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Yuyoyuppe - Reon [Osu|Taiko]

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blackabyss
hi o// from my queue.

[Easy]

00:29:746 (1,2) - don't stack in easy diff. because newbie may hard to read the following note.
00:31:724 (2) - add finish
00:36:999 (1) - ^
00:42:274 (1) - you shouldn't use double reverse in easy map.
it's may break the combo if the newbie didn't know double reverse. so, remove it and you may put a note here
00:43:593
and add finish the entire of this slider and a note here 00:43:593
00:55:461 (1) - add finish
00:44:252 (3,4) - don't stack these two. just put those seperated.
01:05:680 (4, 5) - ^
01:16:560 (1) - add finish on the tail of slider
01:20:516 (3) - ^
01:21:175 (4) - NC
01:21:834 (1) - remove NC
01:23:483 (2) - NC
01:24:142 (1) - remove NC
01:24:142 (3) - don't stack this please
01:28:428 (3) - add finish on the tail of slider
01:30:406 (4) - add finish on the reverse
01:36:340 (3) - finish on the tail
01:50:186 - unnecessary green line for this diff. if you isn't use it for easy, just remove please. here, 02:46:724 and here too 02:51:834
01:51:175 - from this part, until here 01:54:472 you should add whistle at second and fourth white tick. like this http://puu.sh/1CZ42
01:53:483 (1) - remove NC
02:06:010 (1,2) - don't stack with sliders no.3 please. ;u;
02:32:713 (1) - don't stack please.
02:56:120 (1) - add finish?
03:01:395 (1,2) - don't stack please. newbie may hard to see the following note :(
03:08:648 (3) - add finish on the tail
03:11:285 (3) - ^
03:13:922 (5) - add finish on the head
03:15:241 (1) - ^
03:22:494 (2,3) - add finish?

sorry for long-nazi-mod ;w;. but overall this diff. pattern is very cute

[Normal]
00:29:087 (1) - add finish on the head
00:31:724 (3) - ^
00:52:823 (1) - finish?
01:02:054 (3) - add finish on the head
01:49:362 (1) – remove NC
01:49:856 (2) - NC
02:39:472 (2) – add whistle on the head?
02:40:790 (2,3) - ^
02:46:230 (2) - ^
03:09:966 (2) – add finish on head
03:15:241 (5) – add finish

[Hard]

00:31:724 (1) – add clap on the head
00:36:999 (1) – add finish
00:42:274 (1) - ^
00:44:911 (5) - ^
00:55:461 (5) - ^ and NC
00:55:790 (1) – remove NC
01:04:691 (4) – add finish on the tail?
01:19:197 (1) – add finish on the head
01:29:746 (1) - ^
01:44:582 (2) – remove whistle on the head, and add whistle on the tail
01:53:483 (1) – add finish on the head
02:00:076 (1) – Remove NC
02:00:406 (2) – NC
03:02:054 (1) – remove NC
03:07:329 (1) - add finish on the head
03:09:966 (1) - ^

Sorry, just for now… I can’t mod insane map.
Over all, your map is very interesting with such beautiful pattern, imo.
/throws star/
Gogo rank~
Kanari
Haii Irie ~
You requested via forum pm ~


[Easy]
01:00:735 (1) - I think it's maybe better to place around 00:59:746 (3) ~ ?
01:24:472 (2) - Unstack.
02:00:076 (1) - Move to 02:00:406 and end at 02:01:395
02:40:955 (1) - Make this slider equal to 02:39:637 (1)


[Normal]
- Change distance spacing to 1
00:34:362 (3) - Line with (1)
00:34:691 (4,5) - Line with (2)
01:27:604 (4) - Place at x:336 y:308
01:32:054 (2) - Line with 01:31:230 (6)
01:35:351 (1,2) - Place where 01:33:702 (1) was for a nicer flower pattern.
03:14:582 (3) - Make this line with (1) and make sure to fix (4)'s spacing as well.


[Hard]
- Set distance spacing to 1 or higher for a hard diff.
00:33:373 (4) - Stack where (2) was.
01:17:713 (4) - Stack with (2)'s slider end properly.
01:19:691 (2) - Slider end stack with 01:19:032 (4)
01:41:450 - Add a circle ?
01:52:659 (5) - Move 2 grids up.
02:54:224 - Break is too short, remove it.
03:02:054 (1,2,3,4) - Spacing these notes out a bit more.
03:15:571 (2,3) - Place at x:192 y:80


[Insane]
- HP Drain Rate +2
- Distance spacing 1 or higher.
01:18:538 (8) - New combo ?
01:29:746 (6) - ^
03:00:571 (6,7,8) - Place where 02:59:005 (3) was placed.
03:02:713 (2) - Stack with (1) or space this more farther.


Well mapped ~
Good luck with rank! >w<
Athena Tennos
还没rank么。。快rank!~
Scorpiour
hi there~~ mod for your request before~~
嗯……就中文吧

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Inconsistent Kiai Time at 02:56:779 -
  2. Hard和Insane中有没有对齐的绿线:02:15:818 - 03:19:856 -
  3. 唔……为什么Insane的起点比其他3个diff要靠前那么多呢…………
  4. 然后是Combo Colour,整体上我希望能把颜色弄的再深一些,尤其是Colour3在有视频的情况下很容易看不清approach circle
[Insane]
  1. 先大概说下这个diff最主要的问题就是过度使用anti-stream。这种梗偶尔在合适的地方用一用效果很好,但是用太多了就会造成排列的混乱,反而失去了其强化节奏之类的作用。
  2. HP可以考虑+1,既然这个曲子整体上就带有一种紧张感的话,HP提高一点也可以有效的强化这种感觉。当然要不要一起吧OD也+1就看你的了。
  3. 00:22:823 (5) - 考虑拆成2个Slider?前面anti-stream的分段跳感觉很好,所以用一个slider跳来继续保持这种感觉似乎会更好一些~比如:
  4. 00:24:801 (6) - 然后说下这种slider的问题:结束点的00:25:131 - 是一个长白线 (downbeat),而一般来说这种位置都是节奏/鼓点上的重音,换句话说也就是一个很强的打击音。而Slider本身的特性决定了其首尾是完全不同的——slider尾是轻音,存在感相当的低。在这种情况下,在一个很有力的节奏点上却放了一个很轻收尾就会变得很违和。虽然说在音乐的层面上“听起来”没有什么不同,但是osu毕竟是一个需要点击(打击)的音乐游戏,那么在打图的时候这种差异就会很明显了。
  5. 00:29:087 (6) - 和上面那个对比的,Slider从Downbeat开始感觉就好多了。当然说这里是因为这里明显是下一个乐句的开始,所以建议把NC放过来=v=
  6. 00:32:549 (5) - 既然已经放了那么多三连了,我想不到在这种音乐本身就有三连鼓点的地方反而不放的理由
  7. 00:42:604 (2,3,4,5,6,7) - 这里,前一组三连00:42:604 (2,3,4) - 是一个白线三连,其特性就是比较硬切断感很强,而后面一个00:42:933 (5,6,7) - 则变成了红线三连又是slider尾带上的过渡连,这就导致了前后节奏不一致形成的“错位感”。音乐这种东西本身就是一种规则,对称,连续并且有着内在的一致性的存在,因此太过随意的放节奏而不是精心的去设计安排就会出现这种“怎么听都觉得别扭”的情况。
  8. 00:45:241 (1,2,3,1,2,3,1,2,3) - 然后是这里的跳梗。想法本身很不错,但是让人感觉不舒服的地方在于:vocal开始后这里的几个音是非常平而且没有任何变化的一条直线,那么在排列上的感觉也就更倾向于用固定的间距并且在每组之间分开跳,而不是连续变化的间距。这里属于一个我认为的“过度使用anti-stream"的地方。
  9. 00:50:186 (1,2) - 节奏上的建议:试试用这种?
  10. 01:02:549 (4,5,6) - 保持4位置不变的情况下把整个三连的方向顺时针旋转90度?想象一下你光标1->2->3->4移动过来的轨迹:>
  11. 01:03:373 (8) - 和之前类似,新一句开始的地方建议NC,不重复这个问题了后面的自己弄吧。
  12. 01:06:093 - 这里开始的这段break有一点莫名,或者说是“在没有想到的地方突然出现了一段break”。就我个人而言,这种地方降低sv和spacing来做成一个低速段是很合适的,而且也可以强化后面紧随而来的Kiai。更何况,这一段低速段你后面已经做了一半。
  13. 01:24:801 (2,3,4) - 有点不好看,把(2)放到(3)和(4)中间的位置吧
  14. 01:25:955 (6,7,8) - 这里三连跳的排列建议和前面类似……
  15. 01:40:296 (1) - 这里开始这段减速做的很不错~~
  16. 01:54:142 (3,4) - 五角星跳的方向有一点挡手的感觉,试试换成这样?
  17. 02:14:582 (1,2,3,1,2,3) - 这里也是我之前说的,在音乐上没有变化的情况下保持稳定的spacing会感觉更好,后面那处稍微好一点。
  18. 02:58:757 (1,2,3,4) - 这里感觉两个1/2slider就好了,三连反而有些多余
  19. 03:11:779 (3) - 这个note跳的位置有些难受,感觉放到右面/上面或者stack到slider尾的话flow会更好
整体来说这个diff做的很不错,只是细节上很多地方还显得粗糙需要精加工。顺便想吐槽下前面那么多NC mod之后NC还是乱……

[Hard]
  1. 00:49:527 (3) - 这里也是我在Insane里说的那种Slider尾停在强音上的问题。并不是说完全不可以,但是大多数情况下效果不好。
  2. 00:59:252 - 建议这里可以考虑加个note过渡一下
  3. 01:05:021 (1,2,3,4) - 建议(2)(4)交换位置变成逆时针转,并且整体旋转一个小的的角度,比如:
  4. 01:06:587 - 同Insane,这个break我建议做上东西。
  5. 01:19:691 (2) - 这里其实有个slider轨道被一堆hitburst给挡住的问题……
  6. 01:27:109 (1) - 这个地方跳要比stack的感觉好的多的多,我猜你用stack的原因之一是自己把自己给堵到右上角之后没地方跳了:>
  7. 01:37:164 (1,2,3) - 考虑这三个跳的大一些和前面的三角跳做出一个对比来?因为这里vocal拉了一个高音上去
  8. 01:42:933 (5,6) - nazi一下,横平竖直的地方这俩slider没放平,后面有几个弧线slider也有类似问题,自己对着grid看下头尾的位置就明白了
  9. 01:47:384 (2) - 这个建议放到后面白线(01:47:549 - ),前面留个空拍听着舒服~
  10. 02:58:757 (1) - 建议拆成2个1/2 slider
唔……早上7点了没时间看Normal和Easy了,Hard做工很扎实,不错。

想办法去找些有经验的modder帮你在细节上把把关尽量的把图做到完美的程度吧,给个星标支持下先:>
Topic Starter
Irie Miyuki

blackabyss wrote:

hi o// from my queue.

[Easy]

00:29:746 (1,2) - don't stack in easy diff. because newbie may hard to read the following note. fixed
00:31:724 (2) - add finish fixed
00:36:999 (1) - ^ fixed
00:42:274 (1) - you shouldn't use double reverse in easy map.
it's may break the combo if the newbie didn't know double reverse. so, remove it and you may put a note here
00:43:593
and add finish the entire of this slider and a note here 00:43:593
I think newbies may miss the rhythm, maybe double reverse could be easier.
00:55:461 (1) - add finish eh..
00:44:252 (3,4) - don't stack these two. just put those seperated. fixed
01:05:680 (4, 5) - ^ ^
01:16:560 (1) - add finish on the tail of slider add finish on the head sounds better imo.
01:20:516 (3) - ^ ^
01:21:175 (4) - NC fixed
01:21:834 (1) - remove NC ^
01:23:483 (2) - NC ^
01:24:142 (1) - remove NC ^
01:24:142 (3) - don't stack this please ^
01:28:428 (3) - add finish on the tail of slider i guess u want me to add finish on 01:29:746 (3) - ?
01:30:406 (4) - add finish on the reverse fixed
01:36:340 (3) - finish on the tail ...
01:50:186 - unnecessary green line for this diff. if you isn't use it for easy, just remove please. here, 02:46:724 and here too 02:51:834 fixed
01:51:175 - from this part, until here 01:54:472 you should add whistle at second and fourth white tick. like this http://puu.sh/1CZ42 added some whistles
01:53:483 (1) - remove NC i think now is better
02:06:010 (1,2) - don't stack with sliders no.3 please. ;u; fixed
02:32:713 (1) - don't stack please. ^
02:56:120 (1) - add finish? nope, i have added finish on 02:56:779 (2) - already.
03:01:395 (1,2) - don't stack please. newbie may hard to see the following note :( fixed
03:08:648 (3) - add finish on the tail
03:11:285 (3) - ^
03:13:922 (5) - add finish on the head
03:15:241 (1) - ^
03:22:494 (2,3) - add finish?

sorry for long-nazi-mod ;w;. but overall this diff. pattern is very cute

[Normal]
00:29:087 (1) - add finish on the head fixed
00:31:724 (3) - ^ ^
00:52:823 (1) - finish? ^
01:02:054 (3) - add finish on the head
I've added finish on 01:00:735 (1) - , maybe it will be a little noisy if finish exists too much?
01:49:362 (1) – remove NC fixed
01:49:856 (2) - NC ^
02:39:472 (2) – add whistle on the head? ^
02:40:790 (2,3) - ^ ^
02:46:230 (2) - ^ ^
03:09:966 (2) – add finish on head ^
03:15:241 (5) – add finish ^

[Hard]

00:31:724 (1) – add clap on the head
00:36:999 (1) – add finish
00:42:274 (1) - ^
00:44:911 (5) - ^
00:55:461 (5) - ^ and NC
00:55:790 (1) – remove NC
01:04:691 (4) – add finish on the tail?
01:19:197 (1) – add finish on the head
01:29:746 (1) - ^
01:44:582 (2) – remove whistle on the head, and add whistle on the tail
01:53:483 (1) – add finish on the head
02:00:076 (1) – Remove NC
02:00:406 (2) – NC
03:02:054 (1) – remove NC
03:07:329 (1) - add finish on the head
03:09:966 (1) - ^
fixed some and it's useful. Because I don't know much about hitsounds :3

Sorry, just for now… I can’t mod insane map.
Over all, your map is very interesting with such beautiful pattern, imo.
/throws star/
Gogo rank~
Thank you for your mod :3 helps a lot

xXCrystalMoonAnimeXx wrote:

Haii Irie ~
You requested via forum pm ~


[Easy]
01:00:735 (1) - I think it's maybe better to place around 00:59:746 (3) ~ ? nope, but i put a slider instead.
01:24:472 (2) - Unstack. fixed
02:00:076 (1) - Move to 02:00:406 and end at 02:01:395 a little strange because i think it's no way there's a hitsound at 02:00:900
02:40:955 (1) - Make this slider equal to 02:39:637 (1) fixed


[Normal]
- Change distance spacing to 1 fixed
00:34:362 (3) - Line with (1) fixed
00:34:691 (4,5) - Line with (2) ^
01:27:604 (4) - Place at x:336 y:308 ^
01:32:054 (2) - Line with 01:31:230 (6) ^
01:35:351 (1,2) - Place where 01:33:702 (1) was for a nicer flower pattern. ^
03:14:582 (3) - Make this line with (1) and make sure to fix (4)'s spacing as well. ^


[Hard]
- Set distance spacing to 1 or higher for a hard diff. ok
00:33:373 (4) - Stack where (2) was. ^
01:17:713 (4) - Stack with (2)'s slider end properly. I tried to put it together everytime but it doesn't work
01:19:691 (2) - Slider end stack with 01:19:032 (4) fixed
01:41:450 - Add a circle ? ^
01:52:659 (5) - Move 2 grids up. ^
02:54:224 - Break is too short, remove it. ^
03:02:054 (1,2,3,4) - Spacing these notes out a bit more. ^
03:15:571 (2,3) - Place at x:192 y:80 ^


[Insane]
- HP Drain Rate +2 I'm afraid of some parts of the map may not allow passing with HR, so HP+1
- Distance spacing 1 or higher. fixed
01:18:538 (8) - New combo ? ^
01:29:746 (6) - ^
03:00:571 (6,7,8) - Place where 02:59:005 (3) was placed. ^
03:02:713 (2) - Stack with (1) or space this more farther. ^


Well mapped ~
Good luck with rank! >w<
Thanks for your mod :3

Athena Tennos wrote:

还没rank么。。快rank!~
做图好累。。改图更累。。
Topic Starter
Irie Miyuki

Scorpiour wrote:

hi there~~ mod for your request before~~
嗯……就中文吧

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Inconsistent Kiai Time at 02:56:779 -
  2. Hard和Insane中有没有对齐的绿线:02:15:818 - 03:19:856 - 改了
  3. 唔……为什么Insane的起点比其他3个diff要靠前那么多呢…………
    因为打I难度的人从来不特别注意歌是不是吵吵 但是新手玩歌从来都是听歌为主的 怕前奏把新手下跑._.
  4. 然后是Combo Colour,整体上我希望能把颜色弄的再深一些,尤其是Colour3在有视频的情况下很容易看不清approach circle
改了~

[Insane]
  1. 先大概说下这个diff最主要的问题就是过度使用anti-stream。这种梗偶尔在合适的地方用一用效果很好,但是用太多了就会造成排列的混乱,反而失去了其强化节奏之类的作用。
  2. HP可以考虑+1,既然这个曲子整体上就带有一种紧张感的话,HP提高一点也可以有效的强化这种感觉。当然要不要一起吧OD也+1就看你的了。 都加了 之前HP低是因为曲子有不密集的部分 HR会很容易死 所以HP设定的比较低
  3. 00:22:823 (5) - 考虑拆成2个Slider?前面anti-stream的分段跳感觉很好,所以用一个slider跳来继续保持这种感觉似乎会更好一些~比如:
    不少人提了。。所以还是改了吧
  4. 00:24:801 (6) - 然后说下这种slider的问题:结束点的00:25:131 - 是一个长白线 (downbeat),而一般来说这种位置都是节奏/鼓点上的重音,换句话说也就是一个很强的打击音。而Slider本身的特性决定了其首尾是完全不同的——slider尾是轻音,存在感相当的低。在这种情况下,在一个很有力的节奏点上却放了一个很轻收尾就会变得很违和。虽然说在音乐的层面上“听起来”没有什么不同,但是osu毕竟是一个需要点击(打击)的音乐游戏,那么在打图的时候这种差异就会很明显了。
    其实长白线那里只有一个底鼓在 所以有点纠结 而且目前比较满意现在这个梗(看着好帅)所以如果能想出更好的梗的话会马上改._.
  5. 00:29:087 (6) - 和上面那个对比的,Slider从Downbeat开始感觉就好多了。当然说这里是因为这里明显是下一个乐句的开始,所以建议把NC放过来=v= 我最一开始NC就是在这里给我改没了TAT
  6. 00:32:549 (5) - 既然已经放了那么多三连了,我想不到在这种音乐本身就有三连鼓点的地方反而不放的理由 当时脑残了。。
  7. 00:42:604 (2,3,4,5,6,7) - 这里,前一组三连00:42:604 (2,3,4) - 是一个白线三连,其特性就是比较硬切断感很强,而后面一个00:42:933 (5,6,7) - 则变成了红线三连又是slider尾带上的过渡连,这就导致了前后节奏不一致形成的“错位感”。音乐这种东西本身就是一种规则,对称,连续并且有着内在的一致性的存在,因此太过随意的放节奏而不是精心的去设计安排就会出现这种“怎么听都觉得别扭”的情况。
    跟着鼓点下的。。推测一下应该也是一个渐强烘托气氛的原因。。
  8. 00:45:241 (1,2,3,1,2,3,1,2,3) - 然后是这里的跳梗。想法本身很不错,但是让人感觉不舒服的地方在于:vocal开始后这里的几个音是非常平而且没有任何变化的一条直线,那么在排列上的感觉也就更倾向于用固定的间距并且在每组之间分开跳,而不是连续变化的间距。这里属于一个我认为的“过度使用anti-stream"的地方。
    懂了 其实还是不太明白anti-stream啥意思 包括flow也不清楚 大致意思是明白 但是没梗lol 还是想到了就会改
  9. 00:50:186 (1,2) - 节奏上的建议:试试用这种?

    lol这暂时没改 容我观望一下
  10. 01:02:549 (4,5,6) - 保持4位置不变的情况下把整个三连的方向顺时针旋转90度?想象一下你光标1->2->3->4移动过来的轨迹:> 改了
  11. 01:03:373 (8) - 和之前类似,新一句开始的地方建议NC,不重复这个问题了后面的自己弄吧。 lol改了
  12. 01:06:093 - 这里开始的这段break有一点莫名,或者说是“在没有想到的地方突然出现了一段break”。就我个人而言,这种地方降低sv和spacing来做成一个低速段是很合适的,而且也可以强化后面紧随而来的Kiai。更何况,这一段低速段你后面已经做了一半。
    这里从一开始就没打算加东西,因为听编曲,除了基本没怎么变的吉他声,还有1/1的底鼓,就剩vocal了 感觉不太好跟,而从01:11:285开始又加入了一个吉他,鼓点也开始变得多样,就比较容易map了 但愿我的狗耳没聋没把其他声音听成吉他w
  13. 01:24:801 (2,3,4) - 有点不好看,把(2)放到(3)和(4)中间的位置吧
  14. 01:25:955 (6,7,8) - 这里三连跳的排列建议和前面类似…… 也改了
  15. 01:40:296 (1) - 这里开始这段减速做的很不错~~ OvO
  16. 01:54:142 (3,4) - 五角星跳的方向有一点挡手的感觉,试试换成这样?
  17. 02:14:582 (1,2,3,1,2,3) - 这里也是我之前说的,在音乐上没有变化的情况下保持稳定的spacing会感觉更好,后面那处稍微好一点。
    lol 之前改的时候把这条漏了orz 等我下次改的时候改上
  18. 02:58:757 (1,2,3,4) - 这里感觉两个1/2slider就好了,三连反而有些多余 删了一个note
  19. 03:11:779 (3) - 这个note跳的位置有些难受,感觉放到右面/上面或者stack到slider尾的话flow会更好
改了lol
整体来说这个diff做的很不错,只是细节上很多地方还显得粗糙需要精加工。顺便想吐槽下前面那么多NC mod之后NC还是乱……

[Hard]
  1. 00:49:527 (3) - 这里也是我在Insane里说的那种Slider尾停在强音上的问题。并不是说完全不可以,但是大多数情况下效果不好。
  2. 00:59:252 - 建议这里可以考虑加个note过渡一下
  3. 01:05:021 (1,2,3,4) - 建议(2)(4)交换位置变成逆时针转,并且整体旋转一个小的的角度,比如:好lol
  4. 01:06:587 - 同Insane,这个break我建议做上东西。同insane..
  5. 01:19:691 (2) - 这里其实有个slider轨道被一堆hitburst给挡住的问题…… 改了一下 不知道好点没有lol
  6. 01:27:109 (1) - 这个地方跳要比stack的感觉好的多的多,我猜你用stack的原因之一是自己把自己给堵到右上角之后没地方跳了:>
    哼跳给你看233
  7. 01:37:164 (1,2,3) - 考虑这三个跳的大一些和前面的三角跳做出一个对比来?因为这里vocal拉了一个高音上去 OAO 好主意
  8. 01:42:933 (5,6) - nazi一下,横平竖直的地方这俩slider没放平,后面有几个弧线slider也有类似问题,自己对着grid看下头尾的位置就明白了 改了
  9. 01:47:384 (2) - 这个建议放到后面白线(01:47:549 - ),前面留个空拍听着舒服~
  10. 02:58:757 (1) - 建议拆成2个1/2 slider lol也改了
唔……早上7点了没时间看Normal和Easy了,Hard做工很扎实,不错。

想办法去找些有经验的modder帮你在细节上把把关尽量的把图做到完美的程度吧,给个星标支持下先:>
lol谢谢QAQ 我之前没有看你profile ←_← 只听别人说 找Sco 他很得空 我就淡定地去了。。今天看到profile简直给我吓哭233 于是赶紧回复来了。。谢谢T T
Leorda
Hi there

[General]
* For Easy, Normal, and Hard diff, can you map at beginning? It seems mappable for me, like Insane diff


[Easy]
00:42:274 (1) - The slider with more than 1 repeating slider are not allowed for easy diff, because it can be confusing be beginners
01:56:120 (2) - Add clap at tail slider


[Normal]
* AR +1?

00:31:724 (3,1) - Swap new combo?


[Hard]
* Some spacing are pretty inconsistent through this diff. Can you make it consistent through this diff (except for jump pattern)?


Good luck
ZHSteven
蛋疼试试standard的mod-.-

这个是我第一次给standard mod。。可能都在说废话。。
如果没用就别给kd了-。-

[EZ----super nazi attack!!]

00:51:505 (2) - 感觉有点问题。。和前面的slider感觉不对口。。往上提一点?
01:03:043 (4) - 往上提2个grid
01:27:109 (3) - 有点怪。。。还是感觉2个slider的对接问题。
01:35:021 (1) - 这个是和前面故意不在一条线上么?0.0
02:06:010 (1,2,3) - 感觉一个向下的弧度会比向上的好。
02:06:670 (3) - 缺一个note的感觉、、
02:08:648 (1) - 向上斜一点?
02:34:691 (1,2) - 感觉这俩应该往前提一拍。
03:01:395 (1,2,3) - 吧2做成个向上的弧度?


[NM-----syncopation]

是我打开方式错了么?感觉开始的弱起节奏只有在太鼓里面常见到。。放到normal里面不好吧。。
00:37:988 (4) - 这个slider感觉与前面的严重不搭调。。
00:40:626 (4) - ^^
01:00:735 (1) - suggestion
02:09:307 (3,4) - 这俩在好好拉一下吧。。有点丑
02:47:384 (4,5) - 真的有必要用切分节奏么?
02:48:208 (1,2) - 这里的节奏可以试试1+3而不是3+1

整体感觉切分节奏太多了,导致节奏下的有点空。。

[HD----inconsist spacing]
00:42:109 (7,1) - 这俩note很违和。。
00:58:098 (1) - 往右移一点,对应前面的排列
01:00:076 (7) - 重新拉一下吧。。
01:13:263 (1) - 这个我感觉重叠会更好
01:45:571 (1) - 按你前面排列的尿性来看。。不拉出去一点么
03:04:362 (1) - 稍微感觉有点画蛇添足
03:09:966 (1,2,4) - 这仨是怎么回事。。感觉你能拉出更好的slider啊

整张图spacing有点问题的感觉。。再查一下吧(对不起我错了我知道这工作量很大。。

[IS---out of my hand]

01:04:691 (1) - 建议改成三个note
01:52:164 (1,2,3,4,1,2,3,4) - 可能是因为我是ctb mapper,对map整体的连贯性相当执着。在我看来这里的重叠是对连贯性的破坏。
02:22:164 (4) - 为啥要突然减小间距?(我感觉这里足够放个大跳。。。
02:18:538 (3) - 按前面的感觉看这个应该在右边

好吧我其实打不了insane。。
感觉长串是不是有点过多了?有些地方可以用折返slider代替的:(e.g.01:15:900 (1,2,3,4,5,6,7) - , 02:53:153 (1,2,3,4,5,6,7,8) - )



我射!!!
Topic Starter
Irie Miyuki

Leorda wrote:

Hi there

[General]
* For Easy, Normal, and Hard diff, can you map at beginning? It seems mappable for me, like Insane diff


[Easy]
00:42:274 (1) - The slider with more than 1 repeating slider are not allowed for easy diff, because it can be confusing be beginners
01:56:120 (2) - Add clap at tail slider


[Normal]
* AR +1?

00:31:724 (3,1) - Swap new combo?


[Hard]
* Some spacing are pretty inconsistent through this diff. Can you make it consistent through this diff (except for jump pattern)?


Good luck
all fixed except
00:31:724 (3,1) - Swap new combo?

ZHSteven wrote:

蛋疼试试standard的mod-.-

这个是我第一次给standard mod。。可能都在说废话。。
如果没用就别给kd了-。-

[EZ----super nazi attack!!]

00:51:505 (2) - 感觉有点问题。。和前面的slider感觉不对口。。往上提一点?
01:03:043 (4) - 往上提2个grid 好O O
01:27:109 (3) - 有点怪。。。还是感觉2个slider的对接问题。这个没感觉有啥别扭
01:35:021 (1) - 这个是和前面故意不在一条线上么?0.0 …………没看懂
02:06:010 (1,2,3) - 感觉一个向下的弧度会比向上的好。同上
02:06:670 (3) - 缺一个note的感觉、、 改成了一个1/1 slider 但是比较蛋疼的是vocal是在红线停的 也就是为啥前面你觉得少个note
02:08:648 (1) - 向上斜一点?
02:34:691 (1,2) - 感觉这俩应该往前提一拍。
03:01:395 (1,2,3) - 吧2做成个向上的弧度?


[NM-----syncopation]

是我打开方式错了么?感觉开始的弱起节奏只有在太鼓里面常见到。。放到normal里面不好吧。。
00:37:988 (4) - 这个slider感觉与前面的严重不搭调。。QAQ 我就只会拉这一种滑条你逼我。。
00:40:626 (4) - ^^
01:00:735 (1) - suggestion
02:09:307 (3,4) - 这俩在好好拉一下吧。。有点丑
02:47:384 (4,5) - 真的有必要用切分节奏么?跟vocal来的。。
02:48:208 (1,2) - 这里的节奏可以试试1+3而不是3+1 同上

整体感觉切分节奏太多了,导致节奏下的有点空。。再同上

[HD----inconsist spacing]
00:42:109 (7,1) - 这俩note很违和。。删了一个w
00:58:098 (1) - 往右移一点,对应前面的排列
01:00:076 (7) - 重新拉一下吧。。
01:13:263 (1) - 这个我感觉重叠会更好
01:45:571 (1) - 按你前面排列的尿性来看。。不拉出去一点么
03:04:362 (1) - 稍微感觉有点画蛇添足 这个时间间距我得拉多大._.
03:09:966 (1,2,4) - 这仨是怎么回事。。感觉你能拉出更好的slider啊 你看这个重叠梗

整张图spacing有点问题的感觉。。再查一下吧(对不起我错了我知道这工作量很大。。

[IS---out of my hand]

01:04:691 (1) - 建议改成三个note
01:52:164 (1,2,3,4,1,2,3,4) - 可能是因为我是ctb mapper,对map整体的连贯性相当执着。在我看来这里的重叠是对连贯性的破坏。我实在是没梗了我会兰说
02:22:164 (4) - 为啥要突然减小间距?(我感觉这里足够放个大跳。。。lol 我也不知道暑假我咋想的 不过现在看着也不差
02:18:538 (3) - 按前面的感觉看这个应该在右边 为了照顾后边w

好吧我其实打不了insane。。
感觉长串是不是有点过多了?有些地方可以用折返slider代替的:(e.g.01:15:900 (1,2,3,4,5,6,7) - , 02:53:153 (1,2,3,4,5,6,7,8) - )
都insane了还那么在乎连打个数 别这样嘛 我以前想放deathstream来的ww



我射!!!
玛德我真想抱你一个w
L_P
如果看过我的mod应该知道我很懒ww

[Insane]
General:常觉得跳与不跳的抉择有待改善,有些跳与不跳之间的间距有点蛋疼,flow会比较难乔。

00:21:175 (1,2,3,1,2,3,1,2,3,4) - 这边明明有梗但是铺的很粗糙,音乐这样下来对我来说是觉得不大适合竖横排列。试试看 http://puu.sh/1KIFY 之类的
00:21:999 (3) - 这感觉上不要whistle更顺耳
00:28:593 (5) - 我是觉得放note比较好啦 直觉这种东西 up to you
00:44:582 (1,2) - 这俩可以用短slider跳 或0108slider不懂你们怎称呼
00:45:241 (1,2,3,1,2,3,1,2,3) - 这边音乐给我的感觉会比较纠结状,间距不必渐大...当然间距变大触手喜欢 嘛
01:15:076 (4,5,6,7,8) - 这里觉得没跟鼓点很没有要kiai了的感觉
01:35:021 (5,6,7,8) - 这里算是整首歌非常漂亮的一段旋律。 可以的话想出更炫的梗、排列出来
03:15:241 (1,2,3,4,5) - ^
01:40:296 (1) - 这一段做得有点粗糙,不但没梗排列也不漂亮,可以试试看变换的间距
01:51:175 (1,2,3,1,2,3,4,1,2,3,4) - 这边slider接去anti-jump有点怪,不如都用两个音两个note这样排列
我随便放的,但就是这意思
02:38:977 (1,2) - 节奏是不是放反了 与上个combo一样跟vocal不好吗
03:03:208 (1,2,3,1,2,3) - 这里会觉得要不就大跳,要不就跟前面这堆03:02:054 (1,2) - 排在一起

whistle在某些地方有点乱,但是因为歌的关系没差多少(耳机烂一点的话根本听不出来啊...

[Hard]
00:48:867 (1,2) - 间距有点问题吧
00:59:417 (4,5) - ^太近,且5换NC为佳
Hard有乱造的嫌疑 有点看不下去(扶额头

Insane真心觉得不像是1st beatmap,但是既然做的好要求自然会高一点
给几个建议吧:)
想到了梗下了梗就要多利用,这往往就是一个好图与神图的差别哦, 可以多围绕着梗设计
排列....这问题并不是作图多就能够解决了(望向2哈)slider与note 跳与不跳 之类只能够吸收或者靠天分
天分这种事情与我无关,学习的话建议多研究盈盈的图 科林的图
还有。。。Hard 多花心思吧orz

这图值我两颗星但现在+40了只是浮云 留给比你更需要的人吧 譬如说我自己呵呵

加油咯 要到bubble的话可以找SG搅 charles虽然人气低 但就因为人气低所以比较得空 都可试试
ps leorda是廢材以後可以不用搶他的queue
Topic Starter
Irie Miyuki

L_P wrote:

如果看过我的mod应该知道我很懒ww

[Insane]
General:常觉得跳与不跳的抉择有待改善,有些跳与不跳之间的间距有点蛋疼,flow会比较难乔。

00:21:175 (1,2,3,1,2,3,1,2,3,4) - 这边明明有梗但是铺的很粗糙,音乐这样下来对我来说是觉得不大适合竖横排列。试试看 http://puu.sh/1KIFY 之类的 重新排了一下OAO 现在感觉排note好有意思233
00:21:999 (3) - 这感觉上不要whistle更顺耳 去掉了lol
00:28:593 (5) - 我是觉得放note比较好啦 直觉这种东西 up to you
00:44:582 (1,2) - 这俩可以用短slider跳 或0108slider不懂你们怎称呼 连打换了两个 但是后面的没有鼓点 怕不合适._.
00:45:241 (1,2,3,1,2,3,1,2,3) - 这边音乐给我的感觉会比较纠结状,间距不必渐大...当然间距变大触手喜欢 嘛 这被挑刺多了 换梗233
01:15:076 (4,5,6,7,8) - 这里觉得没跟鼓点很没有要kiai了的感觉 音效跟了两个clap lol
01:35:021 (5,6,7,8) - 这里算是整首歌非常漂亮的一段旋律。 可以的话想出更炫的梗、排列出来 待我想个梗出来就换
03:15:241 (1,2,3,4,5) - ^
01:40:296 (1) - 这一段做得有点粗糙,不但没梗排列也不漂亮,可以试试看变换的间距 这里好像刚被sco夸过QAQ
01:51:175 (1,2,3,1,2,3,4,1,2,3,4) - 这边slider接去anti-jump有点怪,不如都用两个音两个note这样排列 也换梗了 但不知为何感觉换得一样蠢
我随便放的,但就是这意思
02:38:977 (1,2) - 节奏是不是放反了 与上个combo一样跟vocal不好吗改了O O
03:03:208 (1,2,3,1,2,3) - 这里会觉得要不就大跳,要不就跟前面这堆03:02:054 (1,2) - 排在一起 当初也是排在一起的 结果好几个人都让我改T T

whistle在某些地方有点乱,但是因为歌的关系没差多少(耳机烂一点的话根本听不出来啊...

[Hard]
00:48:867 (1,2) - 间距有点问题吧 改了._.
00:59:417 (4,5) - ^太近,且5换NC为佳 好的._.
Hard有乱造的嫌疑 有点看不下去(扶额头 其实在修正spacing问题(sco和Leorda)提之前我还是挺满意hard的 结果现在._. ._.

Insane真心觉得不像是1st beatmap,但是既然做的好要求自然会高一点 (其实第一个完成的完整diff没传过 因为做完I以后再也没动力了 这是累计的第二个完成1diff的
给几个建议吧:)
想到了梗下了梗就要多利用,这往往就是一个好图与神图的差别哦, 可以多围绕着梗设计
排列....这问题并不是作图多就能够解决了(望向2哈)slider与note 跳与不跳 之类只能够吸收或者靠天分
天分这种事情与我无关,学习的话建议多研究盈盈的图 科林的图
还有。。。Hard 多花心思吧orz

这图值我两颗星但现在+40了只是浮云 留给比你更需要的人吧 譬如说我自己呵呵

加油咯 要到bubble的话可以找SG搅 charles虽然人气低 但就因为人气低所以比较得空 都可试试
ps leorda是廢材以後可以不用搶他的queue
谢谢mod和指点 T T (其实是冲着犀利的吐槽咬着牙发了pm) 会继续努力的TVT
Vmx
Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.

Topic Starter
Irie Miyuki

Vmx wrote:

Hope you don't mind a live video that I made, still can't believe it's your first map, amazing. Sorry it's a bit laggy and I didn't manage to fc since I kept missing at the end, but still got S.

can't get on youtube in China but i watched in another way xD. can't believe u play HR with mouse. I'll try my best to get this ranked :3
Strawberry
ssavelog
22:00 Strawberry: mod收到o/
22:01 Strawberry: http://osu.ppy.sh/s/55980 这张要mod?
22:01 Irie Miyuki: 恩OAO
22:02 Irie Miyuki: OAO
22:02 Strawberry: 不直接找mat么
22:02 Strawberry: 我先看看吧
22:02 Irie Miyuki: 找Sco了
22:03 Strawberry: 让你找experience的modder
22:03 Irie Miyuki: Sco看了看然后又让我去找modder了(((
22:03 Strawberry: 还是不行?
22:04 Irie Miyuki: experienced modder啊(摊手
22:05 Irie Miyuki: 我去翻MAT列表。。然后给grumd发了in-game pm
22:05 Strawberry: ircmoddo可? 感觉蛮多要说的o.o
22:05 Strawberry: grumd说什么
22:05 Irie Miyuki: 然后他说好的等我15分钟
22:05 Irie Miyuki: 然后就没了
22:05 Strawberry: 你没再叫他?
22:05 Irie Miyuki: 我现在不在家QAQ QAQ
22:05 Irie Miyuki: 没。。
22:05 Strawberry: ..你现在不能改图?
22:05 Irie Miyuki: 我看direct能用不能。。
22:05 Irie Miyuki: 一直要卡飞
22:06 Strawberry: 图是好图.. 但是细节问题..
22:07 Irie Miyuki: 我也知道细节很渣..
22:07 Irie Miyuki: 但是不知道改哪。。((
22:07 Strawberry: 这样啊
22:07 Irie Miyuki: 去年暑假做的图了QAQ
22:08 Irie Miyuki: 55% 
22:08 Strawberry: 一开始的spinner就让我觉得有点莫名其妙..
22:08 Irie Miyuki: 咦
22:09 Strawberry: 载好了叫我吧 :>
22:09 Irie Miyuki: 恩O O
22:09 Irie Miyuki: 这个渣比输入法为啥一直自动换全角
22:09 Strawberry: ..
22:10 Strawberry: 是不是有按到shift+空格
22:10 Irie Miyuki: 没有啊
22:10 Irie Miyuki: 就是一直自动换
22:10 Irie Miyuki: 好了
22:10 Strawberry: 什么输入法?
22:10 Strawberry: 建议搜狗
22:10 Irie Miyuki: 就是搜狗。。
22:10 Strawberry: 233
22:10 Strawberry: 载好了?
22:10 Irie Miyuki: 恩O O
22:10 Irie Miyuki: 哎我擦这真是
22:10 Strawberry: insane
22:11 Irie Miyuki: 恩
22:11 Strawberry: 00:07:988 (1,1) -
22:11 Strawberry: 其实我觉得你没必要把这个拆成两个notes..
22:11 Strawberry: 如果按我的理解 其实spinner直接转到00:10:296 - 是最合音乐的
22:12 Irie Miyuki: 好
22:12 Strawberry: 00:29:087 (6) - nc下在这里
22:13 Strawberry: 这个梗看起来都好别扭
22:13 Strawberry: 我看看
22:13 Irie Miyuki: ._.
22:14 Strawberry: 00:29:087 (1,2,3) -
22:14 Strawberry: http://puu.sh/1WQ58
22:14 Strawberry: 00:29:417 (2) - 然后这个circle是摆在x.128 y140
22:15 Strawberry: 和00:30:076 (6) - 做一个简单的blanket
22:15 Irie Miyuki: 网速吃翔图打不开。。
22:15 Strawberry: 0.0
22:16 Irie Miyuki: 泪都流出来了
22:16 Irie Miyuki: 还是打不开。。
22:17 Strawberry: 00:32:219 (3,4) -
22:17 Strawberry: 这个手感很差..建议错开
22:17 Strawberry: (3)移到x.92 y.96
22:18 Strawberry: (4)移到x136 y208
22:18 Strawberry: 做一个小anti
22:18 Strawberry: (3)和00:32:713 (7) - blanket
22:18 Strawberry: 4和00:33:043 (1) - blanket
22:18 Irie Miyuki: ._. blanket是啥。。
22:19 Strawberry: 通俗地讲就是slider包着圈
22:20 Irie Miyuki: 00:32:549 (5,6,7) - 这一坨要左移一点吗O O
22:20 Strawberry: x.192 y.56
22:20 Strawberry: 有动么o.o 我忘了
22:20 Irie Miyuki: 没有
22:20 Strawberry: 这个无所谓
22:20 Strawberry: 不用动
22:20 Irie Miyuki: 恩
22:21 Strawberry: 00:43:593 (9) - 这里nc么不是应该
22:21 Irie Miyuki:  恩O O
22:21 Strawberry: 00:43:922 (1,2,3,4,5) - 这个连打做标准点啊 感觉后四个像直线一样
22:21 Irie Miyuki: 对了
22:21 Irie Miyuki: 00:44:252 (6,7) -
22:21 Irie Miyuki: 我觉得这个好蠢 怎么办
22:21 Strawberry: 正要说呢
22:22 Irie Miyuki: 原来和12345是一个弧形过去的连打
22:23 Strawberry: 00:43:922 (1,2,3,4,5,6,7,8,9) - 直接做成一个这样的连打呗
22:23 Irie Miyuki: 我还是继续弧形过去吧
22:24 Strawberry: 什么弧形
22:24 Strawberry: o.o
22:24 Strawberry: 你又qq么
22:24 Irie Miyuki: 有O O
22:24 Irie Miyuki: 我的号不好听←_← 发你的来
22:25 Strawberry: 542188986
22:26 Irie Miyuki: 感到我用过你皮肤
22:26 Strawberry: 这样手感挺好的
22:26 Strawberry: o.o皮肤?
22:26 Irie Miyuki: 嗯
22:26 Strawberry: >.>
22:27 Irie Miyuki: 轻音的background
22:27 Irie Miyuki: 二妹的皮肤
22:27 Strawberry: o.o 应该吧
22:27 Strawberry: 我皮肤总是改
22:27 Strawberry: 00:53:153 (2) -
22:27 Irie Miyuki: 那时候刚下了你咕噜的iroha uta
22:27 Strawberry: 这个往里收点。。
22:28 Strawberry: x.280 y.323
22:29 Strawberry: 00:58:428 (2) -
22:29 Strawberry: 这个是建议了
22:29 Strawberry: ctrl+g
22:29 Strawberry: 然后00:58:757 (3,4) - ctrl+g
22:30 Irie Miyuki: ctrl+g会不会很不人性。。
22:30 Strawberry: 我键鼠能pass..
22:30 Irie Miyuki: 怒改((
22:30 Strawberry: 00:59:334 -
22:31 Strawberry: 这里理当塞一个circle来合鼓点
22:31 Strawberry: 01:05:186 (2,3,4,5,6,7,8,9,10,11,1) - 弄圆点啊..
22:32 Irie Miyuki: 00:59:334
22:32 Irie Miyuki: note放哪比较好QAQ
22:32 Strawberry: ...
22:32 Strawberry: 除了stack我觉得你没有别的选择 lol
22:33 Strawberry: 01:06:010 (1) - 去掉nc
22:33 Irie Miyuki: 看差了以为要在5和6里加啊哈哈- -
22:33 Strawberry: 01:12:439 (3) - 叠在结尾怪怪的。。
22:33 Strawberry: 我个人倾向于叠到01:13:263 (5) - 的开头
22:34 Strawberry: 01:15:406 (6) - 移到x.257 y.325
22:34 Strawberry: 现在的都称不上圆弧..
22:34 Strawberry: 01:16:560 (1) - 这个滑条重拉下吧..
22:35 Strawberry: 01:17:384 (3) - ctrl+g
22:35 Strawberry: 01:17:713 (4) - ^
22:36 Strawberry: 01:18:538 (1,2) - ctrl+g
22:36 Strawberry: 现在的flow乱乱的
22:36 Irie Miyuki:  嗯好多人提到flow乱了。。
22:36 Strawberry: 就是啊
22:37 Strawberry: 一般blanket应该滑条和圈是连着的
22:37 Strawberry: 你非要先01:18:538 (1) -
22:37 Strawberry: 再回到01:18:702 (2) -
22:37 Irie Miyuki: 应该是我当时做的时候一直不想做成一直在画圈圈的样子
22:37 Strawberry: 01:19:691 (7,8) - 这种也是
22:37 Strawberry: .
22:38 Strawberry: 01:24:307 (4,5,1) - 看qq截图
22:39 Strawberry: 01:42:604 (4) -
22:39 Strawberry: 这个离下一个明显太近了。。
22:40 Strawberry: 01:45:571 (1) - ^
22:40 Strawberry: 01:46:230 (3,4,5,6) - ………………………………………………
22:40 Irie Miyuki:   …………
22:41 Strawberry: 01:47:466 - 塞个音
22:41 Strawberry: 01:47:878 (4) - 太近
22:41 Strawberry: 这种都可以自己排查出来吧 lol
22:42 Irie Miyuki: 塞音的意思是跟吉他么._.
22:42 Strawberry: 恩
22:42 Strawberry: 打起来也更好
22:42 Strawberry: 01:49:527 (1) -
22:42 Strawberry: 拉长1/4
22:42 Strawberry: consistency01:48:208 (1) -
22:43 Strawberry: 而且这里两个1/2离那么近也不舒服 况且不好改
22:44 Strawberry: 01:57:439 (1,2,3,4,5,6,7) -
22:44 Strawberry: 我没卡吧o.o
22:45 Irie Miyuki: mei 。。
22:45 Strawberry: 前面改完了么
22:45 Irie Miyuki: 在改那个3/4带1/2
22:45 Strawberry: 直接拉长就行了..
22:46 Strawberry: 01:57:439 (1,2,3,4,5,6,7,1) -
22:46 Irie Miyuki: 我截图让你看看行不行O O
22:46 Strawberry: k
22:47 Strawberry: 快点啊都快一小时了才半个diff lol
22:47 Strawberry: 怀疑今天整不完了 lol
22:47 Irie Miyuki: 我错了QAQ
22:48 Strawberry: 第二张截图
22:48 Strawberry: 是3/4哪里?
22:48 Irie Miyuki: 嗯
22:48 Irie Miyuki: 说是要拉长1/4
22:49 Strawberry: 其实无所谓.. 就这样吧
22:49 Irie Miyuki:  好吧
22:49 Strawberry: 然后01:57:439 (1,2,3,4,5,6,7,1) - 这里啊
22:49 Strawberry: 我是想
22:49 Strawberry: 01:57:439 (1) - 去掉repeat
22:49 Strawberry: 加个circle在x219 y.57
22:49 Strawberry: 01:57:933 (3,4,5) - 三连移到x.408 y.24
22:50 Strawberry: 01:58:593 (7) - 移到x208 y183
22:50 Strawberry: 01:58:757 (1) - ctrl+g
22:50 Strawberry: 见截图
22:50 Strawberry: 你看看flow怎么样o.o
22:50 Irie Miyuki: 01:57:439 (1,2) - 这个这么跳。。
22:51 Strawberry: slider接circle怎么都不算跳...
22:51 Strawberry: 或者你把2向右靠也行
22:51 Irie Miyuki: 好吧
22:51 Strawberry: 02:00:735 (1,2,3,4,5,6,7,8,1) - 不做个弧么
22:52 Irie Miyuki: 01:58:757 (1) - 感到需要重拉
22:52 Strawberry: 。不用
22:52 Strawberry: ctrl+g足矣
22:52 Strawberry: 为什么要重拉呢..
22:52 Irie Miyuki: 不够圆O O
22:54 Strawberry: 02:11:944 - 加个circle 然后spinner后移1/4
22:55 Strawberry: 02:18:208 (1,3) - 这个我认为也需要ctrl+g
22:55 Strawberry: for flow. 你懂得
22:55 Strawberry: 02:38:812 (6) - x.136 y.246
22:56 Strawberry: 不对
22:56 Strawberry: 等下
22:56 Irie Miyuki: O O
22:56 Strawberry: 02:38:812 (6,1,2,3,4) - 都调下吧...
22:56 Strawberry: 现在每三个note角度都不一致
22:56 Strawberry: 看截图
22:57 Irie Miyuki: 好
22:58 Strawberry: 02:42:933 (1,2,3,4,5,6,7,8) - 这个连打自己也调下吧~
22:58 Irie Miyuki: 恩
22:59 Strawberry: 02:47:878 (5) - 请移到x42 y338
22:59 Strawberry: orz
22:59 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - 略畸形啊
23:00 Irie Miyuki: 这么长实在是<_<
23:00 Strawberry: 其实我觉得连打这个最主要的是自己看着顺眼.. player打一次可能注意不到.. mapper天天都得看见..
23:00 Strawberry: *看着
23:00 Irie Miyuki: O O
23:00 Strawberry: 后半不用怎么改
23:00 Strawberry: 02:51:834 (1,2,3,4,5,1,2,3,4,5,6,7,8) -
23:00 Strawberry: 主要这一段
23:01 Strawberry: 03:00:076 (3,4) - ctrl+g。。
23:01 Strawberry: 不对
23:01 Strawberry: 现在的也挺好
23:01 Strawberry: 我只是觉得ctrl+g完了之后123在一条线上
23:01 Strawberry: 4,5也不算很跳
23:02 Irie Miyuki: 有点厉害
23:02 Strawberry: ?..
23:03 Strawberry: 03:13:593 (1,2) - ctrl+g
23:03 Irie Miyuki: 没事 我一直都学不会这种梗orz
23:03 Strawberry: 现在的flow真是蛋痛到..
23:03 Strawberry: 时间长了就会了啊 :3
23:03 Strawberry: 03:17:878 -
23:03 Strawberry: 和之前一样的问题
23:04 Strawberry: 连打结尾一定能压白线就压白线
23:04 Irie Miyuki: 嗯O O
23:04 Strawberry: 03:23:153 - 同上
23:04 Strawberry: 最后一个spinner结尾我觉得还能map^
23:04 Strawberry: 应该到03:38:977 - 结束..
23:05 Strawberry: 不过无所谓了..要是懒得+就算了
23:05 Irie Miyuki: 做完心力交瘁((
23:05 Strawberry: 好弄完一个diff了
23:05 Irie Miyuki: 嗯OAO
23:06 Strawberry: 累了。我先aibat帮你查查issue啊
23:06 Irie Miyuki: 嗯OAO
23:07 Strawberry: hard
23:07 Strawberry: 02:14:582 (2)
23:07 Strawberry: spinner之后的note要加nc
23:07 Irie Miyuki: 这个
23:07 Irie Miyuki: 我这显示的是1啊
23:08 Strawberry: ……
23:08 Strawberry: 不是1不1的问题
23:08 Strawberry: 如果不是nc
23:08 Strawberry: 02:11:944 (1) - 这个spinner没有burst
23:08 Irie Miyuki: 嗯._.
23:08 Strawberry: 所以后面第一个note必须+nc的
23:08 Irie Miyuki: 好OAO
23:08 Strawberry: 一般转盘后他自动给你nc的
23:08 Strawberry: 可能这里bug了
23:08 Irie Miyuki: 嗯

ircmod. nice map for newbie~ GL then. :3
Strawberry
WRONG POST
Haruka_old
Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Topic Starter
Irie Miyuki

Haruka wrote:

Taikos and bg as promised. :oops: Just extract all contents from the puush into the song folder, and we're good to go!
Added taiko diffs! xD and thanks a lot ;>
Nyquill
[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4).
00:55:461 (1) - Should be a finish on this?
01:03:373 (1) - There should also be a finish on the start of this.
03:02:713 (2) - Finish on this?

[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares).
01:05:186 (2,10) - Throw claps on these as well for the snares.
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure.
03:06:010 (5,8,1) - Claps on these?

In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.

I told makar to get 2 taiko mods. Call me back when those are done!
Makar
sorry for holding you back xD already got a few modders who will mod soon ~
DaxMasterix
Mod at Request uhuyuuhuy
This song is like Leia wtf..

Makar's Muzukashii:
  1. 00:41:944 (1) - d ... For a consistency with the Other Pattern.. 00:38:977 (1,1,2,3,4) (?
  2. 00:49:856 (4) - Yeah.. I just think this need be a kat..
  3. 00:55:131 (5) - This too... (I don't know if you preffer follow always the Drums.. Remember.. This is a Muzukashii... Imo Is recommended follow the Song with a Pattern Consistency.. )
  4. 00:59:582 (1) - This can be a d.. xD
  5. 01:05:680 (5) - kat
  6. 01:31:724 (1) - d For a consistency in 01:31:065 (1,2,1,1) .. Why? Just change it a Will sounds better (? xDDDDD
  7. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe
  8. 03:04:856 (x) - Add a note d
Haruka's Oni:
  1. 00:10:296 (1) - ........... Really?............ Suggest: Delete it... This don't make the beatmap Hard... If you know what I mean :/ ... I'm not a good Taiko Player... but this is .... Strange.. Just A recommendation..
  2. 00:13:593 (1) - This need be ''d'' because 00:10:955 (2) -
  3. 00:18:867 (1) - d. Eyup~
  4. 00:21:175 (1) - I know this is Rankeable but.... The 60% of the players hates this... Because we have new players always.. And is a good point for the haters... Recommended for avoid future problems... Change it to a normal ''d''. o.o)b
  5. 00:56:450 (2) - ''k'' for Pattern consistency.
  6. 00:57:768 (4) - ''k'' for
  7. 00:58:098 (1) - ''d'' pattern
  8. 00:58:428 (1) - ''k'' consistency >:D MUAHAUSAUSASADSASNMJNED BKL NASD tomato.
  9. 01:40:461 (4) - Why this... Erase this... pls this.. omg this.... donarudo desu (I listen de Drum but.... Erase it.. Really.) JUST A SUGGT MEN
  10. 02:25:461 (2,1) - ''k d'' Is much better imo..
  11. 02:37:329 (1) - D

FAST AND SHORT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3

:)
Makar

DaxMasterix wrote:

Mod at Request uhuyuuhuy
This song is like Leia wtf.. ikr lool

Makar's Muzukashii:
  1. 01:05:680 (5) - kat sure
  2. 02:25:461 (2,1) - This sounds better like ''k d'' only because 02:22:823 (1,1) - ewe yup
  3. 03:04:856 (x) - Add a note d wanted to provide a break after the finisher here :c. The rest of the suggestions were ignored because I am focused on following the drums, and the suggestions pointed out make everything "too consistent" to the point of it being boring imo.
FAST AND SHOT MOD CUZ I HAVE HOMEWORK AND I NEED GO TO SLEEPP... F*CKING SCHOOOOOOOOOOOL ;A;
Btw... good taikos.. Good luck <3 <3

:)
Thanks :3 update http://puu.sh/2tvh2
Makar
Small mod on the oni:

[Haruka's Oni]
  1. 00:10:296 (1) - Change to K? This spinner is so short it doesn't even show in editor derp. All it is is dk or kd, which doesn't fit the music nearly as well a finisher would imo. Short spinners also play kinda awkwardly when they are only two notes you already know all of this hurr
  2. 00:27:274 (1,1,2) - tbh I really do not like this variation of using kdd instead of ddk :/ use ddk (or maybe even kdk if you -really- want some variation here).
  3. 00:32:549 (1,1,2) - ^
  4. 01:56:697 (2) - so awkward to play being the only thing like this ;w; try dk at 01:56:615 to make it easier but still have the same structure? or something similar like dkd
  5. 01:59:417 - using ddkdk here makes this section flow/play better imo.
  6. 02:05:845 - since this triple is so close to the note before it an with a speedup, the transition feels a bit confusing to me (plus its on the upbeat). Even though the music might suggest using it a bit later, I would highly suggest moving the 1.0x timing point to 02:05:680 instead so that it feels more natural (down beat, 1/1 after slow note, etc).
  7. 02:43:098 (3,4) - dd? long k stream so hard with 1/4 finisher too ;w; (and if you do this maybe do d or dd at 02:11:615 too)
  8. 02:48:373 (3,4) - ^^^^ PLZZZ
  9. awesome taiko is awesome
tetsutaro
From the people who brought you

comes this mod. Requested by Makar

[Taiko diffs]
Perceived difficulty rating: 8* Muzukashii / 7* Oni
--> Muzukashii based on being slightly more demanding than Arumujika ac14.0V and Ryougen no Mai, Oni based on being similar Fly away.
:!: <Oni> 00:10:296 (1) - What Makar said, and very easy to make people miss the first note.

[Ouendan diffs]
02:01:724 - This break is so short that the editor lets me delete it. Fill it up with... eh... stuff.
Suggestion: (combo color not suggested)
YTYuyu
i'm here for the taiko mod requested by Makar.

[Muzu]
00:13:263 (1) - i'm feeling a D here because it'll be consistent with 00:10:626 (1) - and i find that it'll be more exciting with that D since the pattern will start again IMO, plus it follows the cymbals in the BGM
00:18:538 (1) - ^, this time with 00:15:900 (1) - .
00:28:922 (2) - this should be a d because the drums here sound feint compared to the previous k in this part of the song.
00:34:197 (2) - same as above, but for consistency purposes with the one i mentioned above.
00:34:362 (1) - same as 00:13:263, but only because of the cymbals.
00:36:999 (2) - ^
00:39:637 (4) - ^
00:50:186 (5) - ^
01:00:735 (1) - ^
01:03:372 (1) - ^
01:14:252 (1,2,3) - personally, i don't like this kkk pattern because i feel that it'd most likely catch players off guard during gameplay. stick to the drums for this, in this case do a k d pattern to follow the drums accurate as the k has that loud part of the drums, where as the d has the snare drum in this part since it sounds like the d in the taiko IMO.
01:21:670 (2) - make this a d because this k k pattern makes it look like you're following the vocals and the drums sound different if you listen carefully. in this part, not only the k's change, but so do the drums here.
01:24:472 (1) - same as 00:13:263, but because the drums are a lot louder here than the rest.
01:29:582 (2) - same as 01:21:670.
01:32:383 (1) - you made 01:33:702 (1) - a D, so i think you should do the same thing here for consistency, and it'd be easier to do since it's a D/K pattern.
01:34:691 (2) - why not a K here for consistency with 01:34:032 (1) - . it makes it look like you switched from the drums to the vocals in this part of the song.
02:09:307 (1) - same as 00:13:263.
02:38:318 (1) - ^
02:46:230 (1) - ^
02:48:867 (1) - ^
03:03:702 (5,6,7) - why not D D D on this because of the cymbals like the other D's in this part?
03:09:802 (2) - same as 01:21:670.
03:12:603 (1) - ^
03:14:911 (2) - same as 01:34:691.
03:28:428 (1) - same as 00:13:263.

[Oni]
00:10:296 (1) - gotta agree with the others. this drumroll would surprise a lot of people during gameplay.
00:27:274 (1,1,2) - if you wanna keep this pattern, then make the 2nd note in the 3-plet a k since the drums are the same as the 1st k. the only thing that changes in this is the d in the last part of the drums, also the variation would be perfect going to 00:29:911 (2,3,1) - IMO.
00:32:549 (1,1,2) - ^
01:04:774 (2,1,2,1) - i feel that this part here should be a dddk pattern instead because in the 1st 3 d's it's consistent with 01:04:527 (1,2) - since the drums here sound really similar in this part. the k is consistent with 01:04:362 (1,1) - .
01:10:955 (1,1,2) - for this one, i think it should be k k D. the only thing that changes is the 2nd note because the drums sound the same here like i said before.
01:19:197 (1) - make this a D here. you're breaking consistency with 01:16:560 (4) - and 01:21:834 (2) - since there are cymbals here.
01:20:598 (2,1,2,1) - same as 01:04:774.
01:24:472 (1) - same as 01:19:197.
01:42:933 (2,3) - do k k here instead of d d because the drums change if you listen carefully in this part.
02:27:604 (1,2) - dd here instead of kk because i can't hear any increase in the drums like in the kkk pattern in this part of the song.
03:02:713 (2) - D here as well. emphasis on the cymbals, and consistent with 03:02:054 (1) - .
03:03:702 (2,3) - ^

impressive. i really these taiko diffs and how they follow the drums closely. GL on the rank ;)
Haruka_old
Quickly went through and applied some suggestions from lolcubes' "mod", DaxMasterix's mod, and Makar's mod. http://puu.sh/2wntF
Kokatsu
Makar requested Taikomods, will mod the whole thing however.

General


For Taiko, I prefer a 115 y-axis move on the BG, head doesn't look that cuttet this way (current is 120).
Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags.
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.

Easy


00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that.
01:36:010 (2) - Delete? Could use a small break here.
01:57:768 (2) - Angle this 45° up, looks better.
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2).
02:32:713 (1,2) - No stacks on Easys please.
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then.
03:09:966 (3) - Ctrl+j and space this, looks and plays better.

Normal


You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.

I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.

00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.

00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:

01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.

Hard


If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff.

00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead.
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose.
01:04:527 (4) - Try out this shape, transition to next note is better:

01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing.
02:01:395 (5) - Another clap here wouldn't hurt.
02:19:856 - Why this weird spacing for this part? Just keep it regular.
03:22:494 (2) - ctrl+g on this one?

Insane


OD +1, 7 is too low for the hardest diff.

00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC.
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo).
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?

Muzukashii


You should talk to Haruka to get different settings for your Taikos, maybe 4/5 for Muzu and 5/6 for Oni or something like that. Both with same settings is unfitting.

00:39:637 (4) - Big don?
00:47:384 - To continue your previous pattern (following the guitar), you should add a don here.
00:49:856 (4) - Kat, for consistency? Not sure if this was intentionally.
01:33:702 (1,1,1,2) - I found D K K D more fitting to match the vocals.
01:56:450 (1,2,1,1) - Between all these irregular/nonconsistent pattern, I found this hard to read, I didn't even realise that this was a 3/4 snap, you might want to use d kkk d k here, just for readability.
02:00:571 - I miss a don here, with that thrilling drumroll in the music. It also prepares the kkk triplet nicely.
02:03:043 (1) - don? Calm passage, kat is not really needed.
02:06:010 (1,2,1) - I'd really like to see some change here due to the drums playing again, maybe this?

02:16:724 (1) - A kat would fit nice here.
03:13:922 (1,1,1,2) - Same as above.

Oni


As mentioned in Muzu-post, talk to Makar concerning diffsettings.

Kiai flows so good. <3

00:10:296 (1) - Too short to really play, I missed the upcoming note because of this. Just use the same spinner Makar used.
00:20:845 (1,2,3,4,1) - I'm not a big fan of this but it's up to you to change it.
00:44:087 (1,2,1,2,3,1) - kdd kdk?
01:27:109 (1) - You know what. :p
01:30:735 (1,2,1,2,3) - kdkkd?
01:36:010 (1,2,1,2,3) - ^
02:03:373 (1) - don?
02:11:944 (1) - Again.
02:17:219 (1) - ^ This will also smoothen the transition into the K K d pattern.
02:27:768 (1) - ^
02:33:043 (1) - ^
02:43:593 (1) - ^
02:48:867 (1) - ^
02:54:142 (1) - ^
03:02:054 (1) - ^
03:04:691 (5,6,7,8,9,10,11,12) - Are big dons really needed here? Plays just as fine with small ones.
03:10:955 (1,2,1,2,3) - kdkkd again?
03:17:878 (1) - Same as above.
03:36:340 (1) - ^

I know you won't change those stream-into-big stuff, wanted to mention it anyways.

Good luck.~
Haruka_old
more changes from Kokatsu's mod ww
Topic Starter
Irie Miyuki
Sorry for being late ;w; will update tonight and thx guys~
Topic Starter
Irie Miyuki
taiko updated ;w; too busy these days and i will fix my map in 2 days. thanks for the modders~

Haruka wrote:

more changes from Kokatsu's mod ww
i tried but 404 not found here. try to upload once again?
neurosis
★★
Topic Starter
Irie Miyuki

Nyquill wrote:

[Hard]
00:11:944 (5,3,4) - Should throw claps on these, and at the end of (4). added
00:55:461 (1) - Should be a finish on this? added
01:03:373 (1) - There should also be a finish on the start of this. added
03:02:713 (2) - Finish on this?

[Insane]
00:46:807 - Would be nice if you added a note here. Would bring a change to the 1/2s that would make the pattern remain interesting.
I followed vocal here, but would change the pattern if add a note here. Will consider it, remain for now xD.
00:57:109 (9) - Heading from (1-8) is a really repetitive back and forth motion (slowly increasing in spacing). Suddenly decreasing spacing going in the opposite direction here may be a bit jarring. A fairly simple fix would be http://puu.sh/2tqxq.
looks ok for me now..
01:04:691 (1) - Should throw a clap on the beginning of this slider as well (snares). added
01:05:186 (2,10) - Throw claps on these as well for the snares. added
01:11:285 - The snares in this section are also REALLY heavy to be throwing only a soft whistle on them. If you want a better effect, perhaps you should throw a normal sampleset on specific sliders, but keep additions at soft http://puu.sh/2tqD4. These will go well on things like the beginning of 01:11:944 (2), 01:12:439 (3), beginning of 01:13:263 (5), etc.
(you really should have claps on every white tick in the kiai)
eh.. added some claps on sliders but still soft sampleset
02:15:814 - Timing setup says theres an inherting point here? It looks snapped, but move this to 02:15:818 just to snap it for sure. fixed
03:06:010 (5,8,1) - Claps on these? added a clap on 03:06:010 (5,8,1) -

In my opinion, hitsounds could use a lot more work. But this map is very cool, so I wont hold it back because of that.

I told makar to get 2 taiko mods. Call me back when those are done!
thanks for your mod xD

Kokatsu wrote:

Makar requested Taikomods, will mod the whole thing however.

General


Why is Xakyrie in tags? Make sure to remove her and her previous nick (xcherry) from the Tags. fixed
Try to get the same BG (or some other) in 16:9 ratio for Standard?
The settingjump from Normal to Hard is too harsh, I'll give suggestions for both diffs in their modboxes.
I think the reversearrow was hard to see on yellow sliders, you might want to look for something with more contrast.

Easy


00:07:988 (1,1) - The time between spinnerend and first note is a bit small, you could move the slider somewhat closer to the center to compensate that. fixed
01:36:010 (2) - Delete? Could use a small break here. ok
01:57:768 (2) - Angle this 45° up, looks better. fixed and changes its shape xD
02:06:670 (3,4) - Delete (4) and use a reverse on (3) instead? This calm passage doesn't need all vocals to be mapped. Would also fit better to the upcoming (2). fixed
02:32:713 (1,2) - No stacks on Easys please. fixed
02:56:779 - This x0,75 section felt wrong, just stick to x1,0. Spacing gets irritating when you swap back and it's weird to have a different spacing for these notes aswell. You should resnap all notes then. fixed
03:09:966 (3) - Ctrl+j and space this, looks and plays better.
fixed

Normal


You should use HP and OD of 4 here, if that's too high for you, use OD 4 at least.

I generally disliked the ammount of stacking here, mainly because you mixed up 1/1 and 1/2 stacks too often.

00:25:461 (2,3,1) - Increase this curve by a bit for a better flow.

00:34:691 (4,5) - Unstack?
00:50:186 (1,2,3) - This seems overmapped, (3) should start where (2) is at the moment, that's the long-dragged note in the vocals. Try this:

01:01:724 (2,3,4) - That's what I meant with mixing stuff up. 'Till there only were 1/1 stacks and because of the lack of 1/2 for the last few stanzas, I'd really recommend to unstack these to get players into the rhythm again.
01:15:900 (1) - There is no way a new player can predict this slider is going to have a second reverse. Split this up into two 1/2 sliders.
01:26:450 (1) - ^
01:29:087 (1) - ^
01:35:351 (1,2) - I'd prefer them spaced, but here it's up to you.
01:46:560 (2,3,1,2) - Here you mix them up right after another, so first a 1/2 stack, then a 1/1 stack. This is not that readable for newer players so please space them all or at least space the 1/1 stack.
02:50:845 (1) - Same as above, split this up into two sliders.
02:51:834 (3,4,5,6) - You did it again. Maybe replace (3,4) with a slider this time and space (5,6)?
03:09:307 (1) - You know what.

almost all fixed_(:3JZ)_

Hard


If you choose to go for HP 3 in the Normal, reduce HP by 1 in this diff. done

00:39:307 (7) - Add a clap on Sliderend?
00:43:263 (4) - If you did above, add one here aswell.
00:44:746 (4) - ^
00:49:197 (2) - You've forgotten to add a clap on sliderhead. fixed
00:57:768 (1) - Clap again. You should also remove NC here, it doesn't serve any purpose. fixed
01:04:527 (4) - Try out this shape, transition to next note is better: fixed

01:17:054 (2,4) - Customstack this, looks better IMO.
01:21:175 (1,2,3,4) - Why is (1) spaced different from the rest of the combo? Would be nicer if all would have the same spacing. changed its spacing and looks better imo.
02:01:395 (5) - Another clap here wouldn't hurt. added
02:19:856 - Why this weird spacing for this part? Just keep it regular. looks nice for me
03:22:494 (2) - ctrl+g on this one? fixed.

Insane


OD +1, 7 is too low for the hardest diff. OD8 is quite hard to HR because of the slow part

00:11:944 (7,1) - Add NC on (7), remove it from (1). You currently seperate parts of the music which belong together.
00:13:263 (6) - Add NC. there is no need to change nc imo.. :(
00:58:098 (1,2) - That spacing is irritating, stack (2) on (1) or use a 1/2 gap between them.
01:01:230 (2,3) - I found it hard to read, maybe because (3) had the hitburst of (1) still on top of it's head. You might want to reposition (3).
01:03:867 (2,3) - ^
01:15:076 (4,5,6,7,8) - The irregular spacing here looks odd, space them all with the same DS.
01:48:208 (1,2) - Again, this looks like 1/2, space them correctly.
01:49:527 (1,2) - ^
02:17:219 (1,2,3) - This spacing is confusing aswell, I thought it would be 1/4 on my first try. You might want to increase it a bit or reverse the whole pattern (start with huge spacing and diminish it with each combo). changed a little bit
02:51:834 - You had circles as your streampatterns for the whole map, why not use something else here?

changed a little bit :(
Good luck.~
quite useful mod O.O i can't mod easy and normal diff :'( thx a lot~
Topic Starter
Irie Miyuki

emmy wrote:

★★
:D
Cloudchaser
Continue with this awesome song and map...
- ArC -
pls, update it!
Topic Starter
Irie Miyuki

-Cloudchaser wrote:

Continue with this awesome song and map...

- ArC - wrote:

pls, update it!
i'm sorry but i don't have internet connection in my house and i'm using my sister's pc now
i'm gonna update it if i have internet connection and thank you guys :)
ts8zs
From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
Topic Starter
Irie Miyuki

ts8zs wrote:

From QQgroup
居然一年了._.
[Insane]
个人观点:移动和节奏连接与我相斥 所以有什么冲突的话 mapper观念优先._.
我懒 懒得写理由……我的mod前后用鼠标比划一下大概能明白一半._.
00:23:483 (7) - 移到6头
00:24:472 (3) - 移到弧1中心
00:25:296 (1) - Ctrl+G
00:28:593 (5) - 去掉一个回返 加个note在本NC1尾部
>00:29:087 (1) - Ctrl+G
>>00:29:417 (2) - 移到3头
>>>00:29:582 (3) - 移到用3包住4
00:34:362 (1) - ._.
00:36:175 (8,9,10) - 改法类似 00:29:087
00:37:494 (2,3,4) - http://osu.ppy.sh/ss/923170
00:39:307 (10) - 复制8稍微移开一点._.
00:44:499 (9) - 违和感._.
00:46:889 (3) - 移到2下面 NC
>00:47:054 (4,5,6) - 调整间距._.
00:57:109 (9,10,11) - 改成三个滑条……算了 上截图 http://osu.ppy.sh/ss/923188
>00:58:098 (1,2) - http://osu.ppy.sh/ss/923185
01:14:746 (3) - Ctrl+G
01:16:560 (1) - 没顺应上面弧度._.
01:17:713 (4) - 右移
01:27:439 (2,3) - 互换位置注意音效._.
01:41:944 (2) - http://osu.ppy.sh/ss/923197
01:48:538 (2) - 稍微跳一下没关系吧……有slidercircle护体呢._.
02:14:582 - 这段好._.
02:22:164 (4) - 改成折返._.
03:08:483 (1,2,3) - Ctrl+G
03:09:307 (6) - Ctrl+G
03:11:450 (2) - 上移一点包住1
03:16:724 (4) - 移到3的延长线上而不是反跳._.
03:22:164 (8) - Ctrl+G 突然看出真是一年前的图._.
就这样吧 不是很喜欢这种类型的……有点头疼._.
我喜欢比较活泼的歌._.
fixed some xD 不知为何超级喜欢yuppe和无力P 听起来太大(霸)气了ww
Makar
/me pokes map with a stick
JUDYDANNY
Hello mappers~ :3
Here's a Taiko Mod via Irie Miyuki’s PM.

[ General]

  • None.Taiko diffs. are cleard.
[Muzukashii]
  1. 00:13:593 (2) - , 00:18:868 (2) - k
  2. 01:15:076 (1) – move to 01:14:911 (1) - ? and change k ..
  3. 01:55:626 (1) – move to 01:55:461 (1) - ?
  4. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Oni
[Oni]
  1. 00:20:598 (1) –k
  2. 00:37:329 (1) – delete
  3. 00:44:087 (1,2) –dd?
  4. 01:20:598 (2) – delete …or change d? …cause vocal is cutting.
  5. 02:56:779 (1) - , 02:59:417 (1) – D same suggestion Muzu
Good song~~
Go Go Rank! :D
Cloudchaser
Add Story of Hope into tags, It's the album of the song.

Someone rank this, osu! needs more Yuyoyuppe ;_;

No kudosu please.
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