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Nishizawa Hagumi - Sakura no Kasumi (Short Ver.) [Osu|Taiko]

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SakiK
http://puu.sh/1LE6B
00:04:514 (4,5,6) 単調に飛ばせ続けるのはあまり好きではないので少し広げるだけにしました 他すべて修正
thx modding!
Lundlerol

Naryuga wrote:

01:00:061ようじょのぱんつ・・・
A Taiko mod comes here! (requested by Cuvelia, via forum PM)

[General]
  1. Suggestion:

[Lund l ero l's]
  1. 緑線の設定について:01:12:600 - でいったんKIAIを消して01:12:717 - で再開してますが、TaikoだとKIAIが始まる時にエフェクトが出るわけでも無く目がちかちかするだけなので、この2本を消しちゃいましょう。
  2. ボリューム: Normal Samplesetの70%!!
  3. 00:07:561 (1) - 色と音が違ってkになってます
  4. 00:08:498 - dを追加?
  5. 00:20:686 (2,1) - k d?
  6. 00:23:030 - ここから30秒くらい1/1以上の休憩がなくてノンストップに叩き続けてる感じになってるので、00:30:764 - みたいなのを消して余裕を作ってもいいと思います
  7. 00:33:694 - 周辺: ここらへんもこんな感じにしてみてはどうでしょ
  8. 00:36:037 - ここにkを置くとボーカルもフォローできていい感じになります
  9. 01:12:951 (1) - ここも余裕を作るために消してみるとか?
以上です(`・ω・´)ゞ ぐっどらっく
eroを強調しないでよおおおおおおおおおおおおおおうおおおおお
取り敢えず全部doneです
mod thx なりゅんぺろぺろ
Lundlerol

Cuvelia wrote:

H i , Taiko modding . ( requested by Wreath )

These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ Lundle's Sakura Taiko]
  1. Use the "Normal" audio sample set.
     
  2. 00:08:498 - add a d
  3. 00:33:576 (2) => 00:33:694 - move
  4. 00:33:928 (2) - re
  5. 00:49:397 (3,1) - d
  6. 00:49:514 (1) - re
  7. 00:52:678 - add a d
  8. 00:54:084 (1) - re
  9. 01:01:467 (1) - d
  10. 01:07:912 (1) - re
  11. 01:08:147 - add a d
  12. 01:12:365 (2) - re
  13. 01:12:483 (1) - k
  14. 01:14:709 (2) => 01:14:475 - move , use d
  15. 01:16:467 (1) - d
  16. 01:21:037 (2) => 01:21:272 - move , use d
  17. 01:22:912 (1) - re
  18. 01:23:030 - 01:23:498 - maybe a kdddk ?
  19. 01:25:959 (6) - re
  20. 01:29:475 (1) - re
  21. 01:31:350 (1) - re
 
good luck .
thx Cuveliaaaaaaa >w<
all done @v@
Topic Starter
Wreath
らんどさんありがとうございます!

updated~
Sherry
hi~ mod q から~
特に指摘する箇所もないのでサウンドのアイディアだけ

[jam's Sakura]
特にないかもです。

[728's Sakura]
00:49:280 (1) - 00:50:217 (2) で C2clapしているので00:51:858 (2)と00:54:436にもC2 clapいれてみてはどうでしょう

01:04:983 (3) : テンポがわかりやすくなるので、C1 clap または C2 clapはどうでしょうか

01:12:483 (3) :こちらも同じですがC2 clap
01:19:983 (3) :^

Clapが浮いているように感じます。
01:27:717 : (soft C1)whistle or Normal
01:28:420 : (soft C1)whistle or Normal
01:29:123 : finish
はどうでしょうか 01:29:592 (1) - 01:32:873 (3) も同じく

[Lundle's Sakura Taiko]
slider tick rateが他のと異なるので特に意味がないならば直しましょう (1->2)


[Saki's Sakura]
こちら完全にアイディアになります。よいと思ったときだけ適用してください
00:29:592 (3,4,5) : whistle
00:30:295 (1) : clap(C2)
00:30:530 : Soft finish (sound 40%)

00:31:819 : whistleが少し浮いてます。 Normal (sound 40%)なんてどうでしょうか
00:33:694 : ^

00:38:030 :finish (sound 50%)
00:42:483 : ^
00:46:233 : ^

00:49:280 (1) : clap

01:00:764 :finish (50%)
01:00:998 (6) : ^
01:09:436 (2) : ^
01:09:670 (3) :^
01:10:373 : ^
01:10:608 : ^
01:12:248: ^

01:15:412: 少し寂しいので C1 clap or Normal..?

01:28:655 : finish
01:29:592 :^
01:30:530 : ^
01:32:405 : ^
01:32:873 : ^

[Wreath's Sakura]
少し音が大きい気がします。10%ずつ下げて以下のようにしてみてはどうでしょうか
00:20:217 (1,2,3,4,5,6,7,8) (sound 50 %)
00:21:155 (1) - 00:22:092 (1) (sound 40%)
00:22:795 (1) - 00:37:795 (6) - :上記を適用したら音量の差をつけるために 60%->70%にしたほうがいいかもしれません。

01:12:483 : finish (盛り上がりの最高潮なのでもうひとつfinishを増やしてはいかがでしょう)

以上です。 いい譜面でした :) 。・・)っ☆ gl
h-728
SPOILER

Sherry wrote:

[728's Sakura]
00:49:280 (1) - 00:50:217 (2) で C2clapしているので00:51:858 (2)と00:54:436にもC2 clapいれてみてはどうでしょうそれらの部分ではお互いにリズムの取り方が異なるので後者の2つのclapは違和感がありました。

01:04:983 (3) : テンポがわかりやすくなるので、C1 clap または C2 clapはどうでしょうか特に必要を感じず不用意に拍以外の部分を強調しすぎると却ってリズムが分かりづらくなると思うのでno change

01:12:483 (3) :こちらも同じですがC2 clap
01:19:983 (3) :^

Clapが浮いているように感じます。
01:27:717 : (soft C1)whistle or Normalwhistleの方が良いと感じたのでそちらで修正しました。最後のfinishは少し強調しすぎている感じがあったのでそちらもwhistleにしました。
01:28:420 : (soft C1)whistle or Normal
01:29:123 : finish
はどうでしょうか 01:29:592 (1) - 01:32:873 (3) も同じく
Thanks for modding.
SPOILER
osu file format v11

[General]
AudioFilename: Sakura no Kasumi.mp3
AudioLeadIn: 0
PreviewTime: 57474
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sakura no Kasumi (Short Ver.)
TitleUnicode:Sakura no Kasumi (Short Ver.)
Artist:Nishizawa Hagumi
ArtistUnicode:Nishizawa Hagumi
Creator:Wreath
Version:728's Sakura
Source:Hanafubuki
Tags:Silverbullet Sennen no Koi wo Shimashita Opening jamxx h-728 SakiK hibarirailwayz Lundlerol
BeatmapID:170930
BeatmapSetID:56550

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,-1100,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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388,236,79983,1,0,0:0:0
432,200,80217,6,0,B|310:130,1,140,4|8,0:0|0:0,0:0:0
202,130,81155,2,0,B|80:200,1,140,0|8,0:0|0:0,0:0:0
76,312,82092,6,0,B|121:330|121:330|131:324|131:324|176:340,2,105,2|2|0,0:0|0:0|0:0,0:0:0
28,284,83030,2,0,B|28:144,1,140,2|8,0:0|0:0,0:0:0
256,192,83967,8,4,85842,0:0:0
192,100,86780,6,0,B|220:76|256:68|292:76|320:100,1,140,2|0,0:0|0:0,0:0:0
256,192,87717,6,0,B|206:241,2,70,4|0|0,0:0|0:0|0:0,0:0:0
308,216,88420,2,0,B|308:288,2,70,2|0|0,0:0|0:0|0:0,0:0:0
360,192,89123,1,2,0:0:0
444,116,89592,6,0,B|493:66,2,70,2|0|0,0:0|0:0|0:0,0:0:0
392,92,90295,2,0,B|392:20,2,70,2|0|0,0:0|0:0|0:0,0:0:0
340,116,90998,1,2,0:0:0
419,195,91467,6,0,B|468:245,2,70,2|0|0,0:0|0:0|0:0,0:0:0
367,219,92170,2,0,B|367:291,2,70,2|0|0,0:0|0:0|0:0,0:0:0
315,195,92873,2,0,B|267:231|219:195,1,105,2|0,0:0|0:0,0:0:0
256,192,93576,12,4,97092,0:0:0
Cihyaa
hi ~
ヒバリさんの太鼓modリクエスト(`・ω・´)♪

d=small don
k=small kat
D=BIG DON
K=BIG KAT
del=delete

Hibari's Sakura Taiko
  1. 00:14:358 change k
    00:15:295 change k
  2. 00:19:983 change d
    00:20:217 (1,2) - change k k
  3. 00:50:451 change d
    good map ♪

Lundle's Sakura Taiko
  1. 00:05:803 del
  2. 00:18:225 add d
  3. 00:57:014 change d
  4. 00:57:717 この曲にスピードチェンジいるかな。。。
  5. 01:08:381 add k
  6. 01:27:717 スピードチェンジいれるならここで終わったほうが((
  7. 01:36:155 (11,12) - change k k
    fun map >w<

!どっちも良い譜面!
inaba-tan
taiko mod
みんなmodしてるから細かいこと言わない
あんどれ
00:30:998 (2,3,1,1,1) - 私はこうしたい
00:57:600 - ここノーツ入れてしまった方がよいのではないか
hibarirailwayz

Cihyaa wrote:

hi ~
ヒバリさんの太鼓modリクエスト(`・ω・´)♪

d=small don
k=small kat
D=BIG DON
K=BIG KAT
del=delete

Hibari's Sakura Taiko
  1. 00:14:358 change k 音が大きいのでdkkもありですが、個人的にはddkのほうが、叩きやすくて良いかなぁって思います。no change で
    00:15:295 change k こちらに関しては、明らかに3発目の音が大きく強調されていますので、そこだけをkにするのは妥当かと。
  2. 00:19:983 change d なるほど、確かにそっちのほうが合理的か!採用!!
    00:20:217 (1,2) - change k k ddkにしました。 ここは前からずっと悩んでいたところですが、なんとなく解決できました^^
  3. 00:50:451 change d 高い機械音が入っているので、kで妥当かと思います。
    good map ♪


!どっちも良い譜面!どもども!
modding ありがとうございます。 :)
Topic Starter
Wreath

Sherry wrote:

hi~ mod q から~
特に指摘する箇所もないのでサウンドのアイディアだけ

[Wreath's Sakura]
少し音が大きい気がします。10%ずつ下げて以下のようにしてみてはどうでしょうか
00:20:217 (1,2,3,4,5,6,7,8) (sound 50 %)
00:21:155 (1) - 00:22:092 (1) (sound 40%)
00:22:795 (1) - 00:37:795 (6) - :上記を適用したら音量の差をつけるために 60%->70%にしたほうがいいかもしれません。
うーん、そうですね、アクセントはあった方が私もいいと思うので提案を元に修正しました

01:12:483 : finish (盛り上がりの最高潮なのでもうひとつfinishを増やしてはいかがでしょう)
フィニッシュを連続で入れるとしつこく感じるのでここはこのままにします

以上です。 いい譜面でした :) 。・・)っ☆ gl
☆ともっでぃんぐありがとうございました :oops:
Jing
The Wreath request taiko mod ~ :D

Let's go ~

[Hibari's Sakura Taiko]

00:18:342(6) - k
01:27:483(5,6) - kk
Overall good ;)

[Lundle's Sakura Taiko]

00:13:537(3) - k
00:13:655(1) - d
Long strings done a good job

2 difficulty overall very good
I wish a speedy rank ~
hibarirailwayz

Jing wrote:

The Wreath request taiko mod ~ :D

Let's go ~

[Hibari's Sakura Taiko]

00:18:342(6) - k
01:27:483(5,6) - kk
Overall good ;)


2 difficulty overall very good
I wish a speedy rank ~
All fixed! thanks for mod!
Lundlerol

Cihyaa wrote:

hi ~
ヒバリさんの太鼓modリクエスト(`・ω・´)♪

d=small don
k=small kat
D=BIG DON
K=BIG KAT
del=delete


Lundle's Sakura Taiko
  1. 00:05:803 del
  2. 00:18:225 add d
  3. 00:57:014 change d
  4. 00:57:717 この曲にスピードチェンジいるかな。。。
  5. 01:08:381 add k
  6. 01:27:717 スピードチェンジいれるならここで終わったほうが((
  7. 01:36:155 (11,12) - change k k
    fun map >w<

!どっちも良い譜面!
thx mod~
変速とか一部だけ直しますた
Lundlerol

Jing wrote:

The Wreath request taiko mod ~ :D

Let's go ~

[Lundle's Sakura Taiko]

00:13:537(3) - k
00:13:655(1) - d
Long strings done a good job

2 difficulty overall very good
I wish a speedy rank ~
thx mod Jing >w<
Zejky
i think your map have multi BPM
people can test BPM me not ?

http://puu.sh/1PdWj
Topic Starter
Wreath

Zejky wrote:

i think your map have multi BPM
people can test BPM me not ?

http://puu.sh/1PdWj
thanks IRC timing check, but keep it
because change the BPM, doesn't match the current rhythm
and i think this song is constant BPM
anyway, thanks Zejky-chan :oops:
h-728
There was misunderstanding among us. No problem with no change.
Niva
Hi, Wreath (:

[General]

-> As far as I know Taiko Backgrounds is currently unrankable though (reference here)
-> I recommend to set PreviewPoint manually to 57400, so it'll land perfectly on the vocals...
-> Plus the difficulty names aren't very intuitive though, because all are named Sakura orz ._.

[jam's Sakura]

  1. 00:09:905 (1) - Move second waypoint to ~x:347 y:68 for aesthetics?
  2. 00:11:780 (2) - How about sacrificing the dist. snap here so you can put this slider's end perfectly in the center (by moving this to ~x:351)? It looks more beautiful but won't be hard to catch at all xD
  3. 00:17:405 (1) - I really recommend to silence the spinner's end (~5-10% vol.) and then add whistle to spinner's end
  4. 00:23:030 (1,2,3) - Since these three is a post-spinner objects, how about creating a symmetry here for much better look? Feel free to use your own shape for (1) though (:
  5. 00:26:780 (1,4) - Straight line gives a very narrow angle with (2,3) here, perhaps use this variation instead:
  6. 00:35:217 (3) - Move to ~x:463 y:108, then
  7. 00:35:686 (4) - Move to ~x:503 y:199 for perfect arc (you can pause your editor on 00:34:983 to see the arc in a whole~)
  8. 00:49:748 (3) - Hmm, spacing issue here? It's closer to (2) rather than (4) but it should be barely noticeable
  9. 00:57:717 (1) - Would be much more beautiful if you can put this slider's end in the center though (move slider to ~y:294) xD
  10. 00:59:592 (3) - This encircle really feels unnatural... It really feels like you're forcing in the limited space here, perhaps try this instead:
    180,156,59592,2,0,B|196:189|239:183|256:218|256:218|274:182|319:189|337:151,1,200,2|2,0:0|0:0,0:0:0
  11. 01:06:623 (2) - Personally I'd move this to ~y:174 to create a good small-flowing arc, your call though~
  12. 01:23:029 (5) - Another suggestion here, you can make this slider blankets (3) with combination of bezier + linear waypoints though:
  13. 01:27:717 (1,2) - Personally I feel overlapping them plays weird, perhaps put (1) around ~x:45 y:362 and flip (2) from it so there is a 'small jump' between them? You have a lot of free space to use here though xD
[728's Sakura]

  1. 00:09:201 (5) - Move lower to ~y:47, so the angle between (4,5) and (1,2) will be more equal?
  2. 00:18:342 (3) - Add a slight curve to the right, so this slider will somewhat 'point' to 00:15:998 (3)'s end?
  3. 00:20:217 (3,4,5,6) - Hmm, stacking somewhat ruins your symmetry/flow here though, I recommend to convert (4,5,6) as a repeating slider instead (it looks good if you followed above suggestion and placed it this way imo~)
  4. 00:22:795 - Actually the sound's volume began to rise again here (:
  5. 00:36:623 (2,3) - Considering previous (2)'s shape it'll flow better imo if you tilt this slider a bit like this:
  6. 00:39:436 (2) - Move to ~x:177 y:322, so (1,2,3) will form a straight diagonal line? (yep, it's not following dist. snap but it won't be hard to catch :3)
  7. 00:49:280 (1,2) - Considering the previous slider's shape you can make something with 120° rotation here actually:
  8. 00:51:155 (1) - ...then stack this to previous (3)'s end, to continue the 120° loop~
  9. 00:54:905 (1) - Whistle works perfect for slider's end here, really :3
  10. 01:07:092 (1) - Rotate by ~-26°? Just personal preference though
  11. 01:12:717 (1) - Whistle on slider's end here - is it intentional? o.o
  12. 01:23:029 (2) - How about making this somewhat encircles previous slider with elbow slider:
  13. 01:32:873 (3) - In any way a symmetrical curve looks too forced here, for a limited space like this I prefer slider wave - simple wave like this should do good already though~
    315,195,92873,2,0,B|283:209|240:181|209:194,1,105,2|0,0:0|0:0,0:0:0
[Saki's Sakura]

  1. 00:08:030 (1,2,3) - How about making the manual-stack more structural like this? (looks great with 00:09:201 (1)~)
  2. 00:13:420 (1,2,3) - Due to stacking's nature, I highly recommend to move these three to ~x:210 y:206 to make it stacked correctly with pink (2) in play mode...
  3. 00:14:358 (4,5,6) - Don't forget to readjust these as well though (if you changed above :3)
  4. 00:15:530 (2) - Use tilted slider wave here? Looks fabulous with next (3,4,5,...) imo xD
    153,67,15530,2,8,B|123:74|93:58|93:58|63:43|22:52,2,120,4|8|8,0:0|0:0|0:0,0:0:0
  5. 00:16:936 (7) - Err, what shape are you using here o.o... I'd rather make the second half sharper, so it'll emphasize this a lot more (considering the lack of space available~)
    324,87,16936,2,0,B|352:111|352:111|359:135|353:172,1,80,8|0,0:0|0:0,0:0:0
  6. 00:22:561 (2) - Remove whistle, to emphasize (1)'s whistle? (two whistles in a row de-emphasized either the first or second whistle actually ._.)
  7. 00:25:373 (3,4) - I really recommend to move them to ~x:183 y:286 here - feels really unnatural having (4,5) as an anti-jump while (2,3) is a normal jump... Don't worry, they barely overlapped/overlapping 00:26:780 (1,2) in a good way though :3
  8. 00:30:530 (3,4,5) - Use 120° rotation instead? They look really fabulous here xD
  9. 00:31:819 (6) - As you see in the picture above, I changed (6)'s arrangement to fit the previous pattern, actually it works as well because it forms an equal jump like this:
  10. 00:36:272 (2,5) - I really recommend to space these apart from (1,4) more though, for example (2) in ~x:187 y:302 - current spacing looks REALLY deceiving imo ._.
  11. 00:45:061 (2) - How about moving (2) lower so (2,2) will look continuous like this (don't worry, green (1) and pink (2) won't overlap in play mode though) :
  12. 00:47:405 (2,3,4) - Spacing inconsistency here? Barely noticeable though~
  13. 00:55:373 (4) - Space it further from (3) to make the circular movement more natural? ~x:237 y:195 would do though (:
  14. 00:56:780 (5) - Whistle on slider's start would work good here (to follow the instrument xD)
  15. 01:04:279 (2,3) - Umm why don't you just create symmetry with (6,7) here instead... Yep the jump on (3,4) isn't hard to catch at all and very intuitive~
  16. 01:09:670 (3,5) - Add whistle on (3) and (5)'s end as well? I can see you're applying 'red tick whistling' here, would be more harmonious if the red tick whistles appear every 1/1 though, not 2/1 (further example of this technique can be found on this map)
  17. 01:23:498 (6,7,8) - Move to ~x:323 y:147, so the arc you're creating here would be much more visible?
  18. 01:30:529 (4,5) - You can try to make them encircling the blue (1) if you want xD
[Wreath's Sakura]

  1. 00:04:748 (3) - Move higher (~y:168) to emphasize the acceleration more?
  2. 00:05:217 (5,1) - Hmm... Clap doesn't work well on emphasizing the stack here, how about using finish on (5) and clap on (1)'s start instead?
  3. 00:12:951 (8,9) - Umm, rather than stacking them I prefer a pentagon to make them keep moving (overlap won't even happen in play mode with your current AR though (: )
  4. 00:17:405 (5) - Whistle + Finish here (you'll understand if you hear the synth closely I think xD)
  5. 00:23:030 (3) - Finish on slider's start (to emphasize the song's new part)?
  6. 00:28:186 (4,5,6,7) - Select all, and move them to ~x:29 y:211? (in play mode (5) is still visibly overlapping 00:27:717 (3) though)
  7. 00:31:233 (5,6) - Err, idk... imo the anti-jump here feels weird (compared to your previous jumps pattern, it feels very different) - perhaps back-and-forth like this plays better though:
  8. 00:38:030 (1,2,3) - These three's start can be arranged to form a triangle actually:
  9. 00:50:217 (5) - Perhaps try this slider shape? I found it delivers an unique flow personally:
    256,260,50217,2,0,P|294:261|294:261|328:248|328:248|369:248,1,110
  10. 00:51:623 (2,3,4,5) - Arrange them in a diamond instead? It'll make this part looks more structural imo (plus (4) will look much less random this way xD)
  11. 01:00:295 (5,6,7) - Move a bit higher to avoid overlap with (2)?
  12. 01:10:842 (1,3) - Personally I think it's better if you put this in ~x:256 y:14, so there will be an arc between (4,1,4)~
  13. 01:12:248 (3) - Whistle + Finish on slider's start (to accompany that obvious instrument)?
  14. 01:12:717 (1,3) - Move to ~x:409 y:372 to avoid overlap? (nope - in that condition it's not offscreen yet :3)
  15. 01:15:529 (7) - Perhaps try to add a linear waypoint like this? Fits how the instrument feels though:
    172,44,75529,2,0,P|114:54|114:54|60:40,2,110,2|0|8,0:0|0:0|0:0,0:0:0
  16. 01:23:029 (5) - Hmm, try to arrange so (5) will point directly to (3)? xD
  17. 01:32:521 (4) - Try removing the clap here so you'll get a damp effect somehow, it works~
  18. 01:36:154 (1,2,3,4) - Standard 'x' shape works, but I really recommend to use an unusual rotation angle here, it's more charming imo (:
I haven't checked the Taiko diffs though, but it's a wonderful mapset overall xD
Topic Starter
Wreath

Niva wrote:

Hi, Wreath (: Hello, Niva-san :3

[General]

-> As far as I know Taiko Backgrounds is currently unrankable though (reference here) changed!
-> I recommend to set PreviewPoint manually to 57400, so it'll land perfectly on the vocals... ^
-> Plus the difficulty names aren't very intuitive though, because all are named Sakura orz ._. keep it for now... ; ;

...I'll continue later orz (: okay!
thank you for modding!!
h-728
SPOILER

Niva wrote:

[728's Sakura]

  1. 00:09:201 (5) - Move lower to ~y:47, so the angle between (4,5) and (1,2) will be more equal? I agree.
  2. 00:18:342 (3) - Add a slight curve to the right, so this slider will somewhat 'point' to 00:15:998 (3)'s end? Hm.. the melody of this part is so flat and I think the straight sliders will match.
  3. 00:20:217 (3,4,5,6) - Hmm, stacking somewhat ruins your symmetry/flow here though, I recommend to convert (4,5,6) as a repeating slider instead (it looks good if you followed above suggestion and placed it this way imo~) I know this section is a bit difficult for Normal, but they are completely stacked so that they could be seen clearly. Also the next note is a spinner, I think the "a little difficult section" can be there because the spinner doesn't require the aim of cursor. For this reason I'd like to keep them, but if you can't agree with my opinion, please let me know and I'll change my thought.
  4. 00:22:795 - Actually the sound's volume began to rise again here (: Oh sure.
  5. 00:36:623 (2,3) - Considering previous (2)'s shape it'll flow better imo if you tilt this slider a bit like this: Hm.. I think it's already enough good.
  6. 00:39:436 (2) - Move to ~x:177 y:322, so (1,2,3) will form a straight diagonal line? (yep, it's not following dist. snap but it won't be hard to catch :3) Alright.
  7. 00:49:280 (1,2) - Considering the previous slider's shape you can make something with 120° rotation here actually: Ok
  8. 00:51:155 (1) - ...then stack this to previous (3)'s end, to continue the 120° loop~
  9. 00:54:905 (1) - Whistle works perfect for slider's end here, really :3 Hm.. should I add whistle to the end of spinner?
  10. 01:07:092 (1) - Rotate by ~-26°? Just personal preference though I think the flow among these notes aren't so bad, so I'd kept it.
  11. 01:12:717 (1) - Whistle on slider's end here - is it intentional? o.o Yes, I think the accent of vocal isn't there. Also adding the whistle on the end sounds a bit noisy since too many whistles will be there.
  12. 01:23:029 (2) - How about making this somewhat encircles previous slider with elbow slider: When I consider the lyrics and the melody, I want to keep it straight.
  13. 01:32:873 (3) - In any way a symmetrical curve looks too forced here, for a limited space like this I prefer slider wave - simple wave like this should do good already though~ Looks better, thanks~
    315,195,92873,2,0,B|283:209|240:181|209:194,1,105,2|0,0:0|0:0,0:0:0
Thank you for the mod~
SPOILER
osu file format v11

[General]
AudioFilename: Sakura no Kasumi.mp3
AudioLeadIn: 0
PreviewTime: 57474
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sakura no Kasumi (Short Ver.)
TitleUnicode:Sakura no Kasumi (Short Ver.)
Artist:Nishizawa Hagumi
ArtistUnicode:Nishizawa Hagumi
Creator:Wreath
Version:728's Sakura
Source:Hanafubuki
Tags:Silverbullet Sennen no Koi wo Shimashita Opening jamxx h-728 SakiK hibarirailwayz Lundlerol
BeatmapID:170930
BeatmapSetID:56550

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,-1100,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2405,468.75,4,2,2,80,1,0
2990,-100,4,2,1,80,0,0
4631,-100,4,2,2,80,0,0
4865,-100,4,2,1,80,0,0
8381,-100,4,2,2,80,0,0
8615,-100,4,2,1,80,0,0
21155,-100,4,2,1,40,0,0
22092,-100,4,2,1,50,0,0
22561,-100,4,2,1,65,0,0
23030,-100,4,2,1,80,0,0
23381,-100,4,2,2,40,0,0
26662,-100,4,2,1,60,0,0
27131,-100,4,2,2,40,0,0
27600,-100,4,2,1,60,0,0
28069,-100,4,2,2,40,0,0
28537,-100,4,2,1,60,0,0
29006,-100,4,2,2,40,0,0
29240,-100,4,2,1,60,0,0
29709,-100,4,2,2,40,0,0
30412,-100,4,2,2,60,0,0
30881,-100,4,2,2,40,0,0
34162,-100,4,2,1,60,0,0
34631,-100,4,2,2,40,0,0
35100,-100,4,2,1,60,0,0
35569,-100,4,2,2,40,0,0
36037,-100,4,2,2,60,0,0
36506,-100,4,2,2,40,0,0
36740,-100,4,2,1,60,0,0
37209,-100,4,2,2,40,0,0
37912,-100,4,2,1,60,0,0
40256,-100,4,2,2,60,0,0
40490,-100,4,2,1,60,0,0
44006,-100,4,2,2,60,0,0
44240,-100,4,2,1,60,0,0
49162,-100,4,2,2,40,0,0
50100,-100,4,2,2,50,0,0
51037,-100,4,2,1,60,0,0
51506,-100,4,2,2,40,0,0
51740,-100,4,2,1,60,0,0
52444,-100,4,2,2,40,0,0
52912,-100,4,2,1,60,0,0
53381,-100,4,2,2,40,0,0
54553,-100,4,2,2,60,0,0
55139,-100,4,2,2,65,0,0
55373,-100,4,2,2,70,0,0
55608,-100,4,2,2,75,0,0
55842,-100,4,2,2,80,0,0
56076,-100,4,2,2,85,0,0
56311,-100,4,2,2,75,0,0
56545,-100,4,2,2,65,0,0
56780,-100,4,2,2,55,0,0
57014,-100,4,2,2,45,0,0
57600,-100,4,2,1,80,0,0
57717,468.75,4,2,2,80,1,0
57717,-100,4,2,1,80,0,1
58069,-100,4,2,2,60,0,1
58537,-100,4,2,1,80,0,1
59944,-100,4,2,2,60,0,1
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93576,-100,4,2,1,60,0,0


[Colours]
Combo1 : 60,255,157
Combo2 : 255,128,192
Combo3 : 255,83,83
Combo4 : 113,184,255

[HitObjects]
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484,272,44592,2,0,B|426:315|352:306,1,140,0|2,0:0|0:0,0:0:0
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119,186,53967,2,0,B|169:236,2,70,8|8|0,0:0|0:0|0:0,0:0:0
256,192,54905,8,0,57248,0:0:0
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324,332,58654,1,2,0:0:0
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312,324,71779,2,0,B|378:351|447:323,1,140,2|8,0:0|0:0,0:0:0
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156,116,76467,6,0,B|215:70|288:80,1,140,2|8,0:0|0:0,0:0:0
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202,130,81154,2,0,B|80:200,1,140,0|8,0:0|0:0,0:0:0
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256,192,93576,12,4,97092,0:0:0
SakiK
allmost fix! thank you for very helpful mod!

only 00:22:561 (2) here,use low volume to (2)

http://puu.sh/1STLE here is my diff, sorry late
Topic Starter
Wreath

Niva wrote:

Hi, Wreath (:

[Wreath's Sakura]

  1. 00:04:748 (3) - Move higher (~y:168) to emphasize the acceleration more? umm.. keep it ; ;
  2. 00:05:217 (5,1) - Hmm... Clap doesn't work well on emphasizing the stack here, how about using finish on (5) and clap on (1)'s start instead? i think there is no problem > <
  3. 00:12:951 (8,9) - Umm, rather than stacking them I prefer a pentagon to make them keep moving (overlap won't even happen in play mode with your current AR though (: ) i think stack will match to melody of this part
  4. 00:17:405 (5) - Whistle + Finish here (you'll understand if you hear the synth closely I think xD) okay
  5. 00:23:030 (3) - Finish on slider's start (to emphasize the song's new part)? i've tried, but i think not match ; ;
  6. 00:28:186 (4,5,6,7) - Select all, and move them to ~x:29 y:211? (in play mode (5) is still visibly overlapping 00:27:717 (3) though) fix other place
  7. 00:31:233 (5,6) - Err, idk... imo the anti-jump here feels weird (compared to your previous jumps pattern, it feels very different) - perhaps back-and-forth like this plays better though: thanks, fix!
  8. 00:38:030 (1,2,3) - These three's start can be arranged to form a triangle actually: i don't want to jump here ; ;
  9. 00:50:217 (5) - Perhaps try this slider shape? I found it delivers an unique flow personally: thanks code, but i want keep it x/
    256,260,50217,2,0,P|294:261|294:261|328:248|328:248|369:248,1,110
  10. 00:51:623 (2,3,4,5) - Arrange them in a diamond instead? It'll make this part looks more structural imo (plus (4) will look much less random this way xD) umm... i wantl keep it because i like pattern in now
  11. 01:00:295 (5,6,7) - Move a bit higher to avoid overlap with (2)? i think there is no problem o.o
  12. 01:10:842 (1,3) - Personally I think it's better if you put this in ~x:256 y:14, so there will be an arc between (4,1,4)~ thanks!
  13. 01:12:248 (3) - Whistle + Finish on slider's start (to accompany that obvious instrument)? okay~
  14. 01:12:717 (1,3) - Move to ~x:409 y:372 to avoid overlap? (nope - in that condition it's not offscreen yet :3) if fix to this, will be put to edge of screen. i think it is problem, so i will keep it
  15. 01:15:529 (7) - Perhaps try to add a linear waypoint like this? Fits how the instrument feels though: thanks code, but.. ; ;
    172,44,75529,2,0,P|114:54|114:54|60:40,2,110,2|0|8,0:0|0:0|0:0,0:0:0
  16. 01:23:029 (5) - Hmm, try to arrange so (5) will point directly to (3)? xD i like placement in now... x/
  17. 01:32:521 (4) - Try removing the clap here so you'll get a damp effect somehow, it works~ umm... keep it >.>
  18. 01:36:154 (1,2,3,4) - Standard 'x' shape works, but I really recommend to use an unusual rotation angle here, it's more charming imo (: wow, pretty good! thanks!
I haven't checked the Taiko diffs though, but it's a wonderful mapset overall xD thank you xD
thank you for modding, Niva-san !! :oops:
jamxx
all fixed
thanks niva:)
http://puu.sh/1UlYt
Topic Starter
Wreath
@728-san, saki-chan, jam-san

thanks, updated!
Lundlerol

inaba-tan wrote:

taiko mod
みんなmodしてるから細かいこと言わない
あんどれ
00:30:998 (2,3,1,1,1) - 私はこうしたい
00:57:600 - ここノーツ入れてしまった方がよいのではないか
thx mod inaba-tan@v@
Leorda
Hello there, m4m

[General]
* Your diff name makes players confuse about which one is easy/hard diff. Please include the difficulty name into your diff name (e.g. "jam's Easy", "Insane")
* Title : 桜霞~サクラノカスミ~ (please keep the current of romanized title)
* Artist : 西沢はぐみ (please keep the current of romanized title)

[jam's Sakura]
00:24:905 (3,4) - Can you make a blanket combo for this pattern?
01:08:967 (1,2,3) - For better flow and pattern, make a pattern like this? http://osu.ppy.sh/ss/598235

[728's Sakura]
00:13:186 (1,2,1,2,1,2) - I think this combo pattern seems unecessary for me. Please remove NC on each new combo
00:20:217 (3,4,5,6) - Why not using a repeating slider like 00:18:342 (3)? Since it has a same rhythm has before

[Saki's Sakura]
00:05:686 (1,2) - Swap new combo for new stanza
00:09:201 (1,2) - ^

Once you done, forum PM or in-game PM me
h-728
SPOILER

Leorda wrote:

[728's Sakura]
00:13:186 (1,2,1,2,1,2) - I think this combo pattern seems unecessary for me. Please remove NC on each new combo I'd considered about your pattern, but if I remove the new combos from these notes, the one combo will be consisted by seven notes: I think it's too long for the normal diff. Then I thought about removing NC only from 00:14:123 (1), but if I do so, it will lack of consistency because it seems strange that a nc isn't only on 00:14:123 (1). Finally I decided to keep my pattern.
00:20:217 (3,4,5,6) - Why not using a repeating slider like 00:18:342 (3)? Since it has a same rhythm has before I don't agree with it. 00:18:342 ~ has three strong sounds but 00:20:217 ~ has four.
Thank you for modding.
Topic Starter
Wreath

Leorda wrote:

Hello there, m4m

[General]
* Your diff name makes players confuse about which one is easy/hard diff. Please include the difficulty name into your diff name (e.g. "jam's Easy", "Insane")
* Title : 桜霞~サクラノカスミ~ (please keep the current of romanized title)
* Artist : 西沢はぐみ (please keep the current of romanized title)

fixed all ; _ ;

Once you done, forum PM or in-game PM me thank you :3
thank you for modding, Leo-san :oops:
jamxx
all fixed
thanks Leorda
http://puu.sh/1ZLN5
SakiK
fixed ty
Topic Starter
Wreath
okay, thanks guys :oops:

update!
Leorda
Before bubble

[General]
* Add "(Short Ver.)" to title please

[Jam's Easy]
01:27:717 (1) - Shorten to 01:29:592
Raging Bull
I don't know what people use to look for name but I googled. I think full name is Hanafubuki ~ Sennen no Koi wo Shimashita~ so change source?
Topic Starter
Wreath

Leorda wrote:

Before bubble :)

[General]
* Add "(Short Ver.)" to title please keep it because "Short Ver" notation doesn't exist :(
[Jam's Easy]
* 01:27:717 (1) - Shorten to 01:29:592 okay

Raging Bull wrote:

I don't know what people use to look for name but I googled. I think full name is Hanafubuki ~ Sennen no Koi wo Shimashita~ so change source? okay, changed. thanks :)
thank you~ :oops:

and i got update file from Jam-san
...updated!
h-728
  1. About adding (short ver.)
    I know the full version of this song. If you don't do this, we can't recognize it's short ver by glancing.
Raging Bull
Yeah idk but most eroge op is short ver. tag I think
Topic Starter
Wreath

h-728 wrote:

  1. About adding (short ver.)
    I know the full version of this song. If you don't do this, we can't recognize it's short ver by glancing.
i think it's no problem because i've writing "Short ver" in the romanised title

if i should add a "Short Ver" in the title
i'lll change title to romaji

Raging Bull wrote:

Yeah idk but most eroge op is short ver. tag I think
um... okay, add "Short Ver" to all tags
Leorda
Looks good to me~

Bubbled
hibarirailwayz
ファイトー!
Topic Starter
Wreath

Leorda wrote:

Looks good to me~

Bubbled
thanks IRC check! :)

hibarirailwayz wrote:

ファイトー!
おー! :x
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