This map has been deleted on the request of its creator. It is no longer available.
Thanks for the mod =)Saturos-fangirl wrote:
[Normal]
00:01:64 (2,3,4) - line these up exactly vertical with each other, you can use the grid to help this
00:04:84 (2,3,5) - again use the grid to line these up vertically
00:11:63 (3) - see if you can space this to put 3 directly underneath 1 without breaking snap?
00:16:02 (4) - note seems too far away?
00:31:79 (4,5,1) - either line them up vertically or scooch 1 over so that it makes a straight diagonal
same principles apply throughout this map in terms of lining stuff up
[Hard]
First off, do the circles need to be that small?
00:14:42 (3) - note feels too far away
00:32:59 (5) - note too far away
otherwise this is a very clean map and i like some of the patterns in hard
thanks too much for the help =) Kudosu awarded in full! I will mix it up a bit0_o wrote:
Hey, just a few things I noticed:
There is some weird spacing in Normal; 00:09:635 (3) and others like that should be the spaced the same as everything else in the map.
Also, the hitsounds are pretty repetitive; they are quite rigid throughout the map, especially in Normal. When the song itself is so plain, hitsounds are very important in keeping it interesting. Here's an example of how I would do (well, did actually lol) the hitsounds for Normal. This is just a guideline, I'm not saying to use this exact layout, but honestly, interesting hitsounds really do make a world of difference.
Looks fine other than that, I love the custom hitcircles and combobreak. Good luck!
EDIT: I thought of this right after I turned my computer off last night. Normal has the same pattern throughout the whole map (sli-der sli-der sli-der hit), it would be nice if you could mix it up a bit after your first bookmark (sli-der hit hit sli-der hit, etc)
ha ha, like heck you are!Starrodkirby86 wrote:
I suck at modding!
Thanks for the remod =)0_o wrote:
What's this?? An interesting 8-bit Jeopardy map? Madness I say!
Hard
00:07:239 (7 or 8) - New combo
00:18:420 (5) - One too many overlaps imo, I would put this on the left of 4 instead
00:19:618 (9) - If you want to stick with these overlapping circles I would actually move this to the left of 8 and make it a 3-in-a-row pattern instead. Though you probably could be a bit more creative if you wanted to.
00:20:417 (12) - new combo (maybe even before this)
00:25:209 (5,6) ahh bad spacing! fixittt
Normal
MAKE IT INTERESTING!!
that is all
You can always just give a kudosu on this post here...chaosanime wrote:
also is there a way to give you more than 1 kudosu? I think you diserve moreStarrodkirby86 wrote:
I suck at modding!
Kudosu is a new rating system. You will see your kudosu count next to each of your posts (and in your profile soon). You earn kudosu by modding other people's maps. This means that when you post in another person's beatmap thread with feedback or tips on how to improve their map, they can award you 1 or 2 kudosu (depending on the age of the map) if they find your response useful.Anyway...
Thanks ;DStarrodkirby86 wrote:
This version is way better. There's more interesting and creative patterns. Of course, I wonder if you can go past the extra step, but it doesn't matter. Make sure to work on [Normal] with this quality. Haha...whatever. xD
You finally get my Star for this.
used all your well-thought suggestions & updatedStarrodkirby86 wrote:
[Hard]:
00:12:82 (7) - Move two to the right on Grid Level 2.
00:16:02 (7) - Move one to the right on Grid Level 2.
00:17:62 (3,5) - Move one down on Grid Level 2.
00:19:01 (6) - New combo here.
Made some of your suggestions, IDK if I want to mess with the hit sounds on hard thoughchaosanime wrote:
Thanks for the remod =)
Will look at this tommorow, gtg to bed now
Thanks ;D Bout time I got this map ranked eh?RemmyX25 wrote:
This is actually looking much better than I thought!
I love what you did with the skin, it looks great!
What is a Star, and What is a
~Remington Seal of Approval~?
On a side note, who is that in your avatar?Kanji Tatsumi from Shin Megami Tensei: Persona 4.
good idea!Kidwii wrote:
Maybe you should change the names of the difficulties to:
(If Easy existed)-$200 question
Normal- $400 question
Hard- $600 question
(If Insane existed)- $800 question
The length in milliseconds of a single strobe. If you want one strobe per beat, you can calculate this by calculating 60000/bpm (60000 divided by the bpm). If you want two strobes per beat, simply half this number. This should be a whole number for the time being.60000/150.25 = 399.33444259567387687188019966722
We can't mod because we can't download this beatmap.chaosanime wrote:
Almost been 2 weeks since anyone has posted =(
I really want to see this get ranked, but I am very busy with school right now! Anyone want to mod it please? especially a BAT?
minyeob wrote:
We can't mod because we can't download this beatmap.chaosanime wrote:
Almost been 2 weeks since anyone has posted =(
I really want to see this get ranked, but I am very busy with school right now! Anyone want to mod it please? especially a BAT?
Resubmit please
Yes it was a bit fast, fixed!Starrodkirby86 wrote:
Following 0_o's tip of a bad timing sort of thing, I realized the BPM is too fast. At least, that's what I think.
MixMeister BPM Analyzer gave the .mp3 a 149.89, and a quick tapping for me got 149.75 . It sounds all nice, and decimals are quite a fickle, so check and decide which one is good for you. Maybe even 150.0 works.
Humm I see your point, and it may have to be removed to get this song ranked. However I did it because the spacing changed considerably. It goes from a 1.0 spacing to a 1.5 on the last 1/3 part of the song0_o wrote:
And what's with the "Move Faster"? It kind of implies that the song is speeding up, but that isn't what happens...