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Yukina - Yumegatari

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Topic Starter
sunshy_old

ssssssssssssssss wrote:

居然自占沙发!
节操呢xsk


edit:
offset改改吧 我现在用的是671 我怎么觉得681不是很准...打的时候总是early
还有00:07:773 (5,6) - 这样的滑条,如果你要用的话最好注意滑条在白线起手比较好,因为这个保持效果比较有滞留感,白线起就会有一种和乐曲同步的重击感 确实是 不过这个现在感觉还算舒服 等最后再改吧 后面的我先注意着做

nc方面的建议:
首先是换气时可以nc,不仅是人声换气,钢琴旋律这样的也有类似换气的地方,你可以类比一下看看?学习嗯
00:04:682 (7) - 这里可以nc 这里在做对称就没改
00:05:410 (9,10,1,2,3,4,5) - 作为一个弱沙包,我表示这里很难读图……你可以考虑nc 3 来提示 改了
00:08:682 (7) - nc?当然如果你在00:07:955 - 上有note的话也可以选择nc这上面的 改了
00:31:955 - 建议留空,然后00:32:319 (3) - nc 看不懂哟OAO


节奏
我建议选择在一些长白线上换上一拍滑条,会比较带感。比如00:32:682 (1) - ,00:38:500 - 这样的.00:37:046 - 这个折返换成长滑条也不错
(换过长滑条后记得用圈补上后面的空) 亚达哟,一拍的滑条太长了。折返会改嗯

还有换气的时候建议留空,比如00:25:955 - 到00:26:319 - 我主要押节奏,顺带押人声

音效
换成soft加24clap?或者把音量稍微调小些?音效无能嗯 最后再说吧

还有如果这曲是秘封组相关的歌曲不考虑把秘封组写到tag里么www
你不说我都忘了


因为是节奏感很强的轻摇滚,所以我打算做那种疾走的感觉
所以很多地方不留空了还是留一下吧
Ty嗯
[CSGA]Ar3sgice
offset 673吧

挺准了...
Topic Starter
sunshy_old

[CSGA]Ar3sgice wrote:

offset 673吧

挺准了...
喵o.o
pw384
offset679更准一些貌似(?)
00:29:763 (5) - 这里nc可以么。。貌似是新的一句话开始了。。._.好吧我是纯新人
ssssssssssssssss
二Mod

[General]
  1. 所有难度用一样的combo color?
  2. clap换个自定义的吧...
[*]finish这么美妙的音效为啥不加涅...=w=

[Normal]
  1. 我感觉你留空方面还是有点问题,normal里你用的是1/1节奏没多少留空的空间,所以像00:03:945 - 00:06:127 - 这样的留空都可以省掉?
[Lunatic]
  1. 00:23:218 (7) - 连击的时候可以不必拘泥于24clap,可以不加~
  2. 00:29:763 (5,6,7) - 这个三连放到和后面那个8(时间上)替换可能会好些
  3. 00:34:854 (9,10,11,12,13,14,15,1) - 和00:23:218 (7) - 同样的建议,不赘述了
  4. 00:41:400 (3,4,5) - 我还是感觉这三连和后面一拍换比较好...
  5. 00:43:400 (14) - 考虑删掉?
  6. 00:43:945 (1,2,3,4,5,6,7,8,9) - 这里原来的节奏并没有太大变化,不如保持前面的节奏比较好
ssssssssssssssss
GD来了~
难度名不知道怎么起,你看着改吧

音效:http://puu.sh/Vw7T
SPOILER
osu file format v9

[General]
AudioFilename: 01.Yukina - Yumegatari (1m 35s).mp3
AudioLeadIn: 1500
PreviewTime: 47216
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 46309,66248,67218,69763
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Yumegatari
Artist:Yukina
Creator:sunshy
Version:Inssssssssssssssssane
Source:Touhou
Tags:Yukina Yumegatari Usami Renko Maribel Hearn

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
672.804816009088,363.636363636364,4,2,1,70,1,0
47226,-100,4,2,1,70,0,1
47317,-100,4,2,1,70,0,0
61763,-74.0740740740741,4,2,1,70,0,1
73311,-74.0740740740741,4,2,1,70,0,0
73411,-74.0740740740741,4,2,1,70,0,1
84947,-74.0740740740741,4,2,1,70,0,0
85038,-74.0740740740741,4,2,1,70,0,1
85402,-74.0740740740741,4,2,1,70,0,0
87400,-74.0740740740741,4,2,1,5,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 0,255,0
Combo3 : 255,128,0

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Azure
哦哦我出現了 8-)

16"s
很有名mapper的fu~~~
00:41:945 (2,3,4,5,6) 排個好看的五角形
然後00:42:854 (7) 的後面那拍拉到 00:42:127 (3) 的後面
不過這裡 00:42:672 (6,7) 的間距不太對
00:46:127 (3) clap
00:46:490 (3) clap
這樣正常點
01:12:309 (1) finish拿掉
01:13:713 (1) clap拿掉
01:13:763 (2) clap
01:23:581 (1) clap好多 (?


一點貢獻都沒有的我來去做SB...>_>
Topic Starter
sunshy_old

ssssssssssssssss wrote:

二Mod

[General]
  1. 所有难度用一样的combo color?
  2. clap换个自定义的吧...
用你的
[*]finish这么美妙的音效为啥不加涅...=w= 不会

[Normal]
  1. 我感觉你留空方面还是有点问题,normal里你用的是1/1节奏没多少留空的空间,所以像00:03:945 - 00:06:127 - 这样的留空都可以省掉?
麻麻的星级降不下去怎么办

[Lunatic]
  1. 00:23:218 (7) - 连击的时候可以不必拘泥于24clap,可以不加~ 改了
  2. 00:29:763 (5,6,7) - 这个三连放到和后面那个8(时间上)替换可能会好些 我觉得现在的好些
  3. 00:34:854 (9,10,11,12,13,14,15,1) - 和00:23:218 (7) - 同样的建议,不赘述了 这个不是抽搐的滑条 加着clap听着还行
  4. 00:41:400 (3,4,5) - 我还是感觉这三连和后面一拍换比较好... 我还是觉得之前的比较好..
  5. 00:43:400 (14) - 考虑删掉? 这里有一音电吉他
  6. 00:43:945 (1,2,3,4,5,6,7,8,9) - 这里原来的节奏并没有太大变化,不如保持前面的节奏比较好
为后面的排列造势(泥垢了

好嘞 打算把你的难度改成hard了 准备mod吧
Azure
SB http://puu.sh/VxsK
你知道我要幹嘛的www (enough
ssssssssssssssss

Azure wrote:

哦哦我出現了 8-)

16"s
很有名mapper的fu~~~
我只是个只会做渣图的新人mapper...捂脸
00:41:945 (2,3,4,5,6) 排個好看的五角形
仔细拉了一下,看起来不错了~
然後00:42:854 (7) 的後面那拍拉到 00:42:127 (3) 的後面
拉过后感觉不错,但是原来的排列我也觉得挺好...我再听听后面的人的意见吧
不過這裡 00:42:672 (6,7) 的間距不太對
已改

00:46:127 (3) clap
故意的 :)
00:46:490 (3) clap
好的
這樣正常點
01:12:309 (1) finish拿掉
好的
01:13:713 (1) clap拿掉
我觉得这个还不错~
01:13:763 (2) clap
好的
01:23:581 (1) clap好多 (?
配合原曲的XD


一點貢獻都沒有的我來去做SB...>_>
好的!SB太美好了!
其实你也可以考虑做个难度的www
难度名忘改了,你再改下吧
http://puu.sh/VxAQ
CTB Fia
Normal
00:04:309 (1) - move it to 00:04:309 (1) - here
00:03:945 (1) - put note
00:03:945 (1) - here too
00:10:127 (1) - move it to 00:09:763 (1) - here
00:09:763 (1) - put note
00:09:763 (1) - here too
00:09:763 (1) - and here
00:09:763 (1) - here
00:09:763 (1) - same here
and try to put some sound effect like clap or finish and other sound effect to fit it to song

Hard
00:01:058 - start here
well beats seems to be in place so i have no comment just try to put some sound effect like clap or finish and other sound effect to fit it to song

Lunatic
ths one was PERFECT!!!i think you are good at making insane diff than normal diff anyway

that's all i can mod
i hope your beatmap will be ranked soon!!! ;)
ssssssssssssssss

shojimeguro wrote:

Hard
00:01:058 - start here
due to this is a song cut from a full ver. this lead-in section seems to be long,so i start a little late.it sounds alright imo,so i want to reserve now :)
well beats seems to be in place so i have no comment just try to put some sound effect like clap or finish and other sound effect to fit it to songyeah i have already put some clap and finish,and i will be working on it
thanks for your mod~

to 阳光姥爷:改了一些细节,新版本QQ上传给你吧
Topic Starter
sunshy_old

shojimeguro wrote:

Normal
00:04:309 (1) - move it to 00:04:309 (1) - here OAO??
00:03:945 (1) - put note ok
00:03:945 (1) - here too OAO??
00:10:127 (1) - move it to 00:09:763 (1) - here
00:09:763 (1) - put note ok
00:09:763 (1) - here too OAO
00:09:763 (1) - and here OAO?
00:09:763 (1) - here OAO??
00:09:763 (1) - same here OAO????
and try to put some sound effect like clap or finish and other sound effect to fit it to song 16S will teach me O3O

Lunatic
ths one was PERFECT!!!i think you are good at making insane diff than normal diff anyway THX....O3O
Yes mapping NM diff is a little boring


that's all i can mod
i hope your beatmap will be ranked soon!!! ;)


TY :)
Azure
うふふ ♪ ♪
可愛的Easy 難度來囉~
不要太感謝我 :D (夠了妳)
http://puu.sh/Zja2
Topic Starter
sunshy_old

Azure wrote:

うふふ ♪ ♪
可愛的Easy 難度來囉~
不要太感謝我 :D (夠了妳)
http://puu.sh/Zja2
咦咦?0.0
雪中送炭(淚
我做低難度圖完全沒天賦阿...
那我去把NM改的有意思一點
pw384
hi~ from pm

[Az's Easy]
-Setting-
* HP Drain和OD选一个-1
-Mapping-
* 这个Easy感觉有些难了,略偏normal(?
* 01:03:218 (4,6) - 迷惑新人的好方法XD
* 00:09:400 (3) - 对于新人来说有些难读。。因为reverse的关系
* 00:23:945 (1) - 不对称
* 01:00:309 (3) - ^
* 01:19:218 (4) - ^

[Normal]
-Setting-
* HP和OD都调到3,AR调到4,CS-1
-Mapping-
* 滑条尾部的控制点建议放在圆心
* 00:13:763 (4) - 不好看
* 00:21:763 (1) - 好..凶..残..移一下6和7吧
* 00:23:945 (1,2) - (别人教我的)两个reverse现在用得很少了,因为读图略难,用若干滑条或者加上圈圈?
* 00:41:400 (3,4) - ^
* 00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - 目害,放normal有点难了吧
* 01:05:400 (2,3) - 这两个blanket起来?

[ssssssssssssssss's hard] XD这样就有十七个S了(炸
-Setting-
Well.
-Mapping-
* 00:30:854 (3,5) - stack起来?
* 01:04:672 (1,2) - 不好看,柔和一些?
* 01:13:763 (2,4) - overlap到了
* 01:25:218 (1) - 这里开始?01:25:127

[Lunatic]
-Setting-
* nazi:OD-1?
-Mapping-
* 00:28:309 (1,2,3,4) - 尝试四个blanket在一起吧。 这是一个栗子不要吃,那个地方就像这样但不是完全一样

* 00:31:581 (2,3) - spacing?
* 00:37:036 (8) - 2 reverse的问题
* 00:53:036 (4,5,6,7) - 可以再好看一点
* 00:55:945 (9) - 2 reverse

-----------

我的mod很渣不要打我QAQ
Topic Starter
sunshy_old

384059043 wrote:

hi~ from pm

[Normal]
-Setting-
* HP和OD都调到3,AR调到4,CS-1 CS-1 太大了吧0.0
-Mapping-
* 滑条尾部的控制点建议放在圆心 懒得挨个调整了..
* 00:13:763 (4) - 不好看
* 00:21:763 (1) - 好..凶..残..移一下6和7吧 这凶残?
* 00:23:945 (1,2) - (别人教我的)两个reverse现在用得很少了,因为读图略难,用若干滑条或者加上圈圈? 考虑中
* 00:41:400 (3,4) - ^
* 00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - 目害,放normal有点难了吧 我怎么觉得好简单 :?
* 01:05:400 (2,3) - 这两个blanket起来?blanket啥意思?

[Lunatic]
-Setting-
* nazi:OD-1? 保留
-Mapping-
* 00:28:309 (1,2,3,4) - 尝试四个blanket在一起吧。 这是一个栗子不要吃,那个地方就像这样但不是完全一样 保留

* 00:31:581 (2,3) - spacing? fixed
* 00:37:036 (8) - 2 reverse的问题 保留,小增加一点难度
* 00:53:036 (4,5,6,7) - 可以再好看一点 fixed
* 00:55:945 (9) - 2 reverse ^

-----------

我的mod很渣不要打我QAQ
摸摸

谢谢~ :)
Kanari
Haii ~
You requested via forum pm ~


[Az's Easy]
- You can remove this bookmark ~
00:15:945 (5) - New combo.
01:11:945 (6) - Make this reverse at 01:12:309


[Normal]
- Watch your spacing ~
- Sliders can look better.
- HP Drain Rate +2
- Approach Rate +1
- Overall Difficulty +1
00:03:945 (6) - Place this where (2) was.
00:04:309 (1) - Remove new combo.
00:05:400 (3) - Move this down a bit.
00:10:127 (1) - Spacing ~
00:14:490 (5,6) - Move it down.
00:21:763 (1) - Spacing ~
00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - Why so much new combos? ;w;
01:01:763 (1) - Stack with previous note.


[16's Hard]
- Bookmarks can be removed ~
- Why not start at 00:00:672? Set music track lead-in to 0 for this diff if you do not map from to start.
00:42:854 (7) - New combo.
01:25:218 (1) - End at 01:27:945 like all the other diffs.


[Lunatic]
- HP Drain Rate +1
- Overall Difficulty -1
00:04:309 (6) - New combo.
00:17:036 (6) - ^
00:21:763 (1) - Stack properly.
00:25:036 (6) - New combo.
00:29:763 (5) - ^
00:34:854 (9) - ^
00:37:036 (8) - ^
00:41:763 (6) - ^
00:48:672 (7) - ^
00:51:581 (10) - ^
00:55:945 (9) - ^
01:06:127 (9) - ^
01:07:581 (9) - ^
01:11:218 (10) - ^
01:15:581 (9) - ^
01:18:854 (9) - ^
01:23:581 (11) - ^


Well mapped ~
Good luck!
Topic Starter
sunshy_old

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested via forum pm ~ thanks~


[Normal]
- Watch your spacing ~ ok
- Sliders can look better. will correct
- HP Drain Rate +2
- Approach Rate +1
- Overall Difficulty +1 all fixed
00:03:945 (6) - Place this where (2) was. fixed
00:04:309 (1) - Remove new combo.fixed
00:05:400 (3) - Move this down a bit.fixed
00:10:127 (1) - Spacing ~fixed
00:14:490 (5,6) - Move it down.fixed
00:21:763 (1) - Spacing ~fixed
00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - Why so much new combos? ;w; change colors~
01:01:763 (1) - Stack with previous note.fixed

[Lunatic]
- HP Drain Rate +1
- Overall Difficulty -1 fixed
00:04:309 (6) - New combo.
00:17:036 (6) - ^
00:21:763 (1) - Stack properly.
00:25:036 (6) - New combo.
00:29:763 (5) - ^
00:34:854 (9) - ^
00:37:036 (8) - ^
00:41:763 (6) - ^
00:48:672 (7) - ^
00:51:581 (10) - ^
00:55:945 (9) - ^
01:06:127 (9) - ^
01:07:581 (9) - ^
01:11:218 (10) - ^
01:15:581 (9) - ^
01:18:854 (9) - ^
01:23:581 (11) - ^ all fixed


Well mapped ~
Good luck!

THX~ :)
[CSGA]Ar3sgice
hi~


Lunatic

  1. 00:07:218 (4) - 这个有点不好看, 那个点拉到中间吧
  2. 00:08:490 - 加三连o.o 容易按快
  3. 00:11:945 - 到这里就够了...
  4. 00:26:854 (3) - 好坑233 这样怎么样 http://osu.ppy.sh/ss/418256
  5. 00:47:581 (2,3) - 为啥不做成两边跳那样比较符合你的风格233
  6. 01:14:854 (7) - 这个滑条不科学, 重新拉一下
  7. 01:17:036 (3) - 不科学
  8. 01:18:763 (1) - 3/4...
  9. 01:21:763 (4) - blanket http://osu.ppy.sh/ss/418257
16s' Hard

  1. 00:37:036 (5) - 往里一点o.o
  2. 00:41:400 (1) - blanket o.o
  3. 00:47:218 (1,2,3,4,1,2,3,4) - 可以的话别飞那么远... 1.1-1.4就可以了...
  4. 00:56:490 (2,3,4,5,6) - distance snap..? so it's easier to fc
  5. 01:07:218 (3) - 3/4 自重啊
  6. 01:17:218 (4) - 对称o.o
  7. 01:17:581 (1) - 这里的节奏 http://osu.ppy.sh/ss/418259 另外加个nc吧
  8. 还是觉得kiai段间距略大, 不过还可以接受吧>.>
Normal

  1. 00:02:854 (5) - 柔和点o.o?
  2. 00:10:127 (1,2) - 最好不要用这种2reverse的滑条在normal里, 要用的话放个circle在后面 http://osu.ppy.sh/ss/418261 间距调整了下
  3. 00:23:945 (1,2) - 2/1滑条+note那样摆?
  4. 00:33:400 (3) - 对称
  5. 00:47:945 (1,1,1) - 这不科学
  6. 00:50:127 (1) - 间距呢...
  7. 这一段四个note一个combo吧 另外间距都调整下, 乱加new combo aimod不会提示间距的 233
  8. 01:11:945 (4) - 柔和点
  9. 01:14:854 (4) - 对称 233
  10. 01:19:218 (4) - .
  11. 01:22:854 (3,4) - 科学呢233 那个点放到中间, 滑条自身看着对称些
Az's Easy

  1. hp drain 2吧
  2. 00:23:945 (1) - 1.6
  3. 00:28:309 (5) - 上面的滑条往里, 这个往上 http://osu.ppy.sh/ss/418267
  4. 00:43:218 (4,5) - 最好这样 http://osu.ppy.sh/ss/418268
  5. 00:52:672 (4) - 人性
  6. 感觉这个有点sv太低导致星数低, 再简单一些比较好, 嗯就是多些2/1的空间, 1/1少点


Good luck~
Tsubaki_old
竟然这首也有人做了TAT 求坑
Topic Starter
sunshy_old

Tsubaki wrote:

竟然这首也有人做了TAT 求坑
喂喂喂節操吶(館長臉

去做FULL VER吧~
ssssssssssssssss
SPOILER

384059043 wrote:

hi~ from pm

[ssssssssssssssss's hard] XD这样就有十七个S了(炸 XDDDD
-Setting-
Well.
-Mapping-
* 00:30:854 (3,5) - stack起来?
这点是为了做中心对称,所以我觉得还好
* 01:04:672 (1,2) - 不好看,柔和一些?
好的
* 01:13:763 (2,4) - overlap到了
改了
* 01:25:218 (1) - 这里开始?01:25:127
中!
谢mod!
SPOILER

xXCrystalMoonAnimeXx wrote:

[16's Hard]
- Bookmarks can be removed ~
since it won't bother anything when playing, i'll reserve them~
- Why not start at 00:00:672? Set music track lead-in to 0 for this diff if you do not map from to start.
ok
00:42:854 (7) - New combo.
well, i add new combo every two downbeat in this section,that's why i don't add nc here
01:25:218 (1) - End at 01:27:945 like all the other diffs.
thank you for mod~


SPOILER

[CSGA]Ar3sgice wrote:

16s' Hard

  1. 00:37:036 (5) - 往里一点o.o
    好的
  2. 00:41:400 (1) - blanket o.o
    听着有点怪。。。
  3. 00:47:218 (1,2,3,4,1,2,3,4) - 可以的话别飞那么远... 1.1-1.4就可以了...
  4. 00:56:490 (2,3,4,5,6) - distance snap..? so it's easier to fc
    unsnaped is sexy 0.0 (自我感觉挺不错,先这样放着吧)
  5. 01:07:218 (3) - 3/4 自重啊
    啥意思
  6. 01:17:218 (4) - 对称o.o
    中!
  7. 01:17:581 (1) - 这里的节奏 http://osu.ppy.sh/ss/418259 另外加个nc吧

    01:17:945 (6,7) - 这里姑且可以看成两个音节。。。所以下了两个圈,nc fixed
  8. 还是觉得kiai段间距略大, 不过还可以接受吧>.>
    有时间我把SV弄低点。。。现在要军训新生还不让带电脑略蛋疼
谢mod~
-kevincela-
Hey!

[Az's Easy]

  • SPOILER
    There are various unsnapped inherited secions at 00:47:226 -, 00:47:317 - and 01:13:311 -.
    Remember to snap them correctly!
  1. 00:06:490 (1) - Not alligned with 00:05:763 (4) - (that's really nazi,fis only if you really want)
  2. 00:11:218 (2) - I usually don't complain about stacks,but I feel this one nearly breaks the flow here. What do you think of using this kind of pattern here? I think that it fits much better than the actual one.
  3. 00:17:036 (8) - You should replace this instead with another 1/1 setting,it fits much better with the rhythm in this part. I think that one good chouce would be the replacement of this slider with a repeat 1/1 slider.
  4. 00:26:854 (3) - Another suggestion about a rhythm change: I see you are trying to follow the singer,so I suggest you instead to try this rhythm setting:

    About the new placement,you could put them in this way!
  5. 00:35:581 (1) - Again,not alligned with 00:34:127 (5) -
  6. 00:40:672 (1) - Move the new combo at 00:41:400 (3) -,other than fitting better it will prevent your next combo from being too long.
  7. 00:57:400 (1) - Again,move the new combo at 00:55:945 (3) -
[Normal]

  • SPOILER
    Various unsnapped inherited sections at 00:47:226 -, 00:47:317 -, 01:01:765 -, 01:13:311 -, 01:13:411 -, 01:24:947 -, 01:25:038 - and 01:25:402 -.
    Remember to snap them correctly!
  1. I have a lot to say about the hitsounding,so I'll include all in this spoilerbox:
    SPOILER
    First of all,why don't you use finishes in downbeats? Here they really fit well,and I see no reason for not putting them on the sliders. There are many places where you can put finishes like:
    The beginning of 00:00:672 (1) -
    The beginning of 00:06:490 (1) -
    The beginning of 00:12:309 (1) -
    The beginning of 00:18:127 (1) -
    etc. If you need some examples just take the Easy diff that hitsounds-wise is well done.
    Secondly,there are many missing hitsounds:
    00:03:945 (7) - A clap is missing here
    00:06:127 (5) - ^
    00:09:763 (7) - ^
    00:11:581 (3) - Add a finish here,it fits really well
    00:23:218 (3) - ^ at the beginning of the slider
    00:15:581 (8) - Again,a clap is missing
    00:17:763 (5) - ^
    00:21:400 (7) - ^
    00:31:581 (6) - ^
    00:40:309 (8) - ^
    00:43:945 (5) - ^
    00:50:127 (1) - Missing clap at the end
    00:50:854 (1) - ^
    00:51:581 (1) - ^
    00:52:309 (1) - ^
    There could be something else I missed,but you should fix those for now
  2. 00:10:127 (1,2,3) - Pattern suggestion here: instead of using a single repeated slider,I suggest you to use this setting: it flows much better and it's pretty much funnier to play (If you don't know, 00:10:854 (2) - is just the slider 1 copypasted,rotated by 270° clockwise and reversed)
  3. 00:16:672 (2,3,4,5) - Not spaced well with 00:15:945 (1) - ,I suggest you to fix this
  4. 00:29:763 (5) - Add a new combo here,it firs pretty good rhythm-wise
  5. 00:34:127 (4,5,6) - Again,not spaced well with 00:33:400 (3) -
  6. 00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - Please,use New Combos only where necessary. Here they are only overused,and even if they fit it's highly suggested to use them only when required.
  7. 00:49:400 (1,1) - This "jump" here after the spacing used will surely confuse many players. Please,reduce this jump to prevent this.
  8. 00:52:309 (1,1) - Same as above
  9. 01:11:945 (4) - Remove all the repeats and add 2 notes at 01:12:672 - and 01:13:036 -. I think this fits much better in this part,and it's surely better to play than a simple repeated slider.
  10. 01:23:581 (4,5) - Again,remove the repeats and add a 1/1 slider at 01:24:309 -,for the same reason as above. Something like this would be pretty good,actually.
    Well,that's all about this diff. One thing that disappointed me here is the lack of variety. I mean,it's almost all 1/1 or 2/1... :\ In the next maps you could vary more the rhythm,maybe by adding too various 1/2 notes/sliders.
[16s's Hard]

  • SPOILER
    First of all,there are many unsnapped objects,be sure to snap them by going to Timing -> Resnap all notes. There are too various unsnapped unherited sections,like 00:47:226 -, 00:47:226 -, 01:13:311 -, 01:13:411 - and 01:25:045 -
  1. 00:31:581 (5) - Put this at x:292 y:172, it flows better IMHO
  2. 00:35:218 - What do you think about adding a 1/2 slider here? Here's an example. I think that this is funnier to play than the actual pattern.
  3. 00:45:945 (1,2,3,1,2,3) - Please consider modifying their position in this: it really plays better than the actual pattern,and it's pretty good-looking,too!
  4. 00:46:854 - Add a note with a finish hitsound at x:108 y:160: it will make a pretty good "antijump" with 00:47:218 (1) - ,too!
  5. 00:56:854 (4) - It's just for aestetic reasons,but I suggest you to move this slider at x:424 y:144,to make 00:56:672 (3,4,5,6) - a perfect diamond pattern
  6. 01:00:309 (1,2,3,4) - I suggest you to replace these notes instead with 2 reversed 1/2 sliders,just like in this picture. If you do this,please stack 01:01:763 (1) - with the second slider.
  7. 01:07:127 (3) - Please consider moving this note 1/4 backwards and putting it at x:256 y:284,it follows better the singer's voice and I see no reason to mantain that as it is.
  8. 01:18:854 (9) - I know you wnt to mantain the symmetry here,but I think it's better to do the same as above.
[Lunatic]

  • SPOILER
    Here too there are various unsnapped inherited sections: 00:47:226 - , 00:47:317 - , 01:01:765 - , 01:13:311 - , 01:13:411 - , 01:24:947 - , 01:25:038 - and 01:25:402 -. Be sure to snap them correctly!
  1. Please see the hitsounds mod I have done on the Normal diff,it applies here too
  2. 00:03:763 (4,5) - Move them instead at x:272 y:72? I think it flows much better.
  3. 00:10:127 (1) - Unstack this and put it at x:384 y:184? This is just a suggestion,fix only if you want.
  4. 00:11:218 (4,5) - CTRL+R here,it flows much more naturally than this pattern.
  5. 00:17:036 (1) - Move the new combo on 00:16:672 (5) -,it makes more sense rhythm and pattern-wise.
  6. 00:32:127 - Consider adding a note here,I think it fits pretty good here.
  7. 00:35:036 (3) - Add a finish here to follow the soft finishes in the bg. If you want,do the same to 00:35:400 (6) -
  8. 00:41:400 (3) - Add a new combo here and remove the one at 00:41:763 (1) - ? Again,rhythm wise and pattern-wise this fits better.
  9. 00:49:763 (1) - Move the new combo at 00:50:127 (4) -,same reason as above
  10. 00:52:672 (1) - Move the new combo at 00:53:036 (4) -,same reason as above
  11. 01:17:036 (3) - Unsnapped slider's end. Please snap it correctly.
Well,that's all. Good map for a beginner,even if you need some work about the patterns,the hitsounds and various other things. Hope I helped you with my mod! ^^
Tsubaki_old

Sunshine wrote:

Tsubaki wrote:

竟然这首也有人做了TAT 求坑
喂喂喂節操吶(館長臉

去做FULL VER吧~
没有坑了么QAQ
Topic Starter
sunshy_old

Tsubaki wrote:

Sunshine wrote:

喂喂喂節操吶(館長臉

去做FULL VER吧~
没有坑了么QAQ
啥坑>_>

我這幾天軍訓很忙沒時間改圖
大概7號之後會繼續做 還沒打算坑
Star Stream
16s requested, so..

[General]
  1. Inconsistency in combo colours
[Easy]
  1. 00:02:490 (2) - looks too hard, move left
  2. 00:15:945 (5) - NC
  3. 00:52:672 (4) - too confusing
  4. 01:11:945 (6) - replace with some more notes, i'd map this part like 1/1 slider, circle, circle
  5. 01:23:581 (2) - ctrl+r would be more playable
[Normal]
  1. plz make cute sliders
  2. 00:06:490 - finish
  3. 00:11:581 (2) - ^
  4. 00:12:309 - ^ what, plz add finish sounds yourself
  5. 00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1) - makes no sense with the NCs, plz use 4/4/4 combo
[Hard]
  • from 01:05:945 - to 01:07:400 - :i want to place circles following vocal,but i don't know when should i put them .please help me with this "timing" question
    same as 01:17:581 - to 01:19:036 -
  1. 01:05:945 - to 01:07:400 - the 1-4 combo
  2. 01:17:581 - to 01:19:036 - you can use same rhythm, but if you want something different : 1-7 combo(make 4-7 as jump)
  3. 00:53:036 (1,2,1,2,3,1,2,3) - use 4/4 combo or 2/2/2/2 combo
  4. 01:00:945 - add a circle here
  5. 01:04:672 (1) - 3/4 doesn't fit well
  6. 01:23:400 (4) - NC
  7. 01:25:218 (1) - end it at 01:27:945 - or 01:30:854 -
Good luck with rank
BeatofIke
Modding Queue Request. Here's what I've found:

General
-> Good Enough.

Az's Easy
-> Why is your slider velocity 0.5? That's too slow. That explains why you have to use high distance spacing.
-> Decrease the HP Drain -1.
-> Decrease the Overall Difficulty -1.
00:05:036 (3,4) - This pattern will be confusing for beginners. Remove these notes. Instead, add a 1/1 reverse slider. Also add clap on reverse arrow. Something like this:
00:09:400 (3) - New combo here.
00:09:400 (3,1,2,3) - Be careful here. If you add more than 1 reverse arrow on a short slider like this, it will confuse beginners. Same applies to stacked notes (if abused). How about something like this? 00:22:490 (4,1) - Spacing?
00:23:945 (1) - This wavy slider looks distroted! Make it nicer.
00:27:218 (4,5) - This blanklet is sloppy. Make it nicer.
00:38:490 (3,4) - These sliders are not parallel. Ever heard of copy-paste? lol
00:52:672 (4) - Change to a circle.
01:03:218 (1,2,3,4,5,6) - Dude, this is only easy difficulty. Avoid using tricky patterns and stacks like this. Easy difficulties should always be pretty straight-forward.
01:17:763 (3) - A bit sloppy.
01:20:309 (5) - No

Normal
-> Go to File > Open .osu on notepad and change the following:
Combo1 : 255,0,128
Combo2 : 0,255,0
Combo3 : 255,128,0
00:03:581 (6) - New Combo.
00:04:309 (1) - Remove Combo.
00:09:400 (6) - New Combo.
00:10:127 (1) - Remove Combo.
00:11:945 (3) - Add a note here. It feels empty.
00:15:218 (7) - New Combo.
00:15:945 (1) - Remove Combo.
00:21:036 (6) - New Combo.
00:21:763 (1) - Remove Combo.
00:26:854 (3) - New Combo.
00:28:309 (1) - Remove Combo.
00:29:763 (5) - New Combo.
00:38:490 (5) - ^
00:47:218 (1,1,1,1,1,1,1,1,1,1,1,1,2) - These combos are senseless. >.<

I give up.


16's Hard
-> Map the beginning part! Also set the audio leadin to 1500 (1.5 seconds) if doing so.
00:23:218 (4) - No.
00:34:127 (5,6) - Bad blanklet.
00:45:945 (1,2,3,1,2,3) - Make it stacked or a 1/2 reverse slider. It's easier.
00:47:218 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Unecessary jumps.
00:56:490 (2,3,4,5,6) - Weird Spacing.
00:57:945 (2,3,4,5,6) - Weird Spacing.
--> Kiai sections looks like an insane with all those jumps and the high slider velocity.
01:17:581 (1,2,3,4,5,6) - U mad bro? That is CONFUSING!

I give up.

Lunatic
Not gonna bother modding this one.

Map needs work overall. Needs more mods. Good Luck.
Tsubaki_old

Sunshine wrote:

啥坑>_>

我這幾天軍訓很忙沒時間改圖
大概7號之後會繼續做 還沒打算坑
diff坑!求坑位
Topic Starter
sunshy_old

Tsubaki wrote:

Sunshine wrote:

啥坑>_>

我這幾天軍訓很忙沒時間改圖
大概7號之後會繼續做 還沒打算坑
diff坑!求坑位

好!我NM做的实在是差劲,不要了

你可以做NM... 不知道你接不接受? :)
ssssssssssssssss
[quote="-kevincela-"]Hey!
[16s's Hard]

  • SPOILER
    First of all,there are many unsnapped objects,be sure to snap them by going to Timing -> Resnap all notes. There are too various unsnapped unherited sections,like 00:47:226 -, 00:47:226 -, 01:13:311 -, 01:13:411 - and 01:25:045 -
  1. 00:31:581 (5) - Put this at x:292 y:172, it flows better IMHO
    fixed in another way
  2. 00:35:218 - What do you think about adding a 1/2 slider here? Here's an example. I think that this is funnier to play than the actual pattern.
    valid point
  3. 00:45:945 (1,2,3,1,2,3) - Please consider modifying their position in this: it really plays better than the actual pattern,and it's pretty good-looking,too!
    ok,
  4. 00:46:854 - Add a note with a finish hitsound at x:108 y:160: it will make a pretty good "antijump" with 00:47:218 (1) - ,too!
    yeah it's really good!
  5. 00:56:854 (4) - It's just for aestetic reasons,but I suggest you to move this slider at x:424 y:144,to make 00:56:672 (3,4,5,6) - a perfect diamond pattern
    well i set these notes not for making a diamond pattern but to increase distance gradually,so i fix them in another way
  6. 01:00:309 (1,2,3,4) - I suggest you to replace these notes instead with 2 reversed 1/2 sliders,just like in this picture. If you do this,please stack 01:01:763 (1) - with the second slider.
    [color=#0000FFi prefer the original one better :) [/color]
  7. 01:07:127 (3) - Please consider moving this note 1/4 backwards and putting it at x:256 y:284,it follows better the singer's voice and I see no reason to mantain that as it is.
    i'm also confused about this problem,i try your suggestion but it doesn't seem to work well,i'll ask some other people for help
  8. 01:18:854 (9) - I know you wnt to mantain the symmetry here,but I think it's better to do the same as above.
    yeah in the same reason i'll reserve them for now
quote]
man, i love your mod!thank you very much!

To star stream and BeatofIke ,sorry for delay but my schedule is full of school lessons, so i'll reply them later
Mare_old_1
It's my first time to mod some beatmap. Sorry for my stupid mod ;_;
第一次mod图,感谢太阳姥爷不嫌弃还鼓励我把QQ上写的发出来……
顺带一提,我不会map,所以关于红线白线之类的问题我完全没看,于是下面的可能只是一个沙包的自我感觉良好mod,请见谅;_;

General
之前sb似乎有点问题,太阳姥爷full sub后问题已经解决了,就不说了

Az's Easy
Easy
真心不会mod Easy图,没法把握难度了
整体的感觉就是最好把OD AR往上调一下跟Normal对调,明显这个就不是Easy难度的图(或者是我太弱了?)
01:03:218 (4,6) - 这一段如果是Easy还是不要这么放吧。。

Tsubaki
Normal?
00:44:309 (6,7,8,9) - 这个世界上最反人类的梗是下note前边还跟着鼓点后面突然就变成跟着人声了 可以用是可以用 但是用在Normal上感觉不太合适
00:54:127 (3) - 也是差不多的情况,不过这个感觉没这么差,就统一性上来讲我还是觉得少一拍比较好
01:05:763 (1,1,1,2) - 怎么说呢,这个地方跟鼓点我觉得可以,但是受人声影响太大了,有种莫名其妙的违和感
01:17:400 (1,1,1,1) - ^
01:21:036 (4) - 首先我觉得这个真的能rank么?其次是就算能rank这个也好丑啊=_=

感觉Normal做的略单调了...

16s' Hard
Hard
00:45:945 (1,2,3,1,2,3) - 这两个三连不怎么和节奏,不知道是什么用意
01:00:672 (3,4) - 这两个note后面跟着一个重音 但是note空了 十分难受 在原地空一拍加个note感觉就舒服多了
01:12:309 (1,2,3,1,1,2,3,1,2) - 其实我觉得这里还不错但是总是不太舒服呢 感觉可以换种更加舒服的方式 例如把三连中间的单note拿掉或者换成全连打之类的……此处为口胡请无视= =
后面问题不大 另外感觉难度不像Hard 不过想想各种Hard。。就算了 ;_;

Lunatic
太阳姥爷光辉照我心!
L难度应该mod了好几次了……orz
00:05:400 (4,6) - 只有我感觉这里如果把这个note移到连打开头的位置会比较好的么
00:26:854 (3) - 这个slider总觉得哪里不太对劲
00:43:945 (1,2,3,4,5,6,7,8,9) - 这一段感觉太慢了= =,我的个人感觉是如果能把3连改多点效果大概或许可能应该会稍微好一点点的样子?(个人感觉 = =……)
00:59:945 (4,5) - 这个spacing有点大,感觉有点突兀
01:04:672 (5,6,7,8) - 这个摆漂亮一点?感觉慢慢玩着就发现第8个有点丑 233
01:10:127 (4) - 1, 2, 3都很漂亮的,4感觉破坏了整体的美观性

觉得我不太喜欢的是一些破坏整体感的跳,可能是我读不懂吧= =

如果能给我关于我意见的response我会很高兴的;_; 求学习求调教
CXu
Hi, sorry I'm slower than slow really. ssssssssssssssssssssssssssssssssssssssssssssssss asked me to check something in his hard, so here it is:
move 01:07:218 (3) - to 01:07:127 (blue tick)
move 01:18:127 (3) - to 01:18:309 (red tick)
move 01:18:854 (5) - to 01:18:763 (blue tick)
BanchoBot
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