Thank you for your mod & help384059043 wrote:
[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket? done
* 00:51:226 (3,4) - ^ ^
* nazi: 01:40:626 - another spinner from here? did something like that
Thank you for your mod & help384059043 wrote:
[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket? done
* 00:51:226 (3,4) - ^ ^
* nazi: 01:40:626 - another spinner from here? did something like that
[Aldwych's Hard]Thanks to you!
-Settings-
* nazi: HP Drain=5 or 6 5
-Mapping-
* nazi: 00:19:226 (6) - move to (192,168) Done, with all next placements chagements
* 01:40:226 (1) - the circle will be covered with the hit score of the spinner when using default skins, move it to another place fix
304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
Chewin wrote:
Hi Arrange! :3
Mod request from my modding queue ~
[General]
Why are there 2 .mp3 file in your folder? Delete one of them and full submit. 1 is applause.mp3 for the ending and 1 is the normal music.
The .mp3 of the folder you are using is 269 kb/s, and the maximum rankable is 192 kb/s, you must fix it :\ fixed.
Add Audio Lead in 1500 in the hard diff like the others fixed.
Add "Aldwych" and "KonataN" to all of your tags fixed.
The first kiai time should end on 00:25:583 while the second on 00:50:983 to all diffs fixed.
Your timing is completely too late, I have offset: 383. Don't forget to resnap all elements and green lines after timing changes.
I'm going to mod your mapset using my offset (383) accordingly first of all change your current offset to this one and check my mod ;3 Well I now use your offset but I have checked it many times even in timing check and they said it was fine.. mh..
[Easy]
00:00:383 (1) - I really don't like hitsounds you used here :\ It'd be awesome if you remove whistle on the slider's start, add it on the reverse arrow and add finish on the slider's end. It fits the music really much better fixed.
00:03:383 (3) - To keep consistency with 00:01:783 (1) you should use whistle on this circle too fixed.
00:04:983 (5) - ^ fixed.
00:06:583 (7) - ^ fixed.
00:07:183 (1,2) - Following the music you should change new combo here. I mean remove from (1) adding it on (2) instead fixed.
00:09:983 (1) - Add whistles on this slider's start and end fixed.
00:11:983 (2) - Whistle on repeat fixed.
00:13:183 (3) - This finish sounds too loud. Remove it and add one on 00:13:983 (1)'s head when first kiai time starts fixed.
00:16:383 (1,3) - Add whistles on these sliders' head fixed.
00:17:983 (3) - Reduce this slider by 1/2 and add a circle on 00:19:183? It would fit much better for the easiest diff of your mapset: fixed.
00:19:983 (2) - Remove whistle adding one on 00:20:383 (3)'s end instead fixed.
00:21:583 (4) - Oh this clap is too ugly to hear <.< I suggest you to remove it fixed.
00:35:583 (3) - Whistle on this slider's end to accentuate the sound you can hear here fixed.
00:38:383 (4) - I don't like this slider because there should be a circle on 00:38:783 being the easiest diff you should map every long white tick. This rhythm looks too empty for me. Follow this one instead? It'd fit much better to the song: fixed.
00:39:583 (1) - Finish on this slider's start to accentuate the kiai time's start fixed.
00:41:983 (1,3) - Whistles on (1) and (3)'s end fixed.
00:45:183 (5,6) - Still ugly hitsounds here ç_ç Remove claps and use whistle on (5) removing clap on (6) instead fixed.
00:45:983 (1) - Same of 00:35:583 (3) fixed.
00:49:183 (1) - ^ fixed.
01:06:583 (2,3,4) - Add whistles on the circle and on the sliders' ends fixed.
01:09:183 (2,6) - Whistles on the circle and slider's head fixed.
01:37:383 (1,2,3) - Add whistles removing clap on the (2)fixed.
01:39:783 (1,2,3,4,5) - You should do the opposite here lol remove whistles from 01:39:783 (1,2) adding them on 01:40:583 (3,4,5) fixed.
[Normal]
00:00:383 (1,2) - Follow the same hitsound's suggestion I mentioned in the easy.
I'm going to check just the mapset of this diff, for the hitsounds suggestions follow above (stuff I have written in the easy) Ok...
00:05:583 (3) - Bend this slider making it symmetric: fixed.SPOILER00:07:183 This seems too empty to me. What about to add a circle?304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
00:11:783 (4) - This slider is pretty confusing with so much repeats for this normal diff.. You should remove a repeat on it fixing the spacing of next slider fixed.
00:12:583 (5):
00:12:583 (5) - Remove finish from this slider's end adding finish on the 00:13:983 (1)'s head to fit the kiai time
00:17:183 (4) - New combo according to the new rhythm fixed.
00:33:183 (1) - What is this random whistle? lol D: fixed. lol
00:35:383 (2,3) - This is confusing, don't use 1/4 slider for 00:35:383 (2) in a normal diff
00:36:383 (4) - Same of 00:17:183 (4) and remove whistle fixed.
00:41:983 (1) - This slider should start 1/2 before fixed.
01:05:383 (1,2,3,4) - Use some 1/2 sliders instead to use these circles. It's really hard to play for beginners fixed.
01:33:383 (1,2,3,4) - Hard to play.. fixed.
Thanks~Chewin wrote:
[KonataN's Insane]
00:13:983 (5) - New combo done
00:16:183 (6) - Add a clap on the first reverse arrow, on the long white tick done
00:18:783 (6) - Nw combo also to avoid this useless long combo oo done
00:52:583 Map something from here o.o this break is really too long done-.-
01:22:383 (5) - I guess you forgot to add clap on this slider's head done
01:33:983 (8) - New combo done
[Aldwych's Hard]Thanks for modding, i'm watting your answers for these questions. And good job for becoming a M4T. ;3
00:10:783 (1) - Extend by 1/4 to follow the rhythm ? i don't understand what did you mean
00:13:983 (1) - 1/8 what? o.o reduce it till the red tick.. It wasn't on the yellow tick don't know why it was
00:15:583 (7,8) - I'd remove (7) moving the (8) 1/2 tick earlier extending it by 1/2 to fit the music much better:
Image
And please remove this horrible whistle from the slider All done and change circle's placements
01:16:383 (6) - New combo
01:22:783 (5) - ^
01:22:783 (5) - ^ ?
Just for these combos if i did it, i have to make NC here :
01:13:383
01:19:583
01:26:183
01:29:383
01:32:383
[Aldwych's Hard]Thanks to you!!00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there When i finished my map i forgot to put 0;80 at 36:415, i did it because volume is lower but i will make 1,0.
- HP Drain +2 ~ it shouldn't be similar to Normal Done
- End this map in the same place as Insane? Imo, for 3 circles and one spinner, no.
- When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer. Yes, some sounds had low volume to hear, so it's maybe strange sometimes to put 1/2
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes? Recheck, i made a long slider before.
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more. x1,30 at the midle of these 5 circles
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do. Why not
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) - Done
00:25:615 (1) - Reduce the volume 30% sounds good. 40%? ok
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern? Why not with 1 slider and 1 circle
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better. Ok but 5 and 6 are not really snap (0,88) but it make something like a cyclone whit its eye.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern? Done but change 3 first circles into a long slider
00:51:215 (1) - Reduce volume to 30% Done
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead. Done
01:02:015 (2) - End this at 01:02:615 - to follow the violin Done
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 - Done
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo. Done
01:16:615 - Note? Why? There's nothing here. At 01:15:615, there's something, even if it's small.
01:17:215 (9) - Delete if you do ^ I don't =D
01:18:815 (2) - Delete? ^
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2. Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring
01:23:715 (9) - ^
01:25:215 (2) - Delete? Small note =D
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better Ok but i added circle at 01:30:215.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better. The first slider is too much long to make SV at 0,75
Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P Nice lyrics to know where are the problems ;3
thank you very much!Shulin wrote:
[KonataN's Insane]done, even if this was kinda arduous
- Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller. using new sliders now
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike. they are a bit closer now. imo that wasn't really hard to play
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here. done
00:36:415 (5) - Same thing about this type of slider. same here
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more. done
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) - same here
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615 not 100% sure if i understoodd this, but done
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier? ^
Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^
should be fixed now
Shulin wrote:
Hey there random mod because I like this song ~
[General]Okay now onto the mapping.
- Offset 1,215 ~ so it's on the right downbeat and better timing (+32 to current offset). Don't forget to resnap all notes and move inheriting sections. I tested and modded it with this offset so you might want to change the timing first =P
- Imo the mp3 cuts out too soon, I think you should add fade out for longer so it's less noticeable that it's been cut.
- The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB How to change the title can be found here.
- The source should be "Dissidia Final Fantasy"
- Your tags are kinda messy and unrelated remove "tifa, cloud, aerith, vi, vii, 7" ~ not really related unless you want to go ahead and add every character in dissidia and their games. Add "the emperor, FFII, FF2, duodecim, 012" ~ that should be enough.
- In my opinion the spinner you are using now is too white and bright. It looks really weird compared with the BG, I think it would be better to use one that's a similar colour / theme to the current BG or use the default spinner.
- Please resize "spinner-osu" so it's no bigger than 423 x 128 right now it's bigger than the others and looks kinda weird. Also might want to consider removing the charter image because it looks odd
- Please resize your combo bursts so that they are no bigger than 388 x 767.
- Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
- Why are you using Terra and Cloud and combo bursts? Why not just use the 2 characters from Final Fantasy II? It will fit your BG =P
[Hitsounds / Kiai][Easy]
- On all difficulties soft clap does not fit I recommend removing it. This is a hard song to hitsound, I'd recommend finding custom hitsounds that fit the song or using a little soft whistle and soft finish. I looked through my custom hitsound library but couldn't find anything that fit so maybe someone else can help you with that.
- Imo the kiai time doesn't really fit the song that much and would be fine without it. It looks especially strange on Insane when playing so please consider this.
00:13:183 (3) - Move this right so it doesn't overlap with 00:11:983 (2) -
- AR +1 and Hp Drain + 1?
- You should try to work on some more patterns for this difficulty. At the moment it's quite linear, try smoother curves and patterns and be creative. ^_^
- Try to make your sliders tidier and try to use less straight lines. This guide might give you some ideas / tips.
00:16:415 (1,2,3,4) - I think it's better to try and follow the violin here, 00:17:615 (2) - doesn't follow anything and sounds strange. Maybe try longer sliders.
00:29:583 (2) - Flip this slider vertically and then respace for a better flow.
00:37:215 (1,2,3) - 1/1 doesn't sound great here. Consider using longer sliders here instead?
01:05:215 - Note? This sounds odd blank. Stack it on top of 01:05:415 (1) - ?
01:14:415 (2) - Flip it horizontally an then respace for better flow.
01:22:015 - Break is odd here, map it like the other difficulties please.
01:34:015 (4) - - End at 01:36:615 - to follow the violin end.
01:37:415 (1,2,3,1,2,3,4,5,1,2) - Consider using some sliders here the single notes can be kinda hard to catch because of the gaps in the rhythm. If not at least try to come up with a cool better here, atm they're just in a straight line.
01:43:815 (1) - Start this at 01:43:615 - ? Or start it earlier and end the map in the same place as Insane
Overall I think you could work on making some more patterns, improving the rhythm a bit and tidying up sliders.
[Normal]00:11:815 (4,5) - Jump is confusing and unexpected. The extra return is hard to predict especially for normal. Space this like regular 1/2 please or use 2 1/2 sliders so it's clearer.
- AR +2. The map looks very cluttered and confusing right now.
- HP Drain and OD +1?
- Consider increasing the 1/2 spacing on this map. Right now everything is close together and it looks cluttered and doesn't play very well. If you increase the spacing do 1/2 doesn't overlap it will be much more fun to play imo.
00:16:415 (3,1) - ^
00:21:615 (4) - This is in a very awkward position, it would be better to place it in line with the end of 00:21:215 (3) - imo.
00:22:015 (1,2,3) - Move this further away if you do ^ to make the map look much neater.
00:25:615 (3) - Try to improve the curve of this slider. Also stack it with 00:25:215 (1,2) - to make it look much better.
00:28:015 (2) - Flip this horizontally and respace for better flow.
00:35:415 (2) - Start at 00:35:615 - and add a note at 00:35:215 - it's a better rhythm imo. Also there are too many returns, it's unexpected. Try to use some notes or shorter sliders here instead?
00:37:615 (3) - Same thing about the returns
00:41:815 (1) - Same suggestion as 00:35:415 (2) - use a similar rhythm.
00:46:615 (4) - 2 returns again, it doesn't really fit, better to use 2 sliders or just notes. Also consider adding a longer slider at 00:47:215 - to follow the violin
00:49:815 (4) - ^
01:05:415 (1,2) - Spacing too close?
01:09:415 (2) - Delete doesn't follow the song.
01:10:815 (6) - It's better to follow the main rhythm and keep this 1/1 imo.
01:12:215 (2) - Spacing is too close, try not to put anti jumps in normals.
01:22:015 - Break is odd, keep mapping here please.
01:33:415 (1) - A returning slider or 3 notes would actually fit here better lol.
01:34:015 (2) - End at 01:36:615 and follow the violin.
01:37:415 (1,2,3,1,2,3,4,5,1,2,3) - I think you could come up with some better patterns for these notes.
01:44:415 (1) - This spinner is very short for a Normal, start it earlier at 01:43:615 - or end it in the same place as Insane
Overall I recommend working towards reducing clutter in the map by increasing the spacing a bit, try using less 1/2 sliders and come up with some patterns in these places too. Rhythm is much better on this diff which is good ^_^
[Aldwych's Hard]00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there.
- HP Drain +2 ~ it shouldn't be similar to Normal
- End this map in the same place as Insane?
- When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes?
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more.
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do.
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) -
00:25:615 (1) - Reduce the volume 30% sounds good.
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern?
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern?
00:51:215 (1) - Reduce volume to 30%
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead.
01:02:015 (2) - End this at 01:02:615 - to follow the violin
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 -
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo.
01:16:615 - Note?
01:17:215 (9) - Delete if you do ^
01:18:815 (2) - Delete?
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2.
01:23:715 (9) - ^
01:25:215 (2) - Delete?
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better.
Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P
[KonataN's Insane]00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller.
- Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike.
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here.
00:36:415 (5) - Same thing about this type of slider.
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more.
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) -
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier?
Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^
Phew long mod; that's all from me. Please consider what I've said and if you have any questions feel free to ask me in game or whatever =P
Shulin wrote:
Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
Ok, doneShulin wrote:
Just flip the image so it's facing left to right. I've gone ahead and done it for you
http://puu.sh/12yh0
Flower wrote:
hi~ mod from the queue~
[Easy]
no big problem.
00:14:015 (1) - slider end add whistle
00:16:415 (3) - slider begin add whistle
00:23:615 (1) - slider end add whistle
00:25:215 (3) - slider begin add whistle
00:34:615 (2) - ^
01:27:215 (1) - slider end add whistle
01:37:415 (1,2,3) - add whistle
[Normal]
00:07:215 (5) - add a note
00:05:615 (3) - slider end add whistle
00:09:815 (1,2) - no hitsound? sound weird
00:16:415 (3,4,1,2) - ^
00:22:015 (1,2) - 1 add whistle, 2 add finish
00:25:215 (1,2) - ^
00:25:615 (3,1,2,3,4,1,2,3,4) - too silent
00:39:615 (1,2,3,4,5) - ^
01:37:415 (1,2,3) - add whistle
96,40,35215,2,0,B|40:64|40:160|96:184,2,160.000001192092,2|0|001:05:215 (1,2) - want to try this ? http://puu.sh/15n4c
152,120,37215,2,0,B|200:168|184:240|120:264,2,160.000001192092,2|0|0
104,40,65215,6,0,B|48:64|32:136|56:200|112:216,1,220.000001639126
184,168,42815,2,2,B|104:216|104:312|184:360,1,210,0|4
Thanks to you!!Flower wrote:
hi~ mod from the queue~
[Hard]
(wow see you again ) I'm glad you remind me!
00:22:415 (1,2,3) - slider body remove whistle Just for one slider? ok
00:48:015 (1,2,3) - ^ ^
01:05:415 (1,2) - ^ Done
01:11:615 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - too silent Here's a problem here, because if i up here then i will up at the begining for example imo. But it's at 85% now
Thanks to you too!Kin wrote:
Aldwych's Hard :
00:10:815 (1) - something like this look better : http://puu.sh/15ngt Done
360,154,5615,6,0,B|351:97|295:89,1,100.000000298023,0|0
152,230,6015,2,0,B|160:286|216:294,1,100.000000298023,2|0
360,230,6415,2,0,B|351:286|295:294,1,100.000000298023,0|2
152,154,6815,2,0,B|160:97|216:89,2,100.000000298023
168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0
256,192,14615,1,0
344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0
358,83,37815,2,0,B|281:167,1,100.000000298023,2|0
154,301,38215,2,0,B|230:216,1,100.000000298023,2|0
154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
358,301,39015,2,0,B|281:216,1,100.000000298023,0|0
Thanks for the mod. Even if i don't change something, that's interesting to see others opinion and how people could map it. I Added a TS which i forgot to add.GamerX4life wrote:
[Aldwych's Hard]Yes but imo, it's an hard diff so i prefer not to use only one instrument, if it was an easy/normal diff yes.
- 00:03:215 try this: http://puu.sh/16mRt Hmmmm, imo no, i don't know why. Maybe because i don't want to make something like the next part, thats reminds me ready steady go.
- 00:58:815 try this: http://puu.sh/16mVl The piano or the violon => Chose the piano. But it fits too with the violon. (And because i don't find patterns for slider x 2 + Circles x2 (poor me))
- Otherwise: nice diff, but i would like to see more notes, which follow the violin. For example: 00:33:215 to 00:38:415 (you only use 1/2 notes, but i think it would be better if you more follow the violin like a slider from 00:34:015 to 00:34:415 or a slider from 00:36:415 to 00:37:015)
dankeGamerX4life wrote:
my mod:
(only suggestions)
[KonataN's Insane]nö
- 00:05:615 I don't like the overlap, so i would use this pattern: k
360,154,5615,6,0,B|351:97|295:89,1,100.000000298023,0|0
152,230,6015,2,0,B|160:286|216:294,1,100.000000298023,2|0
360,230,6415,2,0,B|351:286|295:294,1,100.000000298023,0|2
152,154,6815,2,0,B|160:97|216:89,2,100.000000298023- 00:11:515 (8,9) i would put them exactly at the endpoint (turn "grid snap" off) k geht auch ohne ausmachen, neusetzen tuts
- 00:14:015 (1,3) overlap^ use this: k
168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0
256,192,14615,1,0
344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0- 00:16:315 (3,4) same like at 00:11:515 k
- 00:35:515 (7,1) same^ (i won't mention it anymore) k die danach sind eh iwie schon gefixt gewesen
- 00:37:815 (2,3,4,5) overlap^ (i know i'm picky xD) use this: k
358,83,37815,2,0,B|281:167,1,100.000000298023,2|0
154,301,38215,2,0,B|230:216,1,100.000000298023,2|0
154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
358,301,39015,2,0,B|281:216,1,100.000000298023,0|0- 00:40:315 i would add a note at this point (i know it would destroy the pattern) but sounds great nö
- 00:55:615 prolong the slider to 00:56:215 and delete the circle at this point
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
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2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thank you very much for your modding ' 3 'Chewin wrote:
[KonataN's Insane]
- 00:05:615 (1) - Wrong spacing. This slider should be further from the previous one rotated the whole pattern, hope it'll be fine
- 00:10:815 (7) - New combo done
- 00:17:215 (8) - Add new combo removing it from the next circle done
- 00:25:615 (7) - New combo done
- 00:34:815 (6) - ^ and whistle on the slider's head done
- 00:36:415 (12) - Remove whistle from the slider's body adding it just on the head done
- 00:37:215 Missed sound here, adding a circle would fix it done
- 00:41:215 (7) - Whistle on the slider's start, add new combo removing it from 00:42:015 (1) done
- 00:51:215 (3) - If you used it before, add new combo here too done
- 00:55:615 (1) - Don't silence with 5% volume the slider's tail here. It's unrankable. 30% now
- 01:02:015 (1) - ^ 30% now
- 01:17:615 (6) - Forgot whistle fixed
- 01:27:615 (7) - To keep consistency, use finish. Btw these finishes sound too loud IMO. I'd reduce their volume a bit done, finish is now from 70% to 50% vol
- 01:34:015 (4) - New combo? done
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51
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Thanks chewin to help us!!Chewin wrote:
[Aldwych's Hard]Done as much as i can.
- 00:01:215 (1) to 00:06:015 (1) - You could use some whistles during this part because the sound looks so empty to me. You can use the same whistles of Easy diff Why not, hitsound in this music is hard. Anyway, it's fixed.
- 00:17:415 (6) - Don't overlap reverse arrows with (2)'s hitburst Ok
- 00:18:815 (4) - A whistle here would sound very well Then if it's sound very well, it will be added.
- 00:20:815 (2,4) - This part sounds empty without hitsounds. Add 2 whistles on these 2 circles I agree with your for the number 4, but not with the second, like if the maind sound of these circles increase with the time, that's it.
- 00:22:815 (2,3) - Whistles on these 2 slider's body sounds realy bad and loud. I highly suggest you to remove them Why not, but here, without whistle, it missing somethning you know.But it's fixed.
- 00:33:215 (1) - Whistle Ok
- 00:37:215 (6) - New combo Ok
- 00:48:415 (2,3) - Same of 00:22:815 (2,3) Same
- 00:49:215 (1,2,3) - This rhythm is really odd to me. I would use a circle on (2) instead of slider and adding that slider 1/2 after it: Why not, if it's better.
- 00:58:815 (1,4,6) - Whistles on (1)'s head and on (4,6) Ok
- 01:07:415 (2,4) - ^ ^
- 01:23:115 (2,3,4,5) - Why 1/4 rhythm here? :\ There's a little sound here (i don't really know what istrument is here), and i will use the same reply as i said to Shulin.
Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring- 01:11:615 (1) to 01:31:015 (1) - Same of 00:01:215 (1) to 00:06:015 (1) hitsounds plz
Chewin wrote:
[General]Sorry but I keep the offset. I don't change the offset every mod.
- FULL submit your mapset because download it I don't get the Normal diff. Ok did full submitt. Would you mod Normal too if it doesn't disturb you? :/
- I think the actual offset is a bit late. I have 1026(-9ms). If it's right for you too don't forget to resnap all elements and green lines after timing changes
[Easy]Ok
- 00:07:615 (1) - It seems there is a missed sound on 00:08:415. Adding a whistle on this slider's end would fix this issue Ok
- 00:16:415 (3) - New combo to keep consistency with 00:10:015 (1) that it's the same rhythm Ok
- 00:19:615 (1) - Remove new combo adding it on 00:20:415 (3) instead. Still to keep consistency with the previous part Ok
- 00:20:415 (3) - Whistle on this slider's tail for consistency with 00:23:615 (1)Ok
- 00:35:615 (3) - Remove new combo, you already know why Ok
- 00:35:615 (3) - Always to keep consistency with the previous hitsounding pattern add whistle on this slider's end too. Ok
- 00:37:615 (4) - Why don't use this rhythm instead? I think that this slider doesn't fit the sound how it should:
I think it's fine
- Following my rhythm here add whistle on 00:38:015 (5)'s end- 01:05:215 (1,2,3,4) - I don't think it's a good idea to use this unique and sudden 1/2 rhythm since you mapped all the previous part with an 1/1 one I want to get some alternation so I keep this.
- 01:11:615 (1) - Finish Ok
- 01:12:215 (2) - From here I really don't understand why didn't you use some hitsounds. Add whistle here Ok
- 01:13:815 (2) - ^ Ok
- 01:15:415 (2) - ^ Ok
- 01:17:015 (2) - ^ Ok
- 01:27:215 (1) - Try to make it symmetric Ok it's now more symmetrical
- 01:31:015 (1) - This slider (how every novice player would think) should be snapped on the previous long white tick, 1/2 earlier Ok
- 01:34:015 (4) - New combo Ok
- 01:40:615 (2) - ^
Rhythm in all diffs are enough good but it seems you placed elements randomly and without a flowing arrangement. I know I asked you already what that means but my guest difficulty creators don't know what you mean too. Couldn't you just give an example what you mean? Like this is not good here change this or something..
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51
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408,248,3015,1,0
432,152,3215,1,0
400,56,3415,1,2
96,56,4015,6,0,B|72:104|96:168,2,100.000000298023,0|0|2
192,56,4615,1,0
288,56,4815,2,0,B|312:104|288:168,1,100.000000298023,0|2
167,258,5615,6,0,B|192:310|248:301,1,100.000000298023,0|0
344,125,6015,2,0,B|320:74|264:82,1,100.000000298023,2|0
323,278,6415,2,0,B|375:254|366:197,1,100.000000298023
188,104,6815,2,0,B|137:129|145:186,2,100.000000298023
256,192,7415,1,0
351,150,7615,6,0,B|364:71|451:85,1,100.000000298023,2|0
424,192,8015,1,0
448,288,8215,1,0
360,328,8415,2,0,B|328:280|328:280|280:312|248:280|248:280|200:344,1,200.000000596046,2|0
120,304,9015,1,2
120,304,9215,1,2
64,64,9815,5,0
64,64,9915,1,0
64,64,10015,1,2
160,32,10215,1,0
256,24,10415,1,0
352,40,10615,1,0
416,112,10815,6,0,B|488:160|512:240|492:308|384:352,1,300.000000894069,2|0
396,346,11515,1,0
396,346,11615,1,0
288,344,11815,1,0
232,264,12015,1,0
288,160,12215,6,0,B|288:48,1,100.000000298023,2|0
224,224,12615,2,0,B|224:328,1,100.000000298023,2|0
448,132,13015,2,0,B|448:32,1,100.000000298023,2|0
64,252,13415,2,0,B|64:352,1,100.000000298023,2|4
168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0
256,192,14615,1,0
344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0
384,248,15415,5,0
384,104,15615,2,0,B|472:144|496:216|472:288|384:336,1,300.000000894069,2|0
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112,40,17015,1,0
264,32,17215,6,0,B|360:36|408:99|424:180|348:258,1,300.000000894069,2|0
208,320,18215,1,2
112,296,18415,2,0,B|72:256|112:160,1,100.000000298023
152,120,18815,1,2
232,64,19015,2,0,B|284:36|344:64,1,100.000000298023
424,88,19415,1,0
424,88,19515,1,0
424,88,19615,1,2
424,264,20015,1,0
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264,248,23215,2,0,B|312:280,3,50.0000001490115
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392,68,24415,2,0,B|392:144|304:144,1,100.000000298023,2|0
120,316,24815,2,0,B|120:240|208:240,1,100.000000298023,2|0
104,192,25215,1,4
408,192,25415,1,4
256,112,25615,6,0,B|324:112|360:168|364:244|320:280|256:308|196:280|160:232|184:144,1,400.000001192092
256,192,26615,1,0
256,32,26815,1,2
256,64,33215,6,0,B|256:192,1,100.000000298023,2|0
208,256,33615,1,0
304,256,33815,1,0
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136,296,34615,1,0
72,216,34815,6,0,B|64:128|108:64|192:40|284:100,1,300.000000894069,0|2
270,91,35515,1,0
270,91,35615,1,0
368,136,35815,1,0
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352,312,36215,1,0
280,240,36415,6,0,B|236:320|152:336|72:300|40:208,1,300.000000894069,2|0
24,104,37215,1,0
104,24,37415,1,0
208,24,37615,5,0
358,83,37815,2,0,B|281:167,1,100.000000298023,2|0
154,301,38215,2,0,B|230:216,1,100.000000298023,2|0
154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
358,301,39015,2,0,B|281:216,1,100.000000298023,0|4
328,112,39415,1,0
256,184,39615,5,2
184,112,39815,1,0
328,256,40015,1,0
184,256,40215,1,0
256,296,40415,2,0,B|256:72,1,200.000000596046,2|0
320,16,41015,1,0
416,64,41215,6,0,B|488:116|512:192|488:260|384:304,1,300.000000894069,2|0
396,300,41915,1,0
396,300,42015,1,2
296,328,42215,1,0
200,320,42415,1,0
120,256,42615,1,0
120,160,42815,2,0,B|168:80|231:45|300:60|368:128,1,300.000000894069,2|0
384,256,43815,5,0
296,296,44015,1,0
200,312,44215,1,0
104,296,44415,1,2
80,200,44615,2,0,B|64:128|88:80|136:56|216:64,1,200.000000596046
179,62,45115,1,0
179,62,45215,1,2
376,56,45615,1,0
188,128,46015,6,0,B|188:68|116:68,1,100.000000298023,2|0
324,256,46415,2,0,B|324:316|396:316,1,100.000000298023,2|0
324,128,46815,2,0,B|324:68|396:68,1,100.000000298023,2|0
188,256,47215,2,0,B|188:316|116:316,1,100.000000298023,2|0
128,192,47615,5,4
384,192,47815,1,4
392,148,48015,2,0,B|344:116,3,50.0000001490115
320,120,48415,2,0,B|264:144,3,50.0000001490115
248,136,48815,2,0,B|200:104,3,50.0000001490115
82,130,49215,6,0,B|112:200|193:166,1,100.000000298023,2|0
429,253,49615,2,0,B|399:183|318:217,1,100.000000298023,2|0
180,24,50015,2,0,B|150:94|231:129,1,100.000000298023,2|0
333,359,50415,2,0,B|363:289|282:254,1,100.000000298023,2|0
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104,192,51015,1,4
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256,348,52415,1,2
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200,316,61015,2,0,B|152:316|152:268,1,75.0000030845403,2|0
256,120,61415,2,0,B|256:40,2,75.0000030845403,0|0|0
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Leorda wrote:
Sorry for delay no problem
[Easy]
00:18:215 (2) - Shorten to red tick? Since you follow the violin, probably.... naw
00:29:615 (2) - Would be better if you reverse this slider (Ctrl+R) to make better flow ok
00:39:615 (1) - Why finish at tail slider? Because the music gets more exciting...
[KonataN's Insane]
Updated, thanks Konnaa
Good luck then~ Ty!
[Aldwych's Hard]Thanks for mod!
00:12:815 (5,6) - Spacing error.... Oups, maybe that was a mistake.
00:40:415 (3) - Remove whistle at sliderbody, it's annoying done for all
00:47:215 (4) - ^
01:02:015 (2) - ^
01:34:015 (1) - ^
232,184,415,2,0,B|232:96,2,70,0|2|4,0:0|0:0|0:0,0:0:000:46:015 (1,2,3,4,5) - hitobject order doesn't match the violin follow here. Use circle - circle - slider - slider - circle: http://osu.ppy.sh/ss/460447
232,256,1015,2,0,B|232:336,1,70,2|0,0:0|0:0,0:0:0
408,320,1815,1,0,0:0:0
408,152,2415,2,0,B|328:152,2,70,2|0|2,0:0|0:0|0:0,0:0:0
408,320,3415,1,0,0:0:0
256,248,4015,6,0,B|256:328,2,70,2|0|2,0:0|0:0|0:0,0:0:0
256,80,5015,1,0,0:0:0
189,229,5615,2,0,B|256:256|256:256|320:232,1,140,0|2,0:0|0:0,0:0:0
424,104,6615,1,0,0:0:0
424,104,7215,1,0,0:0:0
252,284,22415,6,0,B|296:240,3,50.000000149011500:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115
256,64,47615,5,4,0:0:000:52:615 - break is too short, consider removing it
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
Auch wenn ich jetzt hier nicht so viel angewendet hab, ich merke du hast dir mühe gegeben danke!p3n wrote:
[KonataN's Insane]
00:22:215 (2,3) - damn, this anti-jump feels so misplaced I came up with a pretty nice solution (especially in terms of playability and also increasing the difficulty only slightly): http://osu.ppy.sh/ss/460495 mmmh ich wollte da aber nen antijump haben
oh yeah...you should DEFINETELY use a NC on 00:22:415 - to increase readability! ok252,284,22415,6,0,B|296:240,3,50.0000001490115
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115
00:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
- 00:47:615 (1,2) - rotate 90° clockwise
- 00:48:015 (3,4,5) - place like I posted in the code before but horizontal: http://osu.ppy.sh/ss/460508 das selbe wie oben256,64,47615,5,4,0:0:000:52:615 - break is too short, consider removing it so lange keine hitobjects kommt vieeeel komischer o;
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
00:59:415 (2,3,4) - spacing doesn't make any sense. anti-jump into small jump for what? I can see you went for a symmetrical pattern but this pattern doesn't work here imo. öhm das spacing muss doch wohl nicht immer sinn machen o.o das macht es hier ja nirgendswo
01:22:815 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - OK this is a bit of a mess but nothing you can't fix.01:24:215 (7,1,2) - the jumps between those notes destroy the pattern. If you look at your combo distribution for the first spreading combo 01:23:015 (1,2,3,4,5,6,7) - you can see it starts on the red tick after the downbeat but your second spread 01:24:415 (1,2,3,4,5,6,7) - starts 1/2 earlier on the downbeat. To get a consistent feeling and something players can at least somewhat anticipate you should stick to either one of those. I recommend keeping the first spread as is and remodeling the 2nd spread to start on 01:24:615 - Also get rid of the jumps inbetween the two spreads as they completely destroy what you want to achieve with this mapping technique. .__. hat bisschen gedauert bis ichs gerafft hab aber ja hast recht, done
01:34:015 (1) - better end this slider on 01:34:615 - to match the song and map 01:34:815 - with a circle. Same goes for 01:35:615 (3) - (end on 01:36:215). The form of the sliders might have to be changed. However, you can use scaling of 0,735x (selection centre) to keep this form intact. ich find das es gleich "schlecht" ist wie das was ich gemacht hab
01:37:215 (1,1) - It would be nice if you can end the diff on the same spot as [Easy] and [Normal]. You would have to come up with something less boring than just extending the last spinner though och nööö c:
sidenote:
most (if not all) stacks like 00:34:815 (1,2,3) - , 00:41:215 (1,2,3) - , 00:44:615 (5,6,7) - should be checked. They are slightly off (as in the middle note is not 0,00x away from the slider). This leads to ugly stacking errors in play-mode. hab ich noch nichts von gemerkt aber naja da ist was dran
All in all this diff is pretty good considering it is a very challenging song to map properly. The later parts seem very rushed and a bit repetitive with all the 1/2 spamming. Ja das stimmt, hab mal was ins update gepackt das vielleicht besser ist, ich muss dann Deni noch fragen o; Got a bit lazy there? I wouldn't complain about this normally but the first half of this map is SO much better than the 2nd half. In fact the first half is pretty amazing.
osu file format v10
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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22415,-100,4,2,0,30,0,0
23615,-100,4,2,0,70,0,0
25215,-100,4,2,0,50,0,0
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33215,-100,4,2,0,70,0,0
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[Aldwych's Hard]Thanks you! ¦ 3
01:23:115 (2,3,4,5) - the 1/4 notes feel a bit misplaced. They are not "wrong" as they indeed map notes of the song but they stick out as the only ones you ever use in this map. It just feels...odd. Maybe you map this more in the style of the rest of this map? With tears and lot of mod about it i'll make change!
01:40:615 (1) - the ending is a bit sudden. It doesn't match the endings of the other diffs. Maybe you can come up with something else for the ending that matches at least the timing of the last note like [Easy] and [Normal]? Imo, there's not really interest to add one spinner and a slider but only for score. :(
Other than that pretty good. Minor spacing inconsistencies and some not-so-perfect sliders but nothing to worry about. Just polish this a bit and it will be fine. I guess there will be enough ppl to tell you "move this slider point there", "place this blanket like this" so I wont do it