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Saitou Chiwa - Futakotome

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 27 มกราคม 2556 at 15:40:52

Artist: Saitou Chiwa
Title: Futakotome
Source: Nisemonogatari
Tags: 0OoMickeyoO0 Mickey opening Senjougahara Hitagi
BPM: 132
Filesize: 6893kb
Play Time: 04:20
Difficulties Available:
  1. Insane (4.97 stars, 600 notes)
  2. Mickey's Hard (4.64 stars, 453 notes)
  3. Normal (2.41 stars, 261 notes)
Download: Saitou Chiwa - Futakotome
Information: Scores/Beatmap Listing
---------------
Hard diff by 0OoMickeyoO0
A Full version for those who like this song from (TV Size)
Enjoy !
Mikkuri
offset 378 (+6)
ลองใช้ 25% ฟังท่อนสไลเดอร์ 1/8 ดูอะ เป๊ะๆเลย

also re-partern
แก้ไอที่น่าเกลียดๆออกละ ใส่เพิ่มเข้าไปนิดเดียว

http://puu.sh/QEKJ

http://puu.sh/VwUv
bossandy
Song's title and your name look so similar xD

I can make a Taiko , I can finish it iin a week I think :3
Topic Starter
Frostmourne
XD that's not my intention. I did not notice :d
Mikkuri
so slow sorry ;_;

http://puu.sh/12CZs
Topic Starter
Frostmourne
not grave anymore

updated :p
Fumika
:D
Pereira006
Hello !!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

Song setup:

  1. OD and AR look hard for me this I like more AR +1 and OD -1 that most better imo

Hitsound:


  1. 00:20:378 (1) - forget add whistle in start slider
  2. 00:34:923 (2) - add whisle in start slider that really fit more imo
  3. 00:40:378 (1) - ^ same
  4. 01:05:378 (4) - Forget add clap
  5. 01:07:423 (3) - forget add clap in end slider
  6. 01:28:105 (2) - add whistle in end slider
  7. 01:47:650 (2) - add whistle is fit more melody imo
  8. 01:54:014 (1) - add whistle in end slider
  9. 02:03:105 (4) - forget add whsitle end slider
  10. 02:17:650 (4) - forget add clap in end slider
  11. 02:54:923 (1) - add whistle in start slider is fit more and if you keep it consistency
  12. 02:55:605 (2) - add whistle in end slider ^ same explain
  13. 03:39:468 (2) - i guess you forget add whistle in end slider
  14. 03:40:378 (1) - add clap in end slider you know i mean orz
  15. 04:05:832 (3) - add whsitle in start slider
  16. 04:06:514 (4) - add whistle

    good hitsound but really looot missing if you keep it consistency

    Gameplay:

  17. 00:49:468 (X) - IMO this really need add note i feel i lost ryhthm
  18. 01:11:287 (X) - this make sense if add note follow vocals or drums
  19. 02:15:832 (X) - same happened 00:49:468
  20. 02:37:650 (X) - that really make me lost ryhthm
  21. 03:48:559 (X) - ^ same
  22. 03:50:378 (X) - ^ same
  23. 03:57:650 (X) - ^ same
  24. 04:04:014 (X) - ^ same
good gameplay really, but the (X) make lost ryhthm IMO

[0OoMickeyoO0]

Hitsound:

  1. 01:19:241 (4) - Forget add whistle in start slider
  2. 01:21:741 (3) - I guess you forget add whistle in end slider if you keep it consistency
  3. 01:26:741 (2) - add whistle
  4. 01:46:741 (1) - the end slider really need add whistle because the melody is really strong
  5. 01:52:196 (3) - Forget add whistle in start slider
  6. 01:54:923 (1) - no add whistle in start slider? that really fit more
  7. 04:11:287 (2) - add whistle in start slider is fit more and you if keep it consistency
  8. 04:20:378 (T) - need change to timing soft is fit more
perfect for me just some missing whistle if you keep it consistency

Gameplay:

armazing, 1 first try SS lol, look good for me

[Insane]

Hitsound:

  1. 00:13:218 (4) - i guess you missing add whistle here if you keep consistency
  2. 00:22:650 (T) - you should add timing here to soft because you will listen the body slider like "ZZZZZZZZZZZ" that ugly and don't fit song so add timing to soft then the "ZZZZZZZZZZZZ" gone like you did before
  3. 00:38:673 (T) - add here timing to soft is same i explain before if you fix this remove the timing 00:38:787
  4. 00:15:378 at 00:44:014 too many body slider like " ZZZZZZZZZZ" you don't need like this http://puu.sh/1gLfv, just try this http://puu.sh/1gLg8 this is most better and slider body song will disappear like you did 00:15:832 (2) IMO if you like you really remap this part, be carefully
  5. 00:41:741 (2) - ?? lol the end slider don't fit normal i guess you missing work this timing
  6. 01:04:696 (3) - need add whistle here in end slider i dunno you follow melody here or vocals but that sense for me
  7. 01:08:787 (4) - add whistle that really sense more because here is piano
  8. 01:19:241 (4) - add whistle in end slider
  9. 01:56:741 at 02:11:287 same explain at 00:15:378 at 00:44:014
  10. 02:13:787 (1) - I guess you forget add whistle here
  11. 02:18:559 (3) - forget add whistle in end slider
  12. 02:22:196 (3) - ^ same
  13. 02:24:015 (3) - ^ same
  14. 02:27:423 (2) - add whistle here
  15. 02:32:423 (3) - When you test play you will listen Drum whistle is because this http://puu.sh/1gM1E (when you click slider (3) will appear Drum) you need move to "Auto" in additions and SAVE
  16. 02:57:196 at 03:11:287 I can still hear body slider song that ugly, remap this part
  17. 03:41:514 (4) - same happened 02:32:423 (3)
good use but my big problem is body slider like i explain 00:22:650 (T), example 02:02:196 (5) - you will hear body slider song like " ZZZZZZZZZ" that don't fit song and is ugly hear imo you better remap timing like 0OoMickeyoO0 did also the whistle hitsound need more little work imo

Gameplay:

perfecto for me i really enjoy
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye !
Topic Starter
Frostmourne
Thanks for mod very much :D , fixed about 95% of yours

sorry for not replying this time , I get your idea and I am remapping my diffs according to your ideas too
Mikkuri

Pereira006 wrote:

[0OoMickeyoO0]

Hitsound:

  1. 01:19:241 (4) - Forget add whistle in start slider my bad xD Fixed
  2. 01:21:741 (3) - I guess you forget add whistle in end slider if you keep it consistency no, I didn't forget
  3. 01:26:741 (2) - add whistle no~
  4. 01:46:741 (1) - the end slider really need add whistle because the melody is really strong no~
  5. 01:52:196 (3) - Forget add whistle in start slider no, I didn't forget
  6. 01:54:923 (1) - no add whistle in start slider? that really fit more yes, no add whistle :D because I keep consistency in the song already
  7. 04:11:287 (2) - add whistle in start slider is fit more and you if keep it consistency no~
  8. 04:20:378 (T) - need change to timing soft is fit more ok, but I added normal sampleset in the end of slider *evillaugh*
perfect for me just some missing whistle if you keep it consistency oh no, you're wrong. I didn't miss anything. except first mod of you lol

Gameplay:

armazing, 1 first try SS lol, look good for me because you pro rofl
here you are >.>

http://puu.sh/1gWEz
Topic Starter
Frostmourne
updated ~
Fumika
เนี๊ยว M4M

[General]

  1. ไม่มี SB หรือ วีดีโอ ก็ติ๊กตรง Letterbox during breaks ด้วยนะฮะ ใน Song Setup
  2. 03:25:378 (4) - *nazi* ย้ายท้อนเบรคให้เป็นอย่างนี้ไหมฮะ http://osu.ppy.sh/ss/469747
[Normal]

  1. เรื่อง Hit Sounds ผมว่าพี่จิ๊บน่าจะก๊อปเส้นเขียวของมิกไปเลยน่าจะดีกว่านะครับ เสียงมันฟังดูแปลกๆกับ clap -.-
  2. ใส่เสียง clap ตรง slidertick ของดิฟนี้ด้วยไหมครับ ?
00:22:196 (1) - ใส่ finish ที่หัวสไลด์แทน ?
00:29:014 (3) - finish ท้ายสไลด์ ?
01:05:378 (5) - NC ไหม ผมว่ามันน่าจะเริ่ม NC ใหม่ตรงที่แพทเทินมันห่างจากอันเก่า สำหรับคนเล่นใหม่ๆมันน่าจะอ่านง่ายกว่านะฮะ
01:12:650 (5) - ^
01:21:287 (5) - ^ ?
01:27:650 (1) - ใส่ finish ?
01:44:923 (3) - NC ตรงนี้เเล้วลบ NC ตรง 01:45:832 (1) -
02:03:105 (4) - finish ที่ท้าย ?
02:10:832 (4) - NC ตัวนี้เเล้วลบ NC ตัวข้างหลัง ?
02:11:741 (1) - ลองทำให้มันเป็น 1/1 reverse สไลด์เดอร์ แล้วใส่โน๊ต 1/1 ทับไปมันน่าจะเหมาะกว่านะครับ http://osu.ppy.sh/ss/469744
02:34:696 (1) - ลบ NC
02:36:287 (4) - NC ตัวนี้แทนแล้วลบ NC ตัวนี้ 02:37:196 (1) -
02:55:605 (2) - เสียงดีเลย์หรอเนี่ย 555+
03:42:423 (3) - ลากหางสไลด์ให้มันตั้งตรงขนานกับพื้นไหมฮะ ?
03:47:650 (6) - NC ตัวนี้แล้วลบ NC ข้างหลัง

[มิกกี้'s Hard]

  1. เราว่านะมิกกี้ ตรงที่เส้นเขียวเยอะๆเป็นพุ่มหญ้าอะ ใส่ whistle ทุกเส้นสีแดง 1/2 มันน่าจะฟังดูสบายหูกว่านะ เหมือนพวกนี้อะ 02:25:832 (1,2,3,4) - =w=" http://osu.ppy.sh/ss/469751
00:29:014 (3) - ใส่ finish ท้ายสไลด์ ?
00:31:287 (1) - ลบ NC ตัวนี้แล้ว NC ตัวถัดไป
01:16:741 (1) - finish ที่ต้นสไลด์ ?
01:27:650 (4) - finish ?
02:18:105 (7) - NC ตัวนี้เเล้วลบ NC ตัวถัดไป
02:56:116 (3) - เลื่อนตรงนี้มาอยู่ตรงนี้ดีกว่าไหม 02:56:173 - กดสไลด์เดอร์ต่อกันแบบ 1/8 มันท่าจะยากไปไหน่อยสำหรับดิฟ Hard นะ
02:56:116 (3) - finish ท้ายสไลด์ ?

[Insane]

00:02:309 (2) - ลบ whistle ? ผมว่ามีแค่อันเดียวมันฟังรื่นหูกว่านะ =.="
00:05:946 (5) - ^
00:09:468 (1) - ^
00:13:218 (4) - ^
00:29:014 (1) - finish ท้ายสไลด์ ?
01:06:287 (5) - ลากลงมาข้างล่างทำเป็นโน๊ตโดด ดีกว่าไหม มันยังไงๆไม่รู้ตอนเล่น http://osu.ppy.sh/ss/469761
02:56:116 (3) - finish ท้ายสไลด์ ?

นั่นก็ทั้งหมดเเหละครับ =w="
Topic Starter
Frostmourne

Netsukawa wrote:

เนี๊ยว M4M

[General]

  1. ไม่มี SB หรือ วีดีโอ ก็ติ๊กตรง Letterbox during breaks ด้วยนะฮะ ใน Song Setup ขอไม่ละกัน พี่ไม่ชอบ letterbox during breaks -.-(เหมือนทุกๆแมพที่พี่ทำ)
  2. 03:25:378 (4) - *nazi* ย้ายท้อนเบรคให้เป็นอย่างนี้ไหมฮะ http://osu.ppy.sh/ss/469747 รู้สึกไม่ค่อยเข้าไงไม่รู้ ขอไม่ละกัน ~
[Normal]

  1. เรื่อง Hit Sounds ผมว่าพี่จิ๊บน่าจะก๊อปเส้นเขียวของมิกไปเลยน่าจะดีกว่านะครับ เสียงมันฟังดูแปลกๆกับ clap -.- ตอนแรกทำงั้นไปแล้วอ่ะแต่มันไปลงทับเส้นสไลเดอร์ ทำให้เสียงสไลเดอร์แปลก (จาก ม็อดของ pereira เลย)
  2. ใส่เสียง clap ตรง slidertick ของดิฟนี้ด้วยไหมครับ ? เอ่อไม่ดีกว่า มันแหม่งๆ =_=a"
00:22:196 (1) - ใส่ finish ที่หัวสไลด์แทน ? เสียงท่อนนี้มันเบามากๆอ่ะ พี่ใช้ whistle หมดเลยทั้งท่อน ไม่อยากให้มันดังเกินไป
00:29:014 (3) - finish ท้ายสไลด์ ? ^
01:05:378 (5) - NC ไหม ผมว่ามันน่าจะเริ่ม NC ใหม่ตรงที่แพทเทินมันห่างจากอันเก่า สำหรับคนเล่นใหม่ๆมันน่าจะอ่านง่ายกว่านะฮะ กำ , วางตามการเปลี่ยนไปของเสียงร้องอ่ะ แล้วพี่ว่ามี follow point เวลาโน้ตห่างกัน มันน่าจะง่ายขึ้นกว่านะที่จริง =.= ไม่รู้เหมือนกัน ไม่ได้เล่น normal diff บ่อย ~~
01:12:650 (5) - ^ ^
01:21:287 (5) - ^ ? ^ ของตรงนี้อยากทำให้สไลยาวมันเด่น เลยนิวที่สไลยาวแทนดีกว่า
01:27:650 (1) - ใส่ finish ? whistle , วางเหมือน insane ดิฟเลย :3 ~ เพราะใส่ finish แล้วมันเสียงแหม่งๆเหมือนกัน
01:44:923 (3) - NC ตรงนี้เเล้วลบ NC ตรง 01:45:832 (1) - ok !
02:03:105 (4) - finish ที่ท้าย ? เหตุผลเหมือนเดิมเลยเน่อ ~~
02:10:832 (4) - NC ตัวนี้เเล้วลบ NC ตัวข้างหลัง ? นิวตัวนี้ให้เป็น 1 ตัวเดี่ยวๆ ไม่ลบข้างหลัง , ให้มันแสดงถึงเสียงตรงนี้ชัดเจนละกัน
02:11:741 (1) - ลองทำให้มันเป็น 1/1 reverse สไลด์เดอร์ แล้วใส่โน๊ต 1/1 ทับไปมันน่าจะเหมาะกว่านะครับ http://osu.ppy.sh/ss/469744 เอ่อ กะตั้งใจให้หางสไลมันไป โดนเสียงที่นักร้องร้องดังสูงสุดอ่ะ -_- (ทั้งท่อนของกลางเพลง ตั้งใจวางอย่างนั้นหมด ให้มันหลากหลาย ไม่น่าเบื่อ)
02:34:696 (1) - ลบ NC อีกครั้งเหมือนเดิม , nc ตามเสียงร้อง =.=
02:36:287 (4) - NC ตัวนี้แทนแล้วลบ NC ตัวนี้ 02:37:196 (1) - ^
02:55:605 (2) - เสียงดีเลย์หรอเนี่ย 555+ 555
03:42:423 (3) - ลากหางสไลด์ให้มันตั้งตรงขนานกับพื้นไหมฮะ ? ไม่อ่ะ ไม่เท่ :P
03:47:650 (6) - NC ตัวนี้แล้วลบ NC ข้างหลัง ถ้าแก้ตรงนี้ , ก็คือต้องไปแก้ตรงนี้ทั้งหมด {03:54:923 (3) - ,02:36:741 (3) - ,02:44:014 (4) - ,02:51:287 (4) -,01:16:741 (4) - } เป็นวิธีวางคอมโบของพี่ในดิฟง่ายอ่ะนะ โทดทีๆ

[Insane]

00:02:309 (2) - ลบ whistle ? ผมว่ามีแค่อันเดียวมันฟังรื่นหูกว่านะ =.=" ok
00:05:946 (5) - ^ ^
00:09:468 (1) - ^ ^
00:13:218 (4) - ^ ^
00:29:014 (1) - finish ท้ายสไลด์ ? whistle แทน เหมือนดิฟ normal
01:06:287 (5) - ลากลงมาข้างล่างทำเป็นโน๊ตโดด ดีกว่าไหม มันยังไงๆไม่รู้ตอนเล่น http://osu.ppy.sh/ss/469761 ok , แก้แบบวิธีของพี่ (ของเดิมแหม่งจริง)
02:56:116 (3) - finish ท้ายสไลด์ ? เป็น whistle เหมือน normal

นั่นก็ทั้งหมดเเหละครับ =w="
Thank you for modding !
Mikkuri

Netsukawa wrote:

[มิกกี้'s Hard] พร่อง

  1. เราว่านะมิกกี้ ตรงที่เส้นเขียวเยอะๆเป็นพุ่มหญ้าอะ ใส่ whistle ทุกเส้นสีแดง 1/2 มันน่าจะฟังดูสบายหูกว่านะ เหมือนพวกนี้อะ 02:25:832 (1,2,3,4) - =w=" ฃhttp://osu.ppy.sh/ss/469751 ก็ใส่ท่อนฮุกแล้วไง ใส่ที่อื่นไม่เข้าหรอก ฮา

00:29:014 (3) - ใส่ finish ท้ายสไลด์ ? no
00:31:287 (1) - ลบ NC ตัวนี้แล้ว NC ตัวถัดไป no
01:16:741 (1) - finish ที่ต้นสไลด์ ? อืมลืม
01:27:650 (4) - finish ? no
02:18:105 (7) - NC ตัวนี้เเล้วลบ NC ตัวถัดไป no
02:56:116 (3) - เลื่อนตรงนี้มาอยู่ตรงนี้ดีกว่าไหม 02:56:173 - กดสไลด์เดอร์ต่อกันแบบ 1/8 มันท่าจะยากไปไหน่อยสำหรับดิฟ Hard นะ no
02:56:116 (3) - finish ท้ายสไลด์ ? no
พี่จิ้บแก้ให้ทีดิ ลืมใส่ finish อันนึง ตามที่เน็ทบอกเลยอันข้างบนอะ =w=b
Topic Starter
Frostmourne
ok , uploaded -.-"
-kevincela-
[Normal]

  1. 00:05:378 (2,3) - I have to say,this double slider 1/1 combination here doesen't work that well as you are combining the synth part there with the "drum" one... You should use a different set here,like a note with a 1/1 repeated slider or a note with a 1/1 slider and another note. Your choice,though!
  2. 00:16:287 (2) - Rhythmically-wise,this 3/2 slider does really not make sense,especially because of its repeat that sounds really strange and out of place. What about using this setting instead? It follows the rhythm really good,especially if talking about the vocals!
  3. 00:20:378 (1) - What about adding a whistle along with the clap at the beginning of this slider? It helps emphatizing that "drum" being played exactly there,and it sounds really good!
  4. 00:24:923 (1) - (optional,just fix if you want) What about curving this a bit towards 00:25:832 (2) - to smooth a bit out the flow there?
    SPOILER

    100,304,24923,6,0,B|92:256|124:216,1,90,8|8,0:0|0:0,0:0:0
  5. 00:32:196 (5) - Well,same as above. Again,this is pretty much optional and nazi,so fix just if you want :3
    SPOILER

    428,192,32196,2,0,B|392:224|400:280,1,90,10|8,0:0|0:0,0:0:0
    416,360,33105,6,0,B|324:388|244:332,1,180,10|8,0:0|0:0,0:0:0
    164,172,34923,2,0,B|256:144|336:200,1,180,8|8,0:0|0:0,0:0:0
    364,284,36287,2,0,B|316:300|272:268,1,90,8|8,0:0|0:0,0:0:0
    188,264,37196,6,0,B|172:284|152:296,2,45,8|0|10,0:0|0:0|0:0,0:0:0
    I adjusted the patterns after this to make the flow better too :>
  6. 00:42:196 (3) - I really don't get why you are semplifying the rhythm here. As this is a Normal,you should keep this rhythm too by making this 1/2 shorter and adding a note 00:42:878 -!
  7. 00:45:832 (3) - I guess you forgot a whistle at the beggining of this slider? This sould be consistent with the rest of the pattern.
  8. 01:14:696 (1,2,3,4) - Nothing really wrong here, but imho a arc based pattern continued from a wave slider here flows absolutely good within the previous pattern. Here's an example of what I have done there:
    SPOILER

    188,236,74696,6,0,B|224:233|246:206|246:206|267:179|309:180,1,135,2|8,0:0|0:0,0:0:0
    392,200,75832,1,2,0:0:0
    424,284,76287,1,8,0:0:0
    360,344,76741,1,4,0:0:0
  9. 01:48:105 (5) - That could be just me,however what about making this 1/1 shorter so you can add a note at 01:49:468 - ? Delimitating the synth from the piano here would actually be a better choice.
  10. 02:00:832 (1,2,3) - These 2/1 gaps actually don't fit well at all with the rhythm itself,imho. What about instead using this kind of rhythm? It follows the synth WAY better than with the actual pattern.
  11. 02:34:696 (1) - Well,this slider here sounds really strange,because of finishing in a red tick there,and while the other sliders finishing there sounded good,this one does not fit well with any of the instruments. You could add a note at 02:35:832 - to follow the kicks or you could use 2 1/1 sliders separated by a 1/2 transition to avoid that instead.
  12. 03:00:832 (1,2,3,4,5) - Oh well,the entire structure of this arc-shaped pattern could be made better. What do you think of this?
    SPOILER

    128,304,180832,5,10,0:0:0
    60,248,181287,1,10,0:0:0
    60,160,181741,1,10,0:0:0
    132,104,182196,1,10,0:0:0
    220,96,182650,2,0,B|269:85|309:119,2,90,10|10|10,0:0|0:0|0:0,0:0:0
    244,184,184014,6,0,B|256:232|228:280,1,90,10|8,0:0|0:0,0:0:0
    172,336,184923,2,0,B|204:368|260:356,1,90,8|8,0:0|0:0,0:0:0
    328,304,185832,2,0,B|379:292|411:324,2,90,8|8|8,0:0|0:0|0:0,0:0:0
    248,260,187196,2,0,B|276:215|321:215,1,90,8|8,0:0|0:0,0:0:0
  13. 04:04:468 (x)- Add a note here? I know you wanted to follow that synth there,but by using that 3/2 slider I felt like something was missing there... But maybe it's just me.
[Mickey's Hard]

  1. 00:07:196 (6,7) - Uhm... it could be just me,however here I expected another type of pattern here. What about doing something like this? Imho,this actually flows better as it completely follows the dropoff with 00:06:514 (5) - .
  2. 01:15:378 (8) - What about switching the whistle being played right at the end of this slider to 01:15:832 (9) - ,as frost has done in his diffs? It sounds pretty good to emphatize the vocals which are going high with the pitch there. If you want,you can mantain the whistle at the end of this slider,too!
  3. 02:42:650 (8,9) - The same applies here
  4. 03:46:287 (7,8) - ^
  5. 03:53:560 (8,9) - Guess what?
  6. 04:00:378 (4) - That's really a minor thing... Anyways new combo here? It delimitates well the pattern and it works to delimitate the synthesizer taking the part here too!
  7. 04:04:468 (6) - Whistle at the end? That's mostly subjective,but imho this works well to emphatize the singer here.
    Stop mapping so good! >_<
[Insane]

  1. 00:10:378 (3,4) - Well,not saying this stack is confusing or anything else but this 3/4 stack actually surprised me. Imho,this would have worked better if these 2 were using a 3/4 rhythm,just like in this example:

    This setting follows the rhythm better too,as with the actual pattern you are just following the synth's echos!
  2. 00:27:650 (3) - Why is this stacked with 00:27:196 (2) - ? ;_; From my point of view,this is the worst way possible to follow the rhythm there... Instead a triangular jump with 00:27:878 (1,2,3,4) - would fit absolutely good within the synthesizer,as its pitch gets higher and higher there...
    SPOILER

    120,312,27196,2,0,B|168:332|208:300,1,90,8|2,0:0|0:0,0:0:0
    284,256,27650,5,10,0:0:0
    260,124,27878,1,0,0:0:0
    260,124,27991,1,2,0:0:0
    152,204,28218,1,0,0:0:0
    152,204,28331,1,2,0:0:0
    124,124,28559,2,0,B|100:80|132:36,1,90,8|0,0:0|0:0,0:0:0
  3. 00:54:696 (1,2,3,1,2,3,1,2,3,1,2,3) - Just a comment: awesome usage of this repetitions here,they fit incredibly well within the vocals repeating themselves! :D
  4. 00:59:241 (2,1,2) - Oh well,this transition is not really bad,but I kinda liked more the transitions before. As there isn't any vocal changement there, I'd suggest you to finish the pattern like this:
    SPOILER

    260,280,58332,5,2,0:0:0
    260,280,58446,1,0,0:0:0
    260,280,58559,2,0,B|304:300|348:264,1,90,2|0,0:0|0:0,0:0:0
    288,196,59014,5,2,0:0:0
    404,332,59241,2,0,B|440:300|428:248,1,90,0|2,0:0|0:0,0:0:0
    288,196,59696,5,0,0:0:0
    512,252,59923,2,0,B|513:203|466:177,1,90,2|2,0:0|0:0,0:0:0
  5. 01:14:468 (2,3,4) - Am I wrong or this triplet doesen't follow anything? Please, remove 01:14:582 (3) - out of them,it's really unneded here :\
  6. 01:23:559 (4) - CTRL+G here? I kinda like that anti-clockwise turn to complete the pattern :D
  7. 02:26:968 (1) - Again,CTRL+G? I felt much more comfortable playing with a left-right-left flow there :<
  8. 02:27:423 (1) - Move the new combo at 02:27:650 (2) - ,it makes much more sense rhythmically and pattern-wise
  9. 02:29:014 (3) - That's a really little and subjective thing,so just fix if you want: well, I like better a curved slider to continue the flow here,instead of the actual straight one,which transition is not so intuitive. Here's an example of what I mean if you want to fix.
  10. 02:48:787 (2) - Once again,CTRL+G? I really like the transition with 02:49:241 (1,2,3) - with this reverse!
Orz,I have to stop here now >_<
Tommorrow I'll finish it,I hope I helped you in the meanwhile!
Mod finished! :D
That's all. Nice map,I hope this well get ranked someday. :D
Hope I have been helpful! >_<
Topic Starter
Frostmourne
@kevin i'm not sure if editing post will automatically remove 1 kudo ,so please continue modding using post new reply , I have given kudo :p
-kevincela-
Mod finished! :D
Topic Starter
Frostmourne
oh, it doesn't decrease as i thought. I will be checking this one tmr tonight /o/

thank you very much kevin : )
Mikkuri

-kevincela- wrote:

[Mickey's Hard]

  1. 00:07:196 (6,7) - Uhm... it could be just me,however here I expected another type of pattern here. What about doing something like this? Imho,this actually flows better as it completely follows the dropoff with 00:06:514 (5) - okay
  2. 01:15:378 (8) - What about switching the whistle being played right at the end of this slider to 01:15:832 (9) - ,as frost has done in his diffs? It sounds pretty good to emphatize the vocals which are going high with the pitch there. If you want,you can mantain the whistle at the end of this slider,too! no~
  3. 02:42:650 (8,9) - The same applies here same answer here =v=
  4. 03:46:287 (7,8) - ^ ^
  5. 03:53:560 (8,9) - Guess what? guess no lol
  6. 04:00:378 (4) - That's really a minor thing... Anyways new combo here? It delimitates well the pattern and it works to delimitate the synthesizer taking the part here too! no sorry, I keep the nc pattern \:D/
  7. 04:04:468 (6) - Whistle at the end? That's mostly subjective,but imho this works well to emphatize the singer here. no~
    Stop mapping so good! >_< sorry but I don't like liar :P
hooray http://puu.sh/1llej
-kevincela-

0OoMickeyoO0 wrote:

-kevincela- wrote:

sorry but I don't like liar :P
I am not a liar,really!\o/ Your map is already ready for rank xD Sorry for my kinds useless mod >_<
Topic Starter
Frostmourne
mickey is so cruel and cold :/
Mikkuri

-kevincela- wrote:

I am not a liar,really!\o/ Your map is already ready for rank xD Sorry for my kinds useless mod >_<
b-baka! -//-
Topic Starter
Frostmourne

-kevincela- wrote:

[Normal]

  1. 00:05:378 (2,3) - I have to say,this double slider 1/1 combination here doesen't work that well as you are combining the synth part there with the "drum" one... You should use a different set here,like a note with a 1/1 repeated slider or a note with a 1/1 slider and another note. Your choice,though! 1 repeated slider and note !
  2. 00:16:287 (2) - Rhythmically-wise,this 3/2 slider does really not make sense,especially because of its repeat that sounds really strange and out of place. What about using this setting instead? It follows the rhythm really good,especially if talking about the vocals! eh, for this one I think it sounds quite good =D it's strange yes.. but it sounds well in some way too xD , so I think I will leave it here :3
  3. 00:20:378 (1) - What about adding a whistle along with the clap at the beginning of this slider? It helps emphatizing that "drum" being played exactly there,and it sounds really good! oh oh it makes this not less emptyyyyy so added
  4. 00:24:923 (1) - (optional,just fix if you want) What about curving this a bit towards 00:25:832 (2) - to smooth a bit out the flow there?
    SPOILER
    oh , fixed this one too :P but didn't copy your code because editing in the game is easier than copying to the notepad myself lol
    100,304,24923,6,0,B|92:256|124:216,1,90,8|8,0:0|0:0,0:0:0
  5. 00:32:196 (5) - Well,same as above. Again,this is pretty much optional and nazi,so fix just if you want :3
    SPOILER
    haha , thank you for a code but I want to make linear slider in the case that it goes down from the upper note :3
    428,192,32196,2,0,B|392:224|400:280,1,90,10|8,0:0|0:0,0:0:0
    416,360,33105,6,0,B|324:388|244:332,1,180,10|8,0:0|0:0,0:0:0
    164,172,34923,2,0,B|256:144|336:200,1,180,8|8,0:0|0:0,0:0:0
    364,284,36287,2,0,B|316:300|272:268,1,90,8|8,0:0|0:0,0:0:0
    188,264,37196,6,0,B|172:284|152:296,2,45,8|0|10,0:0|0:0|0:0,0:0:0
    I adjusted the patterns after this to make the flow better too :>
  6. 00:42:196 (3) - I really don't get why you are semplifying the rhythm here. As this is a Normal,you should keep this rhythm too by making this 1/2 shorter and adding a note 00:42:878 - =.= , but it sounds well with the music , so I added note more at 00:43:559 (4) - to make it not too much empty then :3
  7. 00:45:832 (3) - I guess you forgot a whistle at the beggining of this slider? This sould be consistent with the rest of the pattern. think so , did have a subjective opinion but I guess I should follow this one :D
  8. 01:14:696 (1,2,3,4) - Nothing really wrong here, but imho a arc based pattern continued from a wave slider here flows absolutely good within the previous pattern. Here's an example of what I have done there: Oh this one I have to use your code ><"
    SPOILER

    188,236,74696,6,0,B|224:233|246:206|246:206|267:179|309:180,1,135,2|8,0:0|0:0,0:0:0
    392,200,75832,1,2,0:0:0
    424,284,76287,1,8,0:0:0
    360,344,76741,1,4,0:0:0
  9. 01:48:105 (5) - That could be just me,however what about making this 1/1 shorter so you can add a note at 01:49:468 - ? Delimitating the synth from the piano here would actually be a better choice. for this one , I want to let it follow the sound in the music by this slider like louder up gradually
  10. 02:00:832 (1,2,3) - These 2/1 gaps actually don't fit well at all with the rhythm itself,imho. What about instead using this kind of rhythm? It follows the synth WAY better than with the actual pattern.
    I want to make a gap like this 01:51:287 (4) - ,02:08:105 (1,2) - because it sounds like mapper shouldn't touch it while vocal of Saitou is sounding lower and eventually silenced :3
  11. 02:34:696 (1) - Well,this slider here sounds really strange,because of finishing in a red tick there,and while the other sliders finishing there sounded good,this one does not fit well with any of the instruments. You could add a note at 02:35:832 - to follow the kicks or you could use 2 1/1 sliders separated by a 1/2 transition to avoid that instead. a.. sorry but for this one I make it perfectly follow the vocal xD so I would like to leave it here : )
  12. 03:00:832 (1,2,3,4,5) - Oh well,the entire structure of this arc-shaped pattern could be made better. What do you think of this? fixed xD
    SPOILER

    128,304,180832,5,10,0:0:0
    60,248,181287,1,10,0:0:0
    60,160,181741,1,10,0:0:0
    132,104,182196,1,10,0:0:0
    220,96,182650,2,0,B|269:85|309:119,2,90,10|10|10,0:0|0:0|0:0,0:0:0
    244,184,184014,6,0,B|256:232|228:280,1,90,10|8,0:0|0:0,0:0:0
    172,336,184923,2,0,B|204:368|260:356,1,90,8|8,0:0|0:0,0:0:0
    328,304,185832,2,0,B|379:292|411:324,2,90,8|8|8,0:0|0:0|0:0,0:0:0
    248,260,187196,2,0,B|276:215|321:215,1,90,8|8,0:0|0:0,0:0:0
  13. 04:04:468 (x)- Add a note here? I know you wanted to follow that synth there,but by using that 3/2 slider I felt like something was missing there... But maybe it's just me. not only you , me too -_-a[/*:m:5b102]
[Insane]

  1. 00:10:378 (3,4) - Well,not saying this stack is confusing or anything else but this 3/4 stack actually surprised me. Imho,this would have worked better if these 2 were using a 3/4 rhythm,just like in this example: I.. I think they are fine because I want to make little gap before next part and I have the sound that I really want to follow in the first place, placing like that would be a bit rush imo =_=a" , but that works well , I tried it already but as I said, it's quite crowded rhythm

    This setting follows the rhythm better too,as with the actual pattern you are just following the synth's echos!
  2. 00:27:650 (3) - Why is this stacked with 00:27:196 (2) - ? ;_; From my point of view,this is the worst way possible to follow the rhythm there... Instead a triangular jump with 00:27:878 (1,2,3,4) - would fit absolutely good within the synthesizer,as its pitch gets higher and higher there... for this one , I fix by my own way , increasing it gradually 1.3 1.6 1.9 :D , Thanks for the code anyway kevin :D
    SPOILER

    120,312,27196,2,0,B|168:332|208:300,1,90,8|2,0:0|0:0,0:0:0
    284,256,27650,5,10,0:0:0
    260,124,27878,1,0,0:0:0
    260,124,27991,1,2,0:0:0
    152,204,28218,1,0,0:0:0
    152,204,28331,1,2,0:0:0
    124,124,28559,2,0,B|100:80|132:36,1,90,8|0,0:0|0:0,0:0:0
  3. 00:54:696 (1,2,3,1,2,3,1,2,3,1,2,3) - Just a comment: awesome usage of this repetitions here,they fit incredibly well within the vocals repeating themselves! :D \:D/
  4. 00:59:241 (2,1,2) - Oh well,this transition is not really bad,but I kinda liked more the transitions before. As there isn't any vocal changement there, I'd suggest you to finish the pattern like this: well , okay !
    SPOILER

    260,280,58332,5,2,0:0:0
    260,280,58446,1,0,0:0:0
    260,280,58559,2,0,B|304:300|348:264,1,90,2|0,0:0|0:0,0:0:0
    288,196,59014,5,2,0:0:0
    404,332,59241,2,0,B|440:300|428:248,1,90,0|2,0:0|0:0,0:0:0
    288,196,59696,5,0,0:0:0
    512,252,59923,2,0,B|513:203|466:177,1,90,2|2,0:0|0:0,0:0:0
  5. 01:14:468 (2,3,4) - Am I wrong or this triplet doesen't follow anything? Please, remove 01:14:582 (3) - out of them,it's really unneded here :\ oh yes, it had been really overmapped so I changed it to another rhythm , you will see how it turns out good xD
  6. 01:23:559 (4) - CTRL+G here? I kinda like that anti-clockwise turn to complete the pattern :D made a windmill pattern : )
  7. 02:26:968 (1) - Again,CTRL+G? I felt much more comfortable playing with a left-right-left flow there :< oh , fixed this one too :P
  8. 02:27:423 (1) - Move the new combo at 02:27:650 (2) - ,it makes much more sense rhythmically and pattern-wise remapped this part lol
  9. 02:29:014 (3) - That's a really little and subjective thing,so just fix if you want: well, I like better a curved slider to continue the flow here,instead of the actual straight one,which transition is not so intuitive. Here's an example of what I mean if you want to fix. a... I want to make it trendy xDD so I think this pattern works /o/ !
  10. 02:48:787 (2) - Once again,CTRL+G? I really like the transition with 02:49:241 (1,2,3) - with this reverse! hehe , fixed :D
Orz,I have to stop here now >_<
Tommorrow I'll finish it,I hope I helped you in the meanwhile!
Mod finished! :D
That's all. Nice map,I hope this well get ranked someday. :D
Hope I have been helpful! >_<
Helpful as always :D , Thanks for modding and star kevin <3<3

updated all diffs ~~~~
Kawayi Rika
Hi ~ Frostmourne ~ :)

Here is your ticket ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add '0OoMickeyoO0,Mickey,opening' in tags.
  2. Inconsistent Artist/TitleUnicode,pls check osu file and fix.

[Insane]


  1. 00:10:832 - Add a circle,follow with music.
  2. 01:28:559 (1) - Add whistle,sound better to me.
  3. 02:19:923 - You are missing Add clap to here.

[Mickey's Hard]


  1. 02:56:741 - #2 Kiai time should end to here.
  2. 04:16:741 (1,2) - More better rhythm,like this.

[Normal]


  1. AR+1,HP-1 is better.
  2. 01:28:559 (1) - Same as Insane.
  3. 02:35:832 - Add a circle,follow with lyrics.

That's all ~ Awesome map and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Frostmourne
Fixed all except 00:10:832 - Add a circle,follow with music. because I would like to follow the instrument and have a punctuation to make it various

Thank you very much Rika !!!
Mikkuri

Kawayi Rika wrote:

[Mickey's Hard]


  1. 02:56:741 - #2 Kiai time should end to here. yes!
  2. 04:16:741 (1,2) - More better rhythm,like this. sorry, I keep conistsantcy
here http://puu.sh/1qNNd
Kawayi Rika
Rechecked and looks fine ~

But you can change artist and tittle to japanese? also don't forgot move map to pending :3
alacat
ya ^^/ frost ~

Saitou Chiwa : 斎藤千和

Futakotome : 二言目

go go ~ :)
Topic Starter
Frostmourne

alacat wrote:

ya ^^/ frost ~

Saitou Chiwa : 斎藤千和

Futakotome : 二言目

go go ~ :)
Thank you alacat!

osu can't use /savelog
Kawayi Rika
OK ~ Good Job ~

Here you go :3




EDIT : After fixed a note in Insane diff ~ Rebubbled ~
-kevincela-
Oh yay! \o/
Good luck frost!
Niva
Hi Frostmourne! xD

Checked the map, and the offset feels too early on the beat though (especially on 25% playback) - I got offset 389 (+11ms) - don't kd please

Overall there's no problem on the maps though although some vocals, like 01:05:718 (3) are actually in 1/8, but snapping it in 1/8 would be too extreme for this song o.o

--------------------------------------------

EDIT : Rechecked, all fine (but I can't rank after timing change though >_<)

Rebubbled ~
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