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ALTIMA - I'll believe (TV Size)

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Topic Starter
rEdo
This beatmap was submitted using in-game submission on 24 lutego 2013 at 08:12:31

Artist: ALTIMA
Title: I'll believe (TV Size)
Source: Shakugan no Shana III (Final)
Tags: Kurosaki Maon Yaginuma Satoshi Motsu
BPM: 142
Filesize: 16099kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,63 stars, 88 notes)
  2. Hard (4,83 stars, 170 notes)
  3. Insane (5 stars, 282 notes)
  4. Normal (4,28 stars, 126 notes)
Download: ALTIMA - I'll believe (TV Size)
Download: ALTIMA - I'll believe (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
A little fruit of my boredom from July, I guess.
And yeah, ALTIMA is pretty amazing.

A credit goes to Piotrekol, thanks for the background, video and such. :)
Ulysses
I am the first one.
Piotrekol
new bg, mp3, video + some irc modding ([insane] suggestions )
Topic Starter
rEdo

Piotrekol wrote:

new bg, mp3, video + some irc modding ([insane] suggestions )
thanks a lot, Piotrekol. :D
guess it's ready for modding, then!
CXu
I swear you're asking me to mod graveyarded maps so you have a reason to ungrave and do stuff on your map =w=

Shitmod incoming, I'm not motivated =3=

[General]
  1. Add 'ending' or something to tags, and you can add a bunch of other stuff like yuuji or smth if you feel like it.
  2. Your normal is like, pretty hard and stuff.
[Insane]
  1. 00:03:010 (4,1) - Well, ctrl+g (1) because you'd get a curve movement with (3,4,1) and the slidercurvething...
  2. 00:08:714 (1) - Make this look symmetrical and stuff (Now the right side is like more curvy than the left side)
  3. 00:13:784 (1) - Idk about you, but I find a circular movement from (5) to the slider-end flowing better, so ctrl+g.
  4. 00:27:939 (2) - Shorten 1/4?
  5. 01:14:630 (1) - Hey it's this one again.
[Hard]
  1. 00:22:235 - So boring you. Song is already short, so map this break =w=p
  2. 00:31:531 (2,3) - You're consistent and all, but hey, I wanna follow vocals, fixpl0x? Like, just swap them and stuff.
  3. 00:38:292 (3,4) - ^
  4. 00:48:010 (3) - Add one of them hooks on this as you did on 00:46:320 (3)? Gives a nice effect.
[Normal]
  1. 00:07:446 (4,5) - Dis rhythm. Well, atleast it's sliders.
  2. 00:22:235 - booh =w=p
  3. 00:49:700 (2,3) - idk, wouldn't it feel better to just remove (3) and repeat (2).
  4. 00:58:996 (3) - So like, move the middle anchor point up a bit because weird curve.
  5. 01:04:489 (1) - Nice blanket, make it nicer.
  6. 01:25:193 (3) - Why so red tick. Extend by 1/2?
[Easy]
  1. 00:03:432 (2) - Hey, why don't you make that (1) blanket this and make pretty stuff instead of not-so-pretty stuff.
  2. 00:05:756 (1) - ^, blanket (3) better or smth.
  3. 00:12:517 (1) - ^, blanket (2)
  4. 00:15:475 (1) - ^. blanket (3), and I guess every other slider that looks like it's kinda trying to blanket but isn't =w=b
I'm eating ice cream =w=b
Topic Starter
rEdo

CXu wrote:

I swear you're asking me to mod graveyarded maps so you have a reason to ungrave and do stuff on your map =w= =w=/

Shitmod incoming, I'm not motivated =3= booo

[General]
  1. Add 'ending' or something to tags, and you can add a bunch of other stuff like yuuji or smth if you feel like it.
  2. Your normal is like, pretty hard and stuff.
[Insane]
  1. 00:03:010 (4,1) - Well, ctrl+g (1) because you'd get a curve movement with (3,4,1) and the slidercurvething... I'll keep that in mind, however for now I'm leaving it how it is
  2. 00:08:714 (1) - Make this look symmetrical and stuff (Now the right side is like more curvy than the left side) on purpose
  3. 00:13:784 (1) - Idk about you, but I find a circular movement from (5) to the slider-end flowing better, so ctrl+g. on purpose, this map is supposed to be sharpy
  4. 00:27:939 (2) - Shorten 1/4? no, kinda following vocals here, and maybe it's just me, but I guess that "feel" word in vocals plays a lot better with a slider like that D:
  5. 01:14:630 (1) - Hey it's this one again. =w=
[Hard]
  1. 00:22:235 - So boring you. Song is already short, so map this break =w=p take a look at that No-Kobatos-for-CXu map, there's the same break as here =w=
  2. 00:31:531 (2,3) - You're consistent and all, but hey, I wanna follow vocals, fixpl0x? Like, just swap them and stuff. but it would be boring to play like that =w=
  3. 00:38:292 (3,4) - ^_^
  4. 00:48:010 (3) - Add one of them hooks on this as you did on 00:46:320 (3)? Gives a nice effect. smart shoe is smart
[Normal]
  1. 00:07:446 (4,5) - Dis rhythm. Well, atleast it's sliders. it ain't an Easy - beginners should recognize not-so-simple patterns like this one.
  2. 00:22:235 - booh =w=p @No-Kobato-for-you
  3. 00:49:700 (2,3) - idk, wouldn't it feel better to just remove (3) and repeat (2). not really
  4. 00:58:996 (3) - So like, move the middle anchor point up a bit because weird curve. I think it's okay now
  5. 01:04:489 (1) - Nice blanket, make it nicer. I did what I could =w=
  6. 01:25:193 (3) - Why so red tick. Extend by 1/2? vocals, son
[Easy]
  1. 00:03:432 (2) - Hey, why don't you make that (1) blanket this and make pretty stuff instead of not-so-pretty stuff.
  2. 00:05:756 (1) - ^, blanket (3) better or smth.
  3. 00:12:517 (1) - ^, blanket (2)
  4. 00:15:475 (1) - ^. blanket (3), and I guess every other slider that looks like it's kinda trying to blanket but isn't =w=b // screw blankets D:
I'm eating ice cream =w=b kool
thanks for modding desu =w=/
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • 00:23:000 (break) - Is this break really necessary? Delete it and map this part.

Easy

  • 00:14:207 (3) - Try this:

Normal

  • HP Drain Rate: 4 (or 5).
    Circle size: 3.
    01:23:925 (1) - Try this:

Hard

  • 00:19:700 (4,1) - Delete this slider and this circle and add 2 1/2 sliders.
    00:31:531 (2,3) - End (2) and start (3) 1/4 earlier.
    00:38:292 (3,4) - ^

Awesome beatmap, really.
Topic Starter
rEdo

xxheroxx wrote:

General
  • 00:23:000­(break) - Is this break really necessary? Delete it and map this part. it's like that on purpose. :­)
Easy

  • 00:14:207 (3) - Try this. thanks for pointing that out, but I'm not really a fan of symmetry ;­)
Normal

  • HP Drain Rate: 4 (or 5). guess you're right
    Circle size: 3. not here, though. x)
    01:23:925 (1) - Try this. it's better the way it is right now, imo

Hard

  • 00:19:700 (4,1) - Delete this slider and this circle and add 2 1/2 sliders. you've totally got a point here
    00:31:531 (2,3) - End (2) and start (3) 1/4 earlier. it's like that on purpose here. :­)
    00:38:292 (3,4) - ^.^

Awesome beatmap, really. thanks a lot! :­D
it's about time I started to start asking more people for a mod...
Kite
[General]
Raise stack leniency on Easy Normal and Hard to 4 like you did on Insane or keep the value in the middle for all diffs

[Easy]
00:38:925 (4) - Consider removing this beat? It feels better to play for me that way
01:21:390 (6) - Extend this by 1/2, feels weird to end it on the vocal and leave the drum out.. and the rhythm feels out of place

[Normal]
00:49:700 (2) - end on the next white tick instead? feels better rhythm-wise IMO
00:59:841 (4) - ^
01:13:362 (3) - ^
01:15:369 (2) - Maybe move this to the previous red tick and extend it so it ends here 01:15:686 - ?
01:20:439 (4) - ^

[Hard]
00:31:531 (2,3) - Shouldn't this be ctrl+g rhythm-wise?
00:38:292 (3,4) - ^
00:43:151 - Soft sampleset + whistle here?
00:44:841 - ^
00:49:911 (4,2) - ^

[Insane]
00:13:784 (1) - Try ctrl+g on this slider to see if it plays better for you, IMO it is
00:15:052 (1,2) - ^
01:20:968 (1,2) - ^

Great mapset!
Topic Starter
rEdo

Kite wrote:

[General]
Raise stack leniency on Easy Normal and Hard to 4 like you did on Insane or keep the value in the middle for all diffs changed to 4 on Easy and Normal and to 3 on Hard

[Easy]
00:38:925 (4) - Consider removing this beat? It feels better to play for me that way sure
01:21:390 (6) - Extend this by 1/2, feels weird to end it on the vocal and leave the drum out.. and the rhythm feels out of place guess you're right

[Normal]
00:49:700 (2) - end on the next white tick instead? feels better rhythm-wise IMO
00:59:841 (4) - ^
01:13:362 (3) - ^
01:15:369 (2) - Maybe move this to the previous red tick and extend it so it ends here 01:15:686 - ?
01:20:439 (4) - ^
all of these are a mild introduction to 1/4s, explained on IRC

[Hard]
00:31:531 (2,3) - Shouldn't this be ctrl+g rhythm-wise? fixed in my own way
00:38:292 (3,4) - ^_^
00:43:151 - Soft sampleset + whistle here? nah, I don't like it
00:44:841 - ^_^
00:49:911 (4,2) - ^_^

[Insane]
00:13:784 (1) - Try ctrl+g on this slider to see if it plays better for you, IMO it is not really for me though :­)
00:15:052 (1,2) - ^.^
01:20:968 (1,2) - ^.^

Great mapset! thanks a lot. :3
Jenny
What about tickrate 2 and custom sliderticks? Could come in handy in lowdiff hitsounding.

Easy:

Drain 3 is sorta high for an Easy, consider using 2.

  • 00:01:954 (1) - make this perfectly symmetric (also, use 2 sliderpoints per bow to smooth it more out)
    00:11:672 (5) - I'd rather replace this with a circle and a long slider to give more accentuation to the big white tick
    00:15:475 (1) - make this (the part before the red point) blanket 3's end?
    00:37:869 (3) - use 3 to 4 white points here, the red one makes the curve feel awkwardly compressed and straight
    00:48:855 (5) - same as with 00:11:672
    00:54:348 (4) - new combo maybe?
    01:04:066 (4) - same as with 00:11:672 and 00:48:855
    01:24:770 (1) - similar to the beginning, use two sliderpoints per bow to smooth this one out
    01:26:249 (2) - this slider (end) is too loud, reduce the volume please
Normal:

Tickrate 0,5 is unrankable, change that to 1 at least (or 2 if you follow the inicial suggestion)


  • 00:01:954 (1,2) - for some reason I find this odd; does not have a clear connection or feeling to it and doesn't flow


    00:14:524 (4) - found this a bit awkward to catch; use 1.1x spacing instead?
    00:20:968 (3) - would find a bow that goes downwards better here, example below


    00:28:996 (1,2,3,4) - this feels like a lack of structure, do something about it so the sliders create a bigger shape or smth? (also, 3's bow looks awkward to me)
    00:46:637 (2,4) - similar as with 00:14:524, use 1.1x spacing?
    01:10:827 (5) - similar as with examples in Easy, I'd prefer if you had something to hit on the big white tick instead of just releasing a slider
    01:26:249 (4) - same stuff about the volume as in Easy
Hard:

Tickrate 0,5 is unrankable, change that to 1 at least (or 2 if you follow the inicial suggestion)
Drain 7 on a Hard? - Please use 6 or 5.

  • 00:02:799 (3) - the sliderpoint setup makes this curve feel sort of awkward to me; rEdo it with the new algorhythm? (teehee)
    00:09:453 (3) - move the sliderpoint to 101|281 for a better curve
    00:09:982 (4) - why is the spacing here 1.2x to previous but 1.1x to next? (this happens more often in the map, look out for that and fix it)
    00:10:615 (1) - (here, for example, you have 1.1x to previous but 1.2x to next, fix this)
    00:17:165 (3) - redo with new algoryhthm, would do well
    00:40:827 (3) - this could blanket 2 better (the part around the reverse arrow is further away from 2 than the start)
    01:26:461 (4) - volume, pls
Insane:

Drain 8 is sorta harsh, why not swap Drain and OD? (as OD8 would prolly do well here)

  • 00:02:376 (1,1) - there's no need for the new combos here
    00:04:277 (1,1) - same
    00:10:404 (1) - as for me, it'd flow better with 4 if you CTRL-G-ed this slider and arranged the following stuff according to it


    00:15:475 (3,4) - redo these with the new algorhythm, it'll feel more smooth
    00:29:207 (1,2) - nope; do not do this - 1/2 sliders starting on red ticks mostly feel bad as you hit either on nothing/a soft sound and release on the main beat (which is on the whitetick), resulting in an unnatural feeling of hitting and releasing the key | you want to hit on the beat, not hit 1/2 before the beat and release on the beat, that just feels wrong and bad
    00:33:221 (3) - I find this jump a tad wide
    00:35:968 (2,3) - same as with 00:29:207
    00:48:644 (6) - this one is "better" as there's no beats directly around it and it will not be mistaken that easily but still, a circle-slider combo would do better here
    00:51:601 (2,3,4) - may just be me but I feel like two doublets would do well here instead of a tripplet
    00:52:658 (3,4) - redo with new algoryhthm please
    00:56:038 (1,2,3,4,1,2,3,4,1,2,3,4) - this curve's not as smooth as it should be, better that out please :P
    01:21:390 (3,4) - redo with new algorhythm, especially 3
    01:23:080 (2) - I'd rather have this spaced out than stacked as the vocals on there still have some impact on them and so it feels more natural to have it spaced
    01:24:770 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - similar as with 00:56:038
    01:26:461 (1) - volume


Overall Mapset Impression (OMI): Neat but there's some stuffs you'd have to better out (a few curves, redtick sliders, inconsistency in spacing (-> 1.1x -> 1.2x -> 1.1x for no reason and suchs)).
Topic Starter
rEdo

Jenny wrote:

What about tickrate 2 and custom sliderticks? Could come in handy in lowdiff hitsounding. I like them this way

Easy:

Drain 3 is sorta high for an Easy, consider using 2. aight changed

  • 00:01:954 (1) - make this perfectly symmetric (also, use 2 sliderpoints per bow to smooth it more out) guess I fixed it now
    00:11:672 (5) - I'd rather replace this with a circle and a long slider to give more accentuation to the big white tick I guess it's fine
    00:15:475 (1) - make this (the part before the red point) blanket 3's end? fixed
    00:37:869 (3) - use 3 to 4 white points here, the red one makes the curve feel awkwardly compressed and straight I don't think it's that bad...
    00:48:855 (5) - same as with 00:11:672 it's fine
    00:54:348 (4) - new combo maybe? no
    01:04:066 (4) - same as with 00:11:672 and 00:48:855 I like it that way
    01:24:770 (1) - similar to the beginning, use two sliderpoints per bow to smooth this one out zzz
    01:26:249 (2) - this slider (end) is too loud, reduce the volume please it's like that on purpose, but I'll change it if people will complain
Normal:

Tickrate 0,5 is unrankable, change that to 1 at least (or 2 if you follow the inicial suggestion) why is 0,5 unrankable now ;_;

  • 00:01:954 (1,2) - for some reason I find this odd; does not have a clear connection or feeling to it and doesn't flow fixed in my own way
    00:14:524 (4) - found this a bit awkward to catch; use 1.1x spacing instead? I didn't even notice it's 1.0x o_o
    00:20:968 (3) - would find a bow that goes downwards better here, example below I like it that way
    00:28:996 (1,2,3,4) - this feels like a lack of structure, do something about it so the sliders create a bigger shape or smth? (also, 3's bow looks awkward to me) they are fine
    00:46:637 (2,4) - similar as with 00:14:524, use 1.1x spacing? fixed
    01:10:827 (5) - similar as with examples in Easy, I'd prefer if you had something to hit on the big white tick instead of just releasing a slider I guess it's fine
    01:26:249 (4) - same stuff about the volume as in Easy same stuff about the volume as in Easy
Hard:

Tickrate 0,5 is unrankable, change that to 1 at least (or 2 if you follow the inicial suggestion) zzz
Drain 7 on a Hard? - Please use 6 or 5. changed to 6

  • 00:02:799 (3) - the sliderpoint setup makes this curve feel sort of awkward to me; rEdo it with the new algorhythm? (teehee) done
    00:09:453 (3) - move the sliderpoint to 101|281 for a better curve sure
    00:09:982 (4) - why is the spacing here 1.2x to previous but 1.1x to next? (this happens more often in the map, look out for that and fix it) I feel like the previous slider would be too close if I used 1.1x
    00:10:615 (1) - (here, for example, you have 1.1x to previous but 1.2x to next, fix this) this time they are like that on purpose in order to give an accent to badass guy's vocals. I actually wanted to use 1.3x, but no space
    00:17:165 (3) - redo with new algoryhthm, would do well 00:17:165 (3) - it's fine already I guess
    00:40:827 (3) - this could blanket 2 better (the part around the reverse arrow is further away from 2 than the start) fixed
    01:26:461 (4) - volume, pls no
Insane:

Drain 8 is sorta harsh, why not swap Drain and OD? (as OD8 would prolly do well here) I actually thought of OD8 already and changed to it, but Drain will stay on 8. I want to keep it harsh.

  • 00:02:376 (1,1) - there's no need for the new combos here I like them, though
    00:04:277 (1,1) - same ^
    00:10:404 (1) - as for me, it'd flow better with 4 if you CTRL-G-ed this slider and arranged the following stuff according to it not really
    00:15:475 (3,4) - redo these with the new algorhythm, it'll feel more smooth they are supposed to be like this
    00:29:207 (1,2) - nope; do not do this - 1/2 sliders starting on red ticks mostly feel bad as you hit either on nothing/a soft sound and release on the main beat (which is on the whitetick), resulting in an unnatural feeling of hitting and releasing the key | you want to hit on the beat, not hit 1/2 before the beat and release on the beat, that just feels wrong and bad uh, it played alright for all the people I asked to play
    00:33:221 (3) - I find this jump a tad wide fixed it a bit
    00:35:968 (2,3) - same as with 00:29:207 zzz
    00:48:644 (6) - this one is "better" as there's no beats directly around it and it will not be mistaken that easily but still, a circle-slider combo would do better here nah, I wanna keep that "triangle-then-slider" pattern
    00:51:601 (2,3,4) - may just be me but I feel like two doublets would do well here instead of a tripplet I like it the way it is now
    00:52:658 (3,4) - redo with new algoryhthm please they are I fine
    00:56:038 (1,2,3,4,1,2,3,4,1,2,3,4) - this curve's not as smooth as it should be, better that out please :­P I used a new-algorithm slider and converted it into a stream, you are imaginating things right now
    01:21:390 (3,4) - redo with new algorhythm, especially 3 it's copypasted, and it's supposed to be sharpy (like mentioned before)
    01:23:080 (2) - I'd rather have this spaced out than stacked as the vocals on there still have some impact on them and so it feels more natural to have it spaced you didn't complain about it on 00:16:742 (1,2)­. anyway it's forming a nice triangle there together with (3,4)
    01:24:770 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - similar as with 00:56:038 similar as with 00:56:038
    01:26:461 (1) - volume yes I like it


Overall Mapset Impression (OMI): Neat but there's some stuffs you'd have to better out (a few curves, redtick sliders, inconsistency in spacing (-> 1.1x -> 1.2x -> 1.1x for no reason and suchs)). these curves will get better with the incoming mods, but most of the redtick sliders and inconsistencies are made on purpose. thanks a lot for modding, though! :­)
yanlu
sorry..being late mod! (im busy these day..orz)

M4M here!
[Easy]
00:04:489 (3) - why don't more blanket with 00:05:756 (1) - ;3~
00:10:827 (4,5) - (4) is suddenly rhythm before (5)..
00:20:123 (2,3) - change to slider more fit i think >.<
00:20:756 (1) - too loud in end
00:32:376 (1,2) - change to slider to be easier in easy diff
00:34:489 (5,6) - rhythm change will more fit~
00:42:094 (4) - don't repeat?just one slider (to easier)
00:48:010 (4) - idk... ._.
00:55:615 (5) - dele this and spin start here ><?
00:57:728 - maybe just 70%vol.
01:12:939 (3) - http://puu.sh/23pXT
01:16:954 (4) - dele(4)..and (5)start begin here? http://puu.sh/23q1a
01:26:249 (2) - too short in easy~ maybe try other way ><
01:26:672 (1) - spin toooo long! end in 01:28:151 - ?

other diff's mod I'll asap to post ;_;
Deni
General

bold : should fix
italic : suggestion
red: unrankable, have to fix

hi yuuta

M4M ! (^∇^)

You can improve some sliders with the new system, so that they get perfectly symmetrical.

Grid Level 4 is better when mapping..

As I told you ingame, I think the colors are a bit too light. I would use stronger ones ;)

Easy

00:15:475 (1) - A finish at the "head" of the slider fits pretty good here imo!, and you would keep the hitsound consistency to 00:11:672 (5) - .
00:18:855 (1) - Add finish here, if you apply above. You'd keep the consistency to 00:15:­475 (1) .

Nice difficulty for beginners! ;)

Normal

00:18:010 (1) - I really don't like the shape of this slider, maybe try to make it look more beautiful, or just use a symmetrical one? (Example in Box)
00:44:630 (3,4) - You can create a better blanket here. I give you an example with Grid Level 4 and the new slider system ;) (Example in Box)
01:00:475 (5) - This slider should start at 01:00:686 - imo! Would fit better to the song. Of course reduce the distance to the next (1) if you apply this.

Hard

00:15:475 (5) - Add a finish to the beginning of this slider, to keep the consistency to 00:12:094 (4) - .
00:18:855 (2) - Same here if you apply above.
00:31:531 (2,3) - This overlap doesn't look neat at all. Maybe try to change this pattern if you think so too.
00:39:137 (1,2) - Well, same here.
00:55:193 (2) - You can make this slider symmetrical with the new slider system.

Insane

00:15:475 (3) - Make this slider symmetrical with the new slider system ( You can see that it's not if you rotate it).
00:16:108 (4) - Then you use the new slider at 00:15:475 (3) - and mirror (CTRL + H) and rotate it for a better shape. (Example for this in the box)
01:07:658 (1,2) - You can improve this blanket a lot, like I did in here: (Example in Box)
01:21:390 (3,4) - Pretty much the same as I suggested at 00:15:475 (3).

Nice mapset :)

That's it! If you have any question ask me via PM or ingame!
Topic Starter
rEdo

Deni wrote:

General

You can improve some sliders with the new system, so that they get perfectly symmetrical. well yeah but I'm too lazy for that =w=
As I told you ingame, I think the colors are a bit too light. I would use stronger ones ;­) yup, I already considered that :­)

Easy

00:15:475 (1) - A finish at the "head" of the slider fits pretty good here imo!, and you would keep the hitsound consistency to 00:11­:672 (5)­. I understand the logic behind it, but there is nothing in the song to cover that finish imo :­(
00:18:855 (1) - Add finish here, if you apply above. You'd keep the consistency to 00:15­:475 (1)­. as above

Normal

00:18:010 (1) - I really don't like the shape of this slider, maybe try to make it look more beautiful, or just use a symmetrical one? fixed it in my own way
00:44:630 (3,4) - You can create a better blanket here. I give you an example with Grid Level 4 and the new slider system ;­) fixed
01:00:475 (5) - This slider should start at 01:00­:686 imo! Would fit better to the song. Of course reduce the distance to the next (1) if you apply this. I'm following the bass here, not the vocals. if I were to follow the vocals, that would be right ;­)

Hard

00:15:475 (5) - Add a finish to the beginning of this slider, to keep the consistency to 00:1­2:094 (4)­. that's pretty much the same situation as in Easy ;­)
00:18:855 (2) - Same here if you apply above. well, I didn't. :­P
00:31:531 (2,3) - This overlap doesn't look neat at all. Maybe try to change this pattern if you think so too. changed it a bit
00:39:137 (1,2) - Well, same here. however I'm leaving this one, I like it
00:55:193 (2) - You can make this slider symmetrical with the new slider system. I actually remapped that part

Insane

00:15:475 (3) - Make this slider symmetrical with the new slider system these are supposed to be like that
00:16:108 (4) - Then you use the new slider at 00:­15:475 (3) and mirror (CTRL + H) and rotate it for a better shape. ^
01:07:658 (1,2) - You can improve this blanket a lot I guess I did
01:21:390 (3,4) - Pretty much the same as I suggested at 00:15:47­5 (3). well, yeah :­P

Nice mapset :­) thanks a lot, that a nice mod you gave me as well x)
@yanlu: don't worry, I can wait. take your time~ edit the post you've got already, I want a mod on all of the difficulties at once ><"
Lally
Hi from Andrea's and Lally's Mod4Mod Queue ♥
[General]
all ok o3o
[Easy]
what about to use a slidertick ?
  1. 00:01:954 - this slider is not simmetric
  2. 00:37:869 (3,1) - spacing
  3. 00:45:897 81,2) - really nazi but spacing
  4. 00:46:108 - useless green line
  5. 01:07:869 (1) - spacing
[Normal]
  1. 00:03:432 (3,4,5,1,2,3,4,5) - make spacing consistent
  2. 00:12:094 (8,1) - spacing
  3. 00:18:855 (2,3) - spacing
  4. 00:19:700 (4,1) - spacing
  5. 00:28:996 (1,2,3) - i don't get why you start the first 3 combo with a different soacing and after you continue with 1.1 like always, make it consistent >.<
  6. 00:35:545 (5,1,2,3,4) - spacing
  7. 00:40:404 (2) - spacing
    ok...i don't wanna mention another spacing issues. i understood that you changed spacing only when you followed white ticks buuut here 01:06:179 (4,1) - you followed your normal spacing, so please make it consistent in other parts too.
[Hard]
nice diff :O

  1. 00:50:017 (5) - what about to start this slider here? 00:50:123 -
  2. 00:57:728 (2) - please new combo here since it's after a spinner
  3. 00:59:418 (1) - i think this slider will look much better if you do it with 3 point formula
[Insane]
  1. 00:02:376 - remove nc
  2. 00:03:221 - remove nc
  3. 00:04:277 - remove nc
  4. 00:04:700 - remove nc
  5. 00:04:911 - nc here
  6. 00:05:545 - remove nc here
    (i know it look cute but a bit spammy for me :3)
  7. 00:07:658 (2) - forgot a clap at slider end?
  8. 00:21:813 (1) - remove nc
  9. 00:56:461 - remove nc
  10. 00:56:883 - remove nc
  11. 01:05:756 - remove nc
=w=)/ good luck
Topic Starter
rEdo

Lally wrote:

[Easy]
  1. what about to use a slidertick ? I guess it's fine
  2. 00:01:954 - this slider is not simmetric meh, I guess it's fine
  3. 00:37:869 (3,1) - spacing fixed
  4. 00:45:897 (1,2) - really nazi but spacing fixed
  5. 00:46:108 - useless green line deleted
  6. 01:07:869 (1) - spacing fixed
[Normal]
  1. 00:03:432 (3,4,5,1,2,3,4,5) - make spacing consistent zzz
  2. 00:12:094 (8,1) - spacing fixed
  3. 00:18:855 (2,3) - spacing fixed
  4. 00:19:700 (4,1) - spacing fixed
  5. 00:28:996 (1,2,3) - i don't get why you start the first 3 combo with a different soacing and after you continue with 1.1 like always, make it consistent >.< use 1.0x yourself on them 1/2s, you'll see why.
  6. 00:35:545 (5,1,2,3,4) - spacing leaving that one, 1.1x just doesn't fit here imo
  7. 00:40:404 (2) - spacing looks pretty meh on 1.1x :­/
  8. ok...i don't wanna mention another spacing issues. i understood that you changed spacing only when you followed white ticks buuut here (01:06:1­79 (4,1)) you followed your normal spacing, so please make it consistent in other parts too. fixed most of the spacings
[Hard]
  1. 00:50:017 (5) - what about to start this slider here? 00:50­:123 I guess it's fine already
  2. 00:57:728 (2) - please new combo here since it's after a spinner I didn't even notice it, fixed
  3. 00:59:418 (1) - i think this slider will look much better if you do it with 3 point formula I like it
[Insane]
  1. I'm leaving all the combos like they were before, and will stick to that. sorry :­­P
  2. 00:07:658 (2) - forgot a clap at slider end? nah, I'm breaking the pattern on purpose
=w=)/ good luck thanks a bunch~
Andrea
~General~

Reduce Audio Lead-In to 1 second on all the difficulties.


~Easy~

00:48:855 (5) - New combo.
00:49:700 (1) - Remove new combo.

~Insane~

I don't like some new combos spam at the begin, they feel random to me.


01:22:658 (1) - Remove new combo.
01:23:503 (3) - New combo.
Topic Starter
rEdo

Andrea wrote:

~General~
Reduce Audio Lead-In to 1 second on all the difficulties. fixed

~Easy~
00:48:855 (5) - New combo. I don't really like that idea, but I guess it will help to read this note, so yeah, fixed.
00:49:700 (1) - Remove new combo. yup

~Insane~
I don't like some new combos spam at the begin, they feel random to me. I do like them, though :­(
01:22:658 (1) - Remove new combo. I like it. also you didn't mention it at 00:16:­742 (1), so I guess I'll leave it as it is now.
01:23:503 (3) - New combo. ^
Shohei Ohtani
Sorry this took a bit long. I was going to finish it earlier, but then my parents left me home alone.

You know what that means ;3

General:
I'm going to assume the title is supposed to be lowercase
Go through ALL of your diffs and make sure that claps are consistently on 2 and 4. I'm noticing a lot of missing ones. I'm only noting the ones that I'm getting on random checks, but you should go through and find all of them.

Insane:
I don't like your comboing in the beginning. Make the combos like this

Combo 1: 00:01:954 (1) -
Combo 2: 00:03:855 (1) -

00:13:784 (1) - Add clap on end of slider
00:20:968 (3) - Add clap
00:28:996 (6) - Remove NC
00:29:207 (1) - Add NC
01:06:601 (1) - Add clap
01:09:982 (3) - ^

Hard:
00:02:799 (3) - Add clap on end of slider
00:12:517 (1) - Add clap on beginning of slider
00:39:982 (2) - If there is any way to avoid the overlap here, do so owo
01:04:066 (3) - Add clap on beginning of slider
01:19:700 (1) - Add clap on end of slider
01:26:461 (4) - This doesn't need to be louder, the hitsounds already do that for you.

Normal:
00:09:137 (2,3,4,5,6,7,8) - This seems a bit hard for a normal. Especially the blue tick stuff.
00:14:524 (4) - ^
00:57:728 (1) - Give normal players some time to recover from the spinner
01:15:369 (2) - Awkward for normal players.
01:17:482 (7) - ^
01:25:193 (3) - Extend this to the white tick.

Easy:
00:01:954 (1) - To match phrasing, I'd suggest extending this to where (2) begins, and having 2 be a single note on where the current slider ends
00:17:165 (2) - Add clap on end of slider
00:53:714 (3) - Awkward for easy players
00:55:615 (5) - Remove this and start the spinner here
01:10:827 (3) - Touching HP Bar
01:16:954 (4,5) - Awkward for easy players
01:18:432 (2) - Add clap on beginning of slider

Pretty much, my main issue with this is that normal and easy are too hard, and that the hitsounds need to be more consistent.
Topic Starter
rEdo

CDFA wrote:

Sorry this took a bit long. I was going to finish it earlier, but then my parents left me home alone. You know what that means ;3 you're such a kawaii hentai, nigga :3:3:3

General:
I'm going to assume the title is supposed to be lowercase no it's not
Go through ALL of your diffs and make sure that claps are consistently on 2 and 4. I'm noticing a lot of missing ones. I'm only noting the ones that I'm getting on random checks, but you should go through and find all of them. consistency is boring, I made all of them like that on purpose

Insane:
I don't like your comboing in the beginning. Make the combos like this: [stuff] I like them this way
00:13:784 (1) - Add clap on end of slider ^
00:20:968 (3) - Add clap zzz
00:28:996 (6) - Remove NC these two points should be backwards, I guess xD but yeah, fixed
00:29:207 (1) - Add NC ^
01:06:601 (1) - Add clap no
01:09:982 (3) - ^_^

Hard:
00:02:799 (3) - Add clap on end of slider I don't think claps will fit that part of the song
00:12:517 (1) - Add clap on beginning of slider no
00:39:982 (2) - If there is any way to avoid the overlap here, do so owo I think there is none. I like that overlap, anyway
01:04:066 (3) - Add clap on beginning of slider no
01:19:700 (1) - Add clap on end of slider no
01:26:461 (4) - This doesn't need to be louder, the hitsounds already do that for you. I like it that loud though

Normal:
00:09:137 (2,3,4,5,6,7,8) - This seems a bit hard for a normal. Especially the blue tick stuff. I guess I mentioned it somewhere before that this difficulty is supposed to be a mild introduction to them 1/4s for beginners
00:14:524 (4) - ^_^
00:57:728 (1) - Give normal players some time to recover from the spinner I guess it's close enough to the center, so it's fine
01:15:369 (2) - Awkward for normal players. zzz
01:17:482 (7) - ^_^
01:25:193 (3) - Extend this to the white tick. listen to that nigga singing

Easy:
00:01:954 (1) - To match phrasing, I'd suggest extending this to where (2) begins, and having 2 be a single note on where the current slider ends nah, I want to keep that beat
00:17:165 (2) - Add clap on end of slider it's dropped here on purpose
00:53:714 (3) - Awkward for easy players fixed
00:55:615 (5) - Remove this and start the spinner here no
01:10:827 (3) - Touching HP Bar not anymore
01:16:954 (4,5) - Awkward for easy players I don't think so
01:18:432 (2) - Add clap on beginning of slider it's already on its end

Pretty much, my main issue with this is that normal and easy are too hard, and that the hitsounds need to be more consistent. as I mentioned before, consistency is boring. thanks a bunch for modding! ;3
yanlu
sorry im late orz..
bubstar now wow
[Normal]

00:20:968 (3) - make it like this ><? http://puu.sh/24kCZ
00:32:165 (5) - dele this
00:38:925 (5) - ^
00:40:404 (2) - 1.0x>1.1x?
00:49:700 (2) - end in white line
00:54:348 (3,4) - this more fit i think.. http://puu.sh/24kLf
01:00:897 - vocal here add a note or something~?
01:25:193 (3) - this feel strange... maybe this http://puu.sh/24kUr
01:26:672 (1) - looooong spin..nvm

[Hard]

00:16:531 (1) - http://osu.ppy.sh/ss/617679
01:26:672 (1) - looooong spin..nvm

[Insane]
00:02:376 (1) - dele nc,seems you make all jumping here..and same color with 00:03:855 (1,2) - confuse ><
00:03:221 - ^
00:13:362 (4,5) - (5) and next (1) too sudden to read jump..maybe http://osu.ppy.sh/ss/617687 better ><
00:15:263 (2) - 1.1x?
00:17:165 (2) - no stack like 00:18:010 (4,5) - ?
00:21:813 (1) - dele nc
00:28:468 (3,4) - snap a little be far
00:42:094 (3) - no stack ><?
00:56:461 (1) - dele nc
00:56:883 (1) - ^
01:07:341 (4,5) - snap more far?
01:10:827 (1) - dele nc
01:20:756 - empty in kiai time maybe need a note here ><
01:23:080 (2) - same as 00:17:165 (2) -
01:21:390 (3) - make it like (4)slider? http://osu.ppy.sh/ss/617703
01:25:193 (1) - dele nc
01:26:038 (1) - ^
sorry for my poor english..good map~nothing to say.

and good luck for rank >A</
Aurele
After looking at yanlu's mod, please, poke me somewhere!
Shohei Ohtani
/me pokes gabe in the butt
Topic Starter
rEdo

yanlu wrote:

sorry im late orz..
[Easy]
00:04:489 (3) - why don't more blanket with 00:05:7­56 (1) I think it's good enough
00:10:827 (4,5) - (4) is suddenly rhythm before (5).. there is enough space between then
00:20:123 (2,3) - change to slider more fit i think >.< not really
00:20:756 (1) - too loud in end I like it :­(
00:32:376 (1,2) - change to slider to be easier in easy diff it's supposed to be circle-circle-slider-circle-circle-slider
00:34:489 (5,6) - rhythm change will more fit~ it's good
00:42:094 (4) - don't repeat?just one slider (to easier) it's okay
00:48:010 (4) - idk... ._. a lot of beats are suggesting me to end this on a 1/4 ._.
00:55:615 (5) - dele this and spin start here ><? I don't like that idea
00:57:728 - maybe just 70%vol. it's good enough
01:12:939 (3) - http://puu.sh/23pXT looks ugly together with (2)
01:16:954 (4) - dele(4)..and (5)start begin here? I like it that way
01:26:249 (2) - too short in easy~ maybe try other way >< it's fine
01:26:672 (1) - spin toooo long! I like it that way

[Normal]
00:20:968 (3) - make it like this ><? http://puu.sh/24kCZ sure
00:32:165 (5) - dele this no real reason for that
00:38:925 (5) - ^_^
00:40:404 (2) - 1.0x>1.1x? looks ugly with 1.1x
00:49:700 (2) - end in white line it's fine
00:54:348 (3,4) - this more fit i think.. http://puu.sh/24kLf vocals
01:00:897 - vocal here add a note or something~? nah
01:25:193 (3) - this feel strange... not really
01:26:672 (1) - looooong spin..nvm zzz

[Hard]
00:16:531 (1) - http://osu.ppy.sh/ss/617679 sure
01:26:672 (1) - looooong spin..nvm zzz

[Insane]
00:02:376 (1) - dele nc,seems you make all jumping here..and same color with 00:03:8­55 (1,2) - confuse >< that's how I actually accent these jumps so they're more easy to read
00:03:221 - ^_^
00:13:362 (4,5) - (5) and next (1) too sudden to read jump..maybe http://osu.ppy.sh/ss/617687 better >< it's on purpose
00:15:263 (2) - 1.1x? nah
00:17:165 (2) - no stack like 00:1­8:010 (4,5) it's on purpose
00:21:813 (1) - dele nc I like it
00:28:468 (3,4) - snap a little be far it's good enough
00:42:094 (3) - no stack ><? if you meant the previous (4), then yeah, it's supposed not to stack
00:56:461 (1) - dele nc nah
00:56:883 (1) - ^_^
01:07:341 (4,5) - snap more far? I like it that way
01:10:827 (1) - dele nc nah
01:20:756 - empty in kiai time maybe need a note here >< take a look at 00:13:784 (1,2)
01:23:080 (2) - same as 00:­17:165 (2) same as 00:­17:165 (2)
01:21:390 (3) - make it like (4)slider? http://osu.ppy.sh/ss/617703 it's like that on purpose
01:25:193 (1) - dele nc I like it
01:26:038 (1) - ^_^

good luck for rank >A</ thanks a lot. :­)
/me pokes Gabe in the butt as well
Aurele
Ouch that hurts ;w;
We have made a little IRCmod together, only flipped a slider in HardNormal to make a better flow with a previous slider.
Before proceeding, I would like to ask you something for the settings of Insane: I personally think they are high, mostly the HP and the OD. Would you mind to reduce it just from one line? I've talked about it with lovhin456, she also think it's better to reduce it a bit.

Call me back so we can kick this to the Ranked forum.
Topic Starter
rEdo

Gabe wrote:

Ouch that hurts ;w; sorry, I've fallen asleep on the desk xD
We have made a little IRCmod together, only flipped a slider is Hard to make a better flow with a previous slider. on Normal, that is. :­)
Before proceeding, I would like to ask you something for the settings of Insane: I personally think they are high, mostly the HP and the OD. Would you mind to reduce it just from one line? I've talked about it with lovhin456, she also think it's better to reduce it a bit. I actually liked them that way, but since both OD and HP on my other TV Size map are 7/7, I guess I'll change them over here too.

Call me back so we can kick this to the Ranked forum. /me calls you back
Aurele
Bubbled~
Andrea
Awesome map, awesome song, awesome anime.

Ranked~
Diasios
Yay! Grats! :)
Aurele
Kuria
maybe i should try make the full version for this lol

anyway, grats! :3
Satellite
congratz~~
Topic Starter
rEdo

Kuria wrote:

maybe i should try make the full version for this lol
I actually wanted to map the full version, but the song is so repetitive that I got bored after 2:30...
anyway, thanks a lot, guys! :­D
Kite
grats
yanlu
gratz rEdo♥
CXu
Oh hey you got it ranked =w=b
S o r d a
long time no see rEdo's map!
congratz!
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