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Harada Hitomi - Magenta Another Sky (TV Size) [Taiko|Osu]

posted
Total Posts
84
Topic Starter
LunarSakuya
This beatmap was submitted using in-game submission on Monday, November 26, 2012 at 2:29:24 PM

Artist: Harada Hitomi
Title: Magenta Another Sky (TV Size)
Source: La storia della Arcana Famiglia
Tags: meiikyuu qoot8123 bossandy boss
BPM: 180
Filesize: 10909kb
Play Time: 01:26
Difficulties Available:
  1. Boss Taiko Muzukashii (4.83 stars, 378 notes)
  2. Easy (2.47 stars, 76 notes)
  3. Hard (4.97 stars, 197 notes)
  4. Insane (5 stars, 289 notes)
  5. meiikyuu's Normal (3.83 stars, 96 notes)
  6. qoot8123's Taiko Oni (4.83 stars, 573 notes)
Download: Harada Hitomi - Magenta Another Sky (TV Size)
Download: Harada Hitomi - Magenta Another Sky (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
nice anime lol

Thanks qoot8123 and bossandy for Taikos!

Last Full Submit: 9/23
Kuria
first! \:D/
Topic Starter
LunarSakuya

Kuria wrote:

first! \:D/
you deserve a kudosu
GiNa
YES ME
I LOVE THIS
FIRST STAR SHOOTER, YEAH
meiikyuu
D:
Konei
Mod desu~ =.=~

General

You need to uncheck letterboxes during breaks because you use a video~

Maybe you should delete the osb. file and full submit to save some memory? :3



Easy


01:26:741 (1) I think this spinner should start at 01:26:825 because I can the guitar here.


Meiikyus Normal

00:24:658 (1) You should add a finish to this spinner because this downbeat should be emphasized

00:30:325 (2) In my opinion cutting this repeat is a better sulution, because it makes a easier play and follows vocals better, also there is no break that breaks flow badly.

00:40:325 I suggest changing to this because this follows vocal better and has a nice flow. It's just a suggestion^^

01:14:491 (3) I would change to a circle on 01:14:491 and start the spinner on 01:14:825 because the halling vocal begins here.


Hard


Nice~ >.<~


Insane


01:10:325 (7) maybe NC this due to the vocals?



lol, I will never be able to find anything wrong in your diffs :lol:


Nice Song, good luck for ranking~~ :)
Topic Starter
LunarSakuya
SPOILER

Konei wrote:

Mod desu~ =.=~

General

You need to uncheck letterboxes during breaks because you use a video~ Fixed

Maybe you should delete the osb. file and full submit to save some memory? :3 Fixed



Easy


01:26:741 (1) I think this spinner should start at 01:26:825 because I can the guitar here. I felt like a delay would ruin flow


Meiikyus Normal

00:24:658 (1) You should add a finish to this spinner because this downbeat should be emphasized Fixed

00:30:325 (2) In my opinion cutting this repeat is a better sulution, because it makes a easier play and follows vocals better, also there is no break that breaks flow badly.

00:40:325 I suggest changing to this because this follows vocal better and has a nice flow. It's just a suggestion^^ breaks distance snap? orz

01:14:491 (3) I would change to a circle on 01:14:491 and start the spinner on 01:14:825 because the halling vocal begins here. Fixed


Hard


Nice~ >.<~


Insane


01:10:325 (7) maybe NC this due to the vocals?Fixed



lol, I will never be able to find anything wrong in your diffs :lol: nah xD


Nice Song, good luck for ranking~~ :)
Thanks for the mod <3
Quilt
hehehe :p sakuya ^^/
bossandy
:D
Topic Starter
LunarSakuya
omfg thxs for stars :D
meiikyuu
Easy
  1. 01:12:325 (1,3) - make these 2 sliders same shape?
  2. 01:20:325 (1) - remove finish
Hard
  1. 00:06:658 (3) - NC here because you had it at 00:09:325 (1) -
  2. 00:37:658 (1) - add finish maybe
  3. 01:02:158 (2,3) - whys the rhythm here like different from the rest, seems out of place if its the only one here
Insane
  1. 00:06:825 (3) - NC?
  2. 00:18:491 (8) - ctrl+r somehow for better flow
  3. 00:59:658 (5) - NC here because u have it at 01:10:325 (1) -
pretty nice, couldnt find much >>
Topic Starter
LunarSakuya

meiikyuu wrote:

Easy
  1. 01:12:325 (1,3) - make these 2 sliders same shape? Fixed
  2. 01:20:325 (1) - remove finish no dude
Hard
  1. 00:06:658 (3) - NC here because you had it at 00:09:325 (1) - Fixed
  2. 00:37:658 (1) - add finish maybe Fixed
  3. 01:02:158 (2,3) - whys the rhythm here like different from the rest, seems out of place if its the only one here idk, it's the only vocal thing like that in the main part i think
Insane
  1. 00:06:825 (3) - NC? Fixed
  2. 00:18:491 (8) - ctrl+r somehow for better flow Fixed
  3. 00:59:658 (5) - NC here because u have it at 01:10:325 (1) - Fixed
pretty nice, couldnt find much >>
cool ty
zeroclover
General

why not start your offset earlier? 326 better, just make the metronome look better


Insane

00:25:491 (4) - rotate 30, and move to x axis line and blanket (5), imo better when playing when looking it
00:37:658 (1,2,3) - more similiar spaccing? , (2)->(3) have weird flow and spacing was very far than (1) > (2), make that jump more easy to read, i think symetric jump work fine
01:09:825 (3) - make this slider visible, i cant see this note when playing.. its overlap


Hard

too much random spacing jump for hard, its more like hard +++ or insane
i cant mod it well about that, i dont have any idea


meikyuu's Normal

00:07:158 - add circle, so i can notice 00:07:325 (3) - rhythm , just like 1/4 of 00:09:325 (2,3) -
00:19:325 (2,3,4,5) - confusing ,(2) > (3) pretty dangerous 1/4 for newbies try extend (2) and make (3) into a circle

beside of that, 00:16:325 (1,2,3,4,5,6) - not following vocal ...
after that, have same issue about it ...
it seem you want follow the drum beat and vocal too , try make them more easy to read for newbie and less 1/4
you have custom slider tick, make some improve with it

Easy

fine


~~
less line mod o_o
i shorted it...
Konei
Btw, I also think the Hard is very difficult, how about reducing HD by 1? :/
Topic Starter
LunarSakuya

zeroclover wrote:

General

why not start your offset earlier? 326 better, just make the metronome look better uh...


Insane

00:25:491 (4) - rotate 30, and move to x axis line and blanket (5), imo better when playing when looking it Fixed
00:37:658 (1,2,3) - more similiar spaccing? , (2)->(3) have weird flow and spacing was very far than (1) > (2), make that jump more easy to read, i think symetric jump work fine Fixed i think, I spaced it out a little
01:09:825 (3) - make this slider visible, i cant see this note when playing.. its overlap Fixed


Hard

too much random spacing jump for hard, its more like hard +++ or insane
i cant mod it well about that, i dont have any idea ok


meikyuu's Normal

00:07:158 - add circle, so i can notice 00:07:325 (3) - rhythm , just like 1/4 of 00:09:325 (2,3) -
00:19:325 (2,3,4,5) - confusing ,(2) > (3) pretty dangerous 1/4 for newbies try extend (2) and make (3) into a circle

beside of that, 00:16:325 (1,2,3,4,5,6) - not following vocal ...
after that, have same issue about it ...
it seem you want follow the drum beat and vocal too , try make them more easy to read for newbie and less 1/4
you have custom slider tick, make some improve with it

Easy

fine


~~
less line mod o_o
i shorted it...
Thanks for the mod!
qoot8123
Could I make taiko diff?
If you agree,bossandy will make the other taiko diff. :)
Topic Starter
LunarSakuya

qoot8123 wrote:

Could I make taiko diff?
If you agree,bossandy will make the other taiko diff. :)
Yeah, go ahead xD Thanks a lot then!
Leorda
Hi there


[Easy]
00:34:658 - Add note here? It feels empty without it...


[meiikyuu's Normal]
00:27:325 (1) - Overlapped by spinner-osu, it can be hidden for beginners while gameplay (sometimes, beginners are slow to read)


[Hard]
00:26:658 (7) - New combo for your jump pattern? It can be suprising for players if you didn't add it... (well, sometimes....)
00:53:325 (3) - Remove 1 repeating slider, so players are able to click the next note with perfect timed?


Good luck~
Roddie
Hey.

Easy
  1. 00:16:325 (1)-A finish here would sound nice.
  2. 00:48:325 (3)-Consider adding a finish on the beginning. It sure sounds like its fitting there but I want you to take a listen if you think so too.
  3. 01:09:658 (2)-^?
Normal
  1. 01:08:991 (1)-Consider adding a finish on the reverse arrow.
Hard
  1. Increasing the Overall Difficulty would probably help by making Hard play better.
Insane

Looks and plays pretty good to me.

That's about it. There is one more thing I like to tell you about but I'll tell you in-game on what it is.
bossandy
Here is our diffs , I added something to tags and add BGs to our difficulties

You just extract this rar to this song's folder ^_^

Thanks you give us a chance to make taiko for this awesome song ~

Good Luck~

How can I call you xD?
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