88,224,45682,2,0,B|36:192|28:120|80:64|148:76,1,225,0|2,0:0|0:0,0:0:0
  4. 01:14:482 (1,2) - 슬라이더 속도를 이런식으로 조작 하는것은 안좋다/안된다고(특히 하드에서) 규칙에 써있어요, 고쳐주세요
  5. 01:36:425 (1,2) - ^
[Normal]
  1. AR+1
  2. same, its unrankable stuff. you must fix it
overall nice work ;)
궁금하시는게 있으시면 채팅으로 얘기해주세요 :oops:
good luck!
Topic Starter
MineC24
Update :D

(BASIC diff 3.20 >> 3.03)
Akiyama Mizuki
[Basic]
01:27:853 (3) - only finish

[Medium]
00:10:710 (3) - finish
00:39:853 (3) - whistle

[Hard]
00:11:396~00:15:425 00:16:882~00:22:196 - hitsounds are too loud

sorry for late D:
Ranger
From Korean Modding Queue

[General]
아마 HARD가 인센난이도고 MEDIUM이 하드난이도 같은데 난이도 이름 바꿔보시는게 어떠실련지?
처음보고 이맵 난이도가 이지-노멀-하드로 되어있는줄 알았습니다

콤보컬러 제안입니다.빨간색이나 노랑색같은게 별로 맵에 안어울리는것 같은데
푸른색 계열 콤보컬러 넣으시는게 어떠세요?


[BASIC]
개인적으로 이거 노멀 난이도같은데 슬라이더 속도가 빠르다고 생각됩니다....하지만 이미 늦었지
그래도 언랭요소까지는 아닌것같아요
00:32:996 (4) - 피니시?
00:43:967 (3) - ^
00:52:196 (4) - 짜잘한거긴 한데 이노트 간격은 0.9쪽으로 배치하는게 좋을듯합니다

[MEDIUM]
00:10:024 (1,2) - 피니시?
01:33:682 - 여기 노트 하나 넣으시는게 좋을것같아요.박자 헷갈림

[HARD]
00:03:682 (2) - x:256 y:48에 놓으시면 더 깔끔해보일것 같습니다 00:04:882 (2) 이랑 매치가 되거든요
00:07:796 (2,3) - 슬라이더가 그다지 예뻐보이지 않습니다.이렇게 바꿔보시는건 어떨까요?
근데 사실 이거도 안이뻐보임
01:04:539 (8) - 피니시대신 휘슬이 더 나을것같아요~
01:11:396 (4) - 여기는 클랩보다 피니시가 더 나을것같고...

맵 전체적으로 좋은것 같습니다 :D
Good luck~
indyinyou
BASIC

00:08:653 : delete slider add only note and add fin
00:09:339: ^ http://osu.ppy.sh/ss/587211
00:27:853 : add fin
00:29:225 : ^

MADIUM

00:31:110 : add note http://osu.ppy.sh/ss/587192
01:14:482 : add fin
01:15:167 : ^
01:22:710 : ^
01:24:082 : ^
01:25:453 : ^
01:36:425 : add fin volum 75 %
01:37:110 : ^

HARD
00:07:282 : add fin
00:08:653 : ^

they're just suggestions
Leorda
Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....
Topic Starter
MineC24

Leorda wrote:

Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....


Thanks a lot :)

I will be updated :D (I play the computer on Monday, Wednesday, Friday only available. :( )
Gero
YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
Kyshiro
Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
Stefan
Demfagkyshiro.. Call me back when you're done with Kyshiro's Mod.
Topic Starter
MineC24

Kyshiro wrote:

Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
umm...... HARD Diff is same as Insane Diff (REFLEC BEAT Diff : BASIC :arrow: MEDIUM :arrow: HARD)

And In my opinion, NC is not strange...

But, BASIC, MEDIUM Modding are accept

(Sorry, Google translate :o )

Thanks a lot :)
Topic Starter
MineC24

Gero wrote:

YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
accept :D

Thanks a lot :)
Topic Starter
MineC24
Update :) :)
Kyshiro
I suggest you change the diff names then, a diff named HARD which is insane doesn't make sense at all.
HelloSCV
From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
Topic Starter
MineC24

HelloSCV wrote:

From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
이 난이도 제목은 리듬게임 리플렉비트(REFLEC BEAT)를 따온 거여서 바꾸지는 못할 것 같아요...
(대신 노래 소개내용에 난이도표기에 대한 내용을 써 넣었습니다 :D )

[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
전부 수정완료.

감사해요 :) :)
DX5536
This map is so cool <333
Topic Starter
MineC24

DX5536 wrote:

This map is so cool <333
Thanks :D
SamiPale
Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
neonat
Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310
01:33:682 (1) - you might want to move this circle, beginners may not notice it


Medium

00:02:139 (6) - maybe start the new combo here


Hard

00:23:567 (7) - whistle at the end
00:23:910 (8,9) - are these notes necessary?
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
01:29:739 (2) - whistle at the start and end of the slider


Good luck on rank.
LKs
hi

[general]

set lead-in 1500 or 2000
check previous mods

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more
00:51:682 (2) - what's this spacing
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw


[MEDIUM]

00:03:167 (3) - elementary skill of mappers
01:06:253 (1) - ^
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
01:04:539 (4) -

taiko diffs are fine

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
01:35:053 (3) - elementary skill of mappers
01:07:625 (3) - .rhythm
Topic Starter
MineC24

SamiPale wrote:

Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
All accept :D

Thx :)
Topic Starter
MineC24

neonat wrote:

Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310 - done
01:33:682 (1) - you might want to move this circle, beginners may not notice it - done


Medium

00:02:139 (6) - maybe start the new combo here - i don't think so..


Hard

00:23:567 (7) - whistle at the end - done
00:23:910 (8,9) - are these notes necessary? - done
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
- done..?
01:29:739 (2) - whistle at the start and end of the slider - done


Good luck on rank.
Thx :)
Topic Starter
MineC24

LKs wrote:

hi

[general]

set lead-in 1500 or 2000
check previous mods - done.

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head - ok. fix
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better - fix
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
- umm... change slider..
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more - ok. fix
00:51:682 (2) - what's this spacing - fix
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw - :o Naturally change..


[MEDIUM]

00:03:167 (3) - elementary skill of mappers - fix
01:06:253 (1) - ^ - fix
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs - check finish sound~

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
- It is just my mapping style.. Sorry, not change....
01:04:539 (4) -

taiko diffs are fine - Thx :)

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
http://osu.ppy.sh/ss/604742 << This? fix
01:35:053 (3) - elementary skill of mappers - fix
01:07:625 (3) - .rhythm
- fix

Thx :)
Topic Starter
MineC24
Update :) :) :)
Leorda
Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167

[HARD]
* Same as MEDIUM diff about normal hitsound


That's all, only hitsound problem. Call me again when you done
Topic Starter
MineC24

Leorda wrote:

Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff - ok.

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167 - ok.

[HARD]
* Same as MEDIUM diff about normal hitsound - ok.


That's all, only hitsound problem. Call me again when you done
Thx :D
Fix :)
Topic Starter
MineC24
Update :) :) :) :)
yu_yu12354
HI~I find it randomly and I like this song very much.
I am a Taiko modder so I think I may help u...........(SHY)

[General:]
I have just modded the Muzukashii and Oni. It sounds great and overall is excellent.
Thus, I think there is no much changes on Oni.

[Taiko Muzukashii:]
00:00:425 (1) I think it should be finish.. As the music sounds accent on that note
00:03:853 (15) clap?
00:06:082 (21) don?
00:09:682 (35) clap
00:12:082 (44) clap?
00:13:453 (51) ^the same
00:17:396 (71) ^same
00:19:625 (81) finish+clap?
00:31:967 (137) clap
00:39:510 (152) ^same
00:40:882 (154) ^same
00:46:367 (170) ^same

GOOD LUCK :D
Topic Starter
MineC24

yu_yu12354 wrote:

HI~I find it randomly and I like this song very much.
I am a Taiko modder so I think I may help u...........(SHY)

[General:]
I have just modded the Muzukashii and Oni. It sounds great and overall is excellent.
Thus, I think there is no much changes on Oni.

[Taiko Muzukashii:]
00:00:425 (1) I think it should be finish.. As the music sounds accent on that note
00:03:853 (15) clap?
00:06:082 (21) don?
00:09:682 (35) clap
00:12:082 (44) clap?
00:13:453 (51) ^the same
00:17:396 (71) ^same
00:19:625 (81) finish+clap?
00:31:967 (137) clap
00:39:510 (152) ^same
00:40:882 (154) ^same
00:46:367 (170) ^same

GOOD LUCK :D
Thank you~ :)

I will be update :D
Kei
Hi. I'm not sure if I need to clarify this, but anyways! I'm from this queue.

dkun dissaproved your map so I'm here to check it out. Let's get started!

  • General
  1. The offset sounds too late. Try changing it to 405 (-20).
  2. The name of the difficulties are odd compared to the Taiko Difficulties names. I suggest you to change the name of the osu!standard difficulties to Basic, Medium, and Hard.
  3. Add Ryutaro Nakahara to tags since it's the real name of the DJ who remixed this song.
  4. Add Bemani too, perhaps?
  • BASIC
  1. 00:16:196 (2) - Here I suggest you to add a hitfinish at the end of this slider. Sounds perfectly with the music imo.
  2. 00:22:367 (1) - ^
  3. 00:27:853 (1,2,3,4) - This pattern plays and looks ... oddly. I suggest you to rework a bit this. I think that if you rearrange this part more like this it will play much better, making the flow feel more naturally:
  4. 00:39:853 (2) - Spacing error here. Check it out and fix it with DS. In fact, it's weird. It's snapped with 0.8x when you mapped all the previous patterns with 0.9x... keep the DS consistent.
  5. 00:40:882 (3) - This note plays badly because you placed it like.. randomly. Try to make the flow feel natural, like i've said before. If a slider goes to x direction, try to place the next note over that direction (this is what i recommend when mapping easier difficulties. In insanes you can change of direction to make fun jumps, but still). Also, this note isn't snapped correctly neither. I would like to show you a good possible way to place that note but if i try to place that note more over the previous slider end, it will be tooooooo far way so leave it like this here if you want, but remember this and if you agree with me, apply it in the rest of the difficulty.
  6. 00:52:539 (1) - A whistle here would fit good with the music imo. Try it out!
  7. 00:54:596 (1) - ^
  8. 00:54:596 (1) - Also ^ consider adding a NC here, since this note follows a spinner. (AIBat found this)
  9. 00:55:282 (1) - This slider is oddly placed too. You can take advantage of its curve by placing it like this to make a blanket with the previous note:
  10. 00:55:967 (2) - ^ Well here, you can copy that slider ^ (1) and place it like this to make the pattern more visually appealing:
  11. 01:00:767 (1) - A finish at the start of this slider sounds good to me. I suggest you to add it.
  12. 01:01:453 (2) - ^ At the end of this slider.
  13. 01:02:825 (4) - Similar suggestion as with 00:55:282 (1). Instead of this straight slider, make it curved to make a blanket?:
  14. 01:07:625 (3) - ^ How about here too?
  15. 01:10:367 (2,3) - ^ Also you can improve (1) Shape with the new slider tool. This map seems very old.. since you used more than 3 nodes to make them curved. Here's the screenshot:
  16. 01:14:482 (1,2) - First of all, I suggest you to add hitfinish at the start of both sliders to keep following the music. And last and not least, this pattern looks bad, and it doesn't play that well neither. The end of both sliders aren't placed at the same grid. I would rather remake this.. any other way will do fine imo, better than the current one. I made this pattern but it's just an example:
  17. 01:25:453 (1) - Here's missing a hitfinish at the end of this slider! (according to the music)
  18. 01:26:825 (2) - This slider gets overlapped with the previous one. That looks bad imo :< I recommend you to move this slider somewhere else to avoid this:
  19. 01:26:825 (2) - According to the music here's missing a hitfinish at both end and start of this slider (forgot to mention that above ^ lol)
  20. 01:27:853 (3) - Another finish? sounds too redundant.. too noisy. I suggest you to change the finish with a whistle. :>
  21. 01:31:625 (3) - And this is the last flow problem I'll point out. I suggest you to rotate this slider to improve the flo- ... wait, what. This slider isn't even properly snapped. Nevermind, fix this and try to improve the flow here by yourself depending on where do you place this slider with correct spacing.

    Well you can improve this difficulty quite a lot. I really like those small pauses that you made to make the map easier and more appropiate for beginner players, but the way you made your patterns kinda derail the overall quality of the difficulty. Now that I checked the difficulty spread again, this is supposed to be a Easy difficulty? If so, the slider velocity is way too fast but I guess it will stay like this...
  • MEDIUM
  1. 00:01:110 (3) - This stacked note doesn't play well at all imo. I suggest you to unstack it to make the pattern flow better, without "short stops" due to stacks. It would play better if you make patterns like this one spreaded out.
  2. 00:03:167 (3) - This curve looks too.. "sharp". I don't know how to say it. Since this map was mapped before the new slider tool, most of curves look bad due to this. I recommend you to re-do them all so they look more clean and pretty. Like this:
  3. 00:08:310 (2,3) - Try to take advantage of slider shapes! :< I said this about various patterns in your Basic difficulty. Blankets.. or any other pattern that uses slidershapes intuitively. Here, I recoommend you to m
  4. ake a blanket pattern. You have to copy slider (2)'s shape like this:
  5. 00:13:110 (2,3,4) - This zig-zag placement doesn't play good to me imo. It's better to make this pattern curvy like this. Plays much better imo! (Yes, I rotated the slider (4) a bit to make the pattern more curvy-like):
  6. 00:14:139 (1,2,3,4) - Same stuff here about stacked notes. I don't think these fit with the music. A more spreaded out pattern would be much better and fitting imo.
  7. 00:16:367 (3) - Hmmmm... *IMO* this slider would flow better if you rotate it a bit like this:
  8. 00:16:710 - This empty space feels awkward when playing. It's like you wait a note here to click it but it never appears lol. I suggest you to fill up this empty space with a note. That "tiririri" sound should be mapped entirely imo. This applies to 00:16:710 too, etc.
  9. 00:19:625 (1) - This note would flow better if you place it more over x352 y232 approximately. My opinion though.
  10. 00:27:510 (4) - How about improving this curve? Try making this blanket more perfect. I know it's a small detail but if you apply it everytime you make a blanket you'll end with a nice result.
  11. 00:27:853 (5) - Due to the change of melody I suggest you to add a newcombo here. Also, here the song gets emphasized so you should add a hitfinish to this note aswell.
  12. 00:29:225 (1) - ^ At the start of this slider.
  13. 00:46:710 (2) - Hmm here I think it fits much more with the melody if you remove the whistle at the repeat and then add it to the end instead. Muuuch better imo.
  14. 01:05:224 (2) - So many finishes sound too noisy and redundant imo. I suggest you to remove this finish.

    Well that's it. You have to fix lots of.. patterns that can flow much better as I've explained already in detail. Btw, if this is supposed to be a Normal difficulty, the SV is too fast (same problem about Basic).
  • HARD
  1. 00:01:110 (3) - Same thing mentioned about stacks in [MEDIUM]. Unstacking this note would make the pattern more spreaded out and also more comfortable to play.
  2. 00:01:110 (3) - This slider would improve the flow if it were placed more over the previous slider end. I'm reffering to this:
    Try fixing this all around the difficulty. This issues get repeated over and over so fix them by yourself so I don't repeat the same stuff.
    In fact, all the issues mentioned about your other two difficulties are all mixed up in this one too, so I really don't want to write all over again the same thing. That's why I'm not gonna write detailed stuff for this difficulty. Sorry, but if you need it ask me via PM and I'll give you details about it. The issues repeated are: old sliders (with sharp, ugly shapes. Not really an issue i know, but it will improve your map if you take a look at this and improve them all), unintuitive patterns (such as notes placed a bit randomly, like.. well you know! I explained this with detail, including screenshots), etc. The hitsounds used in this mapset in general can be improved. Sometimes you use a drum-like sound but suddenly when you use them the melody keeps going like that and you can still use it, you stop. Claps sound quite good tho. In your Easy and Normal you missed some finishes but I pointed them out in the mod. :>
    _____________
Overall, your map needs more work and mods! It can improve a lot, but it has potential. You have to improve hitsounds and rearrange a bit patterns like I've pointed out.

I hope this helps you! Good luck. :D
Topic Starter
MineC24

Kei wrote:

Hi. I'm not sure if I need to clarify this, but anyways! I'm from this queue.

dkun dissaproved your map so I'm here to check it out. Let's get started!

  • General
  1. The offset sounds too late. Try changing it to 405 (-20). - ? I don't think change..
  2. The name of the difficulties are odd compared to the Taiko Difficulties names. I suggest you to change the name of the osu!standard difficulties to Basic, Medium, and Hard. - It's REFLEC BEAT diff name
  3. Add Ryutaro Nakahara to tags since it's the real name of the DJ who remixed this song. - done.
  4. Add Bemani too, perhaps?
- done.

  • BASIC
  1. 00:16:196 (2) - Here I suggest you to add a hitfinish at the end of this slider. Sounds perfectly with the music imo. - done
  2. 00:22:367 (1) - ^ - done
  3. 00:27:853 (1,2,3,4) - This pattern plays and looks ... oddly. I suggest you to rework a bit this. I think that if you rearrange this part more like this it will play much better, making the flow feel more naturally:
    - i don't think so..
  4. 00:39:853 (2) - Spacing error here. Check it out and fix it with DS. In fact, it's weird. It's snapped with 0.8x when you mapped all the previous patterns with 0.9x... keep the DS consistent. - yes. change DS
  5. 00:40:882 (3) - This note plays badly because you placed it like.. randomly. Try to make the flow feel natural, like i've said before. If a slider goes to x direction, try to place the next note over that direction (this is what i recommend when mapping easier difficulties. In insanes you can change of direction to make fun jumps, but still). Also, this note isn't snapped correctly neither. I would like to show you a good possible way to place that note but if i try to place that note more over the previous slider end, it will be tooooooo far way so leave it like this here if you want, but remember this and if you agree with me, apply it in the rest of the difficulty. - done.
  6. 00:52:539 (1) - A whistle here would fit good with the music imo. Try it out! - fix
  7. 00:54:596 (1) - ^ - fix
  8. 00:54:596 (1) - Also ^ consider adding a NC here, since this note follows a spinner. (AIBat found this) - fix
  9. 00:55:282 (1) - This slider is oddly placed too. You can take advantage of its curve by placing it like this to make a blanket with the previous note:
    - fix
  10. 00:55:967 (2) - ^ Well here, you can copy that slider ^ (1) and place it like this to make the pattern more visually appealing:
    - fix
  11. 01:00:767 (1) - A finish at the start of this slider sounds good to me. I suggest you to add it. - added
  12. 01:01:453 (2) - ^ At the end of this slider. - added
  13. 01:02:825 (4) - Similar suggestion as with 00:55:282 (1). Instead of this straight slider, make it curved to make a blanket?:
    - fix
  14. 01:07:625 (3) - ^ How about here too?
    - fix
  15. 01:10:367 (2,3) - ^ Also you can improve (1) Shape with the new slider tool. This map seems very old.. since you used more than 3 nodes to make them curved. Here's the screenshot:
    - fix
  16. 01:14:482 (1,2) - First of all, I suggest you to add hitfinish at the start of both sliders to keep following the music. And last and not least, this pattern looks bad, and it doesn't play that well neither. The end of both sliders aren't placed at the same grid. I would rather remake this.. any other way will do fine imo, better than the current one. I made this pattern but it's just an example:
    - fix
  17. 01:25:453 (1) - Here's missing a hitfinish at the end of this slider! (according to the music) - added
  18. 01:26:825 (2) - This slider gets overlapped with the previous one. That looks bad imo :< I recommend you to move this slider somewhere else to avoid this:
    - no change. (I don't think so.. :? )
  19. 01:26:825 (2) - According to the music here's missing a hitfinish at both end and start of this slider (forgot to mention that above ^ lol) - added
  20. 01:27:853 (3) - Another finish? sounds too redundant.. too noisy. I suggest you to change the finish with a whistle. :> - hmm.. I'll change clap
  21. 01:31:625 (3) - And this is the last flow problem I'll point out. I suggest you to rotate this slider to improve the flo- ... wait, what. This slider isn't even properly snapped. Nevermind, fix this and try to improve the flow here by yourself depending on where do you place this slider with correct spacing.
    - http://puu.sh/22NeS < change.
    Well you can improve this difficulty quite a lot. I really like those small pauses that you made to make the map easier and more appropiate for beginner players, but the way you made your patterns kinda derail the overall quality of the difficulty. Now that I checked the difficulty spread again, this is supposed to be a Easy difficulty? If so, the slider velocity is way too fast but I guess it will stay like this...
  • MEDIUM
  1. 00:01:110 (3) - This stacked note doesn't play well at all imo. I suggest you to unstack it to make the pattern flow better, without "short stops" due to stacks. It would play better if you make patterns like this one spreaded out. - done.
  2. 00:03:167 (3) - This curve looks too.. "sharp". I don't know how to say it. Since this map was mapped before the new slider tool, most of curves look bad due to this. I recommend you to re-do them all so they look more clean and pretty. Like this:
    - fix
  3. 00:08:310 (2,3) - Try to take advantage of slider shapes! :< I said this about various patterns in your Basic difficulty. Blankets.. or any other pattern that uses slidershapes intuitively. Here, I recoommend you to m
  4. ake a blanket pattern. You have to copy slider (2)'s shape like this:
    - fix
  5. 00:13:110 (2,3,4) - This zig-zag placement doesn't play good to me imo. It's better to make this pattern curvy like this. Plays much better imo! (Yes, I rotated the slider (4) a bit to make the pattern more curvy-like):
    - fix
  6. 00:14:139 (1,2,3,4) - Same stuff here about stacked notes. I don't think these fit with the music. A more spreaded out pattern would be much better and fitting imo. - fix
  7. 00:16:367 (3) - Hmmmm... *IMO* this slider would flow better if you rotate it a bit like this:
    - I don't think so..
  8. 00:16:710 - This empty space feels awkward when playing. It's like you wait a note here to click it but it never appears lol. I suggest you to fill up this empty space with a note. That "tiririri" sound should be mapped entirely imo. This applies to 00:16:710 too, etc. - added
  9. 00:19:625 (1) - This note would flow better if you place it more over x352 y232 approximately. My opinion though. - no..
  10. 00:27:510 (4) - How about improving this curve? Try making this blanket more perfect. I know it's a small detail but if you apply it everytime you make a blanket you'll end with a nice result. - fix
  11. 00:27:853 (5) - Due to the change of melody I suggest you to add a newcombo here. Also, here the song gets emphasized so you should add a hitfinish to this note aswell. - added
  12. 00:29:225 (1) - ^ At the start of this slider. - added
  13. 00:46:710 (2) - Hmm here I think it fits much more with the melody if you remove the whistle at the repeat and then add it to the end instead. Muuuch better imo. - fix
  14. 01:05:224 (2) - So many finishes sound too noisy and redundant imo. I suggest you to remove this finish. - fix

    Well that's it. You have to fix lots of.. patterns that can flow much better as I've explained already in detail. Btw, if this is supposed to be a Normal difficulty, the SV is too fast (same problem about Basic).
  • HARD
  1. 00:01:110 (3) - Same thing mentioned about stacks in [MEDIUM]. Unstacking this note would make the pattern more spreaded out and also more comfortable to play. - done.
  2. 00:01:110 (3) - This slider would improve the flow if it were placed more over the previous slider end. I'm reffering to this:
    - 00:03:682 (2) ? fix
    Try fixing this all around the difficulty. This issues get repeated over and over so fix them by yourself so I don't repeat the same stuff.
    In fact, all the issues mentioned about your other two difficulties are all mixed up in this one too, so I really don't want to write all over again the same thing. That's why I'm not gonna write detailed stuff for this difficulty. Sorry, but if you need it ask me via PM and I'll give you details about it. The issues repeated are: old sliders (with sharp, ugly shapes. Not really an issue i know, but it will improve your map if you take a look at this and improve them all), unintuitive patterns (such as notes placed a bit randomly, like.. well you know! I explained this with detail, including screenshots), etc. The hitsounds used in this mapset in general can be improved. Sometimes you use a drum-like sound but suddenly when you use them the melody keeps going like that and you can still use it, you stop. Claps sound quite good tho. In your Easy and Normal you missed some finishes but I pointed them out in the mod. :>
    _____________
Overall, your map needs more work and mods! It can improve a lot, but it has potential. You have to improve hitsounds and rearrange a bit patterns like I've pointed out.

I hope this helps you! Good luck. :D
Thx :) I'll fix :D
Topic Starter
MineC24
Update :) :) :) :) :)
Leorda
After I discuss with Kei about this map, she said the map itself is fine. So....

Bubbled
Sonnyc
Go go~ Good luck
Wreath
go~go~!
Topic Starter
MineC24

Leorda wrote:

After I discuss with Kei about this map, she said the map itself is fine. So....

Bubbled

Sonnyc wrote:

Go go~ Good luck

Wreath wrote:

go~go~!
Thank you~ :)
mancuso_JM_
Kei is a bit unsure about the state of this map. I'll mod it to clean her doubts :P

[General:]

• The Offset is wrong.. I think that Kei abuse a bit with this (-20). After some tests, I could find that the correct offset is 415 (-10 on Current). You must fix that.. *Note: I modded your map with your offset, so fix the mod first and then fix the offset.
Slider Tick Rate: Hmm.. in 2 sounds really annoying in BASIC and MEDIUM (especially in BASIC) and is not really necessary in HARD because you didn't use a lot of 1/1 Sliders. So, in this map.. Slider Tick Rate 1 fits better in this song.
• The Difficulty Spread is not the best here, The Names are not really coherent with the difficulty itself. I suggest you to replace the Names, Like this:
BASIC (should be an Easy, but this diff. is not an Easy) rename it to MEDIUM
MEDIUM (would be a Normal or Normal + in some case, but this diff is definetly a Hard) rename it to HARD
HARD to keep the REFLEC BEAT names, rename it to EXTRA
• I think that Taiko diffs. should have the word taiko in somewhere. I'd add Taiko in Both diff. Names (Yia's Taiko Oni and Taiko Muzukashii).. because I always try finding taiko difficulties putting the word Taiko. If you don't want to do that, add Taiko in Tags at least

[BASIC:]

• 00:07:282 (4) - This Slider doesn't look that good, the blanket is not the best either. I suggest you to use the New (well not that new xD) Slider tool to make this Slider better. Try doing something like this (here you will have the Screenshoot, and in a code the Spacing fixed between (2,3,4):
Screenshoot + Code
116,84,7282,2,0,P|232:56|281:165,1,260,4|0,0:0|0:0,0:0:0:0:
136,348,8653,5,4,0:0:0:0:
376,348,9339,1,4,0:0:0:0:
256,148,10025,2,0,B|256:204|256:204|252:208|252:208|260:208|260:208|256:212|256:212|256:268,2,130,4|4|4,0:0|0:0|0:0,0:0:0:0:
• 00:10:025 (3) - Sounds better if the Slider beginning has a Soft Finish instead of a Normal Finish
• 00:10:882 (Break) - Move the Inis Break to 00:11:396. Will give a better emphasize in the song.
• 00:15:853 (x) - Add a Note here, feels empty this section since you have a Break - 2 Notes - Break (again) pattern, in addition this note follow properly the music
• 00:22:367 (1) - Instead of your hitsound pattern, add a Normal Finish in this Note
• 00:23:053 (2,3,4) - This pattern doesn't flow that good. It is a simple thing to increase the flow here, just do a Flip Vertically (Ctrl+J) in (3), and then move this Slider (3) to x:176 y:92. The pattern will look like here:
• 00:33:167 (Break) - Move the inis break till 00:33:339
• 00:41:567 (1) - Add a Whistle at Slider beginning and Slider end
• 00:42:939 (2,3,1,2,3) - This pattern looks preety messy and non-fluent. Try fixing this pattern with my Code (and Screenshoot too)..
Screenshoot + Code

256,112,42939,2,0,B|256:168|256:168|252:172|252:172|260:172|260:172|256:176|256:176|256:232,2,130,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,92,43967,1,12,0:0:0:0:
64,180,44310,6,0,P|88:240|148:264,1,130,4|0,0:0|0:0,0:0:0:0:
256,232,44996,2,0,B|256:297,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
372,240,45682,1,2,0:0:0:0:
• 00:46:367 (1) - Add a Whistle at the Slider beginning and Slider end.
• 00:51:167 (3) - Whistle at the end
• 00:55:282 (1) - The comboing looks weird here, I'd add a New Combo here
• 01:02:825 (1) - This New Combo is useless here, so, Remove it from here
• 01:07:625 (3,4,1) - Actually this pattern can have a better flow and can be more esthetic in my opinion. Would be better if you do a Blanket between (3,4) instead of (3,1), well in general I'd like to see something like here:
Screenshoot + Code

204,304,67625,2,0,P|156:340|80:340,2,130
228,188,68653,1,0,0:0:0:0:
120,232,68996,6,0,B|140:84|284:52,1,260,0|0,0:0|0:0,0:0:0:0:
• 01:11:396 (3,1) - *Nazi* For a perfect blanket move this Note (3) to x:304 y:184 and the Slider (1) to x:400 y:120
• 01:14:139 (4,1,2,3,4) - In some way, this pattern flows bad and in addition looks preety messy. Try doing a pattern like this:
• 01:18:596 (2,1) - The end of both Sliders are not stacked properly. I'd stack them properly long-winded
• 01:28:538 (2) - Unsnapped Slider. It is just 1ms but all the Snapping mistakes are unrankable as far as I know, so this need to be fixed.
• 01:34:367 (2) - For a better flow, you have to do a Flip Horizontally in this Slider (Ctrl+G) and then move it to x:144 y:344
• 01:39:167 (1) - The Finish in this Note sound low, Hmm.. I'd increase the volume here till 80%

- Hmm.. Well is not that bad, but sincerely this need some more mods before to be Ranked :/.

[MEDIUM:]

Settings:
--> I'd increase the HP Drain Rate by 1 Tick (HD+1)

• 00:06:253 (x) - This sounds pretty empty here, If I were you I'd add a Reverse Arrow in the Slider (1).
• 00:09:682 (4) - Hmm.. Add a finish here.
• 00:13:453 (4,1) - Would be better if you avoid this ugly overlap. Try moving (1) to x:320 y:236 and the Next Note (2) to x:376 y:288
• 00:22:196 (x) - A Note here is pretty necessary, add it please
• 00:26:482 (1,2) - Unstack these Objects please, flow better because you don't have stacked Notes in the map in general
• 00:29:053 (x) - I really think that a Note is necessary here
• 00:30:425 (x) - (^)
• 00:40:710 (4) - I think that the Whistle fits better at the Slider end instead of the beginning
• 00:41:567 (2) - And.. Add a Whistle at the Slider beginning here
• 00:44:310 (1) - Add a Finish here to emphasize the cymbals
• 00:57:167 (2) - For a better flow, move this Note to x:232 y:200
• 01:02:825 (1) - Let me fix your comboing here, actually it looks a bit weird here. Remove the New Combo in this Note, it is not following the music properly.
• 01:03:167 (5) - To make your comboing constant, Remove the Reverse Arrow in this Slider and add a Note instead. After that add a New Combo in this New note (placed in 01:03:510 ofc).
• 01:17:910 (3) - Actually this Slider is not following properly the music, in my opinion you don't need to use 1/2 patterns in this section. Try doing something like this to keep the symetry:
Screenshoot + Code

324,248,77910,2,0,P|256:276|188:248,1,150
• 01:19:282 (6) - Same as above about the Rhythm.
• 01:20:653 (3,5) - (^)
• 01:23:396 (3,6) - (^). You have to re-arrange a bit the Notes placements, to do the pattern look correct
• 01:35:053 (6) - Hmm.. Add a New Combo here?

- This diff looks much better than BASIC, should be good to go imo :)

[HARD:]

• 00:02:653 (x) - Hmm.. Sounds empty. Add a Note, pls
• 00:06:082 (2,3) - *Nazi! xD* This blanket can be better with the new Slider tool. Try doing something like this:
Screenshoot + Code

328,152,6082,2,0,P|256:112|184:152,1,170
• 00:08:996 (2) - Bad flow here, try using a pattern like this:
• 00:13:110 (3,4,5,6,7,8) - Sorry, but this flow bad! If you do something a pattern like this, you won't have to do a lot of changes. Use this code if you want to fix the flow in this pattern
Screenshoot + Code

296,300,13110,1,2,0:0:0:0:
292,332,13196,1,0,0:0:0:0:
312,360,13281,1,0,0:0:0:0:
344,372,13367,1,0,0:0:0:0:
376,364,13453,1,2,0:0:0:0:
432,300,13625,1,0,0:0:0:0:
• 00:15:510 (1) - Stack these Note in x:248 y:228 instead
• 00:15:583 (2,3,4) - Could you explain me why you use 0.8x in spacing between these diffs? In general you use 1.0x, so would be better if you keep that consistent
• 00:21:339 (2,3,4) - (^)
• 00:27:510 (6,1) - Instead of a simple stack, I find a better playability if you use a little jump between these Notes, I'd use 1.5x spacing between these Notes
• 00:28:882 (5,6,1) - For a better playability (as I said before), use 1.0x distance between (5,6) and then increase it to 1.5x between (6,1)
• 00:39:510 (4,5,6) - I think that the Stack will flow better if it is between (5,6) instead of (4,5)
• 00:53:225 (1) - I feel this New Combo unnecessary, because if it is a stream it supposed to be following the same thing always. Anyways is up to you if you decide to change it or not, because the combo become long
• 01:08:567 (4) - This note is just overmapping here, Remove it please.
• 01:12:767 (2,2) - This doesn't flow really good, I think that it is better if you swap the position of these Notes, I mean.. try doing something like this:
• 01:21:853 (2,3,4) - This is technically wrong, the spacing is exactly the same but the distance (in the spacing) between (2,3) is 1/2 and between (3,4) is 1/1. Between these 3 notes use always 1.5x in spacing.
• 01:36:425 (T) - Explain me the usage of a higher Slider Velocity, because is really unnecessary. So, just use 1.0x in this section too.

Last thing: Add a Spinner (at least) for a variety in the Score

- This difficulty is lack of flow in general, can be much better in this point of view.

Both Taiko difficulties looks fine technically, so I don't have problem with them actually.

Well, that's all that I have for now. I'm a bit tired, such a long mod for a bubbled map
This needs more mods before to be consider for the Rank.
Anyways, Try searching 4 more mods and call me back then.
Popping this for now!
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