wishy didn't understand it.
oh jumps are easy to do nowWishy22 wrote:
You told me you can't read AR 10 and I got you whining about how some patterns/jumps where super impossible to do... you are kind of proving my point. :p
What kind of grip change was it? I'm still changing my active area and pen grip almost everytime I play, but can't find the right ones, everytime there's something that feels uncomfortable T.TWishy22 wrote:
I changed my pen grip I got better at patterns in a few days just because of that.
Totally.thelewa wrote:
nah man I'm the kind of person who sees something and reacts to it 30s later
if someone punched me in the face I would realize that I got punched in the face 6 hours later
When I changed my area like 3 days ago, I also changed the way I hold my pen. I went from holding it all the way at the top. my thumb was around the "AM" letters where it says bamboo. Now I'm gripping it right above the pen click button. Also, yeah, I'm doing all patterns better, and more comfortably, easier to snap to notes around the corner with a slight move of my thumb. Also yeah, I don't look at my cursor either. I use a white cursor on a very light skin, dunno where my cursor is half of the time. That's why I need 75% bg dim to FC AR9 insanes. <.<Ami Furi Koneko wrote:
What kind of grip change was it? I'm still changing my active area and pen grip almost everytime I play, but can't find the right ones, everytime there's something that feels uncomfortable T.TWishy22 wrote:
I changed my pen grip I got better at patterns in a few days just because of that.
Find about a thousand 100% thurstworthy asians who don't know of the game, make sure they are small asians in order to ensure cost efficiency (less noodles necessary to feed them with, and you can also save space), all of equal age, perfect eyesight, same muscle mass and identical learning capabilities.Tom94 wrote:
Even if some method is better. How to prove it?
Mouse acceleration is not found in the Osu! options. It is a function included in your operating system. On a Windows machine it is in the mouse options menu. It is called Enhanced Pointer Precision. Disable this at all costs. It is imperative to your muscle memory that you not use EPP.Tool_Shed wrote:
What is everyone talking about when they mention Mouse acceleration? Didn't even know osu had it, can't find it anywhere under options?
If you truly believe that Enhance Pointer Precision acceleration does not effect gameplay, then you are simply wrong. There is 100% no experienced mouse user of any game who will use this form of acceleration. Some pros in some older FPS games used to occassionally use third party drivers to add very minor acceleration to their mouse movements, but it was only a fraction of the acceleration added by EPP. If what you truly meant is that mouse pixel skipping, such as the 1/11 slide in mouse pointer options is over rated, then you may be somewhat correct. That form of acceleration is not as crucially damaging to muscle memory as EPP is. It will only make the movement of the mouse less uniform on a very small level. However, it is generally agreed that going above 6 is detrimental, and it is widely believed that going below 6 is detrimental as well. The safest and most accepted and supported position is to leave it at 6. I won't go into a technical discussion of the reasons.[AirCoN] wrote:
mouse acceleration is overrated, doesn't affect gameplay that much because both require muscle memory.
Oh my gosh, yes, I RARELY play Easy / Normal songs unless:Kinenz wrote:
Hi~ I'm new to osu! (been playing for almost 3 months) and I was just wondering: how long did it take everyone to switch from playing easy/normal/hard to insane? Did you skip the easier difficulties and head straight for the harder ones? I skipped right to insane the first week I joined. I couldn't pass insane songs for a while, so I constantly played songs far too hard for me with No Fail. Now however, I can play moderately fast insane songs and get around 90-95% on my first try without using any mods (on faster insanes I get about 80-87% first try typically). I have played a little over 10k times. Is this where I should be by now? Am I behind? Any feedback welcome.
Mouse acceleration is detrimental in majority of cases although in some contexts it is utilised, for osu! it's definitely wise to disable. Acceleration adds an extra dimension to muscle memory, that being the adjustment of speed / distance thus making it far more complex to develop. It's not impossible nor unachievable, rather it's extremely difficult to be effective with.[AirCoN] wrote:
mouse acceleration is overrated, doesn't affect gameplay that much because both require muscle memory.
Osu!'s mouse sensitivity option is a correction of the formula used to calculate mouse movement. It simply calculates the movement more accurately where the old formula apparently rounded some values, as stated by Peppy. They are not related in any way.Sup A Noob wrote:
Actually Enchance Pointer Precision is less of acceleration and more of prediction, just like that additional option in osu!'s mouse sensitivity.
That's just the thing. The acceleration with EPP is not constant. The acceleration changes with the speed that you move your hand. If you move your hand faster, then the cursor goes further, and vice versa. This is hell for your muscles. They have to learn not only how far they have to move, but also how fast they have to move. Imagine if you had a stick, and you were pointing at places on a blackboard. It's not hard to learn how far to move your arm to get the stick to hit one sport or another. Now imagine that that stick were made of extremely elastic rubber... It would bounce around further when you moved your arm quickly, and when you moved slowly it'd bounce closer. It'd be very hard to control it well enough to get it to hit exactly the point that you want to hit. This is why pointing devices are never elastic. XD[AirCoN] wrote:
yea, i guess one of the reasons I use mouse acceleration is cause I have the most basic optical mouse.
but still, i can do insane jumps fine with acceleration, like 7x7x7 jumps or airman(to an extent)
edit:
though if you think about it theoretically, mouse acceleration wouldn't be much different from non-mouse acceleration, since they both require different movements.
if the acceleration is constant, then just by getting used to it, your muscle memory will still work, cause it's the same movements every time
Pro quake players still use minor acceleration values today, but you can't believe anyone's settings at face value until you know what hacks they've made to their drivers. Also nearly all mouse sensors cause +/- accel to some degree, with the exception being a few tried and tested mice. And 'back in the day' there were no 100% reliable sensors, so players added a comfortable level of accel to counteract it, and if mousepad friction bothered them slightly.G0r wrote:
Some pros in some older FPS games used to occassionally use third party drivers to add very minor acceleration to their mouse movements, but it was only a fraction of the acceleration added by EPP.
Windows 7 is the first in the Windows line to have fixed this issue. You need only run the registry fix if you play ut99 or cs 1.6, etc.Vulf wrote:
Simply un-checking the "Enhance Pointer Precision" box in your mouse settings does not completely remove mouse acceleration. If you want exactly a 1-to-1 mouse to pointer response your going to have to edit a registry in most cases.
Yes, osu!'s settings simply allows for decimal points on the cursor's position, making the use of values other than 1.0x more accurate.G0r wrote:
Osu!'s mouse sensitivity option is a correction of the formula used to calculate mouse movement. It simply calculates the movement more accurately where the old formula apparently rounded some values, as stated by Peppy. They are not related in any way.