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Carly Rae Jepsen - Call Me Maybe

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Topic Starter
ShadowSoul
This beatmap was submitted using in-game submission on Mittwoch, 10. September 2014 at 10:07:41

Artist: Carly Rae Jepsen
Title: Call Me Maybe
Tags: Tony
BPM: 120
Filesize: 5012kb
Play Time: 03:04
Difficulties Available:
  1. Crazy (3,57 stars, 481 notes)
  2. Relaxing (1,61 stars, 203 notes)
  3. Tony's Difficult (2,76 stars, 389 notes)
Download: Carly Rae Jepsen - Call Me Maybe
Information: Scores/Beatmap Listing
---------------
Hey! I just met you !
And this is Crazy !
But here's my Number
So call me Maybe !
Relaxing = Normal
Difficult = Hard
Crazy = Insane
Thanks to Tony for [Difficult]!
Tony
call me fag maybe :3
Nemis
Beanfun
nice map :)
Tony
-Baby Strawberry-
hmm... i just wanna say that our .osb files are just exactly the same , so plz fix that...
good luck > <
Nuri1367
.
Leper
Tony's Hard
01:16:190 - I would add a note here
02:06:440 - 02:07:940 - It could be easier to read if it was all the same combo

Insane
02:31:690 - 02:32:190 - I Think this could look nice if it was a long but fast slider


:)
This is my first time modding, so excuse me if I did wrong :P
Eagle98
Interesting map, and a tad surprised it hasn't been modded yet. Not used to this kind of mapping (spoiled by m980 perhaps) but I'll give it my best shot.

Overall
  1. Hitsounds could be made louder, it might be difficult to descern whether you are timing hits correctly, such as more complicated patterns like on Tony's Hard 00:36:690 to 00:38:190 or the sliders on Normal at 00:30:190 or 00:48:190
Normal
  1. Generally could use more varied hitsounds like whistle or clap (that, or it's hard to hear)
  2. 00:28:315 The circle that appears right after the spinner might be difficult for normal diff players to hit (including me). Could recommend it end at 00:27:690 instead, or have the entire spinner mapped normally - us normal folk are fine with normal maps after all :P
  3. The long pause at 1:00:190 might be a bit scary for newer players due to how the health drains, recommend mapping a simple slider to it (I found a white tick-white tick slider with constant reversals good enough)
I'm not to the point where I can even get pass a typical hard map, so I've refrained from commenting on those difficulties.

Overall, interesting beatmap in terms of Normal - Just needs a bit of polishing and then I think it's good to go!
Topic Starter
ShadowSoul

Eagle98 wrote:

Interesting map, and a tad surprised it hasn't been modded yet. Not used to this kind of mapping (spoiled by m980 perhaps) but I'll give it my best shot.

Overall
  1. Hitsounds could be made louder, it might be difficult to descern whether you are timing hits correctly, such as more complicated patterns like on Tony's Hard 00:36:690 to 00:38:190 or the sliders on Normal at 00:30:190 or 00:48:190
I don't see any problems with the hitsounds there.

Normal
  1. Generally could use more varied hitsounds like whistle or clap (that, or it's hard to hear)
  2. 00:28:315 The circle that appears right after the spinner might be difficult for normal diff players to hit (including me). Could recommend it end at 00:27:690 instead, or have the entire spinner mapped normally - us normal folk are fine with normal maps after all :P
  3. The long pause at 1:00:190 might be a bit scary for newer players due to how the health drains, recommend mapping a simple slider to it (I found a white tick-white tick slider with constant reversals good enough)
I agree, this is my bad, I fixed it

I'm not to the point where I can even get pass a typical hard map, so I've refrained from commenting on those difficulties.

Overall, interesting beatmap in terms of Normal - Just needs a bit of polishing and then I think it's good to go!
Thanks for your time!
Eagle98

ShadowSoul wrote:

I don't see any problems with the hitsounds there.
IIRC hitsounds are a major factor to a player's ability to determine whether they hit a note on time. If the cymbal/drum sound sounds off, then the player will notice and can adjust their timing accordingly. For those parts it's sort of vital to hear whether the hits sound on-time or not. At least, that's what I do - I don't know how other people play.
Icsia
:3/

I don't know how to mod normal and my English is bad sry ><

[General]
  1. Hitsounds are so little. Raise the volume
[Tony's Hard]
  1. I think AR7 is fit in this map.
  2. 00:53:440 (1,2,3) 02:41:440 (1,2,3) 02:56:190 (1,2,3,4,1,2,3,4,1,2,3,4) - Maybe difficult for hard?
  3. 01:40:690 (4) 01:46:940 (7) 01:56:690 (5) - Spacing here is better
  4. 01:48:190 (4) 01:54:190 (6) - Ctrl + G
[Insane]
  1. 01:43:190 (1,2,3,4,5,6) 01:59:190 (1,2,3,4) -
  2. 02:03:190 (3,4,5) -
  3. 02:51:190 (2,3) -

gl :D
Topic Starter
ShadowSoul

Len wrote:

:3/

I don't know how to mod normal and my English is bad sry ><

[General]
  1. Hitsounds are so little. Raise the volume
Okay after 2 people mentioned this now, I'll change it abit

[Tony's Hard]
  1. I think AR7 is fit in this map.
  2. 00:53:440 (1,2,3) 02:41:440 (1,2,3) 02:56:190 (1,2,3,4,1,2,3,4,1,2,3,4) - Maybe difficult for hard? It's just fine for me, hards nowadays aren't normals, get used to it <3
  3. 01:40:690 (4) 01:46:940 (7) 01:56:690 (5) - Spacing here is better I like it more
  4. 01:48:190 (4) 01:54:190 (6) - Ctrl + G Changed this one.

Yes, I am allowed to change his diff.

[Insane]
  1. 01:43:190 (1,2,3,4,5,6) 01:59:190 (1,2,3,4) -
  2. 02:03:190 (3,4,5) -
  3. 02:51:190 (2,3) -
Fixed it all!
gl :D
Thanks for your mod! :)
streeteelf
A little mod from me. :) Nice song btw. :D

[General]

*Check AIMod, there are different names in different diffs

[Normal]

*00:36:690 - Circle
*00:44:690 - ^
*00:52:690 - ^
*00:54:190 (3) - Change into 1 beat long slider - between 2 white ticks
*01:00:690 - Insert Break time
*01:11:190 (4) - Change to 1 beat long slider and add 01:12:190 circle
*01:15:190 - Circle
*01:17:690 - 1 beat long slider
*01:28:690 - Circle
*01:36:690 - 1 beat long slider and remove this circle: 01:37:190 (1)
*01:44:690 - Circle
*01:52:690 - ^
*01:54:190 (3) - Change to 1 beat long slider
*02:00:690 - Circle
*02:11:190 (4) - Add reverse
*02:14:190 - Circle
*02:48:690 - ^
*02:59:190 (4) - Add reverse
*03:02:190 - Circle

[Tony's Hard]

*01:43:690 (3,1) - Confusing - map it in different way

*After all IMO this diff is unrankable as Hard, because you use too much parts: slider(3/4)-circle or something like that, it's too hard for people who starts playing hards. It's good in Insane, but too hard for Hard. (sounds a little funny :P)

[Insane]

*No suggestions, for me it's good.

Generally good map. :) Good luck~
riffy
Hey, I just met you, and this is crazy.
But here's my modding, kudosu maybe?

[General]
  1. Try to fade your colours a bit? They seem a bit too bright. Something less bright would look better and be safer for people's eyes.
[Relaxing]
  1. Try AR3,5 and OD/HP 2,5. THe spread won't get too unbalanced and the diff will look better as the easiest dff of the mapset.
  2. 00:13:690 (2) - sounds quite off the vocals and does not work well with the drums either. Give a chance to something like this as it will fit better.
  3. 00:26:190 - start the spinner here, as the vocals start at this point and this is a very strong beat. Exactly the same thing applies for a couple more spinners.
    Note: 01:26:190 - same.
  4. 00:37:690 (2,3) - try to Ctrl+G them. It will give you better rhythm and match better with the drums.
    Note: you'll have to fix the spacing afterwards, tho. :(
  5. 00:42:940 (1) - 00:58:940 (1) - aren't these spinners are a bit too short for the easiest? I don't remember much from 2012, but even then we did not use this short spinners in E-N diffs.
  6. 01:12:190 - haven't you missed a circle here? It would fit perfectly and make sense with the music, give it a try.
  7. 01:14:940 - try tyo place an 1/2 slider with a repeat here/ I am sre that you can make your rhythm a bit more intense to make the diff more challlenging and to represent the rhythm better, of course!
    Note: also, try to fill the gaps like 01:17:690 - as this is still a somewhat close to Normal, you should make it a bit more difficult.
  8. 01:29:190 (1,2) - quite similar with the suggestion above, try to make your rhythm a bit more intense. The BPM is low and your rhythm feels way too easy fr this kind of diffs.
  9. 02:32:190 - please, do not ignore the beginning of the kiai. As I've suggested you to make the diff harder, you will map some more beats and mapping these one would be a great idea!

    As the diff is quite repetitive, some of the suggestions apply for similar parts/patterns. I feel like you should work a bit more on the rhythm. Also, as we've disussed in-game, improving your flow would also be a nice thing.
[Tony's Difficult]
  1. I'd use AR 6,5 or 7 as your current AR seems a bit too slow.
  2. 00:26:190 (1,2,3,4,1,2,1) - try to reducethe DS of the jumps in general as they don't really work well in slow songs and look quite weird with low AR. I'd go with x1,5-x1,6 DS as it looks neater and more logical, a specially with this part of the song.
    Note: obviously, these are not the only jumps that should be reduced.
  3. 01:16:190 - you have a missed hitobject here, I am quite sure that this beat shouldn't be empty. Besides, the transition from 1/4s to 1/1 feels unnatural in this part, adding a circle should solve the problem.
    Note: 01:22:940 - quite the same thing. How about smething like this?
  4. 01:31:940 (4) - such sliders may be rather uncomfortable and hard to read as the second repeat appears really late and is totally unexpected. Two 1/2 sliders or something like this.
  5. 02:00:940 (4,1) - 02:02:940 (4,1) - the jumps here were not really reasoanble, I could not feel them in the music, I would highly suggest you to avoid them and re-arrange the pattern in another way. I like the way it's placed, but, unfortuanately, it does not work rhythmically. :(
    Note: 02:09:940 (4,1) - same, this one is insanely exaggerated, by the way.
  6. 02:25:565 (3) - this one sounds really off music to me + polarity breaks here. Simly try something like this to fix hte rhythm
  7. 02:56:190 (1,2,3,4,1,2,3,4,1,2,3,4) - great! ♥

    Just as I've said, you should think about the jumps and work more with the diff settings. Also, some parts feel really weird in terms of rhythm, so, check it once again carefully, please. Not bad, but could use some work.
[Crazy]
  1. OD 7 would be a better choice, if you ask me. The diff standards have gone higher, it shouldn't be a problem. Well, you know it better, don't you? :)
  2. 00:12:190 - to be honest, I've expected these beats to be mapped. As your rhythm is based on both vocals and music, mapping the downbeats won't hurt. In fact, you've alrady mapped 00:20:190 (1) - why not do it again?
  3. 00:26:190 (1) - try to use two sliders instead and place a jump between them. A pattern with gradually increasing DS would be great. example
  4. 00:43:690 (3) - as the 1/4 jump feels quite tricky, a new combo to separate the stream from this jump would work well. Give it a try, it even looks better.
  5. 00:58:440 (5,6,1) - sorry, but the DS change does not really fit here. It seems a bit out of place, I believe.
    Note: 01:43:690 (3) - you've got the idea, right?
  6. 01:45:190 (2,3) - I've missed those whistles in the first kiai, don't you feel the same way? Try to keep your hitsounding a bit more consistent?
  7. 02:02:690 (1,2) - according to the jump pattern you've had before, these two should be Ctrl+D'd.
  8. 02:25:690 (2) - having the strong beat in the middle of a slider feels weird. A crhythm like would fit better, wellm at least try to consider changing your rhythm at this part.

    Yay, you could make it even better, but it's okay.
Try to refresh your style a bit, maybe you could use some work with flow and rhythm. Anyway, I quite liked it, but I really feel like it can get better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
ShadowSoul

streeteelf wrote:

A little mod from me. :) Nice song btw. :D

[General]

*Check AIMod, there are different names in different diffs

[Normal]

*00:36:690 - Circle
*00:44:690 - ^
*00:52:690 - ^
*00:54:190 (3) - Change into 1 beat long slider - between 2 white ticks
*01:00:690 - Insert Break time
*01:11:190 (4) - Change to 1 beat long slider and add 01:12:190 circle
*01:15:190 - Circle
*01:17:690 - 1 beat long slider
*01:28:690 - Circle
*01:36:690 - 1 beat long slider and remove this circle: 01:37:190 (1)
*01:44:690 - Circle
*01:52:690 - ^
*01:54:190 (3) - Change to 1 beat long slider
*02:00:690 - Circle
*02:11:190 (4) - Add reverse
*02:14:190 - Circle
*02:48:690 - ^
*02:59:190 (4) - Add reverse
*03:02:190 - Circle
No changes for normal, I prefer it the way I did it.
[Tony's Hard]

*01:43:690 (3,1) - Confusing - map it in different way Fixed that one.

*After all IMO this diff is unrankable as Hard, because you use too much parts: slider(3/4)-circle or something like that, it's too hard for people who starts playing hards. It's good in Insane, but too hard for Hard. (sounds a little funny :P)

[Insane]

*No suggestions, for me it's good.

Generally good map. :) Good luck~
Thanks for your mod!
Tony

ShadowSoul wrote:

Yes, I am allowed to change his diff.

He will be rewarded with a visit in the near future. You know how to prepare yourself, darling.


Anyway Hi Bakari, Here's my response to your mod:

-Bakari- wrote:

[Tony's Difficult]
  1. I'd use AR 6,5 or 7 as your current AR seems a bit too slow. Alright, changed to 7.
  2. 00:26:190 (1,2,3,4,1,2,1) - try to reducethe DS of the jumps in general as they don't really work well in slow songs and look quite weird with low AR. I'd go with x1,5-x1,6 DS as it looks neater and more logical, a specially with this part of the song. Hmm, 1.6 still feels too close. I mean she is definitely shouting "WHERE DO YOU THINK YOURE GOING BABY?", this part needs to be as crazy as she is LOL. Anyway I reduced the DS to 1.7
    Note: obviously, these are not the only jumps that should be reduced. Oh boy, I'm so lazy.. Okay fixed.
  3. 01:16:190 - you have a missed hitobject here, I am quite sure that this beat shouldn't be empty. Besides, the transition from 1/4s to 1/1 feels unnatural in this part, adding a circle should solve the problem. Considering that I followed vocals there, and it's the same rhythm as 01:13:940 (5) -, I dont think I should add a note there
    Note: 01:22:940 - quite the same thing. How about smething like this? Me no licky :(
  4. 01:31:940 (4) - such sliders may be rather uncomfortable and hard to read as the second repeat appears really late and is totally unexpected. Two 1/2 sliders or something like this. Fixed in my own way, lol.
  5. 02:00:940 (4,1) - the jumps here were not really reasoanble, I could not feel them in the music, I would highly suggest you to avoid them and re-arrange the pattern in another way. I like the way it's placed, but, unfortuanately, it does not work rhythmically. :( Alright, fixed
    Note: 02:09:940 (4,1) - same, this one is insanely exaggerated, by the way. Alright, fixed
  6. 02:25:565 (3) - this one sounds really off music to me + polarity breaks here. Simly try something like this to fix hte rhythm The rhythm you suggested feels a little bit too boring imo. I just used the same rhythm as in other parts.
  7. 02:56:190 (1,2,3,4,1,2,3,4,1,2,3,4) - great! ♥

    Just as I've said, you should think about the jumps and work more with the diff settings. Also, some parts feel really weird in terms of rhythm, so, check it once again carefully, please. Not bad, but could use some work.
Thanks for the mod <3
Here's the diff:
http://puu.sh/bqOeN/9fd7b19894.osu
Gordon123
Hello~
[General]
[Relaxing]

  • 02:12:190 - circle?
    02:32:190 - maybe 2nd Kiai Time open "circle" ? :D
    03:04:190 - 30% volume
[Crazy]

  • Yay is very good :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck :) :) :)
Nemis
[Crazy]
  1. The stack leniency is a little bit too low for my tastes...
  2. 00:11:190 (3) - Try adding a whistle at the end of this slider and not only on the reverse. Same for 00:19:190 (2) - this one.
  3. 00:26:690 (2) - Here is missing a whistle on its head.
  4. 00:42:940 (7) - This new combo is really unneeded, you should remove it.
  5. 00:44:190 (5) - Add a finish on this note, it sounds really good since it's the second part of the chorus.
  6. 00:44:690 (1,2) - I'd suggest to increase the distance between these two object, they are a little bit too close imo.
  7. 00:58:690 (6,1,2) - I'm not sure about the spacing you used between these notes, I think you should fix it by fixing the whole pattern by yourself.
  8. 01:27:190 (1,2,3,4) - A bit nazi, but I'd pref if you'd make this square perfect!
  9. 01:54:440 (1) - Remove this new combo, it's unneeded since you have followed the voice until now.
  10. 02:00:690 (1,2,3,4,1,2,3,4) - It's not unplayable, but the flow you made between these two squares is really bad and annoying to play.
  11. 02:48:190 (10) - In this case add a new combo on this note and remove the new combo from 02:48:440 (1) - here.
still wip, will finish soon
Forseen
Mod, because ShadowSoul...

Relaxing:
  1. You've misplaced the whistles from the beginnning until 00:20:190. You should add them at 00:04:690 (2), 00:06:190 (4), 00:08:690 (1) and so on.
  2. 00:13:440 (2) - I'd suggest adding a curve for this one, two straight sliders look kind of weird for this pattern:
  3. 00:20:690 (1) - Distance snap? Also, move to x:120, y:224 for a better blanket.
  4. 00:38:190 (3) - To avoid interfering with the following blanket that you made for 00:41:190 (1), how about you move this here (turn it a bit so that the head and tail of the slider has the same angle as the two circles before):
  5. 01:18:690 (1) - Did you make this be one grid below the previous circle on purpose? Maybe do this for the following objects:
  6. 01:57:190 (4) - Just go with a symmetrical pattern here, copy and flip 01:55:690 (2), then put 01:58:190 (5) somewhere around.
  7. 02:32:190 - This place asks for a note. Up till now you had one of these parts thanks to the spinners, but since there's no spinner here, you either add it, or a circle instead. Choose one of these options:
  8. 02:45:190 (6) - NC here? Kind of a too long combo otherwise.
Tony's Difficult:
  1. 00:06:690 (1) - A slight distance snap error here.
  2. 00:19:190 (3) - Might be just me, but this looks kind of weird, just make it wider:
  3. 01:54:690 (1) - Like this perhaps, should look better and won't leave a big impact on the following pattern:
  4. 02:15:190 (1) - How about moving this to x:140, y:184? Will reduce the jump distance, but at the same time this and the following jump will have the same distance and the pattern will look better.
Crazy:
  1. 00:42:690 (6,1) - A symmetrycal little jump should work here, move the first circle to x:152, y:312 and the second one to x:360 ,y: 312, or somewhere else as long it's symmetrical.
  2. 00:42:940 (1) - I doubt the new combo here is necessary. You didn't use it anywhere else for this part.
  3. 00:53:940 (6) - Not a big deal, but I'm sure you wanted the curve for this to be in the middle since the following slider is there.
  4. 01:09:440 (4) - I KNOW YOU WANTED THIS TO BE AT x:256, y:88!! You might have to fix the 01:08:690 (1,2,3,4) to have the same distance if you do this.
  5. 01:36:190 (4) - Add NC like at 00:36:190 (1).
  6. 02:57:940 (5) - I think it's better to flip it, just use the shape of the previous slider here:
I guess that's enough from me!
Topic Starter
ShadowSoul
Fixed alot, Thank you guys!
Waiting for Tony's Diff now.
Tony
Thank you Forseen for your suggestions, I fixed everything you said!
Here's the diff:
http://puu.sh/buuJO/4c5b83c2ba.osu
Aka
call me probably, as you requested


relaxing

・00:06:190 (4,5) - i feel like its better to make it circle-slider cause the vocal part starts in the middle of your current slider so its kinda messing up a bit the rhythm
・00:09:190 (2,3,4,5) - this rhythm feels complicated cause you ignored the vocal thing there 00:09:440 - and mapped by vocal next notes. i bet the rhyhtm like this would fit better
・00:18:690 (5) - using more than 1 reverse is not really recommended for the easiest difficulty. also this is the only one slider which has 1 extra reverse so yeah, consider reworking on this part please. like you could remove one reverse and place a circle before this reverse slider
・00:15:190 (5,6) - this is kinda awkward that there 00:12:690 (1,2,3) - you have technically the same vocal part but the rhythm differs. let the first part be simplified as well or make the second one same as first BUT i'd suggest stick to my first suggestion since this is the easiest difficulty in the mapset
・00:59:190 (6) - NC
・00:52:190 (6) - 00:44:190 (6) - 01:52:190 (6) - 02:32:190 (1) - 02:48:190 (5) - add finishers
02:07:190 (6) - 02:39:690 (5) - 02:55:190 (7) - on the tail
・01:09:190 (2,3,4,5) - this is really forced. 01:11:190 (4,5) - this is the only part like this where you went with such rhythm: before you did 1/1 rhythm like there 00:11:190 (6) - , 00:18:690 (5) - , better simplify this part and change the rhythm of the part i linked you right after "・"
・01:15:190 (4,5) - you are ignoring important vocal part there, following them at another place and ignoring them somewhere again. please decide if you are going to map by beats or by vocals cause now the rhythm of almost the whole difficulty is "random" (hope this word doesnt offend you lol)
・01:17:190 (6) - umm add NC; 01:18:690 (1) - remove; 01:24:190 (7) - add. the NCing in this part is a bit inconstent, they are pretty long. this should solve the problem
・01:55:190 (1,2) - the blanket could be improved
・02:04:690 (1,2,3) - i cant get the logic of this 1/2 since you already had the same part a few secs ago there 02:02:690 (3,4) - (where still the rhythm could be improved. the actual 1/1 fits but if to hear the vocals, you have a long song here 02:03:190 - which tells you to start slider exactly from here. same goes here as well 02:05:190 - RIGHT LIKE YOU DID THERE, MAN, ITS PERFECT 02:11:190 (4) - )
same goes for this part 02:50:690 (3,4) -
・02:14:190 - the 1/1 gap is ewwwwwww. why you skipped the beat there? 03:02:190 -
・02:24:190 - unnecessary green line
・00:50:190 (2,3,4) - 01:50:190 (2,3,4) - 02:34:190 (3,4,5) - 02:42:190 (2,3,4) - i believe that the patterns like these could be confusing cause the HARD EMPHASIZED VIOLIN(or wtf is this) goes on the red tick BUT your map such parts 1/2 late, by placing the first note on the white tick. i was OK with 1/2 sliders where you have such sound but not with the circle. moreover, you sometimes go with 1/1, sometimes with 1/2 when this sound comes in the song.. i dont really know what to suggest there, would be good if you could stick to something one all over the song but if it is 1/1 rhythm then i will be woring the hell and maybe fuck up the difficulty spread.


tony's

・i started worrying about the difficulty spread there after looking into this one. i mean, the SV in normal is 1.40, in yours diff is 1.50 and in SS's (best abbreviation yes) is SUDDENLY 2.20. so: would be great if you could change the SV there to something higher like 1.70 and stick to 1.0x distance spacing. this definitely works better with your current AR lol



not modding higher diff because i can
good luck o3o
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