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Epik High - Fly

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Total Posts
56
Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Tuesday, September 04, 2012 at 3:57:41 AM

Artist: Epik High
Title: Fly
Tags: Tablo Mithra Jin DJ Tukutz Black Swan Songs Rap Hip Hop Kpop Amin J Soulciety Nexy
BPM: 128
Filesize: 5776kb
Play Time: 03:17
Difficulties Available:
  1. Fly (4.98 stars, 510 notes)
  2. Relax (3.03 stars, 237 notes)
  3. Rough (4.29 stars, 327 notes)
Download: Epik High - Fly
Information: Scores/Beatmap Listing
---------------
You can fly, higherrrrr.

Fly - Insane
Rough - Hard [Nexy]
Relax - Normal
Reiji-RJ
OMG YESSSSSSSSS
Topic Starter
yeahyeahyeahhh
^^
simplistiC
00:31:386 (1,2) - I SEE WAT U DID THURRRR :D
ampzz
IRC mod type thing, whatever.
SPOILER
11:14 yeahyeahyeahhh: : well uhh which ill try em
11:18 ampzz: : Sec
11:20 ampzz: : 01:07:949 (2,4) -
11:20 ampzz: : Replace whistle with finish
11:20 ampzz: : add finish on top of clap for 4
11:20 ampzz: : 01:08:652 (5) - whistle at the start.
11:21 ampzz: : That way the whistle on 01:09:120 (1) - is more dominant and stands out.
11:22 ampzz: : .... remove the whistle at the start of 5*
11:22 ampzz: : Replace with a clap
11:22 yeahyeahyeahhh: : hmm nah dont like the sound of that clap
11:22 ampzz: : fuck I'm an idiot.
11:23 ampzz: : use finish*
11:23 yeahyeahyeahhh: : o lol
11:23 ampzz: : Why I typed clap for I have no idea.
11:23 yeahyeahyeahhh: : ok added the finishes
11:23 yeahyeahyeahhh: : on 2nd chorus too
11:24 ampzz: : Sound better?
11:24 yeahyeahyeahhh: : not on last though since it doesnt have that gogo
11:24 yeahyeahyeahhh: : Go Go*
11:24 yeahyeahyeahhh: : seems fine aye
11:25 yeahyeahyeahhh: : didnt add clap on the jump pattern, too noisy fer me
11:26 ampzz: : Ah, forgot to mention the audio timing changes to make some pop out more.
11:26 yeahyeahyeahhh: : huh
11:26 ampzz: : Barcoding sections like that with different volumes is fun.
11:26 yeahyeahyeahhh: : audio timing changes?
11:28 ampzz: : Hmmm, what about just 00:41:699 (2,4) - with claps?
11:29 ampzz: : Since they're on white ticks + they're also the 'loudest' point of the Uh vocal section.
11:33 ampzz: : Yeah that's aboiut it.
11:33 ampzz: : From speakers anyhow..
11:39 yeahyeahyeahhh: : kk sure
11:39 yeahyeahyeahhh: : tjx
11:39 yeahyeahyeahhh: : thx
11:39 yeahyeahyeahhh: : gogo irc mod
11:43 ampzz: : :D
12:14 ampzz: : Ah right
12:14 ampzz: : forgot to mention
12:14 ampzz: : On things like this 00:32:324 (2) -
12:14 ampzz: : Select the slider itself (not start or end) and add a whistle
12:14 ampzz: : Sounds sick.
12:16 ampzz: : On [Fly] diff.
12:16 yeahyeahyeahhh: : sec
12:20 ampzz: : People will likely bitch about stuff like 02:11:699 (4) - repeat being covered up by a previous hitburst.
12:20 ampzz: : I find no problem with it at all personally but there's apparently some rule stating that repeat arrows 'must' be completely visible.
12:22 ampzz: : 02:47:324 (1) -
12:22 ampzz: : 02:54:824 (1) -
12:22 ampzz: : Add whistle onto the slider itself, not start/end.
12:22 ampzz: : Well, add on top of currently placed*
12:22 ampzz: : Select slider itself then just +whistle.
12:36 yeahyeahyeahhh: : just say put it on the slider slide
12:36 yeahyeahyeahhh: : i know what u mean then :o
12:36 ampzz: : Ah sweet
12:36 ampzz: : lol
12:37 ampzz: : Tried helping someone out with hitsounding
12:37 ampzz: : they had nfi what I meant by the slide
12:37 ampzz: : xD
12:37 yeahyeahyeahhh: : they noobs!
12:43 ampzz: : Sound nicer with the whistle on slide?
12:43 yeahyeahyeahhh: : yeah seems fine
Stefan
Ohnewmap
Agnes
I love you, Patrick.
Ayu
Modddddd~

Relax

00:24:824 (1) - Maybe make this more round?
01:02:324 (1) - Isn't this a little bit too confusing for new players?
01:09:824 (1) - ^

I'm not sure how the rule exactly works, but I know there should be 1 difficulty with a star rating below 3, but this is the easiest difficulty and has a star rating of 3,03.

Nothing else~

Rough

00:22:011 (4) - How about this? http://puu.sh/PJlx
01:19:667 (4) - How about this? http://puu.sh/PJmC
01:45:449 (4) - How about this? http://puu.sh/PJnC
02:04:667 (5) - How about this? http://puu.sh/PJon

Nothing else~

Fly

00:19:667 (1,2,3,4,5) - How about this? http://puu.sh/PJsH
00:46:386 (1) - It isn't forbidden to use more than 1 anchor. http://puu.sh/PJzn (ofcourse, just a suggestion.)
00:47:324 (2) - ^
00:48:027 (1) - ^
00:53:886 (3,4,1) - ^
01:26:699 (2,4) - How about this? http://puu.sh/PJBh
01:37:011 (1,2,3,4,5,6) - How about this? http://puu.sh/PJDd
01:44:745 (1,2,3,4,5) - Make this more round also?
01:46:386 (1,2,1) - It isn't forbidden to use more than 1 anchor.
01:53:886 (3,4,1) - ^
02:51:777 (1,2,3,4,5,6,7) - How about this? http://puu.sh/PJNj
02:58:105 (1) - Rework this slider and use 2/3 anchors to blanket it around (5)'s approach circle. http://puu.sh/PJOp
02:59:277 (1,2,3,4,5,6,7) - How about this? http://puu.sh/PJPg
03:08:652 (1,2,3,4,5) - How about this? http://puu.sh/PJPO

I know that I can't really change your style of mapping, but are you sure you want to use all these overlaps? I think you can make pretty/tricky patterns without overlapping them.

Can I Fly now?

Sorry, I can't shoot a star.. ><
Kudosu Available: -1
Topic Starter
yeahyeahyeahhh

Ayu wrote:

Modddddd~

Relax

00:24:824 (1) - Maybe make this more round? dont see a problem with it
01:02:324 (1) - Isn't this a little bit too confusing for new players? I dont think its too hard since it follows the music
01:09:824 (1) - ^ ^

I'm not sure how the rule exactly works, but I know there should be 1 difficulty with a star rating below 3, but this is the easiest difficulty and has a star rating of 3,03. its .03 over...............

Nothing else~

Rough

00:22:011 (4) - How about this? http://puu.sh/PJlx
01:19:667 (4) - How about this? http://puu.sh/PJmC
01:45:449 (4) - How about this? http://puu.sh/PJnC
02:04:667 (5) - How about this? http://puu.sh/PJon

Nothing else~

Fly

00:19:667 (1,2,3,4,5) - How about this? http://puu.sh/PJsH looks ugly, going to keep
00:46:386 (1) - It isn't forbidden to use more than 1 anchor. http://puu.sh/PJzn (ofcourse, just a suggestion.) I don't get what you're trying to say here.
00:47:324 (2) - ^ ^
00:48:027 (1) - ^ ^
00:53:886 (3,4,1) - ^ ^
01:26:699 (2,4) - How about this? http://puu.sh/PJBh don't want the slider curving.
01:37:011 (1,2,3,4,5,6) - How about this? http://puu.sh/PJDd curved stream looks ugly here.
01:44:745 (1,2,3,4,5) - Make this more round also? ^
01:46:386 (1,2,1) - It isn't forbidden to use more than 1 anchor. Still don't see why you're saying this :|
01:53:886 (3,4,1) - ^ ^
02:51:777 (1,2,3,4,5,6,7) - How about this? http://puu.sh/PJNj again curving doesn't fit style
02:58:105 (1) - Rework this slider and use 2/3 anchors to blanket it around (5)'s approach circle. http://puu.sh/PJOp fixed a bit
02:59:277 (1,2,3,4,5,6,7) - How about this? http://puu.sh/PJPg curving doesn't fit style
03:08:652 (1,2,3,4,5) - How about this? http://puu.sh/PJPO ^

I know that I can't really change your style of mapping, but are you sure you want to use all these overlaps? I think you can make pretty/tricky patterns without overlapping them. dunno what you mean :3 nothing unrankable

Can I Fly now?

Sorry, I can't shoot a star.. ><
Kudosu Available: -1
mosluv

Ayu wrote:

Rough

00:22:011 (4) - How about this? http://puu.sh/PJlx
01:19:667 (4) - How about this? http://puu.sh/PJmC
01:45:449 (4) - How about this? http://puu.sh/PJnC
02:04:667 (5) - How about this? http://puu.sh/PJon - I wanted it to be the same as 02:02:324 (1)

Nothing else~
I see you like curved sliders. I like straight sliders a lot more though. D:

Thanks for the mod. :D
Ceani
ohai der.
[Relax]

00:46:386 (1) - Add a whistle to beginning, reverse and end? o3o
00:48:495 (1) - whistle?
00:48:730 (2) - ^ at the beginning.
00:50:370 (3) - ^


Yeah, thats pretty much it. lol.
Ayu

Nexy wrote:

I see you like curved sliders. I like straight sliders a lot more though. D:

Thanks for the mod. :D
Well, not especially curved.. I do like straight sliders too, but not very much of them. xD

No problem.
Topic Starter
yeahyeahyeahhh

iYoonaRawrx wrote:

ohai der.
[Relax]

00:46:386 (1) - Add a whistle to beginning, reverse and end? o3o
00:48:495 (1) - whistle?
00:48:730 (2) - ^ at the beginning.
00:50:370 (3) - ^


Yeah, thats pretty much it. lol.
Thanks, added those. Also added some other whistles based on your suggestions. Thanks.
Sure
yyy can fly


EDIT : Here you are

http://puu.sh/QJyr

Fly
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F,1,137324,137441,0,1
F,0,138730,138788,1,0.4
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F,1,144824,144941,1,0
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F,1,137792,137909,0,1
F,0,138730,138788,1,0.4
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F,0,138964,139023,1,0.4
F,0,139081,139140,1,0.4
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M,1,145292,145409,315,323,315,145
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F,0,139081,139140,1,0.4
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S,0,140605,140722,1,1.1
F,0,141542,141659,1,0
S,0,141542,141659,1,1.1
F,0,142480,142597,1,0
S,0,142480,142597,1,1.1
F,0,143417,143534,1,0
S,0,143417,143534,1,1.1
F,0,144355,144472,1,0
S,0,144355,144472,1,1.1
Sprite,Foreground,Centre,"yyy.png",320,240
M,0,139667,,461,376
F,0,139667,139784,1,0
S,0,139667,139784,1,1.1
F,0,140605,140722,1,0
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F,0,143417,143534,1,0
S,0,143417,143534,1,1.1
F,0,144355,144472,1,0
S,0,144355,144472,1,1.1

Rough
Sprite,Foreground,Centre,"Mapped.png",320,240
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F,1,137324,137441,0,1
F,0,138730,138788,1,0.4
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F,0,138964,139023,1,0.4
F,0,139081,139140,1,0.4
F,0,139199,144824,1
M,1,144824,144941,316,273,653,273
F,1,144824,144941,1,0
Sprite,Foreground,Centre,"by.png",320,240
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F,1,137792,137909,0,1
F,0,138730,138788,1,0.4
F,0,138847,138906,1,0.4
F,0,138964,139023,1,0.4
F,0,139081,139140,1,0.4
F,0,139199,144824,1
M,1,145292,145409,398,323,398,145
F,1,145292,145409,1,0
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F,0,138964,139023,1,0.4
F,0,139081,139140,1,0.4
F,0,139199,144824,1
M,1,145761,145878,461,376,128,376
F,1,145761,145878,1,0
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F,0,140605,140722,1,0
S,0,140605,140722,1,1.1
F,0,141542,141659,1,0
S,0,141542,141659,1,1.1
F,0,142480,142597,1,0
S,0,142480,142597,1,1.1
F,0,143417,143534,1,0
S,0,143417,143534,1,1.1
F,0,144355,144472,1,0
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S,0,140605,140722,1,1.1
F,0,141542,141659,1,0
S,0,141542,141659,1,1.1
F,0,142480,142597,1,0
S,0,142480,142597,1,1.1
F,0,143417,143534,1,0
S,0,143417,143534,1,1.1
F,0,144355,144472,1,0
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F,0,141542,141659,1,0
S,0,141542,141659,1,1.1
F,0,142480,142597,1,0
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F,0,143417,143534,1,0
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F,0,144355,144472,1,0
S,0,144355,144472,1,1.1
riffy
FLYING CONDOM STYLE

[General]
clear

[Relax]
easiest diff in mapset. try AR4?
01:04:199 (1) - Nc nazi: try to remove nc here. it fits with vocals and looks better, imo
(and maybe try to add spinner somewhere.i think it's easy to SS with DT+HR+HD (so.. players will have same scores)

[Rough]
02:34:433 - 1/2 slider here maybe? fits with vocals, imo
03:17:324 (3) - try soft whistle?

[Fly]
02:11:699 (4) - a bit overlapped with hitburst.

~~~~~~~~~~~

awesome >.</
Topic Starter
yeahyeahyeahhh

-Bakari- wrote:

FLYING CONDOM STYLE

[General]
clear

[Relax]
easiest diff in mapset. try AR4?
01:04:199 (1) - Nc nazi: try to remove nc here. it fits with vocals and looks better, imo NCd
(and maybe try to add spinner somewhere.i think it's easy to SS with DT+HR+HD (so.. players will have same scores)

[Rough]
02:34:433 - 1/2 slider here maybe? fits with vocals, imo
03:17:324 (3) - try soft whistle?

[Fly]
02:11:699 (4) - a bit overlapped with hitburst. fixed

~~~~~~~~~~~

awesome >.</
JudgeTheDude
Hi, from my modding queue.
That are all suggestions, do what you want with them.

[Relax]
00:25:527 (2) - You should put it at 00:25:761 , sounds better
01:34:902 (2) - You should it at 01:35:136 , sounds better
01:50:136 Add a note here
02:37:949 (1,2,3) - Don't fit with the music, sounds weird. Try to put a Slider as just before that notes, as 02:36:074 (1)
02:59:277 (2) - You should put it at 02:59:511 , sounds better

[Rough]
00:02:324 (1) - Spacing is a bit weird, I know you wanted to do a special pattern, but it's too far from the previous note.
01:16:855 (4) - Not exactly aligned between 2 and 3
01:22:480 (4) - You should put a note there
01:52:011 - You should put a note here

[Fly]
I can't mod it, sorry

Good luck for rank ^^
mosluv

JudgeTheDude wrote:

[Rough]
00:02:324 (1) - Spacing is a bit weird, I know you wanted to do a special pattern, but it's too far from the previous note. It's a jump. D:
01:16:855 (4) - Not exactly aligned between 2 and 3
01:22:480 (4) - You should put a note there Don't like how it sounds.
01:52:011 - You should put a note here ^
http://pastebin.com/zekJTY4h


-Bakari- wrote:

[Rough]
02:34:433 - 1/2 slider here maybe? fits with vocals, imo
03:17:324 (3) - try soft whistle?
Sorry, didn't see this. I don't like how these sounded. Thanks for looking though!
Muya
<3
Lizbeth
Hellow

I liked the analogy of the wings <3~

[Fly]
00:52:011 (6) - The slider reverse arrow is hidden.

Nothing else to say, nice mapset~
Sync
[Fly]
01:15:214 (1,2) - It'd compliment the music better if you removed the combo on (1) and put it on (2) instead
02:57:519 (3) - I kinda-almost mistook this as a 1/2 note -- maybe it's just cuz I suck, but it'd probably be easier to distinguish this as a 1/4 note if you stacked it outwards kind of like 01:34:199 (3,4)

[Rough]
The difficulty settings are too low for this map. Considering the actual difficulty of the map, raise the OD by 2. Also, the drain is ridiculously low. Raise it by 1. It's currently the same as Relax lol

00:19:902 (5) - Not sure why you don't have a hit circle here -- it definitely feels odd while playing. Add one because it'd follow both the beat and the vocals. Also, stacking 00:20:136 (1,2) under (4) made it even harder to read ;_;
00:49:902 (2) - This multiple-repeat slider is hard to predict. Even when I knew one was coming up, it didn't play well. It just doesn't fit with what you have going right now. It'd be best just to stick with 1/2. Besides, there's a synth in a background that would totally make sense if you followed it.
00:57:402 (2) - ^
01:02:324 (2) - Kind of the same as above, but not exactly. Not feeling these multiple repeats. Removing one of the repeats and adding a hit circle at 01:03:027 (3) right on top of the next note gives a really awesome "hold/still' feeling (hard to explain in words).
01:09:824 (1) - ^
01:12:402 (2) - see 00:49:902 (2). In this case, a 1-beat slider would follow the music well
01:27:402 (5) - There should be a note here to follow the vocals, so I think something like this (http://osu.ppy.sh/ss/410797) would be pretty awesome. You can do whatever you want with it though. Regardless, remove the combo at 01:27:636.
01:49:902 (2) - see 00:49:902 (2)
01:57:402 (2) - ^
02:45:449 (1,2,3) - Even though you used a slider at 02:37:949 (1) which hinted at the 3/4th spacing between notes, you should probably use one here considering the difficulty or else players are going to hit (2) early.
02:46:620 (4) - Yeah, this slider is impossible to play. Besides, the hitbursts are going to cover the repeat-arrow up which makes it even harder to read.
02:56:699 (5,1) - Add the new combo on (1) instead to follow the music better.

[Relax]
01:02:324 (1) - Get rid of these multiple repeats, especially considering that this is the easiest difficulty. Players aren't going to be able to predict it. A 1.5 beat slider would work a lot better. I mean, they follow the music great but they'd just be hard to play.
01:09:824 (1) - ^
02:02:324 (1) - ^
03:13:574 (1) - You forgot a clap on the repeat

awesome
Topic Starter
yeahyeahyeahhh

Sync wrote:

[Fly]
01:15:214 (1,2) - It'd compliment the music better if you removed the combo on (1) and put it on (2) instead fixed
02:57:519 (3) - I kinda-almost mistook this as a 1/2 note -- maybe it's just cuz I suck, but it'd probably be easier to distinguish this as a 1/4 note if you stacked it outwards kind of like 01:34:199 (3,4) rather kep stacked on end

[Rough]
The difficulty settings are too low for this map. Considering the actual difficulty of the map, raise the OD by 2. Also, the drain is ridiculously low. Raise it by 1. It's currently the same as Relax lol

00:19:902 (5) - Not sure why you don't have a hit circle here -- it definitely feels odd while playing. Add one because it'd follow both the beat and the vocals. Also, stacking 00:20:136 (1,2) under (4) made it even harder to read ;_;
00:49:902 (2) - This multiple-repeat slider is hard to predict. Even when I knew one was coming up, it didn't play well. It just doesn't fit with what you have going right now. It'd be best just to stick with 1/2. Besides, there's a synth in a background that would totally make sense if you followed it.
00:57:402 (2) - ^
01:02:324 (2) - Kind of the same as above, but not exactly. Not feeling these multiple repeats. Removing one of the repeats and adding a hit circle at 01:03:027 (3) right on top of the next note gives a really awesome "hold/still' feeling (hard to explain in words).
01:09:824 (1) - ^
01:12:402 (2) - see 00:49:902 (2). In this case, a 1-beat slider would follow the music well
01:27:402 (5) - There should be a note here to follow the vocals, so I think something like this (http://osu.ppy.sh/ss/410797) would be pretty awesome. You can do whatever you want with it though. Regardless, remove the combo at 01:27:636.
01:49:902 (2) - see 00:49:902 (2)
01:57:402 (2) - ^
02:45:449 (1,2,3) - Even though you used a slider at 02:37:949 (1) which hinted at the 3/4th spacing between notes, you should probably use one here considering the difficulty or else players are going to hit (2) early.
02:46:620 (4) - Yeah, this slider is impossible to play. Besides, the hitbursts are going to cover the repeat-arrow up which makes it even harder to read.
02:56:699 (5,1) - Add the new combo on (1) instead to follow the music better.

[Relax]
01:02:324 (1) - Get rid of these multiple repeats, especially considering that this is the easiest difficulty. Players aren't going to be able to predict it. A 1.5 beat slider would work a lot better. I mean, they follow the music great but they'd just be hard to play. Don't think it's too hard for a normal diff
01:09:824 (1) - ^
02:02:324 (1) - ^
03:13:574 (1) - You forgot a clap on the repeat added

awesome
ty for mod
Mirage
Passing by~

[Relax]

  1. 00:32:792 (1) - I don't think this new combo is necessary, just look at the pattern right next to it.
  2. 01:03:495 (1) - I hate 1 combo patterns :( maybe remove? aww
  3. 01:10:995 (1) - ^
  4. 01:21:542 (1) - Unnecessary new combo. Music doesn't even change.
  5. 01:24:355 (1,2,3,4,1,1) - This is pretty weird. Consider making something like this http://osu.ppy.sh/ss/410939
  6. 02:03:495 (1) - Remove combo pls
  7. 02:12:167 (3) - Sliderend 1 grid left (nazinazinazinazi)
[Rough]

  1. OD +1
  2. You do so many new combos.. maybe HP +1
  3. And as usual, new combos like 00:25:527 (1) - aren't necessary imo.
  4. 00:46:855 (1) - ^
  5. 01:27:636 (1) - ^
  6. 02:46:620 (4) - You shouldn't overlap this beacuse previous timing spacing is different.
  7. 03:15:917 (1,1) - Unnecessary new combos.
[Fly]

  1. 01:03:495 (1) - Nonsense new combo (At least to me)
  2. 03:07:714 (1) - ^
  3. 03:17:324 (1) - Put this note on centre please.
Cool map.
Topic Starter
yeahyeahyeahhh

Maddy wrote:

Passing by~

[Relax]

  1. 00:32:792 (1) - I don't think this new combo is necessary, just look at the pattern right next to it. keep
  2. 01:03:495 (1) - I hate 1 combo patterns :( maybe remove? aww cause its a bit harder for the easiest diff, have 1 combo for recovery
  3. 01:10:995 (1) - ^
  4. 01:21:542 (1) - Unnecessary new combo. Music doesn't even change.
  5. 01:24:355 (1,2,3,4,1,1) - This is pretty weird. Consider making something like this http://osu.ppy.sh/ss/410939
  6. 02:03:495 (1) - Remove combo pls fixed
  7. 02:12:167 (3) - Sliderend 1 grid left (nazinazinazinazi)
[Rough]

  1. OD +1
  2. You do so many new combos.. maybe HP +1
  3. And as usual, new combos like 00:25:527 (1) - aren't necessary imo.
  4. 00:46:855 (1) - ^
  5. 01:27:636 (1) - ^
  6. 02:46:620 (4) - You shouldn't overlap this beacuse previous timing spacing is different.
  7. 03:15:917 (1,1) - Unnecessary new combos.
[Fly]

  1. 01:03:495 (1) - Nonsense new combo (At least to me) vocals change
  2. 03:07:714 (1) - ^
  3. 03:17:324 (1) - Put this note on centre please.
Cool map.
thanks for mod yo
Dangaard
Cool map
Topic Starter
yeahyeahyeahhh
Danke
mosluv

Sync wrote:

[Rough]
00:19:902 (5) - Not sure why you don't have a hit circle here -- it definitely feels odd while playing. Add one because it'd follow both the beat and the vocals. Also, stacking 00:20:136 (1,2) under (4) made it even harder to read ;_; I really like how it plays and didn't want to follow both vocals and beat here.
00:49:902 (2) - This multiple-repeat slider is hard to predict. Even when I knew one was coming up, it didn't play well. It just doesn't fit with what you have going right now. It'd be best just to stick with 1/2. Besides, there's a synth in a background that would totally make sense if you followed it. There is plenty of time to read these correctly since the speed of the difficulty is slow. I didn't like how it played when following the synth.
01:27:402 (5) - There should be a note here to follow the vocals, so I think something like this (http://osu.ppy.sh/ss/410797) would be pretty awesome. You can do whatever you want with it though. Regardless, remove the combo at 01:27:636. If I did this, it would be different from the previous patterns: 01:19:199 (3,4) and 01:22:245 (3,4). It looks really ugly if I remove the new combo q_q.
02:45:449 (1,2,3) - Even though you used a slider at 02:37:949 (1) which hinted at the 3/4th spacing between notes, you should probably use one here considering the difficulty or else players are going to hit (2) early. As said before, I think there is plenty of time to read stuff like this.
02:46:620 (4) - Yeah, this slider is impossible to play. Besides, the hitbursts are going to cover the repeat-arrow up which makes it even harder to read. I don't see how, you can clearly see the repeat arrow before you even hit 3. I stacked it because the timing was different; it's way more confusing if it's separated to me.
02:56:699 (5,1) - Add the new combo on (1) instead to follow the music better. Not sure what you mean here, there is already a new combo on 1.

Maddy wrote:

  1. OD +1
  2. You do so many new combos.. maybe HP +1
  3. And as usual, new combos like 00:25:527 (1) - aren't necessary imo.
  4. 00:46:855 (1) - ^
  5. 01:27:636 (1) - ^
  6. 02:46:620 (4) - You shouldn't overlap this beacuse previous timing spacing is different. I stacked it because the timing is different. Confusing to read otherwise to me.
  7. 03:15:917 (1,1) - Unnecessary new combos.
I like my new combos. :(
Thanks for the mods.
http://pastebin.com/jcFBrfCy
grumd
Fly

— Mapping
  1. 00:29:745 - 00:29:980 - Would be nice to put a slider between these points to compliment that vocal "mou~wa", oh what does that guy say.
  2. 00:33:261 - Again, putting a slider after this will emphasize the lasting vocal sound (I hear "ma~") better. I also suggest you to put a note at 00:32:909, vocals are pretty obvious there. (But then I looked at later arrenment and understood that you miss vocals intentionally very often, so nvm that single note)
  3. 00:38:886 (1,2) - They're not really parallel (yes, noticed by eye). Move (2) last handle point 1 grid down.
  4. 00:35:370 (1) - Putting doubles in this pattern fits better
  5. 00:56:699 (1) - Move endpoint a bit to the left, I wish to see a straight line formed with (3,1)
  6. 01:15:449 (1,2,3) - Putting circles instead of sliders fit the music better. That vocals bring the impression of a beat every 1/2, not a slider every 1/1.
  7. 01:21:074 (3) - Just my opinion, but it would be nice to change the shape of the sliders where the singer says "flyy~". I suggest something like this:
  8. This also applies for 01:24:824 (1) - http://osu.ppy.sh/ss/411817
  9. 01:28:574 (1) - Hm, if you apply that stuff about "fly" word, put a slider here too. Since your whole map had some emphasis over this word, it's strange to miss it on this slow part.
  10. 01:32:675 - 01:32:909 - Put a slider here with the same reason as the first suggestion. Here the continuous vocal sound "aa~" lasts from first point to the second, that's why you need to use a slider here. Sliders were created for such purposes.
  11. 01:35:605 (5,6) - Try to replace these two with a slider, the same reason.
  12. 01:40:761 (5) - Angle like this would fit your mapping style better:
  13. 01:42:636 (7) - This slider is similar to previous one, so try to copy one of them and replace another with mirrored copy.
  14. 02:43:105 (3) - Move this couple of grids to the right, to form a straight line with (2)
  15. 02:48:730 (3) - Strange stack. The song doesn't call for it :s Try to rework? (Ctrl+R, for example)
  16. 03:11:464 (2) - One grid down and left. This will make spacing perfect.
  17. 03:12:753 (3,4) - Fix the stack if you fix above one.
Rough

— Mapping
  1. 00:32:792 (1) - Such a lonely small slider with reverse feels bad while playing. Why? Because such sliders are best used within other objects, like here: 00:34:433 (2) - , when you can easily understand how many reverse arrows this slider has (because of the next objects appearance). But here you can't tell exactly, you see almost nothing except of the reverse slider and get lost. This is really weird, better just replace it by two circles at 00:32:792 and 00:33:027. This will not make this any worse, but will increase readability and remove the confusion.
  2. 00:35:839 - Add a note here? Matches the vocals of course.
  3. 00:47:324 (1) - Okay, this is really bad. To make it perfectly symmetrical, you must at least place the middle red point of the slider at the same position as it's slider tick. I've made a perfect one for you bro, so try this: If you like it, copy it and replace all similar sliders pls.
    SPOILER
    248,96,47324,6,0,B|217:101|189:87|189:87|176:115|148:128,1,120,6|8
  4. 01:06:074 (1) - This one looks ugly, really. Too cluttered. To keep your wings pattern and emphasize that "fly" even better, try this:
  5. 02:07:949 (1,2,3,4) - The distance between them is different, this is odd. Place them at the same spacing please.
  6. 02:46:620 (4) - You know.
Relax

— Mapping
  1. 00:22:949 (1) - just make the spacing 1.0x not 1.13 okay?
  2. 00:25:527 (2) - Unstack it to make the rhythm clean for beginners. After you do this, you will not need an unstack because people will know that "oh, we have 1/2 here"
Topic Starter
yeahyeahyeahhh

grumd wrote:

Fly

— Mapping
  1. 00:29:745 - 00:29:980 - Would be nice to put a slider between these points to compliment that vocal "mou~wa", oh what does that guy say.
    Rather keep how it is, mainly to keep my pattern
  2. 00:33:261 - Again, putting a slider after this will emphasize the lasting vocal sound (I hear "ma~") better. I also suggest you to put a note at 00:32:909, vocals are pretty obvious there. (But then I looked at later arrenment and understood that you miss vocals intentionally very often, so nvm that single note) not even following vocals
  3. 00:38:886 (1,2) - They're not really parallel (yes, noticed by eye). Move (2) last handle point 1 grid down. eh ok
  4. 00:35:370 (1) - Putting doubles in this pattern fits better dont think so cause im not following vocals
  5. 00:56:699 (1) - Move endpoint a bit to the left, I wish to see a straight line formed with (3,1)
  6. 01:15:449 (1,2,3) - Putting circles instead of sliders fit the music better. That vocals bring the impression of a beat every 1/2, not a slider every 1/1.
    don't like it. I think the slider fit fine and i like the pattern
  7. 01:21:074 (3) - Just my opinion, but it would be nice to change the shape of the sliders where the singer says "flyy~". I suggest something like this:
  8. This also applies for 01:24:824 (1) - http://osu.ppy.sh/ss/411817
  9. 01:28:574 (1) - Hm, if you apply that stuff about "fly" word, put a slider here too. Since your whole map had some emphasis over this word, it's strange to miss it on this slow part.
  10. 01:32:675 - 01:32:909 - Put a slider here with the same reason as the first suggestion. Here the continuous vocal sound "aa~" lasts from first point to the second, that's why you need to use a slider here. Sliders were created for such purposes.
  11. 01:35:605 (5,6) - Try to replace these two with a slider, the same reason.
  12. 01:40:761 (5) - Angle like this would fit your mapping style better:
  13. 01:42:636 (7) - This slider is similar to previous one, so try to copy one of them and replace another with mirrored copy.
  14. 02:43:105 (3) - Move this couple of grids to the right, to form a straight line with (2)
  15. 02:48:730 (3) - Strange stack. The song doesn't call for it :s Try to rework? (Ctrl+R, for example)
  16. 03:11:464 (2) - One grid down and left. This will make spacing perfect.
  17. 03:12:753 (3,4) - Fix the stack if you fix above one.
Rough

— Mapping
  1. 00:32:792 (1) - Such a lonely small slider with reverse feels bad while playing. Why? Because such sliders are best used within other objects, like here: 00:34:433 (2) - , when you can easily understand how many reverse arrows this slider has (because of the next objects appearance). But here you can't tell exactly, you see almost nothing except of the reverse slider and get lost. This is really weird, better just replace it by two circles at 00:32:792 and 00:33:027. This will not make this any worse, but will increase readability and remove the confusion.
  2. 00:35:839 - Add a note here? Matches the vocals of course.
  3. 00:47:324 (1) - Okay, this is really bad. To make it perfectly symmetrical, you must at least place the middle red point of the slider at the same position as it's slider tick. I've made a perfect one for you bro, so try this: If you like it, copy it and replace all similar sliders pls.
    SPOILER
    248,96,47324,6,0,B|217:101|189:87|189:87|176:115|148:128,1,120,6|8
  4. 01:06:074 (1) - This one looks ugly, really. Too cluttered. To keep your wings pattern and emphasize that "fly" even better, try this:
  5. 02:07:949 (1,2,3,4) - The distance between them is different, this is odd. Place them at the same spacing please.
  6. 02:46:620 (4) - You know.
Relax

— Mapping
  1. 00:22:949 (1) - just make the spacing 1.0x not 1.13 okay?
  2. 00:25:527 (2) - Unstack it to make the rhythm clean for beginners. After you do this, you will not need an unstack because people will know that "oh, we have 1/2 here"
mosluv

grumd wrote:

Rough

— Mapping
  1. 00:32:792 (1) - Such a lonely small slider with reverse feels bad while playing. Why? Because such sliders are best used within other objects, like here: 00:34:433 (2) - , when you can easily understand how many reverse arrows this slider has (because of the next objects appearance). But here you can't tell exactly, you see almost nothing except of the reverse slider and get lost. This is really weird, better just replace it by two circles at 00:32:792 and 00:33:027. This will not make this any worse, but will increase readability and remove the confusion. I wanted a specific hitsound pattern here. You may tell me to put a 1/2 slider with whistle but it doesn't sound the same without the 1/4 normal-hit. If more people complain about this, i'll look into changing it.
     
  2. 00:35:839 - Add a note here? Matches the vocals of course. Don't like how it sounds.
     
  3. 02:46:620 (4) - You know. Everyone will learn to love it!
http://pastebin.com/Rt6rji5t
bmin11
I actually have a kudosu?!
MMzz
[Rough]
00:21:074 (1,1,2,3,4) - Just make this one combo? That stand alone 1 doesn't make much sense.
00:32:792 (1,2) -I don't like this as a triplet. Single triplet things like this that don't immediately lead into anything always feel funky. Why not just make it a 2 note stack like 00:33:495 (3,4) - .
00:54:824 (1) - Finisher on head?
01:02:324 (2) - ^
01:09:824 (1) - ^
01:12:167 - Maybe add a note right here so the player can flow into that repeat slider without having to guess it's offbeat? (aka the red tick) http://puu.sh/11RTM
01:54:824 (1) - Finisher on the head?
02:02:324 (1) - ^

[Relax]
01:02:324 (1) - Finisher on the head
01:46:386 (1) - Finisher on tail
02:02:324 (1) - Finisher on head

yyy so good.
Topic Starter
yeahyeahyeahhh
Fixed Relax. Wait for nexy
mosluv

MMzz wrote:

[Rough]
00:54:824 (1) - Finisher on head? This already had a finish. :?
01:02:324 (2) - ^ ^
01:09:824 (1) - ^ ^
01:12:167 - Maybe add a note right here so the player can flow into that repeat slider without having to guess it's offbeat? (aka the red tick) http://puu.sh/11RTM I really hate how it sounds and don't understand why you would have to guess it.
01:54:824 (1) - Finisher on the head? finish already here
02:02:324 (1) - ^ ^
http://pastebin.com/EtR5KTth
MMzz
You

Can

IceBeam
ranked
Chewin
gratz o.o/
Reiji-RJ
AEEEEEEAH >w<
Gratz!
BrokenArrow
yesssss
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