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posted
Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed

    Normal

  2. HP Drain Rate +2
  3. 00:00:425 (1) Add finish here please, it sounds better imo
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large.
  5. 00:22:367 (1) Add finish
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead?
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional?

    Another

  13. HP Drain Rate -1?
  14. 00:00:425 (1) Same as Normal
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo;
    Nice streams.


GL on rank.
posted

Tsusuko wrote:

Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed - Thanks :D

    Normal

  2. HP Drain Rate +2 - +1
  3. 00:00:425 (1) Add finish here please, it sounds better imo - done.
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large. - done.
  5. 00:22:367 (1) Add finish - no..
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing. - done.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible - done.
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal. - done.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead?
    - done.
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional? - done.(x1.0)

    Another

  13. HP Drain Rate -1? - done.
  14. 00:00:425 (1) Same as Normal - done.
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo;

    - done.
    Nice streams. - Thanks :D


GL on rank.
Thanks a lot :)
posted
Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000.
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties.

[Normal]
- AR-1
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA
00:28:539 (2) - ^
00:29:910 (4) - ^
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid.
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty.
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point.
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here?
01:15:167 (2) - ^ Curve up instead of down for this one.
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2).
01:39:167 - Add a note here?

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa
00:10:882 - Drag this break to 00:11:396.
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1.
00:27:510 (4) - Move this up and change it to a curve slider?
01:33:339 (4) - Move this to x:392 y:240
01:37:796 (3,4,5) - Move these up to x:152 y:144

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8.
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this.
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids?

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110
00:45:339 - Change this to a k?
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
posted

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating. Fixed
00:50:825 (256,257) - k k? It'll add a little variety. Fixed
00:52:196 (264,265) - ^ Fixed
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes? 01:33:425 (515,516) are removed; And 01:33:339 (514) - change to K
01:39:167 - Add a K here? Finish the map with a note that should be there XD. Fixed

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks Love's mod

Update Yia's Oni
osu file format v11

[General]
AudioFilename: KOROBUSHKA (Ryu remix).mp3
AudioLeadIn: 1000
PreviewTime: 54767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 425,11396,16882,22367,27853,33339,44310,55282,66253,77225,82710,88196,99167
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:KOROBUSHKA (Ryu*Remix)
TitleUnicode:KOROBUSHKA (Ryu*Remix)
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:jaehn215
Version:Yia's Oni
Source:Reflec Beat
Tags:yia tetris [Kirisame-Marisa]
BeatmapID:193534
BeatmapSetID:57192

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TKBG.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
425,342.857142857143,4,1,0,100,1,0
55282,-100,4,1,0,100,0,1
77225,-100,4,1,0,100,0,0
88196,-100,4,1,0,100,0,1
99167,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0

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260,196,58196,1,0,0:0:0
260,196,58282,1,0,0:0:0
260,196,58367,1,0,0:0:0
260,196,58539,1,0,0:0:0
260,196,58625,1,0,0:0:0
260,196,58710,1,0,0:0:0
260,196,58882,1,0,0:0:0
260,196,59053,1,2,0:0:0
260,196,59225,1,2,0:0:0
260,196,59396,1,0,0:0:0
260,196,59567,1,2,0:0:0
260,196,59653,1,2,0:0:0
260,196,59739,1,2,0:0:0
260,196,59910,1,0,0:0:0
260,196,60082,1,0,0:0:0
260,196,60425,1,6,0:0:0
260,196,60939,1,0,0:0:0
260,196,61110,1,0,0:0:0
260,196,61196,1,0,0:0:0
260,196,61282,1,0,0:0:0
260,196,61453,1,2,0:0:0
260,196,61539,1,2,0:0:0
260,196,61625,1,2,0:0:0
260,196,61796,1,2,0:0:0
260,196,61967,1,0,0:0:0
260,196,62139,1,0,0:0:0
260,196,62225,1,0,0:0:0
260,196,62310,1,0,0:0:0
260,196,62396,1,0,0:0:0
260,196,62482,1,0,0:0:0
260,196,62653,1,0,0:0:0
260,196,62825,1,2,0:0:0
260,196,62910,1,2,0:0:0
260,196,62996,1,2,0:0:0
260,196,63082,1,2,0:0:0
260,196,63167,1,2,0:0:0
260,196,63339,1,0,0:0:0
260,196,63510,1,0,0:0:0
260,196,63682,1,0,0:0:0
260,196,63767,1,0,0:0:0
260,196,63853,1,0,0:0:0
260,196,63939,1,0,0:0:0
260,196,64025,1,0,0:0:0
260,196,64196,1,0,0:0:0
260,196,64367,1,0,0:0:0
260,196,64539,1,2,0:0:0
260,196,64625,1,2,0:0:0
260,196,64710,1,2,0:0:0
260,196,64882,1,0,0:0:0
260,196,65225,1,0,0:0:0
260,196,65567,1,0,0:0:0
260,196,65910,1,6,0:0:0
260,196,66253,1,0,0:0:0
260,196,66424,1,0,0:0:0
260,196,66510,1,0,0:0:0
260,196,66596,1,0,0:0:0
260,196,66767,1,2,0:0:0
260,196,66938,1,0,0:0:0
260,196,67110,1,2,0:0:0
260,196,67196,1,2,0:0:0
260,196,67281,1,2,0:0:0
260,196,67453,1,0,0:0:0
260,196,67624,1,0,0:0:0
260,196,67796,1,0,0:0:0
260,196,67881,1,0,0:0:0
260,196,67967,1,0,0:0:0
260,196,68053,1,0,0:0:0
260,196,68138,1,0,0:0:0
260,196,68310,1,2,0:0:0
260,196,68481,1,2,0:0:0
260,196,68653,1,2,0:0:0
260,196,68824,1,0,0:0:0
260,196,68996,1,0,0:0:0
260,196,69081,1,0,0:0:0
260,196,69167,1,0,0:0:0
260,196,69253,1,0,0:0:0
260,196,69338,1,0,0:0:0
260,196,69510,1,0,0:0:0
260,196,69596,1,0,0:0:0
260,196,69681,1,0,0:0:0
260,196,69853,1,0,0:0:0
260,196,70024,1,2,0:0:0
260,196,70196,1,2,0:0:0
260,196,70367,1,0,0:0:0
260,196,70538,1,2,0:0:0
260,196,70624,1,2,0:0:0
260,196,70710,1,2,0:0:0
260,196,70881,1,0,0:0:0
260,196,71053,1,0,0:0:0
260,196,71396,1,6,0:0:0
260,196,71910,1,0,0:0:0
260,196,72081,1,0,0:0:0
260,196,72167,1,0,0:0:0
260,196,72253,1,0,0:0:0
260,196,72424,1,2,0:0:0
260,196,72510,1,2,0:0:0
260,196,72596,1,2,0:0:0
260,196,72767,1,6,0:0:0
260,196,72938,1,0,0:0:0
260,196,73110,1,0,0:0:0
260,196,73196,1,0,0:0:0
260,196,73281,1,0,0:0:0
260,196,73367,1,0,0:0:0
260,196,73453,1,0,0:0:0
260,196,73624,1,0,0:0:0
260,196,73796,1,2,0:0:0
260,196,73881,1,2,0:0:0
260,196,73967,1,2,0:0:0
260,196,74138,1,6,0:0:0
260,196,74310,1,0,0:0:0
260,196,74481,1,0,0:0:0
260,196,74653,1,0,0:0:0
260,196,74738,1,0,0:0:0
260,196,74824,1,0,0:0:0
260,196,74910,1,0,0:0:0
260,196,74996,1,0,0:0:0
260,196,75167,1,0,0:0:0
260,196,75338,1,0,0:0:0
260,196,75510,1,2,0:0:0
260,196,75596,1,2,0:0:0
260,196,75681,1,2,0:0:0
260,196,75853,1,0,0:0:0
260,196,76196,1,0,0:0:0
260,196,76538,1,0,0:0:0
260,196,76881,1,6,0:0:0
260,196,77225,2,0,B|260:104,3,70
260,196,77910,1,0,0:0:0
260,196,78082,1,2,0:0:0
260,196,78253,1,0,0:0:0
260,196,78425,1,2,0:0:0
260,196,78596,2,0,B|260:104,3,70
260,196,79282,1,0,0:0:0
260,196,79453,1,0,0:0:0
260,196,79625,1,0,0:0:0
260,196,79796,1,2,0:0:0
260,196,79967,2,0,B|260:104,3,70
260,196,80653,1,0,0:0:0
260,196,80825,1,2,0:0:0
260,196,80996,1,2,0:0:0
260,196,81167,1,0,0:0:0
260,196,81339,2,0,B|260:104,3,70
260,196,82025,1,0,0:0:0
256,192,82367,1,2,0:0:0
260,196,82710,2,4,B|260:104,3,70
260,196,83396,1,4,0:0:0
260,196,83567,1,2,0:0:0
256,192,83653,1,2,0:0:0
256,192,83739,1,2,0:0:0
256,192,83910,1,4,0:0:0
260,196,84082,2,4,B|260:104,3,70
260,196,84767,1,4,0:0:0
260,196,84939,1,2,0:0:0
260,196,85025,1,2,0:0:0
260,196,85110,1,2,0:0:0
256,192,85282,1,4,0:0:0
260,196,85453,1,0,0:0:0
260,196,85796,1,0,0:0:0
260,196,86139,1,2,0:0:0
260,196,86310,1,2,0:0:0
260,196,86482,1,2,0:0:0
260,196,86653,1,2,0:0:0
260,196,86825,2,4,B|260:104,4,70
260,196,87853,1,6,0:0:0
260,196,88196,1,0,0:0:0
260,196,88367,1,0,0:0:0
260,196,88453,1,0,0:0:0
260,196,88539,1,0,0:0:0
260,196,88625,1,0,0:0:0
260,196,88710,1,0,0:0:0
260,196,88882,1,0,0:0:0
260,196,89053,1,2,0:0:0
260,196,89139,1,2,0:0:0
260,196,89225,1,2,0:0:0
260,196,89396,1,2,0:0:0
260,196,89567,1,0,0:0:0
260,196,89653,1,0,0:0:0
260,196,89739,1,0,0:0:0
260,196,89825,1,0,0:0:0
260,196,89910,1,0,0:0:0
260,196,90082,1,0,0:0:0
260,196,90253,1,2,0:0:0
260,196,90339,1,2,0:0:0
260,196,90425,1,2,0:0:0
260,196,90510,1,2,0:0:0
260,196,90596,1,2,0:0:0
260,196,90767,1,0,0:0:0
260,196,90939,1,0,0:0:0
260,196,91025,1,0,0:0:0
260,196,91110,1,0,0:0:0
260,196,91196,1,0,0:0:0
260,196,91282,1,0,0:0:0
260,196,91453,1,0,0:0:0
260,196,91625,1,0,0:0:0
260,196,91710,1,0,0:0:0
260,196,91796,1,0,0:0:0
260,196,91967,1,2,0:0:0
260,196,92053,1,2,0:0:0
260,196,92139,1,2,0:0:0
260,196,92310,1,0,0:0:0
260,196,92396,1,0,0:0:0
260,196,92482,1,0,0:0:0
260,196,92653,1,0,0:0:0
260,196,92739,1,0,0:0:0
260,196,92825,1,0,0:0:0
260,196,92996,1,0,0:0:0
260,196,93082,1,0,0:0:0
260,196,93167,1,0,0:0:0
260,196,93339,1,6,0:0:0
260,196,93682,1,0,0:0:0
260,196,93853,1,0,0:0:0
260,196,93939,1,0,0:0:0
260,196,94025,1,0,0:0:0
260,196,94196,1,0,0:0:0
260,196,94367,1,2,0:0:0
260,196,94453,1,2,0:0:0
260,196,94539,1,2,0:0:0
260,196,94710,1,2,0:0:0
260,196,94882,1,2,0:0:0
260,196,95053,1,0,0:0:0
260,196,95139,1,0,0:0:0
260,196,95225,1,0,0:0:0
260,196,95310,1,0,0:0:0
260,196,95396,1,0,0:0:0
260,196,95567,1,0,0:0:0
260,196,95739,1,2,0:0:0
260,196,95825,1,2,0:0:0
260,196,95910,1,2,0:0:0
260,196,96082,1,0,0:0:0
260,196,96253,1,2,0:0:0
260,196,96425,1,0,0:0:0
260,196,96510,1,0,0:0:0
260,196,96596,1,0,0:0:0
260,196,96767,1,2,0:0:0
260,196,96939,1,0,0:0:0
260,196,97025,1,0,0:0:0
260,196,97110,1,0,0:0:0
260,196,97282,1,0,0:0:0
260,196,97453,1,2,0:0:0
260,196,97539,1,2,0:0:0
260,196,97625,1,2,0:0:0
260,196,97796,1,4,0:0:0
260,196,98139,1,4,0:0:0
260,196,98482,1,4,0:0:0
260,196,98825,1,0,0:0:0
260,196,99167,1,6,0:0:0
posted

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000. - fix
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties. - fix

[Normal]
- AR-1 - fix
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA - no..
00:28:539 (2) - ^ - fix
00:29:910 (4) - ^ - fix
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid. - fix
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty. - fix
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf - fix
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point. - fix
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here? - fix
01:15:167 (2) - ^ Curve up instead of down for this one. - fix
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2). - fix
01:39:167 - Add a note here? - add

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa - fix
00:10:882 - Drag this break to 00:11:396. - fix
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1. - fix
00:27:510 (4) - Move this up and change it to a curve slider? - fix
01:33:339 (4) - Move this to x:392 y:240 - fix
01:37:796 (3,4,5) - Move these up to x:152 y:144 - fix

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8. - fix
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this. - fix
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717 - fix
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids? - fix

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating. - fix
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110 - fix
00:45:339 - Change this to a k? - no..
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD. - add

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.



_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks a lot :)
posted
hi~ from my queue

[Another]


  •  
  1. 00:06:082 (2) - little ugly. try this code.
    256,192,5910,5,0,0:0:0
     
  2. 00:10:710 (3) - move to 1grid up and 1grid left.
     
  3. 01:02:482 (5) - change 1/2 slider? i think that better for me.
     
  4. 01:23:396 (4) - remove 1 repeat and 01:23:910 - add note?
     
  5. 01:29:567 (1) - ^


[Hyper]


  •  
  1. 00:02:139 - suggestion
     
       00:02:139 - 1/2 slider
       00:02:482 - circle

     
  2. 00:16:539 (5) - change 1/2 slider. i can hear sound 00:16:710 -
     
  3. 00:16:882 - ~00:20:653 - hit sound volume is loud. -10%~-20% is better.
     
  4. 00:22:196 - add note.
     
  5. 01:04:539 (4) - remove finish


[Normal]


  •  
  1. this diff is 3.20stars. It is necessary for you to make this less than 3.00
     
  2. 00:00:767 (2) - ugly slider. make a slower curve


that's all~
good luck ;)
posted
안녕하세요 jaehn씨~ :oops:

Red : Error Stuff
Blue : Not so good Stuff
Black : Just Suggestion

[General]
  1. REFLEC BEAT는 난이도가 "Basic / Medium / Hard " 니까 맞추는게 좋은것 같에요 (인센은 Extra로? http://osu.ppy.sh/s/28649)
  2. 현재 노멀의 별난이도가 3.20예요, 3.00이하로 하는게 더 나아요
    아니면은 이지를 새로 만드는것도 좋다고 생각해요 (Basic / Medium / Hard / Extra로 이름을 붙일수 있으니까요)
  3. 불필요한 서표를 다 삭제해주세요
  4. Letterbox를 오프
  5. 이유가 없으면 Muzukashii하고 Yia's Oni의 TickRate를 2로 해주세요


[Another]
  1. 00:02:825 (8) - Ctrl+G
  2. 00:31:967 (1,2,3,4) - 이러하면 겹치지않아서 더 좋은것 같애요 http://puu.sh/1P648
  3. 01:02:825 (1) - 이러는건 어때요? http://puu.sh/1P6ao
  4. 01:23:396 (4) - ^ 똑같이
  5. 01:29:567 (1) - ^
  6. 01:35:739 (3) - ^


[Hyper]
  1. 01:35:739 (3) - 겹치지 않게 http://puu.sh/1P6if
  2. 00:31:282 (3,4) - 이러는건 어때요? http://puu.sh/1P6n0
  3. 00:45:167 (3) - hidden repeat arrow on 00:44:310 (1)s hit effect, its unrankable stuff
    (왕복점이 숨겨져 있어요, 이는 unrank예요. 이걸 한번 써보세요, 예쁘고 괜찮은것 같아요)
    256,68,38996,6,2,P|256:220,1,150
    256,220,39510,1,0,0:0:0
    132,244,39853,2,0,B|104:220|104:176,2,75
    380,244,40710,2,0,B|408:220|408:176,1,75,2|0,0:0|0:0,0:0:0
    288,116,41224,6,0,B|260:92|220:92,1,75,0|2,0:0|0:0,0:0:0
    172,140,41567,2,2,B|148:168|132:204|124:244|132:280|148:312|176:344,1,225,0|2,0:0|0:0,0:0:0
    244,356,42253,2,0,B|280:356|320:312|280:260|240:260,1,150,0|2,0:0|0:0,0:0:0
    384,304,42939,5,0,0:0:0
    240,260,43282,1,0,0:0:0
    284,116,43624,1,0,0:0:0
    428,156,43967,1,8,0:0:0
    384,304,44310,5,2,0:0:0
    192,200,44653,2,2,B|132:156,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    152,264,45167,2,2,B|174:298|150:334,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    88,224,45682,2,0,B|36:192|28:120|80:64|148:76,1,225,0|2,0:0|0:0,0:0:0
  4. 01:14:482 (1,2) - 슬라이더 속도를 이런식으로 조작 하는것은 안좋다/안된다고(특히 하드에서) 규칙에 써있어요, 고쳐주세요
  5. 01:36:425 (1,2) - ^


[Normal]
  1. AR+1
  2. same, its unrankable stuff. you must fix it


overall nice work ;)
궁금하시는게 있으시면 채팅으로 얘기해주세요 :oops:
good luck!
posted
Update :D

(BASIC diff 3.20 >> 3.03)
posted
[Basic]
01:27:853 (3) - only finish

[Medium]
00:10:710 (3) - finish
00:39:853 (3) - whistle

[Hard]
00:11:396~00:15:425 00:16:882~00:22:196 - hitsounds are too loud

sorry for late D:
posted
From Korean Modding Queue

[General]
아마 HARD가 인센난이도고 MEDIUM이 하드난이도 같은데 난이도 이름 바꿔보시는게 어떠실련지?
처음보고 이맵 난이도가 이지-노멀-하드로 되어있는줄 알았습니다

콤보컬러 제안입니다.빨간색이나 노랑색같은게 별로 맵에 안어울리는것 같은데
푸른색 계열 콤보컬러 넣으시는게 어떠세요?


[BASIC]
개인적으로 이거 노멀 난이도같은데 슬라이더 속도가 빠르다고 생각됩니다....하지만 이미 늦었지
그래도 언랭요소까지는 아닌것같아요
00:32:996 (4) - 피니시?
00:43:967 (3) - ^
00:52:196 (4) - 짜잘한거긴 한데 이노트 간격은 0.9쪽으로 배치하는게 좋을듯합니다

[MEDIUM]
00:10:024 (1,2) - 피니시?
01:33:682 - 여기 노트 하나 넣으시는게 좋을것같아요.박자 헷갈림

[HARD]
00:03:682 (2) - x:256 y:48에 놓으시면 더 깔끔해보일것 같습니다 00:04:882 (2) 이랑 매치가 되거든요
00:07:796 (2,3) - 슬라이더가 그다지 예뻐보이지 않습니다.이렇게 바꿔보시는건 어떨까요?
근데 사실 이거도 안이뻐보임

01:04:539 (8) - 피니시대신 휘슬이 더 나을것같아요~
01:11:396 (4) - 여기는 클랩보다 피니시가 더 나을것같고...

맵 전체적으로 좋은것 같습니다 :D
Good luck~
posted
BASIC

00:08:653 : delete slider add only note and add fin
00:09:339: ^ http://osu.ppy.sh/ss/587211
00:27:853 : add fin
00:29:225 : ^

MADIUM

00:31:110 : add note http://osu.ppy.sh/ss/587192
01:14:482 : add fin
01:15:167 : ^
01:22:710 : ^
01:24:082 : ^
01:25:453 : ^
01:36:425 : add fin volum 75 %
01:37:110 : ^

HARD
00:07:282 : add fin
00:08:653 : ^

they're just suggestions
posted
Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....
posted

Leorda wrote:

Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....
Thanks a lot :)

I will be updated :D (I play the computer on Monday, Wednesday, Friday only available. :( )
posted
YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:



After:


(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket

(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:



After:



(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158


(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
posted
Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC


Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest


Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.


I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
posted
Demfagkyshiro.. Call me back when you're done with Kyshiro's Mod.
posted

Kyshiro wrote:

Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC


Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest


Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.


I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
umm...... HARD Diff is same as Insane Diff (REFLEC BEAT Diff : BASIC :arrow: MEDIUM :arrow: HARD)

And In my opinion, NC is not strange...

But, BASIC, MEDIUM Modding are accept

(Sorry, Google translate :o )

Thanks a lot :)
posted

Gero wrote:

YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:



After:


(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket

(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:



After:



(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158


(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
accept :D

Thanks a lot :)
posted
Update :):)
posted
I suggest you change the diff names then, a diff named HARD which is insane doesn't make sense at all.
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