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SHK - Salut D'amour [Osu|Taiko]

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Total Posts
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Topic Starter
Cygnus
This beatmap was submitted using in-game submission on 04 September 2012 at 19:46:24

Artist: SHK
Title: Salut D'amour
Source: O2Jam
Tags: Shin Hyun Keun Edward Elgar
BPM: 110
Filesize: 1836kb
Play Time: 01:47
Difficulties Available:
  1. Hard (4.73 stars, 238 notes)
  2. Normal (2.75 stars, 142 notes)
  3. Taiko Hard (4.83 stars, 448 notes)
  4. Taiko Normal (4.27 stars, 265 notes)
Download: SHK - Salut D'amour
Information: Scores/Beatmap Listing
---------------
^^
ExPluto
sorry for the trouble guys. I just created this to clean my name, but I think I just did it wrong.
Emdyion
WHOO HITSOUND MODDING AGAIN

I'll be updating this tomorrow or so, once I have time to finish this~

Other things besides Hitsound Modding:

SPOILER
Normal is too 'centered'. You're limiting the player to THAT much space. Don't do it because you want it symmetrical...

01:31:757 - 01:33:393 : I don't like this 'break' here. [All Standard Diffs]

01:44:848 (1,2,3,4,5) : Star Formation? [Hard]

Now to hitsounds:
[General]
USE SOFT HITSOUNDS FOR THE WHOLE BEATMAP

[Normal]
...you know how to add these in the .osu, right?

Timing Points:
SPOILER
[TimingPoints]
121,545.454545454546,4,2,0,35,1,0
2302,-100,4,2,0,40,0,0
2575,-100,4,2,0,50,0,0
28484,-100,4,1,0,50,0,0
28757,-100,4,2,0,50,0,0
61211,-100,4,2,0,50,0,1
65575,-100,4,1,0,50,0,1
65711,-100,4,2,0,50,0,1
86302,-100,4,2,0,50,0,0
91757,-100,4,2,0,50,0,1
91893,-100,4,2,0,50,0,0
106757,-100,4,2,0,30,0,0

Hit Objects (I just changed the hitsounds):
SPOILER
[HitObjects]
256,60,121,1,0
256,108,393,1,2
208,192,939,1,2
304,192,1484,1,2
256,276,2030,1,2
256,324,2302,6,0,B|312:352|372:324,2,120,0|8|0
256,228,3939,1,8
256,324,4484,6,0,B|200:352|140:324,2,120,2|10|2
256,228,6121,1,8
160,240,6666,6,0,B|156:172|212:140,1,120,0|8
299,139,7757,2,0,B|356:172|352:240,1,120,0|8
256,224,8848,5,2
208,308,9393,1,10
304,308,9939,1,2
256,224,10484,2,0,B|256:164,1,60,8|0
256,116,11030,6,0,B|316:88|372:116,1,120,0|8
372,212,12121,2,0,B|316:240|256:212,1,120,0|8
256,116,13211,6,0,B|196:88|140:116,1,120,2|10
140,212,14302,2,0,B|196:240|256:212,1,120,2|8
348,232,15393,6,0,B|360:160|296:124,1,120,0|8
208,128,16484,2,0,B|152:160|164:232,1,120,0|8
256,208,17575,1,2
256,192,17848,12,4,19757
256,172,20302,5,8
256,268,20848,2,0,B|256:328,2,60,0|0|8
200,188,21939,6,0,B|256:156|316:188,1,120,2|10
312,284,23030,2,0,B|256:316|196:284,1,120,2|8
164,196,24121,6,0,B|172:136|172:136|228:92,1,120,0|8
256,68,24939,1,0
293,99,25211,2,0,B|339:135|339:135|347:195,1,120,0|8
256,224,26302,6,0,B|256:352,2,120,2|8|2
256,128,27939,1,10
256,80,28211,2,0,B|256:20,1,60,0|0
160,24,29030,5,8
256,20,29575,1,0
352,24,30121,1,8
312,116,30666,6,0,B|256:80|200:116,1,120,2|8
256,196,31757,2,0,B|256:72,1,120,2|8
232,34,32575,1,2
280,34,32848,5,2
256,128,33393,2,0,B|256:188,1,60,8|0
256,236,33939,1,0
208,316,34484,1,8
304,316,35030,5,2
256,236,35575,1,10
208,152,36121,1,2
304,152,36666,1,10
256,68,37211,6,0,B|256:192,1,120,4|8
212,272,38302,1,0
256,288,38575,1,0
300,272,38848,1,8
256,356,39393,6,0,B|256:232,1,120,2|8
300,152,40484,1,0
256,136,40757,1,0
212,152,41030,1,8
116,152,41575,6,0,B|116:212|116:212|160:252,1,120,0|8
256,272,42666,2,0,B|256:212,2,60,0|0|8
352,252,43757,6,0,B|396:212|396:212|396:152,1,120,2|8
300,136,44848,1,0
300,88,45121,1,0
256,68,45393,1,8
212,88,45666,1,0
212,136,45939,5,4
208,232,46484,2,0,B|156:260,2,60,8|0|0
304,232,47575,2,0,B|356:260,2,60,8|0|2
256,316,48666,6,0,B|256:380,2,60,8|0|0
256,220,49757,2,0,B|256:148,2,60,8|0|0
208,304,50848,5,8
256,316,51121,1,0
300,304,51393,1,0
256,220,51939,2,0,B|256:160,1,60,8|0
256,112,52484,6,0,B|380:112,2,120,4|8|0
256,16,54121,1,8
256,112,54666,2,0,B|136:112|136:112|136:232,2,240,2|2|2
256,208,57393,5,8
216,296,57939,1,2
256,324,58211,1,0
296,296,58484,1,8
256,208,59030,6,0,B|256:88,3,120,2|8|0|10
256,40,60939,1,2
304,40,61211,6,0,B|304:168,1,120,6|8
208,160,62302,2,0,B|208:40,1,120,0|8
256,124,63393,6,0,B|256:244,1,120,2|10
216,268,64211,1,2
216,316,64484,1,2
256,344,64757,1,0
296,316,65030,1,8
296,268,65302,1,0
256,244,65575,6,0,B|256:124,1,120,0|8
256,76,66393,2,0,B|256:12,3,60,0|0|0|8
160,24,67757,5,2
208,108,68302,1,10
304,108,68848,1,2
352,24,69393,1,8
256,24,69939,6,0,B|256:144,1,120,4|8
256,240,71030,2,0,B|256:304,2,60,0|0|8
256,192,71848,1,0
256,144,72121,5,2
208,60,72666,1,10
304,60,73211,1,2
256,144,73757,1,8
256,192,74030,1,0
256,240,74302,6,0,B|256:300,1,60,2|2
328,368,75121,1,2
280,380,75393,1,2
232,380,75666,1,2
184,368,75939,1,8
256,304,76484,6,0,B|256:180,1,120,2|8
256,136,77302,2,0,B|256:72,2,60,0|2|2
256,184,78121,1,8
160,168,78666,6,0,B|148:240|224:276,1,120,0|8
302,268,79757,2,0,B|364:240|352:168,1,120,0|8
416,100,80848,6,0,B|360:56|292:92,1,120,2|10
208,86,81939,2,0,B|148:56|96:100,1,120,2|8
160,168,83030,6,0,B|148:240|209:268,1,120,0|8
256,352,84121,2,0,B|256:292,2,60,0|0|8
302,268,85211,2,0,B|364:240|352:168,1,120,0|8
300,88,86302,6,0,B|256:48|256:48|212:88,1,120,4|2
212,184,87393,2,0,B|256:224|256:224|300:184,1,120,0|2
304,88,88484,5,0
208,88,89030,1,2
208,184,89575,1,0
304,184,90121,1,2
308,280,90666,2,0,B|256:308|256:308|204:280,2,120,0|2|4
160,32,93393,5,8
160,128,93939,1,2
208,212,94484,1,8
304,212,95030,1,2
352,128,95575,1,10
352,32,96121,1,4
192,272,97757,5,8
256,344,98302,1,2
320,272,98848,1,8
320,176,99393,1,2
256,104,99938,1,10
192,176,100484,6,0,B|164:228|164:228|192:280,1,120,6|8
256,356,101575,1,2
319,281,102121,2,0,B|348:228|348:228|320:176,1,120,8|2
156,76,103757,5,2
348,76,104848,5,2
256,100,105393,1,0
256,196,105939,1,2
208,280,106484,1,0
304,280,107030,1,6
Topic Starter
Cygnus
wmfchris's mod; Followed All ~
SPOILER
Taiko mod as requested

[Taiko]
- end the kiai at 01:31:757 - like the rest of the diffs? Sounds like this is where the song transits from the stressing pace to a relaxed ones.
- use SV 1.4 by default.

00:05:848 - there's only one musical note in this 5-plet but the d->k switch isn't fitting it. Try kkddd?
00:10:757 - dkk since this is a semitone raise and dkk sounds "higher" than ddk?
01:00:393 - to show the downgoing melody ddkdk?
01:09:939 - finish like before?
01:43:757 - if you listen carefully it sounds more like x xxx, consider the melodic change use ddddk (1/8)?

sounds nice. In overall you might want to make them a bit softer, like N70%.
Topic Starter
Cygnus
-Baby strawberry-'s Mod; Followed Most~
SPOILER
Hi there~!
i like this melody~! so sweet~!
alright here;s my mod~!

general
the melody is really light, therefore i recommend you to scilence the slider slide
disable the countdown and the letter box
Hard
01:32:030 for this break, i reccommend to add some circles and sliders after 01:31:757 (1) -
others are great~!
Normal
since this is the easiest diff in the mapset, i recommend you to decrease both AP and OD by 1
00:24:939 (2) - i think you may put it at x:256 y:132
00:52:484 (1,3) - i don't really like the shape... i think curved ones fit better
01:04:484 (3,4,5) - move down by 1 grid
01:32:553 same problem. well if this is what you want it to be, thats totally fine and feel free to keep your style~!

nice map!~ good luck~!
Topic Starter
Cygnus
Response to RiceWorms's Mod
SPOILER
Hai thar~! :D

Newbie Mod! o3o

General:

- Add "o2jam, Edward Elgar" to tags. O2Jam is already my source, so no. Added Edward Elgar to tags.

Normal:

- 00:17:575 (3) : New Combo k
- 01:44:848 (2, 3) : ^ k
- 01:47:030 (3) : ^ no
- 01:43:757 (1) : change into a slider to 01:44:030 (a 1/8 etna slider won't be bad) 1/8 is not really good for a Normal Diff imo.

- too much symmetry imo, should have used the whole playfield. :v I'm still learning ^^ I'll try on my next maps (If I have more)

Hard:

- 00:17:575 (4) : New Combo no
- 01:44:848 (3) : ^ k
- 01:47:030 (7) : ^ no

Sorry for the noobish mod. Here, have a potato. YEY :D
Topic Starter
Cygnus
IRC Chat Mod with Ar3sgice
irc modding
18:18 ExPluto: : hi, uh can i have a link to your clap adder?
18:18 ExPluto: : whatever you call that thing
18:18 [CSGA]Ar3sgice: : 0.0 ok
18:19 ExPluto: : thanks ^^
18:20 [CSGA]Ar3sgice: : http://puu.sh/MH3u
18:20 [CSGA]Ar3sgice: : ^^
18:20 ExPluto: : thanks ^^
18:22 ExPluto: : i'm almost done
18:22 ExPluto: : just trying to add clap hitsound
18:22 ExPluto: : your program is really useful
18:22 [CSGA]Ar3sgice: : wwwwww
18:30 ExPluto: : done :D
18:30 [CSGA]Ar3sgice: : :D
18:30 ExPluto: : if you're not busy, do me a mod :D i promise it's flawless
18:31 *ExPluto is editing (SHK - Salut D'amour)[http://osu.ppy.sh/s/55923]
18:31 [CSGA]Ar3sgice: : wwww
18:31 ExPluto: : is that a yes?
18:32 [CSGA]Ar3sgice: : >.> I'll try to when I'm not busy playing another game
18:32 [CSGA]Ar3sgice: : btw if it's flawless how can i mod it D:
18:32 ExPluto: : yey :D thanks ^^
18:34 ExPluto: : i don't know, no one will bubble maps without mod
18:34 ExPluto: : right? lol
18:34 [CSGA]Ar3sgice: : lol
18:34 [CSGA]Ar3sgice: : I tried it :D nice map
18:34 [CSGA]Ar3sgice: : :3
18:35 ExPluto: : yep ^^
18:35 ExPluto: : but i'm not a bit sure about the diff spread :O
18:35 ExPluto: : let's hope no one complains
18:35 [CSGA]Ar3sgice: : hmm.. NH is fine I think
18:36 ExPluto: : one guy told me H was H+
18:37 [CSGA]Ar3sgice: : >.> I think this one is ok, just one pattern is pretty hard to read
18:37 ExPluto: : post anything you have in mind :D
18:39 [CSGA]Ar3sgice: : 01:14:302 (1,2) i missed a slider end here
18:39 [CSGA]Ar3sgice: : 01:14:302 (1,2) -
18:39 [CSGA]Ar3sgice: : 01:16:484 (1) - ^
18:39 ExPluto: : i guess those are just fine
18:39 [CSGA]Ar3sgice: : >.> it's just a hard diff.. imo make it clearer
18:40 ExPluto: : AR +1?
18:40 [CSGA]Ar3sgice: : no._.
18:40 [CSGA]Ar3sgice: : I mean
18:40 [CSGA]Ar3sgice: : stack it._.
18:40 ExPluto: : what about making a manual stack?
18:40 ExPluto: : indeed.
18:40 [CSGA]Ar3sgice: : yea.
18:41 ExPluto: : fixed
18:41 ExPluto: : i love this pattern, though :O
18:41 [CSGA]Ar3sgice: : www ok then
18:42 [CSGA]Ar3sgice: : :3 I think it's a good pattern too
18:43 ExPluto: : any more? :)
18:44 [CSGA]Ar3sgice: : no :>
18:44 ExPluto: : post this chat, i'll kudo :)
18:44 ExPluto: : for reference too :D
18:44 [CSGA]Ar3sgice: : oh, ok
Topic Starter
Cygnus
Response to Chewin's Mod
SPOILER
Hi, mod request via game.

[General]
Use the same kiai time in all diff plz: http://puu.sh/MLn1
Remove letterbox during breaks (Song setup > storyboarding)
Open your diffs with notepad and set AudioLeadIn: 2000
Oh you really should use the soft hitsounds for this kind of song.

[Normal]
This is your easiest diff, then:
AR -2 -1
HP -1 -1
OD -1 -1
00:02:302 (1) - Finish on this slider's head sounds good to me great thing. But it's too loud so i lowered the volume (:
00:20:302 (1) - Remove this circle because it's too soon after the spinner for the easiest diff. Keeping just the 00:20:848 (2) is perfect anyways nah. i think it's okay. I placed it in the center so players can easily hit it right after they spin. Also it's a 1/1 of a 110BPM, i really think it's fine.
00:28:211 (3) - Finish on this slider's tail k
00:30:121 (3) - 2 grid up to keep consistency with 00:29:030 (1) moved 1 grid up and moved (1) a grid down.
00:45:666 (5) - Remove circle and use distance snap with 00:45:939 (1) no. :<
01:00:939 (2) - ^ I'm trying to follow the beat here so nothankyou.
01:04:211 (2,3,4,5,6) - Too hard for beginners. fixed
01:39:393 (4) - New combo to keep a consistency with the previous part if i do this, the combo will only reach 2 so no.

[Hard]
00:21:666 (7) - Overlap with 00:20:302 (2) instead to have a better spacing consistency.
00:35:030 (2,3,4,5) - Asymmetric spacing. That's my point. :O
01:14:302 (1,2) - Enough confusing but it's a great pattern. :|
01:16:484 (1,2) - ^
01:18:666 (1,2) - ^
01:27:393 (4) - New combo no. I think this one is fine. I'm trying to follow the beat of the xylophone here.
01:28:484 (6) - New combo here, or this slider becomes unrankable. k

That's all! It's a good mapset to be the first..
Good luck =w=
Topic Starter
Cygnus
Response to BearofIke's Mod
SPOILER

BeatofIke wrote:

General
-> Set your audio-lead to exactly to 2 seconds. Make sure to change it in all of your difficulties (including taiko) i set it to that kind of audio lead-in so users will play after an exact 4*(1/1). (:
AudioLeadIn: 2000

Normal
00:00:121 (1) - Delete this note. There's no sound here. There is, try to turn the hitsound off
00:17:575 (1) - Remove Combo? k
01:03:393 (1,2,3,4,5,6) - Make this hexgon pattern consistent with 00:44:848 (2,3,4,5,1). Something like this: this is already a hexagon shape :O
01:35:030 (1) - Remove this combo for consistency. k
01:45:939 (1) - Remove this combo for consistency. k

Hard
00:00:121 (1) - Delete this note. There's no sound here. there is :D


Nice and Simple Symmetry map. I like it. :D
Topic Starter
Cygnus
BrokenArrow's Mod; Followed All
SPOILER

BrokenArrow wrote:

[Taiko]

00:00:121 (1) - Delete this note

00:18:393 - Add kkk here. It doesn't really follow the music, but it sounds good to me :D

00:27:121 (104,105,106) - kdk

00:36:257 (143) - Delete this note

01:31:211 (386) - Don

01:38:575 (424,425,426) - kdk


Good luck. ;)

lepidopodus's Mod; Followed All
SPOILER

lepidopodus wrote:

[Taiko]
- Remove 'countdown' and letterbox during breaks'? (Though I don't think they are actually functioning.)
- Decrease volume a bit? I just think that the hitsound is a bit loud for this song. (Though since hitsound is important in Taiko you can still keep this.)
- Patterns are pretty nice, here are some pattern suggestions.

00:06:393 (24) - kat? since the pitch of sound is going low a bit in here.
00:08:302 (32,33,34,35) - I think 'd ddk' would be suiter.
00:10:211 (40,41) - Personally I prefer 'k d' here, considering drumsound backthere.
00:15:939 (64,65,66,67,68,69,70) - Instead of repeating 'd dk d', how about 'd--dk-d-d--kd-k-d'?
00:19:621 (72,73) - Big note in the end of stream is allowed but I don't think 72 is necessary. (You didn't use this pattern on 00:02:302 (6).) (Current Taiko Ranking Criteria does not mentioning about BPM exceptions.)
00:21:666 (81) - don might be better to stress out kat in 00:21:939 (82)?
00:26:030 (99) - Similar case with above, and also, pitch is going down a bit.
00:28:211 (109) - How about don here? since there is a piano sound and I think it would be better to differentiate this from other (107, 108, 110) notes.
00:36:939 (146,147,148) - Hmm, a bit controversial. As I said Taiko Ranking criteria allows big note in the end of 1/4 stream and this time there is considerable sound in 00:37:075 (147). If you ask me, currently BPM is low and SV is 1.6 so it won't be so hard to see and deal with. (Though personally I prefer raising basic SV till 1.8 if you use such thing... Let's talk about this more if this becomes a problem.)
00:40:211 (160) / 00:41:302 (165) - 160 to don or 165 to kat, to avoid exact repeat of patterns?
00:45:393 (182) - How about don here? I think it would be better to stress out kat in 183 and also, it would be better than mere k k k k.
00:46:757 (188) - Let's differentiate 00:45:939 (184,185,186,187,188) and 00:47:030 (189,190,191,192,193), so how about don here?
01:00:393 (246,247,248,249,250,251,252) - There isn't considereable sound in 251 so personally I don't think this is good, delete 251?
01:02:848 (259,260) - If you follow pitch of sound, 'd k' would be better.
01:09:121 (289,290,291) - I prefer 'kkd' here. You used 'kdk' for some parts like 01:02:302 (256,257,258), 01:06:393 (277,278,279), so I think it would be spare some 'kdk' to stress them out.
01:16:211 (325,326,327) - Delete 325, don for 326, kat for 327? Try 01:16:757 (328) to don too, if you applied this.
01:21:121 (346) - Delete this? There isn't any piano sound, unlike previous measures, and I think this is a good way to express that.
01:22:757 (353) - Delete this? At lesat that sounds better to me.
01:29:302 (381) - This to 01:29:439?

Some big notes in the end of stream can cause problem, ask some more Taiko mappers & modders about this. If general opinion is possitive, that wouldn't be a big problem.

@v: You don't have to follow everything...
Emdyion
Re-did hitsound mod.

Normal: http://puu.sh/PVrn

Hard: http://puu.sh/PVrx

Good luck XD

EDIT: Here's two stars for ya :P
pimp
general

remove letterbox during breaks? there is no breaks in your map

normal

00:00:121 (1) remove this note? no sound here, btw i think its confusing to start the map,
i got 100 in the 1st play because i dont get the rithym ;_;
.........
01:43:757 (1) - move this note to (1/4) 01:43:893 or (1/6) 01:43:939 ?


hard


00:00:121 (1) remove this note? no sound here
.........
01:09:939 (1,2) - personally i dont like this kind of overlap. it looked different that everrything in this diff imo,
try moving (2) to x188y276 or x160y300 ?

thats all :?

awesome map :)

good luck
L_P
remove letterbox during breaks...

General: last part timing seems off, try adding timing point with same bpm at : offset 104868

[Hard]
00:13:757 (1,2) - i would make the direction like going up
00:40:484 (3,4) - this rhythm dont suits here i think, make slider 3 shorter and um um up to you (so from 00:37:211 (1) - will be like consistent rhythm pattern)
00:56:848 (1) - remove slider body whistle ...?
01:26:575 (1,2,3) - would like to emphasize this part with antijump until slider 4 ( or a small jump from last combo?)
01:34:484 (4) - extend the slider to blue tick? i like this kind of rhythm :3
01:38:848 (2) - ^

[Taiko]
00:06:257 (23) - whistle?
00:37:211 (147) -

a finish after 2 notes in 1/4 is not recommended...(you have some 1/4 finishes after a note there, but i think it is not a big deal since bpm is 110, but this one...)


01:19:211 (335) - delete whistle..add at 01:19:484 (336) -
01:44:848 (448,449,450,451,452) - make the volume decreasing till the end? (for taiko you know... a bit loud)


awesome song with clean map, star~
Topic Starter
Cygnus
Response to L_P's Mod
SPOILER
remove letterbox during breaks...

General: last part timing seems off, try adding timing point with same bpm at : offset 104868 i'm fine with this one

[Hard]
00:13:757 (1,2) - i would make the direction like going up keeping mine
00:40:484 (3,4) - this rhythm dont suits here i think, make slider 3 shorter and um um up to you (so from 00:37:211 (1) - will be like consistent rhythm pattern) keeping
00:56:848 (1) - remove slider body whistle ...? okay :3
01:26:575 (1,2,3) - would like to emphasize this part with antijump until slider 4 ( or a small jump from last combo?) it would be too hard for a hard diff imo
01:34:484 (4) - extend the slider to blue tick? i like this kind of rhythm :3 i'm trying not to make a constant hitsound
01:38:848 (2) - ^ ^

[Taiko]
00:06:257 (23) - whistle? k
00:37:211 (147) - k

a finish after 2 notes in 1/4 is not recommended...(you have some 1/4 finishes after a note there, but i think it is not a big deal since bpm is 110, but this one...) keeping it


01:19:211 (335) - delete whistle..add at 01:19:484 (336) - k
01:44:848 (448,449,450,451,452) - make the volume decreasing till the end? (for taiko you know... a bit loud) fixed the volume


awesome song with clean map, star~
Topic Starter
Cygnus
Mod Response for pimpG
SPOILER
general

remove letterbox during breaks? there is no breaks in your map oops. fixed

normal

00:00:121 (1) remove this note? no sound here, btw i think its confusing to start the map,
i got 100 in the 1st play because i dont get the rithym ;_; there is
.........
01:43:757 (1) - move this note to (1/4) 01:43:893 or (1/6) 01:43:939 ? nty :O


hard


00:00:121 (1) remove this note? no sound here there is
.........
01:09:939 (1,2) - personally i dont like this kind of overlap. it looked different that everrything in this diff imo,
try moving (2) to x188y276 or x160y300 ? fixed

thats all :?

awesome map :)

good luck
kurohana
Thank you for request \(^^)/

General

Is there a Storyboard? I'm not sure xD

Normal

01:44:848 (1,2,3,4,5) - move like this?

Hard

00:17:575 (4) - stack correctly
01:37:211 (4) - stack correctly

Can't mod Taiko *cough*

Such a sweet song <3 Very good map, i couldn't find a lot :3
Good luck!
Topic Starter
Cygnus
There's no storyboard. lol. Fixed all suggestions. Thank you kurohana! :)
Leorda
Hi, your majesty~


[Normal]
00:20:302 (1) - Overlapped by hitbursts from spinner, it can be hidden for beginners (sometimes, beginners are slowly to read object)
01:30:666 (5) - New combo?


[Hard]
* AR -1?

01:18:530 (5,1) - Not stack correctly with tail slider (look at test mode for proof)
01:29:439 (3,1) - ^


That's all I got, hope it's help!
Kawayi Rika
Hi ~ Philippines ~ :)

I checked mapset for my Queue ~ I can't find any issue ~

Sweet song and good job :3

Let me know how do you think Leorda's mod and get 2-3 more taiko mod and calll me ~
Topic Starter
Cygnus
sure thing. :D I'll get a few mods more. ^^ Thank you! :)
Topic Starter
Cygnus
Response to Leorda's Mod~
SPOILER
Hi, your majesty~


[Normal]
00:20:302 (1) - Overlapped by hitbursts from spinner, it can be hidden for beginners (sometimes, beginners are slowly to read object) k
01:30:666 (5) - New combo? k


[Hard]
* AR -1? nah, current AR fits the diff now imo.

01:18:530 (5,1) - Not stack correctly with tail slider (look at test mode for proof) deleted (1), i lengthen the slider (4) instead.
01:29:439 (3,1) - ^ just like what i did above.


That's all I got, hope it's help!
wmfchris
Note that in [Hard] 00:45:939 - two notes stacked together on the time line.

[Taiko Hard]
00:27:666 - d d k k? Previously you used ... dkk and this time without the triplets k k fits the semitone raise, and d in front deals with the lower piano note.
00:30:393 - d to emphasize the coming k?

[Taiko Normal]
00:12:939 - d to make contrast in the next note?
01:00:939 - the music sounds like k d?

both diffs are following the piano well and I think there's not many problem with it.
Topic Starter
Cygnus
Fixed all wmf's suggestions! :) Thank you so much.
Emdyion
Another hitsound check.

[Hard]
01:31:893 - Put inherited point here with soft hitsound (your choice for Kiai or not)

inb4 NO KUDOSU
Topic Starter
Cygnus
Ooh right
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


lovhin456
Did some irc, very few changes (delete 2 notes, filled a space and decreased volume of notes in normal & filled a space on hard)
Bubbled
grumd
Eehh... Why two bubbles?
Topic Starter
Cygnus
I self popped. lol
grumd
I think Rika could rebubble, but whatever. Good luck with rank!
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