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Weird Al Yankovic - White And Nerdy

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James2250
This beatmap was submitted using in-game submission on Saturday, March 14, 2009 at 10:50:25 PM

Artist: Weird Al Yankovic
Title: White And Nerdy
BPM: 143
Filesize: 12001kb
Play Time: 02:44
Difficulties Available:
  1. Easy (2.84 stars, 188 notes)
  2. EEeee's Insane (4.77 stars, 458 notes)
  3. Normal (4.55 stars, 335 notes)
  4. Shin's Insane (4.97 stars, 540 notes)
Download: Weird Al Yankovic - White And Nerdy
Download: Weird Al Yankovic - White And Nerdy (no video)
Information: Scores/Beatmap Listing
---------------
Another wierd al song comes into osu :P Hope you enjoy :)
**redid on tiny grid to solve any spacing problems for normal** Completely redid normal and insane to try and fix cheesewarlocks and awp's comments..but I think at some point you have to follow the rapping in this song ..sigh also added +4 to offset.
-Added jumps to EEeee's and fixed maxwells suggestions
-fixed dawnII's new suggestions (mostly hitsounds) :P
fixed an64fan's suggestions (stop complaining EEeee) and I am so tired of getting bubble popped....
-resnapped Shin's Insane
..so...tired....of...this...getting...popped but I fixed remmy's suggestions anyway
-fixed An64fans small suggestions
Mafiamaster
Shin's Insane~
00:08:44 (1) - Every slider like this, move back 2 ticks back with the 1/4 divisor so it's on 00:08:23 and on beat with the song.
00:12:64 (1) - Move this down a bit so it aligns with the 6.
00:48:30 (1) - Move this farther from 7.
01:00:15 (1) - Move farther from 6.
01:27:64 (1) - Move back by a 1/4 tick, then extend it to the white tick
01:59:84 (5,6) - Move these so they are on top of 3 and 4.
02:09:38 (1,2,3) - Move all these forward a tick, so 1 is on 02:09:49.
02:29:52 (1,2,3) - Move all these forward a tick, so 1 is on 02:29:63.
02:38:65 (2,3) - I would just remove 3, and make 2 a slider. Making the slider end at 2:39:07 and placing a beat at 2:39:28

Also some beats seem to be a bit late throughout the map. You can always try using the 1/6 divisor to get them better on the vocals.

Normal~
00:27:53 (11) - New combo.
02:41:38 (1) - This spinner, decrease the length until it ends at 2:47:88

Easy~
00:41:17 (6) - New combo.
00:47:88 (6) - ^
00:53:54 (4,5) - Space these out the same way as 1,2,3. So 4 is closer to 3 and 5 is closer to 4.
00:54:59 (6) - New combo.
01:06:55 (4,5,6,7) - Move all these a bit to the right, so 4 is closer to 3.
Larto
Mod here!

Easy:
Nothing


Normal:
00:35:08 (6) - 1/4 longer or shorter.
01:11:69 (1) - Let that slider begin 1/4 later, make it 1/4 shorter.
01:43:06 (8) - 1/4 longer or shorter.


Insane:
01:40:85 (x) - Place a note here :D
02:13:48 (5,6,7) - Bit close to 4
02:46:207 - 02:47:885: Make the last spinner longer or place some notes here, otherwise it feels wrong. :(

Shin's Insane:
00:36:03 (8) - Place this circle on 00:35:99 (Use 1/6 timing)
00:40:12 (3) - 1/4 shorter
00:49:46 (7) - Totally hidden by 6. No good.
00:55:12 (1,2,3,4,5,6,7,1,2,3,4,5) - Those two combos aren't properly synced to the song~
00:59:63 (6) - Too close to 6
01:45:36 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) - Combos not properly synced
02:00:36 (1) - Move 1/4 forward and make 1/4 shorter
02:30:26 (3) - Repeat not visible


And you need a background.

Why don't you move this to Pending? ;P
Ekaru
Nothing that I would really say is, "wrong", mainly since Larto did a thorough job there. >_>; Only thing would be somewhat sloppy spacing on Normal, but it's not much of an issue, and doesn't get in the way of the map.

So yeah, you did well there.
Wizard Of Orz
Normal

01:11:801 too close to previous slider end

Shin

00:08:235 slider overlapping the previous slider is ugly
00:35:718 make this into a single note and make a new slider at 00:35:822 and make it end at 00:35:997
00:40:123 fugly slider, change pl0x
00:41:067 make this into a single note
01:53:130 5~10 confusing
02:06:347 the start of this slider is blocking 5 which make it look like it might have a reverse which confuses people
02:10:123 ugly overlap

ugly
kingcobra52
Nazi time!

Easy

Some places are confusing. These should help make it less ambiguous.

00:06:97 (1) - Move back 1/2 beat. Extend length by 1/2.
00:09:07 (2) - Move back 1 1/2 beats. Extend length by 1/2.
00:33:41 (1) - Move back 1/2. Extend 1 whole beat. Delete 2.
01:06:34 (3,4,5,6,7) - Fix 6.
01:38:44 (2) - Move forward 1/2 beat?
01:43:89 (1) - Move back 1/2 beat, Extend 1/2 beat.
02:01:73 (1) - Line up w/ 5.
02:02:36 (2) - Delete this.
02:04:03 (1) - It'd sound better with length decreased by 1/2.
02:11:17 (1,2,3,4,5) - Shift 1/2 beat forward. You can also shift 4 another 1/2 beat and delete 5.
02:38:86 (2) - See 01:38:44 (2)

Normal

Go back over and make sure all your beats are aligned. I noticed a few spots where this wasn't the case, such as 00:15:78 (2,3,4).

00:32:78 (7) - Maybe add a beat here?
00:50:71 (3,4,1,2,3) - A bit cluttered, don't you think?

EEeee's Insane

00:13:27 (9) - Hard to see that's a slider on first read.
00:16:41 (7) - ^
01:01:73 (1) - The previous slider is covering the repeat. You'll need to change.
02:09:70 (3,4) - Line up with 1,2.
02:16:83 (4) - </3 slider under a slider.
02:22:08 (1) - Just delete and recalc the break. Don't see a point in having this here.
02:42:22 (1,2) - See 02:16:83 (4). Same for the other one right after.

Shin's Insane

02:20:40 (8) - Slider's a bit hard to see.

It's coming along. :)
Rolled
There's pretty many things I could say to improve this map. I was asked to mod this, so going to be lazy and tldr king's post. So I may overlap with some errors.

Shin's insane:
No BG. fix pls.
00:40:12 (3) - These types of sliders should be avoided in general. Would look much better with a simple curved slider or something similar.
00:53:36 - This section could be mapped a bit better. I understand this song was mapped vocally in this difficulty, but weird al's vocals are just so all over the place that I had to take a step back and ask me what the hell was going on when I was playing. In short, it's pretty confusing. I stopped being confused around 01:07:01
Also, as a general statement (I may be a bit biased here) But slider patterns such as 01:12:11 (3) do not appeal at all to me. Just about any short, 1/4th slider stream like this would work much better in hitcircle form, maybe a bit of repeating sliders, or just about anything else. Streams like this though should be left in marisa and nowhere else imo.
01:43:52 - The section around here is pretty cluttered. Use the entire playfield to your advantage here. (less overlapping everything)
01:47:25 (14) - Same for this, but mostly only refers to the 14. It's just about impossible to expect a hitcircle there due to its hiddenness. Maybe you could space this stream out as well.
01:47:46 (1,2,3,4,5,1,2,3,4,5,6) - Similar to that comment I made about the 1/4th sliders
02:01:94 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Use playfield to advantage
02:19:56 (1,2,3,4,5,6,7,8) - Doesn't synch to much, not even the vocals really.

EEeee's Insane:
01:06:84 - Could be a bit more creative here
01:56:27 (5,1,2,4,5,6,7) - The playfield comment in the past difficulty. Would be much better with less back and forths
02:32:15 (3,4,5,6,1,2,3,4,5,6) - ^

Easy: Needs a background.

I didn't focus on nazi'ing easy and normal too much because the insanes need a bit of work. Overall, I like shin's hitsound use better but I think ex5's is a better map as a whole. Since each difficulty is pretty similar in terms of mapping and style, maybe you guys could work on collaborating the two and making a nice quality map out of it. Either way though, it will need some work.
EEeee
DawnII
Offset sounds more like 1,718.

[Normal]
01:47:46 (1) - Sounds better with one more repeat.

[EEeee's Insane]
00:08:65 (8) - Sounds better left out.
00:45:57 (7) - Too close to (6).
Kind of sparse on hitsounds.

[Shin's Insane]
00:36:34 (2) - Too close to (3).
01:02:15 (3) - Too close to (2).
01:03:41 (1) - ^
01:47:46 (1) - Ends too far from (2).
02:20:50 (8) - Extend out 1/4.
Larto
Easy:
02:04:02 (1) - Seperate ending and start

Normal:
00:35:59 (7) - 1/4 later?

EEeee:
Nothing, but.. Hitsounds? D:

Shin:
Fine

Gogogogo!
Larto
Okay, bubbled after he also set a preview point :D
awp
I think the timing might be a tad early, but so very modestly.

[Normal]
00:49:96 (1,2,3,4,1,2,3,4,5) - Segments like this one sound really awkward. It's attempting to go with the vocals but is very counter-intuitive to the beat. If you ask me, it's rather flow-breaking, especially for a more relaxed difficulty.
01:47:45 (1) - This small slider repeats for 5 hits, followed by the rest of the stream - the combo is very much a memory-map, and while you can get away with this on Hard+, I don't think you should pull any tricks like this for the easier difficulties. Remember to ask yourself, "What would iNiS do?" when making patterns acceptable for your difficulty - to some degree, at least. (I think there's a few bits similar to this on Easy, but Easy was large and by alright.) The short sliders that are just one reverse arrow are perfectly fine though imo, since there's nothing hidden there.

[Shinn]
Again, similar complaint to Normal re:
00:53:32 (1,2,3,4,5,6,7,1,2,3,4,5) - Yeah, it's going to the lyrics, but the rhythm sounds very jumbled. If you listened to the beatmap being played with the music set to 0 volume, this particular section would sound like noise.
01:49:23 (1,2,3,4,5,6,7) - This is the same sort of scenario.
02:11:15 (1,2,3,4,5,6,1,2,3,4) - This is a minor offender, but I think you could move around the playfield a bit more. In this case though, if you don't want to change it, I don't particularly mind. Just a bystander observation.
02:17:55 (1) - This note is quarter snapped, and I'm not sure why.

[EEeee]
00:19:75 (5,1) - I find this jump somewhat unintuitive because there's no change in the pace of the song (lol rap) or any other sort of suggestion...but whatever. It's an Insane difficulty.
I found most of the patterns in this map more intuitive, though.
kingcobra52
Rebubbled.
CheeseWarlock
There's enough here that "could be better" that I feel justified in this bubblepop.

+4 offset, while we're at it.

[Easy]
01:53:32 (4) - Sounds ugly.

[Normal]
00:43:25 (1) - Move this up a bit.
00:52:06 (3,4) - Should be spaced closer.
Some sections:
00:35:59 (7,8) -
00:55:10 (1) -
01:47:45 (1,2,3) -
02:15:77 (5,6) -
02:19:44 (4) -
And others suffer from the same problem as Shin's Insane.

[Shinn's Insane]
This difficulty is hard for me to follow a lot of the time, like it's trying too hard to be mapped to the rapping.

[EEeee's Insane]
This difficulty starts out with jumps, and then there aren't any more, and the map becomes more boring because of it. So, more jumps in the rest of the map?
K2J

CheeseWarlock wrote:

[EEeee's Insane]
This difficulty starts out with jumps, and then there aren't any more, and the map becomes more boring because of it. So, more jumps in the rest of the map?
A place you could do this would be at 02:05:28 (1,2) by having the beats placed where the people in the music video point when they say "Pop pop". Fits the bubble-wrap motif.

My cursory review of this map suggests a star. Here you go.
EEeee
This map has been deleted on the request of its creator. It is no longer available.

Download: Weird Al Yankovic - White And Nerdy (James2250) [EEeee's Insane].osu
MaxwellDemon
This map has been deleted on the request of its creator. It is no longer available.
mtmcl
I think EEeee's difficulty is just short of clusterfucked enough to be unrankable.

In other words, I'm rebubbling.
DawnII
[Easy]
01:39:06 (3) - Too close to (2).
02:05:28 (1,2) - Why for the love of god did you change these to whistles?!?! Clap, NAO!
02:39:48 (3) - Too close to (2).

[Normal]
00:42:63 (5) - Add whistle to slider end.
01:52:91 (5,6) - Remove whistle from these.

[Shin's Insane]
00:44:30 (6) - This sounds awkward ending on vocals. End 1/4 earlier.
02:05:28 (1,2) - Claps please.
An64fan
Lol so many pops on this map. As in...bubble pops. Not pop pop. :P


Easy
00:12:21 (4,5,6) - Should be a bit closer to each other.
01:08:64 (1,2,1,2,1,2,3) - First combo, 2 could probably do a little closer to 1. The second combo should be moved a bit away from the first, and the spacing around between the second and third combos adjusted.
01:25:84 (1) - Bit closer to the previous slider I think.
01:34:86 (1) - Too close to the previous combo.
01:37:80 (1,2) - 2's too far from 1.

Normal
First off I'd recommend turning up the Overall Difficulty a couple notches. Things can get pretty confusing when you've got too much on the screen at once. Other than that, some of your 1 beat gaps between combos could be a bit larger. Many are a bit close together so maybe consider checking though and making adjustments, though I myself didn't find it to be too big an issue.

EEeee's Insane
Nothing too big other than very small spacing inconsistencies. Pretty much, all's good.

Shin's Insane
02:18:18 (3,4) - Should be a little closer together.
That's all I can really find on here.


Overall, looking pretty good. Biggest thing is just the spacing from what I can tell.
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