forum

Shinji Orito - Tori no Uta [Osu|Taiko]

posted
Total Posts
48
show more
Topic Starter
R e v i v e
@Flask : Most fixed thanks ;)
[NSER]-Zazalng
Hi Revive I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry i'm newbie to mod map

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Impassive Pass

Let's Start at [Easy]
------------------------
SPOILER
[img]http://osu.ppy.sh/ss/435644[img]
My hand freeze again oh What the... but i'm sure I got SS
You Pass Easy

Easy Check - 100%
------------------------
Normal
------------------------
Ahhh... I think it ok i give you pass.


Normal Check - 100%
------------------------
Hard
------------------------
Great combo and space I find some fail about combo play with flashlight & hidden mod the combo continue and can find next combo.

Hard Check - 100%
------------------------

Overall Result: Become to Ranked Map
You are a great Mapper. i cannot find error in your map anymore. About Taiko cannot mod it because myself cannot play taiko to be Perfect(SS) any map T_T
Good Luck for your Ranked Map
Topic Starter
R e v i v e
ขอบคุณครับที่เช็คแมปให้ >w<
forevehappy
from forevehappy's Taiko modding queue (′・ω・`)ノノ

Taiko Muzukashii
00:53:897 - Increase the sound of a normal
01:56:849 - The sound changed to normal
02:32:259 - ^
02:44:062 (1) - remove,Because it is redundant

01:31:520 (163) - remove,and 01:31:274 add d
01:32:504 - add d

Taiko Oni
00:53:897 - Increase the sound of a normal
01:56:849 - The sound changed to normal
02:32:259 - ^
02:44:062 - ^
02:44:062 (1) - remove,Because it is redundant


00:48:610 (160) - move to 00:48:487
02:44:061 - add k

oh....
After mod after ,I think taiko difficulty doing not complete so I can't find better opinion.
good luck~
Rare
Hi!
all suggestions

[Easy]
00:24:389 (3) - x:324 y:184
00:28:323 (2) - add whistle to start slider then remove whistle to end slider
00:30:291 (1) - add whistle to start slider
00:33:242 (3) - add whistle
00:34:225 (1) - add whistle to repeat point then remove whistle to end slider
00:37:176 (2) - add whistle
00:39:143 (2) - add whistle to start to slider
00:45:045 (3) - add whistle
00:49:963 (1) - add clap
01:40:127 (2) - add finish to end slider
01:49:963 (1) - more curve slider. before: http://puu.sh/16pOH , after: http://puu.sh/16pOp

[Normal]
Drain-1, AR-1, OD-1
looks nice

[Hard]
Drain-1
00:45:783 (3,5) - very confused. Aligned to a certain rhythm.
01:47:751 (1,2,3,4,5) - how about? http://puu.sh/16q7f
02:12:587 (1,4) - more curve slider
02:21:193 (2,4) - same as 00:45:783 (3,5) -
02:26:357 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - it is difficult to hard. let's use slider.
02:35:701 (6) - add whistle to start slider

good mapset!!
Topic Starter
R e v i v e
@forevehappy : most fixed.
@R a r e : Fixed some.

Thanks for modded.
Frostmourne
Hi ! , ชอบม็อดเป็นภาษาไทยอยู่แต่แทบไม่เคยได้ใช้ครับ 55 นานๆทีจริงๆ

Easy
00:02:750 (1) - ถึง 00:17:258 (1) - ใช้ volume 30%
00:18:487 (1) - ถึง 00:45:045 (3) - ใช้ 45% << อย่าลืมแก้เส้นเขียวปรับ vol จาก 60 เป็น 45 % ในช่วงระหว่างนี้ :D
เริ่ม 60% ที่ตรง 00:46:028 (1) - นี้แทน
ตอนเริ่มต้นเสียงมันน่าจะหรี่ลงหน่อย เพราะเพลงยังเงียบๆ แต่หลังๆมันเริ่มดังตามดนตรี , ไม่งั้นเป็น monotone แล้วฟังแปลกๆ
บางทีใส่ whistle ทุกๆ 00:55:864 (2) - , 00:57:832 (1) - (ต้นสไลเดอร์) , 00:59:799 (2) - น่าจะเวิร์ค (ทุกๆบีทแรก) เพราะมันดูเงียบๆไปแปลกๆ (แนะนำให้ใส่ทั้งเพลง)

00:08:651 (2,1) - 1.0 กับ 1.5 spacing , ผมว่าขยับให้เป็น 1.0 ดีกว่า เพราะมันไม่มีเหตุผลอะไรที่จะไปขยับให้มันเป็น 1.5
02:07:668 (4) - finish ที่หางสไลด์ เสียงเข้ากับเพลง คล้ายๆพีคในท่อนฮุค
02:24:389 (1) - ใส่โน้ตตัวนี้ด้วย finish แล้วเลื่อนสปินของเก่าไปวางที่ 02:24:635 (1) - แล้วจบที่ 02:26:356 (1) - ด้วยเสียง finish เหมือนกัน
เพราะว่าเริ่มสปินตรงจุดที่มี finish sound แล้วมันรู้สึกว่างๆ , ใส่ไว้เพิ่มสีสัน

Normal
01:29:307 (1) - เลื่อนขึ้น 3 grid , ไม่สน spacing แต่สนการทับกันของหางสไลด์ตัวนี้กับ 01:28:815 (4) - นี่แทน
01:32:504 (3) - ใส่ clap ทั้งหัว หาง
01:33:979 (1) - ถ้าไม่ตามเนื้อร้อง , ช่วงว่างๆของสปินนี้น่าจะทำโน้ตดีกว่ามั้งนะครับ , รู้สึกสปินมันไม่ค่อยเข้าเท่าไหร่ เมื่อเทียบกับสปินนี้ 01:38:897 (1) -
01:49:471 (1) - ทำไมไม่ใช้ clap ของ N:C1 ?

Hard
เพลงนี้ bpm ไม่สูง , ใช้ Approach Rate ที่ 7 ฟิตกับเพลงมากกว่าครับ
00:08:406 (1) - 00:09:144 (3) - 00:09:882 (1) - และต้น slider 00:11:849 (1) - กับ 00:13:816 (1) - พวกโน้ตเสียงเปียโน น่าจะลอง whistle ดูนะครับ แอบเข้า :D
00:17:996 (3) - ไม่สมดุลใน play mode , เลื่อนลง 1 grid ดูดีขึ้น
00:22:423 (4) - เลื่อนมาที่ x:248 y:340 เพราะว่า ถ้าสนกับ spacing มาก , หัวสไลด์นี้มันจะชนกับตัวเก่า , ทำให้โน้ตเกิดทับกันไม่สวย เลื่อนไปตรงจุดที่บอกน่าจะช่วย balance ระหว่างตัวก่อนหน้ากับตัวหลังมากกว่าเดิม
00:46:275 (5) - ขึ้น phrase ใหม่บางที new combo ไหมครับ?
01:20:210 (6,7) - เลื่อนซ้ายและขึ้น อย่างละ 1 grid , ตัว 6 กับ 5 มันยังชิดกันเกินไป ไม่เท่ากับที่ 5 ชิด 4
01:32:259 (9) - นิวคอมโบ น่าจะดีกว่า , เสียงเปลี่ยนกับคอมโบมันค่อนข้างยาวเกินไป
01:34:103 (5) - อาจจะใส่โน้ตเพิ่มได้ เพราะเสียงมันเข้ากับเสียงร้องของ IA
01:49:226 (6) - นิวได้เหมือนกัน , ขึ้นท่อนใหม่ :D

แมพอย่างปราณีต -_-'' Star !! , good luckkk
Topic Starter
R e v i v e
@Jeep : แก้หมดยกเว้น

00:18:487 (1) - ถึง 00:45:045 (3) - ใช้ 45% << อย่าลืมแก้เส้นเขียวปรับ vol จาก 60 เป็น 45 % ในช่วงระหว่างนี้
เริ่ม 60% ที่ตรง 00:46:028 (1) - นี้แทน
ตอนเริ่มต้นเสียงมันน่าจะหรี่ลงหน่อย เพราะเพลงยังเงียบๆ แต่หลังๆมันเริ่มดังตามดนตรี , ไม่งั้นเป็น monotone แล้วฟังแปลกๆ
บางทีใส่ whistle ทุกๆ 00:55:864 (2) - , 00:57:832 (1) - (ต้นสไลเดอร์) , 00:59:799 (2) - น่าจะเวิร์ค (ทุกๆบีทแรก) เพราะมันดูเงียบๆไปแปลกๆ (แนะนำให้ใส่ทั้งเพลง)
:arrow: ตรงท่อน Kiai ใส่มันคงไม่เหมาะ (whistle ไม่ตรงบีท)

ขอบคุณเน้อที่มาม๊อดให้ o/\o
kurohana
Thank you for request \(^^)/
Sorry for delay ^^'

General

  1. Add 'Lia' to tags, because she sang the original.
  2. Silencing sliderticks is unrankable, delete the files.
  3. Delete the .osb-file in your songfolder, becouse you don't have a Storyboard and make a full submit.
  4. Slidertickrate isn't the same on all diffs, i prefer to change Normal and Hard to 1

Hard

  1. 01:07:423 (1,1,1,1,1) - Remove NC
  2. 01:39:636 (1,1,1) - ^
  3. 02:19:718 (1,1) - ^

Nice map, i really love the hitsounds <3 Good luck ^^
Topic Starter
R e v i v e

kurohana wrote:

Thank you for request \(^^)/
Sorry for delay ^^'

General

  1. Add 'Lia' to tags, because she sang the original.
  2. Silencing sliderticks is unrankable, delete the files.
  3. Delete the .osb-file in your songfolder, becouse you don't have a Storyboard and make a full submit.
  4. Slidertickrate isn't the same on all diffs, i prefer to change Normal and Hard to 1
:arrow: Fixed all.

Hard

  1. 01:07:423 (1,1,1,1,1) - Remove NC
  2. 01:39:636 (1,1,1) - ^
  3. 02:19:718 (1,1) - ^
:arrow: Sry, I think it's unique of this map ^^
Nice map, i really love the hitsounds <3 Good luck ^^
mintong89

mint's Taiko Modding/Guest Diff Queues <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Muzukashii]
Your Muzukashii is too easy, you can renamed it as Taiko Futsuu (Taiko Normal)

00:23:405 - k
01:20:946 - k
01:21:438 - d
01:25:864 - k
01:26:848 - k
01:31:766 - k
01:32:012 - d
01:42:586 - k

[Taiko Oni]
01:31:520 - K
02:05:209 - k
02:13:447 - k
02:44:061 - re
02:44:307 - move to 02:44:061

ok~
Topic Starter
R e v i v e
@mintong89 : Fixed all, thanks for modded ^^
Bass
[General]
Since there is new rule about putting Vocaloid composer as artist you will have to put "IA" in tags. Also this song originally wasn't made for vocaloid, but composer of it is Shinji Orito. Put his as artist, then do full submit. If you don't know how to do it properly, read this.

[Easy]
  1. 00:21:438 (1,2,3) - i feel like these are lacking hitsounds a bit, try putting some whistles there? will fit nice with vocal
  2. 00:21:438 (1) - remove new combo, no need for it there
  3. 00:38:160 (1) - also there remove new combo since this melody/vocal part from 00:34:225 (1) - to end of 00:39:143 (2) - is together.
  4. 00:57:832 (1) - similar situation there, remove new combo
  5. 01:13:569 (1) - same
  6. 02:00:782 (1) - again :3
  7. 02:06:684 (3) - put whistle, sounds now better
  8. 02:33:242 (1,2,3,1,2,3) - this part is lacking some whistles and feels empty, add some?
[Taiko Muzukashii]
  1. 00:46:029 (68) - add finish
  2. 01:30:783 (161,162,163) - put K on 161 and 163 and D on 162, sounds nicer.
  3. 01:39:143 (181) - change this into slider which ends at 01:40:619 - since there is vocal and it will sound nicer.
  4. 01:49:225 - 01:52:176 - feels very empty, try adding some notes?
  5. 02:24:389 (269) - change it into slider which ends at 02:25:373 , feels good with vocal
  6. 02:26:356 (272) - same here, end slider at 02:27:340
  7. 02:28:323 (274) - same, end slider at 02:29:307
[Normal]
  1. 00:20:946 (1) - no need for new combo
  2. 00:22:914 (1) - same
  3. Part from 00:18:979 (1) - to next spinners feels "empty" due to lack of hitsounds, believe me with whistles it will sound nicer
  4. 00:49:963 (1,1) - remove second spinner and extend first spinner to 00:53:897 . Imo looks better
  5. 01:01:151 (2) - it's only one 1/4 kickslider appearing in this diff, and it really doesn't feel good. Try this instead looks better.
  6. 02:36:930 (1,2) - antijumps in normal shouldn't appear
[Hard]
  1. 01:06:931 (1,1,1,1,1,1) - I don't think it's necessary to put NC on every slider, it's really readable without these too
  2. 01:23:406 (1,1,1,1) - same
  3. 01:39:144 (1,1,1,1) - ^
  4. 01:55:619 (1) - remove new combo
  5. 02:19:226 (1,1,1) - remove nc from two last sliders
In both normal and hard diffs in some parts you could try to use more whistles, just it feels empty with normal hitsounds sometimes.

You got really nice map as your first. Good luck with ranking!
SkyDevil
mod o3o

Easy
01:56:848 - With almost no hitsounding it sounds kinda empty,,, maybe whistle or something on the third beat?


Normal
00:42:094 (1) - No nc
01:33:242 (1) - ^
02:22:791 - Maybe the hitsound is a bit too loud ;W; I shocked the first time i heard it ;;

Hard
00:39:389 (3,5) - Could you reverse these please :c (ctrl + g)

Impressive beatmap :3 And I love vocaloid so star~
Good luck :3
Topic Starter
R e v i v e
@Bass : Most fixed. (your suggestion very helpful ^^)

@SkyDevil : Fixed a bit hard diff. o.o (And thanks for starred.)

Update

- Full submit with new artist & metatag

- Add some whistle some part.
Niva
Hi R e v i v e~

[General]

-> pause-overlay.png is 1.08 MB o.o (also fail-background.png is over 1MB)... - Really I recommend to use .jpg instead xD EDIT: orz, never used fail-background.png before in my map, only pause-overlay >_<
-> Uhm, looking at your current source I'm sure you need 'vocaloid3' on tags :3
-> Also, I got offset 790 (+7ms) here, try to listen in 25% playback~

[Easy]

  1. 00:08:651 (2) - The main piano melody starts 1/2 earlier actually... But I think current rhythm is also fine for beginners though (:
  2. 00:14:553 (1) - Use whistle on spinner's end here to accompany the synth?
  3. 00:17:258 (1) - Again, whistle on slider's end to accompany the vocals? Also (optional) the symmetry here is quite forced imo, perhaps try something like this:
  4. 00:39:143 (4) - ...Once more, missing whistle on slider's end here? orz ._.
  5. 00:44:061 (2,3) - Hmm, I don't think it's a good idea to put (2) in the same y-axis with (1)'s end... Try an arc instead, it flows better~ (or at least just move (2) higher so it'll flow much better with your previous slider)
    446,276,44061,1,0,0:0:0
    497,124,45045,1,2,0:0:0
  6. 00:49:471 (1) - Put in ~y:266? For the easiest diff, it's not really recommended to put post-spinner notes in the center (as the spinner's hitburst will cover the note)
  7. 00:57:832 (4) - New Combo?
  8. 01:07:668 (1,2) - ...again, whistle is really perfect for this synth sequence, really - feel free to experiment with whistle placing here, but I recommend (at least) put whistle on (2)'s start xD
  9. 01:13:569 (4) - Again, new combo?
  10. 01:29:307 (1,2,1) - Uhm, directly copy-pasting each other doesn't flow so good, really - you can just create a slider fan by using rotation tool, though (:
  11. 01:38:160 (3) - (optional) Put this in ~x:457 y:267, so (1,2,3) forms an inward arc?
  12. 01:39:143 (1,2) - If you followed 01:07:668, add whistle on (2)'s repeat xD
  13. 01:44:061 (3) - (optional) Personally I think the curve is too extreme here... A gentle curve flows better to your next (4) imo (:
    120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0
  14. 01:44:061 (3) - Still on this slider, finish on slider's end? (I hear a fainting cymbal sound)
  15. 01:56:848 (1) - Uhm, while curving this slider you can just use next circle's approachcircle as a guide >_< - Also try to start slider in ~x:418 y:204 as shown below, it increases flow imo:
  16. 02:00:782 (3) - Unsymmetrical slider, is this intentional? (you can simply move the midpoint to ~x:124 y:118 though)
  17. 02:19:471 (3) - Don't stop the clap here orz, it sounds quite weird...
  18. 02:20:455 (1) - (optional) Use a slider wave here for variation?
  19. 02:24:389 (3) - Err, the flow from (2) to (3) feels quite weird imo because it's directly horizontal... I prefer to put this on ~x:344 y:32, but it's up to you~
  20. 02:27:832 (1) - Same as 00:49:471
  21. 02:33:242 (1,2,3) - Same as above, this time an inward arc like this should be enough though:
    306,29,153242,5,2,0:0:0
    275,186,154225,1,0,0:0:0
    387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0
[Normal]

  1. 00:14:553 (2) - Err, you have a waypoint here, is it used? Uhm, I prefer to use a tilted slider wave here though, flows a lot smoother before the spinner~
    330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0
  2. 00:21:438 (6) - Whistle on slider's start, for the vocals?
  3. 00:32:258 (2,3) - Err, you can just copy-paste (3)'s shape from (2), but it's not that required though (:
  4. 00:37:668 (3,4) - (optional) Forcing (1,2,3)'s symmetry doesn't look really good imo, I prefer to create a slider fan-ish pattern on (3,4) though:
  5. 00:44:553 (1,2,3) - Hmm, I prefer to do something with 120° rotation here though:
    248,256,44553,6,0,B|216:316,1,50
    225,380,45045,2,0,B|189:322,1,50
    122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0
  6. 00:49:963 (1) - Err, no hitsound on spinner's end here? I highly recommend to use finish with 20% volume, it fits the cymbal very much (:
  7. 00:57:094 (1) - Uhm, you can just make this encircle (2)'s start to avoid overlap...
  8. 01:10:127 (1,2,3) - ...here also, using 120° rotation on (3) flows MUCH better compared with your current pattern, also (3) will flow better with your next gray (1) as well xD
  9. 01:14:799 (3) - (optional) Add a very slight curve upward (new waypoint on ~x:334 y:71) here, so (3) will somewhat blanket (5) from the outside?
  10. 01:22:422 (3,4,5) - Hmm, why don't you create the arc this way, so players will get an 'uplifting' effect as well? It fits the vocals, plus it plays much better before spinner also imo (:
  11. 01:25:864 (1) - For players who don't use transparent hitburst this will be quite weird because this will be half-covered... Not a big problem though :3
  12. 01:32:504 (3) - Remove clap on slider's start? It will emphasize your next two claps (:
  13. 01:33:242 (1) - ...err, I'd remove one repeat here, the rhythm on 01:33:979 sounds quite weird >_<
  14. 01:47:750 (1,2,3) - Again, you can use the patern I suggested on 00:44:553 but it's up to you~
  15. 01:52:422 (1) - ...uhm, I highly recommend to add note here (with clap) and start spinner on 01:52:914 (next downbeat) - the rhythm will be more intuitive this way xD
  16. 01:55:619 (2) - Err, for me it's better if the speedup part starts on 01:56:848... I think this should still be in 1.0x speed, but it's not something unrankable though (:
  17. 01:55:619 (2) - Also with this slider, a shape like this fits the vocals very much, really~
  18. 02:18:979 (1,2,3) - About the double clap here... It works, but it'll work MUCH better if you put the claps on (2)'s end and (3)'s start instead (:
  19. 02:23:405 (2) - (optional) Use two circles instead? (this slider's angle is quite forced for me... orz ._.)
  20. 02:27:832 (1) - ...C2 soft hitclap fits much better here imo...
  21. 02:41:848 (3) - (optional) Add another bezier waypoint on ~x:256 y:315 if you want, it flows good~
[Hard]

  1. 00:09:881 (1,2,3,4) - ...uhm, I think the flow is MUCH greater with this arc arrangement... (yep, it doesn't follow spacing but new combo helps already though :3)
  2. 00:16:029 (4,1) - (optional) I personally feel a jump like this flows better compared with your current two straight sliders: ((4) is made encircling the previous (3)'s end)
  3. 00:16:521 (1) - Whistle on slider's start, to accompany the synth?
  4. 00:19:226 (2,3,4) - (optional) Another suggestion, try a symmetrical jump here? (when I first see these three sliders I instantly think of this pattern >_<)
  5. 00:25:128 (1) - This is where slider wave works REALLY beautiful, try it :3
    316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120
  6. 00:32:259 (1,2) - Err, I'm sure whistle can be used here... Try to put whistle in (1)'s start, (2)'s start, and (2)'s end to accompany the vocals?
  7. 00:46:767 (2) - Minor stuff, move the endpoint here to ~x:127 y:25 to make this slider perfectly parallel?
  8. 00:51:685 (4) - Add clap here, to make the hitsound more intuitive? (plus it fits before the spinner also~)
  9. 00:55:619 (4) - (optional) For me a straight slider (to the right) flows much better than any curve, your call though (:
  10. 01:09:390 (6) - Err, why don't you just put the slider's end in ~x:-16 y:250 to continue the fan pattern perfectly o.o (yep, it's not offscreen in play mode)
  11. 01:10:865 (2,3,4) - (optional) I'd rather manual-stack these three to make it show better in play mode (shown in the correct x-axis), but it's up to you~
    256,174,70865,1,0,0:0:0
    256,180,70988,1,0,0:0:0
    255,187,71111,1,8,0:0:0
  12. 01:14:554 (6) - - I strongly suggest to put another bezier waypoint in ~x:53 y:48, so (5) will blanket this slider from the outside >_<
  13. 01:30:046 (3) - Whistle on slider's end, to accompany the vocals?
  14. 01:31:029 (5,6,7,8) - (optional) I think an antagonistic jump like this will be more fun, your call though:
  15. 01:42:832 (3,4,5) - Due to stacking's nature, put these three in ~x:408 y:317 to avoid clustering between (2)'s path and (3)...
  16. 01:52:423 (1) - Same as what I suggested on Normal
  17. 01:55:619 (2) - ...perhaps use gradual volume increase here? I can hear the drum's volume are gradually increasing o.o
  18. 02:04:718 (1) - Uhm, is it intentional to make this slider's bezier part not symmetrical? >_<
  19. 02:07:669 (2) - It'll be much better imo if you CTRL+G'd this slider (reverse selection, previously CTRL+R) and then put in ~x:289 y:284 to form a circular jump~
  20. 02:19:226 (1,2,3) - Err, you shouldn't stopped the clap here, really - just put a clap on 02:19:963 to continue the clap's rhythm (:
  21. 02:32:751 (1) - Whistle on slider's repeat? (personally I think the whistle should be started from here :3)
As I said via in-game PM, great map but need more whistles :3
I hope this helps, star and good luck (:
Coro
Taiko mod~
All are suggestions unless in red.

Use alternating colours next time, it makes it easier for modders~

[Taiko Muzukashii]
It's a bit easy for a muzu... maybe rename to fuutsu?
01:39:143 - spinner would be better
01:58:323 - k

[Taiko Oni]
00:14:553 - d
00:22:914 - k kd
00:27:832 - d k d
00:30:045 - k d d d
00:39:635 - d k d
00:46:766 - ddkkddk
00:47:996 - k d
02:19:594 - kddd
02:29:430 - dddk
Topic Starter
R e v i v e

Niva wrote:

Hi R e v i v e~

[General]

-> pause-overlay.png is 1.08 MB o.o (also fail-background.png is over 1MB)... - Really I recommend to use .jpg instead xD
:arrow: Do u know ? "fail-background.png" it doesn't work in .jpg format, Anyway fix image file size xD.
-> Uhm, looking at your current source I'm sure you need 'vocaloid3' on tags :3
:arrow: Move it.
-> Also, I got offset 790 (+7ms) here, try to listen in 25% playback~
:arrow: I think so lol

[Easy]

  1. 00:08:651 (2) - The main piano melody starts 1/2 earlier actually... But I think current rhythm is also fine for beginners though (:
  2. 00:14:553 (1) - Use whistle on spinner's end here to accompany the synth?
  3. 00:17:258 (1) - Again, whistle on slider's end to accompany the vocals? Also (optional) the symmetry here is quite forced imo, perhaps try something like this:
  4. 00:39:143 (4) - ...Once more, missing whistle on slider's end here? orz ._.
  5. 00:44:061 (2,3) - Hmm, I don't think it's a good idea to put (2) in the same y-axis with (1)'s end... Try an arc instead, it flows better~ (or at least just move (2) higher so it'll flow much better with your previous slider)
    446,276,44061,1,0,0:0:0
    497,124,45045,1,2,0:0:0
  6. 00:49:471 (1) - Put in ~y:266? For the easiest diff, it's not really recommended to put post-spinner notes in the center (as the spinner's hitburst will cover the note)
  7. 00:57:832 (4) - New Combo?
  8. 01:07:668 (1,2) - ...again, whistle is really perfect for this synth sequence, really - feel free to experiment with whistle placing here, but I recommend (at least) put whistle on (2)'s start xD
  9. 01:13:569 (4) - Again, new combo?
  10. 01:29:307 (1,2,1) - Uhm, directly copy-pasting each other doesn't flow so good, really - you can just create a slider fan by using rotation tool, though (:
  11. 01:38:160 (3) - (optional) Put this in ~x:457 y:267, so (1,2,3) forms an inward arc?
  12. 01:39:143 (1,2) - If you followed 01:07:668, add whistle on (2)'s repeat xD
  13. 01:44:061 (3) - (optional) Personally I think the curve is too extreme here... A gentle curve flows better to your next (4) imo (:
    120,64,104061,2,0,B|78:68|42:52,2,80,2|0|0,0:0|0:0|0:0,0:0:0
  14. 01:44:061 (3) - Still on this slider, finish on slider's end? (I hear a fainting cymbal sound)
  15. 01:56:848 (1) - Uhm, while curving this slider you can just use next circle's approachcircle as a guide >_< - Also try to start slider in ~x:418 y:204 as shown below, it increases flow imo:
  16. 02:00:782 (3) - Unsymmetrical slider, is this intentional? (you can simply move the midpoint to ~x:124 y:118 though)
  17. 02:19:471 (3) - Don't stop the clap here orz, it sounds quite weird...
  18. 02:20:455 (1) - (optional) Use a slider wave here for variation?
  19. 02:24:389 (3) - Err, the flow from (2) to (3) feels quite weird imo because it's directly horizontal... I prefer to put this on ~x:344 y:32, but it's up to you~
  20. 02:27:832 (1) - Same as 00:49:471
  21. 02:33:242 (1,2,3) - Same as above, this time an inward arc like this should be enough though:
    306,29,153242,5,2,0:0:0
    275,186,154225,1,0,0:0:0
    387,300,155209,2,0,B|323:360|247:376,1,160,2|0,0:0|0:0,0:0:0
[Normal]

  1. 00:14:553 (2) - Err, you have a waypoint here, is it used? Uhm, I prefer to use a tilted slider wave here though, flows a lot smoother before the spinner~
    330,37,14553,2,0,B|294:43|257:31|257:31|215:19|178:26,2,150,2|0|0,0:0|0:0|0:0,0:0:0
  2. 00:21:438 (6) - Whistle on slider's start, for the vocals?
  3. 00:32:258 (2,3) - Err, you can just copy-paste (3)'s shape from (2), but it's not that required though (:
  4. 00:37:668 (3,4) - (optional) Forcing (1,2,3)'s symmetry doesn't look really good imo, I prefer to create a slider fan-ish pattern on (3,4) though:
  5. 00:44:553 (1,2,3) - Hmm, I prefer to do something with 120° rotation here though:
    248,256,44553,6,0,B|216:316,1,50
    225,380,45045,2,0,B|189:322,1,50
    122,311,45537,2,0,B|189:308,1,50,0|8,0:0|0:0,0:0:0
  6. 00:49:963 (1) - Err, no hitsound on spinner's end here? I highly recommend to use finish with 20% volume, it fits the cymbal very much (:
  7. 00:57:094 (1) - Uhm, you can just make this encircle (2)'s start to avoid overlap...
  8. 01:10:127 (1,2,3) - ...here also, using 120° rotation on (3) flows MUCH better compared with your current pattern, also (3) will flow better with your next gray (1) as well xD
  9. 01:14:799 (3) - (optional) Add a very slight curve upward (new waypoint on ~x:334 y:71) here, so (3) will somewhat blanket (5) from the outside?
  10. 01:22:422 (3,4,5) - Hmm, why don't you create the arc this way, so players will get an 'uplifting' effect as well? It fits the vocals, plus it plays much better before spinner also imo (:
  11. 01:25:864 (1) - For players who don't use transparent hitburst this will be quite weird because this will be half-covered... Not a big problem though :3
  12. 01:32:504 (3) - Remove clap on slider's start? It will emphasize your next two claps (:
  13. 01:33:242 (1) - ...err, I'd remove one repeat here, the rhythm on 01:33:979 sounds quite weird >_<
  14. 01:47:750 (1,2,3) - Again, you can use the patern I suggested on 00:44:553 but it's up to you~
  15. 01:52:422 (1) - ...uhm, I highly recommend to add note here (with clap) and start spinner on 01:52:914 (next downbeat) - the rhythm will be more intuitive this way xD
  16. 01:55:619 (2) - Err, for me it's better if the speedup part starts on 01:56:848... I think this should still be in 1.0x speed, but it's not something unrankable though (:
  17. 01:55:619 (2) - Also with this slider, a shape like this fits the vocals very much, really~
  18. 02:18:979 (1,2,3) - About the double clap here... It works, but it'll work MUCH better if you put the claps on (2)'s end and (3)'s start instead (:
  19. 02:23:405 (2) - (optional) Use two circles instead? (this slider's angle is quite forced for me... orz ._.)
  20. 02:27:832 (1) - ...C2 soft hitclap fits much better here imo...
  21. 02:41:848 (3) - (optional) Add another bezier waypoint on ~x:256 y:315 if you want, it flows good~
[Hard]

  1. 00:09:881 (1,2,3,4) - ...uhm, I think the flow is MUCH greater with this arc arrangement... (yep, it doesn't follow spacing but new combo helps already though :3)
  2. 00:16:029 (4,1) - (optional) I personally feel a jump like this flows better compared with your current two straight sliders: ((4) is made encircling the previous (3)'s end)
  3. 00:16:521 (1) - Whistle on slider's start, to accompany the synth?
  4. 00:19:226 (2,3,4) - (optional) Another suggestion, try a symmetrical jump here? (when I first see these three sliders I instantly think of this pattern >_<)
  5. 00:25:128 (1) - This is where slider wave works REALLY beautiful, try it :3
    316,112,25128,6,0,B|288:118|256:112|256:112|224:104|196:110,1,120
  6. 00:32:259 (1,2) - Err, I'm sure whistle can be used here... Try to put whistle in (1)'s start, (2)'s start, and (2)'s end to accompany the vocals?
  7. 00:46:767 (2) - Minor stuff, move the endpoint here to ~x:127 y:25 to make this slider perfectly parallel?
  8. 00:51:685 (4) - Add clap here, to make the hitsound more intuitive? (plus it fits before the spinner also~)
  9. 00:55:619 (4) - (optional) For me a straight slider (to the right) flows much better than any curve, your call though (:
  10. 01:09:390 (6) - Err, why don't you just put the slider's end in ~x:-16 y:250 to continue the fan pattern perfectly o.o (yep, it's not offscreen in play mode)
  11. 01:10:865 (2,3,4) - (optional) I'd rather manual-stack these three to make it show better in play mode (shown in the correct x-axis), but it's up to you~
    256,174,70865,1,0,0:0:0
    256,180,70988,1,0,0:0:0
    255,187,71111,1,8,0:0:0
  12. 01:14:554 (6) - - I strongly suggest to put another bezier waypoint in ~x:53 y:48, so (5) will blanket this slider from the outside >_<
  13. 01:30:046 (3) - Whistle on slider's end, to accompany the vocals?
  14. 01:31:029 (5,6,7,8) - (optional) I think an antagonistic jump like this will be more fun, your call though:
  15. 01:42:832 (3,4,5) - Due to stacking's nature, put these three in ~x:408 y:317 to avoid clustering between (2)'s path and (3)...
  16. 01:52:423 (1) - Same as what I suggested on Normal
  17. 01:55:619 (2) - ...perhaps use gradual volume increase here? I can hear the drum's volume are gradually increasing o.o
  18. 02:04:718 (1) - Uhm, is it intentional to make this slider's bezier part not symmetrical? >_<
  19. 02:07:669 (2) - It'll be much better imo if you CTRL+G'd this slider (reverse selection, previously CTRL+R) and then put in ~x:289 y:284 to form a circular jump~
  20. 02:19:226 (1,2,3) - Err, you shouldn't stopped the clap here, really - just put a clap on 02:19:963 to continue the clap's rhythm (:
  21. 02:32:751 (1) - Whistle on slider's repeat? (personally I think the whistle should be started from here :3)
    :arrow: Disagree only this suggestion orz, coz i think it not suitable for this song c:
    :arrow: Other suggestion most fixed (P.S. I added some whistle sound in Normal diff,for similar Hard diff.)
As I said via in-game PM, great map but need more whistles :3
I hope this helps, star and good luck (:
Thanks for modding Niva :)

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

Use alternating colours next time, it makes it easier for modders~

[Taiko Muzukashii]
It's a bit easy for a muzu... maybe rename to fuutsu?
:arrow: I see other modder said about this, so changed it.
01:39:143 - spinner would be better
01:58:323 - k

[Taiko Oni]
00:14:553 - d
00:22:914 - k kd
00:27:832 - d k d
00:30:045 - k d d d
00:39:635 - d k d
00:46:766 - ddkkddk
00:47:996 - k d
02:19:594 - kddd
02:29:430 - dddk
:arrow: Fixed all suggestion.

Thanks for modding :3
Kuroneko-sHerald
[Normal]
00:08:658 (2,4) - Piano only do 00:08:412 (1,3) - actually, so I suggest to remove (2) and (4) or to make a slider starting from (1) and (3).
00:40:134 (5) - Well, I feel it better at 00:40:134 -. But it's just my thought.

[Hard]
00:19:232 (2,3,4,1) - three jump, then fake jump (that is, you return to 1,4x DS, but 00:20:953 (1) - has the same shape of previous sliders and the same spacing of (2,3,4) but is placed differently in time. So it visually seems to be a jump between (4) and (1), like between (2) (3) and (4) and that's not nice).
Maybe make a slider like 00:18:494 (1) - starting from 00:20:708 - (same placement but flipped horizontally and reversed obviously).

[Taiko Oni]
Many unsnapped notes. Beat snap divisor 1/4 and resnap all notes. Check Aimod to see if is fixed.

Sorry for late mod.
sherrie__fay
req picked from Scorpiour's baka queue 0A0

[General]
  1. delete bookmarks in all diffs 0A0
  2. remove the colour of "hitcircle.jpg"
[Easy]
  1. 00:02:757 (1) - finish at start?
[Normal]
  1. 00:40:134 (5) - +whistle
  2. 00:45:544 (3) - start at start?
  3. 02:22:798 - better remove this green line. keep the sample S:C2


[Hard]
  1. 00:02:757 (4) - finish at start?
  2. 00:45:052 (2) - whistle at end
  3. 00:46:035 (4) - add finish
  4. 01:10:134 - add note
  5. 02:23:412 (6,7) - start here. these mute notes confusing and make no sense and seems unrankable. 0A0
  6. 02:41:855 (1) - reduce a reverse. try this
:>hope it helps
Topic Starter
R e v i v e

Kuroneko-sHerald wrote:

[Normal]
00:08:658 (2,4) - Piano only do 00:08:412 (1,3) - actually, so I suggest to remove (2) and (4) or to make a slider starting from (1) and (3).
00:40:134 (5) - Well, I feel it better at 00:40:134 -. But it's just my thought.

[Hard]
00:19:232 (2,3,4,1) - three jump, then fake jump (that is, you return to 1,4x DS, but 00:20:953 (1) - has the same shape of previous sliders and the same spacing of (2,3,4) but is placed differently in time. So it visually seems to be a jump between (4) and (1), like between (2) (3) and (4) and that's not nice).
Maybe make a slider like 00:18:494 (1) - starting from 00:20:708 - (same placement but flipped horizontally and reversed obviously).
:arrow: Fixed with other way.
[Taiko Oni]
Many unsnapped notes. Beat snap divisor 1/4 and resnap all notes. Check Aimod to see if is fixed.
:arrow: Oops !! I forgot resnap this diff after change offset, so changed.
Sorry for late mod.

sherrie__fay wrote:

req picked from Scorpiour's baka queue 0A0

[General]
  1. delete bookmarks in all diffs 0A0
  2. remove the colour of "hitcircle.jpg"
:arrow: Fixed.
[Easy]
  1. 00:02:757 (1) - finish at start?
:arrow: I think it's not unnecessary, coz it no have some drum ._.
[Normal]
  1. 00:40:134 (5) - +whistle
  2. 00:45:544 (3) - start at start?
  3. 02:22:798 - better remove this green line. keep the sample S:C2

:arrow: Fixed all.
[Hard]
  1. 00:02:757 (4) - finish at start?
    :arrow: Same Easy reason.
  2. 00:45:052 (2) - whistle at end
  3. 00:46:035 (4) - add finish
  4. 01:10:134 - add note
  5. 02:23:412 (6,7) - start here. these mute notes confusing and make no sense and seems unrankable. 0A0
  6. 02:41:855 (1) - reduce a reverse. try this
:arrow: Other that, fixed all.
:>hope it helps
Thanks you both xD
Saten
hiii

[Hard]
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
00:38:904 (2,3) - this jump is kinda big imo. I'd prefer it like this instead 00:46:773 (2,1) - I would avoid this, but you're the boss
01:06:937 (1,2,3,4,5,6) - this would play better if they started on a white tick instead
01:42:101 (2,3,4,5) - big jump?
02:19:232 (1,2,3) - again, this would play better if on a white tick
02:32:265 - double timing section. Delete one
02:41:855 - silence from here instead?

[Normal]
AR5? plays better imo
00:16:527 (1) - finish?
00:34:232 (1) - finish on head?
01:55:626 - large speed changes such as from 1,0x to 1,5x are not really recommended in Normals, but I guess it works somehow anyway
02:32:265 - double timing section
02:41:855 - silence from here instead?

[Easy]
sometimes the normal slidertick sounds really noisy
00:18:494 (1) - finish on head?
00:34:232 (1) - ^


good luck~
Topic Starter
R e v i v e

Saten wrote:

hiii

[Hard]
00:18:494 (1) - finish on head?
00:34:232 (1) - ^
00:38:904 (2,3) - this jump is kinda big imo. I'd prefer it like this instead 00:46:773 (2,1) - I would avoid this, but you're the boss
01:06:937 (1,2,3,4,5,6) - this would play better if they started on a white tick instead
01:42:101 (2,3,4,5) - big jump?
:arrow: To avoid clustering between (2)'s path and (3)...
02:19:232 (1,2,3) - again, this would play better if on a white tick
02:32:265 - double timing section. Delete one
:arrow: Fixed.
02:41:855 - silence from here instead?

[Normal]
AR5? plays better imo
:arrow: ok
00:16:527 (1) - finish?
00:34:232 (1) - finish on head?
01:55:626 - large speed changes such as from 1,0x to 1,5x are not really recommended in Normals, but I guess it works somehow anyway
02:32:265 - double timing section
:arrow: Fixed.
02:41:855 - silence from here instead?

[Easy]
sometimes the normal slidertick sounds really noisy
00:18:494 (1) - finish on head?
00:34:232 (1) - ^


good luck~
Thanks for modded Saten.
Nyquill
dkun'smodding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

thanks for requesting from #baylife! (and for following the rules)

[Normal]
00:25:626 (2) - Have a clap at the beginning of this slider too? It sure sounds like the same as the end of the slider.

[Hard]
00:46:281 (1) - Having regular spacing then suddenly adding a jump like this is probably going to break basically most less experienced players/players who are used to the previous spacing. Should make this jump smaller.
01:09:396 (6) - You really should have these as 3 notes instead of a single repeat slider (having to guess where a slider ends), but its up to you.
01:24:888 (4) - REALLY should remove 1 repeat. Since most players would predict the slider ending 1 repeat before. Add a note where the repeat used to be. It also stresses the finish really well.
01:40:626 (4) - Doesn't matter as much for this one, as the next slider doesn't come as fast
02:32:757 (1) - The whistles for this section feel quite random. If you want to keep the whistles on the piano, add whistles at:
SPOILER
02:32:757 (1) - end of slider
02:33:494 (2) - start of slider
02:38:412 (1) -
02:38:658 (3) - end of slider
02:39:396 (5) -
02:39:642 (7) - end of slider
02:41:117 (4) -
02:41:363 (5) - start of slider

Well, this map is done well enough for this bpm, don't really think any other suggestions are worthwhile.

Good job.
C_Venn
quited?
SkyDevil
Whyyy is this beatmap graved ;-;
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply