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Taketatsu Ayana - Yonde Mirakurun! (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
popner

Scorpiour wrote:

Hi there~~ mod for request
果然中文mod什么的最有爱了

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Karen's Mahou has no video within fixed
  2. Remove second kiai fountain in both Taiko diffs, it's not allow to add extra fountains in Taiko.
  3. About taiko diff spread, depends on new ranking rules, you must have a Muzukashii diff
  4. i'd like to reduce audio lead to 1500ms for Easy diff change to 1650
  5. I remember there's japanese artist / title of this song, consider using that? done
[Mirakurun!]
  1. 00:08:360 (4) - 考虑stack到前面slider(2)的头上去?我觉得这样跳反而更舒服 嗯,其实最初的版本是这样跳的
  2. 00:11:360 (1,2) - 这里用三连作过渡感觉在节奏上有点“不够干净”,考虑删掉留空拍?因为后面的音乐有一个较大的变化而且是跳跃感很强的地方~ ok
  3. 00:12:526 (6) - 这个slider的尾巴压在了音乐上1/1跳的起点位置所以有些违和。
    就节奏而言,00:12:526 (6,1,2) - 我更倾向于选择这样的节奏:

    这里很有特点的音乐不利用一下有些太可惜了,排列上用anti-stream或者大跳都可以。
  4. 00:20:026 - 考虑加个note?ok
  5. 00:21:526 (4,5) - 这里小跳方向上的变向直觉上有些破坏flow 感觉还行,虽然我确实断了
  6. 00:30:693 - 考虑加note?ok
  7. 00:47:193 (5) - stack到前面(3)的位置去?打起来比较有感觉 :> 嗯,后面也动了下
  8. 00:57:776 - 这里这个SB音效吓我一跳…………
  9. 01:19:193 (2) - 其实依然是可以删掉的节奏…… ok
[Hard]
  1. 有点想建议AR+1 感觉Hard AR8有点奇葩
  2. 00:02:860 - 这里的空拍感觉不是很舒服,无论是音乐还是鼓点都是很连续的地方又没有vocal,我看不到一个很好的留空拍的理由 加note重排了一下
  3. 00:29:693 (4) - 加个NC来突出一下这里的反向移动? added

That's all, Normal & Easy are looked fine. looking for more taiko mods and then call me back to recheck :>
Cuvelia
Taiko Muzukashii done .
 
( Because inaba-tan asked me to , I mappend this one instead )

http://puu.sh/1HgB2 (.zip)

( I haven't done the mod, but I've fixed the Taiko diff's name and the volume )
kanpakyin
As mapper requested:

[General]
  1. Please remove the rekiai in all Taiko diffs. This is unrankabke.
[Lia's Taiko Muzukashii]
  1. Remove all unused green line please. Volume change is nonsensical here.
  2. 00:14:526 (2) - I would say kat is much better because kat can fit the drum sound and pitch here very well.
  3. 00:19:860 (2) - ^
  4. 00:30:526 (1) - ^
  5. 00:31:693 (1,2,3) - dkd here?
  6. 00:48:860 (1,2) - How about changing it to big kat because the pitch of these two notes are higher than (3,4,5,6) - , so some big kat to accentuate the high pitch and accent would be nice.
  7. 01:14:360 (1,2) - kat here?
  8. 01:24:693 (2) - This should be a big kat since the pitch is higher than 01:24:526 (1) - .
Topic Starter
popner
to Lia @ inaba: I deleted the reKiai, but didn't make any other changes.
Cuvelia

kanpakyin wrote:

As mapper requested:
[Lia's Taiko Muzukashii]
  1. Remove all unused green line please. Volume change is nonsensical here.
    Yeah, you might well say so. But these lines use for adjusting a tune and a volume.
    And I like adjusting a volume, so I have no intention of deleting lines. Sorry.

     
  2. 00:14:526 (2) - I would say kat is much better because kat can fit the drum sound and pitch here very well. ok
  3. 00:19:860 (2) - ^ ok
  4. 00:30:526 (1) - ^ ok
  5. 00:31:693 (1,2,3) - dkd here? ok
  6. 00:48:860 (1,2) - How about changing it to big kat because the pitch of these two notes are higher than (3,4,5,6) - , so some big kat to accentuate the high pitch and accent would be nice. no
  7. 01:14:360 (1,2) - kat here? ok
  8. 01:24:693 (2) - This should be a big kat since the pitch is higher than 01:24:526 (1) - .no
thx for modding ~

update ~
SPOILER
osu file format v11

[General]
AudioFilename: Yonde Mirakurun! (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 51360
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Yonde Mirakurun! (TV Size)
TitleUnicode:よんでミラクるん! (TV Size)
Artist:Taketatsu Ayana
ArtistUnicode:竹達彩奈
Creator:popner
Version:Lia's Taiko Muzukashii
Source:Yuru Yuri
Tags:mahoushoujo yoshikawa chinatsu opening inaba-tan karenying karen kotone hinacle cuvelia
BeatmapID:205411
BeatmapSetID:56397

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko_ym_bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Background Colour Transformations
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inaba-tan
Coro
Taiko mod~
All are suggestion unless in red.

[Lia's Taiko Muzukashii]
I don't think the volume changes make much difference, so remove unnecessary timing points.
00:14:526 - k
01:09:860 (2,3) - d

[inaba's Taiko Oni]
no problems~

[inaba's Taiko Inner Oni]
no problems~

good luck with rank~
Cuvelia

CoroQuetz wrote:

Taiko mod~
All are suggestion unless in red.

[Lia's Taiko Muzukashii]
I don't think the volume changes make much difference, so remove unnecessary timing points. sorry , no change
00:14:526 - k no
01:09:860 (2,3) - d no

good luck with rank~
thx for modding .

sorry , all no change .
Scorpiour
irc rechecked with mapper, changed a few patterns in Mirakurun!, fixed missing SliderBorders in all standard diffs.

and about the volumn changes in Lia's Taiko Muzukashii, i discussed it with other staffs ( kanpakyin, bossandy, NatsumeRin ) - despite we thought it is unnecessary to change volumn so frequently in a taiko diff, it is only a minor stuff won't affect a lot. to myself, i still hope that Cuvelia could remove these inherited timing points, but it is up to him.

overall the map is well made so i have no more reason to make you wait anymore.

bubbled~~
UnitedWeSin
Yay!
Go Popner <3
Cuvelia
I changed my mind.
You pointed that volume change by green line is no mean,
so i change all the volume 80% (Kiai Time 90%)
this puu is no change except for change all volume 80% beatmap.
sorry for many time update requests , I'm realy sorry.

Upload this if the bubble poped

SPOILER
osu file format v11

[General]
AudioFilename: Yonde Mirakurun! (TV Size).mp3
AudioLeadIn: 2000
PreviewTime: 51360
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Yonde Mirakurun! (TV Size)
TitleUnicode:よんでミラクるん! (TV Size)
Artist:Taketatsu Ayana
ArtistUnicode:竹達彩奈
Creator:popner
Version:Lia's Taiko Muzukashii
Source:Yuru Yuri
Tags:mahoushoujo yoshikawa chinatsu opening inaba-tan karenying karen kotone hinacle cuvelia
BeatmapID:205411
BeatmapSetID:56397

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko_ym_bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-473,333.333333333333,4,1,0,80,1,0
526,-100,4,1,0,80,0,0
51526,-100,4,1,0,90,0,1
75526,-100,4,1,0,80,0,0


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Combo2 : 255,0,0

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256,192,61360,5,8,0:0:0
256,192,61526,1,8,0:0:0
256,192,61693,1,8,0:0:0
256,192,61776,1,8,0:0:0
256,192,61860,1,8,0:0:0
256,192,62193,5,0,0:0:0
256,192,62360,1,0,0:0:0
256,192,62526,5,8,0:0:0
256,192,62693,1,8,0:0:0
256,192,62860,5,0,0:0:0
256,192,63026,1,0,0:0:0
256,192,63193,5,8,0:0:0
256,192,63360,1,8,0:0:0
256,192,63526,5,0,0:0:0
256,192,63693,5,8,0:0:0
256,192,63860,5,0,0:0:0
256,192,64026,5,8,0:0:0
256,192,64360,1,8,0:0:0
256,192,64526,5,0,0:0:0
256,192,64693,1,0,0:0:0
256,192,64860,5,8,0:0:0
256,192,65026,5,0,0:0:0
256,192,65193,1,0,0:0:0
256,192,65360,1,0,0:0:0
256,192,65526,5,8,0:0:0
256,192,65693,5,0,0:0:0
256,192,65860,5,8,0:0:0
256,192,66026,5,0,0:0:0
256,192,66193,5,12,0:0:0
256,192,66526,1,8,0:0:0
256,192,66693,1,12,0:0:0
256,192,67026,1,8,0:0:0
256,192,67193,1,8,0:0:0
256,192,67360,1,8,0:0:0
256,192,67526,5,4,0:0:0
256,192,67860,1,0,0:0:0
256,192,68193,5,8,0:0:0
256,192,68526,1,8,0:0:0
256,192,68860,5,4,0:0:0
256,192,69193,5,8,0:0:0
256,192,69360,5,4,0:0:0
256,192,69693,5,8,0:0:0
256,192,69860,1,8,0:0:0
256,192,70026,1,8,0:0:0
256,192,70193,5,4,0:0:0
256,192,70860,5,8,0:0:0
256,192,71526,5,4,0:0:0
256,192,71860,1,0,0:0:0
256,192,72193,5,8,0:0:0
256,192,72526,1,8,0:0:0
256,192,72860,5,0,0:0:0
256,192,73026,5,8,0:0:0
256,192,73360,5,0,0:0:0
256,192,73526,5,8,0:0:0
256,192,73693,5,0,0:0:0
256,192,73860,1,0,0:0:0
256,192,74026,5,8,0:0:0
256,192,74360,1,8,0:0:0
256,192,74693,1,8,0:0:0
256,192,74860,1,8,0:0:0
256,192,75193,1,12,0:0:0
256,192,75526,5,0,0:0:0
256,192,75693,1,0,0:0:0
256,192,75860,5,8,0:0:0
256,192,76193,5,0,0:0:0
256,192,76360,1,0,0:0:0
256,192,76526,5,8,0:0:0
256,192,76860,5,0,0:0:0
256,192,77026,1,0,0:0:0
256,192,77193,5,8,0:0:0
256,192,77360,5,0,0:0:0
256,192,77693,5,8,0:0:0
256,192,77860,5,0,0:0:0
256,192,78026,5,8,0:0:0
256,192,78360,5,0,0:0:0
256,192,78526,5,8,0:0:0
256,192,78693,1,8,0:0:0
256,192,79026,1,8,0:0:0
256,192,79193,5,0,0:0:0
256,192,79360,1,4,0:0:0
256,192,79693,5,8,0:0:0
256,192,79860,1,8,0:0:0
256,192,80026,5,0,0:0:0
256,192,80360,1,0,0:0:0
256,192,80526,5,8,0:0:0
256,192,80693,5,4,0:0:0
256,192,81026,5,8,0:0:0
256,192,81193,5,0,0:0:0
256,192,81526,1,0,0:0:0
256,192,81693,5,8,0:0:0
256,192,81860,1,8,0:0:0
256,192,82026,5,4,0:0:0
256,192,82360,1,0,0:0:0
256,192,82526,5,8,0:0:0
256,192,82860,1,8,0:0:0
256,192,83026,5,0,0:0:0
256,192,83193,5,8,0:0:0
256,192,83360,5,4,0:0:0
256,192,83693,5,8,0:0:0
256,192,83860,1,8,0:0:0
256,192,84026,5,4,0:0:0
256,192,84360,5,8,0:0:0
256,192,84526,5,0,0:0:0
256,192,84693,1,4,0:0:0
256,192,85526,5,8,0:0:0
256,192,85860,1,8,0:0:0
256,192,86193,5,0,0:0:0
256,192,86360,5,8,0:0:0
256,192,86693,5,0,0:0:0
256,192,86860,5,8,0:0:0
256,192,87026,5,0,0:0:0
256,192,87193,1,0,0:0:0
256,192,87360,5,8,0:0:0
256,192,87693,5,0,0:0:0
256,192,88193,5,12,0:0:0
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
Topic Starter
popner
ok~
spboxer3
I'm so sorry, but "Lia's Taiko Muzukashii"'s Unicodetitle was garbled, so I popped this.


補上mod:
you must add tag: inaba-tan
Taiko BG is not rankable this time.


[Lia's Taiko Muzukashii]

  1. 00:57:526 (1) - Umm... It's a kinda wired for me. I found you most follow the vocal not the drum, so set empty at 00:57:526 - (paragraph) was better then 00:57:860 -


[inaba's Taiko Oni]

  1. 00:01:526 (1) - I think follow vocal is better then original, like this↓ (in fact, I find you follow the vocal at next part, that's why I recommend this.)
    or
  2. 00:29:526 (1) - move to 00:29:693 - , like ^ ?
call me back when you fixed it. ;)
Cuvelia

spboxer3 wrote:

I'm so sorry, but "Lia's Taiko Muzukashii"'s Unicodetitle was garbled, so I popped this. done
 
you must add tag: inaba-tan
Taiko BG is not rankable this time.
ok

[Lia's Taiko Muzukashii]

  1. 00:57:526 (1) - Umm... It's a kinda wired for me. I found you most follow the vocal not the drum, so set empty at 00:57:526 - (paragraph) was better then 00:57:860 - ok
 
thx sp3 :)

update ~ http://puu.sh/1TVnQ
inaba-tan
Topic Starter
popner
Removed Taiko BGs;
Added 4 after-spinner NCs in Easy.
Deleted useless green lines.
spboxer3
ok~rebubble
Garven
Ahoy~

[General]
Tick rate 2 fits this song best - and it fits the mapping with the Normal, Hard, and Insane
taikobg.jpg is still in the folder

[Easy]
00:03:526 (1,2,3) - This rhythm is fairly complex. It might play better by extending the 1 slider to the end of where 2 is.
01:15:526 (1) - Too soon after a spinner for an Easy.
01:18:192 (1,2,3) - Same thing as the beginning.
01:26:860 (1) - Too soon after a spinner for an Easy.

[Normal]
00:00:526 (1,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - Tone this down please. This is more like a Hard map right now.
Actually, in general, please don't use so many 1/2 rhythms. Even though there are a lot of sliders, there are many many 1/2 rhythms all over that are more appropriate for a Hard difficulty, not a Normal.
00:51:526 (1) - Too soon after a spinner. Give about 2 beats at this BPM.
01:15:527 (1) - ^
There are also a lot of really short combos. I really recommend you absorb some of the 1 or 2 note combos into previous or later combos. It's unbalanced for HP drain otherwise.

[Muzukashii]
This was kind of hard for me due to 00:05:693 (2,1,1,1,1,2,1,2,1,2,1,2,1,1,1,1,2,1,1) - strings like this where there were a lot of alternating d and k with some finishers mixed in, all the while alternating a lot. If you could simplify this a little bit by having more consecutive notes the same instead of changing, it would make it more friendly to newer players (like me)

[Oni]
HP Drain -2 please.
英語の説明: p/1718636

[Inner Oni]
HP Drain -2
00:54:193 (3) - kkd dkk kkd dkk Sounds much better here. Having kdk makes the d emphasis sound off.
00:58:193 (2) - ddk Same as before. kdk sounds wrong
00:58:693 (3) - ddkdk kdd
01:01:193 (1) - D
01:01:526 (1) - D
01:01:610 (2) - Delete
01:04:360 (1) - ddk
01:04:860 (1) - ddk kkd

I'm falling asleep, so hopefully I'll post the rest when I get back from work tomorrow.

Edit: Alright, let's finish this up.

[Hard]
In general, you have way too many combos that are too short and are on the verge of spamming like at 00:08:693 (1,2,1,2,1,2,1,2) -
Try to keep your combos within the phrases of music, not set to patterns in the map. The map will flow much better if you do this. Try to aim for a new combo every two tall white ticks or so for a general guide.
00:36:360 (1) - Why is the end of this silenced? It's a powerful part that's building tension, and you just silenced it.

[Mirakurun!]
Same issue from hard: a lot of unnecessary short combos. Fix these please.
00:36:360 (6) - Same thing again: why silenced when it's a part that's building tension, not releasing it?
inaba-tan
Garven-san mod thx \:D/
http://puu.sh/1VL54
Topic Starter
popner
didn't finish checking the mod..

Garven wrote:

Ahoy~

[General]
Tick rate 2 fits this song best - and it fits the mapping with the Normal, Hard, and Insane ok
taikobg.jpg is still in the folder didn't find it. Maybe you didn't delete the song folder before reDL?

[Easy]
00:03:526 (1,2,3) - This rhythm is fairly complex. It might play better by extending the 1 slider to the end of where 2 is. ok, changed
01:15:526 (1) - Too soon after a spinner for an Easy. Yes, but I think the the patterns after the spinner are not that hard because they are sliders; Another reason is that I can't come up with a good alternative arrangement since current one fit the music well. :?
01:18:192 (1,2,3) - Same thing as the beginning.
01:26:860 (1) - Too soon after a spinner for an Easy. ^

[Hard]
In general, you have way too many combos that are too short and are on the verge of spamming like at 00:08:693 (1,2,1,2,1,2,1,2) -
Try to keep your combos within the phrases of music, not set to patterns in the map. The map will flow much better if you do this. Try to aim for a new combo every two tall white ticks or so for a general guide. fixed
00:36:360 (1) - Why is the end of this silenced? It's a powerful part that's building tension, and you just silenced it. I'm following the drums and there is a blank in drums here, so I use a silence end to emphasize this.

[Mirakurun!]
Same issue from hard: a lot of unnecessary short combos. Fix these please. ^
00:36:360 (6) - Same thing again: why silenced when it's a part that's building tension, not releasing it? ^
Hinacle
all fixed

thank you mod ~

http://puu.sh/1WhZQ
Cuvelia

Garven wrote:

[Muzukashii]
This was kind of hard for me due to 00:05:693 (2,1,1,1,1,2,1,2,1,2,1,2,1,1,1,1,2,1,1) - strings like this where there were a lot of alternating d and k with some finishers mixed in, all the while alternating a lot. If you could simplify this a little bit by having more consecutive notes the same instead of changing, it would make it more friendly to newer players (like me)

Muzukashii = 難しい = Hard

I think it will be a new player practice, rather
But this is 'Muzukashii' diff,not only beginners to play.

no change...
thx mod , sorry garven ...
Garven
Cuvelia: I phrased it that way because Muzukashii is about the level that I play comfortably at. I can play low-level Oni difficulties as well (5-6 star in TnT). I just felt that part was pushing it a little far, even if it is a valid technique at this level. It would make the set as a whole more accessible to a larger set of players and thus why I gave the suggestion.

返事ありがとう

@popner

Send me a forum PM when this is ready since you gave me kudosu so early.

Edit:

[Easy]
01:12:860 (1) - It may be best to map through the spinner then. It's not the greatest place for one anyway, considering it's leading into the outro.
01:24:860 (1) - ^

[Normal]
00:00:526 (1) - Just use a circle here.
00:04:860 (3) - Maybe move this back to 00:04:693 -
00:15:360 (1) - Remove new combo
00:16:193 (1) - ^
00:24:860 (3) - New combo
00:26:860 (1) - Remove new combo
01:08:860 (1) - ^
Overall the map still feels really hard. You use 1/2 rhythms everywhere, and even long strings of them during the ending of the map. It feels like you're still pushing way too hard to follow every single beat of the song instead of trying to represent groups of beats with only one. Think about simplifying things please.

[Hard]
00:29:693 (1) - Remove new combo
00:36:360 (1) - Make the end of this audible please. It feels awkward even with that break in the drums.
00:44:026 (3) - This plays better as a circle instead of a slider. The jump isn't really expected.
01:13:360 (1) - Remove new combo
01:14:360 (1) - ^
01:26:693 (1) - ^
01:27:693 (1) - ^

[Mirakurun!]
00:32:193 (1) - Remove new combo
00:32:526 (1) - ^
00:36:360 (6) - Make the end audible please.
01:02:860 (1) - Remove new combo
01:13:526 (1) - ^
01:13:860 (1) - ^
01:14:360 (1) - ^
01:26:693 (1) - ^

[Kotone]
I think I might have forgotten to mod this, sorry..
This also has the same issues: way too many super-short combos. Lengthen them please. Right now they're mostly just rendering the HP drain metric of the game pointless.
00:07:860 (2) - The slowness of this slider in comparison with the two super-fast circles with the same part of the music at 00:06:526 (4,1,2) - really kills the flow and makes this pattern feel really inconsistent.
00:12:193 (3,1) - It'd be nice to have more spacing between these. The anit-jump doesn't play very well, epseiclaly when compared to 00:14:860 (3,1) -
00:16:193 (1) - You need to make the slider path a little more clear, please.
00:38:860 (3) - I find this plays better ctrl + g'd. Be careful to reset the hitsounds if you do this.
00:52:026 (3) - Why is this stacked under the slider end? You just started the chorus. You're supposed to be moving! Not starting a short slider then stopping, jumping to the next not ethen continuing. It's a show stopper. And it happens over and over and over. It's really bad flow and I highly recommend against it.
01:22:526 (2) - Same thing as the beginning. Slow slider during the same part that was super-fast before. It's inconsistent.
Kotone

Garven wrote:

[Kotone]00:38:860 (3) - I find this plays better ctrl + g'd. Be careful to reset the hitsounds if you do this.
http://puu.sh/1YnT0
Changed without this.It'll be strange to 00:38:860 (3,1) - if I change this.
For the combos,I tried my best to improve it.But I still keep some short combo(00:06:860 (1,2,1,2) - etc).It just better to read it.
Thank you(´・ω・`)
Topic Starter
popner

Garven wrote:

Cuvelia: I phrased it that way because Muzukashii is about the level that I play comfortably at. I can play low-level Oni difficulties as well (5-6 star in TnT). I just felt that part was pushing it a little far, even if it is a valid technique at this level. It would make the set as a whole more accessible to a larger set of players and thus why I gave the suggestion.

返事ありがとう

@popner

Send me a forum PM when this is ready since you gave me kudosu so early.

Edit:

[Easy]
01:12:860 (1) - It may be best to map through the spinner then. It's not the greatest place for one anyway, considering it's leading into the outro. ok
01:24:860 (1) - ^ ^

[Hard]
00:29:693 (1) - Remove new combo ok
00:36:360 (1) - Make the end of this audible please. It feels awkward even with that break in the drums. changed the position of 00:44:360 (4) to make a smaller jump :p
00:44:026 (3) - This plays better as a circle instead of a slider. The jump isn't really expected.
01:13:360 (1) - Remove new combo ok
01:14:360 (1) - ^ ^
01:26:693 (1) - ^ ^
01:27:693 (1) - ^ ^

[Mirakurun!]
00:32:193 (1) - Remove new combo ok
00:32:526 (1) - ^ ^
00:36:360 (6) - Make the end audible please. ok
01:02:860 (1) - Remove new combo ok
01:13:526 (1) - ^ ^
01:13:860 (1) - ^ ^
01:14:360 (1) - ^ ^
01:26:693 (1) - ^ ^
Update and wait for Hinacle to fix his diff.
Hinacle
http://puu.sh/1YPPJ

Sorry for late><
I remade my diff~
Thank you mod!!
Garven
[Normal]
01:26:360 (2) - Add one repeat
01:27:193 (3) - Reduce by one repeat and move to 01:27:693 -

[Kotone]
Video was removed from this difficulty?
Hinacle
Scorpiour
rechecked for Garven's request~~ flawless

rebubbled~~
Garven
(ノ≧∀≦)ノ
BeatofIke
Mirakurun! <3
meiikyuu
omedeto ~
Pokie
Topic Starter
popner
Thank all of you :)
No_Gu

Pokie wrote:

mintong89

Pokie wrote:

inaba-tan
cool xD
Cuvelia
<3
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