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Shinobu - Futari no Mirai

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Topic Starter
CXu

Gyuunyu wrote:

Yo CXu \o/

here is my small mod ~

[General]

add fear to tags - oh right I forgot o3o

[Collab]

01:06:715 (1) - nc - None here.
01:07:037 (1) - nc - But here (already did this but because of some silly submitting mistakes you didnt get this fix xD)
01:32:521 (1) - remove nc
01:32:844 (1) - remove nc
01:33:328 (2) - nc
01:53:812 (1) - nc - Did a variation (again due to that other mod xD)
02:08:973 (1) - nc - I think that would make the combo too short o3o
04:49:940 (5,6,7,8) - Whistle on these 4 o3o ( not on the end of slider ) -

so small xD

Good luck with the map !
Well, sorry I didn't change anything, and you had a few suggestions shot down because of that submitting mistake \o\
Gomen~
Thanks for modding though :D
I'll be waiting for f e a r.
MillhioreF
unrequited mod~ most of these are suggestions though, don't give kudosu if you don't accept any

[General]

looks good!

[Collab]

01:26:715 (6,7) - 7 feels a bit far away for being a 1/4, maybe move it a few grids closer? up to you though
02:24:941 (2,3) - pretty big, sudden jump... nothing explicitly wrong, but it feels strange compared to the rest of the map's patterned jumps
03:15:102 (3,4) - see 01:26:715 (6,7)
03:39:296 (3,4,5,6) - these sliders are beautiful <3
05:33:329 (6) - feels out of place since there's no sound there whatsoever... I'd remove it and add a spinner at 05:30:682 (1) until where this note was

can't find anything seriously wrong with this map, it's solid! Best of luck getting it approved, and have a star~


I don't have any kudosu xD
f e a r

Gyuunyu wrote:

Yo CXu \o/

here is my small mod ~

[General]

add fear to tags

[Collab]

01:06:715 (1) - nc
01:07:037 (1) - nc
01:32:521 (1) - remove nc
01:32:844 (1) - remove nc prefer this one as is
01:33:328 (2) - nc
01:53:812 (1) - nc
02:08:973 (1) - nc
04:49:940 (5,6,7,8) - Whistle on these 4 o3o ( not on the end of slider ) yarr matey

so small xD

Good luck with the map !
Ty for mod =w=b
http://puu.sh/NHA6
Topic Starter
CXu

MillhioreF wrote:

unrequited mod~ most of these are suggestions though, don't give kudosu if you don't accept any

[General]

looks good!

[Collab]

01:26:715 (6,7) - 7 feels a bit far away for being a 1/4, maybe move it a few grids closer? up to you though
02:24:941 (2,3) - pretty big, sudden jump... nothing explicitly wrong, but it feels strange compared to the rest of the map's patterned jumps
03:15:102 (3,4) - see 01:26:715 (6,7)
03:39:296 (3,4,5,6) - these sliders are beautiful <3
05:33:329 (6) - feels out of place since there's no sound there whatsoever... I'd remove it and add a spinner at 05:30:682 (1) until where this note was - There is a sound her,e just very low =w=
Fixed everything else

can't find anything seriously wrong with this map, it's solid! Best of luck getting it approved, and have a star~


I don't have any kudosu xD
Silly person, with no kudosu, here's some xD.
Thanks for modding! :D
ssssssssssssssss
[Collab]

  • 00:01:997 - set volume to 13%,and 00:02:703 - to 5%,same as 00:04:115 (2,3) - 00:06:938 (3) - 00:12:585 (3,4) - 00:15:409 (2) - cuz a suddenly volume reducing seems unexpected.

    00:09:762 - set volume to 15%

    00:22:844 (2,3,4) - too suddenly and really surprised me,but i can't find a better way to arrange them, so it's ok

    00:36:715 (3) - a little confusing,refering to 00:25:747 (2,3,4) - ,00:27:360 (7,8) - 00:31:876 (1,2) - ,players will get accustomed to this kind overlap and misunderstand that every overlap like this is one beat away.so add note at 00:36:554 -

    02:23:812 (4) - nc?

    02:29:618 (1) - nc? will make it prettier 0.0

    02:22:844 (1,2,3,4) - seems to have a same distance spacing,but beat spacing is obviously diffrent

    03:03:005 (2) - cancel this overlap?

    03:15:102 (3) - if i were you ,i'd prefer add a circle at 03:15:344 -

    03:38:892 - to 04:18:489 - (just my personally opnion)if you set slider tick rate to 2,this section will be great

    04:42:844 (1,2) - spacing,you can compare it with 04:41:553 (4,5,6,7) -

    04:52:198 (5) - spacing,too far from 04:52:037 (4) - .compared it with 04:51:392 (2,3) - =w=

    05:22:521 (1,2,3,4,5,6,7,8,9) - as you have already change clap setting in another way at 05:21:069 (5,6,7,8) - , why not we make it in a sexier way!
    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|2
    328,216,324295,1,0
    236,212,324456,2,0,B|204:284|236:368,1,160,8|10
    284,168,325102,2,0,B|316:96|284:12,1,160,12|2
    184,168,325747,1,8
    256,192,325827,12,12,327037


    and if you can accept the way deleting 05:24:456 (8,9) - ,here's a much much more sexier way!

    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|10
    328,216,324295,1,8
    268,268,324456,2,0,B|212:268|168:236,1,80,8|8
    128,200,324779,1,8
    116,120,324940,1,8
    168,56,325102,1,8
    256,192,325263,12,12,327037

nice map!here's a star~


Edit:
02:22:844 (1,2,3,4) - seems to have a same distance spacing,but beat spacing is obviously diffrent - Not sure what you meant here D:
I mean spacing between02:23:489 (3) - and 02:23:812 (4) - is confusing,i think it should be a little larger
Topic Starter
CXu

ssssssssssssssss wrote:

[Collab]

  • 00:01:997 - set volume to 13%,and 00:02:703 - to 5%,same as 00:04:115 (2,3) - 00:06:938 (3) - 00:12:585 (3,4) - 00:15:409 (2) - cuz a suddenly volume reducing seems unexpected.

    00:09:762 - set volume to 15%

    00:22:844 (2,3,4) - too suddenly and really surprised me,but i can't find a better way to arrange them, so it's ok
    - I think the start is fine as it is, so I'm keeping it.

    00:36:715 (3) - a little confusing,refering to 00:25:747 (2,3,4) - ,00:27:360 (7,8) - 00:31:876 (1,2) - ,players will get accustomed to this kind overlap and misunderstand that every overlap like this is one beat away.so add note at 00:36:554 -

    02:23:812 (4) - nc? - Weird imo.

    02:29:618 (1) - nc? will make it prettier 0.0 - Yes, done!

    02:22:844 (1,2,3,4) - seems to have a same distance spacing,but beat spacing is obviously diffrent - Not sure what you meant here D:

    03:03:005 (2) - cancel this overlap? - Should be readable and fine.

    03:15:102 (3) - if i were you ,i'd prefer add a circle at 03:15:344 - - Same as I did earlier in a similar part. Also, I think this type of notearrangement fits better to the song here.

    03:38:892 - to 04:18:489 - (just my personally opnion)if you set slider tick rate to 2,this section will be great - I can't really do much about that :P

    04:42:844 (1,2) - spacing,you can compare it with 04:41:553 (4,5,6,7) -

    04:52:198 (5) - spacing,too far from 04:52:037 (4) - .compared it with 04:51:392 (2,3) - =w=

    05:22:521 (1,2,3,4,5,6,7,8,9) - as you have already change clap setting in another way at 05:21:069 (5,6,7,8) - , why not we make it in a sexier way!
    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|2
    328,216,324295,1,0
    236,212,324456,2,0,B|204:284|236:368,1,160,8|10
    284,168,325102,2,0,B|316:96|284:12,1,160,12|2
    184,168,325747,1,8
    256,192,325827,12,12,327037


    and if you can accept the way deleting 05:24:456 (8,9) - ,here's a much much more sexier way!

    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|10
    328,216,324295,1,8
    268,268,324456,2,0,B|212:268|168:236,1,80,8|8
    128,200,324779,1,8
    116,120,324940,1,8
    168,56,325102,1,8
    256,192,325263,12,12,327037
- Well, I did some own changes without really looking at the code too much xD
nice map!here's a star~ - Thanks for star :)
Thanks for modding! :D
f e a r

ssssssssssssssss wrote:

[Collab]

  • 00:01:997 - set volume to 13%,and 00:02:703 - to 5%,same as 00:04:115 (2,3) - 00:06:938 (3) - 00:12:585 (3,4) - 00:15:409 (2) - cuz a suddenly volume reducing seems unexpected.

    00:09:762 - set volume to 15%

    00:22:844 (2,3,4) - too suddenly and really surprised me,but i can't find a better way to arrange them, so it's ok

    00:36:715 (3) - a little confusing,refering to 00:25:747 (2,3,4) - ,00:27:360 (7,8) - 00:31:876 (1,2) - ,players will get accustomed to this kind overlap and misunderstand that every overlap like this is one beat away.so add note at 00:36:554 - Yeah

    02:23:812 (4) - nc?

    02:29:618 (1) - nc? will make it prettier 0.0

    02:22:844 (1,2,3,4) - seems to have a same distance spacing,but beat spacing is obviously diffrent

    03:03:005 (2) - cancel this overlap?

    03:15:102 (3) - if i were you ,i'd prefer add a circle at 03:15:344 -

    03:38:892 - to 04:18:489 - (just my personally opnion)if you set slider tick rate to 2,this section will be great

    04:42:844 (1,2) - spacing,you can compare it with 04:41:553 (4,5,6,7) - I think this is fairly readable tbh

    04:52:198 (5) - spacing,too far from 04:52:037 (4) - .compared it with 04:51:392 (2,3) - =w= It's supposed to be a jump tho x:

    05:22:521 (1,2,3,4,5,6,7,8,9) - as you have already change clap setting in another way at 05:21:069 (5,6,7,8) - , why not we make it in a sexier way!
    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|2
    328,216,324295,1,0
    236,212,324456,2,0,B|204:284|236:368,1,160,8|10
    284,168,325102,2,0,B|316:96|284:12,1,160,12|2
    184,168,325747,1,8
    256,192,325827,12,12,327037


    and if you can accept the way deleting 05:24:456 (8,9) - ,here's a much much more sexier way!

    64,76,322521,6,0,B|92:44|136:36,1,80,12|0
    244,104,322844,2,0,B|216:136|175:143,1,80,10|8
    208,40,323166,1,0
    288,52,323327,1,8
    364,72,323489,2,0,B|456:92,1,80,10|0
    388,148,323811,2,0,B|480:168,2,80,0|8|10
    328,216,324295,1,8
    268,268,324456,2,0,B|212:268|168:236,1,80,8|8
    128,200,324779,1,8
    116,120,324940,1,8
    168,56,325102,1,8
    256,192,325263,12,12,327037

nice map!here's a star~ Thank you^^
Thanks for mod c:
haha5957
[Collab]
- Idk if it's only my opinion, but i think NC arrangement is little off. maybe because you and I NCs different way xD
I hope theres nothing wrong about it :D


3:59:941 (timingpoint) is this point needed? let's remove it if it's not needed :O


00:37:844 (9) - curve this little bit, to make a blanket? http://osu.ppy.sh/ss/390268
00:56:715 (3) - curve this slider little? http://osu.ppy.sh/ss/390270
01:00:263 (4) - make it point little bit up, so it doesnt overlap with previous (2)
01:42:037 (5) - stack this with previous (2)'s endpoint
01:44:457 (5,1) - looks little odd currently, make it like this : http://osu.ppy.sh/ss/390277
02:10:263 (1) - remove NC / add NC to next circle?
02:14:134 (4) - i would say NC on all (4)s from here to 02:21:876 (4) here.
02:56:070 (3) - let's completely stack it to previous slider's endpoint. do this with grid snap unselected~



sorry for the mehh nazis xD
very nice relaxing music ;D good luck!
those
00:48:973 (5) - Head has no hitsound.
00:51:231 (5) - Tail has unneeded Clap.

There are a few lines you can cut out of the SB, and there are a few things you may want to add to make it a bit more lively during the exciting parts. For example:
_M,0,22844,,550,420
This line can be removed if you change the line above it to
Sprite,Foreground,Centre,"fear.png",550,420

Try to do the same for the other name.
Topic Starter
CXu

haha5957 wrote:

[Collab]
- Idk if it's only my opinion, but i think NC arrangement is little off. maybe because you and I NCs different way xD
I hope theres nothing wrong about it :D


3:59:941 (timingpoint) is this point needed? let's remove it if it's not needed :O - Good question. Didn't even know it was there xD


00:37:844 (9) - curve this little bit, to make a blanket? http://osu.ppy.sh/ss/390268
00:56:715 (3) - curve this slider little? http://osu.ppy.sh/ss/390270
01:00:263 (4) - make it point little bit up, so it doesnt overlap with previous (2)
01:42:037 (5) - stack this with previous (2)'s endpoint
01:44:457 (5,1) - looks little odd currently, make it like this : http://osu.ppy.sh/ss/390277
02:10:263 (1) - remove NC / add NC to next circle? - I think nc on downbeat here is fine ^^
02:14:134 (4) - i would say NC on all (4)s from here to 02:21:876 (4) here. - I guess it's my NC perference here xD
02:56:070 (3) - let's completely stack it to previous slider's endpoint. do this with grid snap unselected~ - wait, this isn't stacked properly? :?



sorry for the mehh nazis xD
very nice relaxing music ;D good luck!
Thanks for modding! :D Didn't change much (probably difference in NC sense xD) but hey, it still helps. And I'll poke f e a r ;)

those wrote:

00:48:973 (5) - Head has no hitsound.
00:51:231 (5) - Tail has unneeded Clap.

There are a few lines you can cut out of the SB, and there are a few things you may want to add to make it a bit more lively during the exciting parts. For example:
_M,0,22844,,550,420
This line can be removed if you change the line above it to
Sprite,Foreground,Centre,"fear.png",550,420

Try to do the same for the other name.
Well, hey, I blame my SBing skills (first time ever doing this \o/) Fixed that. I'll see if I can come up with some ideas for the exciting parts. Creativity orz.
Thanks for taking a look~ :D
Milkshake
Fear parts
  • 00:23:973 (3,4,5) - it really doesn't fit. i mean, it's kinda ''fast'' and breaks the rhythm.
    suggest to change it to http://puu.sh/NWLO
    00:25:747 (2) - better to make it shorter to the red line and make 1 repeat.
    00:27:360 (7,8)- delete 8 and make 7 longer?
    00:31:070 (3,4, 5) - http://puu.sh/NWRJ maybe follow like this?
    00:37:844 (9 ) - cancel repeat?
    00:42:199 (1,2,3,4,5) - http://puu.sh/NWTo you can make it looks like that to make a nice little jump, but it's up to you
    00:45:425 (1,2,3) - better if you'll make it like http://puu.sh/NWWe
    00:48:973 (5) - you can make a repeat here. even though it hits a blue line, it fits, but it's up to you, again
    01:01:876 (1,2,3)- like that http://puu.sh/NX0v maybe? it makes a nice flow.\
    01:31:634 (1,2,3) - http://puu.sh/NX3P will make a better flow
    01:37:360 (8) move to x:364 y:336
    01:33:166 (1) - whistle in the end?
    02:37:683 (4) - finish?
    03:19:779 (2)- whistle pl0x
    03:20:263 (4) - ^ start of the slider\
    03:23:166 (9)- clap would fit better than whistle in the start
    03:24:941 (4) - whistle
    03:25:263 (5) - ^ and move to x:256 y:334 with DS 1.0x
Cxu parts
  • 01:15:908 (4)- do 'flip horizontally' and put it there again. better flow
    02:00:908 (1)- move to x:172 y:180. DS 1.2x would help
    02:06:392 (2) - new combo? it fits here.
    02:07:973 (9) - NC
    02:12:844 (5) - use ''rotate by...'' +28degrees and move it with DS.
    02:14:457 (5) - make it curved a little so it'd make a nice flow with 6.
    02:21:876 (4) - move to x:188 y:100. DS 1.0x
    03:43:166 (6)- this slider. GAVE ME CANCER. http://puu.sh/NXld like this pl0x
    04:30:908 (4) - make it curved a bit, same goes to (6) which comes after
all suggestions

88
f e a r
haha5957

haha5957 wrote:

[Collab]
- Idk if it's only my opinion, but i think NC arrangement is little off. maybe because you and I NCs different way xD
I hope theres nothing wrong about it :D


3:59:941 (timingpoint) is this point needed? let's remove it if it's not needed :O


00:37:844 (9) - curve this little bit, to make a blanket? http://osu.ppy.sh/ss/390268
00:56:715 (3) - curve this slider little? http://osu.ppy.sh/ss/390270
01:00:263 (4) - make it point little bit up, so it doesnt overlap with previous (2)
01:42:037 (5) - stack this with previous (2)'s endpoint
01:44:457 (5,1) - looks little odd currently, make it like this : http://osu.ppy.sh/ss/390277
02:10:263 (1) - remove NC / add NC to next circle?
02:14:134 (4) - i would say NC on all (4)s from here to 02:21:876 (4) here.
02:56:070 (3) - let's completely stack it to previous slider's endpoint. do this with grid snap unselected~

All fixed

sorry for the mehh nazis xD
very nice relaxing music ;D good luck! Thank you c:

those

those wrote:

00:48:973 (5) - Head has no hitsound.
00:51:231 (5) - Tail has unneeded Clap. Fixed

There are a few lines you can cut out of the SB, and there are a few things you may want to add to make it a bit more lively during the exciting parts. For example:
_M,0,22844,,550,420
This line can be removed if you change the line above it to
Sprite,Foreground,Centre,"fear.png",550,420

Try to do the same for the other name.

Milkshake

Milkshake wrote:

Fear parts
  • 00:23:973 (3,4,5) - it really doesn't fit. i mean, it's kinda ''fast'' and breaks the rhythm.
    suggest to change it to http://puu.sh/NWLO
    00:25:747 (2) - better to make it shorter to the red line and make 1 repeat.
    00:27:360 (7,8)- delete 8 and make 7 longer? It's in a rhythm so I'd like to keep it
    00:31:070 (3,4, 5) - http://puu.sh/NWRJ maybe follow like this? Personally I like the one I already have.
    00:37:844 (9 ) - cancel repeat? Spacing problems and it'd ruin the blanket of 00:39:296 (2).
    00:42:199 (1,2,3,4,5) - http://puu.sh/NWTo you can make it looks like that to make a nice little jump, but it's up to you Yeah
    00:45:425 (1,2,3) - better if you'll make it like http://puu.sh/NWWe
    00:48:973 (5) - you can make a repeat here. even though it hits a blue line, it fits, but it's up to you, again
    01:01:876 (1,2,3)- like that http://puu.sh/NX0v maybe? it makes a nice flow.\
    01:31:634 (1,2,3) - http://puu.sh/NX3P will make a better flow You're moving the cursor up instead of down, idk.
    01:37:360 (8) move to x:364 y:336 I didn't like it.
    01:33:166 (1) - whistle in the end?
    02:37:683 (4) - finish? Feels random
    03:19:779 (2)- whistle pl0x
    03:20:263 (4) - ^ start of the slider\
    03:23:166 (9)- clap would fit better than whistle in the start
    03:24:941 (4) - whistle
    03:25:263 (5) - ^ and move to x:256 y:334 with DS 1.0x
Most of it fixed

all suggestions
Thanks for mod =w=/
88

CXu: http://puu.sh/NYtY
Topic Starter
CXu

Milkshake wrote:

Cxu parts
  • 01:15:908 (4)- do 'flip horizontally' and put it there again. better flow - Disagree. I like the current type of flow better (and use it in other places too)
    02:00:908 (1)- move to x:172 y:180. DS 1.2x would help - I'm aiming for a zig-zag rather than a curve here (as you can see (4) is over (3)).
    02:06:392 (2) - new combo? it fits here. - Swapped with previous.
    02:07:973 (9) - NC - Fine imo.
    02:12:844 (5) - use ''rotate by...'' +28degrees and move it with DS. - Not supposed to be an exact mirror image of (4).
    02:14:457 (5) - make it curved a little so it'd make a nice flow with 6. - You would basically move the same way on a slightly curved slider. I like how it looks currently, so no changes.
    02:21:876 (4) - move to x:188 y:100. DS 1.0x - Nah, atm, it's centered between the sliderends of (1,2,3) and I think that's fine imo.
    03:43:166 (6)- this slider. GAVE ME CANCER. http://puu.sh/NXld like this pl0x - It's a completely fine blanketed slider, what you talking about :(
    04:30:908 (4) - make it curved a bit, same goes to (6) which comes after - Straight they are, and straight they go~
all suggestions

88
I didn't fix a lot on my parts, but still, thanks for modding! :D
Updated with f e a r fixes.
Reisen Udongein
hello CXu and f e a r~ I'm here to mod from Frostmourne's Queue since i'm guest modder :3

[General]

try 594 for 1st offset
20356 for 2nd offset
22495 for 3rd offset

previewtime : 63,812

add 'collab' to the tags.

[Collab]

00:22:844 (2) - NC?
00:23:328 (1) - DNC?
00:37:844 (9) - add clap on 2nd part of slider :3
01:02:844 (1) - add clap?
01:34:134 (5) - NC for the sudden speed change?
01:38:005 (1) - add finish on the head
02:14:457 (5,6) - how about arranging like this? http://puu.sh/Oq6T
02:30:263 (1) - add clap?
02:36:231 (1) - DNC?
02:38:005 (1) - ^
02:50:263 (1) - add clap?
03:02:521 (1) - DNC?
03:03:166 (3) - and NC here.
03:06:876 (6,7) - arrange like this? http://puu.sh/OqaS
03:28:328 (5) - make this slider much more symmetric?
03:41:876 (5) - NC?
03:46:392 (5) - ^
03:53:489 (6) - ^
03:57:360 (4) - ^
03:59:941 (2) - remove finish since you don't use any finishes on that part?
04:32:037 (1) - DNC?
04:32:521 (3) - NC?
04:44:940 (1) - DNC?
04:58:005 (1,2,3) - how about arranging like this? http://puu.sh/Oqfm
05:25:102 (8) - NC
05:30:505 (5) - ^
05:33:329 (6) - ^

that's all~ really nice song and map! hope tihs map gets aprroved as soon as possible ;3
YTYuyu
i said that i'll mod this later and here i am :D. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
The source is incorrect. capitalize the "m" in "memoria".
there's 2 versions of Hoshizora no Memoria, but this song is from "-Wish upon a Shooting Star-", so add that as the source. the other version is "-Eternal Heart-" if you're curious. if you don't believe me, look under the tracklist and you should find it. i got the info from this video so yea...this is where i found it.
consider adding "Sound Collection Disc 2" since that's the name of the album this song is in, and the disc name since there's 2 discs for the game, also consider adding "OST" in the tags since this is an OST from the game.

[Collab]
00:22:492 (1,1) - i feel that something like this is unrankable because the hitburst is covering the repeat arrow and it'd be hard for players to clear that on their 1st try. i suggest separating these notes so that the notes don't overlap with one another. it should make the repeat arrow fully visiible for players to see.
00:25:102 (1) - add a whistle at the end. it'll match that sound in the instrumental like at the beginning of this slider.
00:37:844 (9) - maybe a whistle at the repeat arrow to keep the whistle pattern going from (7)?
00:38:328 (1) - if you follow the suggestion above, add a whistle at the beginning.
00:49:618 (6) - maybe you can space this note out so that (4,5,6) would be in a shape of a triangle? i'm feeling something like this. tell me what you think about this pattern.
00:51:231 (5) - same as 00:37:844 but to match the instrumental.
01:29:296 (5) - try to stack this on the beginning of (3) to make another triangle. i think this kind of pattern would be enjoyable for players as it fits with this part nicely IMO. it should look like this. note that (5) is on the beginning of (2).
01:38:005 (1) - missing a finish here? add it to match the cymbals in the song.
02:30:263 (1) - i feel that this spinner should start after the 3rd note at the blue tick to follow up the instrumental in the song.
02:55:102 (9) - maybe Ctrl+R because the instrumental's volume slightly decreases and i think a jump would fit here IMO.
03:26:392 (8) - this should be a NC. the instrumental changes in this part of the song.
03:27:037 (1) - remove the NC if you follow the suggestion above. the instrumental is still connected from this note.
03:33:812 (2,3) - maybe add whistles to give off a nice whistle pattern from the previous combo? i feel that something is missing here. sounds empty without a hitsound here IMO.
03:34:134 (1) - i'm thinking that a circle with a finish should be here and the spinner should be moved up by 1/4 to follow the instrumental up from the circle.
04:02:521 (3) - i find this 1/2 repeat slider unfitting as there's only a long pause in the instrumental. i suggest changing this to a 1/1 slider to follow the instrumental accurately.
04:13:489 (1) - this time, remove the repeat instead. this part is like a break so adding a repeat feels like a bit of a rush through the map IMO since there's a long pause in the instrumental.
04:51:715 (3) - consider making this a curved slider like (5) to keep the flow going. something like this should work as the flow keeps going and i think it plays nicely during gameplay.
05:30:505 (5) - consider making this a NC. the piano changes in this part of the song.

I guess that's it. GL :D
Topic Starter
CXu

Reisen Udongein wrote:

hello CXu and f e a r~ I'm here to mod from Frostmourne's Queue since i'm guest modder :3

[General]

try 594 for 1st offset
20356 for 2nd offset
22495 for 3rd offset
^ I'll try this later when I have time to fix SB too if I need to xD
previewtime : 63,812

add 'collab' to the tags.

[Collab]

00:22:844 (2) - NC?
00:23:328 (1) - DNC?
^ Sure.
00:37:844 (9) - add clap on 2nd part of slider :3
01:02:844 (1) - add clap?
01:34:134 (5) - NC for the sudden speed change?
01:38:005 (1) - add finish on the head
02:14:457 (5,6) - how about arranging like this? http://puu.sh/Oq6T - Yes :D
02:30:263 (1) - add clap? - Feels alright with just finish imo.
02:36:231 (1) - DNC?
02:38:005 (1) - ^
02:50:263 (1) - add clap?
03:02:521 (1) - DNC? - Removed from 03:01:876 (1)
03:03:166 (3) - and NC here. - Following the same nc pattern as before (I thiiink xD).
03:06:876 (6,7) - arrange like this? http://puu.sh/OqaS - Sure :)
03:28:328 (5) - make this slider much more symmetric?
03:41:876 (5) - NC? - It's a NC every 2nd downbeat.
03:46:392 (5) - ^
03:53:489 (6) - ^
03:57:360 (4) - ^
03:59:941 (2) - remove finish since you don't use any finishes on that part?
04:32:037 (1) - DNC? - Follows NC like before.
04:32:521 (3) - NC? - ^
04:44:940 (1) - DNC?
04:58:005 (1,2,3) - how about arranging like this? http://puu.sh/Oqfm
05:25:102 (8) - NC - xD Yes.
05:30:505 (5) - ^ - While I also agree with NC's here, I think they're fine currently too, so no change.
05:33:329 (6) - ^ - ^

that's all~ really nice song and map! hope tihs map gets aprroved as soon as possible ;3
Thanks for modding! :D

Byakugan249 wrote:

i said that i'll mod this later and here i am :D. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
The source is incorrect. capitalize the "m" in "memoria".
there's 2 versions of Hoshizora no Memoria, but this song is from "-Wish upon a Shooting Star-", so add that as the source. the other version is "-Eternal Heart-" if you're curious. if you don't believe me, look under the tracklist and you should find it. i got the info from this video so yea...this is where i found it.
consider adding "Sound Collection Disc 2" since that's the name of the album this song is in, and the disc name since there's 2 discs for the game, also consider adding "OST" in the tags since this is an OST from the game.
^ All done. I swear I copy-pasted the title from vndb :o

[Collab]
00:22:492 (1,1) - i feel that something like this is unrankable because the hitburst is covering the repeat arrow and it'd be hard for players to clear that on their 1st try. i suggest separating these notes so that the notes don't overlap with one another. it should make the repeat arrow fully visiible for players to see.
00:25:102 (1) - add a whistle at the end. it'll match that sound in the instrumental like at the beginning of this slider.
00:37:844 (9) - maybe a whistle at the repeat arrow to keep the whistle pattern going from (7)?
00:38:328 (1) - if you follow the suggestion above, add a whistle at the beginning.
00:49:618 (6) - maybe you can space this note out so that (4,5,6) would be in a shape of a triangle? i'm feeling something like this. tell me what you think about this pattern.
00:51:231 (5) - same as 00:37:844 but to match the instrumental.
01:29:296 (5) - try to stack this on the beginning of (3) to make another triangle. i think this kind of pattern would be enjoyable for players as it fits with this part nicely IMO. it should look like this. note that (5) is on the beginning of (2).
01:38:005 (1) - missing a finish here? add it to match the cymbals in the song.
02:30:263 (1) - i feel that this spinner should start after the 3rd note at the blue tick to follow up the instrumental in the song. - It's following that wooosh (for a lack of better word) sound xD
02:55:102 (9) - maybe Ctrl+R because the instrumental's volume slightly decreases and i think a jump would fit here IMO. - Sure :)
03:26:392 (8) - this should be a NC. the instrumental changes in this part of the song.
03:27:037 (1) - remove the NC if you follow the suggestion above. the instrumental is still connected from this note.
03:33:812 (2,3) - maybe add whistles to give off a nice whistle pattern from the previous combo? i feel that something is missing here. sounds empty without a hitsound here IMO.
03:34:134 (1) - i'm thinking that a circle with a finish should be here and the spinner should be moved up by 1/4 to follow the instrumental up from the circle.
04:02:521 (3) - i find this 1/2 repeat slider unfitting as there's only a long pause in the instrumental. i suggest changing this to a 1/1 slider to follow the instrumental accurately.
04:13:489 (1) - this time, remove the repeat instead. this part is like a break so adding a repeat feels like a bit of a rush through the map IMO since there's a long pause in the instrumental.
04:51:715 (3) - consider making this a curved slider like (5) to keep the flow going. something like this should work as the flow keeps going and i think it plays nicely during gameplay.
05:30:505 (5) - consider making this a NC. the piano changes in this part of the song. - Yeah well, the thought is that everything fit's in the same pattern, and it's a really slow part, so I think it's fine. Oh well, if more people complain, I'll NC xD

I guess that's it. GL :D
Thanks for modding! :D
f e a r
Reisen

Reisen Udongein wrote:

hello CXu and f e a r~ I'm here to mod from Frostmourne's Queue since i'm guest modder :3

[Collab]

00:22:844 (2) - NC?
00:23:328 (1) - DNC?
00:37:844 (9) - add clap on 2nd part of slider :3
01:02:844 (1) - add clap?
01:34:134 (5) - NC for the sudden speed change?
01:38:005 (1) - add finish on the head
02:14:457 (5,6) - how about arranging like this? http://puu.sh/Oq6T
02:30:263 (1) - add clap?
02:36:231 (1) - DNC?
02:38:005 (1) - ^
02:50:263 (1) - add clap? All OK
03:02:521 (1) - DNC?
03:03:166 (3) - and NC here.
03:06:876 (6,7) - arrange like this? http://puu.sh/OqaS
03:28:328 (5) - make this slider much more symmetric? Tried
03:41:876 (5) - NC?
03:46:392 (5) - ^
03:53:489 (6) - ^
03:57:360 (4) - ^
03:59:941 (2) - remove finish since you don't use any finishes on that part?
04:32:037 (1) - DNC?
04:32:521 (3) - NC?
04:44:940 (1) - DNC?
04:58:005 (1,2,3) - how about arranging like this? http://puu.sh/Oqfm All OK
05:25:102 (8) - NC
05:30:505 (5) - ^
05:33:329 (6) - ^

that's all~ really nice song and map! hope tihs map gets aprroved as soon as possible ;3 ty ^^

Byakugan

Byakugan249 wrote:

i said that i'll mod this later and here i am :D. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
The source is incorrect. capitalize the "m" in "memoria".
there's 2 versions of Hoshizora no Memoria, but this song is from "-Wish upon a Shooting Star-", so add that as the source. the other version is "-Eternal Heart-" if you're curious. if you don't believe me, look under the tracklist and you should find it. i got the info from this video so yea...this is where i found it.
consider adding "Sound Collection Disc 2" since that's the name of the album this song is in, and the disc name since there's 2 discs for the game, also consider adding "OST" in the tags since this is an OST from the game.

[Collab]
00:22:492 (1,1) - i feel that something like this is unrankable because the hitburst is covering the repeat arrow and it'd be hard for players to clear that on their 1st try. i suggest separating these notes so that the notes don't overlap with one another. it should make the repeat arrow fully visiible for players to see.
00:25:102 (1) - add a whistle at the end. it'll match that sound in the instrumental like at the beginning of this slider.
00:37:844 (9) - maybe a whistle at the repeat arrow to keep the whistle pattern going from (7)?
00:38:328 (1) - if you follow the suggestion above, add a whistle at the beginning. All OK
00:49:618 (6) - maybe you can space this note out so that (4,5,6) would be in a shape of a triangle? i'm feeling something like this. tell me what you think about this pattern. Yeah, if I did this 00:49:618 (6,1) - would end up going in a horizontal line (http://osu.ppy.sh/ss/393397). Personally, it feels stiff and I'm not a huge fan of it, but it's a good pattern. Don't take me up on that if I've done it somewhere else, I don't remember how I map.
00:51:231 (5) - same as 00:37:844 but to match the instrumental.
01:29:296 (5) - try to stack this on the beginning of (3) to make another triangle. i think this kind of pattern would be enjoyable for players as it fits with this part nicely IMO. it should look like this. note that (5) is on the beginning of (2). Agreed, fixed.
01:38:005 (1) - missing a finish here? add it to match the cymbals in the song.
02:30:263 (1) - i feel that this spinner should start after the 3rd note at the blue tick to follow up the instrumental in the song.
02:55:102 (9) - maybe Ctrl+R because the instrumental's volume slightly decreases and i think a jump would fit here IMO.
03:26:392 (8) - this should be a NC. the instrumental changes in this part of the song.
03:27:037 (1) - remove the NC if you follow the suggestion above. the instrumental is still connected from this note.
03:33:812 (2,3) - maybe add whistles to give off a nice whistle pattern from the previous combo? i feel that something is missing here. sounds empty without a hitsound here IMO. True, I didn't notice, fixed. ^All OK
03:34:134 (1) - i'm thinking that a circle with a finish should be here and the spinner should be moved up by 1/4 to follow the instrumental up from the circle. Aye
04:02:521 (3) - i find this 1/2 repeat slider unfitting as there's only a long pause in the instrumental. i suggest changing this to a 1/1 slider to follow the instrumental accurately. It is, I tried to keep it short so that it wouldn't be as long (4), but I'll change
04:13:489 (1) - this time, remove the repeat instead. this part is like a break so adding a repeat feels like a bit of a rush through the map IMO since there's a long pause in the instrumental.
04:51:715 (3) - consider making this a curved slider like (5) to keep the flow going. something like this should work as the flow keeps going and i think it plays nicely during gameplay. All OK
05:30:505 (5) - consider making this a NC. the piano changes in this part of the song.

I guess that's it. GL :D Ty ^^

Thanks for the mods!
Leorda
Hi there

[General]
* The last kiai seems doesn't fit (05:04:295), remove it?


[Collab]
00:25:102 (1,2) - Swap new combo
00:34:779 (1) - Remove new combo for your combo pattern?
00:52:844 (4) - Remove whistle at sliderbody
01:39:618 (6) - Reverse this slider (Ctrl+R) for better flow?
03:15:102 (3) - Shorten to red tick? It seems having a bad rhythm, IMO
03:24:779 (4) - Remove whistle at sliderbody
03:25:263 (5) - ^
05:33:329 (6) - New combo for emphasis?


That's all, hope it's help~
Topic Starter
CXu

Leorda wrote:

Hi there

[General]
* The last kiai seems doesn't fit (05:04:295), remove it? - Eh, I thought it was kinda cool to have it :P . If more people disagree I'll remove it~


[Collab]
00:25:102 (1,2) - Swap new combo
00:34:779 (1) - Remove new combo for your combo pattern?
00:52:844 (4) - Remove whistle at sliderbody
01:39:618 (6) - Reverse this slider (Ctrl+R) for better flow?
03:15:102 (3) - Shorten to red tick? It seems having a bad rhythm, IMO - It's the same rhythm as 01:26:715 (6) though :o . I changed the hitsound on (4) to finish, to follow consistency from 01:27:037 (7).
03:24:779 (4) - Remove whistle at sliderbody
03:25:263 (5) - ^
05:33:329 (6) - New combo for emphasis? - Ok, if one more person tells me to add new combos here, I'll add it xd


That's all, hope it's help~
Thanks for modding! :D
f e a r

Leorda wrote:

Hi there

[General]
* The last kiai seems doesn't fit (05:04:295), remove it?


[Collab]
00:25:102 (1,2) - Swap new combo
00:34:779 (1) - Remove new combo for your combo pattern?
00:52:844 (4) - Remove whistle at sliderbody
01:39:618 (6) - Reverse this slider (Ctrl+R) for better flow?
03:15:102 (3) - Shorten to red tick? It seems having a bad rhythm, IMO
03:24:779 (4) - Remove whistle at sliderbody
03:25:263 (5) - ^
05:33:329 (6) - New combo for emphasis?
All OK

That's all, hope it's help~
Thanks for mod ^^
Phish_old
hey CXu ._.
D: it'll be hard to find something because your maps are nearly perfect

General
> Folder seems ok
>i saw that the blur of the SB objecs has a cut off on the edges http://puu.sh/VSPd maybe make them a little bit bigger or something.. but to be honest, i did'nt saw the cut offs ingame ^^ just wanted to mention it
> You can put your .osb file into the .osu file, under [Events], Layer 3 Foreground and delete the .osb after that because it's just 1 Diff. if you have trouble with that you could ask me ingame :0
> is "Disc 2" really worth a tag? :D wtf

[Collab]
00:05:527 (3) - i don't know if it's fine when you silence hitcircles, i know they are not completely silenced, but i really can't hear anything with 5% volume. See osu wiki ranking criteria - Audio
00:31:876 (1,2) - add this to the previous combo maybe?
00:38:328 (1) - could you adjust that slider to 00:39:296 (2) - ? (with more sliderpoints)
02:00:586 (7) - put that circle under the slider 02:00:263 (6) - cause the 300 from 01:59:941 (5) - covers (7). kills hidden players D:
03:45:425 (4) - the end of this slider is ugly D:
05:25:747 (2) - delete clap?
05:33:329 (6) - when you are on low drain, this break is kinda unfair :0

i really likethe map and the hitsounding :00 it was an honor for me to mod this :)
Topic Starter
CXu

Dick wrote:

hey CXu ._. - Hya~
D: it'll be hard to find something because your maps are nearly perfect - I was totally "WAAAAAAAIT I know you?" and then clicked your profile and found > Previously known as Phish. Derp xD

General
> Folder seems ok
>i saw that the blur of the SB objecs has a cut off on the edges http://puu.sh/VSPd maybe make them a little bit bigger or something.. but to be honest, i did'nt saw the cut offs ingame ^^ just wanted to mention it - Well, if someone actually notices this when playing, I'll fix xD
> You can put your .osb file into the .osu file, under [Events], Layer 3 Foreground and delete the .osb after that because it's just 1 Diff. if you have trouble with that you could ask me ingame :0 - Yeah, but hey, I think it's okay to have it as an .osb too, just because :D
> is "Disc 2" really worth a tag? :D wtf - Well, it is from the 2nd disc so why not xD

[Collab]
00:05:527 (3) - i don't know if it's fine when you silence hitcircles, i know they are not completely silenced, but i really can't hear anything with 5% volume. See osu wiki ranking criteria - Audio - Should be audible enough, as I can hear it.
00:31:876 (1,2) - add this to the previous combo maybe?
00:38:328 (1) - could you adjust that slider to 00:39:296 (2) - ? (with more sliderpoints)
02:00:586 (7) - put that circle under the slider 02:00:263 (6) - cause the 300 from 01:59:941 (5) - covers (7). kills hidden players D: - Screw hidden players :D I kinda like the flow better, so keeping.
03:45:425 (4) - the end of this slider is ugly D: - Blah, it's supposed to look a bit woonky. Tried adjusting it slightly, hope it helps a liiiiittle.
05:25:747 (2) - delete clap? - Fine I think.
05:33:329 (6) - when you are on low drain, this break is kinda unfair :0 - Well, just make sure not to \o\ (soevil)

i really likethe map and the hitsounding :00 it was an honor for me to mod this :) - Thank you :)
Thanks for modding! :D
f e a r

Dick wrote:

hey CXu ._.
D: it'll be hard to find something because your maps are nearly perfect

General
> Folder seems ok
>i saw that the blur of the SB objecs has a cut off on the edges http://puu.sh/VSPd maybe make them a little bit bigger or something.. but to be honest, i did'nt saw the cut offs ingame ^^ just wanted to mention it
> You can put your .osb file into the .osu file, under [Events], Layer 3 Foreground and delete the .osb after that because it's just 1 Diff. if you have trouble with that you could ask me ingame :0
> is "Disc 2" really worth a tag? :D wtf

[Collab]
00:05:527 (3) - i don't know if it's fine when you silence hitcircles, i know they are not completely silenced, but i really can't hear anything with 5% volume. See osu wiki ranking criteria - Audio
00:31:876 (1,2) - add this to the previous combo maybe? Okie
00:38:328 (1) - could you adjust that slider to 00:39:296 (2) - ? (with more sliderpoints) Should be okay already, if it's poked on more I'll do it.
02:00:586 (7) - put that circle under the slider 02:00:263 (6) - cause the 300 from 01:59:941 (5) - covers (7). kills hidden players D:
03:45:425 (4) - the end of this slider is ugly D:
05:25:747 (2) - delete clap?
05:33:329 (6) - when you are on low drain, this break is kinda unfair :0

i really likethe map and the hitsounding :00 it was an honor for me to mod this :)
thx for mod
Nidert

SPOILER
[General]
AR 10?

[Collab]
00:28:812 - Add note?
00:34:779 (5,6,7,8,9) - These aren't really symmetrical, move 8 one grid down.
00:31:876 (6,7) - Sounds better if you remove the note and make it a repeat with the wistle at the end ('tis just a suggestion)
01:42:199 - Add note?
02:43:650 (5,6) - Remove 5,6 and add a slider that goes from 02:43:650 - to 02:43:973 - . Sounds much better
03:27:360 (3) - Random whistle?
03:27:360 (3) - I guess they're not random, but they strike me as odd and I don't really think they fit.
03:39:296 - to 03:57:683 - I mean, these sliders aren't really that pretty xD How about making some prettier ones
03:43:166 (6) - papaya slider, make into banana? (AKA make it prettier http://puu.sh/WcIt )

Great map ;; Not sure if I was of any help.
Topic Starter
CXu

Nidert wrote:


[General]
AR 10? - uaehuaeh

[Collab]
00:28:812 - Add note?
00:34:779 (5,6,7,8,9) - These aren't really symmetrical, move 8 one grid down.
00:31:876 (6,7) - Sounds better if you remove the note and make it a repeat with the wistle at the end ('tis just a suggestion)
01:42:199 - Add note?
02:43:650 (5,6) - Remove 5,6 and add a slider that goes from 02:43:650 - to 02:43:973 - . Sounds much better
03:27:360 (3) - Random whistle?
03:27:360 (3) - I guess they're not random, but they strike me as odd and I don't really think they fit.
03:39:296 - to 03:57:683 - I mean, these sliders aren't really that pretty xD How about making some prettier ones - no they are superkawaii
03:43:166 (6) - papaya slider, make into banana? (AKA make it prettier http://puu.sh/WcIt ) - amidoingitright http://osu.ppy.sh/ss/405528

Great map ;; Not sure if I was of any help.
Thanks for modding! :D
BCI
lol hi there, mod time via my queue~

[Collab]
00:22:492 (1) - add whistle and remove clap+finish, sounds much better
00:30:263 (1,3) - RNC (1) and NC (3) listen to music ><
00:46:392 (5,1) - NC (5) and RNC (1)?
01:34:134 (1) - why change slider speed? since slider have a repeat, just remove green line 01:34:134
01:35:102 (1) - RNC only if you do^
01:45:425 (1) - NC here doesn't make any sense
03:38:973 (1,2,3) - do NC like this http://puu.sh/Wt24 players will be know that next slider is slow + it follows the music
04:08:973 (1) - this slider doesn't fit the music >< make like this http://puu.sh/Wt3d
04:10:263 (3) - NC if you do^
04:25:102 (1,3) - RNC (1) and NC (3)
04:55:102 (1) - RNC
04:56:715 (3) - NC (also you may RNC at 04:56:069 (1) - )

nice job, but personally dislike the NC >< good luck then
f e a r
Noobdert

Nidert wrote:


SPOILER
[General]
AR 10?

[Collab]
00:28:812 - Add note?
00:34:779 (5,6,7,8,9) - These aren't really symmetrical, move 8 one grid down.
00:31:876 (6,7) - Sounds better if you remove the note and make it a repeat with the wistle at the end ('tis just a suggestion)
01:42:199 - Add note?
02:43:650 (5,6) - Remove 5,6 and add a slider that goes from 02:43:650 - to 02:43:973 - . Sounds much better
03:27:360 (3) - Random whistle? Fix'd all.
03:27:360 (3) - I guess they're not random, but they strike me as odd and I don't really think they fit.
03:39:296 - to 03:57:683 - I mean, these sliders aren't really that pretty xD How about making some prettier ones
03:43:166 (6) - papaya slider, make into banana? (AKA make it prettier http://puu.sh/WcIt )

Great map ;; Not sure if I was of any help.I am your father, mother, and brother. Thanks for mod

Black_Cherry

Black_Cherry_Ita wrote:

lol hi there, mod time via my queue~

[Collab]
00:22:492 (1) - add whistle and remove clap+finish, sounds much better
00:30:263 (1,3) - RNC (1) and NC (3) listen to music ><
00:46:392 (5,1) - NC (5) and RNC (1)?
01:34:134 (1) - why change slider speed? since slider have a repeat, just remove green line 01:34:134 I changed it to keep the slider the same length as the previous ones. No change.
01:35:102 (1) - RNC only if you do^
01:45:425 (1) - NC here doesn't make any sense
03:38:973 (1,2,3) - do NC like this http://puu.sh/Wt24 players will be know that next slider is slow + it follows the music
04:08:973 (1) - this slider doesn't fit the music >< make like this http://puu.sh/Wt3d
04:10:263 (3) - NC if you do^
04:25:102 (1,3) - RNC (1) and NC (3)
04:55:102 (1) - RNC
04:56:715 (3) - NC (also you may RNC at 04:56:069 (1) - ) Everything else changed other than slider.

nice job, but personally dislike the NC >< good luck thenty, and ty for mod c:

Thanks for mods~
Topic Starter
CXu
Ah right, keeping the NC in my part \o
Kawayi Rika
Hi ~ CXu ~

Checked map for my Random Queue ~


You should add other diff (any mode is fine),since this map is not marathon.

Add 1 or 2 break time point.nonstop is not good idea :( ~ player will be tired ~

05:33:329 (6) - Remove this circle really no need here.

Map stuff fine to me ~ Nice BG ,song and map ~

Maybe you can find me recheck ~ Good luck ~
;)
Topic Starter
CXu

Kawayi Rika wrote:

Hi ~ CXu ~

Checked map for my Random Queue ~


You should add other diff (any mode is fine),since this map is not marathon. - orz, I'll poke someone to make a taiko xD

Add 1 or 2 break time point.nonstop is not good idea :( ~ player will be tired ~ - I think it's fine. The slow part at 03:39:296 - acts like a break imo. Aaaaaand we wanted to map the whole song xD

05:33:329 (6) - Remove this circle really no need here. - There is a sound here though, and I think ending the map at 05:30:505 (5) - feels a bit off ><

Map stuff fine to me ~ Nice BG ,song and map ~[b] - Thanks :D

Maybe you can find me recheck ~ Good luck ~[/b]
;) - Ok, thanks~
Thanks Rika :D
ryza
OKAY WELL
cxu requested a mod from me
this map is kind of long
the sliders are really pretty
nothing stood out when I played through it
but I'm gonna carefully go through it
AND TRY MY BEST
to find stuff that
can be improved
>w<

00:09:938 - add spinner ending at 00:11:174
00:17:703 - add spinner ending at 00:19:644
00:20:528 - add spinner ending at 00:21:778

WELL
I liked these spinners when I first tried them, but then I keep wondering if they're actually an improvement or needless overmapping...
I'll leave them here anyways~ maybe you'll like them ;_;

01:26:715 (6,7) - this is awkward to play to me, and I also think it flows and sounds better if you shorten the slider to the red tick
there's not really anything in the song to justify ending it on the blue one I don't think

01:32:521 (4) - NC
--01:32:844 (1) - remove NC
--01:34:134 (1) - remove NC
01:35:425 (2) - NC

01:35:425 (1) - should end at 01:35:586
--01:35:747 - add slider ending at 01:35:098, remove note at 01:35:098
--looks like this - http://puu.sh/XrG0

01:39:941 (7) - NC
--01:40:425 (1) - remove NC

02:10:102 - this spot sounds empty, maybe add a note? ^^;

02:21:876 (4) - - NC
--02:22:844 (1) - remove NC

02:23:812 (7) - NC

02:36:876 - also sounds empty~ maybe change like this http://puu.sh/XrNX :> (selected note is at 02:36:715)

02:38:005 (6) - NC
--02:38:328 (1) - remove NC

02:39:618 (6) - NC
--02:40:586 (1) - remove NC
--02:40:908 (2) - NC

02:42:199 (1) - remove NC
--02:42:360 (2) - NC

02:54:779 (8) - NC
--02:55:425 (1) - remove NC

03:15:102 (3,4) - same as 01:26:715 (6,7)

03:16:070 (6) - change like this? http://puu.sh/XrTU

04:30:263 (1) - remove NC
--04:30:908 (4) - NC

04:32:037 (1) - remove NC
--04:32:844 (4) - NC

04:51:392 (2) - gosh I think this needs to be changed
probably like this
http://puu.sh/XrYU
(don't forget to re-add the finish)

05:19:618 (1) - remove NC
--05:20:102 (2) - NC

uwah
it ended up mostly being NC stuff
oh no ;_;
well I tried. . .
I hope it's helpful lol
the map is really good, and the song is nice~
So long though ;_;
Topic Starter
CXu

Silynn wrote:

OKAY WELL
cxu requested a mod from me
this map is kind of long
the sliders are really pretty
nothing stood out when I played through it
but I'm gonna carefully go through it
AND TRY MY BEST
to find stuff that
can be improved
>w<

00:09:938 - add spinner ending at 00:11:174
00:17:703 - add spinner ending at 00:19:644
00:20:528 - add spinner ending at 00:21:778

WELL
I liked these spinners when I first tried them, but then I keep wondering if they're actually an improvement or needless overmapping...
I'll leave them here anyways~ maybe you'll like them ;_;
^ Something like that. I kinda want this part to be SLOOOOOOOOOOOOOOOOOOOOOOOW yeah.

01:26:715 (6,7) - this is awkward to play to me, and I also think it flows and sounds better if you shorten the slider to the red tick
there's not really anything in the song to justify ending it on the blue one I don't think - mm, if you listen, there is this woosh type of sound (I suck at describing sounds), which is what I'm trying to "replicate" kinda with the 1/4. No changes for now.

01:32:521 (4) - NC
--01:32:844 (1) - remove NC
--01:34:134 (1) - remove NC
01:35:425 (2) - NC

01:35:425 (1) - should end at 01:35:586
--01:35:747 - add slider ending at 01:35:098, remove note at 01:35:098
--looks like this - http://puu.sh/XrG0

01:39:941 (7) - NC
--01:40:425 (1) - remove NC

02:10:102 - this spot sounds empty, maybe add a note? ^^; - I'll have to say no here. I like these kind of pauses sometimes, and I think this one fits pretty good ^^"

02:21:876 (4) - - NC - Short combo is kinda derp imo.
--02:22:844 (1) - remove NC

02:23:812 (7) - NC - ^

02:36:876 - also sounds empty~ maybe change like this http://puu.sh/XrNX :> (selected note is at 02:36:715)

02:38:005 (6) - NC
--02:38:328 (1) - remove NC

02:39:618 (6) - NC
--02:40:586 (1) - remove NC
--02:40:908 (2) - NC

02:42:199 (1) - remove NC
--02:42:360 (2) - NC

02:54:779 (8) - NC - Same as earlier chorus.
--02:55:425 (1) - remove NC

03:15:102 (3,4) - same as 01:26:715 (6,7) - Same.

03:16:070 (6) - change like this? http://puu.sh/XrTU - Yeah why not.

04:30:263 (1) - remove NC - Same NC pattern as before.
--04:30:908 (4) - NC

04:32:037 (1) - remove NC - Sure
--04:32:844 (4) - NC

04:51:392 (2) - gosh I think this needs to be changed
probably like this
http://puu.sh/XrYU
(don't forget to re-add the finish)

05:19:618 (1) - remove NC - I like it as it is~
--05:20:102 (2) - NC

uwah
it ended up mostly being NC stuff
oh no ;_;
well I tried. . .
I hope it's helpful lol
the map is really good, and the song is nice~
So long though ;_;
Thanks for modding, Silly :D
Scorpiour
Hi there~~mod from queue
sorry for my late >.<

[Collab]
  1. you may need to reduce HP by 1 for low speed sections 0.0
  2. I'd like to choose slider tick rate 2 for these long sliders which looked empty a bit.
  3. 00:28:328 (3,4) - a confusing spacing due to the music i suppose, it may better to place a jump between phrases but not inside.
  4. 00:42:360 (4) - i may choose to remove this note to follow the prev beats (00:41:231 (7) - )
  5. 00:43:812 (8) - move next NC to here?
  6. 00:48:973 (5) - ^
  7. 01:21:876 (3,4) - two 1/2 sliders here may be better than only notes
  8. 02:01:715 - i'd like to add a note here~
  9. 02:29:618 (1,2,3) - a triangle but not line may suit the music ~
  10. 02:48:166 (4) - move it to 424:92 for better flow?
  11. 02:52:844 - insert a kiai fountain here?
  12. 03:06:392 (5) - the flow here is weird because of the jump before....hmm...move it to 364:236? have a try >.<
  13. 03:14:457 (3) - i'd like to place a 1/2 slider here for beat consistent
  14. 03:33:650 (1,2,3,4) - ctrl+r for better flow?
  15. 04:41:553 (4) - a single note here may be better?
that's all and good luck with app ~
f e a r
Silly

Silynn wrote:

OKAY WELL
cxu requested a mod from me
this map is kind of long
the sliders are really pretty
nothing stood out when I played through it
but I'm gonna carefully go through it
AND TRY MY BEST
to find stuff that
can be improved
>w<

00:09:938 - add spinner ending at 00:11:174
00:17:703 - add spinner ending at 00:19:644
00:20:528 - add spinner ending at 00:21:778

WELL
I liked these spinners when I first tried them, but then I keep wondering if they're actually an improvement or needless overmapping...
I'll leave them here anyways~ maybe you'll like them ;_;

01:26:715 (6,7) - this is awkward to play to me, and I also think it flows and sounds better if you shorten the slider to the red tick
there's not really anything in the song to justify ending it on the blue one I don't think

01:32:521 (4) - NC
--01:32:844 (1) - remove NC
--01:34:134 (1) - remove NC
01:35:425 (2) - NC
^I think that it should stay as is for now since I feel it fits the music atm

01:35:425 (1) - should end at 01:35:586
--01:35:747 - add slider ending at 01:35:098, remove note at 01:35:098
--looks like this - http://puu.sh/XrG0
Î also think it's fine as it is, since it has a rhythm in the pattern.

01:39:941 (7) - NC
--01:40:425 (1) - remove NC

02:10:102 - this spot sounds empty, maybe add a note? ^^;

02:21:876 (4) - - NC
--02:22:844 (1) - remove NC

02:23:812 (7) - NC

02:36:876 - also sounds empty~ maybe change like this http://puu.sh/XrNX :> (selected note is at 02:36:715) I feel it's alright as is atm, I might consider it in the future if I find out it might actually feel empty.

02:38:005 (6) - NC
--02:38:328 (1) - remove NC

02:39:618 (6) - NC
--02:40:586 (1) - remove NC
--02:40:908 (2) - NC

02:42:199 (1) - remove NC
--02:42:360 (2) - NC

02:54:779 (8) - NC
--02:55:425 (1) - remove NC

03:15:102 (3,4) - same as 01:26:715 (6,7)

03:16:070 (6) - change like this? http://puu.sh/XrTU

04:30:263 (1) - remove NC
--04:30:908 (4) - NC

04:32:037 (1) - remove NC
--04:32:844 (4) - NC

04:51:392 (2) - gosh I think this needs to be changed
probably like this
http://puu.sh/XrYU
(don't forget to re-add the finish) Man this felt even weirder to me. xD

05:19:618 (1) - remove NC
--05:20:102 (2) - NC

uwah
it ended up mostly being NC stuff
oh no ;_;
well I tried. . .
I hope it's helpful lol
the map is really good, and the song is nice~
So long though ;_;wahaha don't worry about it, the mod was useful bakabaka <3 Thanks for mod

Scorpiour

Scorpiour wrote:

Hi there~~mod from queue
sorry for my late >.<

[Collab]
  1. you may need to reduce HP by 1 for low speed sections 0.0
  2. I'd like to choose slider tick rate 2 for these long sliders which looked empty a bit.
  3. 00:28:328 (3,4) - a confusing spacing due to the music i suppose, it may better to place a jump between phrases but not inside.
  4. 00:42:360 (4) - i may choose to remove this note to follow the prev beats (00:41:231 (7) - )
  5. 00:43:812 (8) - move next NC to here?
  6. 00:48:973 (5) - ^
  7. 01:21:876 (3,4) - two 1/2 sliders here may be better than only notes
  8. 02:01:715 - i'd like to add a note here~
  9. 02:29:618 (1,2,3) - a triangle but not line may suit the music ~
  10. 02:48:166 (4) - move it to 424:92 for better flow?
  11. 02:52:844 - insert a kiai fountain here?
  12. 03:06:392 (5) - the flow here is weird because of the jump before....hmm...move it to 364:236? have a try >.<
  13. 03:14:457 (3) - i'd like to place a 1/2 slider here for beat consistent
  14. 03:33:650 (1,2,3,4) - ctrl+r for better flow?
  15. 04:41:553 (4) - a single note here may be better?
    Fixed all on my parts
that's all and good luck with app ~ Thanks, and thanks for mod (:
Topic Starter
CXu

Scorpiour wrote:

Hi there~~mod from queue
sorry for my late >.<

[Collab]
  1. you may need to reduce HP by 1 for low speed sections 0.0 - mmm, should be fine imo
  2. I'd like to choose slider tick rate 2 for these long sliders which looked empty a bit. - Well, I kinda dislike tick rate 2 for the rest of the map, and I think tick rate 1 is okay for the slow part too, so no change~
  3. 00:28:328 (3,4) - a confusing spacing due to the music i suppose, it may better to place a jump between phrases but not inside.
  4. 00:42:360 (4) - i may choose to remove this note to follow the prev beats (00:41:231 (7) - )
  5. 00:43:812 (8) - move next NC to here?
  6. 00:48:973 (5) - ^
  7. 01:21:876 (3,4) - two 1/2 sliders here may be better than only notes - I kinda like the circular flow here, and I think too much 1/2 clicking might be tiring, so I guess it should be fine :)
  8. 02:01:715 - i'd like to add a note here~ - Hmm, maybe, I'll think about it, not adding for now.
  9. 02:29:618 (1,2,3) - a triangle but not line may suit the music ~ - Meh, I kinda like this line xD
  10. 02:48:166 (4) - move it to 424:92 for better flow?
  11. 02:52:844 - insert a kiai fountain here? - Mm, thought I'd rather not make too many kiai fountains :P
  12. 03:06:392 (5) - the flow here is weird because of the jump before....hmm...move it to 364:236? have a try >.< - x364 y236 is very far :o I changed the pattern, so it's hopefully better now ;)
  13. 03:14:457 (3) - i'd like to place a 1/2 slider here for beat consistent - Same pattern as before.
  14. 03:33:650 (1,2,3,4) - ctrl+r for better flow?
  15. 04:41:553 (4) - a single note here may be better?
that's all and good luck with app ~
Thanks for modding! Updated with f e a r's fixes and mine :D
Topic Starter
CXu
Whoops that graveyard. Kinomi is being slow yeah.
ryza
tell kinomi to hurry up
f e a r

Silynn wrote:

tell kinomi to hurry up
I think most of us forgot about this map LOL
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