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Nanahira & Mameko & Riko & Mega - Straight LOVE

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popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Hard]
00:12:607 (3) - finish on head?
00:45:334 (1) - ^
01:16:698 (1) - finish?
01:54:198 (1,2,3,4,5) - make a better polygon?
02:34:425 (1) - make a better shape? Like this:


[Insane]
There is no reading difficulty under AR8, so AR-1 will be better imo.
01:00:334 (4) - NC?
01:01:016 (1) - remove NC and add NC on 01:01:527 (3)?
02:05:618 (5) - not so symmetric(mainly because the last point is not on center of end circle)
02:08:601 (5) - delete? The triple have nothing to follow and cause a slip in downbeat.
02:15:078 (3) - ^
02:37:152 (1,2,3,4) - Keep same curvature?
03:03:061 (4) - add a point to make the slider rounder?
03:27:607 (5) - NC?
03:36:982 (1) - move to center?

That's all I can find. GL~
Topic Starter
Lami
SPOILER

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Hard]
00:12:607 (3) - finish on head?
00:45:334 (1) - ^
01:16:698 (1) - finish?
01:54:198 (1,2,3,4,5) - make a better polygon?
02:34:425 (1) - make a better shape? Like this:


[Insane]
There is no reading difficulty under AR8, so AR-1 will be better imo.
01:00:334 (4) - NC?
01:01:016 (1) - remove NC and add NC on 01:01:527 (3)?
02:05:618 (5) - not so symmetric(mainly because the last point is not on center of end circle)
02:08:601 (5) - delete? The triple have nothing to follow and cause a slip in downbeat.
02:15:078 (3) - ^
02:37:152 (1,2,3,4) - Keep same curvature?
03:03:061 (4) - add a point to make the slider rounder?
03:27:607 (5) - NC?
03:36:982 (1) - move to center?

That's all I can find. GL~

thank you~
Miya
moe moe song <3

General
  1. I think you should fix the artist name with capitalize. So nanahira become Nanahira, mameko become Mameko and so on.
Normal
  1. This diff has a lot of hitsounds inconsistencies should be have more finish. Since it's so many i will not mod it. Try to review it by yourself and find more modder to help you with this.
  2. 00:07:152 (3) - This should be new combo since it's the beginning of new rythim.
  3. 00:28:970 (2) - This slider should follow the heavy beat from the song at the end, so it should end 1/2 later.
  4. 00:30:334 (2) - ^
  5. 00:34:425 (3,1) - Switch new comboes here. You put new combo at the wrong place.
  6. 00:39:880 (2) - Same reason as above, this slider should end 1/2 earlier.
  7. 00:41:243 (4) - ^
  8. 00:56:243 (1,2,3) - Too soon from the spinner for easier diff. I suggest you just delete this note. Additionaly you can end this spinner 00:53:516 (1) - at 00:56:243- to cover the heavy beat of the song.
  9. 01:33:061 (2) - Same reason as above, extend this slider length by 1/2
  10. 01:34:425 (2) - ^
  11. 01:43:970 (3) - Same, reduce this slider length by 1/2
  12. 01:45:334 (5) - ^
  13. 01:50:107 (1) - Shoould be new combo, the begining of new rythim.
  14. 02:00:334 (1,2,3) - Same, too soon after spinner. Just delete it. Don't forget about 01:57:607 (1) -
  15. 02:09:880 (1) - This slider doesn't follow the vocal at it's end. Please reduce the length by 1/2.
  16. 02:59:993 (1,2) - Too soon again, remove :<. This time extend this spinner length 02:56:243 (1) - to 03:00:334-
  17. 03:21:811 (1) - Too soon again, please delete this.
  18. 03:30:334 (1) - This slider repeat doesn't land on the correct beat of the song. Please make reduce this slider lenght so the repeat can land on 03:30:845-. Then add additional circle at this time 03:31:527- to close the rythim. Don't forget about spacing with 03:32:039 (3,4) -
Hard
  1. 00:09:368 (1) - You miss a clap here. It's not consistant to the rythim.
  2. 00:11:243 (1,2,3,4,5,6,7) - Simplify this please. I think it's a bit too much for a hard.
  3. 01:08:516 (1) - A finish sounds on slider start will be nice to hear since it's on the beginning of new rythim.
  4. 01:33:232 (3,4) - This is a bit unintuitive since it's have same rythim (1/2) but have different spacing. Just make this note 01:33:232 (3,4,5) - has same spacing.
  5. 01:34:595 (5) - What a triplet repeat slider doing here? It's overmapped. Better to change it into just a circle.
  6. 01:51:811 (9) - You miss a clap here at the start.
  7. 01:57:607 (4) - You forgot a finish at this slider start since it's not consistant with previous finish rythim.
  8. 02:03:061 (1) - Same you miss a clap at this slider end.
  9. 02:09:880 (4) - ^
  10. 02:35:789 (1,2,3,4) - Oh please, i thought it a stream. Please don't use a pattern like this in the middle of all 1/2 rythim.
  11. 02:38:857 (3,4) - A jump doesn't suit here, there's no sounds from the music that support jump.
  12. 03:21:811 (5) - Same, you miss a clap here.
Insane
  1. Many triplet is overmapped and doesn't suit of the song. Please don't spamming triplet if the rythim is not supporting triplet. It's same as overmapping. For example : 00:13:800 (8,9,1) - , 00:16:527 (1,2,3) - and so many. Because it's so many, i won't mention it one by one.
  2. 00:48:402 (3) - Switch clap overhere. You place the clap at the wrong place.
  3. 00:49:084 (5) - You forget clap here too.
  4. 00:53:516 (3) - Why not you put a finish at this slider start? it's more good to hear and consistent.
  5. 01:57:607 (6) - ^
  6. 02:07:152 (1) - ^
  7. 03:19:425 (1,2,3,4,5,6,7,8) - Please make all spacing at this combo consistant. Spacing transitition so suddenly like this is not good.
  8. 03:25:902 (5,6) - Same here, increase spacing here to 1.62x since it's has same 1/2 rythim in a combo.
That's all nyaaan~ You need many improvement for this map before it's ready to rank :3
Good luck~
:D
Topic Starter
Lami
SPOILER

Miya wrote:

moe moe song <3

General
  1. I think you should fix the artist name with capitalize. So nanahira become Nanahira, mameko become Mameko and so on.
Normal
  1. This diff has a lot of hitsounds inconsistencies should be have more finish. Since it's so many i will not mod it. Try to review it by yourself and find more modder to help you with this.
  2. 00:07:152 (3) - This should be new combo since it's the beginning of new rythim.
  3. 00:28:970 (2) - This slider should follow the heavy beat from the song at the end, so it should end 1/2 later.
  4. 00:30:334 (2) - ^
  5. 00:34:425 (3,1) - Switch new comboes here. You put new combo at the wrong place.
  6. 00:39:880 (2) - Same reason as above, this slider should end 1/2 earlier.
  7. 00:41:243 (4) - ^
  8. 00:56:243 (1,2,3) - Too soon from the spinner for easier diff. I suggest you just delete this note. Additionaly you can end this spinner 00:53:516 (1) - at 00:56:243- to cover the heavy beat of the song.
  9. 01:33:061 (2) - Same reason as above, extend this slider length by 1/2
  10. 01:34:425 (2) - ^
  11. 01:43:970 (3) - Same, reduce this slider length by 1/2
  12. 01:45:334 (5) - ^
  13. 01:50:107 (1) - Shoould be new combo, the begining of new rythim.
  14. 02:00:334 (1,2,3) - Same, too soon after spinner. Just delete it. Don't forget about 01:57:607 (1) -
  15. 02:09:880 (1) - This slider doesn't follow the vocal at it's end. Please reduce the length by 1/2.
  16. 02:59:993 (1,2) - Too soon again, remove :<. This time extend this spinner length 02:56:243 (1) - to 03:00:334-
  17. 03:21:811 (1) - Too soon again, please delete this.
  18. 03:30:334 (1) - This slider repeat doesn't land on the correct beat of the song. Please make reduce this slider lenght so the repeat can land on 03:30:845-. Then add additional circle at this time 03:31:527- to close the rythim. Don't forget about spacing with 03:32:039 (3,4) -
Hard
  1. 00:09:368 (1) - You miss a clap here. It's not consistant to the rythim.
  2. 00:11:243 (1,2,3,4,5,6,7) - Simplify this please. I think it's a bit too much for a hard.
  3. 01:08:516 (1) - A finish sounds on slider start will be nice to hear since it's on the beginning of new rythim.
  4. 01:33:232 (3,4) - This is a bit unintuitive since it's have same rythim (1/2) but have different spacing. Just make this note 01:33:232 (3,4,5) - has same spacing.
  5. 01:34:595 (5) - What a triplet repeat slider doing here? It's overmapped. Better to change it into just a circle.
  6. 01:51:811 (9) - You miss a clap here at the start.
  7. 01:57:607 (4) - You forgot a finish at this slider start since it's not consistant with previous finish rythim.
  8. 02:03:061 (1) - Same you miss a clap at this slider end.
  9. 02:09:880 (4) - ^
  10. 02:35:789 (1,2,3,4) - Oh please, i thought it a stream. Please don't use a pattern like this in the middle of all 1/2 rythim.
  11. 02:38:857 (3,4) - A jump doesn't suit here, there's no sounds from the music that support jump.
  12. 03:21:811 (5) - Same, you miss a clap here.
Insane
  1. Many triplet is overmapped and doesn't suit of the song. Please don't spamming triplet if the rythim is not supporting triplet. It's same as overmapping. For example : 00:13:800 (8,9,1) - , 00:16:527 (1,2,3) - and so many. Because it's so many, i won't mention it one by one.
  2. 00:48:402 (3) - Switch clap overhere. You place the clap at the wrong place.
  3. 00:49:084 (5) - You forget clap here too.
  4. 00:53:516 (3) - Why not you put a finish at this slider start? it's more good to hear and consistent.
  5. 01:57:607 (6) - ^
  6. 02:07:152 (1) - ^
  7. 03:19:425 (1,2,3,4,5,6,7,8) - Please make all spacing at this combo consistant. Spacing transitition so suddenly like this is not good.
  8. 03:25:902 (5,6) - Same here, increase spacing here to 1.62x since it's has same 1/2 rythim in a combo.
That's all nyaaan~ You need many improvement for this map before it's ready to rank :3
Good luck~
:D

okay, i will find more modder about triplet.
anyway, thank you for modding :)
Snowy Dream
>A< Wonderful BG!
kajiyatta
hi from PM
General
almost suggestion
Normal
Placement
00:11:243(3) try this placement?
03:12:607(4) I think this will be more good for newbie.
Rythem
00:53:516(1,1) try this placement?
01:57:607(1,1)^
01:43:630 add a note?
Hit Sonud
00:28:970(2) umm, add finish on the head?
00:30:334(2)^
00:39:880(2)^
00:41:243(2)^
01:33:061(2)^
01:34:425(2)^

Hard
it seems to be difficult for OD5. I think OD6 fits better.
Placement
01:12:607(1,2,3,4) why it's too closer? previous similar part like 01:09:880~01:11:073 seems to be placed with Distant snap. so,if you have no reason, you can put this part with Distant snap I think.
02:16:698(1,2,3,4)^
02:09:539(1) remove NC?
02:11:755(3) try this placement?
03:34:766(2) y:260 (3) y:300 (4)y:340 make consistance better I think.
Rythem
00:56:925 this green line doesn't need. should be deleted.
02:20:789 ^
03:22:664^
03:23:175^
03:33:061~03:34:425 umm, I think you can put more notes better. e.g.)
Hit Sonud
00:56:243(1,2,3,4,5) there is strong back instrumental sounds. add finish?
02:00:334(1,2,3,4,5)^

and me likes your Insane diff ,it's so fun ^w^

sorry for poor English and good luck~
Topic Starter
Lami
SPOILER

kajiyatta wrote:

hi from PM
General
almost suggestion
Normal
Placement
00:11:243(3) try this placement? similar change
03:12:607(4) I think this will be more good for newbie.k
Rythem
00:53:516(1,1) try this placement? prevent too fast apprear note from the spinner in normal diff
01:57:607(1,1)^
01:43:630 add a note? k
Hit Sonud
00:28:970(2) umm, add finish on the head? all done
00:30:334(2)^
00:39:880(2)^
00:41:243(2)^
01:33:061(2)^
01:34:425(2)^

Hard
it seems to be difficult for OD5. I think OD6 fits better. maybe u r right :>
Placement
01:12:607(1,2,3,4) why it's too closer? previous similar part like 01:09:880~01:11:073 seems to be placed Distant snap. so,if you have no reason, you can put this part with Distant snap I think prevent that this diff becomes dry
02:16:698(1,2,3,4)^
02:09:539(1) remove NC? ah.... i miss it
02:11:755(3) try this placement? if do that, this slider become a little stack 02:12:607 (1) -
03:34:766(2) y:260 (3) y:300 (4)y:340 make consistance better I think.k
Rythem
00:56:925 this green line doesn't need. should be deleted.k
02:20:789 ^ i will change some volume :3
03:22:664^ sv x1.2
03:23:175^ sv x1.4
03:33:061~03:34:425 umm, I think you can put more notes better. e.g.) un.... sorry, becosz this part haven't beat. if some modder mention it, i will change it. but i think it's okay
Hit Sonud
00:56:243(1,2,3,4,5) there is strong back instrumental sounds. add finish? instead of, increased volume :)
02:00:334(1,2,3,4,5)^

and me likes your Insane diff ,it's so fun ^w^

sorry for poor English and good luck~

thanks you for your modding and star~ ;)
Sonico Makaron
irc modding :lol:

SPOILER
22:17 intoon: : um... hi?
22:17 Sonico Makaron: : hi my friend
22:18 intoon: : can you test play my map? (need hard diff)
22:18 Sonico Makaron: : yes i can
22:18 *intoon is editing (Nanahira & Mameko & Riko & Mega - Straight LOVE)[http://osu.ppy.sh/s/57025]
22:18 intoon: : here np
22:18 Sonico Makaron: : wait
22:18 intoon: : okay
22:23 Sonico Makaron: : ok 1 min
22:23 intoon: : :3
22:24 intoon: : i hope that checking some complex partten in hard diff :o
22:26 Sonico Makaron: : play all diff?
22:26 intoon: : hard diff ;)
22:26 intoon: : if possible, insane diff too
22:26 Sonico Makaron: : what about insane?
22:26 Sonico Makaron: : its not finish?
22:27 intoon: : nono all finish
22:27 intoon: : insane diff is just test play
22:27 intoon: : hard diff is checking some unreadable partten
22:27 Sonico Makaron: : okay
22:27 Sonico Makaron: : wait
22:28 Sonico Makaron: : when Thite finish check my map
22:28 intoon: : i see
22:36 Sonico Makaron: : ok i ready
22:36 intoon: : :3
22:45 intoon: : um.... i thinking maybe that's okay about complex partten in hard partten after watching your play
22:45 Sonico Makaron: : nice
22:46 intoon: : thanks :)
22:46 Sonico Makaron: : hitsound not finish?
22:46 intoon: : finished ~_~
22:46 Sonico Makaron: : 00:18:573 (4) - add finish
22:46 Sonico Makaron: : insane diff
22:47 Sonico Makaron: : 00:19:255 (3) - too
22:48 intoon: : ..... i miss it
22:48 intoon: : at 00:18:573 (4) - orz
22:49 Sonico Makaron: : 00:39:880 (4) - maybe remove whistle and add finish?
22:49 Sonico Makaron: : 00:40:391 (7) - ^
22:49 Sonico Makaron: : 00:41:243 (5) - ^
22:49 Sonico Makaron: : 00:41:755 (8) - ^
22:49 Sonico Makaron: : 00:43:970 (1) - finish
22:50 Sonico Makaron: : 00:43:970 (1) -
22:50 Sonico Makaron: : oh
22:50 Sonico Makaron: : 00:56:243 (1) - maybe volume up?
22:51 intoon: : how much?
22:51 Sonico Makaron: : 01:13:118 (4) - me not like this slider
22:51 intoon: : about.......
22:51 Sonico Makaron: : i think 5-10
22:51 Sonico Makaron: : its fine
22:52 Sonico Makaron: : 01:14:993 (3) - remove clap and add finish
22:52 Sonico Makaron: : 01:15:505 (4,5) - too
22:54 Sonico Makaron: : 01:35:362 (9) - i think remove this slider and add 2 notes?
22:54 Sonico Makaron: : hard fine to me
22:55 intoon: : thanks~ \o/
22:55 Sonico Makaron: : np :D
22:59 Sonico Makaron: : good luck
22:59 intoon: : :)
Good luck
ztrot
yo

[normal]

personally I think the map would do much better distance snapped at 1.2

lots of slider shapes are misshaped or misaligned it is not advised to use grid 4 if you are new to making slider shapes

00:08:516 (2) - tighten up this curve

00:11:243 (3) - give this one more of a arc.

00:26:243 (1) - make this arc center around the hit circles or blanket as some say.

00:28:970 (2) - this is mistimed and hits wrong on the repeat. time line should look like this http://puu.sh/1112V

00:37:152 (3) - tighten up this arc

01:07:152 (1) - fix up this slider as well

there are lots of overlapping combos but if you take my advice to resnap and move all the notes at a DS of 1.2 it should fix almost everything in normal.
just keep a look out for bad slider shapes use the examples i pointed out through the whole map to weed them out.

[Hard]

well the design in hard is 1000 times better almost no errors that were present in normal but the diff jump from normal to hard is a bit unforgiving you may want to make a less mapped hard name it normal then your normal to easy for spreads sake.


00:43:118 (4) - no need for that many points in the slider and maybe fix up the curve.

01:54:198 (1,2,3,4,5) - fix up that star shape a bit if possible please.

02:36:300 (4,1,2,3,4,1) - unneeded spacing change.

02:55:050 (2) - hello random jump go ahead and place that in a DS patten please.

[Insane] 00:33:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no need to new combo spam.

in terms of diff spread insane isn't very different from hard just a few more streams and higher AR.

also change the OD to 8 please.
Topic Starter
Lami
SPOILER

ztrot wrote:

yo

[normal]

personally I think the map would do much better distance snapped at 1.2 umm.. ur right. but i hope this normal diff become very very very very easily diff
and hard diff use DS 1.1 and 1.2
i hope that normal diff use lower DS than hard diff.
thank you for consider this~


lots of slider shapes are misshaped or misaligned it is not advised to use grid 4 if you are new to making slider shapes
oh, thanks you in your advice~! i will do this. and some fix shape...

00:08:516 (2) - tighten up this curve k

00:11:243 (3) - give this one more of a arc. k

00:26:243 (1) - make this arc center around the hit circles or blanket as some say. k

00:28:970 (2) - this is mistimed and hits wrong on the repeat. time line should look like this http://puu.sh/1112V great

00:37:152 (3) - tighten up this arck

01:07:152 (1) - fix up this slider as well k

there are lots of overlapping combos but if you take my advice to resnap and move all the notes at a DS of 1.2 it should fix almost everything in normal.
just keep a look out for bad slider shapes use the examples i pointed out through the whole map to weed them out.

[Hard]

well the design in hard is 1000 times better almost no errors that were present in normal but the diff jump from normal to hard is a bit unforgiving you may want to make a less mapped hard name it normal then your normal to easy for spreads sake. so sad... :(


00:43:118 (4) - no need for that many points in the slider and maybe fix up the curve. fix it.

01:54:198 (1,2,3,4,5) - fix up that star shape a bit if possible please. okay

02:36:300 (4,1,2,3,4,1) - unneeded spacing change.k, maybe.. it's not good in hard diff o.o

02:55:050 (2) - hello random jump go ahead and place that in a DS patten please.k

[Insane] 00:33:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - no need to new combo spam.
ah.... your right. obviously it's spam NC. but it aim to become colorful. >_>


in terms of diff spread insane isn't very different from hard just a few more streams and higher AR.
hard diff created in order to give the opportunity to enjoy similar insane style who do not play Insane diff
it's just my hope. ;)

also change the OD to 8 please.
about this... strictly speaking, if we view from diff srpead, you are right. but nowadays, many player don't like high OD.
because it occured little annoyance.(include me :p) and many people favorite od7 now :3
and i really want od7
but thank you this advice~

thanks you very much~
Yasora
m4m~

Normal
  1. Difficulty Setting: I suggest to change the od -1 for balance with hp~ the current seems to fast too for this easier normal
  2. 00:01:016 (1) - why not add finish in the end for cymbal sounder?
  3. 00:07:152 (1) - remove new combo in here for make same combo set with pattern before. also, add finish in beginning for same reason with above.
  4. 00:10:561 (2) - add clap in beginning? the sound good with the bg music imo
  5. 00:11:243 (3) - replace clap in the end with finish sound? will fit with the cymbal sounder~ oh-- make this slider more symmetry with use this code:
    444,182,11243,2,0,B|492:148|492:76|436:48,2,160,0|4|4
  6. 00:20:789 (3,4) - add some whistle for trumpet sound? like in (3)'s end and (4)'s begin and end. imo the sounds fit with them.
  7. 00:23:175 (1,2) - uff-- circle (1) isn't fit nothing in the beat itself. maybe, try to remove slider (2) and move circle (1) into 00:24:198 (and add clap)... after that, add spinner at 00:22:323 until 00:23:516 and add finish after. the spinner follow the long vocal in music. don't forget to fix pattern for (1) and (2)
  8. 00:26:243 (1) - remove the new combo for make the previous combo set isn't too short
  9. 00:31:698 (4) - add finish in beginning. same reason for similar thing about this
  10. 00:45:334 (1) - ^
  11. 01:00:334 (6) - hmm, can you remove the reverse and add some notes at 01:01:357 until 01:02:380 like this ? this way try to make same the 00:57:266 (1,2,3,4,5,6) - pattern similar with 01:02:720 (1,2,3,4,5,6) - don't forget to the pattern after you do this~
  12. 01:08:175 (2) - add clap in here?
  13. 01:08:516 (3) - same with 00:31:698 (4) -
  14. 01:13:630 (1) - hurr-- try to remove this new combo and add in the next note, the last remove new combo at 01:15:675 (1) - ? for make the same combo set in both pattern~
  15. 01:17:039 - what the-- try to add a spinner in here for long vocal.. not epic if ignored the long vocal with no spinner in here. add from here until 01:19:425 is better~
  16. 01:27:607 (1) - same with 00:31:698 (4) -
  17. 01:35:789 (1) - ^
  18. 01:43:289 - add a circle in here for following the vocal? also in here felt empty without a circle and the current pattern have too short combo set orz
  19. 01:46:698 (1) - add finish
  20. 01:48:061 (3) - ^ in the end
  21. 02:04:425 (2) - move the 2nd point into x:336 y:80 for more curve and symmetry
  22. 02:07:152 (2) - add finish in beginning
  23. 02:08:175 (1) - remove the new combo for make the previous pattern not have too short combo set
  24. 02:12:607 (1) - add finish in beginning
  25. 02:18:061 (2) - ... inconsistent spacing in here
  26. 02:21:130 - same wtih 01:17:039 -
  27. 02:32:039 (2) - add finish in beginning
  28. 02:42:607 (1) - ^ not in the slider lol
  29. 02:46:698 (3) - add clap in the end for consistency with (1) and (2)?
  30. 03:07:152 (3) - not sure if this slider shape is fit with the song. I guess be better if do something more curve like this for make the better flow
  31. 03:10:902 (1) - remove this new combo and add in the next note? kiai time usually starting from new combo for moar nice effect
  32. 03:27:607 (4,5) - why not add clap in the end for consistency with (1,2,3)?
  33. 03:30:334 (1) - add finish for following an effect in bg music?
  34. 03:32:380 (4) - add clap in the end
Hard
  1. 00:01:016 (1) - if you want to follow the drum sound a bit more accurate, I suggest make the rhythm like this
  2. 00:01:698 (3) - add finish in beginning for follow the cymbal sounder
  3. 00:03:914 (2) - I guess you're put the whistle in wrong place lol-- should in the reverse if want follow the current rhythm in music
  4. 00:09:368 (1) - this too, should in circle (3)
  5. 00:19:766 - add a circle plus clap in here for following the drum? the current seems really empty in there >_<
  6. 00:20:789 (4) - add new combo for this a bit huge jump
  7. 00:22:152 (1) - aa-- try to end this at 00:23:516 and add finish as I said in normal diff? of course remove slider 00:23:516 (1) -
  8. 00:27:607 (4,5,6,7) - huae-- this is too big jump for hard diff ;A; hard too catch
  9. 00:33:061 (1,2,3,4) - add whistle to follow the vocal?
  10. 00:40:220 (4,5) - ctrl + r this for make no jump between the (3) and (4)? too hard for this diff orz
  11. 00:45:334 (1) - add finish in beginning
  12. 00:50:107 (1,2,3,4,5) - this star pattern seems weird-- I guess should something like this lol
  13. 00:54:880 (1,2,3,4) - well, these sliders is really-- hard-to-click for hard diff. especially after slider (4) into some 1/2 circles. I suggest to follow the bell sound in here more make readable-- something like this
  14. 01:02:039 (5,6,7) - how about change these circles into just one slider for follow the long vocal-- the current seems not fit with the song orz
  15. 01:08:516 (1) - add finish in beginning
  16. 01:12:607 (1,2,3,4) - inb4 this is 1/2 not 1/4. please use normal spacing in here for more readable-- the players will think this is 1/4 in first time ;~;
  17. 01:14:482 (1) - remove this new combo, add new combo at 01:15:505 (6) - if you want follow the music :P
  18. 01:37:152 (1,2,3,4) - add whistle
  19. 01:58:970 (1,2,3,4) - oh well, this again. same with 00:54:880 (1,2,3,4) -
  20. 02:16:698 (1,2,3,4) - same with 01:12:607 (1,2,3,4) -
  21. 02:35:576 (3) - why this is on 1/3? this should in 02:35:448
  22. 02:43:544 (5) - eto-- in the music is not available vocal or instrument what can follow this note.. in here should 1/2. but I think this is should in 02:43:374 for follow the fast vocal
  23. 02:44:908 (5) - same here, consider to remove this
  24. 03:09:198 (6,7,8,9) - omg-- this pattern is too confusing for hard diff :o try to not stack and jump like this--
  25. 03:16:698 (1) - same with 01:14:482 (1) -
  26. 03:17:209 (1) - why jump in here-- you no adding jump at 01:14:482 (3) -
  27. 03:28:118 (6) - add new combo for mini jump~
  28. 03:31:953 (4,5) - why not stack all this at (3)'s end? seems not good when gameplay if like this
  29. 03:33:573 (1,2,3) - follow the drum sound more understanding instead like this.. so remove these all into white tick like this
  30. 03:36:982 (1) - remove this unecessary new combo
Insane
  1. 00:06:641 (1) - move the whistle into (3)?
  2. 00:15:334 (5) - add clap in the end for consistency?
  3. 00:19:936 (6,7,8,9,10) - why not make this into star pattern instead jump like this? more have good flow and make this more readable?
  4. 00:21:641 (4) - add new combo because already different rhythm with pattern before?
  5. 00:28:715 (2) - this circle was overmap-- not following the vocal or instrument-- consider to remove this.. also some triplet what I will mention after this:
    SPOILER
    1. 00:31:272 (5) -
    2. 00:39:624 (2) -
    3. 00:42:181 (9) -
    4. 01:43:715 (2) -
    5. 01:54:453 (2) -
    6. 01:54:794 (4) -
    7. 02:08:601 (5) -
    8. 02:13:203 (3) -
    9. 02:20:192 (3) -
    10. 03:03:658 (6) -
  6. 00:49:084 (5) - move this into x: 84 y:72 for make this circle symmetry between (4) and (1)?
  7. 00:49:255 (1,2) - I think more better if follow the vocal in here-- remove these notes, then make a slider from here until 00:49:595
  8. 00:56:414 (2,3,5) - seems random pattern in here-- how about this pattern? also, this way is make the space between (5) with 00:57:266 (1) - because the current seems too near.
  9. 00:57:266 (1) - remove this new combo and add in the next note for follow the kiai time begin?
  10. 01:27:607 (1) - add finish in beginning?
  11. 01:35:362 (9) - listen the music in 50%, this is should 1/2 not 1/4-- so remove this slider and add a circle in white tick
  12. 01:46:272 (9) - ^
  13. 01:52:664 (2,3,4) - huae-- this is not 1/4 imo.. try to follow the music with remove circle (3), and ctrl + r (2) and (4)? in the timeline will become like this
  14. 02:00:675 (3) - ngg-- this is overlap with the current streams (01:59:823 (3,4,5) - ) try to move this circle into another place for more visible
  15. 02:49:084 - add an note in here for follow drum sound
  16. 02:51:811 - ^
  17. 02:55:902 (5) - this is 1/4 slider-- try to make this more near at (4)'s slider for more easier read
  18. 02:56:243 (1) - would be better if remove circle 02:59:993 (1) - and make this spinner end in there
  19. 03:20:789 (3) - add finish in beginning
  20. 03:31:953 (4) - same with 01:35:362 (9) -
  21. 03:33:573 (2,3,4) - follow the drum sound-- these note is not really readable orz-- move this all into white tick
  22. 03:34:425 (1,2,3,4) - reduce the spacing in here-- this 1/4 is hard if has huge spacing like this
  23. 03:36:982 (1) - remove this unecessary new combo
Good luck desu~
riffy
i'm so sorry. ;_; i've got a headache from your song (i don't like it at all)

but if you really want here's unfinished short check

~
Yasora's mod isn't finished yet. I'm unable to mod insane now.
Note: i modded Normal/Hard when Yasora got kd from you.

[General]
use same tickrate for all diffs

[Normal]
your flow is inconsistent, imo
patterns looks messy, imo
00:01:016 (1) - try to use finish on slider-hear (and for slider tail also) fits with music and 1st note should be a bit louder
00:04:425 (4,1) - missing beats isn't really good idea for mapping. personally i suggest you removing 00:04:425 (4,1) and using 1/1 reverse slider at 00:04:425 + circle at 00:05:448 to make good flow and follow music. http://puu.sh/11dqw
00:05:789 (2) - this one feels offbeat for me. try to make slider 1/1 shorter and start it at 00:06:130 http://puu.sh/11dqw
00:07:152 (1) - use same pattern as i suggested you to use at 00:05:789 (2). current slider sounds totally of for me or you can start (2) 1/1 later and add reverse to (1)
00:12:607 - it's better to put here new green line with 55% volume (N) and separate this beat from slider. example.
00:18:061 (1) - it would be much better if you use same pattern as 00:15:334 (2) (i mean add reverse to 00:18:061 (1) and put circle at 00:20:107
00:21:641 (4) - try to use 2 circles (with finish hitsound) instead. i can clearly hear 2 beats and slide-hitsound doesn't fit here at all.
00:23:175 (1) - using cicrle with clap in the note when there's NO ANY BEATS AT ALL isn't fun and unplayable. remove this circle

[Hard]
much better than Normal
00:41:243 (4,5) - random stack whichis hard to read (and impossible with hidden, imo)
Topic Starter
Lami
~

Yasora wrote:

m4m~

Normal
  1. Difficulty Setting: I suggest to change the od -1 for balance with hp~ the current seems to fast too for this easier normal k
  2. 00:01:016 (1) - why not add finish in the end for cymbal sounder? k
  3. 00:07:152 (1) - remove new combo in here for make same combo set with pattern before. also, add finish in beginning for same reason with above. k
  4. 00:10:561 (2) - add clap in beginning? the sound good with the bg music imo k
  5. 00:11:243 (3) - replace clap in the end with finish sound? will fit with the cymbal sounder~ oh-- make this slider more symmetry with use this code: k
    444,182,11243,2,0,B|492:148|492:76|436:48,2,160,0|4|4
  6. 00:20:789 (3,4) - add some whistle for trumpet sound? like in (3)'s end and (4)'s begin and end. imo the sounds fit with them.k
  7. 00:23:175 (1,2) - uff-- circle (1) isn't fit nothing in the beat itself. maybe, try to remove slider (2) and move circle (1) into 00:24:198 (and add clap)... after that, add spinner at 00:22:323 until 00:23:516 and add finish after. the spinner follow the long vocal in music. don't forget to fix pattern for (1) and (2) k
  8. 00:26:243 (1) - remove the new combo for make the previous combo set isn't too short k
  9. 00:31:698 (4) - add finish in beginning. same reason for similar thing about this k
  10. 00:45:334 (1) - ^ k
  11. 01:00:334 (6) - hmm, can you remove the reverse and add some notes at 01:01:357 until 01:02:380 like this ? this way try to make same the 00:57:266 (1,2,3,4,5,6) - pattern similar with 01:02:720 (1,2,3,4,5,6) - don't forget to the pattern after you do this~
    avoid to repeat similar partten :>
  12. 01:08:175 (2) - add clap in here? k
  13. 01:08:516 (3) - same with 00:31:698 (4) -
  14. 01:13:630 (1) - hurr-- try to remove this new combo and add in the next note, the last remove new combo at 01:15:675 (1) - ? for make the same combo set in both pattern~ k
  15. 01:17:039 - what the-- try to add a spinner in here for long vocal.. not epic if ignored the long vocal with no spinner in here. add from here until 01:19:425 is better~ i miss it... orz
  16. 01:27:607 (1) - same with 00:31:698 (4) - k
  17. 01:35:789 (1) - ^ k
  18. 01:43:289 - add a circle in here for following the vocal? also in here felt empty without a circle and the current pattern have too short combo set orz
    k
  19. 01:46:698 (1) - add finish k
  20. 01:48:061 (3) - ^ in the end k
  21. 02:04:425 (2) - move the 2nd point into x:336 y:80 for more curve and symmetry k
  22. 02:07:152 (2) - add finish in beginning k
  23. 02:08:175 (1) - remove the new combo for make the previous pattern not have too short combo set k
  24. 02:12:607 (1) - add finish in beginning k
  25. 02:18:061 (2) - ... inconsistent spacing in here k
  26. 02:21:130 - same wtih 01:17:039 - k
  27. 02:32:039 (2) - add finish in beginning k
  28. 02:42:607 (1) - ^ not in the slider lol k
  29. 02:46:698 (3) - add clap in the end for consistency with (1) and (2)? k
  30. 03:07:152 (3) - not sure if this slider shape is fit with the song. I guess be better if do something more curve like this for make the better flow this slider's shape follow with the lyric of the song
  31. 03:10:902 (1) - remove this new combo and add in the next note? kiai time usually starting from new combo for moar nice effect k
  32. 03:27:607 (4,5) - why not add clap in the end for consistency with (1,2,3)? k
  33. 03:30:334 (1) - add finish for following an effect in bg music? k
  34. 03:32:380 (4) - add clap in the end k
Hard
  1. 00:01:016 (1) - if you want to follow the drum sound a bit more accurate, I suggest make the rhythm like this
    denied, reason is just imo.
  2. 00:01:698 (3) - add finish in beginning for follow the cymbal sounder k
  3. 00:03:914 (2) - I guess you're put the whistle in wrong place lol-- should in the reverse if want follow the current rhythm in music k
  4. 00:09:368 (1) - this too, should in circle (3) k
  5. 00:19:766 - add a circle plus clap in here for following the drum? the current seems really empty in there >_< k
  6. 00:20:789 (4) - add new combo for this a bit huge jump k
  7. 00:22:152 (1) - aa-- try to end this at 00:23:516 and add finish as I said in normal diff? of course remove slider 00:23:516 (1) -
    x
  8. 00:27:607 (4,5,6,7) - huae-- this is too big jump for hard diff ;A; hard too catch k
  9. 00:33:061 (1,2,3,4) - add whistle to follow the vocal? k
  10. 00:40:220 (4,5) - ctrl + r this for make no jump between the (3) and (4)? too hard for this diff orz um... maybe that's okay. :)
  11. 00:45:334 (1) - add finish in beginning k
  12. 00:50:107 (1,2,3,4,5) - this star pattern seems weird-- I guess should something like this lol
    a little change
  13. 00:54:880 (1,2,3,4) - well, these sliders is really-- hard-to-click for hard diff. especially after slider (4) into some 1/2 circles. I suggest to follow the bell sound in here more make readable-- something like this
    i will change if some modder mention this again, becosz, i think it's okay.
  14. 01:02:039 (5,6,7) - how about change these circles into just one slider for follow the long vocal-- the current seems not fit with the song orz k
  15. 01:08:516 (1) - add finish in beginning k
  16. 01:12:607 (1,2,3,4) - inb4 this is 1/2 not 1/4. please use normal spacing in here for more readable-- the players will think this is 1/4 in first time ;~; k
  17. 01:14:482 (1) - remove this new combo, add new combo at 01:15:505 (6) - if you want follow the music :P x, reason is just looking :3
  18. 01:37:152 (1,2,3,4) - add whistle
  19. 01:58:970 (1,2,3,4) - oh well, this again. same with 00:54:880 (1,2,3,4) - ^
  20. 02:16:698 (1,2,3,4) - same with 01:12:607 (1,2,3,4) - k
  21. 02:35:576 (3) - why this is on 1/3? this should in 02:35:448 k
  22. 02:43:544 (5) - eto-- in the music is not available vocal or instrument what can follow this note.. in here should 1/2. but I think this is should in 02:43:374 for follow the fast vocal k
  23. 02:44:908 (5) - same here, consider to remove this k
  24. 03:09:198 (6,7,8,9) - omg-- this pattern is too confusing for hard diff :o try to not stack and jump like this--
    umm.... i will fix, if another modder mention it again.
  25. 03:16:698 (1) - same with 01:14:482 (1) - ^
  26. 03:17:209 (1) - why jump in here-- you no adding jump at 01:14:482 (3) - k
  27. 03:28:118 (6) - add new combo for mini jump~ k
  28. 03:31:953 (4,5) - why not stack all this at (3)'s end? seems not good when gameplay if like this avoid to need remember for playing hiddenr
  29. 03:33:573 (1,2,3) - follow the drum sound more understanding instead like this.. so remove these all into white tick like this
    k
  30. 03:36:982 (1) - remove this unecessary new combox
Insane
  1. 00:06:641 (1) - move the whistle into (3)? k
  2. 00:15:334 (5) - add clap in the end for consistency? k
  3. 00:19:936 (6,7,8,9,10) - why not make this into star pattern instead jump like this? more have good flow and make this more readable? x
  4. 00:21:641 (4) - add new combo because already different rhythm with pattern before? umm... k
  5. 00:28:715 (2) - this circle was overmap-- not following the vocal or instrument-- consider to remove this.. also some triplet what I will mention after this:
    SPOILER
    1. 00:31:272 (5) -
    2. 00:39:624 (2) -
    3. 00:42:181 (9) -
    4. 01:43:715 (2) -
    5. 01:54:453 (2) -
    6. 01:54:794 (4) -
    7. 02:08:601 (5) -
    8. 02:13:203 (3) -
    9. 02:20:192 (3) -
    10. 03:03:658 (6) -
  6. 00:49:084 (5) - move this into x: 84 y:72 for make this circle symmetry between (4) and (1)? k
  7. 00:49:255 (1,2) - I think more better if follow the vocal in here-- remove these notes, then make a slider from here until 00:49:595 k
  8. 00:56:414 (2,3,5) - seems random pattern in here-- how about this pattern? also, this way is make the space between (5) with 00:57:266 (1) - because the current seems too near.liitlt fix angle
  9. 00:57:266 (1) - remove this new combo and add in the next note for follow the kiai time begin? k
  10. 01:27:607 (1) - add finish in beginning? k
  11. 01:35:362 (9) - listen the music in 50%, this is should 1/2 not 1/4-- so remove this slider and add a circle in white tick
  12. 01:46:272 (9) - ^
  13. 01:52:664 (2,3,4) - huae-- this is not 1/4 imo.. try to follow the music with remove circle (3), and ctrl + r (2) and (4)? in the timeline will become like this
  14. 02:00:675 (3) - ngg-- this is overlap with the current streams (01:59:823 (3,4,5) - ) try to move this circle into another place for more visible little change angle
  15. 02:49:084 - add an note in here for follow drum sound x
  16. 02:51:811 - ^ x
  17. 02:55:902 (5) - this is 1/4 slider-- try to make this more near at (4)'s slider for more easier read x
  18. 02:56:243 (1) - would be better if remove circle 02:59:993 (1) - and make this spinner end in there x
  19. 03:20:789 (3) - add finish in beginning k
  20. 03:31:953 (4) - same with 01:35:362 (9) -
  21. 03:33:573 (2,3,4) - follow the drum sound-- these note is not really readable orz-- move this all into white tick k
  22. 03:34:425 (1,2,3,4) - reduce the spacing in here-- this 1/4 is hard if has huge spacing like this x
  23. 03:36:982 (1) - remove this unecessary new combo x
Good luck desu~
triplet will fix after something.. :3
thank you detail modding ;)
Topic Starter
Lami
SPOILER

-Bakari- wrote:

i'm so sorry. ;_; i've got a headache from your song (i don't like it at all)

but if you really want here's unfinished short check

[box=~]Yasora's mod isn't finished yet. I'm unable to mod insane now.
Note: i modded Normal/Hard when Yasora got kd from you.

[General]
use same tickrate for all diffs

[Normal]
your flow is inconsistent, imo
patterns looks messy, imo
00:01:016 (1) - try to use finish on slider-hear (and for slider tail also) fits with music and 1st note should be a bit louder
00:04:425 (4,1) - missing beats isn't really good idea for mapping. personally i suggest you removing 00:04:425 (4,1) and using 1/1 reverse slider at 00:04:425 + circle at 00:05:448 to make good flow and follow music. http://puu.sh/11dqw
00:05:789 (2) - this one feels offbeat for me. try to make slider 1/1 shorter and start it at 00:06:130 http://puu.sh/11dqw
00:07:152 (1) - use same pattern as i suggested you to use at 00:05:789 (2). current slider sounds totally of for me or you can start (2) 1/1 later and add reverse to (1)
00:12:607 - it's better to put here new green line with 55% volume (N) and separate this beat from slider. example.
00:18:061 (1) - it would be much better if you use same pattern as 00:15:334 (2) (i mean add reverse to 00:18:061 (1) and put circle at 00:20:107
00:21:641 (4) - try to use 2 circles (with finish hitsound) instead. i can clearly hear 2 beats and slide-hitsound doesn't fit here at all.
00:23:175 (1) - using cicrle with clap in the note when there's NO ANY BEATS AT ALL isn't fun and unplayable. remove this circle

[Hard]
much better than Normal
00:41:243 (4,5) - random stack whichis hard to read (and impossible with hidden, imo) it's enough readable. (by some people's test play)
very sorry..
;ㅅ; plz forgive me about my rude mod request....
+ some fixed, thank you~ ;)
Neverend Story
Hi, intoon.
Mod this beatmap by your request.

[Normal]
00:24:198 (1,2,3) - 개인적으로 노말에서 이런식으로 두는 노트는 안좋다고 생각합니다. 1번과 2번을 겹쳐보는건 어떤가요?

[Hard]
02:18:572 (1) - Remove New Combo
02:41:243 (3) - New Combo
03:17:209 (1) - Remove New Combo
03:31:527 (3,4,5) - 4, 5번 노트를 3번 슬라이더 꼬리(?)에 스택시키는건 어떤가요?
03:36:982 (1) - Remove New Combo

[Insane]
- 난이도를 어렵게 만드는건 좋은데 다음 스트림들은 개인적으로 별로 안어울린다고 생각됩니다. Hard에서 했던 것처럼 1 / 4 리피트 슬라이더를 사용해보는건 어떤가요?
00:43:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:48:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
02:11:755 (4,5,6,7,8,9) - 02:31:527 (2,3,4,5,6,7) 하고 비슷하게 살짝 곡선을 그리듯이 배치해보는건 어떤가요?
02:18:573 (3) - Remove New Combo
02:41:243 (3) - New Combo
03:10:391 (4,5,6,7,8,9) - 마찬가지로 살짝 곡선을 그리듯이 스트림 배치
03:17:209 (1) - Remove New Combo
03:22:664 (1) - Remove New Combo
03:36:982 (1) - Remove New Combo

I like this song & beatmap! Good luck!

Edit: Shoot a star! =☆
Topic Starter
Lami
SPOILER

Neverend Story wrote:

Hi, intoon.
Mod this beatmap by your request.

[Normal]
00:24:198 (1,2,3) - 개인적으로 노말에서 이런식으로 두는 노트는 안좋다고 생각합니다. 1번과 2번을 겹쳐보는건 어떤가요?some fix

[Hard]
02:18:572 (1) - Remove New Combo k
02:41:243 (3) - New Combo k
03:17:209 (1) - Remove New Combo k
03:31:527 (3,4,5) - 4, 5번 노트를 3번 슬라이더 꼬리(?)에 스택시키는건 어떤가요? k
03:36:982 (1) - Remove New Combo x

[Insane]
- 난이도를 어렵게 만드는건 좋은데 다음 스트림들은 개인적으로 별로 안어울린다고 생각됩니다. Hard에서 했던 것처럼 1 / 4 리피트 슬라이더를 사용해보는건 어떤가요? ㅈ로 시작하는 모더가 하드랑 인센 별반 차이없다고 까서 다는 안되고 좀 섞어 보려했는데 잘 안되네요 일단 보류
00:43:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:48:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
02:11:755 (4,5,6,7,8,9) - 02:31:527 (2,3,4,5,6,7) 하고 비슷하게 살짝 곡선을 그리듯이 배치해보는건 어떤가요? 시도는 해봤는데 기분탓인지.. 모양이 예쁘게 안잡히네요,,, 그래서 x
02:18:573 (3) - Remove New Combo k
02:41:243 (3) - New Combo k
03:10:391 (4,5,6,7,8,9) - 마찬가지로 살짝 곡선을 그리듯이 스트림 배치 같은이유로x
03:17:209 (1) - Remove New Combo k
03:22:664 (1) - Remove New Combo k
03:36:982 (1) - Remove New Combo x

I like this song & beatmap! Good luck!
thank you for your modding and star~ ;)
Hinsvar
Uh... hi.

Here, a mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Just use Slider Tick Rate 1 for this. I seriously can't see why should you use 2.
  2. 00:24:539 (2) - Why is this note overlapping 00:24:880 (3)? Just place this at (376,64) (or anywhere you want, as long as it won't overlap (3)).
  3. 00:26:243 (4) - Move the second anchor point to (56,240), then move the third one to (80,296), and then the fourth to (136,238). This should make the blanketing on 00:26:243 (4,5,6) look better.
  4. 00:45:334 (1,2,3) - Actually, just ignore the spacing consistency (it will only be broken by ~0.05x anyway) and use this code to make the blanket-ish pattern look better:
    92,188,45334,6,0,B|140:196|152:240,1,80,4|8
    160,312,46016,2,0,B|208:304|224:256,1,80,0|8
    228,188,46698,2,0,B|272:192|296:240,2,80,0|8|0
  5. 00:48:061 (1,2,3) - Just do something similar to what I have suggested above. (Look for similar cases in this diff and fix them.)
  6. 00:50:789 (1,2,3,4) - ...I also don't really like the overlap here. Heck, I think you should use 1.0x DS for the entire mapset, but what's done is done, I guess. Just avoid the overlap here. (Remember, I tolerate and don't care about overlaps between a slider's head and tail, but I'll complain about the overlaps that involve a slider's path/body. Just avoid to overlap a slider's body.)
>Hard
  1. AR+1? Right now everything looks a bit clustered. The song's fast enough to tolerate AR8 in a Hard diff, anyway.
  2. HP Drain+1. Drain 5 is too easy for a Hard diff.
  3. 00:37:664 (2) - Move the first anchor point to (128,340)? The curve on 00:37:152 (1,2) should look more natural like this.
  4. 02:12:948 (2,3,4) - Use the code below instead? I think the previous object placement is pretty weird, so I did a bit of experiment around.
    220,212,132948,1,8
    220,212,133118,2,0,B|292:236|368:216,1,148
    432,170,133630,2,0,B|432:96,1,74,8|0
>Insane
  1. 00:21:811 - Consider adding a circle at (256,216) to follow the beat here. Won't get your score above 20 millions, so don't worry.
  2. 00:32:720 (4) - Move this slider to (368,352) and then move the last anchor point to (412,352)? I think it looks much better now.
Uh... Normal was somewhat of a mess, but Hard and Insane were actually pretty good.

Good luck on the way 8-)
Topic Starter
Lami
SPOILER

Hinsvar wrote:

Uh... hi.

Here, a mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Just use Slider Tick Rate 1 for this. I seriously can't see why should you use 2. i hope that. but.. ah.. consider score spread......
  2. 00:24:539 (2) - Why is this note overlapping 00:24:880 (3)? Just place this at (376,64) (or anywhere you want, as long as it won't overlap (3)). some change
  3. 00:26:243 (4) - Move the second anchor point to (56,240), then move the third one to (80,296), and then the fourth to (136,238). This should make the blanketing on 00:26:243 (4,5,6) look better. k
  4. 00:45:334 (1,2,3) - Actually, just ignore the spacing consistency (it will only be broken by ~0.05x anyway) and use this code to make the blanket-ish pattern look better: k
    92,188,45334,6,0,B|140:196|152:240,1,80,4|8
    160,312,46016,2,0,B|208:304|224:256,1,80,0|8
    228,188,46698,2,0,B|272:192|296:240,2,80,0|8|0
  5. 00:48:061 (1,2,3) - Just do something similar to what I have suggested above. (Look for similar cases in this diff and fix them.)
    k
  6. 00:50:789 (1,2,3,4) - ...I also don't really like the overlap here. Heck, I think you should use 1.0x DS for the entire mapset, but what's done is done, I guess. Just avoid the overlap here. (Remember, I tolerate and don't care about overlaps between a slider's head and tail, but I'll complain about the overlaps that involve a slider's path/body. Just avoid to overlap a slider's body.) k
>Hard
  1. AR+1? Right now everything looks a bit clustered. The song's fast enough to tolerate AR8 in a Hard diff, anyway.
    AR7 is better for me
  2. HP Drain+1. Drain 5 is too easy for a Hard diff. eh.... it's fine for me
  3. 00:37:664 (2) - Move the first anchor point to (128,340)? The curve on 00:37:152 (1,2) should look more natural like this.
    k
  4. 02:12:948 (2,3,4) - Use the code below instead? I think the previous object placement is pretty weird, so I did a bit of experiment around. eh..... denied
    220,212,132948,1,8
    220,212,133118,2,0,B|292:236|368:216,1,148
    432,170,133630,2,0,B|432:96,1,74,8|0
>Insane
  1. 00:21:811 - Consider adding a circle at (256,216) to follow the beat here. Won't get your score above 20 millions, so don't worry. eh.......sorry
  2. 00:32:720 (4) - Move this slider to (368,352) and then move the last anchor point to (412,352)? I think it looks much better now.
    just moved placement
Uh... Normal was somewhat of a mess, but Hard and Insane were actually pretty good.

Good luck on the way 8-)

thank you~ :3
Abe Nana
로리콤
Topic Starter
Lami
\(*`Д´)/
Neverend Story

-Chata- wrote:

로리콤
인툰님의 새로운 칭호가 생긴 순간

intoon wrote:

\(*`Д´)/
그리고 인정하기에 화를 내는 인툰님 :D

Edit: Shoot a Star =☆

Edit2: 잠깐 이미 스타 날렸는데 또날렸어... :o
Topic Starter
Lami
good :)
arien666
[General]
It is just suggestion but why people hate to make Easy ;____________;?

[Normal]
Tick Rate = 1, if this is just for bumping combo, it would not be good imo.
03:11:925 (2) - '3' Upper curved slider might be better imo :3
00:11:243 (1,2) - Feels like Insane pattern, try to reduce 1 return of 00:11:243 (1) ?




uranechan wrote:

I don't know but why people hate to make Easy diffs...
ps. Do not give kudosu for this reply
Topic Starter
Lami

arken1015 wrote:

[General]
It is just suggestion but why people hate to make Easy ;____________;?

[Normal]
Tick Rate = 1, if this is just for bumping combo, it would not be good imo.
03:11:925 (2) - '3' Upper curved slider might be better imo :3
00:11:243 (1,2) - Feels like Insane pattern, try to reduce 1 return of 00:11:243 (1) ?




uranechan wrote:

I don't know but why people hate to make Easy diffs...
ps. Do not give kudosu for this reply
The reason for not making easy diff is that normal diff can somewhat treat easy diff. and it can treat normal diff, too.
in that sense, i didn't think to make easy diff.

my creating normal diff is bad too

all fixed now.
and some change only this part (00:19:084 (2,4,5,6,7))

thank you for your checking :)
TicClick
First of all, I should say I'm sorry for this delay.

Normal
  1. 00:09:880 (1) - it looks better when bended to another side: http://osu.ppy.sh/ss/432884
  2. 00:11:243 (3) - add finish to the end and whistle (optional)
  3. 00:18:061 (1) - switch to grid4 and try to get its beginning stacked better with the repeat of previous slider
  4. 00:18:061 (1) - add finish to beginning
  5. 00:20:789 (5) - (optional)
  6. 00:28:970 (2,3) - I would add finish to repeats, too
  7. 00:39:880 (2,3) - ^
  8. 00:45:334 - starting from here, you have sliders overlapped. If you temporarily increase spacing up to 1x, you'll get rid of them. Try it!
  9. 01:13:970 (1) - add finish to beginning
  10. 01:14:993 (2) - make it curvy to match 01:16:016 (4): http://puu.sh/15i79
  11. 01:33:061 (2,3) - what I said about finish on repeat earlier
----------
  1. 01:43:970 (1,3) - finish for beginning
  2. 01:48:061 (3) - finish to the end
  3. 01:50:789 (2,3) - bad overlap again, 1x will fix it
  4. 02:39:198 (2,3) - I'd fix this overlap too (also fix the big slider a little to make an ideal beat blanket: http://puu.sh/15icu)
  5. 02:48:061 (1) - add finish to beginning
  6. 02:50:789 (1) - ^
  7. 03:05:789 (2) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
  8. 03:11:243 (1) - add finish to beginning
  9. 03:16:698 (2) - ^
  10. 03:22:152 (1) - ^
  11. 03:24:880 (1) - ^
Hard
  1. To follow the music better, add whistle to the end of 00:18:402 (2) and to 00:19:255 (5,2,1,3) (also, to the end of 00:21:641 (4))
  2. 00:33:061 (1,2,3,4) - increase volume level
  3. 00:39:880 (2,5) and 00:41:243 (4,7) - add finish (for slider, add to beginning only)
  4. 00:52:152 (1) - add finish
  5. 00:55:220 (2,4) - add clap to the beginning
  6. 01:04:084 (3) - make it curvy to fit the curvy sliders around?
  7. 01:16:698 (1) - remove finish. Also, try adding a note with finish on the big white tick and start spinner 1/4 after it
  8. 01:27:607 (1) - add finish to beginning
  9. 01:33:061 (2,5) - add finish (and so on.. to follow the music)
  10. 01:37:152 (1,2,3,4) - again, make them louder
----------
  1. 01:59:311 (2,4) - add clap to the beginning (if you followed the same suggestion before)?
  2. 02:31:527 (2) - I don't know why, but it's really hard to catch from the first time. Think about it
  3. 02:48:061 (1,1) - I'd add finish here
  4. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
I am, as a whistle lover, a bit disappointed that you added whisthes only when hitsounding the intro and outro of the song. It's too few!

Insane
  1. 00:21:130 (3,2) - add whistle
  2. 00:28:970 (3,6,1,4) - the same thing with the finishes as on Normal and Hard
  3. 00:33:061 (1,3,3,1,3,3) - add whistles? They fit the music, in my opinion
  4. 01:16:698 - I still hope you will add a note here
  5. 01:27:607 (1) - doesn't fit at all, better use a 1/2 slider with no repeat
  6. 01:37:152 (1,3,3,1,3,3) - add whistles?
  7. 01:49:425 (1) - move it 2 grids down to match the stream's shape
  8. 01:54:794 (4,5) - unstack please, plays better
  9. 02:01:016 (5) - I wouldn't add a slowdown here to avoid sliderbreak (but it's personal). However, if you keep it, at least mark it with a new combo
  10. 02:20:789 (7) - aha, you forgot the finish!
  11. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
  12. 03:28:459 (8) - add whistle
  13. 03:34:425 (1,2,3,4,5,6,7,8) - (personal opinion) ewwwwww this pattern looks disgusting, also it's kinda uncomfortale to play. What if you change it to note stream?
Generic Insane, now with 7% more jumps. I mean, there's nothing outstanding, just one more difficulty to pass.

Anyway, you did a good job, and most of elements flow nice.
Topic Starter
Lami
1

TicClick wrote:

First of all, I should say I'm sorry for this delay.

Normal
  1. 00:09:880 (1) - it looks better when bended to another side: http://osu.ppy.sh/ss/432884 k
  2. 00:11:243 (3) - add finish to the end and whistle (optional) k
  3. 00:18:061 (1) - switch to grid4 and try to get its beginning stacked better with the repeat of previous slider x
  4. 00:18:061 (1) - add finish to beginning k
  5. 00:20:789 (5) - (optional) x
  6. 00:28:970 (2,3) - I would add finish to repeats, too x
  7. 00:39:880 (2,3) - ^ x
  8. 00:45:334 - starting from here, you have sliders overlapped. If you temporarily increase spacing up to 1x, you'll get rid of them. Try it! x
  9. 01:13:970 (1) - add finish to beginning k
  10. 01:14:993 (2) - make it curvy to match 01:16:016 (4): http://puu.sh/15i79 k
  11. 01:33:061 (2,3) - what I said about finish on repeat earlier x
----------
  1. 01:43:970 (1,3) - finish for beginning k
  2. 01:48:061 (3) - finish to the end k
  3. 01:50:789 (2,3) - bad overlap again, 1x will fix it k
  4. 02:39:198 (2,3) - I'd fix this overlap too (also fix the big slider a little to make an ideal beat blanket: http://puu.sh/15icu) k
  5. 02:48:061 (1) - add finish to beginning x
  6. 02:50:789 (1) - ^ x
  7. 03:05:789 (2) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) um.................... x
  8. 03:11:243 (1) - add finish to beginning k
  9. 03:16:698 (2) - ^ k
  10. 03:22:152 (1) - ^ k
  11. 03:24:880 (1) - ^ k
Hard
  1. To follow the music better, add whistle to the end of 00:18:402 (2) and to 00:19:255 (5,2,1,3) (also, to the end of 00:21:641 (4)) k
  2. 00:33:061 (1,2,3,4) - increase volume level x
  3. 00:39:880 (2,5) and 00:41:243 (4,7) - add finish (for slider, add to beginning only) x
  4. 00:52:152 (1) - add finish k
  5. 00:55:220 (2,4) - add clap to the beginning x
  6. 01:04:084 (3) - make it curvy to fit the curvy sliders around? k
  7. 01:16:698 (1) - remove finish. Also, try adding a note with finish on the big white tick and start spinner 1/4 after it k
  8. 01:27:607 (1) - add finish to beginning k
  9. 01:33:061 (2,5) - add finish (and so on.. to follow the music) x
  10. 01:37:152 (1,2,3,4) - again, make them louder x
----------
  1. 01:59:311 (2,4) - add clap to the beginning (if you followed the same suggestion before)? x
  2. 02:31:527 (2) - I don't know why, but it's really hard to catch from the first time. Think about it eh........look like okay.
  3. 02:48:061 (1,1) - I'd add finish here x
  4. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) x
I am, as a whistle lover, a bit disappointed that you added whisthes only when hitsounding the intro and outro of the song. It's too few!
orz, i have no idea about this.

Insane
  1. 00:21:130 (3,2) - add whistle k
  2. 00:28:970 (3,6,1,4) - the same thing with the finishes as on Normal and Hard x
  3. 00:33:061 (1,3,3,1,3,3) - add whistles? They fit the music, in my opinion um.... x
  4. 01:16:698 - I still hope you will add a note here k
  5. 01:27:607 (1) - doesn't fit at all, better use a 1/2 slider with no repeat k
  6. 01:37:152 (1,3,3,1,3,3) - add whistles? x
  7. 01:49:425 (1) - move it 2 grids down to match the stream's shape k
  8. 01:54:794 (4,5) - unstack please, plays better fix
  9. 02:01:016 (5) - I wouldn't add a slowdown here to avoid sliderbreak (but it's personal). However, if you keep it, at least mark it with a new combo x
  10. 02:20:789 (7) - aha, you forgot the finish! k
  11. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) x
  12. 03:28:459 (8) - add whistle
  13. 03:34:425 (1,2,3,4,5,6,7,8) - (personal opinion) ewwwwww this pattern looks disgusting, also it's kinda uncomfortale to play. What if you change it to note stream? k
Generic Insane, now with 7% more jumps. I mean, there's nothing outstanding, just one more difficulty to pass.

Anyway, you did a good job, and most of elements flow nice.

thank you~ :)
Leorda
Annyeonghaseyo


[Normal]
00:09:880 (1) - Add clap at repeating slider. Also, the repeating slider seems going to be offscreen (just a warning)
00:24:198 (1,3) - Overlapped by spinner-osu, can be hidden for beginners while gameplay (sometimes, beginners are slow to read)
01:43:630 (4) - Add clap? You probably forgot
03:01:357 (1,2) - Same issue as 00:24:198 (1,3), also hitbursts is overlapped this note too


[Hard]
02:31:527 (2) - Remove 1 repeating slider, so players are able to click the next note with perfect timed
02:33:061 (1) - Remove finish at head slider?


[Insane]
00:19:936 (6) - New combo for your combo pattern?
00:57:266 (6) - New combo? Since it's calm part?


That's all~
Topic Starter
Lami

Leorda wrote:

Annyeonghaseyo


[Normal]
00:09:880 (1) - Add clap at repeating slider. Also, the repeating slider seems going to be offscreen (just a warning)
00:24:198 (1,3) - Overlapped by spinner-osu, can be hidden for beginners while gameplay (sometimes, beginners are slow to read)
01:43:630 (4) - Add clap? You probably forgot
03:01:357 (1,2) - Same issue as 00:24:198 (1,3), also hitbursts is overlapped this note too


[Hard]
02:31:527 (2) - Remove 1 repeating slider, so players are able to click the next note with perfect timed
02:33:061 (1) - Remove finish at head slider?


[Insane]
00:19:936 (6) - New combo for your combo pattern?
00:57:266 (6) - New combo? Since it's calm part? prevent NC spam


That's all~
almost fix
thank you~
wantuole
[General]
It's my first see paly before red line :? , it's fine? I don't konw
a lot of idea not be use in [Normal]
try to use more things at next map
[Normal]
00:21:641 (6,7) -at middle is OK, but 5→6 is look's so bad
[Hard]
00:40:902 (2,4) - ctrl+r
01:16:186 (3,5) - ^
01:44:141 (3,4) - ^
02:20:448 (3,4) - not good for look
03:13:630 (3) - ctrl+r
03:15:675 (3) - at x:228 y:204 is butter foe play
[insane]
00:57:266 (6,1) - ctrl+h
02:38:175 (4) - ctrl+r
03:36:982 (1) - at middle,no same end like hard is butter

that all good luck
Topic Starter
Lami
SPOILER

wantuole wrote:

[General]
It's my first see paly before red line :? , it's fine? I don't konw fine desu~
a lot of idea not be use in [Normal]
try to use more things at next map
[Normal]
00:21:641 (6,7) -at middle is OK, but 5→6 is look's so bad x
[Hard]
00:40:902 (2,4) - ctrl+r k
01:16:186 (3,5) - ^ x
01:44:141 (3,4) - ^ x
02:20:448 (3,4) - not good for look x
03:13:630 (3) - ctrl+r x
03:15:675 (3) - at x:228 y:204 is butter foe play x
[insane]
00:57:266 (6,1) - ctrl+h x
02:38:175 (4) - ctrl+r x
03:36:982 (1) - at middle,no same end like hard is butter x

that all good luck

thank you~~~~ > <
Chewin
Hi intoon, m4m from my modding queue.

[Normal]

  1. 00:07:152 (4) - New combo.
  2. 00:18:061 (1,3) - I suggest you to add some finishes on (1)'s end and (2)'s tail and head to emphasize the cymbals in the song
  3. 00:20:789 (5) - New combo
  4. 00:36:470 (2) - Wrong hitsounds here. Remove clap from tail adding it on the head instead
  5. 00:37:152 (3) - Following my suggestion above, add clap on this slider's end removing it from (4)
  6. 01:05:789 (6) - Clap on the slider's tail
  7. 01:07:152 (1) - Finish at the beginning to match the cymbals
  8. 01:13:970 (1) - I'd add a finish on the slider's end too
  9. 01:37:152 (3) - Clap on the reverse arrow?
  10. 01:51:470 (3) - Clap on the head
  11. 01:53:516 (2,3) - Clap on the tails?
  12. 02:01:357 (1) - Clap?
  13. 02:36:130 (2,4) - Claps
  14. 03:34:425 (1) - I think a whistle on this slider's head would sound very nice
[Hard]

  1. 00:27:948 (6,7) - Make this pattern symmetric. Move the (6) to x:268 y:340 and (7) to x:336 y:280
  2. 00:40:220 (4,5) - Select them and ctrl + r?
  3. 00:40:732 (1,2,3,4) - I think this pattern with this low AR and this sudden jump between (1,2) is could be enough confusing to play
  4. 00:43:970 (6) - New combo?
  5. 02:32:039 (3) - New combo and remove from 02:33:061 (1)
  6. 03:05:448 (7) - Clap
[Insane]

  1. 00:28:630 (1) - Remove new combo
  2. 00:28:970 (3) - Add new combo
  3. 00:39:539 (1) - Remove new combo
  4. 00:39:880 (3) - Add new combo
  5. 00:41:243 (4) - ^
  6. 00:50:789 (5) - Move to x:136 y:268? To make a bigger spacing with the next element
  7. 01:43:630 (1,3) - You already know. Please follow the same combo pattern I wrote above
  8. 02:01:016 (5) - To advice player about the SV changes I'd use new combo here
  9. 02:32:039 (8) - Same of hard
That's all
Topic Starter
Lami
SPOILER

Chewin wrote:

Hi intoon, m4m from my modding queue.

[Normal]

  1. 00:07:152 (4) - New combo. k
  2. 00:18:061 (1,3) - I suggest you to add some finishes on (1)'s end and (2)'s tail and head to emphasize the cymbals in the song
    add 1's start and 3's start
  3. 00:20:789 (5) - New combo k
  4. 00:36:470 (2) - Wrong hitsounds here. Remove clap from tail adding it on the head instead k
  5. 00:37:152 (3) - Following my suggestion above, add clap on this slider's end removing it from (4) k
  6. 01:05:789 (6) - Clap on the slider's tail k
  7. 01:07:152 (1) - Finish at the beginning to match the cymbals k
  8. 01:13:970 (1) - I'd add a finish on the slider's end too k
  9. 01:37:152 (3) - Clap on the reverse arrow? k
  10. 01:51:470 (3) - Clap on the head k
  11. 01:53:516 (2,3) - Clap on the tails? k
  12. 02:01:357 (1) - Clap? k
  13. 02:36:130 (2,4) - Claps k
  14. 03:34:425 (1) - I think a whistle on this slider's head would sound very nice k and slider's body too
[Hard]

  1. 00:27:948 (6,7) - Make this pattern symmetric. Move the (6) to x:268 y:340 and (7) to x:336 y:280 eh..... i like it as it is now.
  2. 00:40:220 (4,5) - Select them and ctrl + r? x.x
  3. 00:40:732 (1,2,3,4) - I think this pattern with this low AR and this sudden jump between (1,2) is could be enough confusing to play k
  4. 00:43:970 (6) - New combo? k
  5. 02:32:039 (3) - New combo and remove from 02:33:061 (1) k/color]
  6. 03:05:448 (7) - Clap k
[Insane]

  1. 00:28:630 (1) - Remove new combo now is looking for good....... this NC partten divide only note(no slider) part....
  2. 00:28:970 (3) - Add new combo
  3. 00:39:539 (1) - Remove new combo
  4. 00:39:880 (3) - Add new combo
  5. 00:41:243 (4) - ^
  6. 00:50:789 (5) - Move to x:136 y:268? To make a bigger spacing with the next element k
  7. 01:43:630 (1,3) - You already know. Please follow the same combo pattern I wrote above
  8. 02:01:016 (5) - To advice player about the SV changes I'd use new combo here k
  9. 02:32:039 (8) - Same of hard k
That's all

thank you~
Dark Fang
Hi in 약장수모딩
Let's go~

[General]

NM diff and HD diff's spread is not good. why don't you make new map, or adjust that maps?

[Normal]

OD +1
HP +1

AR +1
00:38:516 (5) - add Clap at tail of slider
01:27:607 (1) - ^
01:28:970 (2) - ^
01:47:380 (2) - add Clap
01:50:789 (2) - add Clap at tail of slider
01:51:470 (3) - same as above and Remove Clap at head
01:56:925 (3) - Why don't you move to (180,264) second of slider point?
02:12:607 (1) - add Clap at tail
02:13:289 (2) - add Calp at arrow
02:15:334 (2,3) - same as above
02:17:720 (1) - add Calp
02:18:061 (2) - add Finish at head, and add Clap at arrow

[Hard]

This diff looks like Insane maybe..
01:01:527 (4) - When play is FC, this slider's arrow coverd by Combo number like this just suggestion
01:33:061 (2) - add Finish
01:33:573 (5) - ^
01:34:425 (4) - ^
01:34:936 (6) - add Finish at head
01:43:970 (2) ~ 01:45:845 (5) - same as above. If you feels sound bad on Finish, you use Whistle instead Finish
02:09:880 (4) - add Whistle at head for HL 'chu~' ... just joke
02:53:516 (1,2,3,4) - Can you make bigger jump than now? ( I like gradually bigger jump )

[Insane]

AR -1? NVM if you don't want that
01:35:362 (9) - Can you make notes instead slider?
01:46:272 (8) - ^
02:14:993 (2,3,4) - Why don't you make jump in this part instead triple notes?
03:31:953 (4) - same as 01:35:362 (9)
03:33:402 (2) - add Clap
03:34:084 (4) - ^


Sorry for my poor modding

Have a nice day, Enjoy~
Topic Starter
Lami
SPOILER

Dark Fang wrote:

Hi in 약장수모딩
Let's go~

[General]

NM diff and HD diff's spread is not good. why don't you make new map, or adjust that maps? x

[Normal]

OD +1 [b] x
HP +1[/b] x
AR +1 x
00:38:516 (5) - add Clap at tail of slider
01:27:607 (1) - ^
01:28:970 (2) - ^
01:47:380 (2) - add Clap
01:50:789 (2) - add Clap at tail of slider
01:51:470 (3) - same as above and Remove Clap at head
01:56:925 (3) - Why don't you move to (180,264) second of slider point?
02:12:607 (1) - add Clap at tail
02:13:289 (2) - add Calp at arrow
02:15:334 (2,3) - same as above
02:17:720 (1) - add Calp
02:18:061 (2) - add Finish at head, and add Clap at arrow

[Hard]

This diff looks like Insane maybe.. > < ;;;
01:01:527 (4) - When play is FC, this slider's arrow coverd by Combo number like this just suggestion x
01:33:061 (2) - add Finish x
01:33:573 (5) - ^ x
01:34:425 (4) - ^ x
01:34:936 (6) - add Finish at head x
01:43:970 (2) ~ 01:45:845 (5) - same as above. If you feels sound bad on Finish, you use Whistle instead Finish x
02:09:880 (4) - add Whistle at head for HL 'chu~' ... just joke
02:53:516 (1,2,3,4) - Can you make bigger jump than now? ( I like gradually bigger jump )

[Insane]

AR -1? NVM if you don't want that x
01:35:362 (9) - Can you make notes instead slider? x
01:46:272 (8) - ^ x
02:14:993 (2,3,4) - Why don't you make jump in this part instead triple notes?
03:31:953 (4) - same as 01:35:362 (9) x
03:33:402 (2) - add Clap
03:34:084 (4) - ^


Sorry for my poor modding

Have a nice day, Enjoy~

thanks you for modding ;)
Nichiyouki


Hi, intoon

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:01:016 (1) - Slider repeat at 00:01:357, and end at 00:01:698 be better.
  2. 00:08:516 (2) - Remove clap in slider end. It may not be appropriate to put any sound.
  3. 00:18:061 (1) - Move to up 1 grid. (stack with slider repeat of (4).)
  4. 00:28:630 (1,2,3) - Move to left 1 grid?
  5. 02:50:789 (1,2) - Spacing is too far. Please reduce spacing of it.
  6. 03:06:470 (3) - Remove NC?

Hard

  1. 03:31:527 (3,4,5) - Try to stack it.

Insane

  1. 02:55:561 (4,5) - Reduce the spacing.

That's all that I can find them.
nice map, give a star ;)

Good luck~
Topic Starter
Lami
SPOILER

nich95 wrote:



Hi, intoon

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:01:016 (1) - Slider repeat at 00:01:357, and end at 00:01:698 be better. k
  2. 00:08:516 (2) - Remove clap in slider end. It may not be appropriate to put any sound. just follow regular partten
  3. 00:18:061 (1) - Move to up 1 grid. (stack with slider repeat of (4).) k
  4. 00:28:630 (1,2,3) - Move to left 1 grid? k
  5. 02:50:789 (1,2) - Spacing is too far. Please reduce spacing of it. k
  6. 03:06:470 (3) - Remove NC? k

Hard

  1. 03:31:527 (3,4,5) - Try to stack it. fix

Insane

  1. 02:55:561 (4,5) - Reduce the spacing. it's fine

That's all that I can find them.
nice map, give a star ;)

Good luck~

thanks you for your modding and star~~ >▽<
Lally
[general ]

*-* looks all great

[Normal]

01:17:039 - finish

02:21:130 - finish

02:56:243 - finish

[Hard]

01:16:868 - finish

02:20:789 - finish

[Insane]

00:22:152 - whistle

02:20:874 - finish

02:54:880 (1,2) - http://puu.sh/1aIi1 maybe (?)

02:56:243 - finish
Topic Starter
Lami
SPOILER

Lally wrote:

[general ]

*-* looks all great

[Normal]

01:17:039 - finish

02:21:130 - finish

02:56:243 - finish

[Hard]

01:16:868 - finish

02:20:789 - finish

[Insane]

00:22:152 - whistle

02:20:874 - finish

02:54:880 (1,2) - http://puu.sh/1aIi1 maybe (?)

02:56:243 - finish

add whistle or finish on spinner.
thank you~
kurohana
Thank you for request \(^^)/
Sorry for delay ^^'

Normal

  1. 01:32:039 (6) - Forgot clap?

Insane

  1. 02:17:720 (5) - Stack correctly

Good map :3 Good luck ^^
Topic Starter
Lami
SPOILER

kurohana wrote:

Thank you for request \(^^)/
Sorry for delay ^^'

Normal

  1. 01:32:039 (6) - Forgot clap? um.....no

Insane

  1. 02:17:720 (5) - Stack correctly eh..........this is no problem... but, fixed

Good map :3 Good luck ^^
thanks you > <
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