Thanks Kurai mod~Kurai wrote:
Hello ~
[Easy][Normal]
- 01:59:665 (1,1) - The spacing between those two notes is rather confusing. Even if there are 4 beats between each other, the player would tend to click the green slider earlier than s/he should because they are close to each other. You'd better fix that. Maybe revert 02:02:488 (1) (ctrl+g) and move the pink slider upward a bit and the green one downward, like this :
fix the spacing only- 02:10:959 (1,1,1,1) - Same here, new players are not used to play this game yet, so anti-jumps might be very confusing for them. Consider using a normal spacing. I think it's fine.
- 02:32:135 (1) - Don't forget this difficulty is an easy, such an huge jump is not appropriate to this kind of difficulty. fix
[Banana's Hime]
- 00:06:371 (1) - I don't think an anti-jump is a good idea here. Better moving (1,2) a bit downward.
fix- 01:42:194 (4) - ^ fix
- 01:48:547 (1) - The end of this spinner doesn't suit the music. Would be better to shorten it by 1/2 (01:49:782). fix
- 00:24:018 (1) - This antijump is very confusing. When I first testplayed the map I thought it was 1/2 after the previous slider instead of 1/1. Consider using the normal spacing here please. 0.7x spacing is the normal spacing
- 02:12:371 (2,3,4) - Put new combo marks on those notes please, so that the mapper can recover the HPs s/he loses during the little "breaks". fix
Update Easy/Normal/Kite's Hard/Banana's Hime......... done