MyLonelyAlpaca - </emotional>
01:40:208: Try and use different colors to give clues to your changing slider velocities.
00:12:277: I know it's probably hard to do so with not much going on in this part of the song, but try not to focus on just the vocals for your gameplay
00:56:587: Making weird shapes for long sliders look absolutely cool, but try and spread out the movement of the sliders here.
01:18:139: Try to fit the rhythm of the percussion at this point of the song, it seems that's the most prominent voice in this segment.
One more thing, try and sync your new combos with the music.
Cool map!
BluGalaxian - Golden Riverbank
Your mapping could use a bit of practice, but this is definitely a start.
Your notes do not seem to line up with the song directly. Try snapping your first timing point to 00:00:000
There's little flow in the shaping of your gameplay. Try and put more 8th and swinging 16th rhythms into your map just so each hit isn't so sudden.
00:38:012: I would not recommend bringing the slider velocities down that low.
00:27:512: This break time seems to just be an empty space where you can put many more notes in.
Try to keep the slider velocities similar throughout the song in this difficulty, since it is a pretty calm song, and there's not too much going on, dramatic changes in the velocity just seem unnecessary.
I would consider using Distance Snap for this sort of difficulty, just to keep your Hitcricles even.
00:38:012, 00:46:012, 01:06:012: Try making simpler, slower shapes for these sliders.
Same with the normal, dramatic changes in the velocity seems out of place.
MyLonelyAlpaca wrote:
nm please, thank you! https://osu.ppy.sh/beatmapsets/998070#osu/2088442
(its a map pack, but you dont need to view all diffs)
01:40:208: Try and use different colors to give clues to your changing slider velocities.
00:12:277: I know it's probably hard to do so with not much going on in this part of the song, but try not to focus on just the vocals for your gameplay
00:56:587: Making weird shapes for long sliders look absolutely cool, but try and spread out the movement of the sliders here.
01:18:139: Try to fit the rhythm of the percussion at this point of the song, it seems that's the most prominent voice in this segment.
One more thing, try and sync your new combos with the music.
Cool map!
BluGalaxian - Golden Riverbank
Your mapping could use a bit of practice, but this is definitely a start.
Your notes do not seem to line up with the song directly. Try snapping your first timing point to 00:00:000
There's little flow in the shaping of your gameplay. Try and put more 8th and swinging 16th rhythms into your map just so each hit isn't so sudden.
Normal
00:38:012: I would not recommend bringing the slider velocities down that low.
00:27:512: This break time seems to just be an empty space where you can put many more notes in.
Try to keep the slider velocities similar throughout the song in this difficulty, since it is a pretty calm song, and there's not too much going on, dramatic changes in the velocity just seem unnecessary.
I would consider using Distance Snap for this sort of difficulty, just to keep your Hitcricles even.
Hard
00:38:012, 00:46:012, 01:06:012: Try making simpler, slower shapes for these sliders.
Same with the normal, dramatic changes in the velocity seems out of place.