@Flask : Most fixed thanks
00:18:487 (1) - ถึง 00:45:045 (3) - ใช้ 45% << อย่าลืมแก้เส้นเขียวปรับ vol จาก 60 เป็น 45 % ในช่วงระหว่างนี้ตรงท่อน Kiai ใส่มันคงไม่เหมาะ (whistle ไม่ตรงบีท)
เริ่ม 60% ที่ตรง 00:46:028 (1) - นี้แทน
ตอนเริ่มต้นเสียงมันน่าจะหรี่ลงหน่อย เพราะเพลงยังเงียบๆ แต่หลังๆมันเริ่มดังตามดนตรี , ไม่งั้นเป็น monotone แล้วฟังแปลกๆ
บางทีใส่ whistle ทุกๆ 00:55:864 (2) - , 00:57:832 (1) - (ต้นสไลเดอร์) , 00:59:799 (2) - น่าจะเวิร์ค (ทุกๆบีทแรก) เพราะมันดูเงียบๆไปแปลกๆ (แนะนำให้ใส่ทั้งเพลง)
kurohana wrote:
Thank you for request \(^^)/
Sorry for delay ^^'General
Fixed all.
- Add 'Lia' to tags, because she sang the original.
- Silencing sliderticks is unrankable, delete the files.
- Delete the .osb-file in your songfolder, becouse you don't have a Storyboard and make a full submit.
- Slidertickrate isn't the same on all diffs, i prefer to change Normal and Hard to 1
Hard
Sry, I think it's unique of this map ^^
- 01:07:423 (1,1,1,1,1) - Remove NC
- 01:39:636 (1,1,1) - ^
- 02:19:718 (1,1) - ^
Nice map, i really love the hitsounds <3 Good luck ^^
446,276,44061,1,0,0:0:0
497,124,45045,1,2,0:0:0
120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0
306,29,153242,5,2,0:0:0
275,186,154225,1,0,0:0:0
387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0
330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0
248,256,44553,6,0,B|216:316,1,50
225,380,45045,2,0,B|189:322,1,50
122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0
316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120
256,174,70865,1,0,0:0:0
256,180,70988,1,0,0:0:0
255,187,71111,1,8,0:0:0
Thanks for modding NivaNiva wrote:
Hi R e v i v e~
[General]
-> pause-overlay.png is 1.08 MB o.o (also fail-background.png is over 1MB)... - Really I recommend to use .jpg instead xD
Do u know ? "fail-background.png" it doesn't work in .jpg format, Anyway fix image file size xD.
-> Uhm, looking at your current source I'm sure you need 'vocaloid3' on tags :3
Move it.
-> Also, I got offset 790 (+7ms) here, try to listen in 25% playback~
I think so lol
[Easy][Normal]
- 00:08:651 (2) - The main piano melody starts 1/2 earlier actually... But I think current rhythm is also fine for beginners though (:
- 00:14:553 (1) - Use whistle on spinner's end here to accompany the synth?
- 00:17:258 (1) - Again, whistle on slider's end to accompany the vocals? Also (optional) the symmetry here is quite forced imo, perhaps try something like this:
- 00:39:143 (4) - ...Once more, missing whistle on slider's end here? orz ._.
- 00:44:061 (2,3) - Hmm, I don't think it's a good idea to put (2) in the same y-axis with (1)'s end... Try an arc instead, it flows better~ (or at least just move (2) higher so it'll flow much better with your previous slider)
446,276,44061,1,0,0:0:0
497,124,45045,1,2,0:0:0- 00:49:471 (1) - Put in ~y:266? For the easiest diff, it's not really recommended to put post-spinner notes in the center (as the spinner's hitburst will cover the note)
- 00:57:832 (4) - New Combo?
- 01:07:668 (1,2) - ...again, whistle is really perfect for this synth sequence, really - feel free to experiment with whistle placing here, but I recommend (at least) put whistle on (2)'s start xD
- 01:13:569 (4) - Again, new combo?
- 01:29:307 (1,2,1) - Uhm, directly copy-pasting each other doesn't flow so good, really - you can just create a slider fan by using rotation tool, though (:
- 01:38:160 (3) - (optional) Put this in ~x:457 y:267, so (1,2,3) forms an inward arc?
- 01:39:143 (1,2) - If you followed 01:07:668, add whistle on (2)'s repeat xD
- 01:44:061 (3) - (optional) Personally I think the curve is too extreme here... A gentle curve flows better to your next (4) imo (:
120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0- 01:44:061 (3) - Still on this slider, finish on slider's end? (I hear a fainting cymbal sound)
- 01:56:848 (1) - Uhm, while curving this slider you can just use next circle's approachcircle as a guide >_< - Also try to start slider in ~x:418 y:204 as shown below, it increases flow imo:
- 02:00:782 (3) - Unsymmetrical slider, is this intentional? (you can simply move the midpoint to ~x:124 y:118 though)
- 02:19:471 (3) - Don't stop the clap here orz, it sounds quite weird...
- 02:20:455 (1) - (optional) Use a slider wave here for variation?
- 02:24:389 (3) - Err, the flow from (2) to (3) feels quite weird imo because it's directly horizontal... I prefer to put this on ~x:344 y:32, but it's up to you~
- 02:27:832 (1) - Same as 00:49:471
- 02:33:242 (1,2,3) - Same as above, this time an inward arc like this should be enough though:
306,29,153242,5,2,0:0:0
275,186,154225,1,0,0:0:0
387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0[Hard]
- 00:14:553 (2) - Err, you have a waypoint here, is it used? Uhm, I prefer to use a tilted slider wave here though, flows a lot smoother before the spinner~
330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0- 00:21:438 (6) - Whistle on slider's start, for the vocals?
- 00:32:258 (2,3) - Err, you can just copy-paste (3)'s shape from (2), but it's not that required though (:
- 00:37:668 (3,4) - (optional) Forcing (1,2,3)'s symmetry doesn't look really good imo, I prefer to create a slider fan-ish pattern on (3,4) though:
- 00:44:553 (1,2,3) - Hmm, I prefer to do something with 120° rotation here though:
248,256,44553,6,0,B|216:316,1,50
225,380,45045,2,0,B|189:322,1,50
122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0- 00:49:963 (1) - Err, no hitsound on spinner's end here? I highly recommend to use finish with 20% volume, it fits the cymbal very much (:
- 00:57:094 (1) - Uhm, you can just make this encircle (2)'s start to avoid overlap...
- 01:10:127 (1,2,3) - ...here also, using 120° rotation on (3) flows MUCH better compared with your current pattern, also (3) will flow better with your next gray (1) as well xD
- 01:14:799 (3) - (optional) Add a very slight curve upward (new waypoint on ~x:334 y:71) here, so (3) will somewhat blanket (5) from the outside?
- 01:22:422 (3,4,5) - Hmm, why don't you create the arc this way, so players will get an 'uplifting' effect as well? It fits the vocals, plus it plays much better before spinner also imo (:
- 01:25:864 (1) - For players who don't use transparent hitburst this will be quite weird because this will be half-covered... Not a big problem though :3
- 01:32:504 (3) - Remove clap on slider's start? It will emphasize your next two claps (:
- 01:33:242 (1) - ...err, I'd remove one repeat here, the rhythm on 01:33:979 sounds quite weird >_<
- 01:47:750 (1,2,3) - Again, you can use the patern I suggested on 00:44:553 but it's up to you~
- 01:52:422 (1) - ...uhm, I highly recommend to add note here (with clap) and start spinner on 01:52:914 (next downbeat) - the rhythm will be more intuitive this way xD
- 01:55:619 (2) - Err, for me it's better if the speedup part starts on 01:56:848... I think this should still be in 1.0x speed, but it's not something unrankable though (:
- 01:55:619 (2) - Also with this slider, a shape like this fits the vocals very much, really~
- 02:18:979 (1,2,3) - About the double clap here... It works, but it'll work MUCH better if you put the claps on (2)'s end and (3)'s start instead (:
- 02:23:405 (2) - (optional) Use two circles instead? (this slider's angle is quite forced for me... orz ._.)
- 02:27:832 (1) - ...C2 soft hitclap fits much better here imo...
- 02:41:848 (3) - (optional) Add another bezier waypoint on ~x:256 y:315 if you want, it flows good~
As I said via in-game PM, great map but need more whistles :3
- 00:09:881 (1,2,3,4) - ...uhm, I think the flow is MUCH greater with this arc arrangement... (yep, it doesn't follow spacing but new combo helps already though :3)
- 00:16:029 (4,1) - (optional) I personally feel a jump like this flows better compared with your current two straight sliders: ((4) is made encircling the previous (3)'s end)
- 00:16:521 (1) - Whistle on slider's start, to accompany the synth?
- 00:19:226 (2,3,4) - (optional) Another suggestion, try a symmetrical jump here? (when I first see these three sliders I instantly think of this pattern >_<)
- 00:25:128 (1) - This is where slider wave works REALLY beautiful, try it :3
316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120- 00:32:259 (1,2) - Err, I'm sure whistle can be used here... Try to put whistle in (1)'s start, (2)'s start, and (2)'s end to accompany the vocals?
- 00:46:767 (2) - Minor stuff, move the endpoint here to ~x:127 y:25 to make this slider perfectly parallel?
- 00:51:685 (4) - Add clap here, to make the hitsound more intuitive? (plus it fits before the spinner also~)
- 00:55:619 (4) - (optional) For me a straight slider (to the right) flows much better than any curve, your call though (:
- 01:09:390 (6) - Err, why don't you just put the slider's end in ~x:-16 y:250 to continue the fan pattern perfectly o.o (yep, it's not offscreen in play mode)
- 01:10:865 (2,3,4) - (optional) I'd rather manual-stack these three to make it show better in play mode (shown in the correct x-axis), but it's up to you~
256,174,70865,1,0,0:0:0
256,180,70988,1,0,0:0:0
255,187,71111,1,8,0:0:0- 01:14:554 (6) - - I strongly suggest to put another bezier waypoint in ~x:53 y:48, so (5) will blanket this slider from the outside >_<
- 01:30:046 (3) - Whistle on slider's end, to accompany the vocals?
- 01:31:029 (5,6,7,8) - (optional) I think an antagonistic jump like this will be more fun, your call though:
- 01:42:832 (3,4,5) - Due to stacking's nature, put these three in ~x:408 y:317 to avoid clustering between (2)'s path and (3)...
- 01:52:423 (1) - Same as what I suggested on Normal
- 01:55:619 (2) - ...perhaps use gradual volume increase here? I can hear the drum's volume are gradually increasing o.o
- 02:04:718 (1) - Uhm, is it intentional to make this slider's bezier part not symmetrical? >_<
- 02:07:669 (2) - It'll be much better imo if you CTRL+G'd this slider (reverse selection, previously CTRL+R) and then put in ~x:289 y:284 to form a circular jump~
- 02:19:226 (1,2,3) - Err, you shouldn't stopped the clap here, really - just put a clap on 02:19:963 to continue the clap's rhythm (:
- 02:32:751 (1) - Whistle on slider's repeat? (personally I think the whistle should be started from here :3)
Disagree only this suggestion orz, coz i think it not suitable for this song c:
Other suggestion most fixed (P.S. I added some whistle sound in Normal diff,for similar Hard diff.)
I hope this helps, star and good luck (:
Fixed all suggestion.CoroQuetz wrote:
Taiko mod~
All are suggestions unless in red.
Use alternating colours next time, it makes it easier for modders~
[Taiko Muzukashii]
It's a bit easy for a muzu... maybe rename to fuutsu?
I see other modder said about this, so changed it.
01:39:143 - spinner would be better
01:58:323 - k
[Taiko Oni]
00:14:553 - d
00:22:914 - k kd
00:27:832 - d k d
00:30:045 - k d d d
00:39:635 - d k d
00:46:766 - ddkkddk
00:47:996 - k d
02:19:594 - kddd
02:29:430 - dddk
Kuroneko-sHerald wrote:
[Normal]
00:08:658 (2,4) - Piano only do 00:08:412 (1,3) - actually, so I suggest to remove (2) and (4) or to make a slider starting from (1) and (3).
00:40:134 (5) - Well, I feel it better at 00:40:134 -. But it's just my thought.
[Hard]
00:19:232 (2,3,4,1) - three jump, then fake jump (that is, you return to 1,4x DS, but 00:20:953 (1) - has the same shape of previous sliders and the same spacing of (2,3,4) but is placed differently in time. So it visually seems to be a jump between (4) and (1), like between (2) (3) and (4) and that's not nice).
Maybe make a slider like 00:18:494 (1) - starting from 00:20:708 - (same placement but flipped horizontally and reversed obviously).
Fixed with other way.
[Taiko Oni]
Many unsnapped notes. Beat snap divisor 1/4 and resnap all notes. Check Aimod to see if is fixed.
Oops !! I forgot resnap this diff after change offset, so changed.
Sorry for late mod.
Thanks you both xDsherrie__fay wrote:
req picked from Scorpiour's baka queue 0A0
[General]Fixed.
- delete bookmarks in all diffs 0A0
- remove the colour of "hitcircle.jpg"
[Easy]I think it's not unnecessary, coz it no have some drum ._.
- 00:02:757 (1) - finish at start?
[Normal]
- 00:40:134 (5) - +whistle
- 00:45:544 (3) - start at start?
- 02:22:798 - better remove this green line. keep the sample S:C2
Fixed all.
[Hard]Other that, fixed all.
- 00:02:757 (4) - finish at start?
Same Easy reason.- 00:45:052 (2) - whistle at end
- 00:46:035 (4) - add finish
- 01:10:134 - add note
- 02:23:412 (6,7) - start here. these mute notes confusing and make no sense and seems unrankable. 0A0
- 02:41:855 (1) - reduce a reverse. try this
:>hope it helps
Thanks for modded Saten.Saten wrote:
hiii
[Hard]
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
00:38:904 (2,3) - this jump is kinda big imo. I'd prefer it like this instead 00:46:773 (2,1) - I would avoid this, but you're the boss
01:06:937 (1,2,3,4,5,6) - this would play better if they started on a white tick instead
01:42:101 (2,3,4,5) - big jump?
To avoid clustering between (2)'s path and (3)...
02:19:232 (1,2,3) - again, this would play better if on a white tick
02:32:265 - double timing section. Delete one
Fixed.
02:41:855 - silence from here instead?
[Normal]
AR5? plays better imo
ok
00:16:527 (1) - finish?
00:34:232 (1) - finish on head?
01:55:626 - large speed changes such as from 1,0x to 1,5x are not really recommended in Normals, but I guess it works somehow anyway
02:32:265 - double timing section
Fixed.
02:41:855 - silence from here instead?
[Easy]
sometimes the normal slidertick sounds really noisy
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
good luck~