forum

Renard - Dracula

posted
Total Posts
125
show more
hibarirailwayz

Licnect wrote:

yo let's go

Hibari's Normal:
00:37:120 -(6) 3 grid down?
;)
no change sorry.
Topic Starter
P o M u T a

Licnect wrote:

yo let's go


Overall:
Lead in use 3 ~
Insane:
00:00:120 add whistle?
00:00:620 ^
00:01:120 ^
00:02:120 ^
00:02:620 ^
00:03:120 ^
00:04:120 ^
00:04:620 ^
00:05:120 ^
00:06:620 ^
00:07:120 ^ whistle All fixed
00:23:495  please NC. i can't read Fixed
00:44:495 - 00:45:370 please up. i can't read Fixed
01:14:370 - 01:16:120 この連打....変です リバースでカバーしました 
02:00:120 - 02:03:870 test diff 參考ください Jump Change
00:19:995 -(7) test diff 參考ください Fixed
00:16:120 - 00:22:620 test diff 參考ください Fixed
00:08:120 - 00:13:870 test diff 參考ください Fixed00:32:370 - 00:33:870test diff 參考ください Fixed
Rhythmの問題 これ參考ください はい~ 

test diff=> http://www.mediafire.com/?wfqvh7u8mzg2fdu

頑張れよー ;)
modありがとう~!頑張ります~ :)
Patchouli
Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
Hard(Insaneは記載ミスでした)
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

あんま見れるとこなかったgood luck
Topic Starter
P o M u T a

Patchouli wrote:

Suggestion Only

Insane
whistleがシャンシャン言い過ぎな気がしたんでそこらへん重点的に見てます。
  1. 01:18:120 (1) - 始点のwhistleを削除
  2. 01:18:620 (1) - 終点のwhistleを削除
  3. 01:19:370 (2,1) - 始点のwhistleを削除
  4. 01:19:870 (2) - 始点にwhistle追加
  5. 01:28:120 (1,2) - 始点のwhistleを削除
  6. 01:30:245 (3) - whistleを削除
  7. 01:30:745 (5) -^
  8. 01:31:370 (7) - 中点にClapを追加し終点のClapを削除
  9. 01:32:120 (1) - 始点のwhistleを削除
  10. 01:32:620 (3) - 終点のwhistleを削除
  11. 01:33:245 (2,4) - whistle追加
  12. 01:33:620 (5) - 01:33:745と終点にwhistle追加
  13. 01:48:120 (1) - 始点のwhistleを削除
  14. 01:48:620 (3) - 終点のwhistleを削除
  15. 01:49:120 (5) - 個人的にNC欲しい
  16. 01:49:620 (7,8) - 始点のwhistleを削除
  17. 02:43:370 (5) - 02:43:620で折り返すスライダーのほうが気持ち良いかなぁ
  18. 02:52:120 (1) - 始点のwhistleを削除
  19. 02:52:620 (1) - 終点のwhistleを削除
  20. 02:53:370 (3) - whistle削除
  21. 02:53:620 (5) - finishを全て外してから02:53:745と02:53:995にwhistle
All Fixed

Insane
  1. 01:41:120 (3) - 始点のClapを外して終点にClap

    ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。



あんま見れるとこなかったgood luck
Thanks For Mod ~ !! 感謝しています :)
Patchouli
>>ここはCollab Hardですか?Insaneは該当してなかったので。全部のDiffで01:41:120を見たんですが、Collab Hardしか該当しなかったんで一応Collab Hardの方で修正しておきました。

Sorry コラボのHardです記載ミスですもーしわけねぇw
YTYuyu
alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3).
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental.
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song.
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
00:45:870 - maybe you can add a circle here to follow the instrumental in this part?
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider.
01:07:120 (7) - same as above, but at the end of the slider.
01:08:870 (2,4) - same as 01:04:870.
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.
01:12:870 (2,4,6,8,2) - same as 01:04:870.
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.
01:42:120 (3) - ^
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.
02:12:120 (1,2,3,4,1,2) - ^
02:16:120 (4) - NC here because the instrumental changes/starts all over again.
02:20:120 (5) - same as above, but this is optional.
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

[Collab Hard]
consider AR8 for a smoother flow to the map.
00:16:870 (3) - maybe you can add a clap here? same reason as 01:04:870 on normal.
00:17:870 (3) - ^
00:18:870 (3) - ^
00:19:870 (5) - ^
00:20:870 (3) - ^
00:22:870 (3) - ^
00:23:870 (3) - ^
00:32:870 (3) - ^
00:33:870 (3) - ^
00:34:870 (3) - ^
you get the idea, just do the rest till 00:45:870.
01:16:995 (1) - this spinner breaks the flow in the instrumental. it was getting good until this spinner ruined it IMO.
01:33:620 (2) - this 1/4 kick slider doesn't fit here since it slows down by 1/2 here. replace this for a 1/2 kick slider to follow that part in the instrumental accurately.
01:34:120 - if you follow the suggestion above, add a 1/2 slider and 2 circles because they follow the change in the instrumental in this part of the song. the 1/2 slider follows 1 part and the 2 circles follow the other part of the song.
01:38:120 (1) - move the clap from the beginning to the end to continue the clap pattern from the previous combo, or you can add a clap at the end, but keep the clap at the beginning to change up your clap pattern instead.
01:39:120 (2) - ^
01:42:120 (1) - ^
01:43:120 (2) - ^
01:46:120 (1,2) - ^
02:05:120 - add a circle here. it'll continue the 1/1 rhythm from the previous combo, and it'll follow the instrumental here. it's as if the rhythm stopped so suddenly for some odd reason.
02:06:120 - ^
02:08:120 (1,2,3,4,1) - try this clap rhythm: a clap at the repeat and the end of (1,3), a clap at the beginning of (2,1(at the next combo)). IMO it's kind of boring sticking to the same clap pattern, so i feel it'd be more enjoyable to change up the clap pattern.
02:21:120 (2) - add claps at the beginning and at the 3rd repeat to keep the clap pattern going.
02:29:370 (1) - remove the NC for this. the instrumental is still going from the previous note.
02:30:120 (2) - make this a NC if you follow the suggestion above. the instrumental loops/changes here.
02:47:120 (4) - make this slider look like (1) so that the flow can be smoother during gameplay. the transition from (2-4) plays to the point that it makes me feel uncomfortable. i see the transition, but i'm not feeling the flow given to the song/map.
my opinion on this is that there can be more claps for a nice pattern to the song. like i said, it'll increase the flow in the song during gameplay.

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO.
00:06:120 (1) - ^
00:44:995 (4) - delete this note. it's not following anything in this part of the song.
00:45:995 (7) - ^
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO.
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to.
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay.
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not.
02:11:120 (1) - ^
02:12:120 (1) - ^
02:14:370 (3) - ^
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song.
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song.
02:46:120 (1,2) - ^
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
Topic Starter
P o M u T a

Byakugan249 wrote:

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR! :D

[Insane]
00:04:120 (3) - consider spacing this out to avoid the confusion. since this is a high BPM song, and that 1/2 slider is so small, i feel that it'd be harder to read for other players since the slider is so small and since this is the beginning of the song. players might be warmed up for the hard stuff yet during gameplay IMO. Fixed
00:06:120 (1) - ^ Fixed
00:44:995 (4) - delete this note. it's not following anything in this part of the song. Fixed
00:45:995 (7) - ^ Fixed
00:47:620 (3) - replace the whistle for a finish at the beginning. even though the volume is low, i still find that finish unfitting with this part. the whistle is perfect as it continues the whistle pattern from the last 2 notes and that random finish might be distracting for players during gameplay IMO. Fixed
01:33:620 (5) - remove the finish spam here. it sounds unfitting and it's too distracting for players to listen to. Fixed
02:00:120 (1,2,1,2,1,2,1,2) - these wave sliders can look a lot smoother. make these slider symmetrical for a smoother flow and transition to the song/map. jump change.
02:07:870 (4) - maybe Ctrl+R since this part is somewhat quiet and the instrumental goes back up at the next note? i figured that a jump here would fit the mood in this part of the song during gameplay. Fixed
02:10:120 (1) - add a clap at the end for consistency with the current clap pattern. looks like you either forgot, or unsure whether if the clap fits here or not. Fixed
02:11:120 (1) - ^ Fixed
02:12:120 (1) - ^ Fixed
02:14:370 (3) - ^ Fixed
02:30:120 (1) - this slowdown doesn't fit with the song at all. the beats are still going and it plays awkwardly during gameplay for me. remove the slowdown to continue the flow in the song. Fixed
02:42:120 (1,2) - same as 02:00:120. i'm thinking that you should make both of these sliders like this for a smoother flow to the song. Fixed
02:46:120 (1,2) - ^ Fixed
same comment as hard, but this diff isn't bad. i mean it could be better but i really enjoyed this diff.

I guess that's it. GL :D
thanks for modding :) very much :P
Lizellota
hibarirailwayz

Byakugan249 wrote:

alright let's get started. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3). I think triangle makes more difficulty. I don't think so.
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental. I agree
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song. fixed
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.
44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180
fixed
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.I agree
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.fixed
00:38:120 (7) - same as 00:23:120, this time, like this.
396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180
I agree
00:45:870 - maybe you can add a circle here to follow the instrumental in this part? I think this part need not circle. Sorry
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.Thanks!
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider. Oh, great!!
01:07:120 (7) - same as above, but at the end of the slider.fixed
01:08:870 (2,4) - same as 01:04:870.fixed
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.fixed
01:12:870 (2,4,6,8,2) - same as 01:04:870.fixed
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.fixed
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.I don't think so. It's better for normal.
01:42:120 (3) - ^[/i]I don't think so. It's better for normal.
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.Ah...Sorry, I think this isn't so difficult. no change.
02:12:120 (1,2,3,4,1,2) - ^Ah...Sorry, I think this isn't so difficult. no change.
02:16:120 (4) - NC here because the instrumental changes/starts all over again.OK
02:20:120 (5) - same as above, but this is optional.fixed
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.I wanted accent here. if I'm modded same thing, I follow you!
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.fixed
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you makefixed
gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make

I guess that's it. GL :D
Thanks for your mod!

更新版↓
http://puu.sh/10gYn
Saten
Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^

[Lize]
00:07:120 (1) - silence this spinner except the finish hitsound
00:14:120 (1) - silence
00:24:120 (1) - finish on head
00:46:120 (1) - silence more? except the finish
01:10:120 (1,2,3) - 1 grid right & up
02:05:120 - feels empty here
02:06:120 - ^

[Hibari]
AR+1 feels more comfortable imo
Muted sliderslide would be nice
00:30:120 (4,5) - 1 grid right
00:32:120 (1) - finish on head
01:18:120 - 2 timing sections on each-other
01:36:120 (1) - finish on head
02:08:120 (1) - finish


Good luck~~
Topic Starter
P o M u T a

Saten wrote:

Hello!

[Insane]
00:08:120 (1) - finish
00:14:120 (1) - silence this spinner and remove finish
00:16:120 (1) - Finish on head only
00:38:120 - 40% vol at least?
00:39:620 (3) - remove finish and put only on the tail, and whistle on the head
00:46:120 - 40%
00:47:620 (3) - as I mentioned before
01:11:620 (3) - finish on tail
01:44:120 (1) - finish on head only
02:00:120 (1) - finish on head
02:08:120 (1) - ^
02:24:120 (1) - ^
02:32:120 (1) - ^
02:44:120 (1) - whistle
02:48:120 (5) - whistle on head
02:50:120 (2,3) - ^
All Fixed
Good luck~~
thanks Modding !!
hibarirailwayz

Saten wrote:

Hello! Hi!!


[Hibari]
AR+1 feels more comfortable imo fixed
Muted sliderslide would be nice fixed
00:30:120 (4,5) - 1 grid right fixed
00:32:120 (1) - finish on head fixed
01:18:120 - 2 timing sections on each-other I think It is need not.
01:36:120 (1) - finish on head fixed
02:08:120 (1) - finish fixed


Good luck~~
Thank you very much!!
更新↓
http://puu.sh/11zYG
James
Lize's Hard:

I think moving these three circles to the red tick sounds and fits better since the bpm is very fast

00:28:370 (2) to 00:28:495
00:29:370 (2) to 00:29:495
00:30:370 (2) to 00:30:495


Hibari's Normal:

Doesn't look like "normal" to me. Not newbie friendly from what I can see
riffy
lucky you.got James' mod o.o
i want one, too. orz
hibarirailwayz

James wrote:

Hibari's Normal:

Doesn't look like "normal" to me. Not newbie friendly from what I can see
Certainly, I make this map for interesting rather than for beginner.
However, this map is enough to easy for beginner, because I don't use difficult rhythms.
If you think this map is not easy for beginner, I want you to say that point.
DeathBlood
ポムタ、イズ、エロ、社長、おk?
hibarirailwayz

DeathBlood wrote:

ポムタ、イズ、エロ、社長、おk?
おk!
Topic Starter
P o M u T a

DeathBlood wrote:

ポムタ、イズ、エロ、社長、おk?
P o M u T a is Ero president !? ye,ye,yes !!!
TheVileOne
Okay here's my mod

General

Lize's Hard doesn't have letterboxing checked. Is this alright?
name1, name2 are unused. If you're not going to use them, remove them from the mapset and full submit.

Hibari's Normal

It was a nice solid difficulty for the most part. It was also confusing to mod, so make sure you're happy with anything I suggest.

00:16:120 (1,2) - Exactly 1.0 please. Afterwards make sure the rest of the spacings are perfect.
00:22:870 (2,3) - Look like they should be lower in the pattern. If you didn't adjust the part before it, then it looks better if these were at x 84 y 40. adjust spacing after as necessary.
00:40:120 (1,2,3,4,5) - Not the nicest combo to look at. This needs some work before it gets ranked. My thoughts is to change the slider slider transition here 00:40:120 (1,2) - to a slider note transition similar to the one at the end of this combo. (Curve the slider) Starting a note before that slider allows for better positioning.
00:41:870 - Not having a note here is bothering me really. You should just add a note here for a more complete beat.
00:43:870 - I feel there should be something here, but a note doesn't fit. You could start the next slider here, and have it half long. Then a single note can go on the red tick. I rather like how this plays. http://puu.sh/12V3C
01:09:120 (3) - I don't think this is perfectly shaped. I suggest you use a softer curve and then the next couple notes should be lower to sort of match a curve. Something like this would be better IMO, maybe not absolutely perfect, but it's better. http://puu.sh/12VjC
01:36:120 (1) - This shape looks a lot better than this 01:37:120 (2) - . Why not just use this shape instead for all these parts or at least some of them? also new combo. It's bugged.
02:40:120 (1) - Add whistle to repeat and end?
02:40:120 (1,2) - Exactly 1.0.

Lize's Hard

Very well made. I enjoyed this difficulty. It kept a repetitive beat fresh with constant new and interesting patterns and it was fun.

00:58:870 (3,4) - Perhaps increase spacing from center from 3 to 5 units? You're slowly increasing the spacing after and I think the extra distance helps somewhat.
01:02:870 (1,2,3) - just awesome.
01:12:370 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,1,2,1,2,3,4,5) - Good job on this.
01:34:120 - Unnecessary green line.
01:34:120 (3,4,1) - So weird... I'm not sure what to suggest. 0.8 maybe.
01:34:745 (1) - Start here 01:34:870 - ?
02:10:995 (4) - Meh. I'd rather this note be removed. Don't even have to fix spacing afterward IMO. It's the same spacing as 02:18:995 (5,6,1) -
02:13:745 (3) - Kind of hard to identify this as a slider due to that hitburst. I suggest moving it somewhere else.
02:21:120 (2) - Sounds weird with so many repeats. Not the best design choice.
02:45:870 (4,1) - Space at a normal snap? Smaller snap doesn't flow the best IMO.

Insane

00:01:870 (5,1) - Awkward spacing. A more normal spacing would be better IMO.
00:05:870 (1) - Remove new combo.
00:06:370 (6) - Next combo should start here.
00:04:370 (1,2,3) - Consider using a larger snap and possibly mapping this part more towards the left side of the screen.
00:05:870 (5,1) - Spacing is too far.
00:10:870 (2,3) - Perhaps replace with a slider?
00:19:995 (7) - Move to x 264 y 192 to straighten.
00:22:120 (7,8,1,2,3,4,5) - I'm not sure about having a jump go into a slowdown. 00:23:370 (3,4) - is kind of awkward. How about turning this 00:23:370 - into a 1/2th length repeat slider. http://puu.sh/12WI5
00:23:745 (4,1) - Too close. 00:23:745 (4,1,2,3,4) - needs to all follow 0.5 snap.
00:28:620 (3) - Plays bad. I suggest you just have a single note here 00:28:745 - and you have a 1.2 snap stack. http://puu.sh/12WRf
00:29:620 (3) - ^
00:30:620 (3,4) - I don't feel these jumps. They seem forced to me. I would adapt the stack pattern I suggested you use above instead.
00:57:370 (4,5,6) - I'm pretty sure this is unrankable and it looks bad. You should change. also I'm not sure where you're getting 1/4th sounds here. I suggest replacing the mini-sliders with 1/2th notes and then stack them.
00:59:370 (4,5,6) - ^
01:01:620 (5) - Should be 1/4th
01:01:620 (5) - Move second point to x 152 y 88. The curve looked a bit lopsided.
01:12:370 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sounds overmapped to me, but people probably like this sort of thing.
01:16:370 (1,2) - Too close. At least 1.0 snap.
01:29:870 (1,2) - Shouldn't be greater than 2.0 snap.
01:30:245 (3) - Remove whistle from end.
01:50:370 (2,1) - 1.0 snap.
01:50:870 (1) - Unfitting shape. I recommend this. http://puu.sh/12Xcm
02:43:120 (1,2,3) - Add a slight curve to this.
02:50:620 (3,4,5,6) - Stacking improperly. Move this to x 352 y 364

Conclusion

I might have to recheck for a star on this.
Topic Starter
P o M u T a
[quote="TheVileOne"]Okay here's my mod

General

Lize's Hard doesn't have letterboxing checked. Is this alright? Fixed
name1, name2 are unused. If you're not going to use them, remove them from the mapset and full submit. Fixed

Insane

00:01:870 (5,1) - Awkward spacing. A more normal spacing would be better IMO.
00:05:870 (1) - Remove new combo.
00:06:370 (6) - Next combo should start here.
00:04:370 (1,2,3) - Consider using a larger snap and possibly mapping this part more towards the left side of the screen.
00:05:870 (5,1) - Spacing is too far.
00:10:870 (2,3) - Perhaps replace with a slider?
00:19:995 (7) - Move to x 264 y 192 to straighten.
00:22:120 (7,8,1,2,3,4,5) - I'm not sure about having a jump go into a slowdown. 00:23:370 (3,4) - is kind of awkward. How about turning this 00:23:370 - into a 1/2th length repeat slider. http://puu.sh/12WI5
00:23:745 (4,1) - Too close. 00:23:745 (4,1,2,3,4) - needs to all follow 0.5 snap.
00:28:620 (3) - Plays bad. I suggest you just have a single note here 00:28:745 - and you have a 1.2 snap stack. http://puu.sh/12WRf
00:29:620 (3) - ^
00:30:620 (3,4) - I don't feel these jumps. They seem forced to me. I would adapt the stack pattern I suggested you use above instead.
00:57:370 (4,5,6) - I'm pretty sure this is unrankable and it looks bad. You should change. also I'm not sure where you're getting 1/4th sounds here. I suggest replacing the mini-sliders with 1/2th notes and then stack them.
00:59:370 (4,5,6) - ^
01:01:620 (5) - Should be 1/4th
01:01:620 (5) - Move second point to x 152 y 88. The curve looked a bit lopsided.
01:12:370 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sounds overmapped to me, but people probably like this sort of thing. The plan to change performs in particular the status quo because there is not it.
01:16:370 (1,2) - Too close. At least 1.0 snap.
01:29:870 (1,2) - Shouldn't be greater than 2.0 snap.
01:30:245 (3) - Remove whistle from end.
01:50:370 (2,1) - 1.0 snap.
01:50:870 (1) - Unfitting shape. I recommend this. http://puu.sh/12Xcm
02:43:120 (1,2,3) - Add a slight curve to this.
02:50:620 (3,4,5,6) - Stacking improperly. Move this to x 352 y 364

Other ALL FIXED thanks ~ :D
Frozen Child
Normal ~

no problem ~

Hard
00:00:120 - low volume, i can't hear it :c put on 55~60
00:24:120 (1) - finish
02:40:120 - volume ~ 55~60

Insane

volume ~ 55~60 soft timings
00:31:120 (1,2) - streams are better.
01:33:620 (5) - ends at 01:34:120 -
hibarirailwayz

TheVileOne wrote:

Okay here's my mod


Hibari's Normal

It was a nice solid difficulty for the most part. It was also confusing to mod, so make sure you're happy with anything I suggest.

00:16:120 (1,2) - Exactly 1.0 please. Afterwards make sure the rest of the spacings are perfect. OK,but,not perfectly, because of placement.some part fixed
00:22:870 (2,3) - Look like they should be lower in the pattern. If you didn't adjust the part before it, then it looks better if these were at x 84 y 40. adjust spacing after as necessary.I can't understand what you say. fix the circle x84,y40.
00:40:120 (1,2,3,4,5) - Not the nicest combo to look at. This needs some work before it gets ranked. My thoughts is to change the slider slider transition here 00:40:120 (1,2) - to a slider note transition similar to the one at the end of this combo. (Curve the slider) Starting a note before that slider allows for better positioning.little changed
00:41:870 - Not having a note here is bothering me really.You should just add a note here for a more complete beat.previous part is not catch this sound. Sorry I refused.
00:43:870 - I feel there should be something here, but a note doesn't fit. You could start the next slider here, and have it half long. Then a single note can go on the red tick. I rather like how this plays. http://puu.sh/12V3C Sorry I refuse upward suggestion. Sorry I refuse too the same reason.
01:09:120 (3) - I don't think this is perfectly shaped. I suggest you use a softer curve and then the next couple notes should be lower to sort of match a curve. Something like this would be better IMO, maybe not absolutely perfect, but it's better. http://puu.sh/12VjC Fixed thanks!
01:36:120 (1) - This shape looks a lot better than this 01:37:120 (2) - . Why not just use this shape instead for all these parts or at least some of them? also new combo. It's bugged. fixed only the bug
02:40:120 (1) - Add whistle to repeat and end?Thanks!
02:40:120 (1,2) - Exactly 1.0. fixed

I might have to recheck for a star on this.
pink=refused
orange=same part agreed and refused
blue= agreed

Thanks modding!
Lizellota
DeathBlood
ALL 提案 mod

Insane
00:10:870 (3,4,5,6,7,8) - 7.8で一拍あいてるので、この配置はややこしいと思われます。 http://osu.ppy.sh/ss/425921
00:14:120 (1) - 終了時が00:15:620で、ホイッスル追加
00:16:120 (1,2,3) - こっちのほうが音的あってると思われます。 http://osu.ppy.sh/ss/425925
↑ここからパターンで同じ風に
00:24:120 (1) - finish追加
00:32:370 (2,3,4) - 私だけかもしれませんが、これはややこしいです。 http://osu.ppy.sh/ss/425927
↑パターン化
00:39:620 (3) - 00:38:870 (2) - のしっぽをスタックさせましょう。 http://osu.ppy.sh/ss/425932
00:41:120 (3,7,1) - 1を↓に下げ整えましょう。 そしてこれのずれを修正00:42:870 (2) - http://osu.ppy.sh/ss/425936
01:16:370 (1,2,3) - http://osu.ppy.sh/ss/425944
01:42:870 (1,2,3) - ニューコンボでもこれはちょっとわかりにくいと思われます。 http://osu.ppy.sh/ss/425947
02:14:995 (6) - ここで流れを止めるのは好ましくないです。 http://osu.ppy.sh/ss/425949
02:24:620 (3) - これを02:25:370 (2) - の尻尾にスタック3をコピーして4で左右対称に。 http://osu.ppy.sh/ss/425951
02:31:120 (3,1,2,3,1,2,3,1,2,3,4,5) - http://osu.ppy.sh/ss/425956

ヒットサウンドは特になかったです。がんばってください。
全削除 :oops:
zaczac
Hi ~ from modding queue


[General]
  1. AIBat wrote:

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote:

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)

[Hibari's Normal]
  1. 00:10:120 (3) - remove finish?それか00:12:120 (1)のslider startにもFinishが入ってないと不自然に感じました!!
  2. 00:25:120 (2) - 前のスライダーの00:23:120 (3)の終点と完璧にスタックさせてないのはわざとかな?もしそうだったらもっと離すか完璧にスタックした方がいいかも!!
  3. 02:20:120 (1) - 1 grid right...? 直さなくても全くプレイには支障は出ません。sorry,nazi
  4. 02:22:120 ~ 02:24:120 same as above [General]
  5. 02:46:120 (3) - add a whistle(slider自体に) 02:42:120 (3)これがスライダー自体にwhistleがかかってたので、統一するならこっちもスライダー自体に
    whistleつけた方がいいと思います。 それか02:42:120 (3)のスライダー自体についてるwhistleを外せば統一します。
    (whistleを各場所に全部つけるのと、slider自体にwhistleをつけるのの違いは、slider自体に付ける方はスライダーをなぞってる時も笛の音が入る事です。)
  6. 02:50:120 (3) - same as 02:46:120

[Lize's Hard]
  1. 00:13:245 (5,6) - try to change this 2 hit circle to slider?I felt so hard it after test play.
  2. 00:37:370 (7) - try this? It looks better.(sorry NC not need.)
    224,132,37370,6,0,B|184:192,1,65,0|8
    236,312,37745,2,0,B|276:252,1,65,0|8
  3. 01:14:745 (4,5,6,7) - this 4 hit stream is too difficult to hard diff....please try change "one reverse" or "one slider and one circle" ?
  4. 02:22:120 ~ 02:24:120 same as above [General]


[Insane]

  • ごめんなさい 難しすぎてModが出来ません :( (涙目) 

sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!!
hibarirailwayz

Lizsig wrote:

Hi ~ from modding queue


[General]
  1. AIBat wrote:

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote:

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)
OK Fixed

[Hibari's Normal]
  1. 00:10:120 (3) - remove finish?それか00:12:120 (1)のslider startにもFinishが入ってないと不自然に感じました!!
  2. 00:25:120 (2) - 前のスライダーの00:23:120 (3)の終点と完璧にスタックさせてないのはわざとかな?もしそうだったらもっと離すか完璧にスタックした方がいいかも!!
  3. 02:20:120 (1) - 1 grid right...? 直さなくても全くプレイには支障は出ません。sorry,nazi
  4. 02:22:120 ~ 02:24:120 same as above [General]ごめんなさい、上と同じという意図がいまいち読めなかったです;;
  5. 02:46:120 (3) - add a whistle(slider自体に) 02:42:120 (3)これがスライダー自体にwhistleがかかってたので、統一するならこっちもスライダー自体に
    whistleつけた方がいいと思います。 それか02:42:120 (3)のスライダー自体についてるwhistleを外せば統一します。
    (whistleを各場所に全部つけるのと、slider自体にwhistleをつけるのの違いは、slider自体に付ける方はスライダーをなぞってる時も笛の音が入る事です。)
  6. 02:50:120 (3) - same as 02:46:120
記入の無いものは全て修正。


sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!!
modding感謝します!!
Topic Starter
P o M u T a

Frozen Child wrote:

Insane

volume ~ 55~60 soft timings Fixed
00:31:120 (1,2) - streams are better. Because I may be surprised, the status quo assumes that I use the long stream here.
01:33:620 (5) - ends at 01:34:120 -Because it is correct, the sound performs the status quo.

Thanks for Mod !


DeathBlood wrote:

ALL 提案 mod :D

Insane
00:10:870 (3,4,5,6,7,8) - 7.8で一拍あいてるので、この配置はややこしいと思われます。 http://osu.ppy.sh/ss/425921
00:14:120 (1) - 終了時が00:15:620で、ホイッスル追加
00:16:120 (1,2,3) - こっちのほうが音的あってると思われます。 http://osu.ppy.sh/ss/425925 一応変更しましたが、色んな人に聞いて変えるかもしれません。
↑ここからパターンで同じ風に
00:24:120 (1) - finish追加
00:32:370 (2,3,4) - 私だけかもしれませんが、これはややこしいです。 http://osu.ppy.sh/ss/425927
↑パターン化
00:39:620 (3) - 00:38:870 (2) - のしっぽをスタックさせましょう。 http://osu.ppy.sh/ss/425932
00:41:120 (3,7,1) - 1を↓に下げ整えましょう。 そしてこれのずれを修正00:42:870 (2) - http://osu.ppy.sh/ss/425936
01:16:370 (1,2,3) - http://osu.ppy.sh/ss/425944
01:42:870 (1,2,3) - ニューコンボでもこれはちょっとわかりにくいと思われます。 http://osu.ppy.sh/ss/425947
02:14:995 (6) - ここで流れを止めるのは好ましくないです。 http://osu.ppy.sh/ss/425949
02:24:620 (3) - これを02:25:370 (2) - の尻尾にスタック3をコピーして4で左右対称に。 http://osu.ppy.sh/ss/425951
02:31:120 (3,1,2,3,1,2,3,1,2,3,4,5) - http://osu.ppy.sh/ss/425956

All fixed :Dヒットサウンドは特になかったです。がんばってください。 
全削除 :oops: 保留で^^
thanks modding !
 


Lizsig wrote:

Hi ~ from modding queue  thanks~


[General]
  1. AIBat wrote:

    Inconsistency in LetterboxInBreaks(全難易度のLetterboxInBreaksの統一)
    - [Hibari's Normal] : 1
    - [Insane] : 1
    - [Lize's Hard] : 0
    SongSetup - Storyboarding - LetterboxInBreaksのチェックをHard難易度に入れてください。背景が白なのでLetterboxInBreaks(ブレイク時に黒いエフェクトが画面の上下に入るやつ)は入ってた方がいいです。
  2. AIBat wrote:

    Inconsistency in Tags: - (タグが全難易度で統一されてません)
    [Hibari's Normal] : post traumatic stress disorder hibarirailwayz Katty Pie Lizellota -
    [Insane] : post traumatic stress disorder hibarirailwayz Lizellota
    [Lize's Hard] : post traumatic stress disorder hibarirailwayz Lizellota
  3. 02:22:120 ~ 02:24:120 ここは気合タイム無くしたほうが盛り上がると思います!!!今のままだとちょっと気合タイムが長すぎて・・・
    02:22:120で一回Kiai timeを終了させて、02:24:120からまたkiai time始めた方がいいかも?
    ゲストの場合はKiai timeが統一されてなくても大丈夫なので、自分が良いと思ったら変えても大丈夫なはずです!!!
    (2nd kiai time is so long....try Kiai time end to 02:22:120 for a moment. and Kiai time start to 02:24:120 ? I think better.)

[Insane]

  • ごめんなさい 難しすぎてModが出来ません :( (涙目) 了解です~

Tagはfixed. Kiai Timeは相談します。私はFixed \:D/ 恐らく統一する予定です~:D
sorry, I can't find ;_; hope you like it ~
配信 tokidoki mitemasu!! ありがと~コテハン残してね:D
DakeDekaane
Hi, mod time~

[Hibari's Normal]

00:32:120 (1) - I don't like these kind of sliders, as they make the stop the flow a bit, but I have no rights to force you to change them, as this is your map, but 00:56:120 (1) - , this looks very.. weird, I think this could look better maybe reducing the "crest" or whatever that "spiky" thing could be, maybe of the size of the previous sliders which have this kind, I couldn't find fitting one >_<
02:40:120 (1) - Same for this.
02:44:120 (1) - And for this.
02:48:120 (1) - For this too.

^That's not really necessary, I'm only giving my opinion.

[Lize's Hard]

00:16:120 (1) - What about moving this note around x:176 y:84, it helps to make the flow better and add a nice curve :3

That's' all from my part, nice map and good luck
hibarirailwayz

DakeDekaane wrote:

Hi, mod time~

[Hibari's Normal]

00:32:120 (1) - I don't like these kind of sliders, as they make the stop the flow a bit, but I have no rights to force you to change them, as this is your map, but 00:56:120 (1) - , this looks very.. weird, I think this could look better maybe reducing the "crest" or whatever that "spiky" thing could be, maybe of the size of the previous sliders which have this kind, I couldn't find fitting one >_<
02:40:120 (1) - Same for this.
02:44:120 (1) - And for this.
02:48:120 (1) - For this too.

^That's not really necessary, I'm only giving my opinion.

Sorry, no change please. These slider's shape is match the sound, I think.
Certainly, This make this map little easier, but more boring.
Thanks for modding! :)
terametis
Request from PM (only Normal and Insane)

[General]
Insaneがかなり難しいので出来ればEasyが欲しいと思います。

[Insane]

初見時リプレイ→http://puu.sh/14NM2

00:07:370 (3,4) - ここだけ音取りのパターンが違うので少し違和感があります。こんな感じはどうでしょうか 00:09:120 (1,2,3,4,5) - overmappedなので、置くにしても少なくとも(2),(3),(4)にはwhistleは付けないほうが良いと思います。
00:11:120 (3,4,5,6,7) - ^
00:22:620 (8) - 後の00:22:870 (1,2,3) - のアンチジャンプを分かりやすくするためだと思いますが、パターンから外れて分かりづらいので消したほうがいいと思います
00:22:745 (x) - add note
01:04:620 (1) - りむーぶにゅーこんぼ
01:04:620 (1,2,3) - この(1,2,3)はかなり分かりづらいと思います。01:05:620 (2,3,4) - と合わせて、01:06:120 (1) - にstackするように適当に調整してみては!
01:31:120 (6) - 分かりづらいので変えたほうがいいと思います
02:19:120 (1) - スライダーヘッドのwhistleが付いていなかったので一応!
02:45:745 (8) - でりーとのーと 最後のサビ超えて減速してるので、overmappedはしないほうがかっこいいと思います。02:49:370 (1,2,3,4,5) - overmappedをつかわない音取りにしてみてはどうでしょうか

[Hibari's Normal]

00:10:120 (3) - ここは1 grid upしたほうが自然だと思います。
00:16:120 (1) - volumeを40%に Normalの基本サウンドの音が大きく聞こえるのでここで70%にすると後のパートが少しさびしく感じます。
00:24:120 (1) - ^
00:32:120 (1) - 00:16:120 (1)等のようにNormalサウンドのfinish追加してみてはどうでしょうか。
00:40:120 (1) - 00:16:120と同じ提案
00:44:870 (2) - スライダーの終わりにwhistle
00:45:495 (3) - whistle
01:38:120 (3) - このスライダーだとスライダーアローの部分の音が変に思えます。 Normalなのでこのままでも問題ないとは思いますが、別の音取りの方が自然だと思います。
01:42:120 (3) - ^
01:46:120 (3) - ^
02:09:370 (4) - 結構線がずれてるので、もし気になるなら適当にgrid snap外して調整してみては
以上です!
Ranked期待しています、頑張ってください!
Topic Starter
P o M u T a

terametis wrote:

Request from PM (only Normal and Insane)

[General]
Insaneがかなり難しいので出来ればEasyが欲しいと思います。 確かにそうですが、Normalをなるべく簡単な方にしたつもりなので、できればこのMapsetで行こうと思います!
[Insane]

初見時リプレイ→http://puu.sh/14NM2

00:07:370 (3,4) - ここだけ音取りのパターンが違うので少し違和感があります。こんな感じはどうでしょうか 00:09:120 (1,2,3,4,5) - overmappedなので、置くにしても少なくとも(2),(3),(4)にはwhistleは付けないほうが良いと思います。
00:11:120 (3,4,5,6,7) - ^
00:22:620 (8) - 後の00:22:870 (1,2,3) - のアンチジャンプを分かりやすくするためだと思いますが、パターンから外れて分かりづらいので消したほうがいいと思います
00:22:745 (x) - add note
01:04:620 (1) - りむーぶにゅーこんぼ
01:04:620 (1,2,3) - この(1,2,3)はかなり分かりづらいと思います。01:05:620 (2,3,4) - と合わせて、01:06:120 (1) - にstackするように適当に調整してみては!
01:31:120 (6) - 分かりづらいので変えたほうがいいと思います
02:19:120 (1) - スライダーヘッドのwhistleが付いていなかったので一応!
02:45:745 (8) - でりーとのーと 最後のサビ超えて減速してるので、overmappedはしないほうがかっこいいと思います。02:49:370 (1,2,3,4,5) - overmappedをつかわない音取りにしてみてはどうでしょうか

ALL Fixedです。
やりにくいところが改善されてとても感動しています。
reqを受け取ってくださって本当にありがとうございました。
以上です!
Ranked期待しています、頑張ってください!
 頑張ります><
Flower
Hi~ modding from the queue~


[Normal]
HP, OD, AR+1? (AR3 is even harder to read then AR4)
00:34:120 (3) - bad shape.
256,184,34120,2,0,B|264:200|264:200|248:200|248:200|256:212|256:212|256:260,1,90,2|2
maybe like this?
00:44:120 (1,2,3) - suggest rearrange position to make 00:45:495 (3) on the Y-axis
01:36:120 (1) - bad shape too.
01:46:120 (3) - ^
02:08:370 (2) - make it from normal->clap to clap->normal
02:09:370 (4,2,2,4,2) - ^
02:40:120 (1) - bad shape.

[Hard]
00:01:120 (1,3) - weird combo arrangement. switch new combo.
00:03:870 (1,2) - ^
00:05:120 (6,1) - ^
00:12:120 (1,2,3,4,5,6) - this pattern is quite confusing. consider putting them more separate.
00:14:120 (1) - suggest ending at 00:15:620
00:32:370 (1) - suggest delete. it is hard to read and will confuse the player .
02:14:932 (1,2) - wrong timing. using 50% speed could find that they are actually on 02:14:870 .
02:49:495 (5) - reduce a reverse arrow.

[Insane]
00:09:120 (1,2,3,4,5) - kind of overmapping. using 50% speed and find that there is no 1/4 hits here.
00:11:120 (3,4,5,6,7) - ^
01:33:620 (5) - use 1/8 "kick" slider?
(this part is tooooo hard so I decide to skip it)
02:53:620 (5) - use 1/8 "kick" slider?
Topic Starter
P o M u T a

Flower wrote:

Hi~ modding from the queue~

[Insane]
00:09:120 (1,2,3,4,5) - kind of overmapping. using 50% speed and find that there is no 1/4 hits here.
00:11:120 (3,4,5,6,7) - ^
01:33:620 (5) - use 1/8 "kick" slider?
(this part is tooooo hard so I decide to skip it)
02:53:620 (5) - use 1/8 "kick" slider?
All fixed ! thx mod !
hibarirailwayz

terametis wrote:

Request from PM (only Normal and Insane)

[Hibari's Normal]

00:10:120 (3) - ここは1 grid upしたほうが自然だと思います。
00:16:120 (1) - volumeを40%に Normalの基本サウンドの音が大きく聞こえるのでここで70%にすると後のパートが少しさびしく感じます。
00:24:120 (1) - ^
00:32:120 (1) - 00:16:120 (1)等のようにNormalサウンドのfinish追加してみてはどうでしょうか。
00:40:120 (1) - 00:16:120と同じ提案 ここもともと入っている?
00:44:870 (2) - スライダーの終わりにwhistle
00:45:495 (3) - whistle
01:38:120 (3) - このスライダーだとスライダーアローの部分の音が変に思えます。 Normalなのでこのままでも問題ないとは思いますが、別の音取りの方が自然だと思います。 以下も含め、現状維持で
01:42:120 (3) - ^ 
01:46:120 (3) - ^
02:09:370 (4) - 結構線がずれてるので、もし気になるなら適当にgrid snap外して調整してみては
以上です!
Ranked期待しています、頑張ってください!

Flower wrote:

Hi~ modding from the queue~


[Normal]
HP, OD, AR+1? (AR3 is even harder to read then AR4)
00:34:120 (3) - bad shape.
256,184,34120,2,0,B|264:200|264:200|248:200|248:200|256:212|256:212|256:260,1,90,2|2
maybe like this?
00:44:120 (1,2,3) - suggest rearrange position to make 00:45:495 (3) on the Y-axis
01:36:120 (1) - bad shape too.
01:46:120 (3) - ^
02:08:370 (2) - make it from normal->clap to clap->normal
02:09:370 (4,2,2,4,2) - ^
02:40:120 (1) - bad shape. Sorry no change. I save previous stream...
Thank you for modding!! The point I write nothing is all fixed!!
Lizellota

Flower wrote:

Hi~ modding from the queue~ Hallo~

[Hard]
00:01:120 (1,3) - weird combo arrangement. switch new combo. No change, because this is my NCs pattern
00:03:870 (1,2) - ^ ^
00:05:120 (6,1) - ^ ^
00:12:120 (1,2,3,4,5,6) - this pattern is quite confusing. consider putting them more separate. No, i think it's ok
00:14:120 (1) - suggest ending at 00:15:620 Sure >< and added whistle~
00:32:370 (1) - suggest delete. it is hard to read and will confuse the player . Hm...changed
02:14:932 (1,2) - wrong timing. using 50% speed could find that they are actually on 02:14:870 . No
02:49:495 (5) - reduce a reverse arrow. Omg, i forgot to do that >_<

Thanks for the mod~ Nya~
Lizellota
some suggestions~
20:41 Lizellota: 01:06:620 (2,3,4) - change it, because i dont know how to play this, [http://puu.sh/14YXw how about this?]
20:42 P o M u T a: fmm , good idea :D
20:42 Lizellota: 01:08:620 (2,3,4) - and this, spacing so poor ><
20:43 P o M u T a: fmm
20:43 P o M u T a: I want to know a coordinate 2.3.4 ~
20:43 P o M u T a: 01:06:620 (2,3,4) -
20:43 Lizellota: 01:20:120 (1) - finish? i think sounds nice~
20:43 Lizellota: hm, ok
20:43 P o M u T a: thx
20:44 Lizellota: 01:06:620 (2) - x:188 y:336
20:44 Lizellota: 01:06:745 (3) - x:256 y:280
20:44 Lizellota: 01:06:870 (4) - x:256 y:192
20:44 P o M u T a: thank you ~
20:45 Lizellota: 01:07:620 (2,3,4) - copypaste this o.o 01:06:620 (2,3,4)
20:45 P o M u T a: 01:07:620 (2,3,4) - It is the same feeling ~
20:45 P o M u T a: roger !
20:45 Lizellota: :>
20:47 P o M u T a: 01:08:620 (2,3,4) - ... which is difficult because there is not a plan XP
20:47 Lizellota: 01:08:620 (2,3,4) - [http://puu.sh/14Z0o hmm?..] i changed slider share o.o/
20:47 P o M u T a: wow , super note !ww
20:48 P o M u T a: fmm , but difficult note ? no problem ?
20:48 Lizellota: 01:09:620 (2,3,4) - o.o change this too of course
20:48 P o M u T a: yes ~
20:49 P o M u T a: It is an impression if good if I tell the coordinate ~
20:49 P o M u T a: i am sorry ;x;
20:49 Lizellota: wait a bit ><
20:49 P o M u T a: yeah~
20:50 Lizellota: 01:08:620 (2) - remove the grid snap and x:23 y:123
20:50 Lizellota: 01:08:745 (3) - x:136 y:144
20:50 Lizellota: 01:08:870 (4) - x:164 y:252
20:51 Lizellota: hm..
20:52 P o M u T a: fmm ok
20:52 P o M u T a: but, spacing is okay ? :D
20:52 Lizellota: yes~
20:52 P o M u T a: ok~
20:53 Lizellota: 01:18:120 (1,2,3,4,5,1,2,3,4,5) - how about make it symmetric?
20:53 Lizellota: 01:16:495 - and remove the whistle from reverse
20:53 P o M u T a: I made it with spirit XD
20:54 Lizellota: 01:17:370 (3) - and this too
20:56 Lizellota: 01:18:120 (1,2,3) - [http://puu.sh/14Z64 :>]
20:57 Lizellota: 01:18:870 - change this slider to two notes and put note (4) to x:256 y:156
20:57 Lizellota: and (5) to x:144 y:56
20:58 P o M u T a: fmm There wants to make a jump. To get rid of boredom ~
20:58 Lizellota: this is coordinates from the two sliders ~
20:59 Lizellota: i think jumps for this bmp it's ok :>
20:59 Lizellota: but it's playable so why not? xD
21:00 P o M u T a: Translation does not catch up with it xD
21:00 Lizellota: ><
21:00 P o M u T a: >w<
21:01 Lizellota: so you change or not? xD if yes i will continue to check this part~
21:02 P o M u T a: I postpone , sorry ~ :o but I will take your views as a suggestion.
21:03 P o M u T a: other all fixed now.
21:03 Lizellota: ok :3
21:03 P o M u T a: you mod is very good ~ :D
21:04 P o M u T a: map evolution now :D
21:04 Lizellota: 01:44:495 - why this finish here? doesnt fits the music well~
21:04 P o M u T a: oh, miss finish ! thanks
21:05 Lizellota: o.o/ you are re-map some parts?
21:06 P o M u T a: o.o
21:06 P o M u T a: Please write it in forum in savelog if this mod is over
21:06 Lizellota: 02:30:620 (1) - remove New combo
21:06 P o M u T a: yes
21:07 Lizellota: nice re-map :> now it looks much better :3
21:07 P o M u T a: oh !thanks !!

:)
NewRulerNA
IRC

14:45 NewRulerNA: General > fine
14:45 P o M u T a: 了解です~
14:45 NewRulerNA: ただ、個人的にはコンボカラーの紫が好きじゃない
14:45 P o M u T a: 確かに、BGとも合ってないですねw
14:46 P o M u T a: 良ければ考案をw
14:46 NewRulerNA: 譜面のBGに紫成分が少なくて、コンボカラーのなかで一つ浮いてるね
14:46 P o M u T a: そうですねー
14:46 P o M u T a: 黒入れるのもあれだし・・
14:46 P o M u T a: 真ん中あたりのピンクもなんか合わないし・・
14:46 NewRulerNA: 白のややオレンジ色に寄ってる感じが一番色としてはいいんだけど
14:46 NewRulerNA: プレイした時にそれがどう影響するかかなぁ・・・・
14:47 P o M u T a: fmfm・・
14:47 NewRulerNA: soft-sliderslideはどういう基準で使ってるの?
14:48 P o M u T a: うーん、使ってる場所のところはサーってなるのが気になったという点で使ってます
14:49 P o M u T a: できるならもう少し追加したいです
14:49 P o M u T a: 今はここで保留どまりです
14:49 NewRulerNA: 00:00:120 - この辺からは曲静かだからその音が耳障りな感じするかなぁ・・・
14:49 P o M u T a: 最初あたりを追加してみます
14:50 NewRulerNA: 01:18:120 - ここも追加しちゃっていい気がする
14:50 P o M u T a: ちなみに赤線と緑線の00:00120 - どっちも入れればいいですか??
14:50 NewRulerNA: 01:34:120 - ここまでね
14:50 NewRulerNA: 両方に入れていいと思う
14:51 P o M u T a: はいー
14:51 NewRulerNA: タイム同じで多分緑線だけに追加すればいいと思うけど
14:51 NewRulerNA: 変な指摘避けるために両方で
14:51 P o M u T a: Normal-sliderslideを作らないといけないですよね多分
14:51 NewRulerNA: 00:16:120 - ここからのnormalのこと?
14:52 P o M u T a: はい
14:52 NewRulerNA: 個人的にここはこのままでいいと思うな
14:52 P o M u T a: 了解です
14:52 P o M u T a: Sだけ入れていきます
14:52 NewRulerNA: 音がそこから増えてくるからそこをわざわざ音下げる必要感じなかった
14:52 P o M u T a: ほうほう
14:53 NewRulerNA: 02:00:120 - ここからもsoft custom1で
14:53 NewRulerNA: 02:40:120 - ^
14:54 P o M u T a: 修正完了ですー確かに耳障りな音が消えていい感じです
14:54 NewRulerNA: 知ってるかもしれないけど、softの無音sliderslide入れたときはスライダー全体にclapとかがついてるとclapの方のsliderslideが流れるから
14:55 NewRulerNA: 対象の範囲内のスライダー全体に付いているwhistleとかclapは外して調節してね
14:55 P o M u T a: はい、Clapはないと思いますが、whistleは危ういの跡で全部見てstartとfinishだけにつけるようにします
14:55 P o M u T a: (ついてしまってる場所)
14:56 NewRulerNA: じゃあ配置見ていくかな
14:56 NewRulerNA: 00:03:620 (1,2) -
14:56 NewRulerNA: 00:01:620 (4,5) - この箇所との一貫性の問題
14:57 NewRulerNA: 曲調も全く同じで、そこにDistanceを広げた変化を加える必要性を私は感じませんでした
14:57 P o M u T a: 4,5が狭い感じなので↑とあわせてみます。
14:57 P o M u T a: 逆です
14:57 P o M u T a: 狭くします
14:57 NewRulerNA: 00:07:620 (1,2,3,4,1) -
14:58 NewRulerNA: ここのnoteが全部サークルなのが嫌いかな
14:58 NewRulerNA: 曲調的にまだ穏やかで、そこにサークルをすべておいて難易度を上げる必要性を感じなかった
14:58 P o M u T a: fmfm..
14:58 NewRulerNA: 最後の(1)はサークルでもいいけど、前のnoteはスライダーにしたいかなー
14:58 P o M u T a: ここら辺少々案が思い浮かばないです・・
14:58 P o M u T a: 了解です
15:00 NewRulerNA: 00:11:120 (3,4,5) -
15:00 NewRulerNA: このサークルってスタックの影響を考慮して置いてるの?
15:00 P o M u T a: ココも正直案が思い浮かばずあまりこうだ!ってのは無いです・・
15:01 NewRulerNA: ここプレイ実際にするとヒットバーストとかが綺麗にならないからこの前後含め少し間を開けたい感じする
15:01 NewRulerNA: ちなみにスタックの影響を考えると00:11:120 (3,4,5) - は今の状態では2grid Tinyで上げる必要があるかな
15:02 P o M u T a: DS3くらいですかねー。あけるとすると。了解です
15:02 NewRulerNA: 00:12:870 (7) - 1grid down
15:02 NewRulerNA: 00:12:120 (1,2) - と00:12:745 (6,7) - で位置関係が異なっている
15:04 P o M u T a: fixed
15:05 NewRulerNA: 00:17:745 (5,6,1) - こういうところの距離近いし、
15:05 NewRulerNA: 00:16:120 (1,2,3,4,5,6) - あたりをまとめてもう少し上げてみたらどう?
15:05 P o M u T a: fmfm
15:05 P o M u T a: 5tiny up でfix
15:06 NewRulerNA: NCのパターンが00:22:120 (7) - から崩れてるね
15:06 NewRulerNA: 00:22:120 (7) - NC
15:06 NewRulerNA: 00:22:870 (1) - RNC
15:06 NewRulerNA: 00:23:120 (1) - NC
15:07 NewRulerNA: 00:30:870 (4,2) - ここで高さ揃えたい
15:08 NewRulerNA: 流れとかではなく、単に見た目的にこれが雑な感じしたかな
15:08 P o M u T a: 1,2(キックをしたまでずらしてみます)
15:08 NewRulerNA: 00:32:745 (3,4,5) - なんかこの連打にすごい違和感
15:09 P o M u T a: fmfm・・・・
15:09 NewRulerNA: どう改善していこうこれ・・・
15:09 P o M u T a: ですね・・
15:10 NewRulerNA: http://puu.sh/15VGY
15:10 NewRulerNA: 一例としてこんなのどうかな
15:11 P o M u T a: 00:32:120からですか?
15:11 NewRulerNA: 連打を使わずにバランス取らせるとこの00:32:120 - から1/1スライダーの音取りが良い感じになると思った
15:11 NewRulerNA: 00:32:120 - 00:32:495 - で1/1
15:11 NewRulerNA: 00:32:870 - で1/2スライダーだね
15:12 P o M u T a: 了解です。配置はうまくやってみます
15:12 NewRulerNA: 00:48:120 - ここにあるfinishはもっと強調していいと思う
15:12 NewRulerNA: 音が弱い感じする
15:14 NewRulerNA: 01:04:120 (1,2,3,4) - ここで高さ揃えたい
15:14 NewRulerNA: 正確にはスタックの影響考慮で完全に横の高さにはせず
15:14 P o M u T a: 00:38:182と00:33:245に1/2スライダーに流れる感じで連打おくってのはどうですか?少し寂しい気もして
15:15 NewRulerNA: サークルを横に揃えた場所から考えて2grid下げる感じで
15:15 NewRulerNA: 曲に合っていないと思う
15:15 P o M u T a: そこの青赤青は開いててもいいですか?
15:16 P o M u T a: あ
15:16 P o M u T a: 赤に単発で解決っぽいですw
15:16 NewRulerNA: ok
15:16 P o M u T a: えっと高さ揃えるところなんですけど
15:16 NewRulerNA: さっきの高さの指摘に合わせて01:05:120 (1,2,3,4) - も調節で
15:17 P o M u T a: 次のところは重ねていると同時にずらしてるので
15:17 P o M u T a: あw
15:17 P o M u T a: 了解です
15:17 NewRulerNA: 1grid下げる感じかな
15:17 NewRulerNA: 後の方は
15:17 NewRulerNA: 01:09:620 (2,3,4) -
15:18 NewRulerNA: これ以前の同じ音取りでは譜面に僅かな流れがあったけど、そのnoteに流れが無いのはなぜ?
15:18 NewRulerNA: 具体的にはスタックさせて完全に流れを作っていないのはなぜ?
15:19 P o M u T a: 前の時は重ねすぎてプレイするとこの大きいスライダーかなりずれてたので、今の状態だとズレ解消です
15:20 NewRulerNA: ならこれも一貫性を持たせて流れを作るべきかな
15:20 P o M u T a: えっとその前の単発3つみたいにしてあげるといいでしょうか
15:21 NewRulerNA: 01:10:120 (1) - と最後のサークルがスタックするように簡単な流れを作るのがいいかもね
15:21 P o M u T a: ありがとうございます
15:23 NewRulerNA: 02:19:744 (3) - Unrank要素
15:24 NewRulerNA: 02:18:807 (3,4,5,6) - あたりのヒットバーストでリバースアローが隠れる
15:24 P o M u T a: fmfm・・・
15:24 P o M u T a: なかなかやり易い流れにしたんですけども、この状態のままだとやはりUnrankというわけですか・。・
15:25 NewRulerNA: プレイに大きな影響が出るから許容されないと思う
15:25 P o M u T a: 前は機械的な流れで今の順番だと3.2.4って感じで作ってました
15:25 P o M u T a: 3と2は垂直で
15:25 P o M u T a: それに戻すことでunrankは解消されますか?
15:26 NewRulerNA: ちょっとイメージ沸かない
15:26 NewRulerNA: とりあえずその辺のサークルとかと被らなければいい
15:26 P o M u T a: ppushします
15:26 P o M u T a: ほうほう
15:26 P o M u T a: あとでここ少し考えて見ますw
15:26 P o M u T a: いい流れにできるようにそして被らないことも考えて
15:27 NewRulerNA: で、次02:30:120 (1,2,3,4) -
15:27 NewRulerNA: ここ流れ完全に壊しちゃってるよね
15:27 P o M u T a: fmfm
15:27 NewRulerNA: 具体的には02:30:495 (2) - で流れを一旦止めておいてからの(3)へのジャンプ
15:28 NewRulerNA: これが曲を十分にフォローしてなくて曲調にも合っていない悪い配置なように感じた
15:28 P o M u T a: と、いうとどんな感じな配置に・。・?
15:28 P o M u T a: (2)を消す?
15:28 P o M u T a: a
15:28 P o M u T a: (2)までは
15:28 NewRulerNA: http://puu.sh/15VRB
15:28 P o M u T a: 普通に作るって事ですか?
15:28 P o M u T a: houho
15:29 NewRulerNA: それこそ無難な流れでイメージ的には画像の感じ
15:29 NewRulerNA: (2,3)でスタックも可
15:29 NewRulerNA: 流れを変に止めないって意味ではスタックしたほうがいいかも
15:30 NewRulerNA: と、ざっと見てこんなところ
15:30 P o M u T a: 今の状態のままスタックさせればいいってことですか?2個目のやつをCTRL+Rで
15:30 P o M u T a: ありがとうございます
15:30 NewRulerNA: (2)のサークルを(3)のスライダーの始点とスタックっていうことだが・・・
15:31 P o M u T a: 元々の山配置は換えたほうがいいですか?
15:31 P o M u T a: それは修正しました
15:31 NewRulerNA: だね
15:31 P o M u T a: 分かりました
15:32 NewRulerNA: 山の形した配置であのタイミングでジャンプというのが合っていない感じだったからね
15:32 P o M u T a: コントロール+Jですね多分・。。・
15:33 P o M u T a: その後の4.5の流れもあるので
15:33 P o M u T a: JしたあとにRしてみます
15:33 NewRulerNA: ok
15:34 P o M u T a: ちなみに、(2)までにDSは2.73ですが
15:34 P o M u T a: これは危ないですか?
15:34 P o M u T a: 難しいだけですけど
15:34 P o M u T a: あまり近づけると
15:34 P o M u T a: 真ん中の5に合わないと思って
15:34 NewRulerNA: まぁ叩けなくはないね
15:34 P o M u T a: 一応これで修正しておきます
15:35 NewRulerNA: じゃあPostしてくるね
Topic Starter
P o M u T a

Lizellota wrote:

some suggestions~
20:41 Lizellota: 01:06:620 (2,3,4) - change it, because i dont know how to play this, [http://puu.sh/14YXw how about this?]
20:42 P o M u T a: fmm , good idea :D
20:42 Lizellota: 01:08:620 (2,3,4) - and this, spacing so poor ><
20:43 P o M u T a: fmm
20:43 P o M u T a: I want to know a coordinate 2.3.4 ~
20:43 P o M u T a: 01:06:620 (2,3,4) -
20:43 Lizellota: 01:20:120 (1) - finish? i think sounds nice~
20:43 Lizellota: hm, ok
20:43 P o M u T a: thx
20:44 Lizellota: 01:06:620 (2) - x:188 y:336
20:44 Lizellota: 01:06:745 (3) - x:256 y:280
20:44 Lizellota: 01:06:870 (4) - x:256 y:192
20:44 P o M u T a: thank you ~
20:45 Lizellota: 01:07:620 (2,3,4) - copypaste this o.o 01:06:620 (2,3,4)
20:45 P o M u T a: 01:07:620 (2,3,4) - It is the same feeling ~
20:45 P o M u T a: roger !
20:45 Lizellota: :>
20:47 P o M u T a: 01:08:620 (2,3,4) - ... which is difficult because there is not a plan XP
20:47 Lizellota: 01:08:620 (2,3,4) - [http://puu.sh/14Z0o hmm?..] i changed slider share o.o/
20:47 P o M u T a: wow , super note !ww
20:48 P o M u T a: fmm , but difficult note ? no problem ?
20:48 Lizellota: 01:09:620 (2,3,4) - o.o change this too of course
20:48 P o M u T a: yes ~
20:49 P o M u T a: It is an impression if good if I tell the coordinate ~
20:49 P o M u T a: i am sorry ;x;
20:49 Lizellota: wait a bit ><
20:49 P o M u T a: yeah~
20:50 Lizellota: 01:08:620 (2) - remove the grid snap and x:23 y:123
20:50 Lizellota: 01:08:745 (3) - x:136 y:144
20:50 Lizellota: 01:08:870 (4) - x:164 y:252
20:51 Lizellota: hm..
20:52 P o M u T a: fmm ok
20:52 P o M u T a: but, spacing is okay ? :D
20:52 Lizellota: yes~
20:52 P o M u T a: ok~
20:53 Lizellota: 01:18:120 (1,2,3,4,5,1,2,3,4,5) - how about make it symmetric?
20:53 Lizellota: 01:16:495 - and remove the whistle from reverse
20:53 P o M u T a: I made it with spirit XD
20:54 Lizellota: 01:17:370 (3) - and this too
20:56 Lizellota: 01:18:120 (1,2,3) - [http://puu.sh/14Z64 :>]
20:57 Lizellota: 01:18:870 - change this slider to two notes and put note (4) to x:256 y:156
20:57 Lizellota: and (5) to x:144 y:56
20:58 P o M u T a: fmm There wants to make a jump. To get rid of boredom ~
20:58 Lizellota: this is coordinates from the two sliders ~
20:59 Lizellota: i think jumps for this bmp it's ok :>
20:59 Lizellota: but it's playable so why not? xD
21:00 P o M u T a: Translation does not catch up with it xD
21:00 Lizellota: ><
21:00 P o M u T a: >w<
21:01 Lizellota: so you change or not? xD if yes i will continue to check this part~
21:02 P o M u T a: I postpone , sorry ~ :o but I will take your views as a suggestion.
21:03 P o M u T a: other all fixed now.
21:03 Lizellota: ok :3
21:03 P o M u T a: you mod is very good ~ :D
21:04 P o M u T a: map evolution now :D
21:04 Lizellota: 01:44:495 - why this finish here? doesnt fits the music well~
21:04 P o M u T a: oh, miss finish ! thanks
21:05 Lizellota: o.o/ you are re-map some parts?
21:06 P o M u T a: o.o
21:06 P o M u T a: Please write it in forum in savelog if this mod is over
21:06 Lizellota: 02:30:620 (1) - remove New combo
21:06 P o M u T a: yes
21:07 Lizellota: nice re-map :> now it looks much better :3
21:07 P o M u T a: oh !thanks !!

:)

NewRulerNA wrote:

IRC

14:45 NewRulerNA: General > fine
14:45 P o M u T a: 了解です~
14:45 NewRulerNA: ただ、個人的にはコンボカラーの紫が好きじゃない
14:45 P o M u T a: 確かに、BGとも合ってないですねw
14:46 P o M u T a: 良ければ考案をw
14:46 NewRulerNA: 譜面のBGに紫成分が少なくて、コンボカラーのなかで一つ浮いてるね
14:46 P o M u T a: そうですねー
14:46 P o M u T a: 黒入れるのもあれだし・・
14:46 P o M u T a: 真ん中あたりのピンクもなんか合わないし・・
14:46 NewRulerNA: 白のややオレンジ色に寄ってる感じが一番色としてはいいんだけど
14:46 NewRulerNA: プレイした時にそれがどう影響するかかなぁ・・・・
14:47 P o M u T a: fmfm・・
14:47 NewRulerNA: soft-sliderslideはどういう基準で使ってるの?
14:48 P o M u T a: うーん、使ってる場所のところはサーってなるのが気になったという点で使ってます
14:49 P o M u T a: できるならもう少し追加したいです
14:49 P o M u T a: 今はここで保留どまりです
14:49 NewRulerNA: 00:00:120 - この辺からは曲静かだからその音が耳障りな感じするかなぁ・・・
14:49 P o M u T a: 最初あたりを追加してみます
14:50 NewRulerNA: 01:18:120 - ここも追加しちゃっていい気がする
14:50 P o M u T a: ちなみに赤線と緑線の00:00120 - どっちも入れればいいですか??
14:50 NewRulerNA: 01:34:120 - ここまでね
14:50 NewRulerNA: 両方に入れていいと思う
14:51 P o M u T a: はいー
14:51 NewRulerNA: タイム同じで多分緑線だけに追加すればいいと思うけど
14:51 NewRulerNA: 変な指摘避けるために両方で
14:51 P o M u T a: Normal-sliderslideを作らないといけないですよね多分
14:51 NewRulerNA: 00:16:120 - ここからのnormalのこと?
14:52 P o M u T a: はい
14:52 NewRulerNA: 個人的にここはこのままでいいと思うな
14:52 P o M u T a: 了解です
14:52 P o M u T a: Sだけ入れていきます
14:52 NewRulerNA: 音がそこから増えてくるからそこをわざわざ音下げる必要感じなかった
14:52 P o M u T a: ほうほう
14:53 NewRulerNA: 02:00:120 - ここからもsoft custom1で
14:53 NewRulerNA: 02:40:120 - ^
14:54 P o M u T a: 修正完了ですー確かに耳障りな音が消えていい感じです
14:54 NewRulerNA: 知ってるかもしれないけど、softの無音sliderslide入れたときはスライダー全体にclapとかがついてるとclapの方のsliderslideが流れるから
14:55 NewRulerNA: 対象の範囲内のスライダー全体に付いているwhistleとかclapは外して調節してね
14:55 P o M u T a: はい、Clapはないと思いますが、whistleは危ういの跡で全部見てstartとfinishだけにつけるようにします
14:55 P o M u T a: (ついてしまってる場所)
14:56 NewRulerNA: じゃあ配置見ていくかな
14:56 NewRulerNA: 00:03:620 (1,2) -
14:56 NewRulerNA: 00:01:620 (4,5) - この箇所との一貫性の問題
14:57 NewRulerNA: 曲調も全く同じで、そこにDistanceを広げた変化を加える必要性を私は感じませんでした
14:57 P o M u T a: 4,5が狭い感じなので↑とあわせてみます。
14:57 P o M u T a: 逆です
14:57 P o M u T a: 狭くします
14:57 NewRulerNA: 00:07:620 (1,2,3,4,1) -
14:58 NewRulerNA: ここのnoteが全部サークルなのが嫌いかな
14:58 NewRulerNA: 曲調的にまだ穏やかで、そこにサークルをすべておいて難易度を上げる必要性を感じなかった
14:58 P o M u T a: fmfm..
14:58 NewRulerNA: 最後の(1)はサークルでもいいけど、前のnoteはスライダーにしたいかなー
14:58 P o M u T a: ここら辺少々案が思い浮かばないです・・
14:58 P o M u T a: 了解です
15:00 NewRulerNA: 00:11:120 (3,4,5) -
15:00 NewRulerNA: このサークルってスタックの影響を考慮して置いてるの?
15:00 P o M u T a: ココも正直案が思い浮かばずあまりこうだ!ってのは無いです・・
15:01 NewRulerNA: ここプレイ実際にするとヒットバーストとかが綺麗にならないからこの前後含め少し間を開けたい感じする
15:01 NewRulerNA: ちなみにスタックの影響を考えると00:11:120 (3,4,5) - は今の状態では2grid Tinyで上げる必要があるかな
15:02 P o M u T a: DS3くらいですかねー。あけるとすると。了解です
15:02 NewRulerNA: 00:12:870 (7) - 1grid down
15:02 NewRulerNA: 00:12:120 (1,2) - と00:12:745 (6,7) - で位置関係が異なっている
15:04 P o M u T a: fixed
15:05 NewRulerNA: 00:17:745 (5,6,1) - こういうところの距離近いし、
15:05 NewRulerNA: 00:16:120 (1,2,3,4,5,6) - あたりをまとめてもう少し上げてみたらどう?
15:05 P o M u T a: fmfm
15:05 P o M u T a: 5tiny up でfix
15:06 NewRulerNA: NCのパターンが00:22:120 (7) - から崩れてるね
15:06 NewRulerNA: 00:22:120 (7) - NC
15:06 NewRulerNA: 00:22:870 (1) - RNC
15:06 NewRulerNA: 00:23:120 (1) - NC
15:07 NewRulerNA: 00:30:870 (4,2) - ここで高さ揃えたい
15:08 NewRulerNA: 流れとかではなく、単に見た目的にこれが雑な感じしたかな
15:08 P o M u T a: 1,2(キックをしたまでずらしてみます)
15:08 NewRulerNA: 00:32:745 (3,4,5) - なんかこの連打にすごい違和感
15:09 P o M u T a: fmfm・・・・
15:09 NewRulerNA: どう改善していこうこれ・・・
15:09 P o M u T a: ですね・・
15:10 NewRulerNA: http://puu.sh/15VGY
15:10 NewRulerNA: 一例としてこんなのどうかな
15:11 P o M u T a: 00:32:120からですか?
15:11 NewRulerNA: 連打を使わずにバランス取らせるとこの00:32:120 - から1/1スライダーの音取りが良い感じになると思った
15:11 NewRulerNA: 00:32:120 - 00:32:495 - で1/1
15:11 NewRulerNA: 00:32:870 - で1/2スライダーだね
15:12 P o M u T a: 了解です。配置はうまくやってみます
15:12 NewRulerNA: 00:48:120 - ここにあるfinishはもっと強調していいと思う
15:12 NewRulerNA: 音が弱い感じする
15:14 NewRulerNA: 01:04:120 (1,2,3,4) - ここで高さ揃えたい
15:14 NewRulerNA: 正確にはスタックの影響考慮で完全に横の高さにはせず
15:14 P o M u T a: 00:38:182と00:33:245に1/2スライダーに流れる感じで連打おくってのはどうですか?少し寂しい気もして
15:15 NewRulerNA: サークルを横に揃えた場所から考えて2grid下げる感じで
15:15 NewRulerNA: 曲に合っていないと思う
15:15 P o M u T a: そこの青赤青は開いててもいいですか?
15:16 P o M u T a: あ
15:16 P o M u T a: 赤に単発で解決っぽいですw
15:16 NewRulerNA: ok
15:16 P o M u T a: えっと高さ揃えるところなんですけど
15:16 NewRulerNA: さっきの高さの指摘に合わせて01:05:120 (1,2,3,4) - も調節で
15:17 P o M u T a: 次のところは重ねていると同時にずらしてるので
15:17 P o M u T a: あw
15:17 P o M u T a: 了解です
15:17 NewRulerNA: 1grid下げる感じかな
15:17 NewRulerNA: 後の方は
15:17 NewRulerNA: 01:09:620 (2,3,4) -
15:18 NewRulerNA: これ以前の同じ音取りでは譜面に僅かな流れがあったけど、そのnoteに流れが無いのはなぜ?
15:18 NewRulerNA: 具体的にはスタックさせて完全に流れを作っていないのはなぜ?
15:19 P o M u T a: 前の時は重ねすぎてプレイするとこの大きいスライダーかなりずれてたので、今の状態だとズレ解消です
15:20 NewRulerNA: ならこれも一貫性を持たせて流れを作るべきかな
15:20 P o M u T a: えっとその前の単発3つみたいにしてあげるといいでしょうか
15:21 NewRulerNA: 01:10:120 (1) - と最後のサークルがスタックするように簡単な流れを作るのがいいかもね
15:21 P o M u T a: ありがとうございます
15:23 NewRulerNA: 02:19:744 (3) - Unrank要素
15:24 NewRulerNA: 02:18:807 (3,4,5,6) - あたりのヒットバーストでリバースアローが隠れる
15:24 P o M u T a: fmfm・・・
15:24 P o M u T a: なかなかやり易い流れにしたんですけども、この状態のままだとやはりUnrankというわけですか・。・
15:25 NewRulerNA: プレイに大きな影響が出るから許容されないと思う
15:25 P o M u T a: 前は機械的な流れで今の順番だと3.2.4って感じで作ってました
15:25 P o M u T a: 3と2は垂直で
15:25 P o M u T a: それに戻すことでunrankは解消されますか?
15:26 NewRulerNA: ちょっとイメージ沸かない
15:26 NewRulerNA: とりあえずその辺のサークルとかと被らなければいい
15:26 P o M u T a: ppushします
15:26 P o M u T a: ほうほう
15:26 P o M u T a: あとでここ少し考えて見ますw
15:26 P o M u T a: いい流れにできるようにそして被らないことも考えて
15:27 NewRulerNA: で、次02:30:120 (1,2,3,4) -
15:27 NewRulerNA: ここ流れ完全に壊しちゃってるよね
15:27 P o M u T a: fmfm
15:27 NewRulerNA: 具体的には02:30:495 (2) - で流れを一旦止めておいてからの(3)へのジャンプ
15:28 NewRulerNA: これが曲を十分にフォローしてなくて曲調にも合っていない悪い配置なように感じた
15:28 P o M u T a: と、いうとどんな感じな配置に・。・?
15:28 P o M u T a: (2)を消す?
15:28 P o M u T a: a
15:28 P o M u T a: (2)までは
15:28 NewRulerNA: http://puu.sh/15VRB
15:28 P o M u T a: 普通に作るって事ですか?
15:28 P o M u T a: houho
15:29 NewRulerNA: それこそ無難な流れでイメージ的には画像の感じ
15:29 NewRulerNA: (2,3)でスタックも可
15:29 NewRulerNA: 流れを変に止めないって意味ではスタックしたほうがいいかも
15:30 NewRulerNA: と、ざっと見てこんなところ
15:30 P o M u T a: 今の状態のままスタックさせればいいってことですか?2個目のやつをCTRL+Rで
15:30 P o M u T a: ありがとうございます
15:30 NewRulerNA: (2)のサークルを(3)のスライダーの始点とスタックっていうことだが・・・
15:31 P o M u T a: 元々の山配置は換えたほうがいいですか?
15:31 P o M u T a: それは修正しました
15:31 NewRulerNA: だね
15:31 P o M u T a: 分かりました
15:32 NewRulerNA: 山の形した配置であのタイミングでジャンプというのが合っていない感じだったからね
15:32 P o M u T a: コントロール+Jですね多分・。。・
15:33 P o M u T a: その後の4.5の流れもあるので
15:33 P o M u T a: JしたあとにRしてみます
15:33 NewRulerNA: ok
15:34 P o M u T a: ちなみに、(2)までにDSは2.73ですが
15:34 P o M u T a: これは危ないですか?
15:34 P o M u T a: 難しいだけですけど
15:34 P o M u T a: あまり近づけると
15:34 P o M u T a: 真ん中の5に合わないと思って
15:34 NewRulerNA: まぁ叩けなくはないね
15:34 P o M u T a: 一応これで修正しておきます
15:35 NewRulerNA: じゃあPostしてくるね
thnaks IRC Modding !!
wantuole
hello pomuta
from my queue
only mod insane, sorry
[insane]
00:34:495 (2,3,4) - use here is bad,start at 00:34:745
00:38:120~00:40:120 - no different with other place is butter, only 00:46:120 ~ 00:48:120 is ok
01:10:120~01:12:120 - ^
01:39:120(1,2,3,4) - It does not play like this song, need change

that all

good luck
Topic Starter
P o M u T a

wantuole wrote:

hello pomuta
from my queue
only mod insane, sorry
[insane]
00:34:495 (2,3,4) - use here is bad,start at 00:34:745 fixed.
00:38:120~00:40:120 - no different with other place is butter, only 00:46:120 ~ 00:48:120 is ok I was not able to read English .sorry
01:10:120~01:12:120 - ^ I was not able to read English .sorry
01:39:120(1,2,3,4) - It does not play like this song, need change Fixed

that all

good luck
thx mod.
show more
Please sign in to reply.

New reply