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What can help my beatmap be better

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QuikeD
I started this beatmap today and i think it feels kind of weird, what can I do with it?
Beatmap https://osu.ppy.sh/beatmapsets/1003787#osu/2100863
galactiknight
For the ritardando section, objects start slowing down a bit late to the music.
The moment it happens, try to gradually decrease the distances and also have a more noticeable slow down of slider velocities.

I am not sure how mods will handle a slow down in bpm, but it seems fine to me. :P
Your Good Self
You have a lot of 'blue tick' rhythms like 00:03:298 (1,2,3) or 00:04:716 (2,3). This is generally considered more awkward to play than patterns starting on red and white ticks.

At the beginning there are quite a few unmapped white ticks. There is a strong beat there, so you might not want to leave it blank like that.

00:19:253 - use soft sampleset from this timing point

galactiknight wrote:

The moment it happens, try to gradually decrease the distances and also have a more noticeable slow down of slider velocities.

SV is relative to the current BPM, so when the BPM goes down sliders will naturally feel a bit slower as well. You could, of course, make the difference more noticeable with green timing lines stacked on top of red lines.
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