thanks IRC timing check, but keep itZejky wrote:
i think your map have multi BPM
people can test BPM me not ?
http://puu.sh/1PdWj
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thank you for modding!!Niva wrote:
Hi, Wreath (: Hello, Niva-san :3
[General]
-> As far as I know Taiko Backgrounds is currently unrankable though (reference here) changed!
-> I recommend to set PreviewPoint manually to 57400, so it'll land perfectly on the vocals... ^
->Plus the difficulty names aren't very intuitive though, because all are named Sakura orz ._.keep it for now... ; ;
...I'll continue later orz (: okay!
Niva wrote:
[728's Sakura]
- 00:09:201 (5) - Move lower to ~y:47, so the angle between (4,5) and (1,2) will be more equal? I agree.
- 00:18:342 (3) - Add a slight curve to the right, so this slider will somewhat 'point' to 00:15:998 (3)'s end? Hm.. the melody of this part is so flat and I think the straight sliders will match.
- 00:20:217 (3,4,5,6) - Hmm, stacking somewhat ruins your symmetry/flow here though, I recommend to convert (4,5,6) as a repeating slider instead (it looks good if you followed above suggestion and placed it this way imo~) I know this section is a bit difficult for Normal, but they are completely stacked so that they could be seen clearly. Also the next note is a spinner, I think the "a little difficult section" can be there because the spinner doesn't require the aim of cursor. For this reason I'd like to keep them, but if you can't agree with my opinion, please let me know and I'll change my thought.
- 00:22:795 - Actually the sound's volume began to rise again here (: Oh sure.
- 00:36:623 (2,3) - Considering previous (2)'s shape it'll flow better imo if you tilt this slider a bit like this: Hm.. I think it's already enough good.
- 00:39:436 (2) - Move to ~x:177 y:322, so (1,2,3) will form a straight diagonal line? (yep, it's not following dist. snap but it won't be hard to catch :3) Alright.
- 00:49:280 (1,2) - Considering the previous slider's shape you can make something with 120° rotation here actually: Ok
- 00:51:155 (1) - ...then stack this to previous (3)'s end, to continue the 120° loop~
- 00:54:905 (1) - Whistle works perfect for slider's end here, really :3 Hm.. should I add whistle to the end of spinner?
- 01:07:092 (1) - Rotate by ~-26°? Just personal preference though I think the flow among these notes aren't so bad, so I'd kept it.
- 01:12:717 (1) - Whistle on slider's end here - is it intentional? o.o Yes, I think the accent of vocal isn't there. Also adding the whistle on the end sounds a bit noisy since too many whistles will be there.
- 01:23:029 (2) - How about making this somewhat encircles previous slider with elbow slider: When I consider the lyrics and the melody, I want to keep it straight.
- 01:32:873 (3) - In any way a symmetrical curve looks too forced here, for a limited space like this I prefer slider wave - simple wave like this should do good already though~ Looks better, thanks~
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osu file format v11
[General]
AudioFilename: Sakura no Kasumi.mp3
AudioLeadIn: 0
PreviewTime: 57474
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Sakura no Kasumi (Short Ver.)
TitleUnicode:Sakura no Kasumi (Short Ver.)
Artist:Nishizawa Hagumi
ArtistUnicode:Nishizawa Hagumi
Creator:Wreath
Version:728's Sakura
Source:Hanafubuki
Tags:Silverbullet Sennen no Koi wo Shimashita Opening jamxx h-728 SakiK hibarirailwayz Lundlerol
BeatmapID:170930
BeatmapSetID:56550
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg"
Video,-1100,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Niva wrote:
Hi, Wreath (:
[Wreath's Sakura]I haven't checked the Taiko diffs though, but it's a wonderful mapset overall xD thank you xD
- 00:04:748 (3) - Move higher (~y:168) to emphasize the acceleration more? umm.. keep it ; ;
- 00:05:217 (5,1) - Hmm... Clap doesn't work well on emphasizing the stack here, how about using finish on (5) and clap on (1)'s start instead? i think there is no problem > <
- 00:12:951 (8,9) - Umm, rather than stacking them I prefer a pentagon to make them keep moving (overlap won't even happen in play mode with your current AR though (: ) i think stack will match to melody of this part
- 00:17:405 (5) - Whistle + Finish here (you'll understand if you hear the synth closely I think xD) okay
- 00:23:030 (3) - Finish on slider's start (to emphasize the song's new part)? i've tried, but i think not match ; ;
- 00:28:186 (4,5,6,7) - Select all, and move them to ~x:29 y:211? (in play mode (5) is still visibly overlapping 00:27:717 (3) though) fix other place
- 00:31:233 (5,6) - Err, idk... imo the anti-jump here feels weird (compared to your previous jumps pattern, it feels very different) - perhaps back-and-forth like this plays better though: thanks, fix!
- 00:38:030 (1,2,3) - These three's start can be arranged to form a triangle actually: i don't want to jump here ; ;
- 00:50:217 (5) - Perhaps try this slider shape? I found it delivers an unique flow personally: thanks code, but i want keep it x/
256,260,50217,2,0,P|294:261|294:261|328:248|328:248|369:248,1,110- 00:51:623 (2,3,4,5) - Arrange them in a diamond instead? It'll make this part looks more structural imo (plus (4) will look much less random this way xD) umm... i wantl keep it because i like pattern in now
- 01:00:295 (5,6,7) - Move a bit higher to avoid overlap with (2)? i think there is no problem o.o
- 01:10:842 (1,3) - Personally I think it's better if you put this in ~x:256 y:14, so there will be an arc between (4,1,4)~ thanks!
- 01:12:248 (3) - Whistle + Finish on slider's start (to accompany that obvious instrument)? okay~
- 01:12:717 (1,3) - Move to ~x:409 y:372 to avoid overlap? (nope - in that condition it's not offscreen yet :3) if fix to this, will be put to edge of screen. i think it is problem, so i will keep it
- 01:15:529 (7) - Perhaps try to add a linear waypoint like this? Fits how the instrument feels though: thanks code, but.. ; ;
172,44,75529,2,0,P|114:54|114:54|60:40,2,110,2|0|8,0:0|0:0|0:0,0:0:0- 01:23:029 (5) - Hmm, try to arrange so (5) will point directly to (3)? xD i like placement in now... x/
- 01:32:521 (4) - Try removing the clap here so you'll get a damp effect somehow, it works~ umm... keep it >.>
- 01:36:154 (1,2,3,4) - Standard 'x' shape works, but I really recommend to use an unusual rotation angle here, it's more charming imo (: wow, pretty good! thanks!
thx mod inaba-tan@v@inaba-tan wrote:
taiko mod
みんなmodしてるから細かいこと言わない
あんどれ
00:30:998 (2,3,1,1,1) - 私はこうしたい
00:57:600 - ここノーツ入れてしまった方がよいのではないか
Leorda wrote:
[728's Sakura]
00:13:186 (1,2,1,2,1,2) - I think this combo pattern seems unecessary for me. Please remove NC on each new combo I'd considered about your pattern, but if I remove the new combos from these notes, the one combo will be consisted by seven notes: I think it's too long for the normal diff. Then I thought about removing NC only from 00:14:123 (1), but if I do so, it will lack of consistency because it seems strange that a nc isn't only on 00:14:123 (1). Finally I decided to keep my pattern.
00:20:217 (3,4,5,6) - Why not using a repeating slider like 00:18:342 (3)? Since it has a same rhythm has before I don't agree with it. 00:18:342 ~ has three strong sounds but 00:20:217 ~ has four.
thank you for modding, Leo-sanLeorda wrote:
Hello there, m4m
[General]
* Your diff name makes players confuse about which one is easy/hard diff. Please include the difficulty name into your diff name (e.g. "jam's Easy", "Insane")
* Title : 桜霞~サクラノカスミ~ (please keep the current of romanized title)
* Artist : 西沢はぐみ (please keep the current of romanized title)
fixed all ; _ ;
Once you done, forum PM or in-game PM me thank you :3
Leorda wrote:
Before bubble
[General]
* Add "(Short Ver.)" to title please keep it because "Short Ver" notation doesn't exist
[Jam's Easy]
* 01:27:717 (1) - Shorten to 01:29:592 okay
thank you~Raging Bull wrote:
I don't know what people use to look for name but I googled. I think full name is Hanafubuki ~ Sennen no Koi wo Shimashita~ so change source? okay, changed. thanks
i think it's no problem because i've writing "Short ver" in the romanised titleh-728 wrote:
- About adding (short ver.)
I know the full version of this song. If you don't do this, we can't recognize it's short ver by glancing.
um... okay, add "Short Ver" to all tagsRaging Bull wrote:
Yeah idk but most eroge op is short ver. tag I think
thanks IRC check!Leorda wrote:
Looks good to me~
Bubbled
おー!hibarirailwayz wrote:
ファイトー!
Video,-1100,"OP.avi"
haha... because I thought might be annoying to youNiva wrote:
Umm, why don't you inform me if it's bubbled already >_<
Well, I've modded this in the past, so I know the potential of this mapset already... However:Feel free to call me back after the fixes (don't kd btw :3)
- In the version I got Jam's Easy is missing the video, simply add this line in the .osu file though:
Video,-1100,"OP.avi"- Also I'm quite concerned about Hibari's Taiko here, rename it to Hibari's Taiko Muzukashii perhaps (because there's 'Lundle's Taiko Oni' already)?
thanks Niva-sanNiva wrote:
About title, I'm fine as is currently because it's guideline (and as Wreath himself said, 'Short Ver. notation doesn't exist')...
Anything else looks good, sorry for the delay :3
Ranked ~
ありがとう!Satellite wrote:
りーすさんおめでとう~
( ・´ー・`)Quilt wrote:
りーすさんおめ!!!!!!!!
きちゃいました(∩´﹏`∩)NewRulerNA wrote:
きたか
じゃむさんゲストお疲れ様でした、ありがとうございましたヽ( *´ސު`*)ノjamxx wrote:
やったね☆(ゝω・)vブイブイ
고맙습니다~B2IN wrote:
축하해요 ~
らんどくんもお疲れ様°✧◝(⁰▿⁰)◜✧°Lundlerol wrote:
(沙*・ω・){リースさんお疲れ様ー
congratsヽ(*´∀`*)ノWreath wrote:
( ・´ー・`)
alacat wrote:
congratsヽ(*´∀`*)ノ
arigatou~!! ヽ( *´ސު`*)ノhoLysoup wrote:
ヽ(*´∀`*)ノ
omedetou~!! :>
がいくんありがと!Guy wrote:
ウッシャ!!!!!!!!!!!
おめです