Yoges wrote:
Can you add:
-Linearity tools
Specifically tools for co-linearity between objects and perfect parallel slider creation relative to other sliders? I do this A LOT in my maps. The only way to achieve this is with bullshit slider scaling or slider drawing by lining up your new slider to an already existing "god slider" that every straight in your map is trying to stay parallel to. I don't use just 1 but I'll use 2 perpendiculars and then and mirrored version of those perpendiculars to increase visual complexity. It's not as complicated as I'm making it sound just look at a few of my maps and it sticks out like a sore thumb. It's just needlessly tedious to achieve something so simple right now in the current editor.
-Perfect blanketing tools
Another thing I also do this map is a great example. I'll move a single redundant hitcircle around in the timeline to create layers and layers of perfectly blanketed curved sliders overlapping each other (by using the approach circle of the circle and the hitcircle itself) and delete the circle when I'm done. A tool that would just let me pick a point on the play field, select a slider, click blanket and then drag the slider around to a position of content with it being perfectly blanketed to the selected point would be godsend.
You can imagine how flexible these 2 tools would be and how quickly you can create more structural depth in maps with a lot of the needless tediousness eliminated.
lewski wrote:
the program won't start after the latest update
things I've tried:
- installing in appdata
- installing in program files x86
- installing in program files
- installing in a different folder
- installing on a different drive
- downloading and unpacking the zipped version
I've tried to run the program both with and without admin privileges in each scenario, and every time, the program just appears suspended in Task Manager for a few seconds and disappears.
Anyone know a fix?
Sisig wrote:
when storyboard editor
Ikira wrote:
When Slider Generator uwu
okay lol wrote:
Do you have any goals/expectations for when the Sliderator tool will be released?
Really excited!
daze16 wrote:
It's a great tool, but I would recommend uploading or backing up beatmaps before using. The slider merger sometimes pops up a message saying 0 sliders merged, then deletes every object in the beatmap and saves the file.
dudehacker wrote:
Suggestion for Metadata Manager:
1) "Import from" when a map is selected, also change the "export metadata to" path to be same.
2) Add a button to export to ALL ".osu" files found in same folder as "export metadata to".
I believe people are more often editing metadata of same map rather than different map of same song.
This change should make user experience better.
dudehacker wrote:
Ah i didn't know multi selection was there. Thanks.
But now it looks weird to have all the files in 1 line in the export field. I can't tell if i had everything selected properly.
https://i.imgur.com/l5pf7pZ.png
Actually, i think the export field only needs to show the folder, not the full path with filename.
Because Metadata should be same for all according to RC, there is no point in exporting to only 1 file.
so it would be easier just change export once import field is selected, then user just need press the apply button and be done, instead of selecting 1 or more files for export field.
Also when i click the the export folder button, the default path is not the currently selected folder from import or export. something wrong with cache?
btw, the icon looks like download but its actually currently listening song in osu editor. i think changing the icon and/or add tooltip would be helpful
i suggest this: https://material.io/resources/icons/?search=music&icon=music_note&style=baseline
The apply button is using "play" icon from media control, kinda weird too.
I think check mark would be more fitting , or just have "Apply" in text instead of icon.
https://material.io/resources/icons/?icon=done&style=baseline
dudehacker wrote:
I didn't think about the possibility of having multiple songs in same folder, because that is not rankeable.
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I just saw "step 1. File -> open map" in menu in "Get Started" , didn't know this before.
But i feel like this step is extra/unnecessary when the user is only using the metadata editor.
when you click the "Import metadata" button, this can also call the function used in File-> open map
Which makes it easier when you try to set the export path.
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For the multiple exports, I see 2 solutions.
1) you add a small number on the play button that indicates how many files you are exporting to.
https://material-ui.com/components/badges/
2) use a list for the export map
something like this:
https://i.imgur.com/7RQor9u.png
dudehacker wrote:
Suggestion for Property Transformer:
I think you should add option for audio preview time as well. since if you want do a change in offset, u want everything time related to be modified.
currently behavior will leave audio preview unsnapped.
Thanks