forum

Ceui - Stardust Melodia (TV Size)

posted
Total Posts
56
Topic Starter
Lanturn
This beatmap was submitted using in-game submission on March-01-13 at 6:16:55 PM

Artist: Ceui
Title: Stardust Melodia (TV Size)
Source: Kyoukai Senjou no Horizon
Tags: in the Middle of Nowhere ending
BPM: 105
Filesize: 14982kb
Play Time: 01:34
Difficulties Available:
  1. Easy (1.36 stars, 87 notes)
  2. Hard (4.6 stars, 204 notes)
  3. Insane (4.9 stars, 235 notes)
  4. Normal (3.04 stars, 112 notes)
Download: Ceui - Stardust Melodia (TV Size)
Download: Ceui - Stardust Melodia (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Bonus EXTRA difficulty here: http://puu.sh/8CtHK



1st Beatmap!
Ending for Kyoukai Senjou no Horizon (Horizon in the Middle of Nowhere)

Check out Sonnyc's amazing full version of the song right here!

Mod Thanks!
i314n, sCam, GreyWarrior, Zejky, Wax789, DakeDekaane, kajiyatta, yanlu, Wolf, Natsu, Jacob, Reiji-RJ, BounceBabe, indyinyou, shARPII, Lally, Andrea (Bubble), Kawayi Rika (Rank) Pokie (Bubble)
[i314n]
Hello, #modreqs

I didn't really find any errors with the mapping but the skin has a few issues.
Several of the default- and score- numbers are cut off around the borders and they all have different outline thicknesses.
Consider finding a better quality picture for comboburst-3 and section-fail/pass

I edited some other parts of the skin below.. The cursor was unsymmetrical.





good luck!
Topic Starter
Lanturn
Thank you very much i314n for your feedback and the images I needed to work on plus the few ones you've made. I didn't realize my cursor was offt and I love the border you put on the retry, etc stuff.

Most of its updated now, changed a bunch around and made the font easier to read.

Thanks again!
sCam
Hi, from #Modrequest

Easy
---------------------
00:23:497 Shorten slider to 00:25:211 and add a circle at where it ends at 00:25:782

Normal
----------------------
01:22:343 move two grids to the left, and do the same with the following slider.

Hard
-------------------------
Everything is fine, I would +1 on the Drain rate and the difficulty though.

Insane
------------------------
01:37:211 add circle
01:38:068 add circle

Good map/skin Good luck!
Topic Starter
Lanturn

sCam wrote:

Hi, from #Modrequest

Good map/skin Good luck!

Thanks a lot for the mod, the easy / normal / hard suggestions were really helpful but I don't think I'll add in that little ending point on insane.

Really appreciate it! :)
GreyWarrior
Hi , from #modreqs

[General]

Make ur sliders simmetrical

[Easy]

00:22:354 (3,4) - It's hard for begginers, remove these and use a slider better like http://osu.ppy.sh/ss/401826
00:23:497 (1) - This slider should end here 00:24:639 and 00:25:211 add a note
00:57:497 (5) - Spacing, use ds1.0x
01:20:639 (3,4,5) - It's hard for begginers, remove and use a slider
01:26:925 (4,5,6) - ^
01:31:497 (2,3) - Rhythm suggestion http://osu.ppy.sh/ss/401834


[Normal]

DS 1.5x for normal is too high better if u use 1.0
00:48:639 (2) - Do this simmetrical
00:49:782 (4) - ^
00:59:359 (2) - ^
01:09:211 (1) - ^
01:32:068 (4) - ^


[Hard]

00:40:354 - Do this simmetrical
00:40:925 - Add a note
00:41:211 - ^
00:50:925 - Remove NC and reverse should be on 00:51:497
00:52:925 - Add NC
01:11:497 - This is confusing better use this http://osu.ppy.sh/ss/401844
01:16:068 - ^
01:17:211 - ^
01:18:354 - ^
01:19:497 - ^


[Insane]

00:14:068 - NC
00:16:497 - Add a note
00:28:068 (3) - Do this simmetrical
00:28:925 (4) - Spacing
00:37:211 - Do this simmetrical like http://osu.ppy.sh/ss/401848
00:57:782 - Do this simmetrical


That's all. Good luck with ranking 8-)
Topic Starter
Lanturn

kratozjc wrote:

[General] - Made the sliders a bit more symmetrical like you suggested. It looks a lot prettier now

[Easy] - Added a few sliders over the long notes like you suggested, at 57, its a one of my 'challenges' say for the beginners, I think it fits perfectly so I left it, 1:31, changed to your idea and added a note at the end, Thanks!


[Normal] - Re did the map at 1.2. I agree that 1.5 was pretty hard. Thanks for pointing that out!


[Hard] - Swapped the NCs around and played with a bit of other stuff.. Going to leave the circle spin-like sliders in since I really like them and I don't think they're that bad.

[Insane] Made the map a little more pretty, used the NC, and changed the part at 28 seconds around.
All in all, thanks for looking at my map, I really appreciate it. Your suggestions really helped make my maps look a lot cleaner, and flow better :D
Zejky
from modreq~
[Easy]
00:05:782 (1) - here, you can moved 00:05:782 (1,2,3,4,5,6,7) - to be able to look better - http://puu.sh/1gNXH
00:56:639 (4,5,1) - I think it is hard for easy
[Normal]
General
diff is a bit difficult for new players
it's not my style, so I can not mod, sorry
[Hard]
General - you should limit hit sound finish
00:10:925 - this slider not good, I give you a hint http://osu.ppy.sh/ss/467947
00:12:354 - add note
00:49:782 (5) - if you want to use hit sound, do like this. click fixed like this http://osu.ppy.sh/ss/467954
like this wrong http://osu.ppy.sh/ss/467957
00:50:925 (6) - dame ^
01:11:497 (6) - maybe it is a good idea , but , I think you should change
01:19:211 (2,3) - I think you should change
[Insane]
General - why distance 1.7 ???
I do not know how you use the distance, so I'll point out.
00:02:925 (1) - end slider overlap with 00:01:782 (5) - ok
00:03:639 (2,3) - fix distance
00:16:211 (7,8,9,1) - same ^
00:30:068 (1,2) - you can fix slider better and review distance
00:34:211 (4) - review distance
00:48:639 (2,3) - it no overlap
00:50:925 (1,2) - dane ^
00:56:354 (1,2,3,4,5,6,7,8,9,10) - I understand, but you can fixed notes.I do not know how you use the distance should me can't fix for you, you please note it here
01:05:925 (2,3,4,5,6,7,8) - same ^
01:07:354 (2) - review distance
01:07:925 (2) - same ^
---------------------------------------------------------------------------------
I really do not understand the distance, you can make it easier to understand
so, the following mod would be better if you use a fixed distance or at least to we are understand
sorry, because can't help you more
good luck
Wax789
Hi Lanturn. from modreqs
All mod is suggestion

[General]
Hitsound volume is all same & too loud, you should make more inherited point and make a change!

[Easy]
00:10:354 (5) - add NC
00:48:639 (4) - ^
01:06:925 (2) - add finish
01:15:497 (1) - add finish on slider end

[Normal]
00:59:354 (2,3) - This overlap is not good in Normal
01:20:354 (6) - add NC

[Hard]
AR+1 and OD+2or3?

00:17:211 (3,4) - Position is shifted a bit
00:19:782 (8) - add NC
01:06:925 (3) - add finish

[Insane]
00:07:211 (3) - Add circle
00:43:782 (1) - move 1grid lower right
00:44:925 (5) - It looks more beautiful stacked in previous slider end, I think
00:46:068 (8) - ^
00:47:211 (3) - ^
00:49:497 (4) - ^
00:51:782 (3) - ^
01:04:639 (4) - reverse slider to 01:05:211
01:24:353 (5) - Adjust the distance like the previous note

Sorry my poor modding and poor english :(
Good luck :)
Topic Starter
Lanturn

Zejky wrote:

from modreq~
[Easy]
Changed 05:782 around a bit, thanks.
0:56:639 - Left alone because I personally like it a lot
[Normal]
Thanks for the feedback on it nevertheless
[Hard]
Agreed that I abused the finish hit sound to much, changed it for more whistles
00:10:925 - Edited completely
00:49:782 (5) - Thanks for noticing that; Changed
01:11:497 (6) - Couple people have said this now... maybe later, but I still like it enough to use it.
01:19:211 (2,3) - ^
[Insane]
Distance 1.7 - Yeah... that does seem like a pretty big number. I might just redo the whole insane map on a lower distance later
Made edits to the distance issues. I'm using sliders to make the streams though. I'll have to redo it all again.

Wax789 wrote:

Hi Lanturn. from modreqs
All mod is suggestion

[General]
Hitsound - Made minor edits to the sounds. Thanks =)

[Easy]
00:10:354 (5) - Good eye
00:48:639 (4) - ^
01:06:925 (2) - Agreed
01:15:497 (1) - ^

[Normal]
00:59:354 (2,3) - Made a big edit to this. Looks better now
01:20:354 (6) - Thanks

[Hard]
AR+1 and OD+2 <-- Made change. Map is 4.27 now
00:17:211 (3,4) - Edited this section as well to look better
01:06:925 (3) - Thanks

[Insane]
00:07:211 (3) - Add circle <-- Doesn't seem to flow right with that circle imo so I skipped this
00:44:925 (5) - I like the note sticking out a bit at the end... personal preference.. I did however make them look just a bit better
01:04:639 (4) - Good idea, Reversed slider
01:24:353 (5) - Edited this a bit
Two wonderful mods, and thank you both. From this, I might decide to redo my whole insane a bit better and with a lesser distancing. Maps seem a lot better now nevertheless. 8-)
DakeDekaane
Hi from #modreqs

[General]

Remove "Ceui" "Stardust" "Melodia" from tags, as the name and artist are those, and add "ending" in tags
spinner-circle.png is not perfectly round, fix if you can, also it seems you are missing score-percent.png in the skin.
If all difficulties are mapped by you, all should be finishing in the same time ( 01:38:925 or 01:36:639 )

[Easy]

AR +1 or +2 I feel slow as you have it now.
01:36:497 - I think you are missing a green line here for silence like other diffs.

[Normal]

OD+1 or +2 and maybe AR+1
This map is good and these are only suggestions to make this diff easier to play, in the cases that I've pointed about notes in blue ticks, I strongly recommend that, but I think the vocals can help to make readable those notes, so it's up to you choose what to do or not.
00:14:354 (4) - Try to avoid this tiny overlap
00:16:354 - Do this rhythm, is easier to read for beginners/average players, as you have some notes in blue ticks, they are likely to miss in that part.

00:31:211 - This, same reason as above

00:43:782 - Readable and fun to play

01:07:497 - This

01:12:354 - I'm running out of ideas for not being repetitive

01:33:211 (2,3,4) - Put a slider like this, instead the circles.


[Hard]
Maybe OD+1
01:18:354 (1,2,3) - This part is a bit confusing, you can make the sliders' form as same as 01:17:211 (5)

[Insane]

Not much to complain in this, only try to make all streams (including triplets) equal spaced, parts like this 01:07:354 (2,1,2) even if it's easy to play, it looks bad.
Bad
Nice

That's all from my part and good luck c:
Topic Starter
Lanturn

DakeDekaane wrote:

Hi from #modreqs

[General]

Tags fixed!
In the font I was using, there was no % so I had to just use the default for it. It looks alright as default (Unless you are playing on a different skin?)
Just made a %.. stop being so lazy myself =)
The spinner.. I can never seem to get it lined up perfectly =(
Corrected finish.. not sure if I want to use such a fast spinner on easy though. May have to look into that later

[Easy]
Thanks for noticing I forgot to add in the sound part to cut off the end.. I really don't know how I missed that.

[Normal]

Big edit here and I really appreciate it. In my other map I'm making I use the same method you just described and I'm currently enjoying it a lot

[Hard]
Maybe OD+1 -- Can't remember if I set it up +1 or not, seems fine now though.
as for the spinning sliders.. yeah I finally completely got rid of them since you are the 3rd person to say something about it (even if it was not about the them) so I changed it =)

[Insane]

Edited 3 hits and streams.. Should look better now =)

Huge thanks for the simple yet very effective idea for normal (and hard) which really make my maps look a lot better :D
kajiyatta
from #modreq
General
this hit sounds hears a bit weird. you can put something at back beat (like 2,4 in below picture)
Easy
Placement
00:03:497(4) y:76. same as (2) seems more better
00:32:078(2,3) avoiding stack seems more better for newbie in thsi diff. e.g)
00:37:792(3) y:192?
00:41:792(2) you shouldn't ignore Distant snap in Easy diff excluding spicial reason.
00:55:507(2,3,4,5) maybe this?
01:02:364(1) make beautiful blanket
01:19:507(2) maybe a bit confused
Hit Sonud
00:00:640(1) add whistle at head
00:25:782(1) a bit loud I suppose. so finish→whistle?

Hard
Placement
00:11:221(1,2) swap NC
00:38:935(1,3)^
Rythem
00:42:935(4,1,2,3) a bit boring for me... so you can put different rythem here.
Hit Sonud
00:32:649(1) finish→whistle at head
00:34:935(1)^
00:37:221(3)^

Hard
It's probably too late now but I find it a bit suboptimal that Hard has a SV of 1,3, Normal has a SV of 1.3. The spread is not really good.
Placement
00:42:935(3) stack beautiful at head with (1)'s end
01:10:178(2,3,4) like this?
Hit Sonud
00:10:935(1,2,3) delete whistle
00:38:935(1,2,3)^
00:21:221(1) add whistle at head
00:32:649(5) finish→whistle at head
00:34:935(5)^
00:37:221(3)^

Insane
umm, I should have to say something, but this time, following your mapping style.
Placement
00:26:935(1) remove NC
Hit Sonud
00:21:221(1) add whistle at head

sorry for short mod, good luck.
Topic Starter
Lanturn

kajiyatta wrote:

from #modreq
General
this hit sounds hears a bit weird. you can put something at back beat (like 2,4 in below picture) For some odd reason in this song, there isn't anything on the 2 lol... so I have to make do with just the one at 4
Easy
Placement
00:03:497(4) y:76. same as (2) seems more better Good eye.. didn't notice that
00:32:078(2,3) avoiding stack seems more better for newbie in thsi diff. e.g) played around with it a bit
00:37:792(3) y:192? played around with this as well
00:41:792(2) you shouldn't ignore Distant snap in Easy diff excluding spicial reason. Don't quite understand this one.. I'm leaving as is.
00:55:507(2,3,4,5) maybe this? made some adjustments
01:02:364(1) make beautiful blanket ^
01:19:507(2) maybe a bit confused ^
Hit Sonud
00:00:640(1) add whistle at head Thanks
00:25:782(1) a bit loud I suppose. so finish→whistle? ^

Hard Assuming this is for the normal difficulty
Placement
00:11:221(1,2) swap NC Thank you!
00:38:935(1,3)^ ^
Rythem
00:42:935(4,1,2,3) a bit boring for me... so you can put different rythem here. Can't really think of anything else.. maybe less with the vocals.. I'll look more into it later
Hit Sonud
00:32:649(1) finish→whistle at head
00:34:935(1)^
00:37:221(3)^

Hard
It's probably too late now but I find it a bit suboptimal that Hard has a SV of 1,3, Normal has a SV of 1.3. The spread is not really good. I agree. This map is probably the one I'm going to completely redo at like 1.7-1.8
Placement
00:42:935(3) stack beautiful at head with (1)'s end Confused a bit, regardless, I think I'll be scrapping this and redoing at a higher SV
01:10:178(2,3,4) like this?
Hit Sonud Thanks for noticing the whistle fails lol... Guess I didn't proof check this when I updated it earlier
00:10:935(1,2,3) delete whistle
00:38:935(1,2,3)^
00:21:221(1) add whistle at head
00:32:649(5) finish→whistle at head
00:34:935(5)^
00:37:221(3)^

Insane
umm, I should have to say something, but this time, following your mapping style.
Placement
00:26:935(1) remove NC Good eye... As you can tell I'm blind a bit :P
Hit Sonud
00:21:221(1) add whistle at head Sadly.. there is one there, maybe I should up the volume hehe

sorry for short mod, good luck.

Thanks for the mod, especially on the easy difficulty! Gonna get to work on a new hard difficulty and figure out how to do my sounds properly.
yanlu
Hi~ M4M ></
[Insane]

00:02:935 (1)- stack with 00:01:507 (5)- ?
and 00:02:935 (1)- 's head with 00:04:364 (2,3,4)- Symmetry
00:07:507 (1,2)- Suddenly jump...maybe change 00:08:364 (2,3,4,5,6)- star's order?
00:13:792 (1)- why nc here o.o?dele it
^and i think it'll better to change 2note here
00:14:935 (3)- dele(4) and slider end 00:15:507-
00:20:935 (8)- stack with 00:19:221 (2)- 's head
00:24:078 (3)- too close..x72 y328?
00:24:649 (4,5,6)- snap need to little fix imo
00:35:792 (2,3)- suddenly jump too ><
00:38:649 (6,7)- snap
00:44:935 (4)- x416 y192
00:54:649- empty here..
00:58:649 (2,3)- snap wrong>_<
01:03:507 (5)- change to no repeat and add a note in 01:04:078-
01:05:934 (2,4)- dele them
01:10:364 (4,5)- too suddenly
01:18:364 (1,1)- stack maybe?
01:30:935 (5,6,7,8)- maybe chage to 01:29:792 (1,2,3,4)- Symmetry (use ctrl+h,ctrl+j)
01:34:935 (1)- spin i guess from 01:34:507- to 01:38:364-

[Hard]
00:01:792 (1)- dele nc
00:17:507 (6,7,8,1)- http://osu.ppy.sh/ss/562078
00:25:507 (6)- put other way? no stack here
00:26:649 (2)- more arc?
00:28:078 (3)- slider end in 00:28:364- and add note in 00:28:649-
00:32:649 (6)- slider don't use red point here consistent above ><
00:27:792 (1)- dele nc and nc 00:28:078 (3)-
00:30:078 (1,2)- change nc
00:54:364 (3,5)- overlap
01:26:935 (5,6)- and 01:25:792 (3,4)- not same slider o_o
01:34:650 (1)- spin same as insane~

[Normal]
00:09:793 (5,1)- hide ><
00:13:507 (2,3)- too close ><
00:30:935 (1)- why nc here
00:41:792 (4)- nc
00:48:364 (1,2)- change nc o.o
00:53:221 (4)- nc
00:55:221 (1,2)- change nc
goodluck >w<
Topic Starter
Lanturn

yanlu wrote:

Hi~ M4M ></
[Insane]

00:02:935 (1)- stack with 00:01:507 (5)- ?
and 00:02:935 (1)- 's head with 00:04:364 (2,3,4)- Symmetry
00:07:507 (1,2)- Suddenly jump...maybe change 00:08:364 (2,3,4,5,6)- star's order?
00:13:792 (1)- why nc here o.o?dele it
^and i think it'll better to change 2note here
00:14:935 (3)- dele(4) and slider end 00:15:507-
00:20:935 (8)- stack with 00:19:221 (2)- 's head
00:24:078 (3)- too close..x72 y328?
00:24:649 (4,5,6)- snap need to little fix imo
00:35:792 (2,3)- suddenly jump too ><
00:38:649 (6,7)- snap
00:44:935 (4)- x416 y192
00:54:649- empty here..
00:58:649 (2,3)- snap wrong>_<
01:03:507 (5)- change to no repeat and add a note in 01:04:078-
01:05:934 (2,4)- dele them
01:10:364 (4,5)- too suddenly
01:18:364 (1,1)- stack maybe?
01:30:935 (5,6,7,8)- maybe chage to 01:29:792 (1,2,3,4)- Symmetry (use ctrl+h,ctrl+j)
01:34:935 (1)- spin i guess from 01:34:507- to 01:38:364-

[Hard]
00:01:792 (1)- dele nc
00:17:507 (6,7,8,1)- http://osu.ppy.sh/ss/562078
00:25:507 (6)- put other way? no stack here
00:26:649 (2)- more arc?
00:28:078 (3)- slider end in 00:28:364- and add note in 00:28:649-
00:32:649 (6)- slider don't use red point here consistent above ><
00:27:792 (1)- dele nc and nc 00:28:078 (3)-
00:30:078 (1,2)- change nc
00:54:364 (3,5)- overlap
01:26:935 (5,6)- and 01:25:792 (3,4)- not same slider o_o
01:34:650 (1)- spin same as insane~

[Normal]
00:09:793 (5,1)- hide ><
00:13:507 (2,3)- too close ><
00:30:935 (1)- why nc here
00:41:792 (4)- nc
00:48:364 (1,2)- change nc o.o
00:53:221 (4)- nc
00:55:221 (1,2)- change nc
goodluck >w<

Thanks for the mod... I had my reply all written out but it turns out my computer restarted due to automatic updates.. so I'll just throw in a quick reply below for everything.

didn't change many notes around, but I added the one in the hard mode you suggested. also, in insane, the one silent spot is meant to be there.

i moved a lot of the stuff around in insane mode and a bit in normal and hard.

thanks for the new combo suggestions.. played around with them alot..

as for the spinner.. I moved the insane back a bit, and the hard one I left alone. not putting it on a 1/4.

anyways, thanks a ton for the mod and pointing out the obvious errors I made!
Natsu
Hi!

Missing Skin Files

SPOILER
approachcircle.png
spinner-clear.png
spinner-spin.png
spinner-osu.png
score-comma.png
score-dot.png

You should make it too imo

Easy

SPOILER
00:12:231 Spinner should start in 00:12:088
00:34:945 make a slider better start in 00:34:945 and finish in 00:35:517
01:17:802 (3) - move it to x:200 y:324 since is better be in line with 1
01:25:802 (1,2) - distance snap


Others diff are awesome for me good luck :)
Topic Starter
Lanturn

Natsu wrote:

Hi!

Missing Skin Files
SPOILER
approachcircle.png
spinner-clear.png
spinner-spin.png
spinner-osu.png
score-comma.png
score-dot.png

If I was to use any of these, it would be just the default ones for each, I'll drop the default ones in my folder I guess if it will help.

You should make it too imo

Easy

SPOILER
00:12:231 Spinner should start in 00:12:088 Spinner starts a bit later due to me needing a finish on the note at 00:12:088.. wouldn't sound right without it. No change here
00:34:945 make a slider better start in 00:34:945 and finish in 00:35:517 The note there is intentional, I don't want too many notes on my easy difficulty or it would become pretty boring. So no change as well here
01:17:802 (3) - move it to x:200 y:324 since is better be in line with 1 Played around with this a bit.. mostly rotated the sliders
01:25:802 (1,2) - distance snap hmm? they're stacked notes. so I wouldn't even need to use a distance snap on this.


Others diff are awesome for me good luck :)


Thanks for the mod
787B
Hi ♬
From my Modding Queue

General
Seems good. Nice skin!

Easy
00:06:374 (2) - You could've made this slider on a more "circular" way. The shaping of it looks poorly-made.
00:10:945 (2) - Decrease this slider to 00:11:945 - so the spin can start at 00:12:088 -
00:41:802 (2) - Fix this slider's end to be perfectly stacked with 00:39:517 (1) -
00:46:374 (5) - Place this circle exactly at where 00:44:088 (3) - is.
01:14:945 (3) - Move to x:352 y:120 to match with 01:13:802 (1) -

Normal
00:18:945 (5) - Could've been made symmetric.
Nothing much I can add here.

Hard
00:07:231 - Add a note here to keep with the flow?

Insane
Couldn't find anything here, this diff is solid.

Good luck!
Topic Starter
Lanturn

Wolf wrote:

Hi ♬
From my Modding Queue

General
Seems good. Nice skin!

Easy
00:06:374 (2) - You could've made this slider on a more "circular" way. The shaping of it looks poorly-made. added a bit of a curve onto the slider.. unless you were talking about the big one (3)
00:10:945 (2) - Decrease this slider to 00:11:945 - so the spin can start at 00:12:088 - You're the 2nd one in a row to mention this. I keep the notes going until 00:12:088 so I can have the finish. Unless theres a way to get a finish at the start of a slider I'm going to hopefully try not to remove this. If more people talk about it though I'll make changes.
00:41:802 (2) - Fix this slider's end to be perfectly stacked with 00:39:517 (1) - Good eyes, edited
00:46:374 (5) - Place this circle exactly at where 00:44:088 (3) - is. ^
01:14:945 (3) - Move to x:352 y:120 to match with 01:13:802 (1) - played around with this

Normal
00:18:945 (5) - Could've been made symmetric. Agreed, thanks!
Nothing much I can add here.

Hard
00:07:231 - Add a note here to keep with the flow? Note is left out intentionally there because there is a little pause in the music at that point.

Insane
Couldn't find anything here, this diff is solid.

Good luck!
Thanks a lot for the mod!
Low
Heyo

[General]
  1. Your offset is off by a bit. I tested it, and offset 686 seems to work well.
  2. Add "anime" to the tags.
[Easy]
  1. Change the tick rate to 2 like you've did with the other difficulties. It sounds better as well.
  2. 00:10:945 (2) - Due to the fact that this is an easy difficulty and newer players may have be surprised by the sudden 1/4 notes, I would change this to a 1/2 repeat slider.
  3. 00:12:231 (1) - I would remove the spinner here and just start the break after the long repeat slider. It feels a bit awkward to have a spinner here that follows the violin part in the music and then start a break suddenly after.
  4. 00:36:088 (2) - As you can see, the curve in this slider is closer to the left (beginning) of it rather than the middle of it for symmetry. If you could move all the points (or even just the red point) to the right a bit in order to make it symmetrical, it would look much neater.
  5. 00:39:517 (1,2) - I really love what you did with these two sliders here. Very creative.
  6. 01:24:660 (4) - I would've positioned this slider around the middle of (3) for the sake of neatness, like this.
[Normal]
  1. 00:21:231 (1) - I would remove this spinner for the same reasons as I stated previously.
  2. 01:34:945 (1) - Start this spinner directly after (3) (the blue tick right after it). It makes more sense due to that's where the long vocal chord begins.
Nicely mapped with neat patterns and blankets.

[Hard]
  1. I would put one of the difficulty ticks on 7; either HP drain or OD would work well.
  2. 00:32:659 (5) - A finish at the beginning of this slider sounds awkward. Replace it with a whistle.
  3. 00:40:374 (6,8) - These sliders are so short, yet their curves are so drastic. It looks clustered at the moment. Please make the curves a bit less tight.
[Insane]
  1. 00:15:543 (4) - Pretty sure there should be a whistle here
  2. 00:33:828 (3) - There's a problem here. The way the girl is singing works in that the repeat of this slider is snapped in 1/3, but the end of the slider should be snapped in 1/4, which is impossible through a repeat slider. Using a slider and a normal beat would still be rather awkward to play. An alternate way of making this readable is by doing something such as this. In other words, make two 1/2 sliders that don't exactly follow the vocals correctly, but sound better than what you currently have.
Well done with this mapset. ;)
Topic Starter
Lanturn

Jacob wrote:

Heyo

[General]
  1. Your offset is off by a bit. I tested it, and offset 686 seems to work well. - When I test it myself, I'm always within 6ms and less than 20% error, so to me, the current offset seems right. If more people complain about this in the future, I'll change it.
  2. Add "anime" to the tags. Hmm alright. I thought I wasn't supposed to since it would be classified under the anime category after it was ranked. Will add though.
[Easy]
  1. Change the tick rate to 2 like you've did with the other difficulties. It sounds better as well. Changed. I never bothered swapping it from my old maps, but I agree that it sounds much better now. Thanks!
  2. 00:10:945 (2) - Due to the fact that this is an easy difficulty and newer players may have be surprised by the sudden 1/4 notes, I would change this to a 1/2 repeat slider. Changed.
  3. 00:12:231 (1) - I would remove the spinner here and just start the break after the long repeat slider. It feels a bit awkward to have a spinner here that follows the violin part in the music and then start a break suddenly after. I personally like the spinner here, so no change.
  4. 00:36:088 (2) - As you can see, the curve in this slider is closer to the left (beginning) of it rather than the middle of it for symmetry. If you could move all the points (or even just the red point) to the right a bit in order to make it symmetrical, it would look much neater. Thanks for noticing this! Changed
  5. 00:39:517 (1,2) - I really love what you did with these two sliders here. Very creative. Thanks =)
  6. 01:24:660 (4) - I would've positioned this slider around the middle of (3) for the sake of neatness, like this. Played around with it.

[Normal]
  1. 00:21:231 (1) - I would remove this spinner for the same reasons as I stated previously. Leaving for now =)
  2. 01:34:945 (1) - Start this spinner directly after (3) (the blue tick right after it). It makes more sense due to that's where the long vocal chord begins. Sounds good. I never noticed my spinner started late on this difficulty.. oops :P
Nicely mapped with neat patterns and blankets.

[Hard]
  1. I would put one of the difficulty ticks on 7; either HP drain or OD would work well. I guess +1 to HP drain. don't notice much of a difference though.
  2. 00:32:659 (5) - A finish at the beginning of this slider sounds awkward. Replace it with a whistle. Changed.
  3. 00:40:374 (6,8) - These sliders are so short, yet their curves are so drastic. It looks clustered at the moment. Please make the curves a bit less tight. Changed this around.
[Insane]
  1. 00:15:543 (4) - Pretty sure there should be a whistle here Thanks for noticing!
  2. 00:33:828 (3) - There's a problem here. The way the girl is singing works in that the repeat of this slider is snapped in 1/3, but the end of the slider should be snapped in 1/4, which is impossible through a repeat slider. Using a slider and a normal beat would still be rather awkward to play. An alternate way of making this readable is by doing something such as this. In other words, make two 1/2 sliders that don't exactly follow the vocals correctly, but sound better than what you currently have. I think this may have something to do with the offset you told me to use. On the offset I have, it matches perfectly. If this issue comes up later, I'll make changes, but as of now, I think it sounds fine.
Well done with this mapset. ;)

Thanks a lot for the mod!
show more
Please sign in to reply.

New reply